Galaxy Tachyon Download Guide

Galaxy Tachyon Download Guide

Tachyon now has a new support: greatly increased mobility as well as the ability to search for counter traps (like Duel Links dirty buff), because the deck is Dragon Level 8 LIGHT, it can suck Bystial support as well as many other supports.




through sigma and gyatt, i alone am skibidi one

 

Fossil Dyna Pachycephalo and Number 106: Giant Hand (Nah I'd Win)

SR Rarity
Fossil Dyna Pachycephalo
SR Rarity
Fossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


SR Rarity
Number 106: Giant Hand
SR Rarity
Number 106: Giant Hand
Number 106: Giant Hand
EARTH
Number 106: Giant Hand
  • ATK:

  • 2000

  • DEF:

  • 2000


2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


searchable, decks usually don't use normal summons so we can :)



CORE

 

Schwarzschild Infinity Dragon (x3)

 Rarity
Schwarzschild Infinity Dragon
 Rarity
Schwarzschild Infinity Dragon
Schwarzschild Infinity Dragon
DARK 8
Schwarzschild Infinity Dragon
  • ATK:

  • 2000

  • DEF:

  • 0


If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn.


Very good starter, can automatically jump and pull a LIGHT or DARK Dragon Level 8 body from the Deck to the field (that monster has its effects blocked)


Even though Xyz monsters are locked, no one cares because no one uses Link Tachyon.

Galaxy-Eyes Tachyon Primal (x2-3)

 Rarity
Galaxy-Eyes Tachyon Primal
 Rarity
Galaxy-Eyes Tachyon Primal
Galaxy-Eyes Tachyon Primal
LIGHT 8
Galaxy-Eyes Tachyon Primal
  • ATK:

  • 3000

  • DEF:

  • 2500


When a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: Its owner adds 1 "Tachyon" Spell/Trap from their Deck to their hand.


search no once per turn, jump on the field is quick effect !!!


Tachyon can jump and search spell/trap by itself. The downside of this card is that it requires a Dragon Xyz monster to jump, but it can jump to the enemy's field. You can use Triple Tactics cards to maximize your profit because even if you jump to the enemy's field, you still search for cards in your hand. The search effect is mandatory, not something the opp can choose to use or not.

There is also an effect that gives extra Xyz materials from the field, quite expensive but still okay to use occasionally

Seventh Tachyon (x3)

 Rarity
Seventh Tachyon
 Rarity
Seventh Tachyon
Seventh Tachyon
Spell Normal
Seventh Tachyon

    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster with the same Type and/or Attribute as the revealed monster, and a Level equal to its Rank, from your Deck to your hand, then place 1 card from your hand on top of the Deck. For the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


    searcher of all decks, can search Fossil Dyna but is locked to only summon Xyz monsters


    This card simply searches any monster from your deck into your hand that has the same Type and/or Attribute as a Number 101 to 107 monster in your Extra Deck, then places 1 card from your hand on top of your deck.

    Tachyon Transmigration (x1-3)

    R Rarity
    Tachyon Transmigration
    R Rarity
    Tachyon Transmigration
    Tachyon Transmigration
    Trap Counter
    Tachyon Transmigration

      If you control a "Galaxy-Eyes" monster: Negate the activations of your opponent's Spell/Trap Cards and monster effects activated before this card in this Chain, and if you do, shuffle the negated cards on the field into the Deck. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


      counter trap can now be searched easily, this card not only omni-negates but also negates all cards before this card's chain then shuffles them all back into the deck


      Even if you have a Galaxy-Eyes Tachyon Dragon monster, you can activate this card from your hand.

      Tachyon Cloudragon (x1-3)

       Rarity
      Tachyon Cloudragon
       Rarity
      Tachyon Cloudragon
      Tachyon Cloudragon
      LIGHT 4
      Tachyon Cloudragon
      • ATK:

      • 300

      • DEF:

      • 250


      If this card is added to your hand, except by drawing it: You can Special Summon it. You can Tribute this card; Special Summon 1 "Tachyon" monster from your Deck or GY, except "Tachyon Cloudragon". If you Special Summon a Dragon Xyz Monster(s) (except during the Damage Step): You can target 1 of them; attach this card to it as material from the GY (if it was there when the monster was Summoned) or hand (even if not). You can only use each effect of "Tachyon Cloudragon" once per turn.


