Infernoble Knight Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
R Rarity
Fire Flint Lady
FIRE 1
Fire Flint Lady
  • ATK:

  • 100

  • DEF:

  • 100


If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.

UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
UR Rarity
Immortal Phoenix Gearfried
FIRE 9
Immortal Phoenix Gearfried
  • ATK:

  • 3000

  • DEF:

  • 2200


You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
R Rarity
Infernoble Knight Turpin
FIRE 4
Infernoble Knight Turpin
  • ATK:

  • 1400

  • DEF:

  • 1700


While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
UR Rarity
Super Quantum Red Layer
FIRE 5
Super Quantum Red Layer
  • ATK:

  • 2000

  • DEF:

  • 800


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.

R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
R Rarity
Infernoble Knight Ricciardetto
FIRE 1
Infernoble Knight Ricciardetto
  • ATK:

  • 500

  • DEF:

  • 0


You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.

 Rarity
"Infernoble Arms - Almace"
 Rarity
"Infernoble Arms - Almace"
 Rarity
"Infernoble Arms - Almace"
Spell Equip
"Infernoble Arms - Almace"

    While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.

    R Rarity
    "Infernoble Arms - Durendal"
    R Rarity
    "Infernoble Arms - Durendal"
    R Rarity
    "Infernoble Arms - Durendal"
    Spell Equip
    "Infernoble Arms - Durendal"

      While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.

      N Rarity
      "Infernoble Arms - Joyeuse"
      N Rarity
      "Infernoble Arms - Joyeuse"
      N Rarity
      "Infernoble Arms - Joyeuse"
      Spell Equip
      "Infernoble Arms - Joyeuse"

        While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.

        SR Rarity
        Angelica's Angelic Ring
        SR Rarity
        Angelica's Angelic Ring
        SR Rarity
        Angelica's Angelic Ring
        Spell Equip
        Angelica's Angelic Ring

          Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.

          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          UR Rarity
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



            Tag(s):

            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



              Tag(s):

              SR Rarity
              Heritage of the Chalice
              SR Rarity
              Heritage of the Chalice
              SR Rarity
              Heritage of the Chalice
              Spell Normal
              Heritage of the Chalice

                Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

                SR Rarity
                Living Fossil
                SR Rarity
                Living Fossil
                SR Rarity
                Living Fossil
                Spell Equip
                Living Fossil

                  Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

                  SR Rarity
                  Noble Arms Museum
                  SR Rarity
                  Noble Arms Museum
                  SR Rarity
                  Noble Arms Museum
                  Spell Field
                  Noble Arms Museum

                    All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.

                    UR Rarity
                    Original Sinful Spoils - Snake-Eye
                    UR Rarity
                    Original Sinful Spoils - Snake-Eye
                    UR Rarity
                    Original Sinful Spoils - Snake-Eye
                    Spell Normal
                    Original Sinful Spoils - Snake-Eye

                      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                      N Rarity
                      Phoenix Gearblade
                      N Rarity
                      Phoenix Gearblade
                      N Rarity
                      Phoenix Gearblade
                      Spell Equip
                      Phoenix Gearblade

                        Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          Spell Quick
                          WANTED: Seeker of Sinful Spoils

                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              Extra Deck

                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right

                              Top


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                              UR Rarity
                              Emperor Charles the Great
                              UR Rarity
                              Emperor Charles the Great
                              UR Rarity
                              Emperor Charles the Great
                              FIRE
                              Emperor Charles the Great
                              • ATK:

                              • 3000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.

                              SR Rarity
                              Ferocious Flame Swordsman
                              SR Rarity
                              Ferocious Flame Swordsman
                              SR Rarity
                              Ferocious Flame Swordsman
                              FIRE
                              Ferocious Flame Swordsman
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom-Left


                              2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.

                              SR Rarity
                              Hiita the Fire Charmer, Ablaze
                              SR Rarity
                              Hiita the Fire Charmer, Ablaze
                              SR Rarity
                              Hiita the Fire Charmer, Ablaze
                              FIRE
                              Hiita the Fire Charmer, Ablaze
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                              UR Rarity
                              Isolde, Two Tales of the Noble Knights
                              UR Rarity
                              Isolde, Two Tales of the Noble Knights
                              UR Rarity
                              Isolde, Two Tales of the Noble Knights
                              LIGHT
                              Isolde, Two Tales of the Noble Knights
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              FIRE
                              Promethean Princess, Bestower of Flames
                              • ATK:

                              • 2700

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              SR Rarity
                              Angelica, Princess of Noble Arms
                              SR Rarity
                              Angelica, Princess of Noble Arms
                              SR Rarity
                              Angelica, Princess of Noble Arms
                              FIRE 5
                              Angelica, Princess of Noble Arms
                              • ATK:

                              • 1200

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.

