Adamancipator Gameplay Guide

Adamancipator Gameplay Guide

Adamancipator is a combo deck revolving around Rock/EARTH with the gameplay of excavating 5 top deck (flipping up the top 5 cards of the deck) and if it is a monster that meets the conditions, it will be summoned to the field. Because of this effect, the deck can pull negate or combo extension monsters or simply a certain body for the combo.


Block Dragon is back and this deck is back in the meta, Block Dragon really plays a very important role in the deck




Through Heaven And Earth, I Alone Am The Honored One

 

Block Dragon (x1 (due to limit))

SR Rarity
Block Dragon
SR Rarity
Block Dragon
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


Possesses Level 8 and a great body for defending or punching opp


This card has 3 powerful effects.

+ Rock monster protection cannot be destroyed (except in combat)

+ When sending from the field to the grave , you can search up to 3 Rock monsters from the deck to your hand!!! as long as the total Level is 8

+ jump from hand or grave by banishing 3 EARTH monsters (not once per turn)

=> a monster that jumps almost infinitely to be used as a combo bait (as long as you have stock), searches for up to 3 cards and has protection, the body is also good



CORE

 

Adamancipator Researcher (x2-3)

SR Rarity
Adamancipator Researcher
SR Rarity
Adamancipator Researcher
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


automatically jumps from hand when there is a Rock monster on the field (this condition is easier than others because this deck is mostly Rock)


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Being level 2, it's easy to get Level 6 and 4, sometimes Level 10 is usually the level of negate or floodgay :)

Sometimes Level 2 can get Spright Elf if you want

Adamancipator Seeker (x1)

R Rarity
Adamancipator Seeker
R Rarity
Adamancipator Seeker
Adamancipator Seeker
EARTH 2
Adamancipator Seeker
  • ATK:

  • 1200

  • DEF:

  • 1000


If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.


There must be another Adamancipator monster on the field to be able to jump by itself, so this bro is very stupid, but Block Dragon is often searched so he can still play, normal summoning all kinds is possible but compared to normal summoning Rock monsters and jumping Researcher is still better than normal summoning Seeker


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Adamancipator Analyzer (x2-3)

N Rarity
Adamancipator Analyzer
N Rarity
Adamancipator Analyzer
Adamancipator Analyzer
EARTH 4
Adamancipator Analyzer
  • ATK:

  • 1500

  • DEF:

  • 700


If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.


As long as the enemy controls a monster, it can jump, and can bait negate well on turn 2 or turn 1 (if the enemy has a handtrap that automatically jumps onto the field like Gamma or Bystial ).


has the ability to smash rocks (flip the top 5 cards of the deck) and pull Level 4 Rock monsters that are not Tuner from the deck to the field, the remaining cards are placed at the bottom of the deck

Adamancipator Risen - Raptite (x1)

SR Rarity
Adamancipator Risen - Raptite
SR Rarity
Adamancipator Risen - Raptite
Adamancipator Risen - Raptite
WIND 6
Adamancipator Risen - Raptite
  • ATK:

  • 2200

  • DEF:

  • 2800


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.


During your opponent's turn , have a chance to banish monsters from your opponent's grave if there is a WIND monster in your grave (e.g. Droll & Lock Bird )


This one is better at breaking rocks than the main deck, any Rock monster can be pulled, it doesn't have to be Level 4 or lower or anything.

is Level 6 can be combined to level 8 or level 10

Level 8: Dragite (continue to smash rocks), Accel Synchro Stardust Dragon (up to Baronne )

Level 10: go to Baronne


Adamancipator Risen - Dragite (x1)

UR Rarity
Adamancipator Risen - Dragite
UR Rarity
Adamancipator Risen - Dragite
Adamancipator Risen - Dragite
WATER 8
Adamancipator Risen - Dragite
  • ATK:

  • 3000

  • DEF:

  • 2200


1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


Has the ability to negate spell/trap if there is a WATER monster in the grave acting as a disrupt 3000 ATK


and has the ability to smash rocks, can pull any Rock monster unlike the Main Deck



Staple

 

Gallant Granite (x1)

SR Rarity
Gallant Granite
SR Rarity
Gallant Granite
Gallant Granite
EARTH
Gallant Granite
  • ATK:

  • 2300

  • DEF:

  • 1800


2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


With only 2 Level 4 monster bodies, you can search any Rock monster from the deck!!!


This extra body can be linked if desired.

The hand pull effect is...depends.