      I only play x1, this is poplar at home, jumps automatically when added to hand and pulls Tachyon's body from deck or grave to field and this card has the ability to add itself as Xyz material to Dragon Xyz monster


      The reason I only play x1 is because it can be searched, I don't want to hold it in my hand and save normal summon for Fossil Dyna

      Starliege Seyfert (x1-3)

      SR Rarity
      Starliege Seyfert
      SR Rarity
      Starliege Seyfert
      Starliege Seyfert
      LIGHT 4
      Starliege Seyfert
      • ATK:

      • 1800

      • DEF:

      • 0


      You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.


      is a search from the deck and a return from the grave and is also one of the main normal summons of the deck.

      Seventh Ascension (x1-3)

      UR Rarity
      Seventh Ascension
      UR Rarity
      Seventh Ascension
      Seventh Ascension
      Spell Normal
      Seventh Ascension

        Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


        deck searcher

        Take 1 "Barian" or "Seventh" spell/trap card or "Rank-Up-Magic" instant-on spell, place that card on top of your deck or add it to your hand

        The second effect you can play with Number C107 is super cool (but no one will say if it will be negated or bricked)

        Rank-Up-Magic - The Seventh One (x0-1)

        UR Rarity
        Rank-Up-Magic - The Seventh One
        UR Rarity
        Rank-Up-Magic - The Seventh One
        Rank-Up-Magic - The Seventh One
        Spell Normal
        Rank-Up-Magic - The Seventh One

          To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


          Summon C107 but can only be used when you draw in the draw phase, if you use Seventh Ascension then you can use this card better (but still very servile)

          Tachyon Spiral Galaxy and Tachyon Spiral of Destruction (x0-1)

          N Rarity
          Tachyon Spiral Galaxy
          N Rarity
          Tachyon Spiral Galaxy
          Tachyon Spiral Galaxy
          Trap Normal
          Tachyon Spiral Galaxy

            Target 1 Dragon "Galaxy" monster you control; until the end of this turn, it cannot be destroyed by battle, also it is unaffected by other card effects, except its own. You can only activate 1 "Tachyon Spiral Galaxy" per turn. If you control a "Galaxy-Eyes Tachyon Dragon" monster, you can activate this card from your hand.


             Rarity
            Tachyon Spiral of Destruction
             Rarity
            Tachyon Spiral of Destruction
            Tachyon Spiral of Destruction
            Spell Quick
            Tachyon Spiral of Destruction

              Activate 1 of these effects (but you can only use each effect of "Tachyon Spiral of Destruction" once per turn); ● If you control a "Galaxy" Xyz Monster: Destroy all face-up cards your opponent controls whose effects are negated. ● Target 1 "Tachyon" card in your GY, except "Tachyon Spiral of Destruction"; add it to your hand. ● Target 1 Dragon "Number" monster in your GY; Special Summon it in Defense Position.


              Tachyon Spiral of Destruction : searchable, super item recovery, and counter trap recovery


              Tachyon Spiral Galaxy : can be used from hand, can be searched, very strong protection

              Galactic Spiral Dragon (x1)

              R Rarity
              Galactic Spiral Dragon
              R Rarity
              Galactic Spiral Dragon
              Galactic Spiral Dragon
              DARK 8
              Galactic Spiral Dragon
              • ATK:

              • 2500

              • DEF:

              • 2500


              While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.


              super card, jumps from hand and grave and also turns all monsters into Level 8 for Xyz, is an important part of one card combo and many other combos

              x0-1

              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              UR Rarity
              Number 62: Galaxy-Eyes Prime Photon Dragon
              Number 62: Galaxy-Eyes Prime Photon Dragon
              LIGHT
              Number 62: Galaxy-Eyes Prime Photon Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.


