Tellarknight Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Astellar of the White Forest
 Rarity
Astellar of the White Forest
 Rarity
Astellar of the White Forest
LIGHT 2
Astellar of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.

SR Rarity
Constellar Caduceus
SR Rarity
Constellar Caduceus
SR Rarity
Constellar Caduceus
LIGHT 4
Constellar Caduceus
  • ATK:

  • 1600

  • DEF:

  • 1550


If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.

 Rarity
Elzette of the White Forest
 Rarity
Elzette of the White Forest
 Rarity
Elzette of the White Forest
LIGHT 2
Elzette of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

N Rarity
Satellarknight Unukalhai
N Rarity
Satellarknight Unukalhai
N Rarity
Satellarknight Unukalhai
LIGHT 4
Satellarknight Unukalhai
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
LIGHT 4
Tellarknight Altairan
  • ATK:

  • 1700

  • DEF:

  • 1300


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
LIGHT 4
Tellarknight Lyran
  • ATK:

  • 1200

  • DEF:

  • 1600


(This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
SR Rarity
Toy Soldier
LIGHT 4
Toy Soldier
  • ATK:

  • 1500

  • DEF:

  • 1000


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.

SR Rarity
Toy Tank
SR Rarity
Toy Tank
SR Rarity
Toy Tank
LIGHT 4
Toy Tank
  • ATK:

  • 1000

  • DEF:

  • 2100


You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".

UR Rarity
Sakitama
UR Rarity
Sakitama
UR Rarity
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Rucia of the White Forest
 Rarity
Rucia of the White Forest
 Rarity
Rucia of the White Forest
LIGHT 4
Rucia of the White Forest
  • ATK:

  • 800

  • DEF:

  • 1500


If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.

 Rarity
Silvy of the White Forest
 Rarity
Silvy of the White Forest
 Rarity
Silvy of the White Forest
LIGHT 4
Silvy of the White Forest
  • ATK:

  • 1500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      Spell Continuous
      Constellar Tellarknights

        When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          UR Rarity
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

             Rarity
            Tales of the White Forest
             Rarity
            Tales of the White Forest
             Rarity
            Tales of the White Forest
            Spell Normal
            Tales of the White Forest

              If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.

              N Rarity
              Tellarknight Genesis
              N Rarity
              Tellarknight Genesis
              N Rarity
              Tellarknight Genesis
              Spell Quick
              Tellarknight Genesis

                Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.

                UR Rarity
                Toy Box
                UR Rarity
                Toy Box
                UR Rarity
                Toy Box
                Spell Continuous
                Toy Box

                  Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.

                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  UR Rarity
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                    Tag(s):

                    N Rarity
                    Full-Armored Xyz
                    N Rarity
                    Full-Armored Xyz
                    N Rarity
                    Full-Armored Xyz
                    Trap Normal
                    Full-Armored Xyz

                      If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                       Rarity
                      Woes of the White Forest
                       Rarity
                      Woes of the White Forest
                       Rarity
                      Woes of the White Forest
                      Trap Normal
                      Woes of the White Forest

                        Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.

                        Extra Deck

                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        UR Rarity
                        Apollousa, Bow of the Goddess
                        WIND
                        Apollousa, Bow of the Goddess
                        • ATK:

                        • -1

                        • LINK-4

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom

                        Bottom-Right


                        2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                        UR Rarity
                        Baronne de Fleur
                        UR Rarity
                        Baronne de Fleur
                        UR Rarity
                        Baronne de Fleur
                        WIND 10
                        Baronne de Fleur
                        • ATK:

                        • 3000

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                         Rarity
                        Rciela, Sinister Soul of the White Forest
                         Rarity
                        Rciela, Sinister Soul of the White Forest
                         Rarity
                        Rciela, Sinister Soul of the White Forest
                        LIGHT 6
                        Rciela, Sinister Soul of the White Forest
                        • ATK:

                        • 2000

                        • DEF:

