Seventh Deck Breakdown

Cards Usage Statistic

Main Deck

 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
 Rarity
Cosmo Queen the Queen of Prayers
DARK 8
Cosmo Queen the Queen of Prayers
  • ATK:

  • 2900

  • DEF:

  • 2450


If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.

N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
N Rarity
Royal Magical Library
LIGHT 4
Royal Magical Library
  • ATK:

  • 0

  • DEF:

  • 2000


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
     Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        N Rarity
        Double Summon
        N Rarity
        Double Summon
        N Rarity
        Double Summon
        Spell Normal
        Double Summon

          You can conduct 2 Normal Summons/Sets this turn, not just 1.

          SR Rarity
          Extra-Foolish Burial
          SR Rarity
          Extra-Foolish Burial
          SR Rarity
          Extra-Foolish Burial
          Spell Normal
          Extra-Foolish Burial

            Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            SR Rarity
            Into the Void
            Spell Normal
            Into the Void

              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

              SR Rarity
              Link Bound
              SR Rarity
              Link Bound
              SR Rarity
              Link Bound
              Spell Quick
              Link Bound

                Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.

                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                 Rarity
                Seventh Tachyon
                Spell Normal
                Seventh Tachyon

                  Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

                  N Rarity
                  Sword of Deep-Seated
                  N Rarity
                  Sword of Deep-Seated
                  N Rarity
                  Sword of Deep-Seated
                  Spell Equip
                  Sword of Deep-Seated

                    The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.

                    UR Rarity
                    Trade-In
                    UR Rarity
                    Trade-In
                    UR Rarity
                    Trade-In
                    Spell Normal
                    Trade-In

                      Discard 1 Level 8 monster; draw 2 cards.

                      N Rarity
                      Trismagistus
                      N Rarity
                      Trismagistus
                      N Rarity
                      Trismagistus
                      Spell Continuous
                      Trismagistus

                        The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.

                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          SR Rarity
                          Wonder Wand
                          Spell Equip
                          Wonder Wand

                            Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                            Extra Deck

                            UR Rarity
                            Garura, Wings of Resonant Life
                            UR Rarity
                            Garura, Wings of Resonant Life
                            UR Rarity
                            Garura, Wings of Resonant Life
                            DARK 6
                            Garura, Wings of Resonant Life
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                            R Rarity
                            Gouki Destroy Ogre
                            R Rarity
                            Gouki Destroy Ogre
                            R Rarity
                            Gouki Destroy Ogre
                            EARTH
                            Gouki Destroy Ogre
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom-Right


                            2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.

                            R Rarity
                            Imduk the World Chalice Dragon
                            R Rarity
                            Imduk the World Chalice Dragon
                            R Rarity
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

                            N Rarity
                            Shootingcode Talker
                            N Rarity
                            Shootingcode Talker
                            N Rarity
                            Shootingcode Talker
                            WATER
                            Shootingcode Talker
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Bottom


                            2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.

                            UR Rarity
                            Tri-Brigade Arms Bucephalus II
                            UR Rarity
                            Tri-Brigade Arms Bucephalus II
                            UR Rarity
                            Tri-Brigade Arms Bucephalus II
                            DARK
                            Tri-Brigade Arms Bucephalus II
                            • ATK:

                            • 3500

                            • LINK-5

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                            N Rarity
                            Update Jammer
                            N Rarity
                            Update Jammer
                            N Rarity
                            Update Jammer
                            WIND
                            Update Jammer
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Top

                            Left


                            2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

                            R Rarity
                            Number 104: Masquerade
                            R Rarity
                            Number 104: Masquerade
                            R Rarity
                            Number 104: Masquerade
                            LIGHT
                            Number 104: Masquerade
                            • ATK:

                            • 2700

                            • DEF:

                            • 1200


                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                            Need 18 UR

                             Rarity
                            Cosmo Queen the Queen of Prayers3 card
                            UR Rarity
                            Garura, Wings of Resonant Life1 card
                            UR Rarity
                            Tri-Brigade Arms Bucephalus II1 card
                            UR Rarity
                            Number C105: Battlin' Boxer Comet Cestus1 card
                             Rarity
                            Argostars - Home Stadium2 card
                            UR Rarity
                            Chicken Game3 card
                             Rarity
                            Seventh Tachyon1 card
                            UR Rarity
                            Trade-In3 card
                            UR Rarity
                            Upstart Goblin3 card