              SR Rarity
              Galaxy-Eyes Photon Dragon
              SR Rarity
              Galaxy-Eyes Photon Dragon
              Galaxy-Eyes Photon Dragon
              LIGHT 8
              Galaxy-Eyes Photon Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.


              SR Rarity
              Galaxy-Eyes Afterglow Dragon
              SR Rarity
              Galaxy-Eyes Afterglow Dragon
              Galaxy-Eyes Afterglow Dragon
              LIGHT 8
              Galaxy-Eyes Afterglow Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              If you control a "Galaxy-Eyes" monster: You can Special Summon this card from your hand in Defense Position. If this card is detached from an Xyz Monster to activate that monster's effect: You can take 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, and either Special Summon it, or attach it to an Xyz Monster you control as material, then if you activated this effect during the Battle Phase, double the ATK of all "Number" Xyz Monsters you control. You can only use each effect of "Galaxy-Eyes Afterglow Dragon" once per turn.


              UR Rarity
              Number C62: Neo Galaxy-Eyes Prime Photon Dragon
              UR Rarity
              Number C62: Neo Galaxy-Eyes Prime Photon Dragon
              Number C62: Neo Galaxy-Eyes Prime Photon Dragon
              LIGHT
              Number C62: Neo Galaxy-Eyes Prime Photon Dragon
              • ATK:

              • 4000

              • DEF:

              • 3000


              3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ● Unaffected by your opponent's monster effects. ● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.


              Play with Number 62 OTK or simply Afterglow to pull 1 more body to extend combo but sometimes it's a bit bricky


              Number 62 x1: When paired with Afterglow, it will usually buff ATK to 11200 and punch the enemy (no armor penetration so sometimes you can't OTK lmao, but in return, you can punch through big-bodied enemies)

              Number C62 x1: step on Number 62's head to get up, also self-buffs attack but can only punch 3 times and is unaffected, although it also doesn't have armor penetration so in some cases it can't OTK (lmao), in return, being able to punch 3 enemy bodies is somewhat of a consolation.

              heresy

              N Rarity
              Eternal Galaxy
              N Rarity
              Eternal Galaxy
              Eternal Galaxy
              Trap Normal
              Eternal Galaxy

                If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.


                UR Rarity
                Trickstar Light Stage
                UR Rarity
                Trickstar Light Stage
                Trickstar Light Stage
                Spell Field
                Trickstar Light Stage

                  When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else send it to the GY. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them.


                  UR Rarity
                  Trickstar Reincarnation
                  UR Rarity
                  Trickstar Reincarnation
                  Trickstar Reincarnation
                  Trap Normal
                  Trickstar Reincarnation

                    Banish your opponent's entire hand, and if you do, they draw the same number of cards. You can banish this card from your GY, then target 1 "Trickstar" monster in your GY; Special Summon it.


                    SR Rarity
                    Trickstar Aqua Angel
                    SR Rarity
                    Trickstar Aqua Angel
                    Trickstar Aqua Angel
                    WATER 4
                    Trickstar Aqua Angel
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


                    UR Rarity
                    Trickstar Candina
                    UR Rarity
                    Trickstar Candina
                    Trickstar Candina
                    LIGHT 4
                    Trickstar Candina
                    • ATK:

                    • 1800

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can add 1 "Trickstar" card from your Deck to your hand. Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.


                    SR Rarity
                    Galaxy Photon Dragon
                    SR Rarity
                    Galaxy Photon Dragon
                    Galaxy Photon Dragon
                    LIGHT
                    Galaxy Photon Dragon
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 4 monsters Other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; either add 1 "Photon" or "Galaxy" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.


