Ritual Beast Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Amazement Ambassador Bufo
R Rarity
Amazement Ambassador Bufo
R Rarity
Amazement Ambassador Bufo
EARTH 3
Amazement Ambassador Bufo
  • ATK:

  • 1600

  • DEF:

  • 900


When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.

R Rarity
Amazement Assistant Delia
R Rarity
Amazement Assistant Delia
R Rarity
Amazement Assistant Delia
LIGHT 4
Amazement Assistant Delia
  • ATK:

  • 1800

  • DEF:

  • 1400


You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.

N Rarity
Ritual Beast Tamer Zeframpilica
N Rarity
Ritual Beast Tamer Zeframpilica
N Rarity
Ritual Beast Tamer Zeframpilica
WIND 31
Ritual Beast Tamer Zeframpilica
  • ATK:

  • 1000

  • DEF:

  • 1500


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.

N Rarity
Ritual Beast Tamer Zefrawendi
N Rarity
Ritual Beast Tamer Zefrawendi
N Rarity
Ritual Beast Tamer Zefrawendi
WIND 37
Ritual Beast Tamer Zefrawendi
  • ATK:

  • 1500

  • DEF:

  • 1000


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.

N Rarity
Shaddoll Zefracore
N Rarity
Shaddoll Zefracore
N Rarity
Shaddoll Zefracore
DARK 47
Shaddoll Zefracore
  • ATK:

  • 450

  • DEF:

  • 1950


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.

R Rarity
Zefraniu, Secret of the Yang Zing
R Rarity
Zefraniu, Secret of the Yang Zing
R Rarity
Zefraniu, Secret of the Yang Zing
EARTH 67
Zefraniu, Secret of the Yang Zing
  • ATK:

  • 0

  • DEF:

  • 2600


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.

N Rarity
Zefraxi, Treasure of the Yang Zing
N Rarity
Zefraxi, Treasure of the Yang Zing
N Rarity
Zefraxi, Treasure of the Yang Zing
EARTH 31
Zefraxi, Treasure of the Yang Zing
  • ATK:

  • 1500

  • DEF:

  • 0


[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.

R Rarity
Book of Moon
R Rarity
Book of Moon
R Rarity
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    R Rarity
    Mystical Space Typhoon
    Spell Quick
    Mystical Space Typhoon

      Target 1 Spell/Trap on the field; destroy that target.

      R Rarity
      Zefra Path
      R Rarity
      Zefra Path
      R Rarity
      Zefra Path
      Spell Continuous
      Zefra Path

        Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed.

        R Rarity
        Amaze Attraction Horror House
        R Rarity
        Amaze Attraction Horror House
        R Rarity
        Amaze Attraction Horror House
        Trap Normal
        Amaze Attraction Horror House

          Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.

          R Rarity
          Amaze Attraction Wonder Wheel
          R Rarity
          Amaze Attraction Wonder Wheel
          R Rarity
          Amaze Attraction Wonder Wheel
          Trap Normal
          Amaze Attraction Wonder Wheel

            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.

            R Rarity
            Compulsory Evacuation Device
            R Rarity
            Compulsory Evacuation Device
            R Rarity
            Compulsory Evacuation Device
            Trap Normal
            Compulsory Evacuation Device

              Target 1 monster on the field; return that target to the hand.

              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  R Rarity
                  Zefra War
                  R Rarity
                  Zefra War
                  R Rarity
                  Zefra War
                  Trap Normal
                  Zefra War

                    Target 1 other "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn.