Koa'ki Meiru Supplier and Koa'ki Meiru Guardian (x2-3)

SR Rarity
Koa'ki Meiru Supplier
SR Rarity
Koa'ki Meiru Supplier
Koa'ki Meiru Supplier
EARTH 4
Koa'ki Meiru Supplier
  • ATK:

  • 1400

  • DEF:

  • 1600


If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.


SR Rarity
Koa'ki Meiru Guardian
SR Rarity
Koa'ki Meiru Guardian
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


Supplier : automatically jumps when a Rock monster is sent from the field to the grave (brought to combo for Link, Synchro or something). Special summons to search for another Koa'ki Meiru monster from the deck.


Guardian : is a monster negate and destroy

both are Level 4 Rock EARTH, great ingredients for combos

Rock Band Xenoguitar (x3)

R Rarity
Rock Band Xenoguitar
R Rarity
Rock Band Xenoguitar
Rock Band Xenoguitar
EARTH 4
Rock Band Xenoguitar
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.


is a Level 4 Rock EARTH monster, a very good body for combos


This leaf has 2 delicious effects.

+ If sent to the graveyard: pick up 1 Rock monster from the graveyard to your hand, then put 1 card from your hand on top of your deck, you can put the card you picked up from the graveyard on top of your deck this way and smash the rock to summon that card to the field

+ If you get banished from the field or grave (you can use Block Dragon ), you can send 1 Rock monster from the deck to the grave to extend the combo

Doki Doki and Cartorhyn the Hidden Gem of the Seafront (x0-1)

SR Rarity
Doki Doki
SR Rarity
Doki Doki
Doki Doki
EARTH 2
Doki Doki
  • ATK:

  • 500

  • DEF:

  • 500


You can discard 1 Rock monster; Special Summon from your Deck, 1 Rock monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.


R Rarity
Cartorhyn the Hidden Gem of the Seafront
R Rarity
Cartorhyn the Hidden Gem of the Seafront
Cartorhyn the Hidden Gem of the Seafront
WATER 2
Cartorhyn the Hidden Gem of the Seafront
  • ATK:

  • 500

  • DEF:

  • 1600


You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.


a level 2 body that can be pulled by Adamancipators to synchro level 4 or 6 or play with Spright Elf

Gigantes (x1)

R Rarity
Gigantes
R Rarity
Gigantes
Gigantes
EARTH 4
Gigantes
  • ATK:

  • 1900

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your GY. If this card is destroyed by battle and sent to the GY: Destroy all Spells and Traps on the field.


1 body jumps by itself, usually searched by Block Dragon , this card acts as Rock EARTH Level 4 for other monsters to jump up to continue the combo, for example Researcher


Revival Golem (x0-1)

R Rarity
Revival Golem
R Rarity
Revival Golem
Revival Golem
EARTH 4
Revival Golem
  • ATK:

  • 100

  • DEF:

  • 2100


The effect of "Revival Golem" can only be used once per turn. When this card is sent from your Deck to the Graveyard: Activate 1 of these effects. ● Special Summon this card from the Graveyard. ● Add this card from the Graveyard to your hand.


When sent to the grave from the deck, it will automatically jump up for combo, this is a Level 4 Rock EARTH monster


or pick it up from the grave to hand as discard or for any purpose you want

Millennium

 Rarity
Wedju Temple
 Rarity
Wedju Temple
Wedju Temple
Spell Field
Wedju Temple

    During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


     Rarity
    Shield of the Millennium Dynasty
     Rarity
    Shield of the Millennium Dynasty
    Shield of the Millennium Dynasty
    EARTH 5
    Shield of the Millennium Dynasty
    • ATK:

    • 0

    • DEF:

    • 3000


    Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


     Rarity
    Sengenjin Wakes from a Millennium
     Rarity
    Sengenjin Wakes from a Millennium
    Sengenjin Wakes from a Millennium
    EARTH 8
    Sengenjin Wakes from a Millennium
    • ATK:

    • 2750

    • DEF:

    • 2500


    Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


     Rarity
    Golem that Guards the Millennium Treasures
     Rarity
    Golem that Guards the Millennium Treasures
    Golem that Guards the Millennium Treasures
    EARTH 6
    Golem that Guards the Millennium Treasures
    • ATK:

    • 2000

    • DEF:

    • 2200


    The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


    Sengenjin x3 : search monsters to expand combo


    Field x1-3 : start combo by placing Sengenjin on the field or extend combo by searching any monster

    Golem x1-3 : search field

    Shield x1 : a body on the field jumps by itself

    These 3 have the same attribute but different elements, can level up Curious and mill Block Dragon to the grave!!!

