Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Cure Mermaid
N Rarity
Cure Mermaid
N Rarity
Cure Mermaid
WATER 4
Cure Mermaid
  • ATK:

  • 1500

  • DEF:

  • 800


As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

N Rarity
Dancing Fairy
N Rarity
Dancing Fairy
N Rarity
Dancing Fairy
WIND 4
Dancing Fairy
  • ATK:

  • 1700

  • DEF:

  • 1000


As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

N Rarity
Ebon Magician Curran
N Rarity
Ebon Magician Curran
N Rarity
Ebon Magician Curran
DARK 2
Ebon Magician Curran
  • ATK:

  • 1200

  • DEF:

  • 0


During your Standby Phase, inflict 300 damage to your opponent for each monster they control.

R Rarity
Fire Princess
R Rarity
Fire Princess
R Rarity
Fire Princess
FIRE 4
Fire Princess
  • ATK:

  • 1300

  • DEF:

  • 1500


Each time you gain Life Points, inflict 500 damage to your opponent.

R Rarity
Golden Ladybug
R Rarity
Golden Ladybug
R Rarity
Golden Ladybug
LIGHT 1
Golden Ladybug
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.

R Rarity
Kuribon
R Rarity
Kuribon
R Rarity
Kuribon
LIGHT 1
Kuribon
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.

R Rarity
Marshmallon
R Rarity
Marshmallon
R Rarity
Marshmallon
LIGHT 3
Marshmallon
  • ATK:

  • 300

  • DEF:

  • 500


Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

N Rarity
Neo-Spacian Air Hummingbird
N Rarity
Neo-Spacian Air Hummingbird
N Rarity
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.

N Rarity
Regulus
N Rarity
Regulus
N Rarity
Regulus
LIGHT 4
Regulus
  • ATK:

  • 1700

  • DEF:

  • 1000


Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.

N Rarity
Sunlight Unicorn
N Rarity
Sunlight Unicorn
N Rarity
Sunlight Unicorn
LIGHT 4
Sunlight Unicorn
  • ATK:

  • 1800

  • DEF:

  • 1000


Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

N Rarity
White Magician Pikeru
N Rarity
White Magician Pikeru
N Rarity
White Magician Pikeru
LIGHT 2
White Magician Pikeru
  • ATK:

  • 1200

  • DEF:

  • 0


During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.

N Rarity
Sunny Pixie
N Rarity
Sunny Pixie
N Rarity
Sunny Pixie
LIGHT 1
Sunny Pixie
  • ATK:

  • 300

  • DEF:

  • 400


If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.

R Rarity
Ancient Forest
R Rarity
Ancient Forest
R Rarity
Ancient Forest
Spell Field
Ancient Forest

    When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.

    R Rarity
    Brain Control
    R Rarity
    Brain Control
    R Rarity
    Brain Control
    Spell Normal
    Brain Control

      Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.

      N Rarity
      Emergency Assistance
      N Rarity
      Emergency Assistance
      N Rarity
      Emergency Assistance
      Spell Normal
      Emergency Assistance

        Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.

        UR Rarity
        Giant Trunade
        UR Rarity
        Giant Trunade
        UR Rarity
        Giant Trunade
        Spell Normal
        Giant Trunade

          Return all Spell and Trap Cards on the field to the hand.

          R Rarity
          Horn of the Unicorn
          R Rarity
          Horn of the Unicorn
          R Rarity
          Horn of the Unicorn
          Spell Equip
          Horn of the Unicorn

            The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

            R Rarity
            Level Limit - Area B
            R Rarity
            Level Limit - Area B
            R Rarity
            Level Limit - Area B
            Spell Continuous
            Level Limit - Area B

              Change all face-up Level 4 or higher monsters to Defense Position.

              SR Rarity
              Messenger of Peace
              SR Rarity
              Messenger of Peace
              SR Rarity
              Messenger of Peace
              Spell Continuous
              Messenger of Peace

                Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.

                R Rarity
                Mystical Space Typhoon
                R Rarity
                Mystical Space Typhoon
                R Rarity
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  SR Rarity
                  Swords of Revealing Light
                  SR Rarity
                  Swords of Revealing Light
                  SR Rarity
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                    R Rarity
                    Fairy Wind
                    R Rarity
                    Fairy Wind
                    R Rarity
                    Fairy Wind
                    Trap Normal
                    Fairy Wind

                      Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.

                      R Rarity
                      Gravity Bind
                      R Rarity
                      Gravity Bind
                      R Rarity
                      Gravity Bind
                      Trap Continuous
                      Gravity Bind

                        Level 4 or higher monsters cannot attack.

