Evil HERO Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
R Rarity
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
SR Rarity
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
SR Rarity
Evil HERO Dead-End Prison
LIGHT 4
Evil HERO Dead-End Prison
  • ATK:

  • 1700

  • DEF:

  • 1100


If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.

SR Rarity
Evil HERO Toxic Bubble
SR Rarity
Evil HERO Toxic Bubble
SR Rarity
Evil HERO Toxic Bubble
WATER 4
Evil HERO Toxic Bubble
  • ATK:

  • 800

  • DEF:

  • 1200


You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.

 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    SR Rarity
    Dark Fusion
    SR Rarity
    Dark Fusion
    SR Rarity
    Dark Fusion
    Spell Normal
    Dark Fusion

      Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.

      SR Rarity
      E - Emergency Call
      SR Rarity
      E - Emergency Call
      SR Rarity
      E - Emergency Call
      Spell Normal
      E - Emergency Call

        Add 1 "Elemental HERO" monster from your Deck to your hand.

        R Rarity
        Fusion Destiny
        R Rarity
        Fusion Destiny
        R Rarity
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

          SR Rarity
          Mask Change II
          SR Rarity
          Mask Change II
          SR Rarity
          Mask Change II
          Spell Quick
          Mask Change II

            Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.

            R Rarity
            Miracle Fusion
            R Rarity
            Miracle Fusion
            R Rarity
            Miracle Fusion
            Spell Normal
            Miracle Fusion

              Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

              N Rarity
              Polymerization
              N Rarity
              Polymerization
              N Rarity
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                Extra Deck

                R Rarity
                Contrast HERO Chaos
                R Rarity
                Contrast HERO Chaos
                R Rarity
                Contrast HERO Chaos
                DARK 9
                Contrast HERO Chaos
                • ATK:

                • 3000

                • DEF:

                • 2600


                2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                UR Rarity
                Destiny HERO - Destroyer Phoenix Enforcer
                UR Rarity
                Destiny HERO - Destroyer Phoenix Enforcer
                UR Rarity
                Destiny HERO - Destroyer Phoenix Enforcer
                DARK 8
                Destiny HERO - Destroyer Phoenix Enforcer
                • ATK:

                • 2500

                • DEF:

                • 2100


                1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage
                WIND 8
                Elemental HERO Flame Wingman - Infernal Rage
                • ATK:

                • 2100

                • DEF:

                • 1200


                2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                UR Rarity
                Elemental HERO Sunrise
                LIGHT 7
                Elemental HERO Sunrise
                • ATK:

                • 2500

                • DEF:

                • 1200


                2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                UR Rarity
                Evil HERO Malicious Bane
                UR Rarity
                Evil HERO Malicious Bane
                UR Rarity
                Evil HERO Malicious Bane
                DARK 8
                Evil HERO Malicious Bane
                • ATK:

                • 3000

                • DEF:

                • 3000


                1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.

                UR Rarity
                Evil HERO Neos Lord
                UR Rarity
                Evil HERO Neos Lord
                UR Rarity
                Evil HERO Neos Lord
                DARK 10
                Evil HERO Neos Lord
                • ATK:

                • 2500

                • DEF:

                • 2000


                "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.

                UR Rarity
                Masked HERO Dark Law
                UR Rarity
                Masked HERO Dark Law
                UR Rarity
                Masked HERO Dark Law
                DARK 6
                Masked HERO Dark Law
                • ATK:

                • 2400

                • DEF:

                • 1800


                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                UR Rarity
                Vision HERO Trinity
                UR Rarity
                Vision HERO Trinity
                UR Rarity
                Vision HERO Trinity
                DARK 8
                Vision HERO Trinity
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                UR Rarity
                Wake Up Your Elemental HERO
                UR Rarity
                Wake Up Your Elemental HERO
                UR Rarity
                Wake Up Your Elemental HERO
                LIGHT 10
                Wake Up Your Elemental HERO
                • ATK:

                • 2500

                • DEF:

