Neo-Spacian Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Cross Keeper
R Rarity
Cross Keeper
R Rarity
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.

R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
R Rarity
Elemental HERO Blazeman
FIRE 4
Elemental HERO Blazeman
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
R Rarity
Elemental HERO Prisma
LIGHT 4
Elemental HERO Prisma
  • ATK:

  • 1700

  • DEF:

  • 1100


Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
N Rarity
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).

N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
N Rarity
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.

UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    UR Rarity
    A Hero Lives
    Spell Normal
    A Hero Lives

      If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          R Rarity
          D.D.R. - Different Dimension Reincarnation
          R Rarity
          D.D.R. - Different Dimension Reincarnation
          R Rarity
          D.D.R. - Different Dimension Reincarnation
          Spell Equip
          D.D.R. - Different Dimension Reincarnation

            Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.

            SR Rarity
            E - Emergency Call
            SR Rarity
            E - Emergency Call
            SR Rarity
            E - Emergency Call
            Spell Normal
            E - Emergency Call

              Add 1 "Elemental HERO" monster from your Deck to your hand.

              SR Rarity
              EN - Engage Neo Space
              SR Rarity
              EN - Engage Neo Space
              SR Rarity
              EN - Engage Neo Space
              Spell Normal
              EN - Engage Neo Space

                Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.

                SR Rarity
                EN Shuffle
                SR Rarity
                EN Shuffle
                SR Rarity
                EN Shuffle
                Spell Normal
                EN Shuffle

                  Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  UR Rarity
                  Foolish Burial
                  Spell Normal
                  Foolish Burial

                    Send 1 monster from your Deck to the GY.



                    Tag(s):

                    SR Rarity
                    Instant Contact
                    SR Rarity
                    Instant Contact
                    SR Rarity
                    Instant Contact
                    Spell Normal
                    Instant Contact

                      Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.

                      SR Rarity
                      Living Fossil
                      SR Rarity
                      Living Fossil
                      SR Rarity
                      Living Fossil
                      Spell Equip
                      Living Fossil

                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                        SR Rarity
                        Miracle Contact
                        SR Rarity
                        Miracle Contact
                        SR Rarity
                        Miracle Contact
                        Spell Normal
                        Miracle Contact

                          Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

                          R Rarity
                          Miracle Fusion
                          R Rarity
                          Miracle Fusion
                          R Rarity
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                            UR Rarity
                            Neos Fusion
                            UR Rarity
                            Neos Fusion
                            UR Rarity
                            Neos Fusion
                            Spell Normal
                            Neos Fusion

                              Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

                              N Rarity
                              Polymerization
                              N Rarity
                              Polymerization
                              N Rarity
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                                UR Rarity
                                Reinforcement of the Army
                                UR Rarity
                                Reinforcement of the Army
                                UR Rarity
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                                  UR Rarity
                                  Triple Tactics Talent
                                  UR Rarity
                                  Triple Tactics Talent
                                  UR Rarity
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                    Tag(s):

                                    R Rarity
                                    Favorite Contact
                                    R Rarity
                                    Favorite Contact
                                    R Rarity
                                    Favorite Contact
                                    Trap Normal
                                    Favorite Contact

                                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      UR Rarity
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                        Extra Deck

                                        SR Rarity
                                        Elemental HERO Absolute Zero
                                        SR Rarity
                                        Elemental HERO Absolute Zero
                                        SR Rarity
                                        Elemental HERO Absolute Zero
                                        WATER 8
                                        Elemental HERO Absolute Zero
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                                        N Rarity
                                        Elemental HERO Aqua Neos
                                        N Rarity
                                        Elemental HERO Aqua Neos
                                        N Rarity
                                        Elemental HERO Aqua Neos
                                        WATER 7
                                        Elemental HERO Aqua Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

                                        SR Rarity
                                        Elemental HERO Brave Neos
                                        SR Rarity
                                        Elemental HERO Brave Neos
                                        SR Rarity
                                        Elemental HERO Brave Neos
                                        LIGHT 7
                                        Elemental HERO Brave Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.

                                        SR Rarity
                                        Elemental HERO Cosmo Neos
                                        SR Rarity
                                        Elemental HERO Cosmo Neos
                                        SR Rarity
                                        Elemental HERO Cosmo Neos
                                        LIGHT 11
                                        Elemental HERO Cosmo Neos
                                        • ATK:

                                        • 3500

                                        • DEF:

                                        • 3000


                                        "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.

