Scareclaw Deck Breakdown

Cards Usage Statistic

Main Deck

UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
UR rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR rarity
Scareclaw Reichheart
UR rarity
Scareclaw Reichheart
UR rarity
Scareclaw Reichheart
DARK 4
Scareclaw Reichheart
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

UR rarity
Fiendsmith's Tract
UR rarity
Fiendsmith's Tract
UR rarity
Fiendsmith's Tract
Spell Normal
Fiendsmith's Tract

    Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

    UR rarity
    Primitive Planet Reichphobia
    UR rarity
    Primitive Planet Reichphobia
    UR rarity
    Primitive Planet Reichphobia
    Spell Field
    Primitive Planet Reichphobia

      When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.

      R rarity
      Scareclaw Arrival
      R rarity
      Scareclaw Arrival
      R rarity
      Scareclaw Arrival
      Spell Normal
      Scareclaw Arrival

        Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

        Extra Deck

        UR rarity
        Fiendsmith's Lacrima
        UR rarity
        Fiendsmith's Lacrima
        UR rarity
        Fiendsmith's Lacrima
        LIGHT 6
        Fiendsmith's Lacrima
        • ATK:

        • 2400

        • DEF:

        • 2400


        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

        SR rarity
        Fiendsmith's Requiem
        SR rarity
        Fiendsmith's Requiem
        SR rarity
        Fiendsmith's Requiem
        LIGHT
        Fiendsmith's Requiem
        • ATK:

        • 600

        • LINK-1

        Link Arrow:

        Bottom


        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

        SR rarity
        Fiendsmith's Sequence
        SR rarity
        Fiendsmith's Sequence
        SR rarity
        Fiendsmith's Sequence
        LIGHT
        Fiendsmith's Sequence
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

        UR rarity
        Moon of the Closed Heaven
        UR rarity
        Moon of the Closed Heaven
        UR rarity
        Moon of the Closed Heaven
        LIGHT
        Moon of the Closed Heaven
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Top

        Top-Right


        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

        UR rarity
        Scareclaw Light-Heart
        UR rarity
        Scareclaw Light-Heart
        UR rarity
        Scareclaw Light-Heart
        DARK
        Scareclaw Light-Heart
        • ATK:

        • 500

        • LINK-1

        Link Arrow:

        Left


        1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.

        Need 34 UR

        UR rarity
        Fiendsmith Engraver2 copies
        UR rarity
        Legendary Fire King Ponix1 copy
        UR rarity
        Forbidden
        Magical Scientist3 copies
        UR rarity
        Rescue Cat1 copy
        UR rarity
        Scareclaw Reichheart1 copy
        UR rarity
        Tour Guide From the Underworld1 copy
        UR rarity
        Unchained Soul of Sharvara1 copy
        UR rarity
        Fiendsmith's Desirae1 copy
        UR rarity
        Fiendsmith's Lacrima1 copy
        UR rarity
        Cherubini, Ebon Angel of the Burning Abyss1 copy
        UR rarity
        Moon of the Closed Heaven1 copy
        UR rarity
        Scareclaw Light-Heart1 copy
        UR rarity
        Unchained Soul Lord of Yama1 copy
        UR rarity
        Blue-Eyes White Dragon1 copy
        UR rarity
        Forbidden
        Beatrice, Lady of the Eternal1 copy
        UR rarity
        Wind-Up Carrier Zenmaity1 copy
        Card rarity
        Forbidden
        Confiscation3 copies
        Card rarity
        Forbidden
        Delinquent Duo3 copies
        UR rarity
        Fiendsmith's Tract1 copy
        UR rarity
        Forbidden
        Pot of Greed3 copies
        UR rarity
        Primitive Planet Reichphobia1 copy
        Card rarity
        Forbidden
        The Forceful Sentry3 copies
        UR rarity
        Transaction Rollback1 copy

        Main: 47 Extra: 12

        SR rarity
        1 copyArchfiend Heiress
        SR rarity
        1 copyArchfiend Heiress
        SR rarity
        Archfiend Heiress
        DARK 3
        Archfiend Heiress
        • ATK:

        • 1000

        • DEF:

        • 0


        If this card is sent to the GY by card effect, or by being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use this effect of "Archfiend Heiress" once per turn.


