Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    UR Rarity
    Dominus Impulse
    UR Rarity
    Dominus Impulse
    UR Rarity
    Dominus Impulse
    Trap Normal
    Dominus Impulse

      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        SR Rarity
        Marincess Coral Anemone
        WATER
        Marincess Coral Anemone
        • ATK:

        • 2000

        • LINK-2

        Link Arrow:

        Left

        Bottom


        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

        UR Rarity
        Adamancipator Risen - Dragite
        UR Rarity
        Adamancipator Risen - Dragite
        UR Rarity
        Adamancipator Risen - Dragite
        WATER 8
        Adamancipator Risen - Dragite
        • ATK:

        • 3000

        • DEF:

        • 2200


        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

        UR Rarity
        Enigmaster Packbit
        UR Rarity
        Enigmaster Packbit
        UR Rarity
        Enigmaster Packbit
        WATER 8
        Enigmaster Packbit
        • ATK:

        • 2900

        • DEF:

        • 2500


        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.

        UR Rarity
        Icejade Gymir Aegirine
        UR Rarity
        Icejade Gymir Aegirine
        UR Rarity
        Icejade Gymir Aegirine
        WATER 10
        Icejade Gymir Aegirine
        • ATK:

        • 3000

        • DEF:

        • 1500


        1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

        UR Rarity
        Lancea, Ancestral Dragon of the Ice Mountain
        UR Rarity
        Lancea, Ancestral Dragon of the Ice Mountain
        UR Rarity
        Lancea, Ancestral Dragon of the Ice Mountain
        WATER 10
        Lancea, Ancestral Dragon of the Ice Mountain
        • ATK:

        • 3300

        • DEF:

        • 2700


        1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

        UR Rarity
        Swordsoul Supreme Sovereign - Chengying
        UR Rarity
        Swordsoul Supreme Sovereign - Chengying
        UR Rarity
        Swordsoul Supreme Sovereign - Chengying
        WATER 10
        Swordsoul Supreme Sovereign - Chengying
        • ATK:

        • 3000

        • DEF:

        • 3000


        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

        UR Rarity
        Trishula, Dragon of the Ice Barrier
        UR Rarity
        Trishula, Dragon of the Ice Barrier
        UR Rarity
        Trishula, Dragon of the Ice Barrier
        WATER 9
        Trishula, Dragon of the Ice Barrier
        • ATK:

        • 2700

        • DEF:

        • 2000


        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier
        WATER 11
        Trishula, Zero Dragon of the Ice Barrier
        • ATK:

        • 2700

        • DEF:

        • 2000


        1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

        UR Rarity
        Deep Sea Prima Donna
        UR Rarity
        Deep Sea Prima Donna
        UR Rarity
        Deep Sea Prima Donna
        WATER 7
        Deep Sea Prima Donna
        • ATK:

        • 1500

        • DEF:

        • 2700


        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

        Need 29 UR

        UR Rarity
        Icejade Kosmochlor1 card
        UR Rarity
        Mulcharmy Purulia2 card
        UR Rarity
        Underworld Goddess of the Closed World1 card
        UR Rarity
        Worldsea Dragon Zealantis1 card
        UR Rarity
        Adamancipator Risen - Dragite1 card
        UR Rarity
        Enigmaster Packbit1 card
        UR Rarity
        Icejade Gymir Aegirine1 card
        UR Rarity
        Lancea, Ancestral Dragon of the Ice Mountain2 card
        UR Rarity
        Swordsoul Supreme Sovereign - Chengying1 card
        UR Rarity
        Trishula, Dragon of the Ice Barrier1 card
        UR Rarity
        Trishula, Zero Dragon of the Ice Barrier1 card
        UR Rarity
        Deep Sea Prima Donna1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Harpie's Feather Duster1 card
        UR Rarity
        Icejade Cenote Enion Cradle1 card
        UR Rarity
        Triple Tactics Talent2 card
        UR Rarity
        Ultimate Slayer2 card
        UR Rarity
        Dominus Impulse3 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        SR Rarity
        1 cardGeneral Raiho of the Ice Barrier
        SR Rarity
        1 cardGeneral Raiho of the Ice Barrier
        General Raiho of the Ice Barrier
        WATER 6
        General Raiho of the Ice Barrier
        • ATK:

        • 2100

        • DEF:

        • 2300


        When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


        R Rarity
        1 cardGuitar Gurnards Duonigis
        R Rarity
        1 cardGuitar Gurnards Duonigis
        Guitar Gurnards Duonigis
        WATER 3
        Guitar Gurnards Duonigis
        • ATK:

        • 1500

        • DEF:

        • 700


        If this card is Special Summoned: You can banish cards from the top of your opponent's Deck equal to the number of WATER monsters you control. You can target 1 Level 4 or lower WATER monster you control; increase its Level by its original Level. You can banish this card from your GY; 1 WATER monster on the field gains 100 ATK for each currently banished monster, until the end of this turn. You can only use each effect of "Guitar Gurnards Duonigis" once per turn.


        SR Rarity
        3 cardIcejade Aegirine
        SR Rarity
        3 cardIcejade Aegirine
        Icejade Aegirine
        WATER 3
        Icejade Aegirine
        • ATK:

        • 1000

        • DEF:

        • 2000


        If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card effect this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or GY, except "Icejade Aegirine", but return it to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.


        UR Rarity
        1 cardIcejade Kosmochlor
        UR Rarity
        1 cardIcejade Kosmochlor
        Icejade Kosmochlor
        WATER 10
        Icejade Kosmochlor
        • ATK:

        • 1500

        • DEF:

        • 3000


        If a face-up card is in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects the turn they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster loses 1000 ATK during that damage calculation only.


        R Rarity
        3 cardIcejade Tremora
        R Rarity
        3 cardIcejade Tremora
        Icejade Tremora
        WATER 5
        Icejade Tremora
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can send this card from your hand to the GY; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 "Icejade" monster from your hand or GY, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


        UR Rarity
        2 cardMulcharmy Purulia
        UR Rarity
        2 cardMulcharmy Purulia
        Mulcharmy Purulia
        WATER 4
        Mulcharmy Purulia
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        SR Rarity
        3 cardDeep Sea Diva
        SR Rarity
        3 cardDeep Sea Diva
        Deep Sea Diva
        WATER 2
        Deep Sea Diva
        • ATK:

        • 200

        • DEF:

        • 400


        When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


        SR Rarity
        3 cardIcejade Ran Aegirine
        SR Rarity
        3 cardIcejade Ran Aegirine
        Icejade Ran Aegirine
        WATER 7
        Icejade Ran Aegirine
        • ATK:

        • 1500

        • DEF:

        • 2500


        This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


        UR Rarity
        1 cardHarpie's Feather Duster
        UR Rarity
        1 cardHarpie's Feather Duster
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.




          Tag(s):

          UR Rarity
          1 cardIcejade Cenote Enion Cradle
          UR Rarity
          1 cardIcejade Cenote Enion Cradle
          Icejade Cenote Enion Cradle
          Spell Field
          Icejade Cenote Enion Cradle

            When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


            SR Rarity
            3 cardIcejade Cradle
            SR Rarity
            3 cardIcejade Cradle
            Icejade Cradle
            Spell Normal
            Icejade Cradle

              Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


              SR Rarity
              1 cardIcejade Curse
              SR Rarity
              1 cardIcejade Curse
              Icejade Curse
              Spell Continuous
              Icejade Curse

                While an "Icejade" monster and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster: You can target 1 of those destroyed monsters; inflict damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.


                SR Rarity
                3 cardIcejade Manifestation
                SR Rarity
                3 cardIcejade Manifestation
                Icejade Manifestation
                Spell Normal
                Icejade Manifestation

                  If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                  UR Rarity
                  2 cardTriple Tactics Talent
                  UR Rarity
                  2 cardTriple Tactics Talent
                  Triple Tactics Talent
                  Spell Normal
                  Triple Tactics Talent

                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                    Tag(s):

                    UR Rarity
                    2 cardUltimate Slayer
                    UR Rarity
                    2 cardUltimate Slayer
                    Ultimate Slayer
                    Spell Normal
                    Ultimate Slayer

                      Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                      UR Rarity
                      3 cardDominus Impulse
                      UR Rarity
                      3 cardDominus Impulse
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                        R Rarity
                        1 cardIcejade Erosion
                        R Rarity
                        1 cardIcejade Erosion
                        Icejade Erosion
                        Trap Continuous
                        Icejade Erosion

                          You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the targeted card's effects until the end of this turn. If a face-up WATER monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.


