Allure Queen Game Guide

Allure Queen Game Guide

Allure Queen has a new support in MD, making the deck stronger with quick effects as well as spamming a bunch of corpses for Link or Synchro


Allure Queen's gameplay is to rob enemy monsters to make magic equipment for herself, then gradually level up, there is nothing special until Allure Queen can hire, pull 1500 ATK Spellcaster monsters from Deck, from there we can hire or mix many cards in, in which White Forest is the most commonly used.

Sections covered in this guide:




CORE

LV3 and LV5 have effects on higher Level Allure Queens


LV3, LV5, LV7 have the same effect, if destroyed by battle, can destroy the equipped card to replace it

Allure Queen LV3 (x1-3)

N Rarity
Allure Queen LV3
N Rarity
Allure Queen LV3
Allure Queen LV3
DARK 3
Allure Queen LV3
  • ATK:

  • 500

  • DEF:

  • 500


Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.


Can be normal summoned easily, equip enemy's Level 3 or lower monster to this card, this effect is very easy to use, can be used on the field without having to be specially summoned by a specific card like higher Levels

Allure Queen LV5 (x1-2)

R Rarity
Allure Queen LV5
R Rarity
Allure Queen LV5
Allure Queen LV5
DARK 5
Allure Queen LV5
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.


If special summoned by Allure Queen LV3 , this card can equip Level 5 or lower enemy monsters equipped to this card. In return, this card can equip Level 4 or 5 enemy monsters that LV3 cannot do.


This card is a bit blunt but necessary for Allure Queen LV7

Allure Queen LV7 (x0-2)

SR Rarity
Allure Queen LV7
SR Rarity
Allure Queen LV7
Allure Queen LV7
DARK 7
Allure Queen LV7
  • ATK:

  • 1500

  • DEF:

  • 1500


Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead.


Can be brought or not because although the strongest in the Allure Queen LV group in terms of monster stealing ability, it is very difficult if not upgraded to LV5


If summoned by Allure Queen LV5 , you can equip this card with any enemy monster, even those without Level can still be threatened by this card.

Chaos Allure Queen (x2-3)

 Rarity
Chaos Allure Queen
 Rarity
Chaos Allure Queen
Chaos Allure Queen
LIGHT 7
Chaos Allure Queen
  • ATK:

  • 1500

  • DEF:

  • 1500


You can discard 1 other LIGHT or DARK monster; Special Summon this card from your hand. You can target 1 monster in either GY; equip it to this card as an Equip Spell, and if you do, this card's name becomes that equipped monster's name (until the End Phase), then if you equipped a LIGHT or DARK Monster Card by this effect, you can Special Summon 1 DARK "Allure Queen" monster from your Deck or GY. You can only use each effect of "Chaos Allure Queen" once per turn.


Jump by discarding LIGHT or DARK and can equip cards from both players' graves to harass the enemy grave or counter the enemy's Called By The Grave


If this card equips a LIGHT or DARK monster, you can Special Summon 1 DARK Allure Queen monster from the Deck or Graveyard to gain an extra body for the combo.

Golden Allure Queen (x1-2)

 Rarity
Golden Allure Queen
 Rarity
Golden Allure Queen
Golden Allure Queen
DARK
Golden Allure Queen
  • ATK:

  • 2500

  • LINK-3

Link Arrow:

Left

Right

Bottom


3 Spellcaster monsters If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn. You can activate the effects of your monsters with "Allure Queen" in their original names, that equip monsters to themselves, as Quick Effects. Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects this turn.


Super support, can be upgraded by any 3 Spellcasters so can mix with other self-jumping Spellcasters


If you are Link Summoned, you can pull 1 Allure Queen from your deck or graveyard to add 1 body (this is a Link 3 monster, one more body is Link 4), then this monster will gain 1500 ATK = 4000 ATK !!!

Has a card-shooting effect on the field and protects all your Allure Queen monsters from being destroyed by the effect

and finally: all your monsters with the original name Allure Queen with the effect of equipping enemy monsters to yourself will become Quick Effect

Allure Palace (x3)

 Rarity
Allure Palace
 Rarity
Allure Palace
Allure Palace
Spell Field
Allure Palace

    Spellcaster monsters you control gain 500 ATK/DEF. You can send 1 card from your hand to the GY; add to your hand or Special Summon to your opponent's field, 1 "Allure Queen" monster from your Deck. You can only use this effect of "Allure Palace" thrice per turn. "Allure Queen" Effect Monsters you control gain this effect. ● You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.


    3 times a turn!!! : you can send 1 card from your hand to the graveyard to add 1 Allure Queen monster from your Deck to your hand or jump to your opponent's field (to have your Allure Queen equip the enemy Allure Queen and LV UP)


    Gives all your Allure Queen monsters an additional effect: Sends the Allure Queen equipped by Allure Queen to the Graveyard, summoning a Spellcaster with 1500 ATK or less from your hand or Deck. Any Spellcaster monster will do, this allows you to mix with many other Spellcaster decks or hire them for other decks

    All Spellcaster monsters gain 500 ATK/DEF

    Allure Dance (x3)

     Rarity
    Allure Dance
     Rarity
    Allure Dance
    Allure Dance
    Spell Continuous
    Allure Dance

      When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.