                        • 1600


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                         Rarity
                        Silvera, Wolf Tamer of the White Forest
                         Rarity
                        Silvera, Wolf Tamer of the White Forest
                         Rarity
                        Silvera, Wolf Tamer of the White Forest
                        LIGHT 6
                        Silvera, Wolf Tamer of the White Forest
                        • ATK:

                        • 1900

                        • DEF:

                        • 2400


                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                        UR Rarity
                        Constellar Ptolemy M7
                        UR Rarity
                        Constellar Ptolemy M7
                        UR Rarity
                        Constellar Ptolemy M7
                        LIGHT
                        Constellar Ptolemy M7
                        • ATK:

                        • 2700

                        • DEF:

                        • 2000


                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                        UR Rarity
                        Daigusto Emeral
                        UR Rarity
                        Daigusto Emeral
                        UR Rarity
                        Daigusto Emeral
                        WIND
                        Daigusto Emeral
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                        UR Rarity
                        Full Armored Dark Knight Lancer
                        UR Rarity
                        Full Armored Dark Knight Lancer
                        UR Rarity
                        Full Armored Dark Knight Lancer
                        WATER
                        Full Armored Dark Knight Lancer
                        • ATK:

                        • 2800

                        • DEF:

                        • 1500


                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        EARTH
                        Number 41: Bagooska the Terribly Tired Tapir
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                        SR Rarity
                        Stellarknight Delteros
                        SR Rarity
                        Stellarknight Delteros
                        SR Rarity
                        Stellarknight Delteros
                        LIGHT
                        Stellarknight Delteros
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

                        UR Rarity
                        Tellarknight Constellar Caduceus
                        UR Rarity
                        Tellarknight Constellar Caduceus
                        UR Rarity
                        Tellarknight Constellar Caduceus
                        LIGHT
                        Tellarknight Constellar Caduceus
                        • ATK:

                        • 2500

                        • DEF:

                        • 1650


                        2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

                        SR Rarity
                        Xyz Armor Fortress
                        SR Rarity
                        Xyz Armor Fortress
                        SR Rarity
                        Xyz Armor Fortress
                        WATER
                        Xyz Armor Fortress
                        • ATK:

                        • 2500

                        • DEF:

                        • 1800


                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                        Need 43 UR

                         Rarity
                        Astellar of the White Forest2 card
                         Rarity
                        Elzette of the White Forest3 card
                        UR Rarity
                        Maxx "C"3 card
                        UR Rarity
                        Apollousa, Bow of the Goddess1 card
                        UR Rarity
                        I:P Masquerena1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Sakitama3 card
                        UR Rarity
                        Baronne de Fleur1 card
                         Rarity
                        Rciela, Sinister Soul of the White Forest1 card
                         Rarity
                        Silvera, Wolf Tamer of the White Forest1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                         Rarity
                        Rucia of the White Forest2 card
                         Rarity
                        Silvy of the White Forest3 card
                        UR Rarity
                        Constellar Ptolemy M71 card
                        UR Rarity
                        Daigusto Emeral1 card
                        UR Rarity
                        Full Armored Dark Knight Lancer1 card
                        UR Rarity
                        Tellarknight Constellar Caduceus2 card
                        UR Rarity
                        Called by the Grave2 card
                        UR Rarity
                        Constellar Tellarknights2 card
                        UR Rarity
                        Crossout Designator1 card
                        UR Rarity
                        Reinforcement of the Army1 card
                         Rarity
                        Tales of the White Forest1 card
                        UR Rarity
                        Toy Box3 card
                        UR Rarity
                        Triple Tactics Talent2 card
                         Rarity
                        Woes of the White Forest1 card

                        Main: 45 Extra: 14

                         Rarity
                        2 cardAstellar of the White Forest
                         Rarity
                        2 cardAstellar of the White Forest
                        Astellar of the White Forest
                        LIGHT 2
                        Astellar of the White Forest
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


                        SR Rarity
                        1 cardConstellar Caduceus
                        SR Rarity
                        1 cardConstellar Caduceus
                        Constellar Caduceus
                        LIGHT 4
                        Constellar Caduceus
                        • ATK:

                        • 1600

                        • DEF:

                        • 1550


                        If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


                         Rarity
                        3 cardElzette of the White Forest
                         Rarity
                        3 cardElzette of the White Forest
                        Elzette of the White Forest
                        LIGHT 2
                        Elzette of the White Forest
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


                        UR Rarity
                        3 cardMaxx "C"
                        UR Rarity
                        3 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        R Rarity
                        1 cardSatellarknight Altair
                        R Rarity
                        1 cardSatellarknight Altair
                        Satellarknight Altair
                        LIGHT 4
                        Satellarknight Altair
                        • ATK:

                        • 1700

                        • DEF:

                        • 1300


                        If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


                        N Rarity
                        1 cardSatellarknight Unukalhai
                        N Rarity
                        1 cardSatellarknight Unukalhai
                        Satellarknight Unukalhai
                        LIGHT 4
                        Satellarknight Unukalhai
                        • ATK:

                        • 1800

                        • DEF:

                        • 1000


                        If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.


                        R Rarity
                        1 cardTellarknight Altairan
                        R Rarity
                        1 cardTellarknight Altairan
                        Tellarknight Altairan
                        LIGHT 4
                        Tellarknight Altairan
                        • ATK:

                        • 1700

                        • DEF:

                        • 1300


                        (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


                        SR Rarity
                        2 cardTellarknight Lyran
                        SR Rarity
                        2 cardTellarknight Lyran
                        Tellarknight Lyran
                        LIGHT 4
                        Tellarknight Lyran
                        • ATK:

                        • 1200

                        • DEF:

                        • 1600


                        (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


                        SR Rarity
                        3 cardToy Soldier
                        SR Rarity
                        3 cardToy Soldier
                        Toy Soldier
                        LIGHT 4
                        Toy Soldier
                        • ATK:

                        • 1500

                        • DEF:

                        • 1000


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


                        SR Rarity
                        1 cardToy Tank
                        SR Rarity
                        1 cardToy Tank
                        Toy Tank
                        LIGHT 4
                        Toy Tank
                        • ATK:

                        • 1000

                        • DEF:

                        • 2100


                        You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


                        UR Rarity
                        3 cardSakitama
                        UR Rarity
                        3 cardSakitama
                        Sakitama
                        LIGHT 4
                        Sakitama
                        • ATK:

                        • 400

                        • DEF:

                        • 900


                        Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                         Rarity
                        2 cardRucia of the White Forest
                         Rarity
                        2 cardRucia of the White Forest
                        Rucia of the White Forest
                        LIGHT 4
                        Rucia of the White Forest
                        • ATK:

                        • 800

                        • DEF:

                        • 1500


                        If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


                         Rarity
                        3 cardSilvy of the White Forest
                         Rarity
                        3 cardSilvy of the White Forest
                        Silvy of the White Forest
                        LIGHT 4
                        Silvy of the White Forest
                        • ATK:

                        • 1500

                        • DEF:

                        • 200


                        If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


                        SR Rarity
                        1 cardArmored Xyz
                        SR Rarity
                        1 cardArmored Xyz
                        Armored Xyz
                        Spell Normal
                        Armored Xyz

                          Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            2 cardConstellar Tellarknights
                            UR Rarity
                            2 cardConstellar Tellarknights
                            Constellar Tellarknights
                            Spell Continuous
                            Constellar Tellarknights

                              When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                              UR Rarity
                              1 cardCrossout Designator
                              UR Rarity
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                UR Rarity
                                1 cardReinforcement of the Army
                                UR Rarity
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                   Rarity
                                  1 cardTales of the White Forest
                                   Rarity
                                  1 cardTales of the White Forest
                                  Tales of the White Forest
                                  Spell Normal
                                  Tales of the White Forest

                                    If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                                    N Rarity
                                    1 cardTellarknight Genesis
                                    N Rarity
                                    1 cardTellarknight Genesis
                                    Tellarknight Genesis
                                    Spell Quick
                                    Tellarknight Genesis

                                      Destroy Spell/Trap Cards on the field equal to the number of other "tellarknight" cards you control.


