Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Icejade Aegirine
SR Rarity
Icejade Aegirine
SR Rarity
Icejade Aegirine
WATER 3
Icejade Aegirine
  • ATK:

  • 1000

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.

UR Rarity
Icejade Kosmochlor
UR Rarity
Icejade Kosmochlor
UR Rarity
Icejade Kosmochlor
WATER 10
Icejade Kosmochlor
  • ATK:

  • 1500

  • DEF:

  • 3000


If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.

R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
R Rarity
Icejade Tremora
WATER 5
Icejade Tremora
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Icejade Cenote Enion Cradle
    UR Rarity
    Icejade Cenote Enion Cradle
    UR Rarity
    Icejade Cenote Enion Cradle
    Spell Field
    Icejade Cenote Enion Cradle

      When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.

      SR Rarity
      Icejade Cradle
      SR Rarity
      Icejade Cradle
      SR Rarity
      Icejade Cradle
      Spell Normal
      Icejade Cradle

        Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.

        SR Rarity
        Icejade Curse
        SR Rarity
        Icejade Curse
        SR Rarity
        Icejade Curse
        Spell Continuous
        Icejade Curse

          While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.

          SR Rarity
          Icejade Manifestation
          SR Rarity
          Icejade Manifestation
          SR Rarity
          Icejade Manifestation
          Spell Normal
          Icejade Manifestation

            If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.

            R Rarity
            Icejade Erosion
            R Rarity
            Icejade Erosion
            R Rarity
            Icejade Erosion
            Trap Continuous
            Icejade Erosion

              You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                SR Rarity
                Marincess Coral Anemone
                WATER
                Marincess Coral Anemone
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                UR Rarity
                Adamancipator Risen - Dragite
                WATER 8
                Adamancipator Risen - Dragite
                • ATK:

                • 3000

                • DEF:

                • 2200


                1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                UR Rarity
                Icejade Gymir Aegirine
                WATER 10
                Icejade Gymir Aegirine
                • ATK:

                • 3000

                • DEF:

                • 1500


                1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                UR Rarity
                Swordsoul Supreme Sovereign - Chengying
                WATER 10
                Swordsoul Supreme Sovereign - Chengying
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                UR Rarity
                Deep Sea Prima Donna
                UR Rarity
                Deep Sea Prima Donna
                UR Rarity
                Deep Sea Prima Donna
                WATER 7
                Deep Sea Prima Donna
                • ATK:

                • 1500

                • DEF:

                • 2700


                1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

                Need 30 UR

                UR Rarity
                Maxx "C"1 card
                UR Rarity
                Mega Fortress Whale1 card
                UR Rarity
                Ocean Dragon Lord - Kairyu-Shin3 card
                UR Rarity
                The Legendary Fisherman III1 card
                UR Rarity
                Ash Blossom & Joyous Spring1 card
                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                Bahamut Shark1 card
                UR Rarity
                CXyz N.As.Ch. Knight1 card
                UR Rarity
                Full Armored Dark Knight Lancer1 card
                 Rarity
                LeVirtue Dragon1 card
                UR Rarity
                N.As.H. Knight1 card
                UR Rarity
                Number 101: Silent Honor ARK1 card
                UR Rarity
                Number 4: Stealth Kragen1 card
                UR Rarity
                Number C101: Silent Honor DARK1 card
                UR Rarity
                Super Starslayer TY-PHON - Sky Crisis1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Harpie's Feather Duster1 card
                 Rarity
                Seventh Tachyon3 card
                UR Rarity
                Triple Tactics Talent1 card
                 Rarity
                Dominus Impulse3 card
                UR Rarity
                Infinite Impermanence1 card
                UR Rarity
                There Can Be Only One1 card
                 Rarity
                Virtue Stream1 card

                Main: 52 Extra: 18

                SR Rarity
                1 cardDoom Kraken
                SR Rarity
                1 cardDoom Kraken
                Doom Kraken
                WATER 4
                Doom Kraken
                • ATK:

                • 1400

                • DEF:

                • 1600


                If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.