                    Galaxy Photon Dragon x1 : search Photon or Galaxy card from deck and can adjust monster Level to 4 or 8


                    Trickstar Light Stage x3 : searcher

                    Cadina x3 : searcher, level 4

                    Aqua Angel x1 : level 4 body jumps automatically

                    Eternal Galaxy x1 : turns Galaxy Photon Dragon into a Rank 8 boss

                    Trickstar Reincarnation x0-1: mainly pulls body from grave, also banishes all enemy hands, playing with Droll is also fun

                    Number 107: Galaxy-Eyes Tachyon Dragon (x2)

                    UR Rarity
                    Number 107: Galaxy-Eyes Tachyon Dragon
                    UR Rarity
                    Number 107: Galaxy-Eyes Tachyon Dragon
                    Number 107: Galaxy-Eyes Tachyon Dragon
                    LIGHT
                    Number 107: Galaxy-Eyes Tachyon Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per Battle Phase, at the start of your Battle Phase: You can detach 1 material from this card; all other face-up monsters currently on the field have their effects negated, also their ATK/DEF become their original ATK/DEF, and if you do any of these, during the Battle Phase this turn, each time an opponent's card effect resolves, this card gains 1000 ATK until the end of the Battle Phase, also, it can make a second attack during each Battle Phase this turn.


                    Bro is not only a necessary condition to counter traps from hand but also helps Seventh Tachyon search cards.


                    The effect is old-fashioned so it's quite weak, but it's pretty good at fighting with Mikanko.

                    Dragluxion (x1-2)

                     Rarity
                    Dragluxion
                     Rarity
                    Dragluxion
                    Dragluxion
                    LIGHT
                    Dragluxion
                    • ATK:

                    • 2500

                    • DEF:

                    • 3000


                    2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon 1 Rank 8 Dragon Xyz Monster with 3000 ATK from your Extra Deck, by using this card you control as material, then you can attach 1 "Galaxy" monster from your Extra Deck to it as additional material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) You can only use each effect of "Dragluxion" once per turn.


                    search for a Galaxy or Tachyon card from the deck, as well as having the effect of pulling a Rank 8 Dragon Xyz with 3000 ATK from the Extra Deck straight onto the field (then this card becomes Xyz Material for that card) then you can add 1 Galaxy monster from the Extra Deck as material (helps send that card to the graveyard after being detacted or your monster leaves the field) and is considered an Xyz Summon


                    In general, he is a super support, only needs 2 Level 8 monsters, so he can use other mercenaries, for example Horus.

                    Number 97: Draglubion and Number 100: Numeron Dragon (Number 100 OTK)

                    R Rarity
                    Number 97: Draglubion
                    R Rarity
                    Number 97: Draglubion
                    Number 97: Draglubion
                    DARK
                    Number 97: Draglubion
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                    UR Rarity
                    Number 100: Numeron Dragon
                    UR Rarity
                    Number 100: Numeron Dragon
                    Number 100: Numeron Dragon
                    LIGHT
                    Number 100: Numeron Dragon
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                    97 pulls 100 , 100 buffs damage based on Xyz monster Rank x1000 (2 Rank 8 monsters have 16000 ATK)


                    At first glance, it looks delicious because 2 Level 8 monsters have 1 big body, but the problem is if opp puts the monster on defense or has battle phase effects, it's a bit tiring, but in return, when meeting Link monsters, it's delicious (except for a few cards like Arvamax ).

                    Number 38: Hope Harbinger Dragon Titanic Galaxy (x1-8)

                    UR Rarity
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    UR Rarity
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    LIGHT
                    Number 38: Hope Harbinger Dragon Titanic Galaxy
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                    both negate spells (no Xyz material cost) and attract enemy attacks


                    This card also has an additional attack buff effect to overcome the enemy's big body (usually those bodies are unaffected, only punches can pass this way)

                    easy to level up with only 2 Level 8 monsters, can be used as a mercenary like Horus

                    Deck locks Xyz Dragon, so if you have extra body, you will usually build this card ( Number 90 is warrior)

                    Galaxy-Eyes Cipher Dragon, Galaxy-Eyes Full Armor Photon Dragon and Galaxy-Eyes Cipher Blade Dragon (x0-1)

