Arcana Force Guide

Arcana Force Guide

Arcana Force is a disguised dice game, flipping coins, if the toss is good then suck, if the toss is bad then cook, but of course a strategy game like that is not very strategic so we have a card called Light Barrier that can manipulate stats like the house, you can toss coins however you want.




Territorial Expansion

 

Light Barrier (x3)

SR Rarity
Light Barrier
SR Rarity
Light Barrier
Light Barrier
Spell Field
Light Barrier

    During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


    Allows you to manipulate the coin toss stats when summoning Arcana Force monsters. There is also an effect that when your Arcana Force monster destroys an enemy monster, it will restore LP equal to the original ATK of the destroyed monster.


    The stat manipulation effect will be negated if you flip a Tails coin => if you flip a head or when activating in the main phase without flipping a coin, you can use the effect normally


    => If you toss Tails, you activate another Light Barrier card in your hand, the previous Light Barrier card's effect will be negated and you can manipulate the coin toss.

    Arcana Force XV - The Fiend (x3)

    R Rarity
    Arcana Force XV - The Fiend
    R Rarity
    Arcana Force XV - The Fiend
    Arcana Force XV - The Fiend
    LIGHT 7
    Arcana Force XV - The Fiend
    • ATK:

    • 2500

    • DEF:

    • 2500


    You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


    Can search Light Barrier from deck or grave to hand


    The other two effects are related to punching, single target and bursting monsters. Single target when you are overwhelming the enemy, bursting monsters when you want to bait negate the enemy or clear the field for your next combo.



    CORE

     

    Arcana Force V - The Hierophant (x3)

     Rarity
    Arcana Force V - The Hierophant
     Rarity
    Arcana Force V - The Hierophant
    Arcana Force V - The Hierophant
    LIGHT 4
    Arcana Force V - The Hierophant
    • ATK:

    • 1500

    • DEF:

    • 1500


    You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.


    has 2 effects:


    coin toss

    heads will pull 1 Level 4 or lower Arcana Force monster from the deck to the field, that monster must have a different name from the monster on the field or in your graveyard

    Tails will summon 1 Arcana Force monster from your deck to the enemy field.

    => both effects perform good combos, because you can send monsters on both players' fields to the grave to fuse, so you can fuse them on any field, and revive the summoned monsters from the grave to the field.

    send from hand to grave and opponent doesn't use card or effect when you summon Arcana Force monster to the field => opp will not block you from tossing coin with handtrap or negate, help you combo or break board easier

    Arcana Force XIX - The Sun (x3)

     Rarity
    Arcana Force XIX - The Sun
     Rarity
    Arcana Force XIX - The Sun
    Arcana Force XIX - The Sun
    LIGHT 7
    Arcana Force XIX - The Sun
    • ATK:

    • 2900

    • DEF:

    • 2900


    If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.


    Has the ability to jump from hand to field if there is a monster/spell/trap with coin toss effect on the field


    coin toss

    heads will face down 1 Spell directly from the deck with coin toss effect onto the field

    tails: destroys all cards in the spell/trap box => treats trap deck users, however this effect will also accidentally destroy your Light Barrier , consider when using

    Arcana Force XXI - The World (x1)

    UR Rarity
    Arcana Force XXI - The World
    UR Rarity
    Arcana Force XXI - The World
    Arcana Force XXI - The World
    LIGHT 8
    Arcana Force XXI - The World
    • ATK:

    • 3100

    • DEF:

    • 3100


    When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


    ZAWARUDO


    Although it doesn't dance by itself, the effect is very awesome.

    coin toss

    heads : at the end of your turn, send 2 monsters you control to the grave to skip your opponent's next turn (including draw phase, cannot draw cards)

    tails : in the enemy's draw phase, add the top card of the enemy's graveyard to your hand

    => If you throw this card to the enemy's field and it hits tails, you will regain your goods. If it hits heads, they will not have enough 2 monsters to skip your turn (unless they have a handtrap that automatically jumps).

    Arcana Force EX - The Dark Ruler (x1)

    SR Rarity
    Arcana Force EX - The Dark Ruler
    SR Rarity
    Arcana Force EX - The Dark Ruler
    Arcana Force EX - The Dark Ruler
    LIGHT 10
    Arcana Force EX - The Dark Ruler
    • ATK:

    • 4000

    • DEF:

    • 4000


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


    Can be summoned by sending 3 controlled monsters to the grave (or using a deck fusion boss to pull them out, ignoring summoning conditions)


    coin toss

    heads : punch twice, after punching too tired, switch to defensive position at the end of battle phase, and can't change form until the end of your next turn => after punching next turn, bring it to link immediately, no need to wait

    tails: if this card is destroyed, destroy all cards on the field => bait negate or break board extremely strong, then you can combo to skip enemy turn

    Light Force (x3)

     Rarity
    Light Force
     Rarity
    Light Force
    Light Force
    Spell Continuous
    Light Force

      Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.


      1.5 deck combo cards


      Like Light Barrier, if you toss a coin and it hits tails, you can't, but if you have Light Barrier on the field, you don't need to toss a coin.

      has 2 effects

      Buffs all your Fairy monsters with 300 ATK/DEF

      Send 1 card from hand to graveyard, add 2 Arcana Force monsters with different names from deck to hand (usually The Sun and The Fiend for 1.5 cards combo). then locked, can only summon Arcana Force monsters this entire turn

      Arcana Reading (x3)

      SR Rarity
      Arcana Reading
      SR Rarity
      Arcana Reading
      Arcana Reading
      Spell Normal
      Arcana Reading

        Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.


