Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
 Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).

N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      R Rarity
      Contact Out
      R Rarity
      Contact Out
      R Rarity
      Contact Out
      Spell Quick
      Contact Out

        Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          SR Rarity
          Dark Calling
          SR Rarity
          Dark Calling
          SR Rarity
          Dark Calling
          Spell Normal
          Dark Calling

            Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)

             Rarity
            Dark Contact
             Rarity
            Dark Contact
             Rarity
            Dark Contact
            Spell Normal
            Dark Contact

              Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.

              SR Rarity
              Dark Fusion
              SR Rarity
              Dark Fusion
              SR Rarity
              Dark Fusion
              Spell Normal
              Dark Fusion

                Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

                SR Rarity
                E - Emergency Call
                SR Rarity
                E - Emergency Call
                SR Rarity
                E - Emergency Call
                Spell Normal
                E - Emergency Call

                  Add 1 "Elemental HERO" monster from your Deck to your hand.

                  SR Rarity
                  EN - Engage Neo Space
                  SR Rarity
                  EN - Engage Neo Space
                  SR Rarity
                  EN - Engage Neo Space
                  Spell Normal
                  EN - Engage Neo Space

                    Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.

                    SR Rarity
                    EN Shuffle
                    SR Rarity
                    EN Shuffle
                    SR Rarity
                    EN Shuffle
                    Spell Normal
                    EN Shuffle

                      Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      UR Rarity
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                        Tag(s):

                        R Rarity
                        Fusion Destiny
                        R Rarity
                        Fusion Destiny
                        R Rarity
                        Fusion Destiny
                        Spell Normal
                        Fusion Destiny

                          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

                          SR Rarity
                          Instant Contact
                          SR Rarity
                          Instant Contact
                          SR Rarity
                          Instant Contact
                          Spell Normal
                          Instant Contact

                            Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.

                            SR Rarity
                            Mask Change
                            SR Rarity
                            Mask Change
                            SR Rarity
                            Mask Change
                            Spell Quick
                            Mask Change

                              Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                              SR Rarity
                              Miracle Contact
                              SR Rarity
                              Miracle Contact
                              SR Rarity
                              Miracle Contact
                              Spell Normal
                              Miracle Contact

                                Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

                                R Rarity
                                Miracle Fusion
                                R Rarity
                                Miracle Fusion
                                R Rarity
                                Miracle Fusion
                                Spell Normal
                                Miracle Fusion

                                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                                  N Rarity
                                  Polymerization
                                  N Rarity
                                  Polymerization
                                  N Rarity
                                  Polymerization
                                  Spell Normal
                                  Polymerization

                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                                    UR Rarity
                                    Reinforcement of the Army
                                    UR Rarity
                                    Reinforcement of the Army
                                    UR Rarity
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                                      UR Rarity
                                      Triple Tactics Talent
                                      UR Rarity
                                      Triple Tactics Talent
                                      UR Rarity
                                      Triple Tactics Talent
                                      Spell Normal
                                      Triple Tactics Talent

                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                        Tag(s):

                                        R Rarity
                                        Favorite Contact
                                        R Rarity
                                        Favorite Contact
                                        R Rarity
                                        Favorite Contact
                                        Trap Normal
                                        Favorite Contact

                                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                            UR Rarity
                                            Red Reboot
                                            UR Rarity
                                            Red Reboot
                                            UR Rarity
                                            Red Reboot
                                            Trap Counter
                                            Red Reboot

                                              When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                                              Extra Deck

                                              UR Rarity
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              UR Rarity
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              UR Rarity
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              DARK 8
                                              Destiny HERO - Destroyer Phoenix Enforcer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2100


                                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                                              SR Rarity
                                              Elemental HERO Absolute Zero
                                              SR Rarity
                                              Elemental HERO Absolute Zero
                                              SR Rarity
                                              Elemental HERO Absolute Zero
                                              WATER 8
                                              Elemental HERO Absolute Zero
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                              SR Rarity
                                              Elemental HERO Cosmo Neos
                                              SR Rarity
                                              Elemental HERO Cosmo Neos
                                              SR Rarity
                                              Elemental HERO Cosmo Neos
                                              LIGHT 11
                                              Elemental HERO Cosmo Neos
                                              • ATK:

                                              • 3500

                                              • DEF:

                                              • 3000


                                              "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              WIND 8
                                              Elemental HERO Flame Wingman - Infernal Rage
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1200


                                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                              SR Rarity
                                              Elemental HERO Nebula Neos
                                              SR Rarity
                                              Elemental HERO Nebula Neos
                                              SR Rarity
                                              Elemental HERO Nebula Neos
                                              EARTH 9
                                              Elemental HERO Nebula Neos
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

                                              UR Rarity
                                              Elemental HERO Shining Neos Wingman
                                              UR Rarity
                                              Elemental HERO Shining Neos Wingman
                                              UR Rarity
                                              Elemental HERO Shining Neos Wingman
                                              LIGHT 8
                                              Elemental HERO Shining Neos Wingman
                                              • ATK:

                                              • 3100

                                              • DEF:

                                              • 2500


                                              "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              UR Rarity
                                              Elemental HERO Sunrise
                                              LIGHT 7
                                              Elemental HERO Sunrise
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 1200


                                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                               Rarity
                                              Evil HERO Darkest Knight
                                               Rarity
                                              Evil HERO Darkest Knight
                                               Rarity
                                              Evil HERO Darkest Knight
                                              EARTH 8
                                              Evil HERO Darkest Knight
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 0


                                              1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.

                                               Rarity
                                              Evil HERO Neos Lord
                                               Rarity
                                              Evil HERO Neos Lord
                                               Rarity
                                              Evil HERO Neos Lord
                                              DARK 10
                                              Evil HERO Neos Lord
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                                              UR Rarity
                                              Masked HERO Dark Law
                                              UR Rarity
                                              Masked HERO Dark Law
                                              UR Rarity
                                              Masked HERO Dark Law
                                              DARK 6
                                              Masked HERO Dark Law
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 1800


                                              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                                              UR Rarity
                                              Vision HERO Trinity
                                              UR Rarity
                                              Vision HERO Trinity
                                              UR Rarity
                                              Vision HERO Trinity
                                              DARK 8
                                              Vision HERO Trinity
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                                              SR Rarity
                                              Xtra HERO Cross Crusader
                                              SR Rarity
                                              Xtra HERO Cross Crusader
                                              SR Rarity
                                              Xtra HERO Cross Crusader
                                              DARK
                                              Xtra HERO Cross Crusader
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                                              R Rarity
                                              Xtra HERO Dread Decimator
                                              R Rarity
                                              Xtra HERO Dread Decimator
                                              R Rarity
                                              Xtra HERO Dread Decimator
                                              DARK
                                              Xtra HERO Dread Decimator
                                              • ATK:

                                              • 2500

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                              R Rarity
                                              Xtra HERO Infernal Devicer
                                              R Rarity
                                              Xtra HERO Infernal Devicer
                                              R Rarity
                                              Xtra HERO Infernal Devicer
                                              DARK
                                              Xtra HERO Infernal Devicer
                                              • ATK:

                                              • 1700

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom


                                              2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                                              R Rarity
                                              Xtra HERO Wonder Driver
                                              R Rarity
                                              Xtra HERO Wonder Driver
                                              R Rarity
                                              Xtra HERO Wonder Driver
                                              LIGHT
                                              Xtra HERO Wonder Driver
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                                              Need 35 UR

                                              UR Rarity
                                              Destiny HERO - Plasma1 card
                                              UR Rarity
                                              Elemental HERO Honest Neos1 card
                                              UR Rarity
                                              Elemental HERO Stratos2 card
                                               Rarity
                                              Evil HERO Dead-End Prison1 card
                                              UR Rarity
                                              Maxx "C"2 card
                                              UR Rarity
                                              Vision HERO Faris2 card
                                              UR Rarity
                                              Vision HERO Vyon2 card
                                              UR Rarity
                                              Destiny HERO - Destroyer Phoenix Enforcer1 card
                                              UR Rarity
                                              Elemental HERO Flame Wingman - Infernal Rage1 card
                                              UR Rarity
                                              Elemental HERO Shining Neos Wingman1 card
                                              UR Rarity
                                              Elemental HERO Sunrise1 card
                                               Rarity
                                              Evil HERO Darkest Knight1 card
                                               Rarity
                                              Evil HERO Neos Lord1 card
                                              UR Rarity
                                              Masked HERO Dark Law1 card
                                              UR Rarity
                                              Vision HERO Trinity1 card
                                              UR Rarity
                                              Elemental HERO Neos2 card
                                              UR Rarity
                                              Ash Blossom & Joyous Spring2 card
                                              UR Rarity
                                              A Hero Lives2 card
                                              UR Rarity
                                              Called by the Grave2 card
                                              UR Rarity
                                              Crossout Designator1 card
                                               Rarity
                                              Dark Contact1 card
                                              UR Rarity
                                              Forbidden Droplet2 card
                                              UR Rarity
                                              Reinforcement of the Army1 card
                                              UR Rarity
                                              Triple Tactics Talent1 card
                                              UR Rarity
                                              Infinite Impermanence1 card
                                              UR Rarity
                                              Red Reboot1 card