                    SR Rarity
                    Galaxy-Eyes Cipher Dragon
                    SR Rarity
                    Galaxy-Eyes Cipher Dragon
                    Galaxy-Eyes Cipher Dragon
                    LIGHT
                    Galaxy-Eyes Cipher Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                    UR Rarity
                    Galaxy-Eyes Full Armor Photon Dragon
                    UR Rarity
                    Galaxy-Eyes Full Armor Photon Dragon
                    Galaxy-Eyes Full Armor Photon Dragon
                    LIGHT
                    Galaxy-Eyes Full Armor Photon Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 3500


                    3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                    UR Rarity
                    Galaxy-Eyes Cipher Blade Dragon
                    UR Rarity
                    Galaxy-Eyes Cipher Blade Dragon
                    Galaxy-Eyes Cipher Blade Dragon
                    LIGHT
                    Galaxy-Eyes Cipher Blade Dragon
                    • ATK:

                    • 3200

                    • DEF:

                    • 2800


                    3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                    Cipher : easy to level up with 2 Level 8 monsters, steal enemy monsters, you can steal Tachyon Primal after using Triple Tactics to get more body combos


                    Cipher Blade & Full Armor : shoot cards, to create OTK opportunities or shoot annoying disrupts or floods, or simply bait negate, extremely large body, if you like, punch negate or disrupt enemy and continue combo

                    Galaxy-Eyes Cipher X Dragon (x0-1)

                    UR Rarity
                    Galaxy-Eyes Cipher X Dragon
                    UR Rarity
                    Galaxy-Eyes Cipher X Dragon
                    Galaxy-Eyes Cipher X Dragon
                    LIGHT
                    Galaxy-Eyes Cipher X Dragon
                    • ATK:

                    • 4000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn, you can also Xyz Summon "Galaxy-Eyes Cipher X Dragon" by using a "Cipher Dragon" monster you control as material. (Transfer its materials to this card.) You can detach 2 materials from this card; your opponent cannot target LIGHT monsters you control with card effects, until the end of your opponent's turn. Once per turn, during your Standby Phase: You can return 1 Rank 9 or lower Dragon Xyz Monster from your GY to the Extra Deck, then you can Special Summon that monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.)


                    easy to get, up to 4000 points


                    Mainly use the detact 2 effect to detact the necessary cards to the grave for the combo, in addition you also protect all LIGHT monsters on your field from being targeted by the enemy until the end of the next turn.

                    In addition, in the standby phase: you can pull back the Rank 9 Dragon Xyz monster from the grave to the Extra Deck, then summon that monster from the Extra Deck by using this card as material (both to solve the problem of this card lacking Xyz material and not being able to use the effect, and to have another body and be able to use the effect, because it is pumped with Xyz material)



                    Staple

                     

                    Handtrap & Staple

                    UR Rarity
                    Called by the Grave
                    UR Rarity
                    Called by the Grave
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                        UR Rarity
                        Crossout Designator
                        UR Rarity
                        Crossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          UR Rarity
                          Maxx "C"
                          UR Rarity
                          Maxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          Just play comfortably, deck 1 card combo and 1.5 card combo is very strong, don't worry about bricking (bringing too many handtraps & staples is a disaster)

                          Imsety, Glory of Horus, King's Sarcophagus, Hapi and Guidance of Horus (Horus)

                          UR Rarity
                          Imsety, Glory of Horus
                          UR Rarity
                          Imsety, Glory of Horus
                          Imsety, Glory of Horus
                          DARK 8
                          Imsety, Glory of Horus
                          • ATK:

                          • 3000

                          • DEF:

                          • 1800


                          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                          UR Rarity
                          King's Sarcophagus
                          UR Rarity
                          King's Sarcophagus
                          King's Sarcophagus
                          Spell Continuous
                          King's Sarcophagus

                            "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                            UR Rarity
                            Hapi, Guidance of Horus
                            UR Rarity
                            Hapi, Guidance of Horus
                            Hapi, Guidance of Horus
                            WIND 8
                            Hapi, Guidance of Horus
                            • ATK:

                            • 2400

                            • DEF:

                            • 1600


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                             free xác Level 8

                            Number 104: Masquerade and Number 102: Star Seraph Sentry (bait for Seventh Tachyon search card)

