master-duel
Dark Magician
5
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DARK
6ATK:
2000
DEF:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

DARK
6ATK:
2000
DEF:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

LIGHT
4ATK:
1550
DEF:
1400
This card gains 500 ATK for each Equip Card equipped to this card.

LIGHT
1ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.


LIGHT
4ATK:
1450
DEF:
1200
This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

LIGHT
4ATK:
1400
DEF:
1000
This flying monster is known for delivering happiness to all.


Spell
EquipA LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

Spell
NormalDraw 3 cards, then discard 2 cards.

Spell
QuickTarget 1 Spell/Trap on the field; destroy that target.

Spell
QuickTarget 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.

Spell
NormalDraw 2 cards.

Trap
NormalWhen a monster is sent from the field to your GY, even during the Damage Step: Target 1 monster on the field; destroy it.

Trap
NormalWhen an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Trap
NormalYou take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


Spell
NormalDraw 3 cards, then discard 2 cards.


Spell
NormalDraw 2 cards.
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