Evilswarm Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Evilswarm Castor
R Rarity
Evilswarm Castor
R Rarity
Evilswarm Castor
DARK 4
Evilswarm Castor
  • ATK:

  • 1750

  • DEF:

  • 550


During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Primite Dragon Ether Beryl
 Rarity
Primite Dragon Ether Beryl
 Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

R Rarity
Evilswarm Heliotrope
R Rarity
Evilswarm Heliotrope
R Rarity
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Infestation Pandemic
SR Rarity
Infestation Pandemic
SR Rarity
Infestation Pandemic
Spell Quick
Infestation Pandemic

    All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

     Rarity
    Primite Drillbeam
     Rarity
    Primite Drillbeam
     Rarity
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

       Rarity
      Primite Lordly Lode
       Rarity
      Primite Lordly Lode
       Rarity
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

         Rarity
        Primite Roar
         Rarity
        Primite Roar
         Rarity
        Primite Roar
        Spell Quick
        Primite Roar

          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

          SR Rarity
          Unexpected Dai
          SR Rarity
          Unexpected Dai
          SR Rarity
          Unexpected Dai
          Spell Normal
          Unexpected Dai

            If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

               Rarity
              Simultaneous Equation Cannons
               Rarity
              Simultaneous Equation Cannons
               Rarity
              Simultaneous Equation Cannons
              Trap Normal
              Simultaneous Equation Cannons

                Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.

                UR Rarity
                Solemn Judgment
                UR Rarity
                Solemn Judgment
                UR Rarity
                Solemn Judgment
                Trap Counter
                Solemn Judgment

                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                  Tag(s):

                  Extra Deck

                  UR Rarity
                  Evilswarm Ophion
                  UR Rarity
                  Evilswarm Ophion
                  UR Rarity
                  Evilswarm Ophion
                  DARK
                  Evilswarm Ophion
                  • ATK:

                  • 2550

                  • DEF:

                  • 1650


                  2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Need 39 UR

                  UR Rarity
                  Maxx "C"2 card
                   Rarity
                  Primite Dragon Ether Beryl3 card
                  UR Rarity
                  El Shaddoll Apkallone1 card
                  UR Rarity
                  El Shaddoll Winda1 card
                  UR Rarity
                  Elder Entity N'tss1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  Effect Veiler2 card
                  UR Rarity
                  Abyss Dweller1 card
                  UR Rarity
                  Evilswarm Ophion2 card
                  UR Rarity
                  Number 12: Crimson Shadow Armor Ninja2 card
                  UR Rarity
                  Number 3: Cicada King2 card
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis1 card
                  UR Rarity
                  Forbidden Droplet2 card
                   Rarity
                  Primite Drillbeam1 card
                   Rarity
                  Primite Lordly Lode3 card
                   Rarity
                  Primite Roar3 card
                  UR Rarity
                  Infinite Impermanence3 card
                   Rarity
                  Simultaneous Equation Cannons3 card
                  UR Rarity
                  Solemn Judgment3 card

                  Main: 41 Extra: 15

                  R Rarity
                  3 cardEvilswarm Castor
                  R Rarity
                  3 cardEvilswarm Castor
                  Evilswarm Castor
                  DARK 4
                  Evilswarm Castor
                  • ATK:

                  • 1750

                  • DEF:

                  • 550


                  During the turn this card was Normal Summoned, you can Normal Summon 1 "lswarm" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                  SR Rarity
                  1 cardEvilswarm Kerykeion
                  SR Rarity
                  1 cardEvilswarm Kerykeion
                  Evilswarm Kerykeion
                  DARK 4
                  Evilswarm Kerykeion
                  • ATK:

                  • 1600

                  • DEF:

                  • 1550


                  You can only use each effect of "Evilswarm Kerykeion" once per turn. While this card is in the Graveyard, if it was sent there this turn, you can Normal Summon 1 "lswarm" monster for 1 less Tribute. You can banish 1 "lswarm" monster from your Graveyard, then target 1 "lswarm" monster in your Graveyard; add that target to your hand, also, this card gains the following effect. ● This turn: You can activate this effect; Normal Summon 1 "lswarm" monster.


                  UR Rarity
                  2 cardMaxx "C"
                  UR Rarity
                  2 cardMaxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                   Rarity
                  3 cardPrimite Dragon Ether Beryl
                   Rarity
                  3 cardPrimite Dragon Ether Beryl
                  Primite Dragon Ether Beryl
                  EARTH 4
                  Primite Dragon Ether Beryl
                  • ATK:

                  • 1600

                  • DEF:

                  • 0


                  If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                  R Rarity
                  3 cardEvilswarm Heliotrope
                  R Rarity
                  3 cardEvilswarm Heliotrope
                  Evilswarm Heliotrope
                  DARK 4
                  Evilswarm Heliotrope
                  • ATK:

                  • 1950

                  • DEF:

                  • 650


                  .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  2 cardEffect Veiler
                  UR Rarity
                  2 cardEffect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  2 cardForbidden Droplet
                  UR Rarity
                  2 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    SR Rarity
                    1 cardInfestation Pandemic
                    SR Rarity
                    1 cardInfestation Pandemic
                    Infestation Pandemic
                    Spell Quick
                    Infestation Pandemic