                • 2100


                1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                SR Rarity
                Xtra HERO Cross Crusader
                SR Rarity
                Xtra HERO Cross Crusader
                SR Rarity
                Xtra HERO Cross Crusader
                DARK
                Xtra HERO Cross Crusader
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                R Rarity
                Xtra HERO Wonder Driver
                R Rarity
                Xtra HERO Wonder Driver
                R Rarity
                Xtra HERO Wonder Driver
                LIGHT
                Xtra HERO Wonder Driver
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                Need 25 UR

                UR Rarity
                Destiny HERO - Plasma1 card
                UR Rarity
                Elemental HERO Stratos3 card
                 Rarity
                Masked HERO Dusk Crow1 card
                 Rarity
                Masked HERO Furnace1 card
                UR Rarity
                Vision HERO Faris3 card
                UR Rarity
                Vision HERO Vyon3 card
                UR Rarity
                Destiny HERO - Destroyer Phoenix Enforcer1 card
                UR Rarity
                Elemental HERO Flame Wingman - Infernal Rage1 card
                UR Rarity
                Elemental HERO Sunrise2 card
                UR Rarity
                Evil HERO Malicious Bane1 card
                UR Rarity
                Evil HERO Neos Lord1 card
                UR Rarity
                Masked HERO Dark Law1 card
                UR Rarity
                Vision HERO Trinity1 card
                UR Rarity
                Wake Up Your Elemental HERO1 card
                UR Rarity
                Elemental HERO Neos1 card
                UR Rarity
                A Hero Lives3 card

                Main: 48 Extra: 13

                R Rarity
                1 cardDestiny HERO - Celestial
                R Rarity
                1 cardDestiny HERO - Celestial
                Destiny HERO - Celestial
                DARK 4
                Destiny HERO - Celestial
                • ATK:

                • 1600

                • DEF:

                • 1400


                When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


                R Rarity
                1 cardDestiny HERO - Denier
                R Rarity
                1 cardDestiny HERO - Denier
                Destiny HERO - Denier
                DARK 3
                Destiny HERO - Denier
                • ATK:

                • 1100

                • DEF:

                • 600


                If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                SR Rarity
                3 cardDestiny HERO - Malicious
                SR Rarity
                3 cardDestiny HERO - Malicious
                Destiny HERO - Malicious
                DARK 6
                Destiny HERO - Malicious
                • ATK:

                • 800

                • DEF:

                • 800


                You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                UR Rarity
                1 cardDestiny HERO - Plasma
                UR Rarity
                1 cardDestiny HERO - Plasma
                Destiny HERO - Plasma
                DARK 8
                Destiny HERO - Plasma
                • ATK:

                • 1900

                • DEF:

                • 600


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                SR Rarity
                2 cardElemental HERO Liquid Soldier
                SR Rarity
                2 cardElemental HERO Liquid Soldier
                Elemental HERO Liquid Soldier
                WATER 4
                Elemental HERO Liquid Soldier
                • ATK:

                • 1400

                • DEF:

                • 1300


                When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                SR Rarity
                2 cardElemental HERO Shadow Mist
                SR Rarity
                2 cardElemental HERO Shadow Mist
                Elemental HERO Shadow Mist
                DARK 4
                Elemental HERO Shadow Mist
                • ATK:

                • 1000

                • DEF:

                • 1500


                If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                SR Rarity
                2 cardElemental HERO Spirit of Neos
                SR Rarity
                2 cardElemental HERO Spirit of Neos
                Elemental HERO Spirit of Neos
                LIGHT 7
                Elemental HERO Spirit of Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                UR Rarity
                3 cardElemental HERO Stratos
                UR Rarity
                3 cardElemental HERO Stratos
                Elemental HERO Stratos
                WIND 4
                Elemental HERO Stratos
                • ATK:

                • 1800

                • DEF:

                • 300


                When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                SR Rarity
                3 cardEvil HERO Adusted Gold
                SR Rarity
                3 cardEvil HERO Adusted Gold
                Evil HERO Adusted Gold
                LIGHT 4
                Evil HERO Adusted Gold
                • ATK:

                • 2100

                • DEF:

                • 800


                You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


                SR Rarity
                1 cardEvil HERO Dead-End Prison
                SR Rarity
                1 cardEvil HERO Dead-End Prison
                Evil HERO Dead-End Prison
                LIGHT 4
                Evil HERO Dead-End Prison
                • ATK:

                • 1700

                • DEF:

                • 1100


                If you control a Fusion Monster that must be Special Summoned with "Dark Fusion", you can Special Summon this card (from your hand). You can only Special Summon "Evil HERO Dead-End Prison" once per turn this way. You can send 1 "HERO" monster from your Deck to the GY; if you Fusion Summon a "HERO" monster this turn, this face-up card can be used as a substitute for 1 material mentioned by name, but all other Fusion Materials must be correct. You can only use this effect of "Evil HERO Dead-End Prison" once per turn.


                SR Rarity
                1 cardEvil HERO Toxic Bubble
                SR Rarity
                1 cardEvil HERO Toxic Bubble
                Evil HERO Toxic Bubble
                WATER 4
                Evil HERO Toxic Bubble
                • ATK:

                • 800

                • DEF:

                • 1200


                You can Special Summon this card (from your hand), but you cannot Special Summon for the rest of this turn, except "HERO" monsters. You can only Special Summon "Evil HERO Toxic Bubble" once per turn this way. If this card is Special Summoned, and you control a Fusion Monster that must be Special Summoned with "Dark Fusion": You can draw 2 cards. You can only use this effect of "Evil HERO Toxic Bubble" once per turn.


                 Rarity
                1 cardMasked HERO Dusk Crow
                 Rarity
                1 cardMasked HERO Dusk Crow
                Masked HERO Dusk Crow
                DARK 4
                Masked HERO Dusk Crow
                • ATK:

                • 1200

                • DEF:

                • 1000


                If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                 Rarity
                1 cardMasked HERO Furnace
                 Rarity
                1 cardMasked HERO Furnace
                Masked HERO Furnace
                FIRE 7
                Masked HERO Furnace
                • ATK:

                • 2200

                • DEF:

                • 1000


                You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


                UR Rarity
                3 cardVision HERO Faris
                UR Rarity
                3 cardVision HERO Faris
                Vision HERO Faris
                DARK 5
                Vision HERO Faris
                • ATK:

                • 1600

                • DEF:

                • 1800


                You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                R Rarity
                1 cardVision HERO Increase
                R Rarity
                1 cardVision HERO Increase
                Vision HERO Increase
                DARK 3
                Vision HERO Increase
                • ATK:

                • 900

                • DEF:

                • 1100


                If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                UR Rarity
                3 cardVision HERO Vyon
                UR Rarity
                3 cardVision HERO Vyon
                Vision HERO Vyon
                DARK 4
                Vision HERO Vyon
                • ATK:

                • 1000

                • DEF:

                • 1200


                If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                UR Rarity
                1 cardElemental HERO Neos
                UR Rarity
                1 cardElemental HERO Neos
                Elemental HERO Neos
                LIGHT 7
                Elemental HERO Neos
                • ATK:

                • 2500

                • DEF:

                • 2000


                ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                UR Rarity
                3 cardA Hero Lives
                UR Rarity
                3 cardA Hero Lives
                A Hero Lives
                Spell Normal
                A Hero Lives

                  If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                  SR Rarity
                  3 cardDark Fusion
                  SR Rarity
                  3 cardDark Fusion
                  Dark Fusion
                  Spell Normal
                  Dark Fusion

                    Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


                    SR Rarity
                    3 cardE - Emergency Call
                    SR Rarity
                    3 cardE - Emergency Call
                    E - Emergency Call
                    Spell Normal
                    E - Emergency Call

                      Add 1 "Elemental HERO" monster from your Deck to your hand.


