Evilswarm Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
UR Rarity
Amazement Administrator Arlekino
DARK 7
Amazement Administrator Arlekino
  • ATK:

  • 2600

  • DEF:

  • 2200


Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.

SR Rarity
Barrier Statue of the Inferno
SR Rarity
Barrier Statue of the Inferno
SR Rarity
Barrier Statue of the Inferno
FIRE 4
Barrier Statue of the Inferno
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except FIRE monsters.



Tag(s):

R Rarity
Chaos Daedalus
R Rarity
Chaos Daedalus
R Rarity
Chaos Daedalus
DARK 7
Chaos Daedalus
  • ATK:

  • 2600

  • DEF:

  • 1500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.

R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
R Rarity
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.

SR Rarity
Chaos Valkyria
SR Rarity
Chaos Valkyria
SR Rarity
Chaos Valkyria
LIGHT 4
Chaos Valkyria
  • ATK:

  • 1800

  • DEF:

  • 1050


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.

SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
SR Rarity
D.D. Crow
DARK 1
D.D. Crow
  • ATK:

  • 100

  • DEF:

  • 100


(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

N Rarity
Danger! Chupacabra!
N Rarity
Danger! Chupacabra!
N Rarity
Danger! Chupacabra!
DARK 4
Danger! Chupacabra!
  • ATK:

  • 1500

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

N Rarity
Evilswarm O'lantern
N Rarity
Evilswarm O'lantern
N Rarity
Evilswarm O'lantern
DARK 4
Evilswarm O'lantern
  • ATK:

  • 1650

  • DEF:

  • 1250


You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.

N Rarity
Evilswarm Zahak
N Rarity
Evilswarm Zahak
N Rarity
Evilswarm Zahak
DARK 4
Evilswarm Zahak
  • ATK:

  • 1850

  • DEF:

  • 850


If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target.

N Rarity
Gellenduo
N Rarity
Gellenduo
N Rarity
Gellenduo
LIGHT 4
Gellenduo
  • ATK:

  • 1700

  • DEF:

  • 0


Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.

SR Rarity
Graydle Eagle
SR Rarity
Graydle Eagle
SR Rarity
Graydle Eagle
WATER 3
Graydle Eagle
  • ATK:

  • 1500

  • DEF:

  • 500


If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.

R Rarity
Iron Dragon Tiamaton
R Rarity
Iron Dragon Tiamaton
R Rarity
Iron Dragon Tiamaton
DARK 4
Iron Dragon Tiamaton
  • ATK:

  • 2000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

R Rarity
Lightpulsar Dragon
R Rarity
Lightpulsar Dragon
R Rarity
Lightpulsar Dragon
LIGHT 6
Lightpulsar Dragon
  • ATK:

  • 2500

  • DEF:

  • 1500


You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.

SR Rarity
Lyla, Lightsworn Sorceress
SR Rarity
Lyla, Lightsworn Sorceress
SR Rarity
Lyla, Lightsworn Sorceress
LIGHT 4
Lyla, Lightsworn Sorceress
  • ATK:

  • 1700

  • DEF:

  • 200


You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.

N Rarity
Nidhogg, Generaider Boss of Ice
N Rarity
Nidhogg, Generaider Boss of Ice
N Rarity
Nidhogg, Generaider Boss of Ice
WATER 9
Nidhogg, Generaider Boss of Ice
  • ATK:

  • 2100

  • DEF:

  • 2600


You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.

R Rarity
Photon Thrasher
R Rarity
Photon Thrasher
R Rarity
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

UR Rarity
Psychic Rover
UR Rarity
Psychic Rover
UR Rarity
Psychic Rover
DARK 2
Psychic Rover
  • ATK:

  • 0

  • DEF:

  • 700


If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.

N Rarity
SPYGAL Misty
N Rarity
SPYGAL Misty
N Rarity
SPYGAL Misty
DARK 4
SPYGAL Misty
  • ATK:

  • 1500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.

R Rarity
Thunder Dragonduo
R Rarity
Thunder Dragonduo
R Rarity
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.

SR Rarity
Vanity's Fiend
SR Rarity
Vanity's Fiend
SR Rarity
Vanity's Fiend
DARK 6
Vanity's Fiend
  • ATK:

  • 2400

  • DEF:

  • 1200


Cannot be Special Summoned. Neither player can Special Summon monsters.