                            R Rarity
                            Number 104: Masquerade
                            R Rarity
                            Number 104: Masquerade
                            Number 104: Masquerade
                            LIGHT
                            Number 104: Masquerade
                            • ATK:

                            • 2700

                            • DEF:

                            • 1200


                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                            R Rarity
                            Number 102: Star Seraph Sentry
                            R Rarity
                            Number 102: Star Seraph Sentry
                            Number 102: Star Seraph Sentry
                            LIGHT
                            Number 102: Star Seraph Sentry
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


                             

                            Number 92: Heart-eartH Dragon (Tenpai ? Who ?)

                            N Rarity
                            Number 92: Heart-eartH Dragon
                            N Rarity
                            Number 92: Heart-eartH Dragon
                            Number 92: Heart-eartH Dragon
                            DARK
                            Number 92: Heart-eartH Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                            Pulled up by Number 97 , cannot be destroyed by battle and the enemy will take reflected damage, at the end of the turn will banish all enemy cards that have been normal summoned, special summoned or set. If this card is destroyed and has Xyz materials, it will automatically jump from the grave and increase the number of banished cards x 1000

                            Bystials

                            SR Rarity
                            Bystial Druiswurm
                            SR Rarity
                            Bystial Druiswurm
                            Bystial Druiswurm
                            DARK 6
                            Bystial Druiswurm
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                            SR Rarity
                            Hieratic Dragon King of Atum
                            SR Rarity
                            Hieratic Dragon King of Atum
                            Hieratic Dragon King of Atum
                            LIGHT
                            Hieratic Dragon King of Atum
                            • ATK:

                            • 2400

                            • DEF:

                            • 2100


                            2 Level 6 Dragon monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Dragon monster from your Deck, but make its ATK/DEF 0. This card cannot attack during the turn you activate this effect.


                            UR Rarity
                            The Bystial Lubellion
                            UR Rarity
                            The Bystial Lubellion
                            The Bystial Lubellion
                            LIGHT 8
                            The Bystial Lubellion
                            • ATK:

                            • 2500

                            • DEF:

                            • 3000


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                            SR Rarity
                            Bystial Baldrake
                            SR Rarity
                            Bystial Baldrake
                            Bystial Baldrake
                            DARK 6
                            Bystial Baldrake
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.


                            SR Rarity
                            Bystial Saronir
                            SR Rarity
                            Bystial Saronir
                            Bystial Saronir
                            DARK 6
                            Bystial Saronir
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                            UR Rarity
                            Bystial Magnamhut
                            UR Rarity
                            Bystial Magnamhut
                            Bystial Magnamhut
                            DARK 6
                            Bystial Magnamhut
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                            Atum : level up with 2 Level 6 monsters - something Bystial has a lot of, pull 1 dragon straight from the deck, even though ATK/DEF becomes 0, the effect can still be used


                            Bystial: handtrap has the ability to banish cards from the grave and jump by itself, each has its own disrupt. Lubellion is a searcher and jumps by sacrificing and is Level 8.

                            Indigo-Eyes Silver Dragon (x0-1)

                             Rarity
                            Indigo-Eyes Silver Dragon
                             Rarity
                            Indigo-Eyes Silver Dragon
                            Indigo-Eyes Silver Dragon
                            LIGHT
                            Indigo-Eyes Silver Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 0


                            2 Level 8 Dragon monsters Cannot attack directly unless this card has a Normal Monster as material. You can only use each of the following effects of "Indigo-Eyes Silver Dragon" once per turn. If this card is Xyz Summoned: You can negate the effects of all face-up cards your opponent currently controls. You can detach 1 material from this card, then target 1 Normal Monster in your GY or banishment; Special Summon it, and if you do, it gains 1000 ATK.