    Curious the Lightsworn Dominion (x1)

    UR Rarity
    Curious, the Lightsworn Dominion
    UR Rarity
    Curious, the Lightsworn Dominion
    Curious, the Lightsworn Dominion
    LIGHT
    Curious, the Lightsworn Dominion
    • ATK:

    • 2400

    • LINK-3

    Link Arrow:

    Top

    Bottom-Left

    Bottom-Right


    3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


    can easily go up with the Millennium!


    This card when link summon can send any monster/spell/trap from deck to graveyard, you can send any card you want for combo, I usually use it to send Block Dragon

    If a card is sent from the deck to the grave by an effect: you must send 3 cards from the top of the deck to the grave. This effect gives you more resources for Block Dragon to jump or monsters to activate effects from the grave. In general, it adds very good resources but randomly.

    Apollousa Bow of the Goddess (x1)

    UR Rarity
    Apollousa, Bow of the Goddess
    UR Rarity
    Apollousa, Bow of the Goddess
    Apollousa, Bow of the Goddess
    WIND
    Apollousa, Bow of the Goddess
    • ATK:

    • -1

    • LINK-4

    Link Arrow:

    Top

    Bottom-Left

    Bottom

    Bottom-Right


    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


    Just need 2 monsters with different names to get up, negate monsters no once per turn


    You can easily get there with Curious + 1 monster if you go in the direction of Millenium

    Foolish Burial (x1)

    UR Rarity
    Foolish Burial
    UR Rarity
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.




      Tag(s):

      Send 1 monster you want from the deck to the graveyard, can send Revival Golem to get Rock body for Researcher to jump without spending normal summon


      or send Block Dragon then jump to combo (need 3 cards as bait)

      Herald of the Arc Light (x1)

      SR Rarity
      Herald of the Arc Light
      SR Rarity
      Herald of the Arc Light
      Herald of the Arc Light
      LIGHT 4
      Herald of the Arc Light
      • ATK:

      • 600

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


      easy to get up, myself is an annoying omni-negate and floodgay, any card sent from hand or main deck to the grave will be banned

      Accel Synchro Stardust Dragon and Baronne de Fleur (Baroness)

      UR Rarity
      Accel Synchro Stardust Dragon
      UR Rarity
      Accel Synchro Stardust Dragon
      Accel Synchro Stardust Dragon
      WIND 8
      Accel Synchro Stardust Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


      UR Rarity
      Baronne de Fleur
      UR Rarity
      Baronne de Fleur
      Baronne de Fleur
      WIND 10
      Baronne de Fleur
      • ATK:

      • 3000

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


      Baronne is an omni-negate that can shoot, punch hard and has recovery. However, in some cases, the level is not enough, so ASSD can help with that.


      Accel Synchro Stardust Dragon (ASSD) : very versatile, can pull Level 2 monsters back to Spright Elf or Arc Light or to Baronne if the remaining monsters on your field only total 8.

      Swordsoul Supreme Sovereign - Chengying (x0-1)

      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      UR Rarity
      Swordsoul Supreme Sovereign - Chengying
      Swordsoul Supreme Sovereign - Chengying
      WATER 10
      Swordsoul Supreme Sovereign - Chengying
      • ATK:

      • 3000

      • DEF:

      • 3000


      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


      Another level 10 option instead of baronne , extremely large body, increases own ATK/DEF and reduces enemy ATK/DEF based on the banished card, creating a huge difference between ATK/DEF on both sides and OTK or crushing the enemy's field, can banish enemy cards and protect yourself

      Spright Elf (x0-1)

      UR Rarity
      Spright Elf
      UR Rarity
      Spright Elf
      Spright Elf
      FIRE
      Spright Elf
      • ATK:

      • 1400

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


      Materials require 2 monsters, of which 1 must be Level/Link or Rank 2


      Has the ability to protect any monster standing at its feet (this card's arrow points to) from being selected by card effects.

      (Quick Effect) Pulls Level 2 monsters from the grave. If the enemy has monsters on the field, you can pull Rank or Link 2 monsters from the grave back onto the field.

      This card can be leveled up in a lot of ways and extend combos, for example 1 Level 2 body for Synchro, 2 Link 2 monsters during the enemy's turn to harass them or as material for combos,...