                N Rarity
                3 cardElectric Jellyfish
                N Rarity
                3 cardElectric Jellyfish
                Electric Jellyfish
                WATER 4
                Electric Jellyfish
                • ATK:

                • 1400

                • DEF:

                • 1700


                You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                SR Rarity
                1 cardGameciel, the Sea Turtle Kaiju
                SR Rarity
                1 cardGameciel, the Sea Turtle Kaiju
                Gameciel, the Sea Turtle Kaiju
                WATER 8
                Gameciel, the Sea Turtle Kaiju
                • ATK:

                • 2200

                • DEF:

                • 3000


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                R Rarity
                2 cardIcejade Tremora
                R Rarity
                2 cardIcejade Tremora
                Icejade Tremora
                WATER 5
                Icejade Tremora
                • ATK:

                • 1500

                • DEF:

                • 1500


                You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


                N Rarity
                1 cardMaiden of the Aqua
                N Rarity
                1 cardMaiden of the Aqua
                Maiden of the Aqua
                WATER 4
                Maiden of the Aqua
                • ATK:

                • 700

                • DEF:

                • 2000


                As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.


                UR Rarity
                1 cardMaxx "C"
                UR Rarity
                1 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                1 cardMega Fortress Whale
                UR Rarity
                1 cardMega Fortress Whale
                Mega Fortress Whale
                WATER 7
                Mega Fortress Whale
                • ATK:

                • 2550

                • DEF:

                • 2350


                If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.


                UR Rarity
                3 cardOcean Dragon Lord - Kairyu-Shin
                UR Rarity
                3 cardOcean Dragon Lord - Kairyu-Shin
                Ocean Dragon Lord - Kairyu-Shin
                WATER 5
                Ocean Dragon Lord - Kairyu-Shin
                • ATK:

                • 2000

                • DEF:

                • 1700


                While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                R Rarity
                3 cardThe Legendary Fisherman II
                R Rarity
                3 cardThe Legendary Fisherman II
                The Legendary Fisherman II
                WATER 5
                The Legendary Fisherman II
                • ATK:

                • 2200

                • DEF:

                • 1800


                This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.


                UR Rarity
                1 cardThe Legendary Fisherman III
                UR Rarity
                1 cardThe Legendary Fisherman III
                The Legendary Fisherman III
                WATER 7
                The Legendary Fisherman III
                • ATK:

                • 2500

                • DEF:

                • 2000


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.


                N Rarity
                2 cardWarrior of Atlantis
                N Rarity
                2 cardWarrior of Atlantis
                Warrior of Atlantis
                WATER 4
                Warrior of Atlantis
                • ATK:

                • 1900

                • DEF:

                • 1200


                You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand.


                SR Rarity
                1 cardYorishiro of the Aqua
                SR Rarity
                1 cardYorishiro of the Aqua
                Yorishiro of the Aqua
                WATER 4
                Yorishiro of the Aqua
                • ATK:

                • 700

                • DEF:

                • 2000


                You can target 1 WATER monster in your GY; apply 1 of these effects, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. ● (Only if the target has a Level) until the End Phase, this card's Level, also its name, become the same as that monster's. ● (Only if "Umi" is on the field), Special Summon that monster in Defense Position. You can banish this card from your GY, then target 1 "Umi" in your GY; add it to your hand. You can only use each effect of "Yorishiro of the Aqua" once per turn.


                N Rarity
                1 cardTerrorking Salmon
                N Rarity
                1 cardTerrorking Salmon
                Terrorking Salmon
                WATER 5
                Terrorking Salmon
                • ATK:

                • 2400

                • DEF:

                • 1000


                A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.


                UR Rarity
                1 cardAsh Blossom & Joyous Spring
                UR Rarity
                1 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                N Rarity
                3 cardA Legendary Ocean
                N Rarity
                3 cardA Legendary Ocean
                A Legendary Ocean
                Spell Field
                A Legendary Ocean

                  (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


                  UR Rarity
                  2 cardCalled by the Grave
                  UR Rarity
                  2 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    1 cardCosmic Cyclone
                    SR Rarity
                    1 cardCosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      SR Rarity
                      3 cardFish Sonar
                      SR Rarity
                      3 cardFish Sonar
                      Fish Sonar
                      Spell Normal
                      Fish Sonar

                        Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                        SR Rarity
                        1 cardFury of Kairyu-Shin
                        SR Rarity
                        1 cardFury of Kairyu-Shin
                        Fury of Kairyu-Shin
                        Spell Normal
                        Fury of Kairyu-Shin

                          Add 1 "Torrential Tribute" from your Deck to your hand. If a WATER monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Fury of Kairyu-Shin" once per turn.