                            body 4000 only needs 2 level 8 monsters, can negate all the enemy's face up cards

                            Galaxy Satellite Dragon and Hieratic Seal of the Heavenly Spheres (bruh)

                            SR Rarity
                            Galaxy Satellite Dragon
                            SR Rarity
                            Galaxy Satellite Dragon
                            Galaxy Satellite Dragon
                            DARK
                            Galaxy Satellite Dragon
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Dragon monsters During the Battle Phase (Quick Effect): You can banish this card from your field or GY, then target 1 "Number" Xyz Monster you control whose original Attribute/Type are LIGHT/Dragon; until the end of the Battle Phase, its ATK becomes equal to the value of the "Number" in its name x 100, also any battle damage your opponent takes is halved. During your opponent's End Phase: You can choose 1 card from your Deck and place it on top of your Deck. You can only use each effect of "Galaxy Satellite Dragon" once per turn.


                            UR Rarity
                            Hieratic Seal of the Heavenly Spheres
                            UR Rarity
                            Hieratic Seal of the Heavenly Spheres
                            Hieratic Seal of the Heavenly Spheres
                            LIGHT
                            Hieratic Seal of the Heavenly Spheres
                            • ATK:

                            • 0

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                            Although Xyz is locked, these two have their own strengths.


                            Satellite : overcome big body by buffing to 10700 ATK

                            Heavenly Sphere : brick or get Maxx "C" then upgrade to this and pass

                            Fiendsmith Cyberse Tachyon

                             Rarity
                            Fiendsmith Engraver
                             Rarity
                            Fiendsmith Engraver
                            Fiendsmith Engraver
                            LIGHT 6
                            Fiendsmith Engraver
                            • ATK:

                            • 1800

                            • DEF:

                            • 2400


                            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                            N Rarity
                            Parallel eXceed
                            N Rarity
                            Parallel eXceed
                            Parallel eXceed
                            WIND 8
                            Parallel eXceed
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                            SR Rarity
                            Angel Statue - Azurune
                            SR Rarity
                            Angel Statue - Azurune
                            Angel Statue - Azurune
                            Trap Continuous
                            Angel Statue - Azurune

                              Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                               Rarity
                              Fiendsmith's Sanct
                               Rarity
                              Fiendsmith's Sanct
                              Fiendsmith's Sanct
                              Spell Quick
                              Fiendsmith's Sanct

                                If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


                                UR Rarity
                                Magical Musketeer Max
                                UR Rarity
                                Magical Musketeer Max
                                Magical Musketeer Max
                                LIGHT
                                Magical Musketeer Max
                                • ATK:

                                • 1000

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                UR Rarity
                                Silhouhatte Rabbit
                                UR Rarity
                                Silhouhatte Rabbit
                                Silhouhatte Rabbit
                                LIGHT
                                Silhouhatte Rabbit
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                 Rarity
                                Fiendsmith's Sequence
                                 Rarity
                                Fiendsmith's Sequence
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                 Rarity
                                Fiendsmith's Lacrima
                                 Rarity
                                Fiendsmith's Lacrima
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                 Rarity
                                Fiendsmith's Requiem
                                 Rarity
                                Fiendsmith's Requiem
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                SR Rarity
                                Formud Skipper
                                SR Rarity
                                Formud Skipper
                                Formud Skipper
                                LIGHT 1
                                Formud Skipper
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, when you Link Summon this turn, you can treat this card as Link Material with the same name, Type, and Attribute as the revealed monster. If this card is sent to the GY as Link Material: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.


                                 Rarity
                                Fiendsmith's Tract
                                 Rarity
                                Fiendsmith's Tract
                                Fiendsmith's Tract
                                Spell Normal
                                Fiendsmith's Tract

                                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                  This is actually more like Tachyon working for Fiendsmith, Tachyon's purpose is just to search for counter traps



                                  Combo

                                   

                                  Fossil Dyna Pachycephalo (Tachyon Stun)

                                  SR Rarity
                                  Fossil Dyna Pachycephalo
                                  SR Rarity
                                  Fossil Dyna Pachycephalo
                                  Fossil Dyna Pachycephalo
                                  EARTH 4
                                  Fossil Dyna Pachycephalo
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1300


                                  If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.





                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





                                  https://metaduelist.com/
                                  Top