Superheavy Samurai Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
UR Rarity
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

R Rarity
Lee the World Chalice Fairy
R Rarity
Lee the World Chalice Fairy
R Rarity
Lee the World Chalice Fairy
LIGHT 2
Lee the World Chalice Fairy
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
SR Rarity
Mekk-Knight Blue Sky
LIGHT 5
Mekk-Knight Blue Sky
  • ATK:

  • 2000

  • DEF:

  • 2500


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
N Rarity
Mekk-Knight Indigo Eclipse
LIGHT 8
Mekk-Knight Indigo Eclipse
  • ATK:

  • 2400

  • DEF:

  • 2400


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
SR Rarity
Mekk-Knight Purple Nightfall
LIGHT 8
Mekk-Knight Purple Nightfall
  • ATK:

  • 2500

  • DEF:

  • 2000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
N Rarity
Mekk-Knight Red Moon
LIGHT 7
Mekk-Knight Red Moon
  • ATK:

  • 2300

  • DEF:

  • 2600


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
R Rarity
Superheavy Samurai Scales
EARTH 4
Superheavy Samurai Scales
  • ATK:

  • 800

  • DEF:

  • 1800


If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.

R Rarity
Superheavy Samurai Soulgaia Booster
R Rarity
Superheavy Samurai Soulgaia Booster
R Rarity
Superheavy Samurai Soulgaia Booster
EARTH 4
Superheavy Samurai Soulgaia Booster
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.

R Rarity
Superheavy Samurai Soulhorns
R Rarity
Superheavy Samurai Soulhorns
R Rarity
Superheavy Samurai Soulhorns
EARTH 1
Superheavy Samurai Soulhorns
  • ATK:

  • 0

  • DEF:

  • 300


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.

R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
R Rarity
Superheavy Samurai Soulpiercer
EARTH 4
Superheavy Samurai Soulpiercer
  • ATK:

  • 1200

  • DEF:

  • 0


You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".

SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
SR Rarity
Superheavy Samurai Wagon
EARTH 4
Superheavy Samurai Wagon
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.

R Rarity
World Legacy - "World Chalice"
R Rarity
World Legacy - "World Chalice"
R Rarity
World Legacy - "World Chalice"
DARK 5
World Legacy - "World Chalice"
  • ATK:

  • 0

  • DEF:

  • 0


If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.

UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
UR Rarity
Superheavy Samurai Monk Big Benkei
EARTH 81
Superheavy Samurai Monk Big Benkei
  • ATK:

  • 1000

  • DEF:

  • 3500


[ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.

UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
UR Rarity
Superheavy Samurai Prodigy Wakaushi
DARK 48
Superheavy Samurai Prodigy Wakaushi
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
UR Rarity
Superheavy Samurai Motorbike
EARTH 2
Superheavy Samurai Motorbike
  • ATK:

  • 800

  • DEF:

  • 1200


If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.

R Rarity
World Legacy's Memory
R Rarity
World Legacy's Memory
R Rarity
World Legacy's Memory
Spell Quick
World Legacy's Memory

    Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

    SR Rarity
    Orcust Crescendo
    SR Rarity
    Orcust Crescendo
    SR Rarity
    Orcust Crescendo
    Trap Counter
    Orcust Crescendo

      When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.

      N Rarity
      World Legacy's Secret
      N Rarity
      World Legacy's Secret
      N Rarity
      World Legacy's Secret
      Trap Continuous
      World Legacy's Secret

        When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

        Extra Deck

        UR Rarity
        Enlilgirsu, the Orcust Mekk-Knight
        UR Rarity
        Enlilgirsu, the Orcust Mekk-Knight
        UR Rarity
        Enlilgirsu, the Orcust Mekk-Knight
        DARK
        Enlilgirsu, the Orcust Mekk-Knight
        • ATK:

        • 2600

        • LINK-4

        Link Arrow:

        Top-Right

        Left

        Right

        Bottom-Left


        2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.