Tag(s):

N Rarity
Vendread Revenants
N Rarity
Vendread Revenants
N Rarity
Vendread Revenants
DARK 4
Vendread Revenants
  • ATK:

  • 1800

  • DEF:

  • 200


If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.

SR Rarity
Victoria
SR Rarity
Victoria
SR Rarity
Victoria
LIGHT 4
Victoria
  • ATK:

  • 1800

  • DEF:

  • 1500


Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.

R Rarity
Ryko, Lightsworn Hunter
R Rarity
Ryko, Lightsworn Hunter
R Rarity
Ryko, Lightsworn Hunter
LIGHT 2
Ryko, Lightsworn Hunter
  • ATK:

  • 200

  • DEF:

  • 100


FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.

SR Rarity
Black Fang Magician
SR Rarity
Black Fang Magician
SR Rarity
Black Fang Magician
DARK 48
Black Fang Magician
  • ATK:

  • 1700

  • DEF:

  • 800


[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.

R Rarity
D/D Orthros
R Rarity
D/D Orthros
R Rarity
D/D Orthros
DARK 43
D/D Orthros
  • ATK:

  • 600

  • DEF:

  • 1800


[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.

UR Rarity
Sakitama
UR Rarity
Sakitama
UR Rarity
Sakitama
LIGHT 4
Sakitama
  • ATK:

  • 400

  • DEF:

  • 900


Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.

R Rarity
Fleur Synchron
R Rarity
Fleur Synchron
R Rarity
Fleur Synchron
LIGHT 2
Fleur Synchron
  • ATK:

  • 400

  • DEF:

  • 200


If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.

R Rarity
Krebons
R Rarity
Krebons
R Rarity
Krebons
DARK 2
Krebons
  • ATK:

  • 1200

  • DEF:

  • 400


When this card is targeted for an attack: You can pay 800 LP; negate the attack.

SR Rarity
Curse of Aramatir
SR Rarity
Curse of Aramatir
SR Rarity
Curse of Aramatir
Spell Continuous
Curse of Aramatir

    During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.

    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    SR Rarity
    Emergency Teleport
    Spell Quick
    Emergency Teleport

      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.



      Tag(s):

      R Rarity
      Generaider Boss Stage
      R Rarity
      Generaider Boss Stage
      R Rarity
      Generaider Boss Stage
      Spell Field
      Generaider Boss Stage

        Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.

        SR Rarity
        Gift Exchange
        SR Rarity
        Gift Exchange
        SR Rarity
        Gift Exchange
        Spell Normal
        Gift Exchange

          Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.

          R Rarity
          Moon Mirror Shield
          R Rarity
          Moon Mirror Shield
          R Rarity
          Moon Mirror Shield
          Spell Equip
          Moon Mirror Shield

            If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              SR Rarity
              Gozen Match
              SR Rarity
              Gozen Match
              SR Rarity
              Gozen Match
              Trap Continuous
              Gozen Match

                Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                SR Rarity
                Ice Barrier
                SR Rarity
                Ice Barrier
                SR Rarity
                Ice Barrier
                Trap Normal
                Ice Barrier

                  When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

                  N Rarity
                  Joruri-P.U.N.K. Dangerous Gabu
                  N Rarity
                  Joruri-P.U.N.K. Dangerous Gabu
                  N Rarity
                  Joruri-P.U.N.K. Dangerous Gabu
                  Trap Normal
                  Joruri-P.U.N.K. Dangerous Gabu

                    You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.

                    Extra Deck

                    SR Rarity
                    Blue-Eyes Tyrant Dragon
                    SR Rarity
                    Blue-Eyes Tyrant Dragon
                    SR Rarity
                    Blue-Eyes Tyrant Dragon
                    LIGHT 8
                    Blue-Eyes Tyrant Dragon
                    • ATK:

                    • 3400

                    • DEF:

                    • 2900


                    "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.

                    R Rarity
                    Code Talker
                    R Rarity
                    Code Talker
                    R Rarity
                    Code Talker
                    DARK
                    Code Talker
                    • ATK:

                    • 1300

                    • LINK-2

                    Link Arrow:

                    Top

                    Bottom


                    2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.

                    N Rarity
                    Geonator Transverser
                    N Rarity
                    Geonator Transverser
                    N Rarity
                    Geonator Transverser
                    EARTH
                    Geonator Transverser
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Top-Right

                    Bottom-Left


                    2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

                    SR Rarity
                    Sky Striker Ace - Azalea Temperance
                    SR Rarity
                    Sky Striker Ace - Azalea Temperance
                    SR Rarity
                    Sky Striker Ace - Azalea Temperance
                    DARK
                    Sky Striker Ace - Azalea Temperance
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Bottom


                    2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.