                                              Main: 60 Extra: 15

                                              R Rarity
                                              1 cardDestiny HERO - Denier
                                              R Rarity
                                              1 cardDestiny HERO - Denier
                                              Destiny HERO - Denier
                                              DARK 3
                                              Destiny HERO - Denier
                                              • ATK:

                                              • 1100

                                              • DEF:

                                              • 600


                                              If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                              SR Rarity
                                              3 cardDestiny HERO - Malicious
                                              SR Rarity
                                              3 cardDestiny HERO - Malicious
                                              Destiny HERO - Malicious
                                              DARK 6
                                              Destiny HERO - Malicious
                                              • ATK:

                                              • 800

                                              • DEF:

                                              • 800


                                              You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                                              UR Rarity
                                              1 cardDestiny HERO - Plasma
                                              UR Rarity
                                              1 cardDestiny HERO - Plasma
                                              Destiny HERO - Plasma
                                              DARK 8
                                              Destiny HERO - Plasma
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 600


                                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                                              UR Rarity
                                              1 cardElemental HERO Honest Neos
                                              UR Rarity
                                              1 cardElemental HERO Honest Neos
                                              Elemental HERO Honest Neos
                                              LIGHT 7
                                              Elemental HERO Honest Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                              SR Rarity
                                              1 cardElemental HERO Liquid Soldier
                                              SR Rarity
                                              1 cardElemental HERO Liquid Soldier
                                              Elemental HERO Liquid Soldier
                                              WATER 4
                                              Elemental HERO Liquid Soldier
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1300


                                              When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                              R Rarity
                                              1 cardElemental HERO Prisma
                                              R Rarity
                                              1 cardElemental HERO Prisma
                                              Elemental HERO Prisma
                                              LIGHT 4
                                              Elemental HERO Prisma
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1100


                                              Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                              SR Rarity
                                              1 cardElemental HERO Shadow Mist
                                              SR Rarity
                                              1 cardElemental HERO Shadow Mist
                                              Elemental HERO Shadow Mist
                                              DARK 4
                                              Elemental HERO Shadow Mist
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1500


                                              If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                              SR Rarity
                                              1 cardElemental HERO Spirit of Neos
                                              SR Rarity
                                              1 cardElemental HERO Spirit of Neos
                                              Elemental HERO Spirit of Neos
                                              LIGHT 7
                                              Elemental HERO Spirit of Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                                              UR Rarity
                                              2 cardElemental HERO Stratos
                                              UR Rarity
                                              2 cardElemental HERO Stratos
                                              Elemental HERO Stratos
                                              WIND 4
                                              Elemental HERO Stratos
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 300


                                              When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                              SR Rarity
                                              1 cardEvil HERO Adusted Gold
                                              SR Rarity
                                              1 cardEvil HERO Adusted Gold
                                              Evil HERO Adusted Gold
                                              LIGHT 4
                                              Evil HERO Adusted Gold
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 800


                                              You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                                               Rarity
                                              1 cardEvil HERO Dead-End Prison
                                               Rarity
                                              1 cardEvil HERO Dead-End Prison
                                              Evil HERO Dead-End Prison
                                              LIGHT 4
                                              Evil HERO Dead-End Prison
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1100


                                              If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                                              R Rarity
                                              1 cardEvil HERO Sinister Necrom
                                              R Rarity
                                              1 cardEvil HERO Sinister Necrom
                                              Evil HERO Sinister Necrom
                                              DARK 5
                                              Evil HERO Sinister Necrom
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1800


