CXyz Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
SR Rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
R Rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

 Rarity
Drake Shark
 Rarity
Drake Shark
 Rarity
Drake Shark
WATER 4
Drake Shark
  • ATK:

  • 1400

  • DEF:

  • 1050


A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.

 Rarity
Hydrojet Shark
 Rarity
Hydrojet Shark
 Rarity
Hydrojet Shark
WATER 4
Hydrojet Shark
  • ATK:

  • 1000

  • DEF:

  • 0


If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

N Rarity
Lantern Shark
N Rarity
Lantern Shark
N Rarity
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Silent Sea Nettle
R Rarity
Silent Sea Nettle
R Rarity
Silent Sea Nettle
WATER 4
Silent Sea Nettle
  • ATK:

  • 800

  • DEF:

  • 1300


If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.

 Rarity
Surfacing Big Jaws
 Rarity
Surfacing Big Jaws
 Rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

R Rarity
Xyz Remora
R Rarity
Xyz Remora
R Rarity
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Aqua Jet Surface
 Rarity
Aqua Jet Surface
 Rarity
Aqua Jet Surface
Spell Normal
Aqua Jet Surface

    Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

       Rarity
      Reincarnation Unveiling Mail
       Rarity
      Reincarnation Unveiling Mail
       Rarity
      Reincarnation Unveiling Mail
      Spell Equip
      Reincarnation Unveiling Mail

        (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.

        UR Rarity
        Seventh Ascension
        UR Rarity
        Seventh Ascension
        UR Rarity
        Seventh Ascension
        Spell Normal
        Seventh Ascension

          Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

           Rarity
          Seventh Tachyon
           Rarity
          Seventh Tachyon
           Rarity
          Seventh Tachyon
          Spell Normal
          Seventh Tachyon

            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            N Rarity
            Full-Armored Xyz
            Trap Normal
            Full-Armored Xyz

              If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                 Rarity
                Virtue Stream
                 Rarity
                Virtue Stream
                 Rarity
                Virtue Stream
                Trap Normal
                Virtue Stream

                  Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                  Extra Deck

                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  UR Rarity
                  Abyss Dweller
                  WATER
                  Abyss Dweller
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                  UR Rarity
                  Bahamut Shark
                  UR Rarity
                  Bahamut Shark
                  UR Rarity
                  Bahamut Shark
                  WATER
                  Bahamut Shark
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                  SR Rarity
                  Full Armored Black Ray Lancer
                  SR Rarity
                  Full Armored Black Ray Lancer
                  SR Rarity
                  Full Armored Black Ray Lancer
                  WATER
                  Full Armored Black Ray Lancer
                  • ATK:

                  • 2100

                  • DEF:

                  • 600


                  3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.

                  SR Rarity
                  Full Armored Crystalzero Lancer
                  SR Rarity
                  Full Armored Crystalzero Lancer
                  SR Rarity
                  Full Armored Crystalzero Lancer
                  WATER
                  Full Armored Crystalzero Lancer
                  • ATK:

                  • 2200

                  • DEF:

                  • 1600


                  3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

                  UR Rarity
                  Full Armored Dark Knight Lancer
                  UR Rarity
                  Full Armored Dark Knight Lancer
                  UR Rarity
                  Full Armored Dark Knight Lancer
                  WATER
                  Full Armored Dark Knight Lancer
                  • ATK:

                  • 2800

                  • DEF:

                  • 1500


                  3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                  SR Rarity
                  Full Armored Utopic Ray Lancer
                  SR Rarity
                  Full Armored Utopic Ray Lancer
                  SR Rarity
                  Full Armored Utopic Ray Lancer
                  WATER
                  Full Armored Utopic Ray Lancer
                  • ATK:

                  • 2500

                  • DEF:

                  • 600


                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                   Rarity
                  LeVirtue Dragon
                   Rarity
                  LeVirtue Dragon
                   Rarity
                  LeVirtue Dragon
                  WATER
                  LeVirtue Dragon
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                  UR Rarity
                  N.As.H. Knight
                  UR Rarity
                  N.As.H. Knight
                  UR Rarity
                  N.As.H. Knight
                  WATER
                  N.As.H. Knight
                  • ATK:

                  • 1700

                  • DEF:

                  • 2700


                  2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.