                            Main: 40 Extra: 9

                             Rarity
                            3 cardCosmo Queen the Queen of Prayers
                             Rarity
                            3 cardCosmo Queen the Queen of Prayers
                            Cosmo Queen the Queen of Prayers
                            DARK 8
                            Cosmo Queen the Queen of Prayers
                            • ATK:

                            • 2900

                            • DEF:

                            • 2450


                            If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                            N Rarity
                            3 cardRoyal Magical Library
                            N Rarity
                            3 cardRoyal Magical Library
                            Royal Magical Library
                            LIGHT 4
                            Royal Magical Library
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


                            SR Rarity
                            3 cardSummoner Monk
                            SR Rarity
                            3 cardSummoner Monk
                            Summoner Monk
                            DARK 4
                            Summoner Monk
                            • ATK:

                            • 800

                            • DEF:

                            • 1600


                            While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                            R Rarity
                            1 cardVolcanic Scattershot
                            R Rarity
                            1 cardVolcanic Scattershot
                            Volcanic Scattershot
                            FIRE 2
                            Volcanic Scattershot
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.


                            R Rarity
                            1 cardHan-Shi Kyudo Spirit
                            R Rarity
                            1 cardHan-Shi Kyudo Spirit
                            Han-Shi Kyudo Spirit
                            WIND 59
                            Han-Shi Kyudo Spirit
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            [ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card to the hand. [ Monster Effect ] When this card is Normal Summoned: You can return all cards you control in the same column as the cards in your Pendulum Zones to the hand (including the Pendulum Zone cards themselves), then you can add 1 monster with 2400 ATK/1000 DEF from your Deck to your hand, except "Han-Shi Kyudo Spirit". Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                            N Rarity
                            1 cardYoko-Zuna Sumo Spirit
                            N Rarity
                            1 cardYoko-Zuna Sumo Spirit
                            Yoko-Zuna Sumo Spirit
                            WIND 51
                            Yoko-Zuna Sumo Spirit
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            [ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. [ Monster Effect ] When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                            SR Rarity
                            3 cardAllure of Darkness
                            SR Rarity
                            3 cardAllure of Darkness
                            Allure of Darkness
                            Spell Normal
                            Allure of Darkness

                              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                               Rarity
                              2 cardArgostars - Home Stadium
                               Rarity
                              2 cardArgostars - Home Stadium
                              Argostars - Home Stadium
                              Spell Field
                              Argostars - Home Stadium

                                Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                                UR Rarity
                                3 cardChicken Game
                                UR Rarity
                                3 cardChicken Game
                                Chicken Game
                                Spell Field
                                Chicken Game

                                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                  N Rarity
                                  1 cardDouble Summon
                                  N Rarity
                                  1 cardDouble Summon
                                  Double Summon
                                  Spell Normal
                                  Double Summon

                                    You can conduct 2 Normal Summons/Sets this turn, not just 1.


                                    SR Rarity
                                    1 cardExtra-Foolish Burial
                                    SR Rarity
                                    1 cardExtra-Foolish Burial
                                    Extra-Foolish Burial
                                    Spell Normal
                                    Extra-Foolish Burial

                                      Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


                                      SR Rarity
                                      3 cardInto the Void
                                      SR Rarity
                                      3 cardInto the Void
                                      Into the Void
                                      Spell Normal
                                      Into the Void

                                        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                        SR Rarity
                                        1 cardLink Bound
                                        SR Rarity
                                        1 cardLink Bound
                                        Link Bound
                                        Spell Quick
                                        Link Bound

                                          Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


                                          SR Rarity
                                          1 cardReversal Quiz
                                          SR Rarity
                                          1 cardReversal Quiz
                                          Reversal Quiz
                                          Spell Normal
                                          Reversal Quiz

                                            Send all cards in your hand and on your side of the field to the Graveyard. Call the type of card (Spell, Trap, or Monster) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's current ones.


                                             Rarity
                                            1 cardSeventh Tachyon
                                             Rarity
                                            1 cardSeventh Tachyon
                                            Seventh Tachyon
                                            Spell Normal
                                            Seventh Tachyon

                                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                              R Rarity
                                              1 cardSpell Absorption
                                              R Rarity
                                              1 cardSpell Absorption
                                              Spell Absorption
                                              Spell Continuous
                                              Spell Absorption

                                                Each time a Spell Card is activated, gain 500 LP immediately after it resolves.


