Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

N Rarity
Neo-Spacian Air Hummingbird
N Rarity
Neo-Spacian Air Hummingbird
N Rarity
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

UR Rarity
Foolish Burial
UR Rarity
Foolish Burial
UR Rarity
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    R Rarity
    Miracle Fusion
    R Rarity
    Miracle Fusion
    R Rarity
    Miracle Fusion
    Spell Normal
    Miracle Fusion

      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        R Rarity
        Favorite Contact
        R Rarity
        Favorite Contact
        R Rarity
        Favorite Contact
        Trap Normal
        Favorite Contact

          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

          Extra Deck

          N Rarity
          Elemental HERO Aqua Neos
          N Rarity
          Elemental HERO Aqua Neos
          N Rarity
          Elemental HERO Aqua Neos
          WATER 7
          Elemental HERO Aqua Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

          SR Rarity
          Elemental HERO Cosmo Neos
          SR Rarity
          Elemental HERO Cosmo Neos
          SR Rarity
          Elemental HERO Cosmo Neos
          LIGHT 11
          Elemental HERO Cosmo Neos
          • ATK:

          • 3500

          • DEF:

          • 3000


          "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

          N Rarity
          Elemental HERO Dark Neos
          N Rarity
          Elemental HERO Dark Neos
          N Rarity
          Elemental HERO Dark Neos
          DARK 7
          Elemental HERO Dark Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.

          UR Rarity
          Elemental HERO Flame Wingman - Infernal Rage
          UR Rarity
          Elemental HERO Flame Wingman - Infernal Rage
          UR Rarity
          Elemental HERO Flame Wingman - Infernal Rage
          WIND 8
          Elemental HERO Flame Wingman - Infernal Rage
          • ATK:

          • 2100

          • DEF:

          • 1200


          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

          N Rarity
          Elemental HERO Grand Neos
          N Rarity
          Elemental HERO Grand Neos
          N Rarity
          Elemental HERO Grand Neos
          EARTH 7
          Elemental HERO Grand Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

          UR Rarity
          Elemental HERO Shining Neos Wingman
          UR Rarity
          Elemental HERO Shining Neos Wingman
          UR Rarity
          Elemental HERO Shining Neos Wingman
          LIGHT 8
          Elemental HERO Shining Neos Wingman
          • ATK:

          • 3100

          • DEF:

          • 2500


          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

          UR Rarity
          Elemental HERO Sunrise
          UR Rarity
          Elemental HERO Sunrise
          UR Rarity
          Elemental HERO Sunrise
          LIGHT 7
          Elemental HERO Sunrise
          • ATK:

          • 2500

          • DEF:

          • 1200


          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

          Need 28 UR

          UR Rarity
          Elemental HERO Honest Neos1 card
          UR Rarity
          Elemental HERO Stratos2 card
          UR Rarity
          Vision HERO Vyon1 card
          UR Rarity
          Elemental HERO Divine Neos1 card
          UR Rarity
          Elemental HERO Flame Wingman - Infernal Rage1 card
          UR Rarity
          Elemental HERO Shining Neos Wingman1 card
          UR Rarity
          Elemental HERO Sunrise1 card
          UR Rarity
          Elemental HERO Neos3 card
          UR Rarity
          A Hero Lives3 card
          UR Rarity
          Called by the Grave2 card
          UR Rarity
          Foolish Burial1 card
          UR Rarity
          Forbidden Droplet2 card
          UR Rarity
          Fusion Deployment1 card
          UR Rarity
          Neos Fusion2 card
          UR Rarity
          Reinforcement of the Army1 card
          UR Rarity
          Triple Tactics Talent2 card
          UR Rarity
          Triple Tactics Thrust2 card
          UR Rarity
          Red Reboot1 card

          Main: 60 Extra: 15

          R Rarity
          2 cardCross Keeper
          R Rarity
          2 cardCross Keeper
          Cross Keeper
          DARK 2
          Cross Keeper
          • ATK:

          • 400

          • DEF:

          • 400


          You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


          R Rarity
          1 cardElemental HERO Blazeman
          R Rarity
          1 cardElemental HERO Blazeman
          Elemental HERO Blazeman
          FIRE 4
          Elemental HERO Blazeman
          • ATK:

          • 1200

          • DEF:

          • 1800


          If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


          UR Rarity
          1 cardElemental HERO Honest Neos
          UR Rarity
          1 cardElemental HERO Honest Neos
          Elemental HERO Honest Neos
          LIGHT 7
          Elemental HERO Honest Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


          SR Rarity
          1 cardElemental HERO Liquid Soldier
          SR Rarity
          1 cardElemental HERO Liquid Soldier
          Elemental HERO Liquid Soldier
          WATER 4
          Elemental HERO Liquid Soldier
          • ATK:

          • 1400

          • DEF:

          • 1300


          When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


          R Rarity
          1 cardElemental HERO Prisma
          R Rarity
          1 cardElemental HERO Prisma
          Elemental HERO Prisma
          LIGHT 4
          Elemental HERO Prisma
          • ATK:

          • 1700

          • DEF:

          • 1100


          Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


          SR Rarity
          1 cardElemental HERO Shadow Mist
          SR Rarity
          1 cardElemental HERO Shadow Mist
          Elemental HERO Shadow Mist
          DARK 4
          Elemental HERO Shadow Mist
          • ATK:

          • 1000

          • DEF:

          • 1500


          If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


          SR Rarity
          2 cardElemental HERO Spirit of Neos
          SR Rarity
          2 cardElemental HERO Spirit of Neos
          Elemental HERO Spirit of Neos
          LIGHT 7
          Elemental HERO Spirit of Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


          UR Rarity
          2 cardElemental HERO Stratos
          UR Rarity
          2 cardElemental HERO Stratos
          Elemental HERO Stratos
          WIND 4
          Elemental HERO Stratos
          • ATK:

          • 1800

          • DEF:

          • 300


          When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


          N Rarity
          1 cardNeo-Spacian Air Hummingbird
          N Rarity
          1 cardNeo-Spacian Air Hummingbird
          Neo-Spacian Air Hummingbird
          WIND 3
          Neo-Spacian Air Hummingbird
          • ATK:

          • 800

          • DEF:

          • 600


          Once per turn: You can gain 500 LP for each card in your opponent's hand.


          N Rarity
          1 cardNeo-Spacian Aqua Dolphin
          N Rarity
          1 cardNeo-Spacian Aqua Dolphin
          Neo-Spacian Aqua Dolphin
          WATER 3
          Neo-Spacian Aqua Dolphin
          • ATK:

          • 600

          • DEF:

          • 800


          Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


          N Rarity
          2 cardNeo-Spacian Dark Panther
          N Rarity
          2 cardNeo-Spacian Dark Panther
          Neo-Spacian Dark Panther
          DARK 3
          Neo-Spacian Dark Panther
          • ATK:

          • 1000

          • DEF:

          • 500


          Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


          N Rarity
          1 cardNeo-Spacian Flare Scarab
          N Rarity
          1 cardNeo-Spacian Flare Scarab
          Neo-Spacian Flare Scarab
          FIRE 3
          Neo-Spacian Flare Scarab
          • ATK:

          • 500

          • DEF:

          • 500


          Gains 400 ATK for each Spell/Trap your opponent controls.


          N Rarity
          1 cardNeo-Spacian Glow Moss
          N Rarity
          1 cardNeo-Spacian Glow Moss
          Neo-Spacian Glow Moss
          LIGHT 3
          Neo-Spacian Glow Moss
          • ATK:

          • 300

          • DEF:

          • 900


          If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


          N Rarity
          2 cardNeo-Spacian Grand Mole
          N Rarity
          2 cardNeo-Spacian Grand Mole
          Neo-Spacian Grand Mole
          EARTH 3
          Neo-Spacian Grand Mole
          • ATK:

          • 900

          • DEF:

          • 300


          At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


          UR Rarity
          1 cardVision HERO Vyon
          UR Rarity
          1 cardVision HERO Vyon
          Vision HERO Vyon
          DARK 4
          Vision HERO Vyon
          • ATK:

          • 1000

          • DEF:

          • 1200


          If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


          UR Rarity
          3 cardElemental HERO Neos
          UR Rarity
          3 cardElemental HERO Neos
          Elemental HERO Neos
          LIGHT 7
          Elemental HERO Neos
          • ATK:

          • 2500

          • DEF:

          • 2000


          ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


          UR Rarity
          3 cardA Hero Lives
          UR Rarity
          3 cardA Hero Lives
          A Hero Lives
          Spell Normal
          A Hero Lives

            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              R Rarity
              3 cardContact Out
              R Rarity
              3 cardContact Out
              Contact Out
              Spell Quick
              Contact Out

                Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


                R Rarity
                1 cardConvert Contact
                R Rarity
                1 cardConvert Contact
                Convert Contact
                Spell Normal
                Convert Contact

                  If you control no monsters: Send 2 "Neo-Spacian" monsters (1 from your hand and 1 from your Deck) to the GY, then draw 2 cards.


                  SR Rarity
                  2 cardE - Emergency Call
                  SR Rarity
                  2 cardE - Emergency Call
                  E - Emergency Call
                  Spell Normal
                  E - Emergency Call

                    Add 1 "Elemental HERO" monster from your Deck to your hand.


                    SR Rarity
                    3 cardEN - Engage Neo Space
                    SR Rarity
                    3 cardEN - Engage Neo Space
                    EN - Engage Neo Space
                    Spell Normal
                    EN - Engage Neo Space

                      Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                      SR Rarity
                      2 cardEN Shuffle
                      SR Rarity
                      2 cardEN Shuffle
                      EN Shuffle
                      Spell Normal
                      EN Shuffle

                        Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                        UR Rarity
                        1 cardFoolish Burial
                        UR Rarity
                        1 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          UR Rarity
                          2 cardForbidden Droplet
                          UR Rarity
                          2 cardForbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardFusion Deployment
                            UR Rarity
                            1 cardFusion Deployment
                            Fusion Deployment
                            Spell Normal
                            Fusion Deployment

                              Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                              SR Rarity
                              2 cardInstant Contact
                              SR Rarity
                              2 cardInstant Contact
                              Instant Contact
                              Spell Normal
                              Instant Contact

                                Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                SR Rarity
                                3 cardMiracle Contact
                                SR Rarity
                                3 cardMiracle Contact
                                Miracle Contact
                                Spell Normal
                                Miracle Contact

                                  Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                  R Rarity
                                  1 cardMiracle Fusion
                                  R Rarity
                                  1 cardMiracle Fusion
                                  Miracle Fusion
                                  Spell Normal
                                  Miracle Fusion

                                    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                    UR Rarity
                                    2 cardNeos Fusion
                                    UR Rarity
                                    2 cardNeos Fusion
                                    Neos Fusion
                                    Spell Normal
                                    Neos Fusion

                                      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                      N Rarity
                                      2 cardPolymerization
                                      N Rarity
                                      2 cardPolymerization
                                      Polymerization
                                      Spell Normal
                                      Polymerization

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                        UR Rarity
                                        1 cardReinforcement of the Army
                                        UR Rarity
                                        1 cardReinforcement of the Army
                                        Reinforcement of the Army
                                        Spell Normal
                                        Reinforcement of the Army

                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                          UR Rarity
                                          2 cardTriple Tactics Talent
                                          UR Rarity
                                          2 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            UR Rarity
                                            2 cardTriple Tactics Thrust
                                            UR Rarity
                                            2 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              R Rarity
                                              1 cardFavorite Contact
                                              R Rarity
                                              1 cardFavorite Contact
                                              Favorite Contact
                                              Trap Normal
                                              Favorite Contact

                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                UR Rarity
                                                1 cardRed Reboot
                                                UR Rarity
                                                1 cardRed Reboot
                                                Red Reboot
                                                Trap Counter
                                                Red Reboot

                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                  N Rarity
                                                  1 cardElemental HERO Aqua Neos
                                                  N Rarity
                                                  1 cardElemental HERO Aqua Neos
                                                  Elemental HERO Aqua Neos
                                                  WATER 7
                                                  Elemental HERO Aqua Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                  R Rarity
                                                  1 cardElemental HERO Chaos Neos
                                                  R Rarity
                                                  1 cardElemental HERO Chaos Neos
                                                  Elemental HERO Chaos Neos
                                                  DARK 9
                                                  Elemental HERO Chaos Neos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, Set all face-up monsters on the field. Once per turn, during your Main Phase 1: You can toss a coin 3 times. ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: For the rest of this turn, the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to the hand.