        R rarity
        1 copyCir, Malebranche of the Burning Abyss
        R rarity
        1 copyCir, Malebranche of the Burning Abyss
        R rarity
        Cir, Malebranche of the Burning Abyss
        DARK 3
        Cir, Malebranche of the Burning Abyss
        • ATK:

        • 1600

        • DEF:

        • 1200


        If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


        N rarity
        1 copyCrusadia Leonis
        N rarity
        1 copyCrusadia Leonis
        N rarity
        Crusadia Leonis
        EARTH 3
        Crusadia Leonis
        • ATK:

        • 1200

        • DEF:

        • 1600


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


        SR rarity
        1 copyDanger!? Jackalope?
        SR rarity
        1 copyDanger!? Jackalope?
        SR rarity
        Danger!? Jackalope?
        DARK 3
        Danger!? Jackalope?
        • ATK:

        • 500

        • DEF:

        • 2000


        You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


        R rarity
        1 copyFiendish Rhino Warrior
        R rarity
        1 copyFiendish Rhino Warrior
        R rarity
        Fiendish Rhino Warrior
        EARTH 3
        Fiendish Rhino Warrior
        • ATK:

        • 1400

        • DEF:

        • 900


        Fiend monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the GY: You can send 1 Fiend monster from your Deck to the GY, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.


        UR rarity
        2 copiesFiendsmith Engraver
        UR rarity
        2 copiesFiendsmith Engraver
        UR rarity
        Fiendsmith Engraver
        LIGHT 6
        Fiendsmith Engraver
        • ATK:

        • 1800

        • DEF:

        • 2400


        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


        SR rarity
        1 copyGallis the Star Beast
        SR rarity
        1 copyGallis the Star Beast
        SR rarity
        Gallis the Star Beast
        EARTH 3
        Gallis the Star Beast
        • ATK:

        • 800

        • DEF:

        • 800


        You can reveal this card in your hand; send the top card of your Deck to the Graveyard, then, if it was a monster, inflict damage to your opponent equal to its Level x 200 and Special Summon this card from your hand, otherwise destroy this card.


        SR rarity
        1 copyGraff, Malebranche of the Burning Abyss
        SR rarity
        1 copyGraff, Malebranche of the Burning Abyss
        SR rarity
        Graff, Malebranche of the Burning Abyss
        DARK 3
        Graff, Malebranche of the Burning Abyss
        • ATK:

        • 1000

        • DEF:

        • 1500


        If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".


        SR rarity
        1 copyHorse of the Floral Knights
        SR rarity
        1 copyHorse of the Floral Knights
        SR rarity
        Horse of the Floral Knights
        WIND 3
        Horse of the Floral Knights
        • ATK:

        • 400

        • DEF:

        • 800


        If this card is Normal or Special Summoned: You can add 1 LIGHT "Noble Knight" monster from your Deck to your hand. You can only use this effect of "Horse of the Floral Knights" once per turn. Once per turn, during your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material.


        UR rarity
        1 copyLegendary Fire King Ponix
        UR rarity
        1 copyLegendary Fire King Ponix
        UR rarity
        Legendary Fire King Ponix
        FIRE 1
        Legendary Fire King Ponix
        • ATK:

        • 500

        • DEF:

        • 200


        If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.


        UR rarity
        Forbidden
        3 copiesMagical Scientist
        UR rarity
        Forbidden
        3 copiesMagical Scientist
        UR rarity
        Forbidden
        Magical Scientist
        DARK 1
        Magical Scientist
        • ATK:

        • 300

        • DEF:

        • 300


        Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.


        UR rarity
        1 copyRescue Cat
        UR rarity
        1 copyRescue Cat
        UR rarity
        Rescue Cat
        EARTH 4
        Rescue Cat
        • ATK:

        • 300

        • DEF:

        • 100


        You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


        N rarity
        1 copyScareclaw Acro
        N rarity
        1 copyScareclaw Acro
        N rarity
        Scareclaw Acro
        EARTH 3
        Scareclaw Acro
        • ATK:

        • 0

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.


        N rarity
        1 copyScareclaw Astra
        N rarity
        1 copyScareclaw Astra
        N rarity
        Scareclaw Astra
        EARTH 3
        Scareclaw Astra
        • ATK:

        • 0

        • DEF:

        • 1300


        You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.


