Spellbook Deck Breakdown

Main Deck

UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

SR Rarity
Spellbook of Judgment
SR Rarity
Spellbook of Judgment
SR Rarity
Spellbook of Judgment
Spell Quick
Spellbook of Judgment

    During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.

    SR Rarity
    Spellbook of Knowledge
    SR Rarity
    Spellbook of Knowledge
    SR Rarity
    Spellbook of Knowledge
    Spell Normal
    Spellbook of Knowledge

      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

      UR Rarity
      Spellbook of Secrets
      UR Rarity
      Spellbook of Secrets
      UR Rarity
      Spellbook of Secrets
      Spell Normal
      Spellbook of Secrets

        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

        Need 19 UR

        UR Rarity
        Arcana Force XXI - The World1 card
         Rarity
        Cosmo Queen the Queen of Prayers3 card
        UR Rarity
        Doomking Balerdroch1 card
        UR Rarity
        Performapal Monkeyboard1 card
        UR Rarity
        Chicken Game3 card
        UR Rarity
        Final Countdown1 card
        UR Rarity
        Land Flipping1 card
         Rarity
        Seventh Tachyon1 card
        UR Rarity
        Spellbook of Secrets1 card
        UR Rarity
        Trade-In3 card
        UR Rarity
        Upstart Goblin3 card

        Main: 40 Extra: 2

        UR Rarity
        1 cardArcana Force XXI - The World
        UR Rarity
        1 cardArcana Force XXI - The World
        Arcana Force XXI - The World
        LIGHT 8
        Arcana Force XXI - The World
        • ATK:

        • 3100

        • DEF:

        • 3100


        When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


        R Rarity
        1 cardCockroach Knight
        R Rarity
        1 cardCockroach Knight
        Cockroach Knight
        EARTH 3
        Cockroach Knight
        • ATK:

        • 800

        • DEF:

        • 900


        When this card is sent to the Graveyard, it is returned to the top of the Deck.


         Rarity
        3 cardCosmo Queen the Queen of Prayers
         Rarity
        3 cardCosmo Queen the Queen of Prayers
        Cosmo Queen the Queen of Prayers
        DARK 8
        Cosmo Queen the Queen of Prayers
        • ATK:

        • 2900

        • DEF:

        • 2450


        If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


        UR Rarity
        1 cardDoomking Balerdroch
        UR Rarity
        1 cardDoomking Balerdroch
        Doomking Balerdroch
        DARK 8
        Doomking Balerdroch
        • ATK:

        • 2800

        • DEF:

        • 2000


        During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


        N Rarity
        3 cardRoyal Magical Library
        N Rarity
        3 cardRoyal Magical Library
        Royal Magical Library
        LIGHT 4
        Royal Magical Library
        • ATK:

        • 0

        • DEF:

        • 2000


        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


        SR Rarity
        3 cardSummoner Monk
        SR Rarity
        3 cardSummoner Monk
        Summoner Monk
        DARK 4
        Summoner Monk
        • ATK:

        • 800

        • DEF:

        • 1600


        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


        N Rarity
        1 cardPerformapal Lizardraw
        N Rarity
        1 cardPerformapal Lizardraw
        Performapal Lizardraw
        EARTH 36
        Performapal Lizardraw
        • ATK:

        • 1200

        • DEF:

        • 600


        [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


        UR Rarity
        1 cardPerformapal Monkeyboard
        UR Rarity
        1 cardPerformapal Monkeyboard
        Performapal Monkeyboard
        EARTH 61
        Performapal Monkeyboard
        • ATK:

        • 1000

        • DEF:

        • 2400


        [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


        SR Rarity
        3 cardAllure of Darkness
        SR Rarity
        3 cardAllure of Darkness
        Allure of Darkness
        Spell Normal
        Allure of Darkness

          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


          UR Rarity
          3 cardChicken Game
          UR Rarity
          3 cardChicken Game
          Chicken Game
          Spell Field
          Chicken Game

            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


            N Rarity
            1 cardDouble Summon
            N Rarity
            1 cardDouble Summon
            Double Summon
            Spell Normal
            Double Summon

              You can conduct 2 Normal Summons/Sets this turn, not just 1.


              UR Rarity
              1 cardFinal Countdown
              UR Rarity
              1 cardFinal Countdown
              Final Countdown
              Spell Normal
              Final Countdown

                Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  UR Rarity
                  1 cardLand Flipping
                  UR Rarity
                  1 cardLand Flipping
                  Land Flipping
                  Spell Normal
                  Land Flipping

                    Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                    SR Rarity
                    1 cardLight Barrier
                    SR Rarity
                    1 cardLight Barrier
                    Light Barrier
                    Spell Field
                    Light Barrier

                      During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                      SR Rarity
                      1 cardMulti-Universe
                      SR Rarity
                      1 cardMulti-Universe
                      Multi-Universe
                      Spell Field
                      Multi-Universe

                        Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                         Rarity
                        1 cardSeventh Tachyon
                         Rarity
                        1 cardSeventh Tachyon
                        Seventh Tachyon
                        Spell Normal
                        Seventh Tachyon

                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                          SR Rarity
                          1 cardSpellbook of Knowledge
                          SR Rarity
                          1 cardSpellbook of Knowledge
                          Spellbook of Knowledge
                          Spell Normal
                          Spellbook of Knowledge

                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                            UR Rarity
                            1 cardSpellbook of Secrets
                            UR Rarity
                            1 cardSpellbook of Secrets
                            Spellbook of Secrets
                            Spell Normal
                            Spellbook of Secrets

                              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                              UR Rarity
                              3 cardTrade-In
                              UR Rarity
                              3 cardTrade-In
                              Trade-In
                              Spell Normal
                              Trade-In

                                Discard 1 Level 8 monster; draw 2 cards.


                                N Rarity
                                1 cardTrismagistus
                                N Rarity
                                1 cardTrismagistus
                                Trismagistus
                                Spell Continuous
                                Trismagistus

                                  The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                  UR Rarity
                                  3 cardUpstart Goblin
                                  UR Rarity
                                  3 cardUpstart Goblin
                                  Upstart Goblin
                                  Spell Normal
                                  Upstart Goblin

                                    Draw 1 card, then your opponent gains 1000 LP.


                                    SR Rarity
                                    2 cardWonder Wand
                                    SR Rarity
                                    2 cardWonder Wand
                                    Wonder Wand
                                    Spell Equip
                                    Wonder Wand

                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                      R Rarity
                                      1 cardNumber 104: Masquerade
                                      R Rarity
                                      1 cardNumber 104: Masquerade
                                      Number 104: Masquerade
                                      LIGHT
                                      Number 104: Masquerade
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1200


                                      3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                      SR Rarity
                                      1 cardStarring Knight
                                      SR Rarity
                                      1 cardStarring Knight
                                      Starring Knight
                                      LIGHT
                                      Starring Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1000


                                      2 Level 4 monsters You can detach 1 material from this card; Special Summon 1 LIGHT monster from your hand. If this card is in your GY, except the turn it was sent there: You can target 1 Level 4 LIGHT Fairy monster you control; Special Summon this card, and if you do, attach that monster to this card as material. You can only use each effect of "Starring Knight" once per turn.



                                      SPELLBOOK Decks in MASTER DUEL








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