                    R Rarity
                    Chaos Beast
                    R Rarity
                    Chaos Beast
                    R Rarity
                    Chaos Beast
                    DARK 6
                    Chaos Beast
                    • ATK:

                    • 2000

                    • DEF:

                    • 1800


                    1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.

                    R Rarity
                    Muddy Mudragon
                    R Rarity
                    Muddy Mudragon
                    R Rarity
                    Muddy Mudragon
                    DARK 6
                    Muddy Mudragon
                    • ATK:

                    • 500

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.

                    SR Rarity
                    Stardust Spark Dragon
                    SR Rarity
                    Stardust Spark Dragon
                    SR Rarity
                    Stardust Spark Dragon
                    LIGHT 8
                    Stardust Spark Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.

                    SR Rarity
                    Tilting Entrainment
                    SR Rarity
                    Tilting Entrainment
                    SR Rarity
                    Tilting Entrainment
                    EARTH 8
                    Tilting Entrainment
                    • ATK:

                    • 2800

                    • DEF:

                    • 1600


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.

                    R Rarity
                    White Aura Dolphin
                    R Rarity
                    White Aura Dolphin
                    R Rarity
                    White Aura Dolphin
                    WATER 6
                    White Aura Dolphin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

                    SR Rarity
                    Cairngorgon, Antiluminescent Knight
                    SR Rarity
                    Cairngorgon, Antiluminescent Knight
                    SR Rarity
                    Cairngorgon, Antiluminescent Knight
                    DARK
                    Cairngorgon, Antiluminescent Knight
                    • ATK:

                    • 2450

                    • DEF:

                    • 1950


                    2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

                    UR Rarity
                    Light Dragon @Ignister
                    UR Rarity
                    Light Dragon @Ignister
                    UR Rarity
                    Light Dragon @Ignister
                    LIGHT
                    Light Dragon @Ignister
                    • ATK:

                    • 2300

                    • DEF:

                    • 1500


                    2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.

                    SR Rarity
                    Number 11: Big Eye
                    SR Rarity
                    Number 11: Big Eye
                    SR Rarity
                    Number 11: Big Eye
                    DARK
                    Number 11: Big Eye
                    • ATK:

                    • 2600

                    • DEF:

                    • 2000


                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                    R Rarity
                    Number 45: Crumble Logos the Prophet of Demolition
                    R Rarity
                    Number 45: Crumble Logos the Prophet of Demolition
                    R Rarity
                    Number 45: Crumble Logos the Prophet of Demolition
                    EARTH
                    Number 45: Crumble Logos the Prophet of Demolition
                    • ATK:

                    • 2200

                    • DEF:

                    • 0


                    2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

                    N Rarity
                    Number 70: Malevolent Sin
                    N Rarity
                    Number 70: Malevolent Sin
                    N Rarity
                    Number 70: Malevolent Sin
                    DARK
                    Number 70: Malevolent Sin
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                    R Rarity
                    Number 80: Rhapsody in Berserk
                    R Rarity
                    Number 80: Rhapsody in Berserk
                    R Rarity
                    Number 80: Rhapsody in Berserk
                    DARK
                    Number 80: Rhapsody in Berserk
                    • ATK:

                    • 0

                    • DEF:

                    • 1200


                    2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.

                    Need 5 UR

                    UR Rarity
                    Amazement Administrator Arlekino
                    UR Rarity
                    Psychic Rover
                    UR Rarity
                    Sakitama
                    UR Rarity
                    Light Dragon @Ignister
                    UR Rarity
                    Destructive Daruma Karma Cannon

                    Main: 40 Extra: 15

                    UR Rarity
                    1 cardAmazement Administrator Arlekino
                    UR Rarity
                    1 cardAmazement Administrator Arlekino
                    Amazement Administrator Arlekino
                    DARK 7
                    Amazement Administrator Arlekino
                    • ATK:

                    • 2600

                    • DEF:

                    • 2200


                    Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


                    SR Rarity
                    1 cardBarrier Statue of the Inferno
                    SR Rarity
                    1 cardBarrier Statue of the Inferno
                    Barrier Statue of the Inferno
                    FIRE 4
                    Barrier Statue of the Inferno
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    Neither player can Special Summon monsters, except FIRE monsters.