                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            R Rarity
                            1 cardMoray of Greed
                            R Rarity
                            1 cardMoray of Greed
                            Moray of Greed
                            Spell Normal
                            Moray of Greed

                              Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.


                              R Rarity
                              1 cardRage of Kairyu-Shin
                              R Rarity
                              1 cardRage of Kairyu-Shin
                              Rage of Kairyu-Shin
                              Spell Quick
                              Rage of Kairyu-Shin

                                If "Umi" is on the field: Target monsters your opponent controls, up to the number of WATER monsters you control whose original Levels are 5 or higher; destroy them, and if you do, the zones they were in cannot be used until the end of the next turn. You can only activate 1 "Rage of Kairyu-Shin" per turn.


                                R Rarity
                                2 cardSea Stealth II
                                R Rarity
                                2 cardSea Stealth II
                                Sea Stealth II
                                Spell Continuous
                                Sea Stealth II

                                  This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                   Rarity
                                  3 cardSeventh Tachyon
                                   Rarity
                                  3 cardSeventh Tachyon
                                  Seventh Tachyon
                                  Spell Normal
                                  Seventh Tachyon

                                    Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                       Rarity
                                      3 cardDominus Impulse
                                       Rarity
                                      3 cardDominus Impulse
                                      Dominus Impulse
                                      Trap Normal
                                      Dominus Impulse

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                        N Rarity
                                        1 cardFull-Armored Xyz
                                        N Rarity
                                        1 cardFull-Armored Xyz
                                        Full-Armored Xyz
                                        Trap Normal
                                        Full-Armored Xyz

                                          If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                          UR Rarity
                                          1 cardInfinite Impermanence
                                          UR Rarity
                                          1 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            R Rarity
                                            1 cardKairyu-Shin's Dark Reef
                                            R Rarity
                                            1 cardKairyu-Shin's Dark Reef
                                            Kairyu-Shin's Dark Reef
                                            Trap Normal
                                            Kairyu-Shin's Dark Reef

                                              Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


                                              N Rarity
                                              2 cardSea Stealth Attack
                                              N Rarity
                                              2 cardSea Stealth Attack
                                              Sea Stealth Attack
                                              Trap Continuous
                                              Sea Stealth Attack

                                                When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                UR Rarity
                                                1 cardThere Can Be Only One
                                                UR Rarity
                                                1 cardThere Can Be Only One
                                                There Can Be Only One
                                                Trap Continuous
                                                There Can Be Only One

                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                  R Rarity
                                                  1 cardTorrential Tribute
                                                  R Rarity
                                                  1 cardTorrential Tribute
                                                  Torrential Tribute
                                                  Trap Normal
                                                  Torrential Tribute

                                                    When a monster(s) is Summoned: Destroy all monsters on the field.


                                                     Rarity
                                                    1 cardVirtue Stream
                                                     Rarity
                                                    1 cardVirtue Stream
                                                    Virtue Stream
                                                    Trap Normal
                                                    Virtue Stream

                                                      Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      Marincess Coral Anemone
                                                      WATER
                                                      Marincess Coral Anemone
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom


                                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                      SR Rarity
                                                      1 cardMistar Boy
                                                      SR Rarity
                                                      1 cardMistar Boy
                                                      Mistar Boy
                                                      WATER
                                                      Mistar Boy
                                                      • ATK:

                                                      • 1400

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                      UR Rarity
                                                      1 cardAbyss Dweller
                                                      UR Rarity
                                                      1 cardAbyss Dweller
                                                      Abyss Dweller
                                                      WATER
                                                      Abyss Dweller
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1400


                                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                      UR Rarity
                                                      1 cardBahamut Shark
                                                      UR Rarity
                                                      1 cardBahamut Shark
                                                      Bahamut Shark
                                                      WATER
                                                      Bahamut Shark
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2100


                                                      2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.


