Floowandereeze Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.

SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
WIND 8
Raiza the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

UR Rarity
Floowandereeze and the Advent of Adventure
UR Rarity
Floowandereeze and the Advent of Adventure
UR Rarity
Floowandereeze and the Advent of Adventure
Spell Quick
Floowandereeze and the Advent of Adventure

    Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

    R Rarity
    Floowandereeze and the Magnificent Map
    R Rarity
    Floowandereeze and the Magnificent Map
    R Rarity
    Floowandereeze and the Magnificent Map
    Spell Field
    Floowandereeze and the Magnificent Map

      During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

      SR Rarity
      Floowandereeze and the Unexplored Winds
      SR Rarity
      Floowandereeze and the Unexplored Winds
      SR Rarity
      Floowandereeze and the Unexplored Winds
      Spell Continuous
      Floowandereeze and the Unexplored Winds

        You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.

        R Rarity
        Jack-In-The-Hand
        R Rarity
        Jack-In-The-Hand
        R Rarity
        Jack-In-The-Hand
        Spell Normal
        Jack-In-The-Hand

          Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              UR Rarity
              Swallow's Cowrie
              UR Rarity
              Swallow's Cowrie
              UR Rarity
              Swallow's Cowrie
              Spell Quick
              Swallow's Cowrie

                Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  N Rarity
                  Floowandereeze and the Dreaming Town
                  N Rarity
                  Floowandereeze and the Dreaming Town
                  N Rarity
                  Floowandereeze and the Dreaming Town
                  Trap Normal
                  Floowandereeze and the Dreaming Town

                    During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.

                    UR Rarity
                    Harpie's Feather Storm
                    UR Rarity
                    Harpie's Feather Storm
                    UR Rarity
                    Harpie's Feather Storm
                    Trap Normal
                    Harpie's Feather Storm

                      If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                      SR Rarity
                      Simultaneous Equation Cannons
                      SR Rarity
                      Simultaneous Equation Cannons
                      SR Rarity
                      Simultaneous Equation Cannons
                      Trap Normal
                      Simultaneous Equation Cannons

                        Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

                        SR Rarity
                        Trap Trick
                        SR Rarity
                        Trap Trick
                        SR Rarity
                        Trap Trick
                        Trap Normal
                        Trap Trick

                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                          Extra Deck

                          R Rarity
                          Dragoness the Wicked Knight
                          R Rarity
                          Dragoness the Wicked Knight
                          R Rarity
                          Dragoness the Wicked Knight
                          WIND 3
                          Dragoness the Wicked Knight
                          • ATK:

                          • 1200

                          • DEF:

                          • 900


                          "Armaill" + "One-Eyed Shield Dragon"

                          SR Rarity
                          Freki the Runick Fangs
                          SR Rarity
                          Freki the Runick Fangs
                          SR Rarity
                          Freki the Runick Fangs
                          DARK 5
                          Freki the Runick Fangs
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                          N Rarity
                          Karbonala Warrior
                          N Rarity
                          Karbonala Warrior
                          N Rarity
                          Karbonala Warrior
                          EARTH 4
                          Karbonala Warrior
                          • ATK:

                          • 1500

                          • DEF:

                          • 1200


                          "M-Warrior #1" + "M-Warrior #2"

                          SR Rarity
                          Thousand-Eyes Restrict
                          SR Rarity
                          Thousand-Eyes Restrict
                          SR Rarity
                          Thousand-Eyes Restrict
                          DARK 1
                          Thousand-Eyes Restrict
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                          N Rarity
                          Time Magic Hammer
                          N Rarity
                          Time Magic Hammer
                          N Rarity
                          Time Magic Hammer
                          LIGHT 2
                          Time Magic Hammer
                          • ATK:

                          • 500

                          • DEF:

                          • 400


                          Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

                          UR Rarity
                          Adreus, Keeper of Armageddon
                          UR Rarity
                          Adreus, Keeper of Armageddon
                          UR Rarity
                          Adreus, Keeper of Armageddon
                          DARK
                          Adreus, Keeper of Armageddon
                          • ATK:

                          • 2600

                          • DEF:

                          • 1700


                          2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

                          R Rarity
                          Number 104: Masquerade
                          R Rarity
                          Number 104: Masquerade
                          R Rarity
                          Number 104: Masquerade
                          LIGHT
                          Number 104: Masquerade
                          • ATK:

                          • 2700

                          • DEF:

                          • 1200


                          3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                          N Rarity
                          Number 25: Force Focus
                          N Rarity
                          Number 25: Force Focus
                          N Rarity
                          Number 25: Force Focus
                          LIGHT
                          Number 25: Force Focus
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.

                          UR Rarity
                          Number 42: Galaxy Tomahawk
                          UR Rarity
                          Number 42: Galaxy Tomahawk
                          UR Rarity
                          Number 42: Galaxy Tomahawk
                          WIND
                          Number 42: Galaxy Tomahawk
                          • ATK:

                          • 0

                          • DEF:

                          • 3000


                          2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.