                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            SR Rarity
                            2 cardMarincess Coral Anemone
                            SR Rarity
                            2 cardMarincess Coral Anemone
                            Marincess Coral Anemone
                            WATER
                            Marincess Coral Anemone
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                            UR Rarity
                            1 cardUnderworld Goddess of the Closed World
                            UR Rarity
                            1 cardUnderworld Goddess of the Closed World
                            Underworld Goddess of the Closed World
                            LIGHT
                            Underworld Goddess of the Closed World
                            • ATK:

                            • 3000

                            • LINK-5

                            Link Arrow:

                            Top

                            Top-Right

                            Right

                            Bottom

                            Bottom-Right


                            4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                            UR Rarity
                            1 cardWorldsea Dragon Zealantis
                            UR Rarity
                            1 cardWorldsea Dragon Zealantis
                            Worldsea Dragon Zealantis
                            WATER
                            Worldsea Dragon Zealantis
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                            UR Rarity
                            1 cardAdamancipator Risen - Dragite
                            UR Rarity
                            1 cardAdamancipator Risen - Dragite
                            Adamancipator Risen - Dragite
                            WATER 8
                            Adamancipator Risen - Dragite
                            • ATK:

                            • 3000

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                            UR Rarity
                            1 cardEnigmaster Packbit
                            UR Rarity
                            1 cardEnigmaster Packbit
                            Enigmaster Packbit
                            WATER 8
                            Enigmaster Packbit
                            • ATK:

                            • 2900

                            • DEF:

                            • 2500


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                            UR Rarity
                            1 cardIcejade Gymir Aegirine
                            UR Rarity
                            1 cardIcejade Gymir Aegirine
                            Icejade Gymir Aegirine
                            WATER 10
                            Icejade Gymir Aegirine
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                            UR Rarity
                            2 cardLancea, Ancestral Dragon of the Ice Mountain
                            UR Rarity
                            2 cardLancea, Ancestral Dragon of the Ice Mountain
                            Lancea, Ancestral Dragon of the Ice Mountain
                            WATER 10
                            Lancea, Ancestral Dragon of the Ice Mountain
                            • ATK:

                            • 3300

                            • DEF:

                            • 2700


                            1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                            UR Rarity
                            1 cardSwordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            1 cardSwordsoul Supreme Sovereign - Chengying
                            Swordsoul Supreme Sovereign - Chengying
                            WATER 10
                            Swordsoul Supreme Sovereign - Chengying
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                            UR Rarity
                            1 cardTrishula, Dragon of the Ice Barrier
                            UR Rarity
                            1 cardTrishula, Dragon of the Ice Barrier
                            Trishula, Dragon of the Ice Barrier
                            WATER 9
                            Trishula, Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                            UR Rarity
                            1 cardTrishula, Zero Dragon of the Ice Barrier
                            UR Rarity
                            1 cardTrishula, Zero Dragon of the Ice Barrier
                            Trishula, Zero Dragon of the Ice Barrier
                            WATER 11
                            Trishula, Zero Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                            UR Rarity
                            1 cardDeep Sea Prima Donna
                            UR Rarity
                            1 cardDeep Sea Prima Donna
                            Deep Sea Prima Donna
                            WATER 7
                            Deep Sea Prima Donna
                            • ATK:

                            • 1500

                            • DEF:

                            • 2700


                            1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                            SR Rarity
                            1 cardGolden Cloud Beast - Malong
                            SR Rarity
                            1 cardGolden Cloud Beast - Malong
                            Golden Cloud Beast - Malong
                            LIGHT 6
                            Golden Cloud Beast - Malong
                            • ATK:

                            • 2200

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                            SR Rarity
                            1 cardMereologic Aggregator
                            SR Rarity
                            1 cardMereologic Aggregator
                            Mereologic Aggregator
                            DARK
                            Mereologic Aggregator
                            • ATK:

                            • 2600

                            • DEF:

                            • 3000


                            2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                            master-duel
                            Icejade
                            5







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