                  UR Rarity
                  Number 101: Silent Honor ARK
                  UR Rarity
                  Number 101: Silent Honor ARK
                  UR Rarity
                  Number 101: Silent Honor ARK
                  WATER
                  Number 101: Silent Honor ARK
                  • ATK:

                  • 2100

                  • DEF:

                  • 1000


                  2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                  SR Rarity
                  Number 32: Shark Drake
                  SR Rarity
                  Number 32: Shark Drake
                  SR Rarity
                  Number 32: Shark Drake
                  WATER
                  Number 32: Shark Drake
                  • ATK:

                  • 2800

                  • DEF:

                  • 2100


                  3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.

                  UR Rarity
                  Number 4: Stealth Kragen
                  UR Rarity
                  Number 4: Stealth Kragen
                  UR Rarity
                  Number 4: Stealth Kragen
                  WATER
                  Number 4: Stealth Kragen
                  • ATK:

                  • 1900

                  • DEF:

                  • 1500


                  2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                   Rarity
                  Number C32: Shark Drake LeVeiss
                   Rarity
                  Number C32: Shark Drake LeVeiss
                   Rarity
                  Number C32: Shark Drake LeVeiss
                  WATER
                  Number C32: Shark Drake LeVeiss
                  • ATK:

                  • 3100

                  • DEF:

                  • 2600


                  4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                  SR Rarity
                  Xyz Armor Fortress
                  SR Rarity
                  Xyz Armor Fortress
                  SR Rarity
                  Xyz Armor Fortress
                  WATER
                  Xyz Armor Fortress
                  • ATK:

                  • 2500

                  • DEF:

                  • 1800


                  2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                  Need 29 UR

                   Rarity
                  Armored Shark1 card
                   Rarity
                  Drake Shark1 card
                   Rarity
                  Hydrojet Shark1 card
                  UR Rarity
                  Mulcharmy Purulia3 card
                   Rarity
                  Surfacing Big Jaws3 card
                  UR Rarity
                  CXyz N.As.Ch. Knight1 card
                  UR Rarity
                  Full Armored Dark Knight Lancer1 card
                   Rarity
                  LeVirtue Dragon1 card
                  UR Rarity
                  N.As.H. Knight1 card
                  UR Rarity
                  Number 101: Silent Honor ARK1 card
                  UR Rarity
                  Number C101: Silent Honor DARK1 card
                   Rarity
                  Number C32: Shark Drake LeVeiss1 card
                   Rarity
                  Aqua Jet Surface2 card
                  UR Rarity
                  Rank-Up-Magic - The Seventh One1 card
                   Rarity
                  Reincarnation Unveiling Mail1 card
                  UR Rarity
                  Seventh Ascension3 card
                   Rarity
                  Seventh Tachyon2 card
                   Rarity
                  Dominus Impulse2 card
                   Rarity
                  Virtue Stream1 card
                   Rarity
                  Xyz Poseidon Splash1 card

                  Main: 40 Extra: 15

                  SR Rarity
                  3 cardAbyss Shark
                  SR Rarity
                  3 cardAbyss Shark
                  Abyss Shark
                  WATER 5
                  Abyss Shark
                  • ATK:

                  • 1200

                  • DEF:

                  • 700


                  If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.


                   Rarity
                  1 cardArmored Shark
                   Rarity
                  1 cardArmored Shark
                  Armored Shark
                  WATER 3
                  Armored Shark
                  • ATK:

                  • 500

                  • DEF:

                  • 2000


                  (This card is always treated as an "Armored Xyz" card.) You can send 1 WATER Xyz Monster from your Extra Deck to the GY, then target 1 Fish monster in your GY with the same Level as the Rank of that monster; Special Summon it. During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 WATER Xyz Monster you control; equip this card to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "Armored Shark" once per turn.