                                        UR Rarity
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        UR Rarity
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        UR Rarity
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        WIND 8
                                        Elemental HERO Flame Wingman - Infernal Rage
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1200


                                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                                        N Rarity
                                        Elemental HERO Grand Neos
                                        N Rarity
                                        Elemental HERO Grand Neos
                                        N Rarity
                                        Elemental HERO Grand Neos
                                        EARTH 7
                                        Elemental HERO Grand Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.

                                        SR Rarity
                                        Elemental HERO Nebula Neos
                                        SR Rarity
                                        Elemental HERO Nebula Neos
                                        SR Rarity
                                        Elemental HERO Nebula Neos
                                        EARTH 9
                                        Elemental HERO Nebula Neos
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.

                                        UR Rarity
                                        Elemental HERO Shining Neos Wingman
                                        UR Rarity
                                        Elemental HERO Shining Neos Wingman
                                        UR Rarity
                                        Elemental HERO Shining Neos Wingman
                                        LIGHT 8
                                        Elemental HERO Shining Neos Wingman
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2500


                                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                                        UR Rarity
                                        Elemental HERO Sunrise
                                        UR Rarity
                                        Elemental HERO Sunrise
                                        UR Rarity
                                        Elemental HERO Sunrise
                                        LIGHT 7
                                        Elemental HERO Sunrise
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                                        SR Rarity
                                        Rainbow Neos
                                        SR Rarity
                                        Rainbow Neos
                                        SR Rarity
                                        Rainbow Neos
                                        LIGHT 10
                                        Rainbow Neos
                                        • ATK:

                                        • 4500

                                        • DEF:

                                        • 3000


                                        "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

                                        R Rarity
                                        Cross-Sheep
                                        R Rarity
                                        Cross-Sheep
                                        R Rarity
                                        Cross-Sheep
                                        EARTH
                                        Cross-Sheep
                                        • ATK:

                                        • 700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights
                                        LIGHT
                                        Isolde, Two Tales of the Noble Knights
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                        UR Rarity
                                        Saryuja Skull Dread
                                        UR Rarity
                                        Saryuja Skull Dread
                                        UR Rarity
                                        Saryuja Skull Dread
                                        EARTH
                                        Saryuja Skull Dread
                                        • ATK:

                                        • 2800

                                        • LINK-4

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right

                                        Top


                                        2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                        UR Rarity
                                        Worldsea Dragon Zealantis
                                        UR Rarity
                                        Worldsea Dragon Zealantis
                                        UR Rarity
                                        Worldsea Dragon Zealantis
                                        WATER
                                        Worldsea Dragon Zealantis
                                        • ATK:

                                        • 2500

                                        • LINK-4

                                        Link Arrow:

                                        Left

                                        Bottom

                                        Right

                                        Top


                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                                        Need 34 UR

                                        UR Rarity
                                        Elemental HERO Honest Neos1 card
                                        UR Rarity
                                        Elemental HERO Stratos2 card
                                        UR Rarity
                                        Maxx "C"3 card
                                        UR Rarity
                                        Rainbow Dragon1 card
                                        UR Rarity
                                        Vision HERO Vyon1 card
                                        UR Rarity
                                        Elemental HERO Flame Wingman - Infernal Rage1 card
                                        UR Rarity
                                        Elemental HERO Shining Neos Wingman1 card
                                        UR Rarity
                                        Elemental HERO Sunrise1 card
                                        UR Rarity
                                        Isolde, Two Tales of the Noble Knights1 card
                                        UR Rarity
                                        S:P Little Knight1 card
                                        UR Rarity
                                        Saryuja Skull Dread1 card
                                        UR Rarity
                                        Worldsea Dragon Zealantis1 card
                                        UR Rarity
                                        Elemental HERO Neos2 card
                                        UR Rarity
                                        Ash Blossom & Joyous Spring3 card
                                        UR Rarity
                                        A Hero Lives3 card
                                        UR Rarity
                                        Called by the Grave2 card
                                        UR Rarity
                                        Crossout Designator1 card
                                        UR Rarity
                                        Foolish Burial1 card
                                        UR Rarity
                                        Forbidden Droplet2 card
                                        UR Rarity
                                        Neos Fusion2 card
                                        UR Rarity
                                        Reinforcement of the Army1 card
                                        UR Rarity
                                        Triple Tactics Talent1 card
                                        UR Rarity
                                        Red Reboot1 card

                                        Main: 60 Extra: 15

                                        R Rarity
                                        3 cardCross Keeper
                                        R Rarity
                                        3 cardCross Keeper
                                        Cross Keeper
                                        DARK 2
                                        Cross Keeper
                                        • ATK:

                                        • 400

                                        • DEF:

                                        • 400


                                        You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


                                        R Rarity
                                        1 cardElemental HERO Blazeman
                                        R Rarity
                                        1 cardElemental HERO Blazeman
                                        Elemental HERO Blazeman
                                        FIRE 4
                                        Elemental HERO Blazeman
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 1800


                                        If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


                                        UR Rarity
                                        1 cardElemental HERO Honest Neos
                                        UR Rarity
                                        1 cardElemental HERO Honest Neos
                                        Elemental HERO Honest Neos
                                        LIGHT 7
                                        Elemental HERO Honest Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        (Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


                                        SR Rarity
                                        1 cardElemental HERO Liquid Soldier
                                        SR Rarity
                                        1 cardElemental HERO Liquid Soldier
                                        Elemental HERO Liquid Soldier
                                        WATER 4
                                        Elemental HERO Liquid Soldier
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1300


                                        When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                                        R Rarity
                                        1 cardElemental HERO Prisma
                                        R Rarity
                                        1 cardElemental HERO Prisma
                                        Elemental HERO Prisma
                                        LIGHT 4
                                        Elemental HERO Prisma
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1100


                                        Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                                        SR Rarity
                                        1 cardElemental HERO Shadow Mist
                                        SR Rarity
                                        1 cardElemental HERO Shadow Mist
                                        Elemental HERO Shadow Mist
                                        DARK 4
                                        Elemental HERO Shadow Mist
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1500


                                        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                        SR Rarity
                                        2 cardElemental HERO Spirit of Neos
                                        SR Rarity
                                        2 cardElemental HERO Spirit of Neos
                                        Elemental HERO Spirit of Neos
                                        LIGHT 7
                                        Elemental HERO Spirit of Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                                        UR Rarity
                                        2 cardElemental HERO Stratos
                                        UR Rarity
                                        2 cardElemental HERO Stratos
                                        Elemental HERO Stratos
                                        WIND 4
                                        Elemental HERO Stratos
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 300


                                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                                        R Rarity
                                        1 cardFire Flint Lady
                                        R Rarity
                                        1 cardFire Flint Lady
                                        Fire Flint Lady
                                        FIRE 1
                                        Fire Flint Lady
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 100


                                        If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                                        SR Rarity
                                        1 cardInfernoble Knight - Renaud
                                        SR Rarity
                                        1 cardInfernoble Knight - Renaud
                                        Infernoble Knight - Renaud
                                        FIRE 1
                                        Infernoble Knight - Renaud
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 500


                                        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                        UR Rarity
                                        3 cardMaxx "C"
                                        UR Rarity
                                        3 cardMaxx "C"
                                        Maxx "C"
                                        EARTH 2
                                        Maxx "C"
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 200


                                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                        N Rarity
                                        1 cardNeo-Spacian Aqua Dolphin
                                        N Rarity
                                        1 cardNeo-Spacian Aqua Dolphin
                                        Neo-Spacian Aqua Dolphin
                                        WATER 3
                                        Neo-Spacian Aqua Dolphin
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 800


                                        Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                        N Rarity
                                        1 cardNeo-Spacian Dark Panther
                                        N Rarity
                                        1 cardNeo-Spacian Dark Panther
                                        Neo-Spacian Dark Panther
                                        DARK 3
                                        Neo-Spacian Dark Panther
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 500


                                        Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


                                        N Rarity
                                        1 cardNeo-Spacian Grand Mole
                                        N Rarity
                                        1 cardNeo-Spacian Grand Mole
                                        Neo-Spacian Grand Mole
                                        EARTH 3
                                        Neo-Spacian Grand Mole
                                        • ATK:

                                        • 900

                                        • DEF:

                                        • 300


                                        At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


                                        UR Rarity
                                        1 cardRainbow Dragon
                                        UR Rarity
                                        1 cardRainbow Dragon
                                        Rainbow Dragon
                                        LIGHT 10
                                        Rainbow Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 0


                                        (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                                        UR Rarity
                                        1 cardVision HERO Vyon
                                        UR Rarity
                                        1 cardVision HERO Vyon
                                        Vision HERO Vyon
                                        DARK 4
                                        Vision HERO Vyon
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1200


                                        If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                                        UR Rarity
                                        2 cardElemental HERO Neos
                                        UR Rarity
                                        2 cardElemental HERO Neos
                                        Elemental HERO Neos
                                        LIGHT 7
                                        Elemental HERO Neos
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 2000