                      R Rarity
                      3 cardFusion Destiny
                      R Rarity
                      3 cardFusion Destiny
                      Fusion Destiny
                      Spell Normal
                      Fusion Destiny

                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                        SR Rarity
                        2 cardMask Change II
                        SR Rarity
                        2 cardMask Change II
                        Mask Change II
                        Spell Quick
                        Mask Change II

                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                          R Rarity
                          2 cardMiracle Fusion
                          R Rarity
                          2 cardMiracle Fusion
                          Miracle Fusion
                          Spell Normal
                          Miracle Fusion

                            Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                            N Rarity
                            2 cardPolymerization
                            N Rarity
                            2 cardPolymerization
                            Polymerization
                            Spell Normal
                            Polymerization

                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                              R Rarity
                              1 cardContrast HERO Chaos
                              R Rarity
                              1 cardContrast HERO Chaos
                              Contrast HERO Chaos
                              DARK 9
                              Contrast HERO Chaos
                              • ATK:

                              • 3000

                              • DEF:

                              • 2600


                              2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                              UR Rarity
                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                              UR Rarity
                              1 cardDestiny HERO - Destroyer Phoenix Enforcer
                              Destiny HERO - Destroyer Phoenix Enforcer
                              DARK 8
                              Destiny HERO - Destroyer Phoenix Enforcer
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                              UR Rarity
                              1 cardElemental HERO Flame Wingman - Infernal Rage
                              UR Rarity
                              1 cardElemental HERO Flame Wingman - Infernal Rage
                              Elemental HERO Flame Wingman - Infernal Rage
                              WIND 8
                              Elemental HERO Flame Wingman - Infernal Rage
                              • ATK:

                              • 2100

                              • DEF:

                              • 1200


                              2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                              UR Rarity
                              2 cardElemental HERO Sunrise
                              UR Rarity
                              2 cardElemental HERO Sunrise
                              Elemental HERO Sunrise
                              LIGHT 7
                              Elemental HERO Sunrise
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                              UR Rarity
                              1 cardEvil HERO Malicious Bane
                              UR Rarity
                              1 cardEvil HERO Malicious Bane
                              Evil HERO Malicious Bane
                              DARK 8
                              Evil HERO Malicious Bane
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 "Evil HERO" monster + 1 Level 5 or higher monster Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. During your Main Phase: You can destroy all monsters your opponent controls with ATK less than or equal to this card's, also this card gains 200 ATK for each monster destroyed this way, also you cannot declare an attack for the rest of this turn, except with "HERO" monsters. You can only use this effect of "Evil HERO Malicious Bane" once per turn.


                              UR Rarity
                              1 cardEvil HERO Neos Lord
                              UR Rarity
                              1 cardEvil HERO Neos Lord
                              Evil HERO Neos Lord
                              DARK 10
                              Evil HERO Neos Lord
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              "Elemental HERO Neos" (or 1 Fusion Monster that mentions it) + 1 Effect Monster on the field Must be Special Summoned with "Dark Fusion". Cannot be destroyed by battle or card effects. If this card is Special Summoned, or a monster(s) is sent to your opponent's GY while this card is on the field: You can target 1 face-up monster your opponent controls; take control of it. You can only use this effect of "Evil HERO Neos Lord" once per turn.


                              UR Rarity
                              1 cardMasked HERO Dark Law
                              UR Rarity
                              1 cardMasked HERO Dark Law
                              Masked HERO Dark Law
                              DARK 6
                              Masked HERO Dark Law
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                              UR Rarity
                              1 cardVision HERO Trinity
                              UR Rarity
                              1 cardVision HERO Trinity
                              Vision HERO Trinity
                              DARK 8
                              Vision HERO Trinity
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                              UR Rarity
                              1 cardWake Up Your Elemental HERO
                              UR Rarity
                              1 cardWake Up Your Elemental HERO
                              Wake Up Your Elemental HERO
                              LIGHT 10
                              Wake Up Your Elemental HERO
                              • ATK:

                              • 2500

                              • DEF:

                              • 2100


                              1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                              SR Rarity
                              2 cardXtra HERO Cross Crusader
                              SR Rarity
                              2 cardXtra HERO Cross Crusader
                              Xtra HERO Cross Crusader
                              DARK
                              Xtra HERO Cross Crusader
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                              R Rarity
                              1 cardXtra HERO Wonder Driver
                              R Rarity
                              1 cardXtra HERO Wonder Driver
                              Xtra HERO Wonder Driver
                              LIGHT
                              Xtra HERO Wonder Driver
                              • ATK:

                              • 1900

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                              master-duel
                              Evil HERO
                              5







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