      Extremely important searcher of the deck, can search both the field and Allure Queen from the deck to the hand


      Decks already have protection from effect destruction, this card increases the stats of the Allure Queen monster by the original ATK of the equipped monster, making you harder to destroy by battle

      Send 1 Spell/Trap to the grave to summon as many Allure Queens with different names from the grave as you want to have a bunch of bodies for combo or OTK.

      Queen's Bodyguard (x0)

      N Rarity
      Queen's Bodyguard
      N Rarity
      Queen's Bodyguard
      Queen's Bodyguard
      EARTH 4
      Queen's Bodyguard
      • ATK:

      • 1700

      • DEF:

      • 1200


      "Allure Queen" monsters on your side of the field cannot be selected as an attack target.


       SIMP



      Staple

       

      White Forest

      SR Rarity
      Silvera, Wolf Tamer of the White Forest
      SR Rarity
      Silvera, Wolf Tamer of the White Forest
      Silvera, Wolf Tamer of the White Forest
      LIGHT 6
      Silvera, Wolf Tamer of the White Forest
      • ATK:

      • 1900

      • DEF:

      • 2400


      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


      UR Rarity
      Diabell, Queen of the White Forest
      UR Rarity
      Diabell, Queen of the White Forest
      Diabell, Queen of the White Forest
      LIGHT 8
      Diabell, Queen of the White Forest
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


      UR Rarity
      Silvy of the White Forest
      UR Rarity
      Silvy of the White Forest
      Silvy of the White Forest
      LIGHT 4
      Silvy of the White Forest
      • ATK:

      • 1500

      • DEF:

      • 200


      If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


      SR Rarity
      Elzette of the White Forest
      SR Rarity
      Elzette of the White Forest
      Elzette of the White Forest
      LIGHT 2
      Elzette of the White Forest
      • ATK:

      • 0

      • DEF:

      • 0


      You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


      UR Rarity
      Tales of the White Forest
      UR Rarity
      Tales of the White Forest
      Tales of the White Forest
      Spell Normal
      Tales of the White Forest

        If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


         Rarity
        Elzette, Azamina of the White Forest
         Rarity
        Elzette, Azamina of the White Forest
        Elzette, Azamina of the White Forest
        LIGHT 2
        Elzette, Azamina of the White Forest
        • ATK:

        • 0

        • DEF:

        • 0


        You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


        SR Rarity
        Formula Synchron
        SR Rarity
        Formula Synchron
        Formula Synchron
        LIGHT 2
        Formula Synchron
        • ATK:

        • 200

        • DEF:

        • 1500


        1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


        SR Rarity
        Woes of the White Forest
        SR Rarity
        Woes of the White Forest
        Woes of the White Forest
        Trap Normal
        Woes of the White Forest

          Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


          SR Rarity
          Rucia of the White Forest
          SR Rarity
          Rucia of the White Forest
          Rucia of the White Forest
          LIGHT 4
          Rucia of the White Forest
          • ATK:

          • 800

          • DEF:

          • 1500


          If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


          UR Rarity
          Astellar of the White Forest
          UR Rarity
          Astellar of the White Forest
          Astellar of the White Forest
          LIGHT 2
          Astellar of the White Forest
          • ATK:

          • 0

          • DEF:

          • 0


          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


          SR Rarity
          Rciela, Sinister Soul of the White Forest
          SR Rarity
          Rciela, Sinister Soul of the White Forest
          Rciela, Sinister Soul of the White Forest
          LIGHT 6
          Rciela, Sinister Soul of the White Forest
          • ATK:

          • 2000

          • DEF:

          • 1600


          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


          Can play with Allure Queen because Astellar can be pulled onto the field, Astellar sends out pre-existing spells/traps and rotates full combos



          My name is Azamin.

           Rarity
          Azamina Ilia Silvia
           Rarity
          Azamina Ilia Silvia
          Azamina Ilia Silvia
          DARK 6
          Azamina Ilia Silvia
          • ATK:

          • 1900

          • DEF:

          • 1500


          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


          UR Rarity
          WANTED: Seeker of Sinful Spoils
          UR Rarity
          WANTED: Seeker of Sinful Spoils
          WANTED: Seeker of Sinful Spoils
          Spell Quick
          WANTED: Seeker of Sinful Spoils

            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


             Rarity
            Azamina Mu Rcielago
             Rarity
            Azamina Mu Rcielago
            Azamina Mu Rcielago
            DARK 6
            Azamina Mu Rcielago
            • ATK:

            • 2000

            • DEF:

            • 2400


            1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


            UR Rarity
            Diabellstar the Black Witch
            UR Rarity
            Diabellstar the Black Witch
            Diabellstar the Black Witch
            DARK 7
            Diabellstar the Black Witch
            • ATK:

            • 2500

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


             Rarity
            Deception of the Sinful Spoils
             Rarity
            Deception of the Sinful Spoils
            Deception of the Sinful Spoils
            Spell Continuous
            Deception of the Sinful Spoils

              You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


              N Rarity
              Sinful Spoils of Slumber - Morrian
              N Rarity
              Sinful Spoils of Slumber - Morrian
              Sinful Spoils of Slumber - Morrian
              Trap Normal
              Sinful Spoils of Slumber - Morrian

                Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                 Rarity
                The Hallowed Azamina
                 Rarity
                The Hallowed Azamina
                The Hallowed Azamina
                Spell Normal
                The Hallowed Azamina

                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                   Rarity
                  Saint Azamina
                   Rarity
                  Saint Azamina
                  Saint Azamina
                  DARK 10
                  Saint Azamina
                  • ATK:

                  • 0

                  • DEF:

                  • 4000


                  2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                  Since you can play well with White Forest, you can play Azamina to gain more power, including being able to omni-negate early from Silvera to counter handtrap.

                  Chaos Angel (x0-1)

                  UR Rarity
                  Chaos Angel
                  UR Rarity
                  Chaos Angel
                  Chaos Angel
                  DARK 10
                  Chaos Angel
                  • ATK:

                  • 3500

                  • DEF:

                  • 2800


                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                  Allure Queen LV3 and Allure Queen LV7 will synchronize this card, protecting your monsters from being destroyed by battle and possessing the effect of banishing 1 card on the field.

                  Super Starslayer TY-PHON - Sky Crisis (x0-1)

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                  help get through the enemy field when they have too many monsters with 3000 ATK or more, or simply build 1 body, punch 1, push 1 card and die


                  easy to get, as long as the enemy has special summoned 2 monsters from the Extra Deck this turn or the previous turn, you can use 1 monster with the highest ATK to Xyz this card

                  Artemis the Magistus Moon Maiden (x1)

                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  SR Rarity
                  Artemis, the Magistus Moon Maiden
                  Artemis, the Magistus Moon Maiden
                  LIGHT
                  Artemis, the Magistus Moon Maiden
                  • ATK:

                  • 800

                  • LINK-1

                  Link Arrow:

                  Top


                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                  simple, if you want to send your Spellcaster monster to the grave, you can simply link to this card


                  or simply you need a Link Monster body for S:P Little Knight

                  I:P Masquerena and S:P Little Knight (couple circumstances)

                  UR Rarity
                  I:P Masquerena
                  UR Rarity
                  I:P Masquerena
                  I:P Masquerena
                  DARK
                  I:P Masquerena
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                  I:P can link during the enemy's turn, link monsters using this card as material will not be destroyed by enemy effects.


                  S:P has 1 banish if the enemy activates a card or effect, plus 1 more banish if it is link summoned using a Fusion, Synchro, Xyz, or Link monster (can use I:P to link during the enemy's turn and get 1 more banish)

                  Accesscode Talker, Apollousa and Bow of the Goddess (Link 4)

                  UR Rarity
                  Accesscode Talker
                  UR Rarity
                  Accesscode Talker
                  Accesscode Talker
                  DARK
                  Accesscode Talker
                  • ATK:

                  • 2300

                  • LINK-4

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom


                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                  Tag(s):

                  UR Rarity
                  Apollousa, Bow of the Goddess
                  UR Rarity
                  Apollousa, Bow of the Goddess
                  Apollousa, Bow of the Goddess
                  WIND
                  Apollousa, Bow of the Goddess
                  • ATK:

                  • -1

                  • LINK-4

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom

                  Bottom-Right


                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                  Thanks to Golden Allure Queen , a Link 3 monster pulls an extra body, you can easily get to Link 4


                  Apollousa : negate monsters once per turn

                  Accesscode Talker : Good OTK with extremely high ATK and non-target card shooting



                  Video & Combo

                   

                  Allure Queen LV3 and Allure Dance (Combo)

                  N Rarity
                  Allure Queen LV3
                  N Rarity
                  Allure Queen LV3
                  Allure Queen LV3
                  DARK 3
                  Allure Queen LV3
                  • ATK:

                  • 500

                  • DEF:

                  • 500


                  Once per turn, during your Main Phase, you can select 1 Level 3 or lower monster on your opponent's side of the field and equip it to this card. (Only 1 card at a time can be equipped due to this effect.) If this card would be destroyed by battle, the equipped monster is destroyed instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.


                   Rarity
                  Allure Dance
                   Rarity
                  Allure Dance
                  Allure Dance
                  Spell Continuous
                  Allure Dance

                    When this card is activated: You can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand. Each "Allure Queen" monster you control gains ATK, equal to the ATK of the monsters equipped to it by its effect. You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY. You can only use this effect of "Allure Dance" once per turn. You can only activate 1 "Allure Dance" per turn.





                    Companion unit:

                    - Yu-Gi-Oh! Guidance Vietnam





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