                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                              UR Rarity
                              Infernoble Knight Emperor Charles
                              UR Rarity
                              Infernoble Knight Emperor Charles
                              UR Rarity
                              Infernoble Knight Emperor Charles
                              FIRE 9
                              Infernoble Knight Emperor Charles
                              • ATK:

                              • 3000

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

                              R Rarity
                              Infernoble Knight Captain Roland
                              R Rarity
                              Infernoble Knight Captain Roland
                              R Rarity
                              Infernoble Knight Captain Roland
                              FIRE 5
                              Infernoble Knight Captain Roland
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.

                              UR Rarity
                              Battlin' Boxer King Dempsey
                              UR Rarity
                              Battlin' Boxer King Dempsey
                              UR Rarity
                              Battlin' Boxer King Dempsey
                              FIRE
                              Battlin' Boxer King Dempsey
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                              Need 33 UR

                              UR Rarity
                              Diabellstar the Black Witch3 card
                              UR Rarity
                              Immortal Phoenix Gearfried1 card
                              UR Rarity
                              Maxx "C"3 card
                              UR Rarity
                              Nibiru, the Primal Being2 card
                              UR Rarity
                              Super Quantum Red Layer1 card
                              UR Rarity
                              Apollousa, Bow of the Goddess1 card
                              UR Rarity
                              Emperor Charles the Great2 card
                              UR Rarity
                              Isolde, Two Tales of the Noble Knights2 card
                              UR Rarity
                              Promethean Princess, Bestower of Flames1 card
                              UR Rarity
                              S:P Little Knight1 card
                              UR Rarity
                              Underworld Goddess of the Closed World1 card
                              UR Rarity
                              Baronne de Fleur1 card
                              UR Rarity
                              Infernoble Knight Emperor Charles1 card
                              UR Rarity
                              Ash Blossom & Joyous Spring3 card
                               Rarity
                              "Infernoble Arms - Almace"1 card
                              UR Rarity
                              Called by the Grave2 card
                              UR Rarity
                              Crossout Designator1 card
                              UR Rarity
                              Original Sinful Spoils - Snake-Eye1 card
                              UR Rarity
                              Reinforcement of the Army1 card
                              UR Rarity
                              WANTED: Seeker of Sinful Spoils1 card
                              UR Rarity
                              Infinite Impermanence3 card

                              Main: 48 Extra: 15

                              UR Rarity
                              3 cardDiabellstar the Black Witch
                              UR Rarity
                              3 cardDiabellstar the Black Witch
                              Diabellstar the Black Witch
                              DARK 7
                              Diabellstar the Black Witch
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                              R Rarity
                              1 cardFire Flint Lady
                              R Rarity
                              1 cardFire Flint Lady
                              Fire Flint Lady
                              FIRE 1
                              Fire Flint Lady
                              • ATK:

                              • 100

                              • DEF:

                              • 100


                              If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


                              UR Rarity
                              1 cardImmortal Phoenix Gearfried
                              UR Rarity
                              1 cardImmortal Phoenix Gearfried
                              Immortal Phoenix Gearfried
                              FIRE 9
                              Immortal Phoenix Gearfried
                              • ATK:

                              • 3000

                              • DEF:

                              • 2200


                              You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


                              SR Rarity
                              1 cardInfernoble Knight - Renaud
                              SR Rarity
                              1 cardInfernoble Knight - Renaud
                              Infernoble Knight - Renaud
                              FIRE 1
                              Infernoble Knight - Renaud
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                              N Rarity
                              1 cardInfernoble Knight Maugis
                              N Rarity
                              1 cardInfernoble Knight Maugis
                              Infernoble Knight Maugis
                              FIRE 4
                              Infernoble Knight Maugis
                              • ATK:

                              • 1500

                              • DEF:

                              • 1000


                              While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                              SR Rarity
                              1 cardInfernoble Knight Ogier
                              SR Rarity
                              1 cardInfernoble Knight Ogier
                              Infernoble Knight Ogier
                              FIRE 4
                              Infernoble Knight Ogier
                              • ATK:

                              • 1500

                              • DEF:

                              • 2000


                              While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                              R Rarity
                              1 cardInfernoble Knight Turpin
                              R Rarity
                              1 cardInfernoble Knight Turpin
                              Infernoble Knight Turpin
                              FIRE 4
                              Infernoble Knight Turpin
                              • ATK:

                              • 1400

                              • DEF:

                              • 1700


                              While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


                              UR Rarity
                              3 cardMaxx "C"
                              UR Rarity
                              3 cardMaxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              SR Rarity
                              3 cardNeo Space Connector
                              SR Rarity
                              3 cardNeo Space Connector
                              Neo Space Connector
                              LIGHT 4
                              Neo Space Connector
                              • ATK:

                              • 800

                              • DEF:

                              • 1800


                              When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                              N Rarity
                              1 cardNeo-Spacian Aqua Dolphin
                              N Rarity
                              1 cardNeo-Spacian Aqua Dolphin
                              Neo-Spacian Aqua Dolphin
                              WATER 3
                              Neo-Spacian Aqua Dolphin
                              • ATK:

                              • 600

                              • DEF:

                              • 800


                              Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                              UR Rarity
                              2 cardNibiru, the Primal Being
                              UR Rarity
                              2 cardNibiru, the Primal Being
                              Nibiru, the Primal Being
                              LIGHT 11
                              Nibiru, the Primal Being
                              • ATK:

                              • 3000

                              • DEF:

                              • 600


                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                              SR Rarity
                              3 cardSublimation Knight
                              SR Rarity
                              3 cardSublimation Knight
                              Sublimation Knight
                              FIRE 3
                              Sublimation Knight
                              • ATK:

                              • 1300

                              • DEF:

                              • 200


                              If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.


                              UR Rarity
                              1 cardSuper Quantum Red Layer
                              UR Rarity
                              1 cardSuper Quantum Red Layer
                              Super Quantum Red Layer
                              FIRE 5
                              Super Quantum Red Layer
                              • ATK:

                              • 2000

                              • DEF:

                              • 800


                              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              UR Rarity
                              3 cardAsh Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                              R Rarity
                              1 cardInfernoble Knight Ricciardetto
                              R Rarity
                              1 cardInfernoble Knight Ricciardetto
                              Infernoble Knight Ricciardetto
                              FIRE 1
                              Infernoble Knight Ricciardetto
                              • ATK:

                              • 500

                              • DEF:

                              • 0


                              You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


                              N Rarity
                              1 cardSqueaknight
                              N Rarity
                              1 cardSqueaknight
                              Squeaknight
                              FIRE 1
                              Squeaknight
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                               Rarity
                              1 card"Infernoble Arms - Almace"
                               Rarity
                              1 card"Infernoble Arms - Almace"
                              "Infernoble Arms - Almace"
                              Spell Equip
                              "Infernoble Arms - Almace"

                                While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                                R Rarity
                                2 card"Infernoble Arms - Durendal"
                                R Rarity
                                2 card"Infernoble Arms - Durendal"
                                "Infernoble Arms - Durendal"
                                Spell Equip
                                "Infernoble Arms - Durendal"

                                  While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


                                  N Rarity
                                  1 card"Infernoble Arms - Joyeuse"
                                  N Rarity
                                  1 card"Infernoble Arms - Joyeuse"
                                  "Infernoble Arms - Joyeuse"
                                  Spell Equip
                                  "Infernoble Arms - Joyeuse"

                                    While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


                                    SR Rarity
                                    1 cardAngelica's Angelic Ring
                                    SR Rarity
                                    1 cardAngelica's Angelic Ring
                                    Angelica's Angelic Ring
                                    Spell Equip
                                    Angelica's Angelic Ring

                                      Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                                      UR Rarity
                                      2 cardCalled by the Grave
                                      UR Rarity
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        1 cardCrossout Designator
                                        UR Rarity
                                        1 cardCrossout Designator
                                        Crossout Designator
                                        Spell Quick
                                        Crossout Designator

                                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                          Tag(s):

                                          SR Rarity
                                          3 cardHeritage of the Chalice
                                          SR Rarity
                                          3 cardHeritage of the Chalice
                                          Heritage of the Chalice
                                          Spell Normal
                                          Heritage of the Chalice

                                            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                                            SR Rarity
                                            1 cardLiving Fossil
                                            SR Rarity
                                            1 cardLiving Fossil
                                            Living Fossil
                                            Spell Equip
                                            Living Fossil

                                              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                              SR Rarity
                                              2 cardNoble Arms Museum
                                              SR Rarity
                                              2 cardNoble Arms Museum
                                              Noble Arms Museum
                                              Spell Field
                                              Noble Arms Museum

                                                All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                UR Rarity
                                                1 cardOriginal Sinful Spoils - Snake-Eye
                                                Original Sinful Spoils - Snake-Eye
                                                Spell Normal
                                                Original Sinful Spoils - Snake-Eye

                                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  N Rarity
                                                  1 cardPhoenix Gearblade
                                                  Phoenix Gearblade
                                                  Spell Equip
                                                  Phoenix Gearblade

                                                    Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    UR Rarity
                                                    1 cardReinforcement of the Army
                                                    Reinforcement of the Army
                                                    Spell Normal
                                                    Reinforcement of the Army