                                      UR Rarity
                                      3 cardToy Box
                                      UR Rarity
                                      3 cardToy Box
                                      Toy Box
                                      Spell Continuous
                                      Toy Box

                                        Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                                        UR Rarity
                                        2 cardTriple Tactics Talent
                                        UR Rarity
                                        2 cardTriple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                          Tag(s):

                                          N Rarity
                                          1 cardFull-Armored Xyz
                                          N Rarity
                                          1 cardFull-Armored Xyz
                                          Full-Armored Xyz
                                          Trap Normal
                                          Full-Armored Xyz

                                            If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                             Rarity
                                            1 cardWoes of the White Forest
                                             Rarity
                                            1 cardWoes of the White Forest
                                            Woes of the White Forest
                                            Trap Normal
                                            Woes of the White Forest

                                              Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              UR Rarity
                                              1 cardApollousa, Bow of the Goddess
                                              Apollousa, Bow of the Goddess
                                              WIND
                                              Apollousa, Bow of the Goddess
                                              • ATK:

                                              • -1

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                              UR Rarity
                                              1 cardI:P Masquerena
                                              UR Rarity
                                              1 cardI:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                              UR Rarity
                                              1 cardBaronne de Fleur
                                              UR Rarity
                                              1 cardBaronne de Fleur
                                              Baronne de Fleur
                                              WIND 10
                                              Baronne de Fleur
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                               Rarity
                                              1 cardRciela, Sinister Soul of the White Forest
                                               Rarity
                                              1 cardRciela, Sinister Soul of the White Forest
                                              Rciela, Sinister Soul of the White Forest
                                              LIGHT 6
                                              Rciela, Sinister Soul of the White Forest
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 1600


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                               Rarity
                                              1 cardSilvera, Wolf Tamer of the White Forest
                                               Rarity
                                              1 cardSilvera, Wolf Tamer of the White Forest
                                              Silvera, Wolf Tamer of the White Forest
                                              LIGHT 6
                                              Silvera, Wolf Tamer of the White Forest
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 2400


                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                              UR Rarity
                                              1 cardConstellar Ptolemy M7
                                              UR Rarity
                                              1 cardConstellar Ptolemy M7
                                              Constellar Ptolemy M7
                                              LIGHT
                                              Constellar Ptolemy M7
                                              • ATK:

                                              • 2700

                                              • DEF:

                                              • 2000


                                              2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                              UR Rarity
                                              1 cardDaigusto Emeral
                                              UR Rarity
                                              1 cardDaigusto Emeral
                                              Daigusto Emeral
                                              WIND
                                              Daigusto Emeral
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 800


                                              2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                              UR Rarity
                                              1 cardFull Armored Dark Knight Lancer
                                              UR Rarity
                                              1 cardFull Armored Dark Knight Lancer
                                              Full Armored Dark Knight Lancer
                                              WATER
                                              Full Armored Dark Knight Lancer
                                              • ATK:

                                              • 2800

                                              • DEF:

                                              • 1500


                                              3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                              SR Rarity
                                              1 cardStellarknight Delteros
                                              SR Rarity
                                              1 cardStellarknight Delteros
                                              Stellarknight Delteros
                                              LIGHT
                                              Stellarknight Delteros
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                              UR Rarity
                                              2 cardTellarknight Constellar Caduceus
                                              UR Rarity
                                              2 cardTellarknight Constellar Caduceus
                                              Tellarknight Constellar Caduceus
                                              LIGHT
                                              Tellarknight Constellar Caduceus
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1650


                                              2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                              SR Rarity
                                              1 cardXyz Armor Fortress
                                              SR Rarity
                                              1 cardXyz Armor Fortress
                                              Xyz Armor Fortress
                                              WATER
                                              Xyz Armor Fortress
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1800


                                              2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                                              TELLARKNIGHT Decks in MASTER DUEL








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