Spellbook Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Beast of the Pharaoh
N Rarity
Beast of the Pharaoh
N Rarity
Beast of the Pharaoh
EARTH 3
Beast of the Pharaoh
  • ATK:

  • 400

  • DEF:

  • 600


If this card is sent to the GY for a Synchro Summon: You can target 1 Level 4 or lower Zombie monster in your GY; Special Summon that target.

SR Rarity
Gadget Gamer
SR Rarity
Gadget Gamer
SR Rarity
Gadget Gamer
EARTH 3
Gadget Gamer
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Normal Summoned: You can add 1 Level 1 Machine monster from your Deck to your hand. You can Tribute this card; Special Summon 1 "Morphtronic" monster from your hand, then you can Special Summon 1 "Gadget Hauler" from your hand or Deck. You can only use each effect of "Gadget Gamer" once per turn.

R Rarity
Gizmek Naganaki, the Sunrise Signaler
R Rarity
Gizmek Naganaki, the Sunrise Signaler
R Rarity
Gizmek Naganaki, the Sunrise Signaler
LIGHT 2
Gizmek Naganaki, the Sunrise Signaler
  • ATK:

  • 950

  • DEF:

  • 950


You can Tribute 1 Machine monster whose ATK equals its own DEF; Special Summon from your Deck, 1 Machine monster whose ATK equals its own DEF, with a lower Level than the Tributed monster. You can banish this card from your GY; add to your hand, 1 of your banished face-down Machine monsters whose ATK equals its own DEF. You can only use each effect of "Gizmek Naganaki, the Sunrise Signaler" once per turn.

R Rarity
Morphtronic Telefon
R Rarity
Morphtronic Telefon
R Rarity
Morphtronic Telefon
EARTH 1
Morphtronic Telefon
  • ATK:

  • 100

  • DEF:

  • 100


● Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ● Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

SR Rarity
Ancient Leaf
SR Rarity
Ancient Leaf
SR Rarity
Ancient Leaf
Spell Normal
Ancient Leaf

    If you have 9000 or more Life Points, you can pay 2000 Life Points to draw 2 cards.

    SR Rarity
    Dice Dungeon
    SR Rarity
    Dice Dungeon
    SR Rarity
    Dice Dungeon
    Spell Field
    Dice Dungeon

      When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. ● 1: Lose 1000 ATK. ● 2: Gain 1000 ATK. ● 3: Lose 500 ATK. ● 4: Gain 500 ATK. ● 5: Halve their ATK. ● 6: Double their ATK.

      SR Rarity
      Dimension Dice
      SR Rarity
      Dimension Dice
      SR Rarity
      Dimension Dice
      Spell Normal
      Dimension Dice

        If you control a card with an effect that requires a die roll: You can Tribute 1 monster; Special Summon 1 monster with an effect that requires a die roll from your hand or Deck.

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          N Rarity
          Gold Moon Coin
          N Rarity
          Gold Moon Coin
          N Rarity
          Gold Moon Coin
          Spell Normal
          Gold Moon Coin

            Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.

            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

              SR Rarity
              Machine Duplication
              SR Rarity
              Machine Duplication
              SR Rarity
              Machine Duplication
              Spell Normal
              Machine Duplication

                Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.

                UR Rarity
                One for One
                UR Rarity
                One for One
                UR Rarity
                One for One
                Spell Normal
                One for One

                  Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                  SR Rarity
                  Spellbook of Knowledge
                  SR Rarity
                  Spellbook of Knowledge
                  SR Rarity
                  Spellbook of Knowledge
                  Spell Normal
                  Spellbook of Knowledge

                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                    SR Rarity
                    Synchro Creed
                    SR Rarity
                    Synchro Creed
                    SR Rarity
                    Synchro Creed
                    Spell Normal
                    Synchro Creed

                      If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      SR Rarity
                      Wonder Wand
                      Spell Equip
                      Wonder Wand

                        Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                        Extra Deck

                        SR Rarity
                        Barricadeborg Blocker
                        SR Rarity
                        Barricadeborg Blocker
                        SR Rarity
                        Barricadeborg Blocker
                        DARK
                        Barricadeborg Blocker
                        • ATK:

                        • 1000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                        UR Rarity
                        Mecha Phantom Beast Auroradon
                        UR Rarity
                        Mecha Phantom Beast Auroradon
                        UR Rarity
                        Mecha Phantom Beast Auroradon
                        WIND
                        Mecha Phantom Beast Auroradon
                        • ATK:

                        • 2100

                        • LINK-3

                        Link Arrow:

                        Left

                        Bottom

                        Bottom-Right


                        2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.