                                                N Rarity
                                                1 cardSword of Deep-Seated
                                                N Rarity
                                                1 cardSword of Deep-Seated
                                                Sword of Deep-Seated
                                                Spell Equip
                                                Sword of Deep-Seated

                                                  The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                                                  UR Rarity
                                                  3 cardTrade-In
                                                  UR Rarity
                                                  3 cardTrade-In
                                                  Trade-In
                                                  Spell Normal
                                                  Trade-In

                                                    Discard 1 Level 8 monster; draw 2 cards.


                                                    N Rarity
                                                    1 cardTrismagistus
                                                    N Rarity
                                                    1 cardTrismagistus
                                                    Trismagistus
                                                    Spell Continuous
                                                    Trismagistus

                                                      The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn. ● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand. ● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.


                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      Upstart Goblin
                                                      Spell Normal
                                                      Upstart Goblin

                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        Wonder Wand
                                                        Spell Equip
                                                        Wonder Wand

                                                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          UR Rarity
                                                          1 cardGarura, Wings of Resonant Life
                                                          Garura, Wings of Resonant Life
                                                          DARK 6
                                                          Garura, Wings of Resonant Life
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                          R Rarity
                                                          1 cardGouki Destroy Ogre
                                                          R Rarity
                                                          1 cardGouki Destroy Ogre
                                                          Gouki Destroy Ogre
                                                          EARTH
                                                          Gouki Destroy Ogre
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ "Gouki" monsters The first time each monster this card points to would be destroyed by battle each turn, it is not destroyed. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Gouki" monsters, also, your opponent Special Summons 1 or 2 monsters from their GY, then, you Special Summon up to that many non-Link "Gouki" monsters from your GY to a Zone(s) this card points to. You can only use this effect of "Gouki Destroy Ogre" once per turn.


                                                          R Rarity
                                                          1 cardImduk the World Chalice Dragon
                                                          R Rarity
                                                          1 cardImduk the World Chalice Dragon
                                                          Imduk the World Chalice Dragon
                                                          WIND
                                                          Imduk the World Chalice Dragon
                                                          • ATK:

                                                          • 800

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top


                                                          1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                          N Rarity
                                                          1 cardShootingcode Talker
                                                          N Rarity
                                                          1 cardShootingcode Talker
                                                          Shootingcode Talker
                                                          WATER
                                                          Shootingcode Talker
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Bottom


                                                          2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                                                          UR Rarity
                                                          1 cardTri-Brigade Arms Bucephalus II
                                                          UR Rarity
                                                          1 cardTri-Brigade Arms Bucephalus II
                                                          Tri-Brigade Arms Bucephalus II
                                                          DARK
                                                          Tri-Brigade Arms Bucephalus II
                                                          • ATK:

                                                          • 3500

                                                          • LINK-5

                                                          Link Arrow:

                                                          Left

                                                          Right

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                          N Rarity
                                                          1 cardUpdate Jammer
                                                          N Rarity
                                                          1 cardUpdate Jammer
                                                          Update Jammer
                                                          WIND
                                                          Update Jammer
                                                          • ATK:

                                                          • 2000

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Left


                                                          2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                                                          SR Rarity
                                                          1 cardDiamond Dire Wolf
                                                          SR Rarity
                                                          1 cardDiamond Dire Wolf
                                                          Diamond Dire Wolf
                                                          EARTH
                                                          Diamond Dire Wolf
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                          R Rarity
                                                          1 cardNumber 104: Masquerade
                                                          R Rarity
                                                          1 cardNumber 104: Masquerade
                                                          Number 104: Masquerade
                                                          LIGHT
                                                          Number 104: Masquerade
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 1200


                                                          3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                          UR Rarity
                                                          1 cardNumber C105: Battlin' Boxer Comet Cestus
                                                          UR Rarity
                                                          1 cardNumber C105: Battlin' Boxer Comet Cestus
                                                          Number C105: Battlin' Boxer Comet Cestus
                                                          FIRE
                                                          Number C105: Battlin' Boxer Comet Cestus
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2000


                                                          4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.



                                                          SEVENTH Decks in MASTER DUEL








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