                  SR Rarity
                  3 cardBeautunaful Princess
                  SR Rarity
                  3 cardBeautunaful Princess
                  Beautunaful Princess
                  WATER 1
                  Beautunaful Princess
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                  R Rarity
                  3 cardBuzzsaw Shark
                  R Rarity
                  3 cardBuzzsaw Shark
                  Buzzsaw Shark
                  WATER 4
                  Buzzsaw Shark
                  • ATK:

                  • 1600

                  • DEF:

                  • 500


                  You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


                  R Rarity
                  1 cardCrystal Shark
                  R Rarity
                  1 cardCrystal Shark
                  Crystal Shark
                  WATER 5
                  Crystal Shark
                  • ATK:

                  • 1100

                  • DEF:

                  • 800


                  If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If this card is in your hand or GY: You can target 1 WATER monster on the field; Special Summon this card (but banish this card when it leaves the field), and if you do, halve that monster's ATK, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Crystal Shark" once per turn.


                   Rarity
                  1 cardDrake Shark
                   Rarity
                  1 cardDrake Shark
                  Drake Shark
                  WATER 4
                  Drake Shark
                  • ATK:

                  • 1400

                  • DEF:

                  • 1050


                  A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.


                   Rarity
                  1 cardHydrojet Shark
                   Rarity
                  1 cardHydrojet Shark
                  Hydrojet Shark
                  WATER 4
                  Hydrojet Shark
                  • ATK:

                  • 1000

                  • DEF:

                  • 0


                  If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.


                  N Rarity
                  2 cardLantern Shark
                  N Rarity
                  2 cardLantern Shark
                  Lantern Shark
                  WATER 4
                  Lantern Shark
                  • ATK:

                  • 1500

                  • DEF:

                  • 900


                  If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.


                  UR Rarity
                  3 cardMulcharmy Purulia
                  UR Rarity
                  3 cardMulcharmy Purulia
                  Mulcharmy Purulia
                  WATER 4
                  Mulcharmy Purulia
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  R Rarity
                  2 cardSilent Sea Nettle
                  R Rarity
                  2 cardSilent Sea Nettle
                  Silent Sea Nettle
                  WATER 4
                  Silent Sea Nettle
                  • ATK:

                  • 800

                  • DEF:

                  • 1300


                  If you control a WATER monster: You can Special Summon this card from your hand. You cannot Special Summon monsters, except WATER monsters, the turn you activate this effect. You can banish this card from your GY, then target up to 3 WATER monsters in your GY; shuffle them into the Deck. You can only use each effect of "Silent Sea Nettle" once per turn.


                   Rarity
                  3 cardSurfacing Big Jaws
                   Rarity
                  3 cardSurfacing Big Jaws
                  Surfacing Big Jaws
                  WATER 4
                  Surfacing Big Jaws
                  • ATK:

                  • 1800

                  • DEF:

                  • 300


                  If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.


                  R Rarity
                  1 cardXyz Remora
                  R Rarity
                  1 cardXyz Remora
                  Xyz Remora
                  WATER 4
                  Xyz Remora
                  • ATK:

                  • 800

                  • DEF:

                  • 800


                  You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.


                   Rarity
                  2 cardAqua Jet Surface
                   Rarity
                  2 cardAqua Jet Surface
                  Aqua Jet Surface
                  Spell Normal
                  Aqua Jet Surface

                    Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.


                    SR Rarity
                    1 cardArmored Xyz
                    SR Rarity
                    1 cardArmored Xyz
                    Armored Xyz
                    Spell Normal
                    Armored Xyz

                      Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                      UR Rarity
                      1 cardRank-Up-Magic - The Seventh One
                      UR Rarity
                      1 cardRank-Up-Magic - The Seventh One
                      Rank-Up-Magic - The Seventh One
                      Spell Normal
                      Rank-Up-Magic - The Seventh One

                        To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


                         Rarity
                        1 cardReincarnation Unveiling Mail
                         Rarity
                        1 cardReincarnation Unveiling Mail
                        Reincarnation Unveiling Mail
                        Spell Equip
                        Reincarnation Unveiling Mail

                          (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.