        UR Rarity
        Galatea-I, the Orcust Automaton
        UR Rarity
        Galatea-I, the Orcust Automaton
        UR Rarity
        Galatea-I, the Orcust Automaton
        DARK
        Galatea-I, the Orcust Automaton
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Bottom-Left


        1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.

        SR Rarity
        Galatea, the Orcust Automaton
        SR Rarity
        Galatea, the Orcust Automaton
        SR Rarity
        Galatea, the Orcust Automaton
        DARK
        Galatea, the Orcust Automaton
        • ATK:

        • 1800

        • LINK-2

        Link Arrow:

        Top-Right

        Bottom-Left


        2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

        SR Rarity
        Lib the World Key Blademaster
        SR Rarity
        Lib the World Key Blademaster
        SR Rarity
        Lib the World Key Blademaster
        LIGHT
        Lib the World Key Blademaster
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom-Left


        2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.

        UR Rarity
        Mekk-Knight Crusadia Avramax
        UR Rarity
        Mekk-Knight Crusadia Avramax
        UR Rarity
        Mekk-Knight Crusadia Avramax
        LIGHT
        Mekk-Knight Crusadia Avramax
        • ATK:

        • 3000

        • LINK-4

        Link Arrow:

        Left

        Right

        Bottom-Left

        Bottom-Right


        2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

        SR Rarity
        Mekk-Knight of the Morning Star
        SR Rarity
        Mekk-Knight of the Morning Star
        SR Rarity
        Mekk-Knight of the Morning Star
        LIGHT
        Mekk-Knight of the Morning Star
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

        R Rarity
        Secure Gardna
        R Rarity
        Secure Gardna
        R Rarity
        Secure Gardna
        LIGHT
        Secure Gardna
        • ATK:

        • 1000

        • LINK-1

        Link Arrow:

        Right


        1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".

        SR Rarity
        Superheavy Samurai Scarecrow
        SR Rarity
        Superheavy Samurai Scarecrow
        SR Rarity
        Superheavy Samurai Scarecrow
        EARTH
        Superheavy Samurai Scarecrow
        • ATK:

        • 0

        • LINK-1

        Link Arrow:

        Bottom-Left


        1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.

        SR Rarity
        Ib the World Chalice Justiciar
        SR Rarity
        Ib the World Chalice Justiciar
        SR Rarity
        Ib the World Chalice Justiciar
        WATER 5
        Ib the World Chalice Justiciar
        • ATK:

        • 1800

        • DEF:

        • 2100


        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".

        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        UR Rarity
        Dingirsu, the Orcust of the Evening Star
        DARK
        Dingirsu, the Orcust of the Evening Star
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder
        LIGHT
        Divine Arsenal AA-ZEUS - Sky Thunder
        • ATK:

        • 3000

        • DEF:

        • 3000


        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



        Tag(s):

        UR Rarity
        Gear Gigant X
        UR Rarity
        Gear Gigant X
        UR Rarity
        Gear Gigant X
        EARTH
        Gear Gigant X
        • ATK:

        • 2300

        • DEF:

        • 1500


        2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        SR Rarity
        Number 41: Bagooska the Terribly Tired Tapir
        EARTH
        Number 41: Bagooska the Terribly Tired Tapir
        • ATK:

        • 2100

        • DEF:

        • 2000


        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

        Need 30 UR

        UR Rarity
        Girsu, the Orcust Mekk-Knight3 card
        UR Rarity
        Maxx "C"2 card
        UR Rarity
        Mulcharmy Fuwalos3 card
        UR Rarity
        Nibiru, the Primal Being2 card
        UR Rarity
        Enlilgirsu, the Orcust Mekk-Knight1 card
        UR Rarity
        Galatea-I, the Orcust Automaton1 card
        UR Rarity
        I:P Masquerena1 card
        UR Rarity
        Mekk-Knight Crusadia Avramax1 card
        UR Rarity
        Superheavy Samurai Monk Big Benkei1 card
        UR Rarity
        Superheavy Samurai Prodigy Wakaushi3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Ghost Belle & Haunted Mansion3 card
        UR Rarity
        Superheavy Samurai Motorbike3 card
        UR Rarity
        Dingirsu, the Orcust of the Evening Star1 card
        UR Rarity
        Divine Arsenal AA-ZEUS - Sky Thunder1 card
        UR Rarity
        Gear Gigant X1 card