                    Tag(s):

                    R Rarity
                    1 cardChaos Daedalus
                    R Rarity
                    1 cardChaos Daedalus
                    Chaos Daedalus
                    DARK 7
                    Chaos Daedalus
                    • ATK:

                    • 2600

                    • DEF:

                    • 1500


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.


                    R Rarity
                    2 cardChaos Emperor Dragon - Envoy of the End
                    R Rarity
                    2 cardChaos Emperor Dragon - Envoy of the End
                    Chaos Emperor Dragon - Envoy of the End
                    DARK 8
                    Chaos Emperor Dragon - Envoy of the End
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                    SR Rarity
                    1 cardChaos Valkyria
                    SR Rarity
                    1 cardChaos Valkyria
                    Chaos Valkyria
                    LIGHT 4
                    Chaos Valkyria
                    • ATK:

                    • 1800

                    • DEF:

                    • 1050


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                    SR Rarity
                    1 cardD.D. Crow
                    SR Rarity
                    1 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    N Rarity
                    1 cardDanger! Chupacabra!
                    N Rarity
                    1 cardDanger! Chupacabra!
                    Danger! Chupacabra!
                    DARK 4
                    Danger! Chupacabra!
                    • ATK:

                    • 1500

                    • DEF:

                    • 400


                    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.


                    N Rarity
                    1 cardDanger! Mothman!
                    N Rarity
                    1 cardDanger! Mothman!
                    Danger! Mothman!
                    DARK 4
                    Danger! Mothman!
                    • ATK:

                    • 1800

                    • DEF:

                    • 400


                    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                    N Rarity
                    1 cardEvilswarm O'lantern
                    N Rarity
                    1 cardEvilswarm O'lantern
                    Evilswarm O'lantern
                    DARK 4
                    Evilswarm O'lantern
                    • ATK:

                    • 1650

                    • DEF:

                    • 1250


                    You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


                    N Rarity
                    1 cardEvilswarm Zahak
                    N Rarity
                    1 cardEvilswarm Zahak
                    Evilswarm Zahak
                    DARK 4
                    Evilswarm Zahak
                    • ATK:

                    • 1850

                    • DEF:

                    • 850


                    If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target.


                    N Rarity
                    1 cardGellenduo
                    N Rarity
                    1 cardGellenduo
                    Gellenduo
                    LIGHT 4
                    Gellenduo
                    • ATK:

                    • 1700

                    • DEF:

                    • 0


                    Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.


                    SR Rarity
                    1 cardGraydle Eagle
                    SR Rarity
                    1 cardGraydle Eagle
                    Graydle Eagle
                    WATER 3
                    Graydle Eagle
                    • ATK:

                    • 1500

                    • DEF:

                    • 500


                    If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.


                    R Rarity
                    1 cardIron Dragon Tiamaton
                    R Rarity
                    1 cardIron Dragon Tiamaton
                    Iron Dragon Tiamaton
                    DARK 4
                    Iron Dragon Tiamaton
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.


                    R Rarity
                    1 cardKashtira Ogre
                    R Rarity
                    1 cardKashtira Ogre
                    Kashtira Ogre
                    WATER 7
                    Kashtira Ogre
                    • ATK:

                    • 2800

                    • DEF:

                    • 1000


                    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                    R Rarity
                    1 cardLightpulsar Dragon
                    R Rarity
                    1 cardLightpulsar Dragon
                    Lightpulsar Dragon
                    LIGHT 6
                    Lightpulsar Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 1500


                    You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.


                    SR Rarity
                    1 cardLyla, Lightsworn Sorceress
                    SR Rarity
                    1 cardLyla, Lightsworn Sorceress
                    Lyla, Lightsworn Sorceress
                    LIGHT 4
                    Lyla, Lightsworn Sorceress
                    • ATK:

                    • 1700

                    • DEF:

                    • 200


                    You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                    N Rarity
                    1 cardNidhogg, Generaider Boss of Ice
                    N Rarity
                    1 cardNidhogg, Generaider Boss of Ice
                    Nidhogg, Generaider Boss of Ice
                    WATER 9
                    Nidhogg, Generaider Boss of Ice
                    • ATK:

                    • 2100

                    • DEF:

                    • 2600


                    You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.


                    R Rarity
                    1 cardPhoton Thrasher
                    R Rarity
                    1 cardPhoton Thrasher
                    Photon Thrasher
                    LIGHT 4
                    Photon Thrasher
                    • ATK:

                    • 2100

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                    UR Rarity
                    1 cardPsychic Rover
                    UR Rarity
                    1 cardPsychic Rover
                    Psychic Rover
                    DARK 2
                    Psychic Rover
                    • ATK:

                    • 0

                    • DEF:

                    • 700


                    If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.