                          UR Rarity
                          3 cardSeventh Ascension
                          UR Rarity
                          3 cardSeventh Ascension
                          Seventh Ascension
                          Spell Normal
                          Seventh Ascension

                            Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                             Rarity
                            2 cardSeventh Tachyon
                             Rarity
                            2 cardSeventh Tachyon
                            Seventh Tachyon
                            Spell Normal
                            Seventh Tachyon

                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                              N Rarity
                              1 cardXyz Entrust
                              N Rarity
                              1 cardXyz Entrust
                              Xyz Entrust
                              Spell Normal
                              Xyz Entrust

                                Add 1 "Armored Xyz" card from your Deck or GY to your hand, then you can make up to 2 face-up monsters you control become all Level 3 or all Level 5, until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Xyz Monster Card treated as an Equip Card in your Spell & Trap Zone; Special Summon it. You can only activate 1 "Xyz Entrust" per turn.


                                 Rarity
                                2 cardDominus Impulse
                                 Rarity
                                2 cardDominus Impulse
                                Dominus Impulse
                                Trap Normal
                                Dominus Impulse

                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                  N Rarity
                                  1 cardFull-Armored Xyz
                                  N Rarity
                                  1 cardFull-Armored Xyz
                                  Full-Armored Xyz
                                  Trap Normal
                                  Full-Armored Xyz

                                    If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                     Rarity
                                    1 cardVirtue Stream
                                     Rarity
                                    1 cardVirtue Stream
                                    Virtue Stream
                                    Trap Normal
                                    Virtue Stream

                                      Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.


                                       Rarity
                                      1 cardXyz Poseidon Splash
                                       Rarity
                                      1 cardXyz Poseidon Splash
                                      Xyz Poseidon Splash
                                      Trap Normal
                                      Xyz Poseidon Splash

                                        If you control an Xyz Monster that has an Xyz Monster as material: Declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, except monsters equipped with an Equip Spell. You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 Fish, Sea Serpent, or Aqua monster from your GY to either field. You can only use 1 "Xyz Poseidon Splash" effect per turn, and only once that turn.


                                        R Rarity
                                        1 cardBlack Ray Lancer
                                        R Rarity
                                        1 cardBlack Ray Lancer
                                        Black Ray Lancer
                                        DARK
                                        Black Ray Lancer
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 600


                                        2 Level 3 WATER monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.


                                        UR Rarity
                                        1 cardCXyz N.As.Ch. Knight
                                        UR Rarity
                                        1 cardCXyz N.As.Ch. Knight
                                        CXyz N.As.Ch. Knight
                                        WATER
                                        CXyz N.As.Ch. Knight
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 3000


                                        3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                                        SR Rarity
                                        1 cardFull Armored Black Ray Lancer
                                        SR Rarity
                                        1 cardFull Armored Black Ray Lancer
                                        Full Armored Black Ray Lancer
                                        WATER
                                        Full Armored Black Ray Lancer
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 600


                                        3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no Xyz Materials as the Xyz Material. This card gains 200 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach all of its Xyz Materials instead. If this card destroys an opponent's monster by battle: You can target 1 Spell/Trap Card your opponent controls; destroy that target.


                                        UR Rarity
                                        1 cardFull Armored Dark Knight Lancer
                                        UR Rarity
                                        1 cardFull Armored Dark Knight Lancer
                                        Full Armored Dark Knight Lancer
                                        WATER
                                        Full Armored Dark Knight Lancer
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1500


                                        3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                        SR Rarity
                                        1 cardFull Armored Utopic Ray Lancer
                                        SR Rarity
                                        1 cardFull Armored Utopic Ray Lancer
                                        Full Armored Utopic Ray Lancer
                                        WATER
                                        Full Armored Utopic Ray Lancer
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 600


                                        3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                         Rarity
                                        1 cardLeVirtue Dragon
                                         Rarity
                                        1 cardLeVirtue Dragon
                                        LeVirtue Dragon
                                        WATER
                                        LeVirtue Dragon
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.