        N rarity
        1 copyScareclaw Belone
        N rarity
        1 copyScareclaw Belone
        N rarity
        Scareclaw Belone
        EARTH 3
        Scareclaw Belone
        • ATK:

        • 0

        • DEF:

        • 1700


        You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


        UR rarity
        1 copyScareclaw Reichheart
        UR rarity
        1 copyScareclaw Reichheart
        UR rarity
        Scareclaw Reichheart
        DARK 4
        Scareclaw Reichheart
        • ATK:

        • 1500

        • DEF:

        • 2100


        You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


        UR rarity
        1 copyTour Guide From the Underworld
        UR rarity
        1 copyTour Guide From the Underworld
        UR rarity
        Tour Guide From the Underworld
        DARK 3
        Tour Guide From the Underworld
        • ATK:

        • 1000

        • DEF:

        • 600


        When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


        UR rarity
        1 copyUnchained Soul of Sharvara
        UR rarity
        1 copyUnchained Soul of Sharvara
        UR rarity
        Unchained Soul of Sharvara
        FIRE 6
        Unchained Soul of Sharvara
        • ATK:

        • 2000

        • DEF:

        • 1500


        During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.


        SR rarity
        1 copyUnchained Soul of Shyama
        SR rarity
        1 copyUnchained Soul of Shyama
        SR rarity
        Unchained Soul of Shyama
        WATER 6
        Unchained Soul of Shyama
        • ATK:

        • 2000

        • DEF:

        • 1500


        You can target 1 card you control; destroy it, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Unchained Soul of Shyama" once per turn.


        SR rarity
        1 copyXX-Saber Darksoul
        SR rarity
        1 copyXX-Saber Darksoul
        SR rarity
        XX-Saber Darksoul
        EARTH 3
        XX-Saber Darksoul
        • ATK:

        • 100

        • DEF:

        • 100


        During the End Phase, if this card was sent from your side of the field to your Graveyard this turn: You can add 1 "X-Saber" monster from your Deck to your hand.


        UR rarity
        1 copyBlue-Eyes White Dragon
        UR rarity
        1 copyBlue-Eyes White Dragon
        UR rarity
        Blue-Eyes White Dragon
        LIGHT 8
        Blue-Eyes White Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


        Card rarity
        Forbidden
        3 copiesConfiscation
        Card rarity
        Forbidden
        3 copiesConfiscation
        Card rarity
        Forbidden
        Confiscation
        Spell Normal
        Confiscation

          Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


          Card rarity
          Forbidden
          3 copiesDelinquent Duo
          Card rarity
          Forbidden
          3 copiesDelinquent Duo
          Card rarity
          Forbidden
          Delinquent Duo
          Spell Normal
          Delinquent Duo

            Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


            R rarity
            1 copyFiendsmith's Sanct
            R rarity
            1 copyFiendsmith's Sanct
            R rarity
            Fiendsmith's Sanct
            Spell Quick
            Fiendsmith's Sanct

              If you control no face-up monsters, or the only face-up monsters you control are LIGHT Fiend monsters: Special Summon 1 "Fiendsmith Token" (Fiend/LIGHT/Level 1/ATK 0/DEF 0), also you cannot declare attacks for the rest of this turn, except with Fiend monsters. If a face-up "Fiendsmith" monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of "Fiendsmith's Sanct" once per turn.


              UR rarity
              1 copyFiendsmith's Tract
              UR rarity
              1 copyFiendsmith's Tract
              UR rarity
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                UR rarity
                Forbidden
                3 copiesPot of Greed
                UR rarity
                Forbidden
                3 copiesPot of Greed
                UR rarity
                Forbidden
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  UR rarity
                  1 copyPrimitive Planet Reichphobia
                  UR rarity
                  1 copyPrimitive Planet Reichphobia
                  UR rarity
                  Primitive Planet Reichphobia
                  Spell Field
                  Primitive Planet Reichphobia

                    When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


                    R rarity
                    1 copyScareclaw Arrival
                    R rarity
                    1 copyScareclaw Arrival
                    R rarity
                    Scareclaw Arrival
                    Spell Normal
                    Scareclaw Arrival

                      Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


                      SR rarity
                      Forbidden
                      3 copiesSoul Charge
                      SR rarity
                      Forbidden
                      3 copiesSoul Charge
                      SR rarity
                      Forbidden
                      Soul Charge
                      Spell Normal
                      Soul Charge

                        Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.


                        Card rarity
                        Forbidden
                        3 copiesThe Forceful Sentry
                        Card rarity
                        Forbidden
                        3 copiesThe Forceful Sentry
                        Card rarity
                        Forbidden
                        The Forceful Sentry
                        Spell Normal
                        The Forceful Sentry

                          Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.


                          R rarity
                          1 copyEarthbound Release
                          R rarity
                          1 copyEarthbound Release
                          R rarity
                          Earthbound Release
                          Trap Normal
                          Earthbound Release

                            When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


                            N rarity
                            1 copyEscape of the Unchained
                            N rarity
                            1 copyEscape of the Unchained
                            N rarity
                            Escape of the Unchained
                            Trap Normal
                            Escape of the Unchained

                              Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.