                                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                      UR Rarity
                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                      UR Rarity
                                                      1 cardWANTED: Seeker of Sinful Spoils
                                                      WANTED: Seeker of Sinful Spoils
                                                      Spell Quick
                                                      WANTED: Seeker of Sinful Spoils

                                                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        UR Rarity
                                                        3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          UR Rarity
                                                          1 cardApollousa, Bow of the Goddess
                                                          UR Rarity
                                                          1 cardApollousa, Bow of the Goddess
                                                          Apollousa, Bow of the Goddess
                                                          WIND
                                                          Apollousa, Bow of the Goddess
                                                          • ATK:

                                                          • 0

                                                          • LINK-4

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right

                                                          Top


                                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                                          UR Rarity
                                                          2 cardEmperor Charles the Great
                                                          UR Rarity
                                                          2 cardEmperor Charles the Great
                                                          Emperor Charles the Great
                                                          FIRE
                                                          Emperor Charles the Great
                                                          • ATK:

                                                          • 3000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                                                          SR Rarity
                                                          1 cardFerocious Flame Swordsman
                                                          SR Rarity
                                                          1 cardFerocious Flame Swordsman
                                                          Ferocious Flame Swordsman
                                                          FIRE
                                                          Ferocious Flame Swordsman
                                                          • ATK:

                                                          • 1300

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Bottom-Left


                                                          2 monsters with different names All Warrior monsters on the field gain 500 ATK. If this Link Summoned card is destroyed by battle, or by an opponent's card effect while in its owner's Monster Zone: You can target 1 non-Link Warrior monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Ferocious Flame Swordsman" once per turn.


                                                          SR Rarity
                                                          1 cardHiita the Fire Charmer, Ablaze
                                                          SR Rarity
                                                          1 cardHiita the Fire Charmer, Ablaze
                                                          Hiita the Fire Charmer, Ablaze
                                                          FIRE
                                                          Hiita the Fire Charmer, Ablaze
                                                          • ATK:

                                                          • 1850

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                          UR Rarity
                                                          2 cardIsolde, Two Tales of the Noble Knights
                                                          UR Rarity
                                                          2 cardIsolde, Two Tales of the Noble Knights
                                                          Isolde, Two Tales of the Noble Knights
                                                          LIGHT
                                                          Isolde, Two Tales of the Noble Knights
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                          UR Rarity
                                                          1 cardPromethean Princess, Bestower of Flames
                                                          UR Rarity
                                                          1 cardPromethean Princess, Bestower of Flames
                                                          Promethean Princess, Bestower of Flames
                                                          FIRE
                                                          Promethean Princess, Bestower of Flames
                                                          • ATK:

                                                          • 2700

                                                          • LINK-3

                                                          Link Arrow:

                                                          Left

                                                          Bottom

                                                          Right


                                                          2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                          UR Rarity
                                                          1 cardUnderworld Goddess of the Closed World
                                                          UR Rarity
                                                          1 cardUnderworld Goddess of the Closed World
                                                          Underworld Goddess of the Closed World
                                                          LIGHT
                                                          Underworld Goddess of the Closed World
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

                                                          Bottom

                                                          Bottom-Right

                                                          Right

                                                          Top-Right

                                                          Top


                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                          SR Rarity
                                                          1 cardAngelica, Princess of Noble Arms
                                                          SR Rarity
                                                          1 cardAngelica, Princess of Noble Arms
                                                          Angelica, Princess of Noble Arms
                                                          FIRE 5
                                                          Angelica, Princess of Noble Arms
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          UR Rarity
                                                          1 cardBaronne de Fleur
                                                          Baronne de Fleur
                                                          WIND 10
                                                          Baronne de Fleur
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2400


                                                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                          UR Rarity
                                                          1 cardInfernoble Knight Emperor Charles
                                                          UR Rarity
                                                          1 cardInfernoble Knight Emperor Charles
                                                          Infernoble Knight Emperor Charles
                                                          FIRE 9
                                                          Infernoble Knight Emperor Charles
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 200


                                                          1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                                                          R Rarity
                                                          1 cardInfernoble Knight Captain Roland
                                                          R Rarity
                                                          1 cardInfernoble Knight Captain Roland
                                                          Infernoble Knight Captain Roland
                                                          FIRE 5
                                                          Infernoble Knight Captain Roland
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 500


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                                                          SR Rarity
                                                          1 cardArtorigus, King of the Noble Knights
                                                          SR Rarity
                                                          1 cardArtorigus, King of the Noble Knights
                                                          Artorigus, King of the Noble Knights
                                                          LIGHT
                                                          Artorigus, King of the Noble Knights
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 2000


                                                          2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.



                                                          INFERNOBLE KNIGHT Decks in MASTER DUEL








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