                    N Rarity
                    1 cardSPYGAL Misty
                    N Rarity
                    1 cardSPYGAL Misty
                    SPYGAL Misty
                    DARK 4
                    SPYGAL Misty
                    • ATK:

                    • 1500

                    • DEF:

                    • 1600


                    If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.


                    R Rarity
                    1 cardThunder Dragonduo
                    R Rarity
                    1 cardThunder Dragonduo
                    Thunder Dragonduo
                    DARK 8
                    Thunder Dragonduo
                    • ATK:

                    • 2800

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


                    SR Rarity
                    1 cardVanity's Fiend
                    SR Rarity
                    1 cardVanity's Fiend
                    Vanity's Fiend
                    DARK 6
                    Vanity's Fiend
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    Cannot be Special Summoned. Neither player can Special Summon monsters.




                    Tag(s):

                    N Rarity
                    1 cardVendread Revenants
                    N Rarity
                    1 cardVendread Revenants
                    Vendread Revenants
                    DARK 4
                    Vendread Revenants
                    • ATK:

                    • 1800

                    • DEF:

                    • 200


                    If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.


                    SR Rarity
                    1 cardVictoria
                    SR Rarity
                    1 cardVictoria
                    Victoria
                    LIGHT 4
                    Victoria
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.


                    R Rarity
                    1 cardRyko, Lightsworn Hunter
                    R Rarity
                    1 cardRyko, Lightsworn Hunter
                    Ryko, Lightsworn Hunter
                    LIGHT 2
                    Ryko, Lightsworn Hunter
                    • ATK:

                    • 200

                    • DEF:

                    • 100


                    FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


                    SR Rarity
                    1 cardBlack Fang Magician
                    SR Rarity
                    1 cardBlack Fang Magician
                    Black Fang Magician
                    DARK 48
                    Black Fang Magician
                    • ATK:

                    • 1700

                    • DEF:

                    • 800


                    [ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


                    R Rarity
                    1 cardD/D Orthros
                    R Rarity
                    1 cardD/D Orthros
                    D/D Orthros
                    DARK 43
                    D/D Orthros
                    • ATK:

                    • 600

                    • DEF:

                    • 1800


                    [ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


                    UR Rarity
                    1 cardSakitama
                    UR Rarity
                    1 cardSakitama
                    Sakitama
                    LIGHT 4
                    Sakitama
                    • ATK:

                    • 400

                    • DEF:

                    • 900


                    Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                    R Rarity
                    1 cardFleur Synchron
                    R Rarity
                    1 cardFleur Synchron
                    Fleur Synchron
                    LIGHT 2
                    Fleur Synchron
                    • ATK:

                    • 400

                    • DEF:

                    • 200


                    If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


                    R Rarity
                    1 cardKrebons
                    R Rarity
                    1 cardKrebons
                    Krebons
                    DARK 2
                    Krebons
                    • ATK:

                    • 1200

                    • DEF:

                    • 400


                    When this card is targeted for an attack: You can pay 800 LP; negate the attack.


                    SR Rarity
                    1 cardCurse of Aramatir
                    SR Rarity
                    1 cardCurse of Aramatir
                    Curse of Aramatir
                    Spell Continuous
                    Curse of Aramatir

                      During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.


                      SR Rarity
                      1 cardEmergency Teleport
                      SR Rarity
                      1 cardEmergency Teleport
                      Emergency Teleport
                      Spell Quick
                      Emergency Teleport

                        Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                        Tag(s):

                        R Rarity
                        1 cardGeneraider Boss Stage
                        R Rarity
                        1 cardGeneraider Boss Stage
                        Generaider Boss Stage
                        Spell Field
                        Generaider Boss Stage

                          Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


                          SR Rarity
                          1 cardGift Exchange
                          SR Rarity
                          1 cardGift Exchange
                          Gift Exchange
                          Spell Normal
                          Gift Exchange

                            Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


                            R Rarity
                            1 cardMoon Mirror Shield
                            R Rarity
                            1 cardMoon Mirror Shield
                            Moon Mirror Shield
                            Spell Equip
                            Moon Mirror Shield