                                        ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        UR Rarity
                                        3 cardAsh Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        R Rarity
                                        1 card"Infernoble Arms - Durendal"
                                        R Rarity
                                        1 card"Infernoble Arms - Durendal"
                                        "Infernoble Arms - Durendal"
                                        Spell Equip
                                        "Infernoble Arms - Durendal"

                                          While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                          UR Rarity
                                          3 cardA Hero Lives
                                          UR Rarity
                                          3 cardA Hero Lives
                                          A Hero Lives
                                          Spell Normal
                                          A Hero Lives

                                            If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                                            R Rarity
                                            1 cardAxe of Fools
                                            R Rarity
                                            1 cardAxe of Fools
                                            Axe of Fools
                                            Spell Equip
                                            Axe of Fools

                                              The equipped monster gains 1000 ATK, also its effects are negated. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                              UR Rarity
                                              2 cardCalled by the Grave
                                              UR Rarity
                                              2 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                UR Rarity
                                                1 cardCrossout Designator
                                                UR Rarity
                                                1 cardCrossout Designator
                                                Crossout Designator
                                                Spell Quick
                                                Crossout Designator

                                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                  Tag(s):

                                                  R Rarity
                                                  1 cardD.D.R. - Different Dimension Reincarnation
                                                  R Rarity
                                                  1 cardD.D.R. - Different Dimension Reincarnation
                                                  D.D.R. - Different Dimension Reincarnation
                                                  Spell Equip
                                                  D.D.R. - Different Dimension Reincarnation

                                                    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                                                    SR Rarity
                                                    2 cardE - Emergency Call
                                                    SR Rarity
                                                    2 cardE - Emergency Call
                                                    E - Emergency Call
                                                    Spell Normal
                                                    E - Emergency Call

                                                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                                                      SR Rarity
                                                      3 cardEN - Engage Neo Space
                                                      SR Rarity
                                                      3 cardEN - Engage Neo Space
                                                      EN - Engage Neo Space
                                                      Spell Normal
                                                      EN - Engage Neo Space

                                                        Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


                                                        SR Rarity
                                                        2 cardEN Shuffle
                                                        SR Rarity
                                                        2 cardEN Shuffle
                                                        EN Shuffle
                                                        Spell Normal
                                                        EN Shuffle

                                                          Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                                          UR Rarity
                                                          1 cardFoolish Burial
                                                          UR Rarity
                                                          1 cardFoolish Burial
                                                          Foolish Burial
                                                          Spell Normal
                                                          Foolish Burial

                                                            Send 1 monster from your Deck to the GY.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            Forbidden Droplet
                                                            Spell Quick
                                                            Forbidden Droplet

                                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                              Tag(s):

                                                              SR Rarity
                                                              2 cardInstant Contact
                                                              SR Rarity
                                                              2 cardInstant Contact
                                                              Instant Contact
                                                              Spell Normal
                                                              Instant Contact

                                                                Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


                                                                SR Rarity
                                                                1 cardLiving Fossil
                                                                SR Rarity
                                                                1 cardLiving Fossil
                                                                Living Fossil
                                                                Spell Equip
                                                                Living Fossil

                                                                  Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                                  SR Rarity
                                                                  2 cardMiracle Contact
                                                                  SR Rarity
                                                                  2 cardMiracle Contact
                                                                  Miracle Contact
                                                                  Spell Normal
                                                                  Miracle Contact

                                                                    Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                                                                    R Rarity
                                                                    1 cardMiracle Fusion
                                                                    R Rarity
                                                                    1 cardMiracle Fusion
                                                                    Miracle Fusion
                                                                    Spell Normal
                                                                    Miracle Fusion

                                                                      Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                                                      UR Rarity
                                                                      2 cardNeos Fusion
                                                                      UR Rarity
                                                                      2 cardNeos Fusion
                                                                      Neos Fusion
                                                                      Spell Normal
                                                                      Neos Fusion

                                                                        Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                                                                        N Rarity
                                                                        2 cardPolymerization
                                                                        N Rarity
                                                                        2 cardPolymerization
                                                                        Polymerization
                                                                        Spell Normal
                                                                        Polymerization

                                                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                          UR Rarity
                                                                          1 cardReinforcement of the Army
                                                                          UR Rarity
                                                                          1 cardReinforcement of the Army
                                                                          Reinforcement of the Army
                                                                          Spell Normal
                                                                          Reinforcement of the Army