                    Extra Deck

                    R Rarity
                    Codebreaker Virus Swordsman
                    R Rarity
                    Codebreaker Virus Swordsman
                    R Rarity
                    Codebreaker Virus Swordsman
                    DARK
                    Codebreaker Virus Swordsman
                    • ATK:

                    • 2300

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                    R Rarity
                    Haggard Lizardose
                    R Rarity
                    Haggard Lizardose
                    R Rarity
                    Haggard Lizardose
                    WATER
                    Haggard Lizardose
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom


                    2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    N Rarity
                    Pentestag
                    DARK
                    Pentestag
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    N Rarity
                    Pitknight Earlie
                    N Rarity
                    Pitknight Earlie
                    N Rarity
                    Pitknight Earlie
                    FIRE
                    Pitknight Earlie
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Right


                    2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                    R Rarity
                    Trackblack
                    R Rarity
                    Trackblack
                    R Rarity
                    Trackblack
                    LIGHT
                    Trackblack
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Top-Left

                    Bottom-Right


                    2 Effect Monsters You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of "Trackblack" once per turn.

                    R Rarity
                    PSY-Framelord Zeta
                    R Rarity
                    PSY-Framelord Zeta
                    R Rarity
                    PSY-Framelord Zeta
                    LIGHT 7
                    PSY-Framelord Zeta
                    • ATK:

                    • 2500

                    • DEF:

                    • 1800


                    1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.

                    R Rarity
                    Stardust Charge Warrior
                    R Rarity
                    Stardust Charge Warrior
                    R Rarity
                    Stardust Charge Warrior
                    WIND 6
                    Stardust Charge Warrior
                    • ATK:

                    • 2000

                    • DEF:

                    • 1300


                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                    N Rarity
                    Number 25: Force Focus
                    N Rarity
                    Number 25: Force Focus
                    N Rarity
                    Number 25: Force Focus
                    LIGHT
                    Number 25: Force Focus
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.

                    R Rarity
                    Number 75: Bamboozling Gossip Shadow
                    R Rarity
                    Number 75: Bamboozling Gossip Shadow
                    R Rarity
                    Number 75: Bamboozling Gossip Shadow
                    WIND
                    Number 75: Bamboozling Gossip Shadow
                    • ATK:

                    • 1000

                    • DEF:

                    • 2600


                    2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

                    R Rarity
                    Super Quantal Mech Beast Grampulse
                    R Rarity
                    Super Quantal Mech Beast Grampulse
                    R Rarity
                    Super Quantal Mech Beast Grampulse
                    WATER
                    Super Quantal Mech Beast Grampulse
                    • ATK:

                    • 1800

                    • DEF:

                    • 2800


                    2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                    R Rarity
                    Magician of Hope
                    R Rarity
                    Magician of Hope
                    R Rarity
                    Magician of Hope
                    LIGHT8
                    Magician of Hope
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.

                    Main: 41 Extra: 11

                    R Rarity
                    1 cardAmazement Ambassador Bufo
                    R Rarity
                    1 cardAmazement Ambassador Bufo
                    Amazement Ambassador Bufo
                    EARTH 3
                    Amazement Ambassador Bufo
                    • ATK:

                    • 1600

                    • DEF:

                    • 900


                    When this card is Normal Summoned: You can target 1 "Attraction" Trap in your GY and 1 face-up monster your opponent controls; equip that Trap to your opponent's monster. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Ambassador Bufo" once per turn.


                    R Rarity
                    3 cardAmazement Assistant Delia
                    R Rarity
                    3 cardAmazement Assistant Delia
                    Amazement Assistant Delia
                    LIGHT 4
                    Amazement Assistant Delia
                    • ATK:

                    • 1800

                    • DEF:

                    • 1400


                    You can reveal 1 "Attraction" Trap in your hand; Special Summon this card from your hand. You can send 1 "Attraction" Trap from your hand or face-up field to the GY; Set 1 "Attraction" Trap directly from your Deck to your Spell & Trap Zone. You can only use each effect of "Amazement Assistant Delia" once per turn.


                    N Rarity
                    3 cardRitual Beast Tamer Zeframpilica
                    N Rarity
                    3 cardRitual Beast Tamer Zeframpilica
                    Ritual Beast Tamer Zeframpilica
                    WIND 31
                    Ritual Beast Tamer Zeframpilica
                    • ATK:

                    • 1000

                    • DEF:

                    • 1500


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can target 1 "Ritual Beast" or "Zefra" monster in your Graveyard, except "Ritual Beast Tamer Zeframpilica"; Special Summon it, but destroy it during the End Phase. You can only Special Summon "Ritual Beast Tamer Zeframpilica(s)" once per turn.