        Must flip coin to use effect, if there is Light Barrier on the field, you can manipulate coin as you wish


        heads : add 1 monster/spell/trap from deck to hand with coin toss effect, except this card => can search cards without Arcana Force without card text

        tails : the enemy adds 1 card they want from the deck to their hand :/

        The normal summon effect of 1 Arcana Force monster by banishing from the grave helps the deck speed up a lot, you can go to The World by sacrificing or if you combo costs normal summon, you can use this effect to summon Hierophant

        Arcana Spread (x2-3)

         Rarity
        Arcana Spread
         Rarity
        Arcana Spread
        Arcana Spread
        Spell Normal
        Arcana Spread

          Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.


          Flip coin, if there is Light Barrier then you can choose the effect directly


          heads : Special summon 1 Arcana Force from Deck level 4 or lower

          tails : summons any monster, as long as it has the effect of tossing coins from the grave. You can combine this to search for monsters higher than Level 4 by sending them to the grave and then pulling them up.

          The banish effect from the grave is also very strong, add 1 card from the grave to your hand, as long as that card has a coin toss effect, to restore Light Barrier or 1.5 cards combo Light Force

          Arcana Force EX - The Chaos Ruler (x3)

           Rarity
          Arcana Force EX - The Chaos Ruler
           Rarity
          Arcana Force EX - The Chaos Ruler
          Arcana Force EX - The Chaos Ruler
          LIGHT 10
          Arcana Force EX - The Chaos Ruler
          • ATK:

          • 3300

          • DEF:

          • 3300


          3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.


          by sending 3 Arcana Force monsters with different names from both players' fields to the graveyard.


          When specially summoned, a coin is flipped.

          Heads: pulls Level 10 Arcana Force boss straight from hand or deck, ignoring summoning conditions, to breakboard or OTK enemy

          Tails: Adds 1 card with coin toss effect from deck to hand. If there is Light Barrier , opp cannot activate monster effects on the field!!!



          Staple

           

          handtrap & staple

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              Because the deck is super thin, especially thinner if you're poor, the deck still has plenty of slots for handtraps & staples.

              Link

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


              R Rarity
              Codebreaker Virus Swordsman
              R Rarity
              Codebreaker Virus Swordsman
              Codebreaker Virus Swordsman
              DARK
              Codebreaker Virus Swordsman
              • ATK:

              • 2300

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


              UR Rarity
              I:P Masquerena
              UR Rarity
              I:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              UR Rarity
              Knightmare Unicorn
              UR Rarity
              Knightmare Unicorn
              Knightmare Unicorn
              DARK
              Knightmare Unicorn
              • ATK:

              • 2200

              • LINK-3

              Link Arrow:

              Left

              Right

              Bottom


              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


              SR Rarity
              Knightmare Cerberus
              SR Rarity
              Knightmare Cerberus
              Knightmare Cerberus
              EARTH
              Knightmare Cerberus
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Left


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


              SR Rarity
              Knightmare Phoenix
              SR Rarity
              Knightmare Phoenix
              Knightmare Phoenix
              FIRE
              Knightmare Phoenix
              • ATK:

              • 1900

              • LINK-2

              Link Arrow:

              Top

              Right


              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


              Because the deck is locked to Arcana Force, sometimes there's no need to touch these guys.


              Codebreaker Virus Swordsman : easy to level up, big enough body to punch too much S:P Little Knight , arrows will sometimes trigger Knightmare 's draw 1 effect

              Knightmare : removal

              I:P + S:P : banish 2, or if you don't have enough body, you can use S:P to mess with the enemy

              Xyz

              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              UR Rarity
              Number 90: Galaxy-Eyes Photon Lord
              Number 90: Galaxy-Eyes Photon Lord
              LIGHT
              Number 90: Galaxy-Eyes Photon Lord
              • ATK:

              • 2500

              • DEF:

              • 3000


              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              Number 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              SR Rarity
              Number 23: Lancelot, Dark Knight of the Underworld
              SR Rarity
              Number 23: Lancelot, Dark Knight of the Underworld
              Number 23: Lancelot, Dark Knight of the Underworld
              DARK
              Number 23: Lancelot, Dark Knight of the Underworld
              • ATK:

              • 2000

              • DEF:

              • 1500


              2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


              SR Rarity
              Hieratic Sky Dragon Overlord of Heliopolis
              SR Rarity
              Hieratic Sky Dragon Overlord of Heliopolis
              Hieratic Sky Dragon Overlord of Heliopolis
              LIGHT
              Hieratic Sky Dragon Overlord of Heliopolis
              • ATK:

              • 3000

              • DEF:

              • 2400


              2 Level 8 monsters Once per turn, when your opponent activates a card or effect that targets a card(s) on your field, your GY, and/or your banished card(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.


              SR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis
              SR Rarity
              Hieratic Sun Dragon Overlord of Heliopolis
              Hieratic Sun Dragon Overlord of Heliopolis
              LIGHT
              Hieratic Sun Dragon Overlord of Heliopolis
              • ATK:

              • 3000

              • DEF:

              • 2400


              2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              UR Rarity
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              Deck locks Arcana Force so sometimes I don't build these guys

              Number 41 : go to sleep in a defensive position, all beings are equal

              Number 90 & 38 & 23 : negate, only Number 23 negate is mandatory and cannot be interfered with, any player who breathes will be negated

              Hieratic Sun Dragon : shoot everywhere

              Hieratic Sky Dragon : negate target then destroy

              Zeus : ancient stamping machine, stamping without once per turn



              Videos & Combos

               

              Light Force (Cumbo)

               Rarity
              Light Force
               Rarity
              Light Force
              Light Force
              Spell Continuous
              Light Force

                Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.





                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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