                                                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                            UR Rarity
                                                                            1 cardTriple Tactics Talent
                                                                            UR Rarity
                                                                            1 cardTriple Tactics Talent
                                                                            Triple Tactics Talent
                                                                            Spell Normal
                                                                            Triple Tactics Talent

                                                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                              Tag(s):

                                                                              R Rarity
                                                                              1 cardFavorite Contact
                                                                              R Rarity
                                                                              1 cardFavorite Contact
                                                                              Favorite Contact
                                                                              Trap Normal
                                                                              Favorite Contact

                                                                                Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                                                UR Rarity
                                                                                1 cardRed Reboot
                                                                                UR Rarity
                                                                                1 cardRed Reboot
                                                                                Red Reboot
                                                                                Trap Counter
                                                                                Red Reboot

                                                                                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Absolute Zero
                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Absolute Zero
                                                                                  Elemental HERO Absolute Zero
                                                                                  WATER 8
                                                                                  Elemental HERO Absolute Zero
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                                                  N Rarity
                                                                                  1 cardElemental HERO Aqua Neos
                                                                                  N Rarity
                                                                                  1 cardElemental HERO Aqua Neos
                                                                                  Elemental HERO Aqua Neos
                                                                                  WATER 7
                                                                                  Elemental HERO Aqua Neos
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Brave Neos
                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Brave Neos
                                                                                  Elemental HERO Brave Neos
                                                                                  LIGHT 7
                                                                                  Elemental HERO Brave Neos
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Cosmo Neos
                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Cosmo Neos
                                                                                  Elemental HERO Cosmo Neos
                                                                                  LIGHT 11
                                                                                  Elemental HERO Cosmo Neos
                                                                                  • ATK:

                                                                                  • 3500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                                                                                  N Rarity
                                                                                  1 cardElemental HERO Dark Neos
                                                                                  N Rarity
                                                                                  1 cardElemental HERO Dark Neos
                                                                                  Elemental HERO Dark Neos
                                                                                  DARK 7
                                                                                  Elemental HERO Dark Neos
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                                  WIND 8
                                                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Nebula Neos
                                                                                  SR Rarity
                                                                                  1 cardElemental HERO Nebula Neos
                                                                                  Elemental HERO Nebula Neos
                                                                                  EARTH 9
                                                                                  Elemental HERO Nebula Neos
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Shining Neos Wingman
                                                                                  Elemental HERO Shining Neos Wingman
                                                                                  LIGHT 8
                                                                                  Elemental HERO Shining Neos Wingman
                                                                                  • ATK:

                                                                                  • 3100

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Sunrise
                                                                                  UR Rarity
                                                                                  1 cardElemental HERO Sunrise
                                                                                  Elemental HERO Sunrise
                                                                                  LIGHT 7
                                                                                  Elemental HERO Sunrise
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                                                  SR Rarity
                                                                                  1 cardRainbow Neos
                                                                                  SR Rarity
                                                                                  1 cardRainbow Neos
                                                                                  Rainbow Neos
                                                                                  LIGHT 10
                                                                                  Rainbow Neos
                                                                                  • ATK:

                                                                                  • 4500

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                                                                                  R Rarity
                                                                                  1 cardCross-Sheep
                                                                                  R Rarity
                                                                                  1 cardCross-Sheep
                                                                                  Cross-Sheep
                                                                                  EARTH
                                                                                  Cross-Sheep
                                                                                  • ATK:

                                                                                  • 700

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                                  UR Rarity
                                                                                  1 cardIsolde, Two Tales of the Noble Knights
                                                                                  Isolde, Two Tales of the Noble Knights
                                                                                  LIGHT
                                                                                  Isolde, Two Tales of the Noble Knights
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardSaryuja Skull Dread
                                                                                  UR Rarity
                                                                                  1 cardSaryuja Skull Dread
                                                                                  Saryuja Skull Dread
                                                                                  EARTH
                                                                                  Saryuja Skull Dread
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom

                                                                                  Bottom-Right

                                                                                  Top


                                                                                  2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                  UR Rarity
                                                                                  1 cardWorldsea Dragon Zealantis
                                                                                  UR Rarity
                                                                                  1 cardWorldsea Dragon Zealantis
                                                                                  Worldsea Dragon Zealantis
                                                                                  WATER
                                                                                  Worldsea Dragon Zealantis
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom

                                                                                  Right

                                                                                  Top


                                                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.



                                                                                  NEO-SPACIAN Decks in MASTER DUEL








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