                                        UR Rarity
                                        1 cardN.As.H. Knight
                                        UR Rarity
                                        1 cardN.As.H. Knight
                                        N.As.H. Knight
                                        WATER
                                        N.As.H. Knight
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 2700


                                        2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                                        UR Rarity
                                        1 cardNumber 101: Silent Honor ARK
                                        UR Rarity
                                        1 cardNumber 101: Silent Honor ARK
                                        Number 101: Silent Honor ARK
                                        WATER
                                        Number 101: Silent Honor ARK
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1000


                                        2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                        SR Rarity
                                        1 cardNumber 32: Shark Drake
                                        SR Rarity
                                        1 cardNumber 32: Shark Drake
                                        Number 32: Shark Drake
                                        WATER
                                        Number 32: Shark Drake
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2100


                                        3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; Special Summon the destroyed monster to your opponent's side of the field in face-up Attack Position, also it loses 1000 ATK, and if you do Summon this way, this card can make a second attack during this Battle Phase.


                                        SR Rarity
                                        1 cardNumber 71: Rebarian Shark
                                        SR Rarity
                                        1 cardNumber 71: Rebarian Shark
                                        Number 71: Rebarian Shark
                                        WATER
                                        Number 71: Rebarian Shark
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2000


                                        2 Level 3 monsters Once per turn, if this card has material: You can target 1 "Number" Xyz Monster in your GY, except "Number 71: Rebarian Shark"; Special Summon it, and if you do, attach 1 material from this card to it. If this card is sent to the GY: You can choose 1 "Rank-Up-Magic" Spell from your Deck and place it on top of your Deck.


                                        UR Rarity
                                        1 cardNumber C101: Silent Honor DARK
                                        UR Rarity
                                        1 cardNumber C101: Silent Honor DARK
                                        Number C101: Silent Honor DARK
                                        WATER
                                        Number C101: Silent Honor DARK
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 1500


                                        3 Level 5 monsters Once per turn: You can target 1 Special Summoned monster your opponent controls; attach it to this card as a face-up Xyz Material. When this card is destroyed and sent to the Graveyard while it has Xyz Material: You can Special Summon this card from your Graveyard, then gain LP equal to the original ATK of this card. "Number 101: Silent Honor ARK" must be in your Graveyard to activate and to resolve this effect. If this card is Special Summoned this way, it cannot attack for the rest of this turn.


                                         Rarity
                                        1 cardNumber C32: Shark Drake LeVeiss
                                         Rarity
                                        1 cardNumber C32: Shark Drake LeVeiss
                                        Number C32: Shark Drake LeVeiss
                                        WATER
                                        Number C32: Shark Drake LeVeiss
                                        • ATK:

                                        • 3100

                                        • DEF:

                                        • 2600


                                        4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                        SR Rarity
                                        1 cardNumber C32: Shark Drake Veiss
                                        SR Rarity
                                        1 cardNumber C32: Shark Drake Veiss
                                        Number C32: Shark Drake Veiss
                                        WATER
                                        Number C32: Shark Drake Veiss
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2100


                                        4 Level 4 WATER monsters You can also Xyz Summon this card by using a "Number 32: Shark Drake" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player's turn, if your Life Points are 1000 or less: You can detach 1 Xyz Material from this card and banish 1 monster from your Graveyard to target 1 face-up monster on the field; that target's ATK and DEF become 0 until the End Phase.


                                        SR Rarity
                                        1 cardXyz Armor Fortress
                                        SR Rarity
                                        1 cardXyz Armor Fortress
                                        Xyz Armor Fortress
                                        WATER
                                        Xyz Armor Fortress
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1800


                                        2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.


                                        R Rarity
                                        1 cardXyz Armor Torpedo
                                        R Rarity
                                        1 cardXyz Armor Torpedo
                                        Xyz Armor Torpedo
                                        WATER
                                        Xyz Armor Torpedo
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 800


                                        2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.



                                        CXYZ Decks in MASTER DUEL








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