                        UR Rarity
                        Relinquished Anima
                        UR Rarity
                        Relinquished Anima
                        UR Rarity
                        Relinquished Anima
                        DARK
                        Relinquished Anima
                        • ATK:

                        • 0

                        • LINK-1

                        Link Arrow:

                        Top


                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                        UR Rarity
                        Ancient Fairy Dragon
                        UR Rarity
                        Ancient Fairy Dragon
                        UR Rarity
                        Ancient Fairy Dragon
                        LIGHT 7
                        Ancient Fairy Dragon
                        • ATK:

                        • 2100

                        • DEF:

                        • 3000


                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                        N Rarity
                        Old Entity Cthugua
                        N Rarity
                        Old Entity Cthugua
                        N Rarity
                        Old Entity Cthugua
                        FIRE 4
                        Old Entity Cthugua
                        • ATK:

                        • 2200

                        • DEF:

                        • 200


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                        UR Rarity
                        T.G. Hyper Librarian
                        UR Rarity
                        T.G. Hyper Librarian
                        UR Rarity
                        T.G. Hyper Librarian
                        DARK 5
                        T.G. Hyper Librarian
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                        R Rarity
                        Cupid Pitch
                        R Rarity
                        Cupid Pitch
                        R Rarity
                        Cupid Pitch
                        LIGHT 4
                        Cupid Pitch
                        • ATK:

                        • 0

                        • DEF:

                        • 600


                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                        SR Rarity
                        Ib the World Chalice Justiciar
                        SR Rarity
                        Ib the World Chalice Justiciar
                        SR Rarity
                        Ib the World Chalice Justiciar
                        WATER 5
                        Ib the World Chalice Justiciar
                        • ATK:

                        • 1800

                        • DEF:

                        • 2100


                        1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "World Chalice" Normal Monster you control as a Tuner. You can only use each of the following effects of "Ib the World Chalice Justiciar" once per turn. ● If this card is Synchro Summoned: You can add 1 "World Legacy" card from your Deck to your hand. ● If this Synchro Summoned card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your Deck or GY, except "Ib the World Chalice Justiciar".

                        UR Rarity
                        Daigusto Emeral
                        UR Rarity
                        Daigusto Emeral
                        UR Rarity
                        Daigusto Emeral
                        WIND
                        Daigusto Emeral
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.

                        Need 17 UR

                         Rarity
                        Cosmo Queen the Queen of Prayers3 card
                        UR Rarity
                        Magicians' Souls1 card
                        UR Rarity
                        Relinquished Anima1 card
                        UR Rarity
                        Performapal Monkeyboard1 card
                        UR Rarity
                        Chicken Game3 card
                        UR Rarity
                        Land Flipping1 card
                        UR Rarity
                        Rank-Up-Magic Argent Chaos Force1 card
                        UR Rarity
                        Trade-In3 card
                        UR Rarity
                        Upstart Goblin3 card

                        Main: 40 Extra: 10

                         Rarity
                        3 cardCosmo Queen the Queen of Prayers
                         Rarity
                        3 cardCosmo Queen the Queen of Prayers
                        Cosmo Queen the Queen of Prayers
                        DARK 8
                        Cosmo Queen the Queen of Prayers
                        • ATK:

                        • 2900

                        • DEF:

                        • 2450


                        If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                        UR Rarity
                        1 cardMagicians' Souls
                        UR Rarity
                        1 cardMagicians' Souls
                        Magicians' Souls
                        DARK 1
                        Magicians' Souls
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                        N Rarity
                        3 cardRoyal Magical Library
                        N Rarity
                        3 cardRoyal Magical Library
                        Royal Magical Library
                        LIGHT 4
                        Royal Magical Library
                        • ATK:

                        • 0

                        • DEF:

                        • 2000


                        Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                        SR Rarity
                        3 cardSummoner Monk
                        SR Rarity
                        3 cardSummoner Monk
                        Summoner Monk
                        DARK 4
                        Summoner Monk
                        • ATK:

                        • 800

                        • DEF:

                        • 1600


                        While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                        N Rarity
                        1 cardPerformapal Lizardraw
                        N Rarity
                        1 cardPerformapal Lizardraw
                        Performapal Lizardraw
                        EARTH 36
                        Performapal Lizardraw
                        • ATK:

                        • 1200

                        • DEF:

                        • 600


                        [ Pendulum Effect ] If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn. [ Monster Effect ] If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.