                          R Rarity
                          Super Quantal Mech Beast Grampulse
                          R Rarity
                          Super Quantal Mech Beast Grampulse
                          R Rarity
                          Super Quantal Mech Beast Grampulse
                          WATER
                          Super Quantal Mech Beast Grampulse
                          • ATK:

                          • 1800

                          • DEF:

                          • 2800


                          2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

                          Need 18 UR

                          UR Rarity
                          Dimension Shifter1 card
                          UR Rarity
                          Maxx "C"2 card
                          UR Rarity
                          Mist Valley Apex Avian1 card
                          UR Rarity
                          Mulcharmy Fuwalos2 card
                          UR Rarity
                          Adreus, Keeper of Armageddon2 card
                          UR Rarity
                          Number 42: Galaxy Tomahawk2 card
                          UR Rarity
                          Floowandereeze and the Advent of Adventure3 card
                          UR Rarity
                          Swallow's Cowrie2 card
                          UR Rarity
                          Harpie's Feather Storm3 card

                          Main: 40 Extra: 15

                          UR Rarity
                          1 cardDimension Shifter
                          UR Rarity
                          1 cardDimension Shifter
                          Dimension Shifter
                          DARK 6
                          Dimension Shifter
                          • ATK:

                          • 1200

                          • DEF:

                          • 2200


                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                          SR Rarity
                          3 cardFloowandereeze & Eglen
                          SR Rarity
                          3 cardFloowandereeze & Eglen
                          Floowandereeze & Eglen
                          WIND 1
                          Floowandereeze & Eglen
                          • ATK:

                          • 800

                          • DEF:

                          • 1000


                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                          SR Rarity
                          1 cardFloowandereeze & Empen
                          SR Rarity
                          1 cardFloowandereeze & Empen
                          Floowandereeze & Empen
                          WIND 10
                          Floowandereeze & Empen
                          • ATK:

                          • 2700

                          • DEF:

                          • 1000


                          If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                          SR Rarity
                          3 cardFloowandereeze & Robina
                          SR Rarity
                          3 cardFloowandereeze & Robina
                          Floowandereeze & Robina
                          WATER 1
                          Floowandereeze & Robina
                          • ATK:

                          • 600

                          • DEF:

                          • 1200


                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                          R Rarity
                          2 cardFloowandereeze & Stri
                          R Rarity
                          2 cardFloowandereeze & Stri
                          Floowandereeze & Stri
                          WATER 1
                          Floowandereeze & Stri
                          • ATK:

                          • 700

                          • DEF:

                          • 1100


                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                          N Rarity
                          1 cardFloowandereeze & Toccan
                          N Rarity
                          1 cardFloowandereeze & Toccan
                          Floowandereeze & Toccan
                          WIND 1
                          Floowandereeze & Toccan
                          • ATK:

                          • 500

                          • DEF:

                          • 1300


                          If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                          UR Rarity
                          2 cardMaxx "C"
                          UR Rarity
                          2 cardMaxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          1 cardMist Valley Apex Avian
                          UR Rarity
                          1 cardMist Valley Apex Avian
                          Mist Valley Apex Avian
                          WIND 7
                          Mist Valley Apex Avian
                          • ATK:

                          • 2700

                          • DEF:

                          • 2000


                          Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                          UR Rarity
                          2 cardMulcharmy Fuwalos
                          UR Rarity
                          2 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          R Rarity
                          1 cardRaiza the Mega Monarch
                          R Rarity
                          1 cardRaiza the Mega Monarch
                          Raiza the Mega Monarch
                          WIND 8
                          Raiza the Mega Monarch
                          • ATK:

                          • 2800

                          • DEF:

                          • 1000


                          You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                          UR Rarity
                          3 cardFloowandereeze and the Advent of Adventure
                          UR Rarity
                          3 cardFloowandereeze and the Advent of Adventure
                          Floowandereeze and the Advent of Adventure
                          Spell Quick
                          Floowandereeze and the Advent of Adventure

                            Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                            R Rarity
                            1 cardFloowandereeze and the Magnificent Map
                            R Rarity
                            1 cardFloowandereeze and the Magnificent Map
                            Floowandereeze and the Magnificent Map
                            Spell Field
                            Floowandereeze and the Magnificent Map

                              During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                              SR Rarity
                              1 cardFloowandereeze and the Unexplored Winds
                              SR Rarity
                              1 cardFloowandereeze and the Unexplored Winds
                              Floowandereeze and the Unexplored Winds
                              Spell Continuous
                              Floowandereeze and the Unexplored Winds

                                You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                                R Rarity
                                3 cardJack-In-The-Hand
                                R Rarity
                                3 cardJack-In-The-Hand
                                Jack-In-The-Hand
                                Spell Normal
                                Jack-In-The-Hand

                                  Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.