                    N Rarity
                    2 cardRitual Beast Tamer Zefrawendi
                    N Rarity
                    2 cardRitual Beast Tamer Zefrawendi
                    Ritual Beast Tamer Zefrawendi
                    WIND 37
                    Ritual Beast Tamer Zefrawendi
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.


                    N Rarity
                    3 cardShaddoll Zefracore
                    N Rarity
                    3 cardShaddoll Zefracore
                    Shaddoll Zefracore
                    DARK 47
                    Shaddoll Zefracore
                    • ATK:

                    • 450

                    • DEF:

                    • 1950


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Shaddoll" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned or sent to the GY: You can target 1 "Zefra" card in your Pendulum Zone, except "Shaddoll Zefracore"; Special Summon it. You can only use this effect of "Shaddoll Zefracore" once per turn.


                    R Rarity
                    3 cardZefraniu, Secret of the Yang Zing
                    R Rarity
                    3 cardZefraniu, Secret of the Yang Zing
                    Zefraniu, Secret of the Yang Zing
                    EARTH 67
                    Zefraniu, Secret of the Yang Zing
                    • ATK:

                    • 0

                    • DEF:

                    • 2600


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] When this card is Pendulum Summoned, or when this card is destroyed by battle or card effect while in your Monster Zone: You can add 1 "Yang Zing" or "Zefra" Spell/Trap from your Deck to your hand. You can only use this effect of "Zefraniu, Secret of the Yang Zing" once per turn.


                    N Rarity
                    3 cardZefraxi, Treasure of the Yang Zing
                    N Rarity
                    3 cardZefraxi, Treasure of the Yang Zing
                    Zefraxi, Treasure of the Yang Zing
                    EARTH 31
                    Zefraxi, Treasure of the Yang Zing
                    • ATK:

                    • 1500

                    • DEF:

                    • 0


                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Yang Zing" and "Zefra" monsters. This effect cannot be negated. [ Monster Effect ] If this card is Pendulum Summoned, or Special Summoned from the Main Deck: You can target 1 "Yang Zing" or "Zefra" monster you control, except "Zefraxi, Treasure of the Yang Zing"; that face-up monster is treated as a Tuner this turn, also place this card on the bottom of the Deck when it leaves the field. You can only use this effect of "Zefraxi, Treasure of the Yang Zing" once per turn.


                    R Rarity
                    3 cardBook of Moon
                    R Rarity
                    3 cardBook of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      R Rarity
                      3 cardMystical Space Typhoon
                      R Rarity
                      3 cardMystical Space Typhoon
                      Mystical Space Typhoon
                      Spell Quick
                      Mystical Space Typhoon

                        Target 1 Spell/Trap on the field; destroy that target.


                        R Rarity
                        3 cardZefra Path
                        R Rarity
                        3 cardZefra Path
                        Zefra Path
                        Spell Continuous
                        Zefra Path

                          Activate this card only if you have 2 "Zefra" cards in your Pendulum Zones, with active Pendulum Scales of 1 and 7. If this card is activated: Shuffle all monsters you control into the Deck, except "Zefra" monsters. Neither player can Special Summon monsters, except from the hand or the Extra Deck. While you have a card(s) in your Pendulum Zone, this card cannot be targeted by card effects. Destroy this card if a card(s) in your Pendulum Zone is destroyed.


                          R Rarity
                          3 cardAmaze Attraction Horror House
                          R Rarity
                          3 cardAmaze Attraction Horror House
                          Amaze Attraction Horror House
                          Trap Normal
                          Amaze Attraction Horror House

                            Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. ● Your opponent: Change the equipped monster to face-down Defense Position. You can only use this effect of "Amaze Attraction Horror House" once per turn.