        Main: 42 Extra: 15

        UR Rarity
        3 cardGirsu, the Orcust Mekk-Knight
        UR Rarity
        3 cardGirsu, the Orcust Mekk-Knight
        Girsu, the Orcust Mekk-Knight
        DARK 4
        Girsu, the Orcust Mekk-Knight
        • ATK:

        • 1800

        • DEF:

        • 0


        If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


        R Rarity
        1 cardLee the World Chalice Fairy
        R Rarity
        1 cardLee the World Chalice Fairy
        Lee the World Chalice Fairy
        LIGHT 2
        Lee the World Chalice Fairy
        • ATK:

        • 100

        • DEF:

        • 2000


        If this card is Normal or Special Summoned: You can add 1 "World Chalice" monster from your Deck to your hand. If this card is in your GY: You can send 1 monster from your hand or field to the GY; add this card to your hand. You can only use each effect of "Lee the World Chalice Fairy" once per turn.


        UR Rarity
        2 cardMaxx "C"
        UR Rarity
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        SR Rarity
        2 cardMekk-Knight Blue Sky
        SR Rarity
        2 cardMekk-Knight Blue Sky
        Mekk-Knight Blue Sky
        LIGHT 5
        Mekk-Knight Blue Sky
        • ATK:

        • 2000

        • DEF:

        • 2500


        If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.


        N Rarity
        1 cardMekk-Knight Indigo Eclipse
        N Rarity
        1 cardMekk-Knight Indigo Eclipse
        Mekk-Knight Indigo Eclipse
        LIGHT 8
        Mekk-Knight Indigo Eclipse
        • ATK:

        • 2400

        • DEF:

        • 2400


        If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.


        SR Rarity
        2 cardMekk-Knight Purple Nightfall
        SR Rarity
        2 cardMekk-Knight Purple Nightfall
        Mekk-Knight Purple Nightfall
        LIGHT 8
        Mekk-Knight Purple Nightfall
        • ATK:

        • 2500

        • DEF:

        • 2000


        If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.


        N Rarity
        1 cardMekk-Knight Red Moon
        N Rarity
        1 cardMekk-Knight Red Moon
        Mekk-Knight Red Moon
        LIGHT 7
        Mekk-Knight Red Moon
        • ATK:

        • 2300

        • DEF:

        • 2600


        If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        UR Rarity
        2 cardNibiru, the Primal Being
        UR Rarity
        2 cardNibiru, the Primal Being
        Nibiru, the Primal Being
        LIGHT 11
        Nibiru, the Primal Being
        • ATK:

        • 3000

        • DEF:

        • 600


        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


        R Rarity
        1 cardSuperheavy Samurai Scales
        R Rarity
        1 cardSuperheavy Samurai Scales
        Superheavy Samurai Scales
        EARTH 4
        Superheavy Samurai Scales
        • ATK:

        • 800

        • DEF:

        • 1800


        If your opponent controls 2 or more monsters and you control no monsters, you can Special Summon this card (from your hand). If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Scales"; Special Summon it in Defense Position. You can only use this effect of "Superheavy Samurai Scales" once per turn.


        R Rarity
        1 cardSuperheavy Samurai Soulgaia Booster
        R Rarity
        1 cardSuperheavy Samurai Soulgaia Booster
        Superheavy Samurai Soulgaia Booster
        EARTH 4
        Superheavy Samurai Soulgaia Booster
        • ATK:

        • 0

        • DEF:

        • 0


        You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


        R Rarity
        1 cardSuperheavy Samurai Soulhorns
        R Rarity
        1 cardSuperheavy Samurai Soulhorns
        Superheavy Samurai Soulhorns
        EARTH 1
        Superheavy Samurai Soulhorns
        • ATK:

        • 0

        • DEF:

        • 300


        You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn.