                        UR Rarity
                        1 cardPerformapal Monkeyboard
                        UR Rarity
                        1 cardPerformapal Monkeyboard
                        Performapal Monkeyboard
                        EARTH 61
                        Performapal Monkeyboard
                        • ATK:

                        • 1000

                        • DEF:

                        • 2400


                        [ Pendulum Effect ] Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn. [ Monster Effect ] You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned/Set).


                        SR Rarity
                        1 cardMagical Hound
                        SR Rarity
                        1 cardMagical Hound
                        Magical Hound
                        EARTH 1
                        Magical Hound
                        • ATK:

                        • 500

                        • DEF:

                        • 800


                        If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


                        SR Rarity
                        3 cardAllure of Darkness
                        SR Rarity
                        3 cardAllure of Darkness
                        Allure of Darkness
                        Spell Normal
                        Allure of Darkness

                          Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                          UR Rarity
                          3 cardChicken Game
                          UR Rarity
                          3 cardChicken Game
                          Chicken Game
                          Spell Field
                          Chicken Game

                            The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                            N Rarity
                            1 cardDouble Summon
                            N Rarity
                            1 cardDouble Summon
                            Double Summon
                            Spell Normal
                            Double Summon

                              You can conduct 2 Normal Summons/Sets this turn, not just 1.


                              SR Rarity
                              3 cardInto the Void
                              SR Rarity
                              3 cardInto the Void
                              Into the Void
                              Spell Normal
                              Into the Void

                                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                UR Rarity
                                1 cardLand Flipping
                                UR Rarity
                                1 cardLand Flipping
                                Land Flipping
                                Spell Normal
                                Land Flipping

                                  Target 1 face-up card in a Field Zone; banish it, then place it face-up in the other Field Zone, then, you can choose 1 Field Spell with a different original name in the current controller's GY, and place it face-up in the Field Zone of the player whose card was banished. You can only activate 1 "Land Flipping" per turn.


                                  SR Rarity
                                  1 cardMulti-Universe
                                  SR Rarity
                                  1 cardMulti-Universe
                                  Multi-Universe
                                  Spell Field
                                  Multi-Universe

                                    Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.


                                    N Rarity
                                    1 cardPot of Benevolence
                                    N Rarity
                                    1 cardPot of Benevolence
                                    Pot of Benevolence
                                    Spell Normal
                                    Pot of Benevolence

                                      Select 2 cards from the Graveyard(s), and shuffle them into their owner's Deck(s). After activation, remove this card from play instead of sending it to the Graveyard. You can only activate 1 "Pot of Benevolence" per turn.


                                      UR Rarity
                                      1 cardRank-Up-Magic Argent Chaos Force
                                      UR Rarity
                                      1 cardRank-Up-Magic Argent Chaos Force
                                      Rank-Up-Magic Argent Chaos Force
                                      Spell Normal
                                      Rank-Up-Magic Argent Chaos Force

                                        Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


                                        SR Rarity
                                        2 cardRank-Up-Magic Astral Force
                                        SR Rarity
                                        2 cardRank-Up-Magic Astral Force
                                        Rank-Up-Magic Astral Force
                                        Spell Normal
                                        Rank-Up-Magic Astral Force

                                          Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                          SR Rarity
                                          1 cardSpellbook of Knowledge
                                          SR Rarity
                                          1 cardSpellbook of Knowledge
                                          Spellbook of Knowledge
                                          Spell Normal
                                          Spellbook of Knowledge

                                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                            UR Rarity
                                            3 cardTrade-In
                                            UR Rarity
                                            3 cardTrade-In
                                            Trade-In
                                            Spell Normal
                                            Trade-In

                                              Discard 1 Level 8 monster; draw 2 cards.


                                              N Rarity
                                              1 cardTrismagistus
                                              N Rarity
                                              1 cardTrismagistus
                                              Trismagistus
                                              Spell Continuous
                                              Trismagistus

                                                The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                                UR Rarity
                                                3 cardUpstart Goblin
                                                UR Rarity
                                                3 cardUpstart Goblin
                                                Upstart Goblin
                                                Spell Normal
                                                Upstart Goblin

                                                  Draw 1 card, then your opponent gains 1000 LP.