                            R Rarity
                            2 cardAmaze Attraction Wonder Wheel
                            R Rarity
                            2 cardAmaze Attraction Wonder Wheel
                            Amaze Attraction Wonder Wheel
                            Trap Normal
                            Amaze Attraction Wonder Wheel

                              Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: During the Main Phase: Place 1 card from your hand on the bottom of the Deck, then draw 1 card. ● Your opponent: Switch the equipped monster's current ATK and DEF until the end of this turn. You can only use this effect of "Amaze Attraction Wonder Wheel" once per turn.


                              R Rarity
                              2 cardCompulsory Evacuation Device
                              R Rarity
                              2 cardCompulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                R Rarity
                                2 cardLost Wind
                                R Rarity
                                2 cardLost Wind
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  R Rarity
                                  3 cardPaleozoic Dinomischus
                                  R Rarity
                                  3 cardPaleozoic Dinomischus
                                  Paleozoic Dinomischus
                                  Trap Normal
                                  Paleozoic Dinomischus

                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    R Rarity
                                    2 cardZefra War
                                    R Rarity
                                    2 cardZefra War
                                    Zefra War
                                    Trap Normal
                                    Zefra War

                                      Target 1 other "Zefra" card you control and 1 card your opponent controls; destroy them. If you have 2 "Zefra" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zefra War" per turn.


                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      R Rarity
                                      1 cardCodebreaker Virus Swordsman
                                      Codebreaker Virus Swordsman
                                      DARK
                                      Codebreaker Virus Swordsman
                                      • ATK:

                                      • 2300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                      R Rarity
                                      1 cardHaggard Lizardose
                                      R Rarity
                                      1 cardHaggard Lizardose
                                      Haggard Lizardose
                                      WATER
                                      Haggard Lizardose
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                      N Rarity
                                      1 cardPentestag
                                      N Rarity
                                      1 cardPentestag
                                      Pentestag
                                      DARK
                                      Pentestag
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                      N Rarity
                                      1 cardPitknight Earlie
                                      N Rarity
                                      1 cardPitknight Earlie
                                      Pitknight Earlie
                                      FIRE
                                      Pitknight Earlie
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Right


                                      2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.


                                      R Rarity
                                      1 cardTrackblack
                                      R Rarity
                                      1 cardTrackblack
                                      Trackblack
                                      LIGHT
                                      Trackblack
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top-Left

                                      Bottom-Right


                                      2 Effect Monsters You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of "Trackblack" once per turn.


                                      R Rarity
                                      1 cardPSY-Framelord Zeta
                                      R Rarity
                                      1 cardPSY-Framelord Zeta
                                      PSY-Framelord Zeta
                                      LIGHT 7
                                      PSY-Framelord Zeta
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.


                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      Stardust Charge Warrior
                                      WIND 6
                                      Stardust Charge Warrior
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                      N Rarity
                                      1 cardNumber 25: Force Focus
                                      N Rarity
                                      1 cardNumber 25: Force Focus
                                      Number 25: Force Focus
                                      LIGHT
                                      Number 25: Force Focus
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                                      R Rarity
                                      1 cardNumber 75: Bamboozling Gossip Shadow
                                      R Rarity
                                      1 cardNumber 75: Bamboozling Gossip Shadow
                                      Number 75: Bamboozling Gossip Shadow
                                      WIND
                                      Number 75: Bamboozling Gossip Shadow
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 2600


                                      2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                                      R Rarity
                                      1 cardSuper Quantal Mech Beast Grampulse
                                      R Rarity
                                      1 cardSuper Quantal Mech Beast Grampulse
                                      Super Quantal Mech Beast Grampulse
                                      WATER
                                      Super Quantal Mech Beast Grampulse
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 2800


                                      2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                      R Rarity
                                      1 cardMagician of Hope
                                      R Rarity
                                      1 cardMagician of Hope
                                      Magician of Hope
                                      LIGHT8
                                      Magician of Hope
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.


                                      master-duel
                                      Ritual Beast
                                      5







                                      https://metaduelist.com/
                                      Top