        R Rarity
        1 cardSuperheavy Samurai Soulpiercer
        R Rarity
        1 cardSuperheavy Samurai Soulpiercer
        Superheavy Samurai Soulpiercer
        EARTH 4
        Superheavy Samurai Soulpiercer
        • ATK:

        • 1200

        • DEF:

        • 0


        You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soulpiercer".


        SR Rarity
        3 cardSuperheavy Samurai Wagon
        SR Rarity
        3 cardSuperheavy Samurai Wagon
        Superheavy Samurai Wagon
        EARTH 4
        Superheavy Samurai Wagon
        • ATK:

        • 1200

        • DEF:

        • 1800


        When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.


        R Rarity
        1 cardWorld Legacy - "World Chalice"
        R Rarity
        1 cardWorld Legacy - "World Chalice"
        World Legacy - "World Chalice"
        DARK 5
        World Legacy - "World Chalice"
        • ATK:

        • 0

        • DEF:

        • 0


        If a monster(s) is Special Summoned from the Extra Deck (except during the Damage Step): You can Tribute this card; send that monster(s) to the GY. You can only use each of the following effects of "World Legacy - "World Chalice"" once per turn. ● If this face-up Normal Summoned/Set card leaves the field: You can Special Summon 2 "World Chalice" monsters from your Deck, except "World Legacy - "World Chalice"". ● During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "World Legacy" card from your Deck to your hand.


        UR Rarity
        1 cardSuperheavy Samurai Monk Big Benkei
        UR Rarity
        1 cardSuperheavy Samurai Monk Big Benkei
        Superheavy Samurai Monk Big Benkei
        EARTH 81
        Superheavy Samurai Monk Big Benkei
        • ATK:

        • 1000

        • DEF:

        • 3500


        [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


        UR Rarity
        3 cardSuperheavy Samurai Prodigy Wakaushi
        UR Rarity
        3 cardSuperheavy Samurai Prodigy Wakaushi
        Superheavy Samurai Prodigy Wakaushi
        DARK 48
        Superheavy Samurai Prodigy Wakaushi
        • ATK:

        • 1000

        • DEF:

        • 1500


        [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        3 cardGhost Belle & Haunted Mansion
        UR Rarity
        3 cardGhost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        UR Rarity
        3 cardSuperheavy Samurai Motorbike
        UR Rarity
        3 cardSuperheavy Samurai Motorbike
        Superheavy Samurai Motorbike
        EARTH 2
        Superheavy Samurai Motorbike
        • ATK:

        • 800

        • DEF:

        • 1200


        If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


        R Rarity
        1 cardWorld Legacy's Memory
        R Rarity
        1 cardWorld Legacy's Memory
        World Legacy's Memory
        Spell Quick
        World Legacy's Memory

          Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.


          SR Rarity
          1 cardOrcust Crescendo
          SR Rarity
          1 cardOrcust Crescendo
          Orcust Crescendo
          Trap Counter
          Orcust Crescendo

            When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


            N Rarity
            2 cardWorld Legacy's Secret
            N Rarity
            2 cardWorld Legacy's Secret
            World Legacy's Secret
            Trap Continuous
            World Legacy's Secret

              When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.


              UR Rarity
              1 cardEnlilgirsu, the Orcust Mekk-Knight
              UR Rarity
              1 cardEnlilgirsu, the Orcust Mekk-Knight
              Enlilgirsu, the Orcust Mekk-Knight
              DARK
              Enlilgirsu, the Orcust Mekk-Knight
              • ATK:

              • 2600

              • LINK-4

              Link Arrow:

              Top-Right

              Left

              Right

              Bottom-Left


              2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


              UR Rarity
              1 cardGalatea-I, the Orcust Automaton
              UR Rarity
              1 cardGalatea-I, the Orcust Automaton
              Galatea-I, the Orcust Automaton
              DARK
              Galatea-I, the Orcust Automaton
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Left


              1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


              SR Rarity
              1 cardGalatea, the Orcust Automaton
              SR Rarity
              1 cardGalatea, the Orcust Automaton
              Galatea, the Orcust Automaton
              DARK
              Galatea, the Orcust Automaton
              • ATK:

              • 1800

              • LINK-2

              Link Arrow:

              Top-Right

              Bottom-Left


              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


              UR Rarity
              1 cardI:P Masquerena
              UR Rarity
              1 cardI:P Masquerena
              I:P Masquerena
              DARK
              I:P Masquerena
              • ATK:

              • 800

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


              SR Rarity
              2 cardLib the World Key Blademaster
              SR Rarity
              2 cardLib the World Key Blademaster
              Lib the World Key Blademaster
              LIGHT
              Lib the World Key Blademaster
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Left

              Bottom-Left


              2 monsters Can only be Link Summoned while you have a "World Legacy" card in your GY. You can only use each of the following effects of "Lib the World Key Blademaster" once per turn. ● During your Main Phase: You can Set 1 "World Legacy" Spell/Trap directly from your Deck, but it cannot be activated this turn while you have no "World Legacy" monster in your GY. ● If this Link Summoned card is sent to the GY as Link Material: You can shuffle 1 card on the field into the Deck.


              UR Rarity
              1 cardMekk-Knight Crusadia Avramax
              UR Rarity
              1 cardMekk-Knight Crusadia Avramax
              Mekk-Knight Crusadia Avramax
              LIGHT
              Mekk-Knight Crusadia Avramax
              • ATK:

              • 3000

              • LINK-4

              Link Arrow:

              Left

              Right

              Bottom-Left

              Bottom-Right


              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


              SR Rarity
              1 cardMekk-Knight of the Morning Star
              SR Rarity
              1 cardMekk-Knight of the Morning Star
              Mekk-Knight of the Morning Star
              LIGHT
              Mekk-Knight of the Morning Star
              • ATK:

              • 2000

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a "Mekk-Knight" monster If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.


              R Rarity
              1 cardSecure Gardna
              R Rarity
              1 cardSecure Gardna
              Secure Gardna
              LIGHT
              Secure Gardna
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Right


              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


              SR Rarity
              1 cardSuperheavy Samurai Scarecrow
              SR Rarity
              1 cardSuperheavy Samurai Scarecrow
              Superheavy Samurai Scarecrow
              EARTH
              Superheavy Samurai Scarecrow
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Left


              1 "Superheavy Samurai" monster Cannot be used as Link Material. While you have no Spells/Traps in your GY, you take no battle damage from attacks involving this card. If you have no Spells/Traps in your GY: You can discard 1 monster, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it to your zone this card points to, in Defense Position. You can only use this effect of "Superheavy Samurai Scarecrow" once per turn.


              SR Rarity
              1 cardIb the World Chalice Justiciar
              SR Rarity
              1 cardIb the World Chalice Justiciar
              Ib the World Chalice Justiciar
              WATER 5
              Ib the World Chalice Justiciar
              • ATK:

              • 1800

              • DEF:

              • 2100


              1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".


              UR Rarity
              1 cardDingirsu, the Orcust of the Evening Star
              UR Rarity
              1 cardDingirsu, the Orcust of the Evening Star
              Dingirsu, the Orcust of the Evening Star
              DARK
              Dingirsu, the Orcust of the Evening Star
              • ATK:

              • 2600

              • DEF:

              • 2100


              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              UR Rarity
              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
              Divine Arsenal AA-ZEUS - Sky Thunder
              LIGHT
              Divine Arsenal AA-ZEUS - Sky Thunder
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




              Tag(s):

              UR Rarity
              1 cardGear Gigant X
              UR Rarity
              1 cardGear Gigant X
              Gear Gigant X
              EARTH
              Gear Gigant X
              • ATK:

              • 2300

              • DEF:

              • 1500


              2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              SR Rarity
              1 cardNumber 41: Bagooska the Terribly Tired Tapir
              Number 41: Bagooska the Terribly Tired Tapir
              EARTH
              Number 41: Bagooska the Terribly Tired Tapir
              • ATK:

              • 2100

              • DEF:

              • 2000


              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


              master-duel
              Superheavy Samurai
              5







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