                                  SR Rarity
                                  1 cardPot of Duality
                                  SR Rarity
                                  1 cardPot of Duality
                                  Pot of Duality
                                  Spell Normal
                                  Pot of Duality

                                    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                    Tag(s):

                                    SR Rarity
                                    1 cardPot of Extravagance
                                    SR Rarity
                                    1 cardPot of Extravagance
                                    Pot of Extravagance
                                    Spell Normal
                                    Pot of Extravagance

                                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                      Tag(s):

                                      UR Rarity
                                      2 cardSwallow's Cowrie
                                      UR Rarity
                                      2 cardSwallow's Cowrie
                                      Swallow's Cowrie
                                      Spell Quick
                                      Swallow's Cowrie

                                        Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.


                                        SR Rarity
                                        2 cardEvenly Matched
                                        SR Rarity
                                        2 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          N Rarity
                                          2 cardFloowandereeze and the Dreaming Town
                                          N Rarity
                                          2 cardFloowandereeze and the Dreaming Town
                                          Floowandereeze and the Dreaming Town
                                          Trap Normal
                                          Floowandereeze and the Dreaming Town

                                            During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                            UR Rarity
                                            3 cardHarpie's Feather Storm
                                            UR Rarity
                                            3 cardHarpie's Feather Storm
                                            Harpie's Feather Storm
                                            Trap Normal
                                            Harpie's Feather Storm

                                              If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                              SR Rarity
                                              2 cardSimultaneous Equation Cannons
                                              SR Rarity
                                              2 cardSimultaneous Equation Cannons
                                              Simultaneous Equation Cannons
                                              Trap Normal
                                              Simultaneous Equation Cannons

                                                Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                                SR Rarity
                                                2 cardTrap Trick
                                                SR Rarity
                                                2 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  R Rarity
                                                  1 cardDragoness the Wicked Knight
                                                  R Rarity
                                                  1 cardDragoness the Wicked Knight
                                                  Dragoness the Wicked Knight
                                                  WIND 3
                                                  Dragoness the Wicked Knight
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 900


                                                  "Armaill" + "One-Eyed Shield Dragon"


                                                  SR Rarity
                                                  1 cardFreki the Runick Fangs
                                                  SR Rarity
                                                  1 cardFreki the Runick Fangs
                                                  Freki the Runick Fangs
                                                  DARK 5
                                                  Freki the Runick Fangs
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                  N Rarity
                                                  1 cardKarbonala Warrior
                                                  N Rarity
                                                  1 cardKarbonala Warrior
                                                  Karbonala Warrior
                                                  EARTH 4
                                                  Karbonala Warrior
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1200


                                                  "M-Warrior #1" + "M-Warrior #2"


                                                  SR Rarity
                                                  1 cardThousand-Eyes Restrict
                                                  SR Rarity
                                                  1 cardThousand-Eyes Restrict
                                                  Thousand-Eyes Restrict
                                                  DARK 1
                                                  Thousand-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                  N Rarity
                                                  1 cardTime Magic Hammer
                                                  N Rarity
                                                  1 cardTime Magic Hammer
                                                  Time Magic Hammer
                                                  LIGHT 2
                                                  Time Magic Hammer
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 400


                                                  Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).


                                                  UR Rarity
                                                  2 cardAdreus, Keeper of Armageddon
                                                  UR Rarity
                                                  2 cardAdreus, Keeper of Armageddon
                                                  Adreus, Keeper of Armageddon
                                                  DARK
                                                  Adreus, Keeper of Armageddon
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1700


                                                  2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                  R Rarity
                                                  2 cardNumber 104: Masquerade
                                                  R Rarity
                                                  2 cardNumber 104: Masquerade
                                                  Number 104: Masquerade
                                                  LIGHT
                                                  Number 104: Masquerade
                                                  • ATK:

                                                  • 2700

                                                  • DEF:

                                                  • 1200


                                                  3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                  N Rarity
                                                  2 cardNumber 25: Force Focus
                                                  N Rarity
                                                  2 cardNumber 25: Force Focus
                                                  Number 25: Force Focus
                                                  LIGHT
                                                  Number 25: Force Focus
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2400


                                                  2 Level 6 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Level 5 or higher Effect Monster your opponent controls; negate the effects of that opponent's face-up monster, until the end of the turn.


                                                  UR Rarity
                                                  2 cardNumber 42: Galaxy Tomahawk
                                                  UR Rarity
                                                  2 cardNumber 42: Galaxy Tomahawk
                                                  Number 42: Galaxy Tomahawk
                                                  WIND
                                                  Number 42: Galaxy Tomahawk
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                  R Rarity
                                                  2 cardSuper Quantal Mech Beast Grampulse
                                                  R Rarity
                                                  2 cardSuper Quantal Mech Beast Grampulse
                                                  Super Quantal Mech Beast Grampulse
                                                  WATER
                                                  Super Quantal Mech Beast Grampulse
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 2800


                                                  2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                                  master-duel
                                                  Floowandereeze
                                                  5







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