                                                      UR Rarity
                                                      1 cardCXyz N.As.Ch. Knight
                                                      UR Rarity
                                                      1 cardCXyz N.As.Ch. Knight
                                                      CXyz N.As.Ch. Knight
                                                      WATER
                                                      CXyz N.As.Ch. Knight
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 3000


                                                      3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                                      SR Rarity
                                                      1 cardFull Armored Black Ray Lancer
                                                      SR Rarity
                                                      1 cardFull Armored Black Ray Lancer
                                                      Full Armored Black Ray Lancer
                                                      WATER
                                                      Full Armored Black Ray Lancer
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 600


                                                      3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                                      UR Rarity
                                                      1 cardFull Armored Dark Knight Lancer
                                                      UR Rarity
                                                      1 cardFull Armored Dark Knight Lancer
                                                      Full Armored Dark Knight Lancer
                                                      WATER
                                                      Full Armored Dark Knight Lancer
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1500


                                                      3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                                      SR Rarity
                                                      1 cardFull Armored Utopic Ray Lancer
                                                      SR Rarity
                                                      1 cardFull Armored Utopic Ray Lancer
                                                      Full Armored Utopic Ray Lancer
                                                      WATER
                                                      Full Armored Utopic Ray Lancer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 600


                                                      3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                       Rarity
                                                      1 cardLeVirtue Dragon
                                                       Rarity
                                                      1 cardLeVirtue Dragon
                                                      LeVirtue Dragon
                                                      WATER
                                                      LeVirtue Dragon
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 0


                                                      2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                                      UR Rarity
                                                      1 cardN.As.H. Knight
                                                      UR Rarity
                                                      1 cardN.As.H. Knight
                                                      N.As.H. Knight
                                                      WATER
                                                      N.As.H. Knight
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 2700


                                                      2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                                      UR Rarity
                                                      1 cardNumber 101: Silent Honor ARK
                                                      UR Rarity
                                                      1 cardNumber 101: Silent Honor ARK
                                                      Number 101: Silent Honor ARK
                                                      WATER
                                                      Number 101: Silent Honor ARK
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1000


                                                      2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                                      UR Rarity
                                                      1 cardNumber 4: Stealth Kragen
                                                      UR Rarity
                                                      1 cardNumber 4: Stealth Kragen
                                                      Number 4: Stealth Kragen
                                                      WATER
                                                      Number 4: Stealth Kragen
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                      SR Rarity
                                                      1 cardNumber 60: Dugares the Timeless
                                                      SR Rarity
                                                      1 cardNumber 60: Dugares the Timeless
                                                      Number 60: Dugares the Timeless
                                                      FIRE
                                                      Number 60: Dugares the Timeless
                                                      • ATK:

                                                      • 1200

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                      UR Rarity
                                                      1 cardNumber C101: Silent Honor DARK
                                                      UR Rarity
                                                      1 cardNumber C101: Silent Honor DARK
                                                      Number C101: Silent Honor DARK
                                                      WATER
                                                      Number C101: Silent Honor DARK
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1500


                                                      3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                                      R Rarity
                                                      1 cardSnowdust Giant
                                                      R Rarity
                                                      1 cardSnowdust Giant
                                                      Snowdust Giant
                                                      WATER
                                                      Snowdust Giant
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 800


                                                      2 Level 4 WATER monsters Once per turn: You can detach 1 Xyz Material from this card; reveal any number of WATER monsters from your hand, and place that many Ice Counters on face-up monsters on the field. Non-WATER monsters on the field lose 200 ATK for each Ice Counter on the field.


                                                      SR Rarity
                                                      1 cardStealth Kragen Spawn
                                                      SR Rarity
                                                      1 cardStealth Kragen Spawn
                                                      Stealth Kragen Spawn
                                                      WATER
                                                      Stealth Kragen Spawn
                                                      • ATK:

                                                      • 1900

                                                      • DEF:

                                                      • 1500


                                                      2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      SR Rarity
                                                      1 cardXyz Armor Fortress
                                                      SR Rarity
                                                      1 cardXyz Armor Fortress
                                                      Xyz Armor Fortress
                                                      WATER
                                                      Xyz Armor Fortress
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1800


                                                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



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