                              SR rarity
                              1 copyNightmare Archfiends
                              SR rarity
                              1 copyNightmare Archfiends
                              SR rarity
                              Nightmare Archfiends
                              Trap Normal
                              Nightmare Archfiends

                                Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.


                                UR rarity
                                1 copyTransaction Rollback
                                UR rarity
                                1 copyTransaction Rollback
                                UR rarity
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                  SR rarity
                                  1 copyBerfomet the Mythical King of Phantom Beasts
                                  SR rarity
                                  1 copyBerfomet the Mythical King of Phantom Beasts
                                  SR rarity
                                  Berfomet the Mythical King of Phantom Beasts
                                  WIND 6
                                  Berfomet the Mythical King of Phantom Beasts
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 600


                                  2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                                  UR rarity
                                  1 copyFiendsmith's Desirae
                                  UR rarity
                                  1 copyFiendsmith's Desirae
                                  UR rarity
                                  Fiendsmith's Desirae
                                  LIGHT 9
                                  Fiendsmith's Desirae
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2400


                                  "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                  UR rarity
                                  1 copyFiendsmith's Lacrima
                                  UR rarity
                                  1 copyFiendsmith's Lacrima
                                  UR rarity
                                  Fiendsmith's Lacrima
                                  LIGHT 6
                                  Fiendsmith's Lacrima
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2400


                                  2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                  UR rarity
                                  1 copyCherubini, Ebon Angel of the Burning Abyss
                                  UR rarity
                                  1 copyCherubini, Ebon Angel of the Burning Abyss
                                  UR rarity
                                  Cherubini, Ebon Angel of the Burning Abyss
                                  DARK
                                  Cherubini, Ebon Angel of the Burning Abyss
                                  • ATK:

                                  • 500

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                  SR rarity
                                  1 copyFiendsmith's Requiem
                                  SR rarity
                                  1 copyFiendsmith's Requiem
                                  SR rarity
                                  Fiendsmith's Requiem
                                  LIGHT
                                  Fiendsmith's Requiem
                                  • ATK:

                                  • 600

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                  SR rarity
                                  1 copyFiendsmith's Sequence
                                  SR rarity
                                  1 copyFiendsmith's Sequence
                                  SR rarity
                                  Fiendsmith's Sequence
                                  LIGHT
                                  Fiendsmith's Sequence
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                  UR rarity
                                  1 copyMoon of the Closed Heaven
                                  UR rarity
                                  1 copyMoon of the Closed Heaven
                                  UR rarity
                                  Moon of the Closed Heaven
                                  LIGHT
                                  Moon of the Closed Heaven
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Top-Right


                                  2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                  UR rarity
                                  1 copyScareclaw Light-Heart
                                  UR rarity
                                  1 copyScareclaw Light-Heart
                                  UR rarity
                                  Scareclaw Light-Heart
                                  DARK
                                  Scareclaw Light-Heart
                                  • ATK:

                                  • 500

                                  • LINK-1

                                  Link Arrow:

                                  Left


                                  1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


                                  UR rarity
                                  1 copyUnchained Soul Lord of Yama
                                  UR rarity
                                  1 copyUnchained Soul Lord of Yama
                                  UR rarity
                                  Unchained Soul Lord of Yama
                                  DARK
                                  Unchained Soul Lord of Yama
                                  • ATK:

                                  • 2000

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


                                  SR rarity
                                  1 copyUnchained Soul of Rage
                                  SR rarity
                                  1 copyUnchained Soul of Rage
                                  SR rarity
                                  Unchained Soul of Rage
                                  DARK
                                  Unchained Soul of Rage
                                  • ATK:

                                  • 1800

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.


                                  UR rarity
                                  Forbidden
                                  1 copyBeatrice, Lady of the Eternal
                                  UR rarity
                                  Forbidden
                                  1 copyBeatrice, Lady of the Eternal
                                  UR rarity
                                  Forbidden
                                  Beatrice, Lady of the Eternal
                                  LIGHT
                                  Beatrice, Lady of the Eternal
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2800


                                  2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                  UR rarity
                                  1 copyWind-Up Carrier Zenmaity
                                  UR rarity
                                  1 copyWind-Up Carrier Zenmaity
                                  UR rarity
                                  Wind-Up Carrier Zenmaity
                                  WATER
                                  Wind-Up Carrier Zenmaity
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1500


                                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.


                                  master-duel
                                  Scareclaw
                                  5







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