                                              You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


                                              UR Rarity
                                              2 cardMaxx "C"
                                              UR Rarity
                                              2 cardMaxx "C"
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              N Rarity
                                              1 cardNeo-Spacian Aqua Dolphin
                                              N Rarity
                                              1 cardNeo-Spacian Aqua Dolphin
                                              Neo-Spacian Aqua Dolphin
                                              WATER 3
                                              Neo-Spacian Aqua Dolphin
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 800


                                              Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                              N Rarity
                                              1 cardNeo-Spacian Dark Panther
                                              N Rarity
                                              1 cardNeo-Spacian Dark Panther
                                              Neo-Spacian Dark Panther
                                              DARK 3
                                              Neo-Spacian Dark Panther
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 500


                                              Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                                              N Rarity
                                              1 cardNeo-Spacian Grand Mole
                                              N Rarity
                                              1 cardNeo-Spacian Grand Mole
                                              Neo-Spacian Grand Mole
                                              EARTH 3
                                              Neo-Spacian Grand Mole
                                              • ATK:

                                              • 900

                                              • DEF:

                                              • 300


                                              At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                                              UR Rarity
                                              2 cardVision HERO Faris
                                              UR Rarity
                                              2 cardVision HERO Faris
                                              Vision HERO Faris
                                              DARK 5
                                              Vision HERO Faris
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 1800


                                              You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                                              R Rarity
                                              2 cardVision HERO Increase
                                              R Rarity
                                              2 cardVision HERO Increase
                                              Vision HERO Increase
                                              DARK 3
                                              Vision HERO Increase
                                              • ATK:

                                              • 900

                                              • DEF:

                                              • 1100


                                              If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                                              UR Rarity
                                              2 cardVision HERO Vyon
                                              UR Rarity
                                              2 cardVision HERO Vyon
                                              Vision HERO Vyon
                                              DARK 4
                                              Vision HERO Vyon
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1200


                                              If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                              UR Rarity
                                              2 cardElemental HERO Neos
                                              UR Rarity
                                              2 cardElemental HERO Neos
                                              Elemental HERO Neos
                                              LIGHT 7
                                              Elemental HERO Neos
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                              UR Rarity
                                              2 cardAsh Blossom & Joyous Spring
                                              UR Rarity
                                              2 cardAsh Blossom & Joyous Spring
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              UR Rarity
                                              2 cardA Hero Lives
                                              UR Rarity
                                              2 cardA Hero Lives
                                              A Hero Lives
                                              Spell Normal
                                              A Hero Lives

                                                If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                                UR Rarity
                                                2 cardCalled by the Grave
                                                UR Rarity
                                                2 cardCalled by the Grave
                                                Called by the Grave
                                                Spell Quick
                                                Called by the Grave

                                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                  Tag(s):

                                                  R Rarity
                                                  3 cardContact Out
                                                  R Rarity
                                                  3 cardContact Out
                                                  Contact Out
                                                  Spell Quick
                                                  Contact Out

                                                    Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.


                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardDark Calling
                                                      SR Rarity
                                                      1 cardDark Calling
                                                      Dark Calling
                                                      Spell Normal
                                                      Dark Calling

                                                        Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


                                                         Rarity
                                                        1 cardDark Contact
                                                         Rarity
                                                        1 cardDark Contact
                                                        Dark Contact
                                                        Spell Normal
                                                        Dark Contact

                                                          Activate 1 of these effects (but you can only use each effect of "Dark Contact" once per turn); ● Fusion Summon 1 Fusion Monster from your Extra Deck that must be Special Summoned with "Dark Fusion", by shuffling its materials from your field, GY, and/or banishment into the Deck. (This is treated as a Fusion Summon with "Dark Fusion".) ● Add 1 "Supreme King's Castle" or "Dark Fusion" from your Deck to your hand.


                                                          SR Rarity
                                                          1 cardDark Fusion
                                                          SR Rarity
                                                          1 cardDark Fusion
                                                          Dark Fusion
                                                          Spell Normal
                                                          Dark Fusion

                                                            Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                                                            SR Rarity
                                                            2 cardE - Emergency Call
                                                            SR Rarity
                                                            2 cardE - Emergency Call
                                                            E - Emergency Call
                                                            Spell Normal
                                                            E - Emergency Call

                                                              Add 1 "Elemental HERO" monster from your Deck to your hand.