      S:P Little Knight and I:P Masquerena (x0-1)

      UR Rarity
      S:P Little Knight
      UR Rarity
      S:P Little Knight
      S:P Little Knight
      DARK
      S:P Little Knight
      • ATK:

      • 1600

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


      UR Rarity
      I:P Masquerena
      UR Rarity
      I:P Masquerena
      I:P Masquerena
      DARK
      I:P Masquerena
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


      I:P : can be pulled up by Spright Elf and can be used as a material to protect Spright Elf from being destroyed by enemy effects, this card can link summon during the opponent's turn


      S:P has 2 banishes in the enemy's turn if raised by I:P , the biggest weakness of this card is that it can't do anything when punched and its body only has 1600 ATK

      Abyss Dweller (x0-1)

      UR Rarity
      Abyss Dweller
      UR Rarity
      Abyss Dweller
      Abyss Dweller
      WATER
      Abyss Dweller
      • ATK:

      • 1700

      • DEF:

      • 1400


      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


      If you have 2 extra Level 4 monsters, you can put this card to lock the enemy's grave. If you know in advance that the enemy uses a deck that activates effects from the grave, you can proactively put this card.

      Fossil Dyna Pachycephalo (x0-1)

      SR Rarity
      Fossil Dyna Pachycephalo
      SR Rarity
      Fossil Dyna Pachycephalo
      Fossil Dyna Pachycephalo
      EARTH 4
      Fossil Dyna Pachycephalo
      • ATK:

      • 1200

      • DEF:

      • 1300


      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


      Gallant can search this card, if you play carefully and have a good hand, you can full combo without spending normal summon :)

      Underworld Goddess of the Closed World (x0-1)

      UR Rarity
      Underworld Goddess of the Closed World
      UR Rarity
      Underworld Goddess of the Closed World
      Underworld Goddess of the Closed World
      LIGHT
      Underworld Goddess of the Closed World
      • ATK:

      • 3000

      • LINK-5

      Link Arrow:

      Top

      Top-Right

      Right

      Bottom

      Bottom-Right


      4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


      To build this card, you can use your opponent's monster as a material. This helps you get through bodies that are almost impossible to get through normally. Not only that, you can also block all effects of face-up monsters your opponent controls, block cards or summon effects from the graveyard, and be immune to all effects, unless you target this card.

      Superheavy Samurai

      UR Rarity
      Superheavy Samurai Prodigy Wakaushi
      UR Rarity
      Superheavy Samurai Prodigy Wakaushi
      Superheavy Samurai Prodigy Wakaushi
      DARK 48
      Superheavy Samurai Prodigy Wakaushi
      • ATK:

      • 1000

      • DEF:

      • 1500


      [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


      R Rarity
      Superheavy Samurai Soulpiercer
      R Rarity
      Superheavy Samurai Soulpiercer
      Superheavy Samurai Soulpiercer
      EARTH 4
      Superheavy Samurai Soulpiercer
      • ATK:

      • 1200

      • DEF:

      • 0


      You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


      SR Rarity
      Superheavy Samurai Scarecrow
      SR Rarity
      Superheavy Samurai Scarecrow
      Superheavy Samurai Scarecrow
      EARTH
      Superheavy Samurai Scarecrow
      • ATK:

      • 0

      • LINK-1

      Link Arrow:

      Bottom-Left


      1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


      UR Rarity
      Superheavy Samurai Motorbike
      UR Rarity
      Superheavy Samurai Motorbike
      Superheavy Samurai Motorbike
      EARTH 2
      Superheavy Samurai Motorbike
      • ATK:

      • 800

      • DEF:

      • 1200


      If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


      R Rarity
      Superheavy Samurai Soulpeacemaker
      R Rarity
      Superheavy Samurai Soulpeacemaker
      Superheavy Samurai Soulpeacemaker
      EARTH 1
      Superheavy Samurai Soulpeacemaker
      • ATK:

      • 0

      • DEF:

      • 0


      You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. You can Tribute a monster you control equipped with this card by this card's effect; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soulpeacemaker" once per turn.


      R Rarity
      Superheavy Samurai Scales
      R Rarity
      Superheavy Samurai Scales
      Superheavy Samurai Scales
      EARTH 4
      Superheavy Samurai Scales
      • ATK:

      • 800

      • DEF:

      • 1800


      If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


      UR Rarity
      Superheavy Samurai Monk Big Benkei
      UR Rarity
      Superheavy Samurai Monk Big Benkei
      Superheavy Samurai Monk Big Benkei
      EARTH 81
      Superheavy Samurai Monk Big Benkei
      • ATK:

      • 1000

      • DEF:

      • 3500


      [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


      Spam level 4 body on the field without spending normal summon, you can upgrade Gallant , search for 1 Rock monster and continue combo