                                                  SR Rarity
                                                  1 cardElemental HERO Cosmo Neos
                                                  SR Rarity
                                                  1 cardElemental HERO Cosmo Neos
                                                  Elemental HERO Cosmo Neos
                                                  LIGHT 11
                                                  Elemental HERO Cosmo Neos
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 3000


                                                  "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                  N Rarity
                                                  1 cardElemental HERO Dark Neos
                                                  N Rarity
                                                  1 cardElemental HERO Dark Neos
                                                  Elemental HERO Dark Neos
                                                  DARK 7
                                                  Elemental HERO Dark Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                                                  UR Rarity
                                                  1 cardElemental HERO Divine Neos
                                                  UR Rarity
                                                  1 cardElemental HERO Divine Neos
                                                  Elemental HERO Divine Neos
                                                  LIGHT 12
                                                  Elemental HERO Divine Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2500


                                                  Must be Fusion Summoned using any 5 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monsters, including at least 1 "Neos" or "Neo Space" monster, 1 "Neo-Spacian" monster, and 1 "HERO" monster, and cannot be Special Summoned by other ways. Once per turn: You can banish 1 "Neos", "Neo Space", "Neo-Spacian", or "HERO" monster from your Graveyard; this card gains 500 ATK, and until the End Phase it also gains the banished monster's effects.


                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  WIND 8
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                  N Rarity
                                                  1 cardElemental HERO Flare Neos
                                                  N Rarity
                                                  1 cardElemental HERO Flare Neos
                                                  Elemental HERO Flare Neos
                                                  FIRE 7
                                                  Elemental HERO Flare Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each Spell/Trap Card on the field. During the End Phase: Shuffle this card into the Extra Deck.


                                                  N Rarity
                                                  1 cardElemental HERO Glow Neos
                                                  N Rarity
                                                  1 cardElemental HERO Glow Neos
                                                  Elemental HERO Glow Neos
                                                  LIGHT 7
                                                  Elemental HERO Glow Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Glow Moss" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During the End Phase: Shuffle this card into the Extra Deck. Once per turn, during your Main Phase 1: You can target 1 face-up card your opponent controls; destroy that target, then apply the effect based on its type. ● Monster: This card cannot attack this turn. ● Spell: This card can attack your opponent directly this turn. ● Trap: Change this card to Defense Position.


                                                  N Rarity
                                                  1 cardElemental HERO Grand Neos
                                                  N Rarity
                                                  1 cardElemental HERO Grand Neos
                                                  Elemental HERO Grand Neos
                                                  EARTH 7
                                                  Elemental HERO Grand Neos
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                  R Rarity
                                                  1 cardElemental HERO Magma Neos
                                                  R Rarity
                                                  1 cardElemental HERO Magma Neos
                                                  Elemental HERO Magma Neos
                                                  FIRE 9
                                                  Elemental HERO Magma Neos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


                                                  SR Rarity
                                                  2 cardElemental HERO Nebula Neos
                                                  SR Rarity
                                                  2 cardElemental HERO Nebula Neos
                                                  Elemental HERO Nebula Neos
                                                  EARTH 9
                                                  Elemental HERO Nebula Neos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  Elemental HERO Shining Neos Wingman
                                                  LIGHT 8
                                                  Elemental HERO Shining Neos Wingman
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                  R Rarity
                                                  1 cardElemental HERO Storm Neos
                                                  R Rarity
                                                  1 cardElemental HERO Storm Neos
                                                  Elemental HERO Storm Neos
                                                  WIND 9
                                                  Elemental HERO Storm Neos
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.


                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  Elemental HERO Sunrise
                                                  LIGHT 7
                                                  Elemental HERO Sunrise
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.



                                                  NEO-SPACIAN Decks in MASTER DUEL








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