                                                  SR Rarity
                                                  3 cardWonder Wand
                                                  SR Rarity
                                                  3 cardWonder Wand
                                                  Wonder Wand
                                                  Spell Equip
                                                  Wonder Wand

                                                    Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                    UR Rarity
                                                    1 cardRelinquished Anima
                                                    UR Rarity
                                                    1 cardRelinquished Anima
                                                    Relinquished Anima
                                                    DARK
                                                    Relinquished Anima
                                                    • ATK:

                                                    • 0

                                                    • LINK-1

                                                    Link Arrow:

                                                    Top


                                                    1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                    R Rarity
                                                    1 cardNumber 72: Shogi Rook
                                                    R Rarity
                                                    1 cardNumber 72: Shogi Rook
                                                    Number 72: Shogi Rook
                                                    EARTH
                                                    Number 72: Shogi Rook
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 1200


                                                    2 Level 6 monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls and 1 Set Spell/Trap Card your opponent controls; destroy them, but any battle damage your opponent takes is halved for the rest of this turn.


                                                    SR Rarity
                                                    1 cardNumber 9: Dyson Sphere
                                                    SR Rarity
                                                    1 cardNumber 9: Dyson Sphere
                                                    Number 9: Dyson Sphere
                                                    LIGHT
                                                    Number 9: Dyson Sphere
                                                    • ATK:

                                                    • 2800

                                                    • DEF:

                                                    • 3000


                                                    2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                                    SR Rarity
                                                    1 cardNumber C6: Chronomaly Chaos Atlandis
                                                    SR Rarity
                                                    1 cardNumber C6: Chronomaly Chaos Atlandis
                                                    Number C6: Chronomaly Chaos Atlandis
                                                    LIGHT
                                                    Number C6: Chronomaly Chaos Atlandis
                                                    • ATK:

                                                    • 3300

                                                    • DEF:

                                                    • 3300


                                                    3 Level 7 monsters If you activate any of this card's effects, your opponent takes no further damage this turn. Once per turn: You can target 1 monster your opponent controls; equip that target to this card as an Equip Spell Card whose effect makes this monster gain 1000 ATK. If this card has "Number 6: Chronomaly Atlandis" as an Xyz Material, it gains this effect. ● You can detach 3 Xyz Materials from this card and send all "Number" monsters equipped by this card's effect to the Graveyard (min. 1); make your opponent's Life Points 100.


                                                    R Rarity
                                                    1 cardNumber C9: Chaos Dyson Sphere
                                                    R Rarity
                                                    1 cardNumber C9: Chaos Dyson Sphere
                                                    Number C9: Chaos Dyson Sphere
                                                    LIGHT
                                                    Number C9: Chaos Dyson Sphere
                                                    • ATK:

                                                    • 3600

                                                    • DEF:

                                                    • 3200


                                                    3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                                    R Rarity
                                                    1 cardZoodiac Boarbow
                                                    R Rarity
                                                    1 cardZoodiac Boarbow
                                                    Zoodiac Boarbow
                                                    EARTH
                                                    Zoodiac Boarbow
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                                                    N Rarity
                                                    2 cardZoodiac Chakanine
                                                    N Rarity
                                                    2 cardZoodiac Chakanine
                                                    Zoodiac Chakanine
                                                    EARTH
                                                    Zoodiac Chakanine
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                                                    R Rarity
                                                    1 cardZoodiac Hammerkong
                                                    R Rarity
                                                    1 cardZoodiac Hammerkong
                                                    Zoodiac Hammerkong
                                                    EARTH
                                                    Zoodiac Hammerkong
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    3 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Hammerkong" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. While this card has Xyz Material, your opponent cannot target face-up "Zoodiac" monsters on the field with card effects, except this one. Once per turn, during the End Phase: Detach 1 Xyz Material from this card.


                                                    R Rarity
                                                    1 cardZoodiac Tigermortar
                                                    R Rarity
                                                    1 cardZoodiac Tigermortar
                                                    Zoodiac Tigermortar
                                                    EARTH
                                                    Zoodiac Tigermortar
                                                    • ATK:

                                                    • -1

                                                    • DEF:

                                                    • -1


                                                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Tigermortar" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Xyz Monster you control and 1 "Zoodiac" monster in your Graveyard; attach that "Zoodiac" monster to that Xyz Monster as Xyz Material.



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