                              If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                              UR Rarity
                              1 cardDestructive Daruma Karma Cannon
                              UR Rarity
                              1 cardDestructive Daruma Karma Cannon
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                SR Rarity
                                1 cardGozen Match
                                SR Rarity
                                1 cardGozen Match
                                Gozen Match
                                Trap Continuous
                                Gozen Match

                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                  SR Rarity
                                  1 cardIce Barrier
                                  SR Rarity
                                  1 cardIce Barrier
                                  Ice Barrier
                                  Trap Normal
                                  Ice Barrier

                                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                    N Rarity
                                    1 cardJoruri-P.U.N.K. Dangerous Gabu
                                    N Rarity
                                    1 cardJoruri-P.U.N.K. Dangerous Gabu
                                    Joruri-P.U.N.K. Dangerous Gabu
                                    Trap Normal
                                    Joruri-P.U.N.K. Dangerous Gabu

                                      You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                      SR Rarity
                                      1 cardBlue-Eyes Tyrant Dragon
                                      SR Rarity
                                      1 cardBlue-Eyes Tyrant Dragon
                                      Blue-Eyes Tyrant Dragon
                                      LIGHT 8
                                      Blue-Eyes Tyrant Dragon
                                      • ATK:

                                      • 3400

                                      • DEF:

                                      • 2900


                                      "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                      R Rarity
                                      1 cardCode Talker
                                      R Rarity
                                      1 cardCode Talker
                                      Code Talker
                                      DARK
                                      Code Talker
                                      • ATK:

                                      • 1300

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                      N Rarity
                                      1 cardGeonator Transverser
                                      N Rarity
                                      1 cardGeonator Transverser
                                      Geonator Transverser
                                      EARTH
                                      Geonator Transverser
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                      SR Rarity
                                      1 cardSky Striker Ace - Azalea Temperance
                                      SR Rarity
                                      1 cardSky Striker Ace - Azalea Temperance
                                      Sky Striker Ace - Azalea Temperance
                                      DARK
                                      Sky Striker Ace - Azalea Temperance
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                      R Rarity
                                      1 cardChaos Beast
                                      R Rarity
                                      1 cardChaos Beast
                                      Chaos Beast
                                      DARK 6
                                      Chaos Beast
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1800


                                      1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                      R Rarity
                                      1 cardMuddy Mudragon
                                      R Rarity
                                      1 cardMuddy Mudragon
                                      Muddy Mudragon
                                      DARK 6
                                      Muddy Mudragon
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                      SR Rarity
                                      1 cardStardust Spark Dragon
                                      SR Rarity
                                      1 cardStardust Spark Dragon
                                      Stardust Spark Dragon
                                      LIGHT 8
                                      Stardust Spark Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                      SR Rarity
                                      1 cardTilting Entrainment
                                      SR Rarity
                                      1 cardTilting Entrainment
                                      Tilting Entrainment
                                      EARTH 8
                                      Tilting Entrainment
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1600


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.


                                      R Rarity
                                      1 cardWhite Aura Dolphin
                                      R Rarity
                                      1 cardWhite Aura Dolphin
                                      White Aura Dolphin
                                      WATER 6
                                      White Aura Dolphin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                      SR Rarity
                                      1 cardCairngorgon, Antiluminescent Knight
                                      SR Rarity
                                      1 cardCairngorgon, Antiluminescent Knight
                                      Cairngorgon, Antiluminescent Knight
                                      DARK
                                      Cairngorgon, Antiluminescent Knight
                                      • ATK:

                                      • 2450

                                      • DEF:

                                      • 1950


                                      2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                      UR Rarity
                                      1 cardLight Dragon @Ignister
                                      UR Rarity
                                      1 cardLight Dragon @Ignister
                                      Light Dragon @Ignister
                                      LIGHT
                                      Light Dragon @Ignister
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1500


                                      2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                      SR Rarity
                                      1 cardNumber 11: Big Eye
                                      SR Rarity
                                      1 cardNumber 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                      R Rarity
                                      1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                      R Rarity
                                      1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      EARTH
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 0


                                      2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                      N Rarity
                                      1 cardNumber 70: Malevolent Sin
                                      N Rarity
                                      1 cardNumber 70: Malevolent Sin
                                      Number 70: Malevolent Sin
                                      DARK
                                      Number 70: Malevolent Sin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                      R Rarity
                                      1 cardNumber 80: Rhapsody in Berserk
                                      R Rarity
                                      1 cardNumber 80: Rhapsody in Berserk
                                      Number 80: Rhapsody in Berserk
                                      DARK
                                      Number 80: Rhapsody in Berserk
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



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