                        R Rarity
                        Pixie Ring
                        R Rarity
                        Pixie Ring
                        R Rarity
                        Pixie Ring
                        Trap Continuous
                        Pixie Ring

                          While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.

                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                            Tag(s):

                            R Rarity
                            Solemn Wishes
                            R Rarity
                            Solemn Wishes
                            R Rarity
                            Solemn Wishes
                            Trap Continuous
                            Solemn Wishes

                              Increase your Life Points by 500 points each time you draw a card (or cards).

                              SR Rarity
                              Wall of Revealing Light
                              SR Rarity
                              Wall of Revealing Light
                              SR Rarity
                              Wall of Revealing Light
                              Trap Continuous
                              Wall of Revealing Light

                                Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.

                                Extra Deck

                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                LIGHT 7
                                Ancient Fairy Dragon
                                • ATK:

                                • 2100

                                • DEF:

                                • 3000


                                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                                Need 5 UR

                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Ancient Fairy Dragon
                                UR Rarity
                                Giant Trunade
                                UR Rarity
                                Solemn Judgment

                                Main: 40 Extra: 3

                                N Rarity
                                3 cardCure Mermaid
                                N Rarity
                                3 cardCure Mermaid
                                Cure Mermaid
                                WATER 4
                                Cure Mermaid
                                • ATK:

                                • 1500

                                • DEF:

                                • 800


                                As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.


                                N Rarity
                                3 cardDancing Fairy
                                N Rarity
                                3 cardDancing Fairy
                                Dancing Fairy
                                WIND 4
                                Dancing Fairy
                                • ATK:

                                • 1700

                                • DEF:

                                • 1000


                                As long as this card remains in face-up Defense Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.


                                N Rarity
                                1 cardEbon Magician Curran
                                N Rarity
                                1 cardEbon Magician Curran
                                Ebon Magician Curran
                                DARK 2
                                Ebon Magician Curran
                                • ATK:

                                • 1200

                                • DEF:

                                • 0


                                During your Standby Phase, inflict 300 damage to your opponent for each monster they control.


                                R Rarity
                                3 cardFire Princess
                                R Rarity
                                3 cardFire Princess
                                Fire Princess
                                FIRE 4
                                Fire Princess
                                • ATK:

                                • 1300

                                • DEF:

                                • 1500


                                Each time you gain Life Points, inflict 500 damage to your opponent.


                                R Rarity
                                2 cardGolden Ladybug
                                R Rarity
                                2 cardGolden Ladybug
                                Golden Ladybug
                                LIGHT 1
                                Golden Ladybug
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.


                                R Rarity
                                1 cardKuribon
                                R Rarity
                                1 cardKuribon
                                Kuribon
                                LIGHT 1
                                Kuribon
                                • ATK:

                                • 300

                                • DEF:

                                • 200


                                During damage calculation, if this card is attacked by your opponent's monster: You can activate this effect; you take no battle damage from that battle, your opponent gains LP equal to the attacking monster's ATK, also you return this card to your hand.


                                R Rarity
                                1 cardMarshmallon
                                R Rarity
                                1 cardMarshmallon
                                Marshmallon
                                LIGHT 3
                                Marshmallon
                                • ATK:

                                • 300

                                • DEF:

                                • 500


                                Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


                                N Rarity
                                1 cardNeo-Spacian Air Hummingbird
                                N Rarity
                                1 cardNeo-Spacian Air Hummingbird
                                Neo-Spacian Air Hummingbird
                                WIND 3
                                Neo-Spacian Air Hummingbird
                                • ATK:

                                • 800

                                • DEF:

                                • 600


                                Once per turn: You can gain 500 LP for each card in your opponent's hand.


                                N Rarity
                                1 cardRegulus
                                N Rarity
                                1 cardRegulus
                                Regulus
                                LIGHT 4
                                Regulus
                                • ATK:

                                • 1700

                                • DEF:

                                • 1000


                                Once per turn, you can select 1 Field Spell Card in your Graveyard. Return it to the Deck.


                                N Rarity
                                1 cardSunlight Unicorn
                                N Rarity
                                1 cardSunlight Unicorn
                                Sunlight Unicorn
                                LIGHT 4
                                Sunlight Unicorn
                                • ATK:

                                • 1800

                                • DEF:

                                • 1000


                                Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.


                                N Rarity
                                2 cardWhite Magician Pikeru
                                N Rarity
                                2 cardWhite Magician Pikeru
                                White Magician Pikeru
                                LIGHT 2
                                White Magician Pikeru
                                • ATK:

                                • 1200

                                • DEF:

                                • 0


                                During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.