      In here is a Motorbike that can be pulled up by Accel Synchro Stardust Dragon

      Vernusylph of the Flourishing Hills, Vernusylph of the Misting Seedlings and Vernusylph of the Awakening Forests (Vernusylph)

      UR Rarity
      Vernusylph of the Flourishing Hills
      UR Rarity
      Vernusylph of the Flourishing Hills
      Vernusylph of the Flourishing Hills
      EARTH 4
      Vernusylph of the Flourishing Hills
      • ATK:

      • 200

      • DEF:

      • 2000


      "Vernusylph" monsters you control cannot be destroyed by card effects. You can discard this card, and 1 monster or "Vernusylph" card; add 1 "Vernusylph" card from your Deck to your hand, except "Vernusylph of the Flourishing Hills", then you can Special Summon 1 EARTH monster from your GY, also you cannot activate non-EARTH monster effects for the rest of this turn. You can only use this effect of "Vernusylph of the Flourishing Hills" once per turn.


      SR Rarity
      Vernusylph of the Misting Seedlings
      SR Rarity
      Vernusylph of the Misting Seedlings
      Vernusylph of the Misting Seedlings
      EARTH 3
      Vernusylph of the Misting Seedlings
      • ATK:

      • 400

      • DEF:

      • 800


      All monsters on the field lose 600 ATK, except "Vernusylph" monsters. You can discard this card, and 1 monster or 1 "Vernusylph" card; you cannot activate non-EARTH monster effects for the rest of this turn, also add 1 EARTH Fairy monster from your Deck to your hand, except "Vernusylph of the Misting Seedlings", then you can Special Summon 1 EARTH monster from your GY. You can only use this effect of "Vernusylph of the Misting Seedlings" once per turn.


      SR Rarity
      Vernusylph of the Awakening Forests
      SR Rarity
      Vernusylph of the Awakening Forests
      Vernusylph of the Awakening Forests
      EARTH 4
      Vernusylph of the Awakening Forests
      • ATK:

      • 900

      • DEF:

      • 1800


      You can discard this card, and 1 monster or "Vernusylph" card; send from your Deck to the GY, 1 EARTH monster that can be Normal Summoned/Set, then you can Special Summon 1 EARTH monster from your GY with a different name from that monster, also you cannot activate non-EARTH monster effects for the rest of this turn. You can target 1 "Vernusylph" monster you control; its ATK becomes doubled until the end of this turn. You can only use each effect of "Vernusylph of the Awakening Forests" once per turn.


      These can pull EARTHs from the grave, can interact well with EARTH decks but after using the effect, you cannot activate monster effects, except EARTH monsters.


      That's why it will be squeezed in some cases, for example Raptite or Dragite that are not EARTH type will missplay and the combo will be delayed.

      handtrap & staple

      UR Rarity
      Mulcharmy Fuwalos
      UR Rarity
      Mulcharmy Fuwalos
      Mulcharmy Fuwalos
      WIND 4
      Mulcharmy Fuwalos
      • ATK:

      • 100

      • DEF:

      • 600


      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




        Tag(s):

        UR Rarity
        Maxx "C"
        UR Rarity
        Maxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


          UR Rarity
          Ash Blossom & Joyous Spring
          UR Rarity
          Ash Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            play less because smashing rocks and smashing all handtrap is right hetcuu

            Fairy Tail - Snow and That Grass Looks Greener (the grass is so green)

            UR Rarity
            Fairy Tail - Snow
            UR Rarity
            Fairy Tail - Snow
            Fairy Tail - Snow
            LIGHT 4
            Fairy Tail - Snow
            • ATK:

            • 1850

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


            UR Rarity
            That Grass Looks Greener
            UR Rarity
            That Grass Looks Greener
            That Grass Looks Greener
            Spell Normal
            That Grass Looks Greener

              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


              only play if you build a deck of 60 cards, you will send cards from the beginning to the grave so that your deck equals the number of cards in the enemy deck


              Snow : is a Level 4 monster, jumps from the grave once per turn, can jump during the enemy's turn, however each time it jumps, it must banish 7 cards from hand, field or grave

              You can combo Snow to face the enemy monster then use I:P to link and then Snow can jump from the grave again and face the enemy monster :)



              Videos

               

              Fossil Dyna Pachycephalo (Videos)

              SR Rarity
              Fossil Dyna Pachycephalo
              SR Rarity
              Fossil Dyna Pachycephalo
              Fossil Dyna Pachycephalo
              EARTH 4
              Fossil Dyna Pachycephalo
              • ATK:

              • 1200

              • DEF:

              • 1300


              If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.





              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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