                      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                       Rarity
                      1 cardPrimite Drillbeam
                       Rarity
                      1 cardPrimite Drillbeam
                      Primite Drillbeam
                      Spell Quick
                      Primite Drillbeam

                        Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                         Rarity
                        3 cardPrimite Lordly Lode
                         Rarity
                        3 cardPrimite Lordly Lode
                        Primite Lordly Lode
                        Spell Continuous
                        Primite Lordly Lode

                          When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                           Rarity
                          3 cardPrimite Roar
                           Rarity
                          3 cardPrimite Roar
                          Primite Roar
                          Spell Quick
                          Primite Roar

                            Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                            SR Rarity
                            3 cardUnexpected Dai
                            SR Rarity
                            3 cardUnexpected Dai
                            Unexpected Dai
                            Spell Normal
                            Unexpected Dai

                              If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                              SR Rarity
                              2 cardDimensional Barrier
                              SR Rarity
                              2 cardDimensional Barrier
                              Dimensional Barrier
                              Trap Normal
                              Dimensional Barrier

                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                   Rarity
                                  3 cardSimultaneous Equation Cannons
                                   Rarity
                                  3 cardSimultaneous Equation Cannons
                                  Simultaneous Equation Cannons
                                  Trap Normal
                                  Simultaneous Equation Cannons

                                    Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.


                                    UR Rarity
                                    3 cardSolemn Judgment
                                    UR Rarity
                                    3 cardSolemn Judgment
                                    Solemn Judgment
                                    Trap Counter
                                    Solemn Judgment

                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                      Tag(s):

                                      R Rarity
                                      1 cardAllvain the Essence of Vanity
                                      R Rarity
                                      1 cardAllvain the Essence of Vanity
                                      Allvain the Essence of Vanity
                                      DARK 2
                                      Allvain the Essence of Vanity
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2100


                                      2 Normal Monsters


                                      UR Rarity
                                      1 cardEl Shaddoll Apkallone
                                      UR Rarity
                                      1 cardEl Shaddoll Apkallone
                                      El Shaddoll Apkallone
                                      DARK 6
                                      El Shaddoll Apkallone
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                      UR Rarity
                                      1 cardEl Shaddoll Winda
                                      UR Rarity
                                      1 cardEl Shaddoll Winda
                                      El Shaddoll Winda
                                      DARK 5
                                      El Shaddoll Winda
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 800


                                      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                      Tag(s):

                                      UR Rarity
                                      1 cardElder Entity N'tss
                                      UR Rarity
                                      1 cardElder Entity N'tss
                                      Elder Entity N'tss
                                      LIGHT 4
                                      Elder Entity N'tss
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1200


                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                      SR Rarity
                                      1 cardFullmetalfoes Alkahest
                                      SR Rarity
                                      1 cardFullmetalfoes Alkahest
                                      Fullmetalfoes Alkahest
                                      FIRE 1
                                      Fullmetalfoes Alkahest
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      1 "Metalfoes" monster + 1 Normal Monster Must be Fusion Summoned. Once per turn, during your opponent's turn (Quick Effect): You can target 1 Effect Monster on the field; equip that target to this card. This card gains DEF equal to the combined original ATK of the monsters equipped to it by this effect. You can use monsters you control equipped to this card you control as material for the Fusion Summon of a "Metalfoes" Fusion Monster that lists them as materials.


                                      N Rarity
                                      1 cardZombie Warrior
                                      N Rarity
                                      1 cardZombie Warrior
                                      Zombie Warrior
                                      DARK 3
                                      Zombie Warrior
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 900


                                      "Skull Servant" + "Battle Warrior"


                                      UR Rarity
                                      1 cardAbyss Dweller
                                      UR Rarity
                                      1 cardAbyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      SR Rarity
                                      1 cardDiamond Dire Wolf
                                      SR Rarity
                                      1 cardDiamond Dire Wolf
                                      Diamond Dire Wolf
                                      EARTH
                                      Diamond Dire Wolf
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                      UR Rarity
                                      2 cardEvilswarm Ophion
                                      UR Rarity
                                      2 cardEvilswarm Ophion
                                      Evilswarm Ophion
                                      DARK
                                      Evilswarm Ophion
                                      • ATK:

                                      • 2550

                                      • DEF:

                                      • 1650


                                      2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                      UR Rarity
                                      2 cardNumber 12: Crimson Shadow Armor Ninja
                                      UR Rarity
                                      2 cardNumber 12: Crimson Shadow Armor Ninja
                                      Number 12: Crimson Shadow Armor Ninja
                                      EARTH
                                      Number 12: Crimson Shadow Armor Ninja
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1700


                                      2 Level 5 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; this turn, face-up "Ninja" monsters you control cannot be destroyed by battle or by card effects.


                                      UR Rarity
                                      2 cardNumber 3: Cicada King
                                      UR Rarity
                                      2 cardNumber 3: Cicada King
                                      Number 3: Cicada King
                                      WIND
                                      Number 3: Cicada King
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 2500


                                      2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                      EVILSWARM Decks in MASTER DUEL








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