                                N Rarity
                                1 cardSunny Pixie
                                N Rarity
                                1 cardSunny Pixie
                                Sunny Pixie
                                LIGHT 1
                                Sunny Pixie
                                • ATK:

                                • 300

                                • DEF:

                                • 400


                                If this card is sent to the Graveyard for the Synchro Summon of a LIGHT Synchro Monster: Gain 1000 Life Points.


                                R Rarity
                                3 cardAncient Forest
                                R Rarity
                                3 cardAncient Forest
                                Ancient Forest
                                Spell Field
                                Ancient Forest

                                  When you activate this card, change any Defense Position monster(s) to face-up Attack Position. Flip Effects are not activated at this time. If a monster attacks, destroy it at the end of that turn's Battle Phase.


                                  R Rarity
                                  1 cardBrain Control
                                  R Rarity
                                  1 cardBrain Control
                                  Brain Control
                                  Spell Normal
                                  Brain Control

                                    Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                                    N Rarity
                                    1 cardEmergency Assistance
                                    N Rarity
                                    1 cardEmergency Assistance
                                    Emergency Assistance
                                    Spell Normal
                                    Emergency Assistance

                                      Activate during your Main Phase 2, to Special Summon 1 Level 4 monster from your Graveyard that was destroyed by a card effect and sent to the Graveyard this turn.


                                      UR Rarity
                                      1 cardGiant Trunade
                                      UR Rarity
                                      1 cardGiant Trunade
                                      Giant Trunade
                                      Spell Normal
                                      Giant Trunade

                                        Return all Spell and Trap Cards on the field to the hand.


                                        R Rarity
                                        1 cardHorn of the Unicorn
                                        R Rarity
                                        1 cardHorn of the Unicorn
                                        Horn of the Unicorn
                                        Spell Equip
                                        Horn of the Unicorn

                                          The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


                                          R Rarity
                                          1 cardLevel Limit - Area B
                                          R Rarity
                                          1 cardLevel Limit - Area B
                                          Level Limit - Area B
                                          Spell Continuous
                                          Level Limit - Area B

                                            Change all face-up Level 4 or higher monsters to Defense Position.


                                            SR Rarity
                                            3 cardMessenger of Peace
                                            SR Rarity
                                            3 cardMessenger of Peace
                                            Messenger of Peace
                                            Spell Continuous
                                            Messenger of Peace

                                              Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                              R Rarity
                                              1 cardMystical Space Typhoon
                                              R Rarity
                                              1 cardMystical Space Typhoon
                                              Mystical Space Typhoon
                                              Spell Quick
                                              Mystical Space Typhoon

                                                Target 1 Spell/Trap on the field; destroy that target.


                                                SR Rarity
                                                1 cardSwords of Revealing Light
                                                SR Rarity
                                                1 cardSwords of Revealing Light
                                                Swords of Revealing Light
                                                Spell Normal
                                                Swords of Revealing Light

                                                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                  R Rarity
                                                  1 cardFairy Wind
                                                  R Rarity
                                                  1 cardFairy Wind
                                                  Fairy Wind
                                                  Trap Normal
                                                  Fairy Wind

                                                    Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300.


                                                    R Rarity
                                                    1 cardGravity Bind
                                                    R Rarity
                                                    1 cardGravity Bind
                                                    Gravity Bind
                                                    Trap Continuous
                                                    Gravity Bind

                                                      Level 4 or higher monsters cannot attack.


                                                      R Rarity
                                                      1 cardPixie Ring
                                                      R Rarity
                                                      1 cardPixie Ring
                                                      Pixie Ring
                                                      Trap Continuous
                                                      Pixie Ring

                                                        While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.


                                                        UR Rarity
                                                        1 cardSolemn Judgment
                                                        UR Rarity
                                                        1 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          R Rarity
                                                          2 cardSolemn Wishes
                                                          R Rarity
                                                          2 cardSolemn Wishes
                                                          Solemn Wishes
                                                          Trap Continuous
                                                          Solemn Wishes

                                                            Increase your Life Points by 500 points each time you draw a card (or cards).


                                                            SR Rarity
                                                            1 cardWall of Revealing Light
                                                            SR Rarity
                                                            1 cardWall of Revealing Light
                                                            Wall of Revealing Light
                                                            Trap Continuous
                                                            Wall of Revealing Light

                                                              Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                              UR Rarity
                                                              3 cardAncient Fairy Dragon
                                                              UR Rarity
                                                              3 cardAncient Fairy Dragon
                                                              Ancient Fairy Dragon
                                                              LIGHT 7
                                                              Ancient Fairy Dragon
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 3000


                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.



                                                              NEO-SPACIAN Decks in MASTER DUEL








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