                                                              SR Rarity
                                                              1 cardEN - Engage Neo Space
                                                              SR Rarity
                                                              1 cardEN - Engage Neo Space
                                                              EN - Engage Neo Space
                                                              Spell Normal
                                                              EN - Engage Neo Space

                                                                Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                                                                SR Rarity
                                                                1 cardEN Shuffle
                                                                SR Rarity
                                                                1 cardEN Shuffle
                                                                EN Shuffle
                                                                Spell Normal
                                                                EN Shuffle

                                                                  Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                                                  UR Rarity
                                                                  2 cardForbidden Droplet
                                                                  UR Rarity
                                                                  2 cardForbidden Droplet
                                                                  Forbidden Droplet
                                                                  Spell Quick
                                                                  Forbidden Droplet

                                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                    Tag(s):

                                                                    R Rarity
                                                                    2 cardFusion Destiny
                                                                    R Rarity
                                                                    2 cardFusion Destiny
                                                                    Fusion Destiny
                                                                    Spell Normal
                                                                    Fusion Destiny

                                                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                                      SR Rarity
                                                                      1 cardInstant Contact
                                                                      SR Rarity
                                                                      1 cardInstant Contact
                                                                      Instant Contact
                                                                      Spell Normal
                                                                      Instant Contact

                                                                        Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                                                        SR Rarity
                                                                        1 cardMask Change
                                                                        SR Rarity
                                                                        1 cardMask Change
                                                                        Mask Change
                                                                        Spell Quick
                                                                        Mask Change

                                                                          Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                                                          SR Rarity
                                                                          2 cardMiracle Contact
                                                                          SR Rarity
                                                                          2 cardMiracle Contact
                                                                          Miracle Contact
                                                                          Spell Normal
                                                                          Miracle Contact

                                                                            Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                                            R Rarity
                                                                            1 cardMiracle Fusion
                                                                            R Rarity
                                                                            1 cardMiracle Fusion
                                                                            Miracle Fusion
                                                                            Spell Normal
                                                                            Miracle Fusion

                                                                              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                                              N Rarity
                                                                              1 cardPolymerization
                                                                              N Rarity
                                                                              1 cardPolymerization
                                                                              Polymerization
                                                                              Spell Normal
                                                                              Polymerization

                                                                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                                UR Rarity
                                                                                1 cardReinforcement of the Army
                                                                                UR Rarity
                                                                                1 cardReinforcement of the Army
                                                                                Reinforcement of the Army
                                                                                Spell Normal
                                                                                Reinforcement of the Army

                                                                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                  UR Rarity
                                                                                  1 cardTriple Tactics Talent
                                                                                  UR Rarity
                                                                                  1 cardTriple Tactics Talent
                                                                                  Triple Tactics Talent
                                                                                  Spell Normal
                                                                                  Triple Tactics Talent

                                                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                    Tag(s):

                                                                                    R Rarity
                                                                                    1 cardFavorite Contact
                                                                                    R Rarity
                                                                                    1 cardFavorite Contact
                                                                                    Favorite Contact
                                                                                    Trap Normal
                                                                                    Favorite Contact

                                                                                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                                      UR Rarity
                                                                                      1 cardInfinite Impermanence
                                                                                      UR Rarity
                                                                                      1 cardInfinite Impermanence
                                                                                      Infinite Impermanence
                                                                                      Trap Normal
                                                                                      Infinite Impermanence

                                                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                        UR Rarity
                                                                                        1 cardRed Reboot
                                                                                        UR Rarity
                                                                                        1 cardRed Reboot
                                                                                        Red Reboot
                                                                                        Trap Counter
                                                                                        Red Reboot

                                                                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                          UR Rarity
                                                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                                          UR Rarity
                                                                                          1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                                                          DARK 8
                                                                                          Destiny HERO - Destroyer Phoenix Enforcer
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2100


                                                                                          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Absolute Zero
                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Absolute Zero
                                                                                          Elemental HERO Absolute Zero
                                                                                          WATER 8
                                                                                          Elemental HERO Absolute Zero
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Cosmo Neos
                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Cosmo Neos
                                                                                          Elemental HERO Cosmo Neos
                                                                                          LIGHT 11
                                                                                          Elemental HERO Cosmo Neos
                                                                                          • ATK:

                                                                                          • 3500

                                                                                          • DEF:

                                                                                          • 3000


                                                                                          "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                                          WIND 8
                                                                                          Elemental HERO Flame Wingman - Infernal Rage
                                                                                          • ATK:

                                                                                          • 2100

                                                                                          • DEF:

                                                                                          • 1200


                                                                                          2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Nebula Neos
                                                                                          SR Rarity
                                                                                          1 cardElemental HERO Nebula Neos
                                                                                          Elemental HERO Nebula Neos
                                                                                          EARTH 9
                                                                                          Elemental HERO Nebula Neos
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Shining Neos Wingman
                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Shining Neos Wingman
                                                                                          Elemental HERO Shining Neos Wingman
                                                                                          LIGHT 8
                                                                                          Elemental HERO Shining Neos Wingman
                                                                                          • ATK:

                                                                                          • 3100

                                                                                          • DEF:

                                                                                          • 2500


                                                                                          "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Sunrise
                                                                                          UR Rarity
                                                                                          1 cardElemental HERO Sunrise
                                                                                          Elemental HERO Sunrise
                                                                                          LIGHT 7
                                                                                          Elemental HERO Sunrise
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 1200


                                                                                          2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                                           Rarity
                                                                                          1 cardEvil HERO Darkest Knight
                                                                                           Rarity
                                                                                          1 cardEvil HERO Darkest Knight
                                                                                          Evil HERO Darkest Knight
                                                                                          EARTH 8
                                                                                          Evil HERO Darkest Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • DEF:

                                                                                          • 0


                                                                                          1 Fiend monster + 1 Warrior monster Must be Special Summoned with "Dark Fusion". Monsters your opponent controls lose ATK equal to the total original ATK of the materials used for this card's Fusion Summon. Can make a second attack during each Battle Phase. If this face-up Special Summoned card in its owner's control leaves the field by an opponent's card: You can target 1 Fiend or Warrior monster in your GY; Special Summon it in Defense Position.


                                                                                           Rarity
                                                                                          1 cardEvil HERO Neos Lord
                                                                                           Rarity
                                                                                          1 cardEvil HERO Neos Lord
                                                                                          Evil HERO Neos Lord
                                                                                          DARK 10
                                                                                          Evil HERO Neos Lord
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardMasked HERO Dark Law
                                                                                          UR Rarity
                                                                                          1 cardMasked HERO Dark Law
                                                                                          Masked HERO Dark Law
                                                                                          DARK 6
                                                                                          Masked HERO Dark Law
                                                                                          • ATK:

                                                                                          • 2400

                                                                                          • DEF:

                                                                                          • 1800


                                                                                          Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                                          UR Rarity
                                                                                          1 cardVision HERO Trinity
                                                                                          UR Rarity
                                                                                          1 cardVision HERO Trinity
                                                                                          Vision HERO Trinity
                                                                                          DARK 8
                                                                                          Vision HERO Trinity
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                                                          SR Rarity
                                                                                          1 cardXtra HERO Cross Crusader
                                                                                          SR Rarity
                                                                                          1 cardXtra HERO Cross Crusader
                                                                                          Xtra HERO Cross Crusader
                                                                                          DARK
                                                                                          Xtra HERO Cross Crusader
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                                                          R Rarity
                                                                                          1 cardXtra HERO Dread Decimator
                                                                                          R Rarity
                                                                                          1 cardXtra HERO Dread Decimator
                                                                                          Xtra HERO Dread Decimator
                                                                                          DARK
                                                                                          Xtra HERO Dread Decimator
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom

                                                                                          Bottom-Right


                                                                                          2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                                          R Rarity
                                                                                          1 cardXtra HERO Infernal Devicer
                                                                                          R Rarity
                                                                                          1 cardXtra HERO Infernal Devicer
                                                                                          Xtra HERO Infernal Devicer
                                                                                          DARK
                                                                                          Xtra HERO Infernal Devicer
                                                                                          • ATK:

                                                                                          • 1700

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom


                                                                                          2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                                                          R Rarity
                                                                                          1 cardXtra HERO Wonder Driver
                                                                                          R Rarity
                                                                                          1 cardXtra HERO Wonder Driver
                                                                                          Xtra HERO Wonder Driver
                                                                                          LIGHT
                                                                                          Xtra HERO Wonder Driver
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Bottom


                                                                                          2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.



                                                                                          NEO-SPACIAN Decks in MASTER DUEL








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