Aquaactress Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Aquaactress Arowana
R Rarity
Aquaactress Arowana
R Rarity
Aquaactress Arowana
WATER 6
Aquaactress Arowana
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.

N Rarity
Aquaactress Guppy
N Rarity
Aquaactress Guppy
N Rarity
Aquaactress Guppy
WATER 2
Aquaactress Guppy
  • ATK:

  • 600

  • DEF:

  • 600


Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.

N Rarity
Aquaactress Tetra
N Rarity
Aquaactress Tetra
N Rarity
Aquaactress Tetra
WATER 1
Aquaactress Tetra
  • ATK:

  • 300

  • DEF:

  • 300


Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Aquarium Lighting
N Rarity
Aquarium Lighting
N Rarity
Aquarium Lighting
Spell Continuous
Aquarium Lighting

    If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".

    N Rarity
    Aquarium Stage
    N Rarity
    Aquarium Stage
    N Rarity
    Aquarium Stage
    Spell Continuous
    Aquarium Stage

      WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.

      R Rarity
      Dimensional Fissure
      R Rarity
      Dimensional Fissure
      R Rarity
      Dimensional Fissure
      Spell Continuous
      Dimensional Fissure

        Any monster sent to the Graveyard is banished instead.

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          SR Rarity
          Pot of Prosperity
          SR Rarity
          Pot of Prosperity
          SR Rarity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



            Tag(s):

            UR Rarity
            Raigeki
            UR Rarity
            Raigeki
            UR Rarity
            Raigeki
            Spell Normal
            Raigeki

              Destroy all monsters your opponent controls.



              Tag(s):

              UR Rarity
              Draco-Utopian Aura
              UR Rarity
              Draco-Utopian Aura
              UR Rarity
              Draco-Utopian Aura
              Trap Counter
              Draco-Utopian Aura

                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.

                SR Rarity
                Gozen Match
                SR Rarity
                Gozen Match
                SR Rarity
                Gozen Match
                Trap Continuous
                Gozen Match

                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                  N Rarity
                  Metal Reflect Slime
                  N Rarity
                  Metal Reflect Slime
                  N Rarity
                  Metal Reflect Slime
                  Trap Continuous
                  Metal Reflect Slime

                    Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.

                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        SR Rarity
                        Powersink Stone
                        SR Rarity
                        Powersink Stone
                        SR Rarity
                        Powersink Stone
                        Trap Continuous
                        Powersink Stone

                          Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

                          SR Rarity
                          Rivalry of Warlords
                          SR Rarity
                          Rivalry of Warlords
                          SR Rarity
                          Rivalry of Warlords
                          Trap Continuous
                          Rivalry of Warlords

                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                            R Rarity
                            Shadow-Imprisoning Mirror
                            R Rarity
                            Shadow-Imprisoning Mirror
                            R Rarity
                            Shadow-Imprisoning Mirror
                            Trap Continuous
                            Shadow-Imprisoning Mirror

                              Negate all DARK monster effects activated on the field or in the Graveyard.

                              SR Rarity
                              Skill Drain
                              SR Rarity
                              Skill Drain
                              SR Rarity
                              Skill Drain
                              Trap Continuous
                              Skill Drain

                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                UR Rarity
                                Solemn Judgment
                                UR Rarity
                                Solemn Judgment
                                UR Rarity
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  SR Rarity
                                  Solemn Warning
                                  SR Rarity
                                  Solemn Warning
                                  SR Rarity
                                  Solemn Warning
                                  Trap Counter
                                  Solemn Warning

                                    When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                                    Tag(s):

                                    SR Rarity
                                    Summon Limit
                                    SR Rarity
                                    Summon Limit
                                    SR Rarity
                                    Summon Limit
                                    Trap Continuous
                                    Summon Limit

                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                                      Extra Deck

                                      SR Rarity
                                      Egyptian God Slime
                                      SR Rarity
                                      Egyptian God Slime
                                      SR Rarity
                                      Egyptian God Slime
                                      WATER 10
                                      Egyptian God Slime
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".

                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      UR Rarity
                                      Accesscode Talker
                                      DARK
                                      Accesscode Talker
                                      • ATK:

                                      • 2300

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                      Tag(s):

                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      UR Rarity
                                      Knightmare Unicorn
                                      DARK
                                      Knightmare Unicorn
                                      • ATK:

                                      • 2200

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                      SR Rarity
                                      Marincess Coral Anemone
                                      SR Rarity
                                      Marincess Coral Anemone
                                      SR Rarity
                                      Marincess Coral Anemone
                                      WATER
                                      Marincess Coral Anemone
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                                      R Rarity
                                      Marincess Marbled Rock
                                      R Rarity
                                      Marincess Marbled Rock
                                      R Rarity
                                      Marincess Marbled Rock
                                      WATER
                                      Marincess Marbled Rock
                                      • ATK:

                                      • 2500

                                      • LINK-3

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom


                                      2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

                                      SR Rarity
                                      Mistar Boy
                                      SR Rarity
                                      Mistar Boy
                                      SR Rarity
                                      Mistar Boy
                                      WATER
                                      Mistar Boy
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      UR Rarity
                                      Spright Elf
                                      UR Rarity
                                      Spright Elf
                                      UR Rarity
                                      Spright Elf
                                      FIRE
                                      Spright Elf
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                      Tag(s):

                                      SR Rarity
                                      Downerd Magician
                                      SR Rarity
                                      Downerd Magician
                                      SR Rarity
                                      Downerd Magician
                                      DARK
                                      Downerd Magician
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 200


                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                      UR Rarity
                                      Number 2: Ninja Shadow Mosquito
                                      UR Rarity
                                      Number 2: Ninja Shadow Mosquito
                                      UR Rarity
                                      Number 2: Ninja Shadow Mosquito
                                      WIND
                                      Number 2: Ninja Shadow Mosquito
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                      R Rarity
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      R Rarity
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      R Rarity
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      EARTH
                                      Number 45: Crumble Logos the Prophet of Demolition
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 0


                                      2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

                                      Need 17 UR

                                      UR Rarity
                                      Maxx "C"3 card
                                      UR Rarity
                                      Nibiru, the Primal Being2 card
                                      UR Rarity
                                      Accesscode Talker1 card
                                      UR Rarity
                                      Knightmare Unicorn1 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Spright Elf1 card
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                      UR Rarity
                                      Number 2: Ninja Shadow Mosquito1 card
                                      UR Rarity
                                      Harpie's Feather Duster1 card
                                      UR Rarity
                                      Raigeki1 card
                                      UR Rarity
                                      Draco-Utopian Aura2 card
                                      UR Rarity
                                      Solemn Judgment2 card

                                      Main: 41 Extra: 15

                                      R Rarity
                                      3 cardAquaactress Arowana
                                      R Rarity
                                      3 cardAquaactress Arowana
                                      Aquaactress Arowana
                                      WATER 6
                                      Aquaactress Arowana
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      Once per turn: You can add 1 "Aquaactress" monster from your Deck to your hand.


                                      N Rarity
                                      2 cardAquaactress Guppy
                                      N Rarity
                                      2 cardAquaactress Guppy
                                      Aquaactress Guppy
                                      WATER 2
                                      Aquaactress Guppy
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 600


                                      Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.


                                      N Rarity
                                      3 cardAquaactress Tetra
                                      N Rarity
                                      3 cardAquaactress Tetra
                                      Aquaactress Tetra
                                      WATER 1
                                      Aquaactress Tetra
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 300


                                      Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.


                                      UR Rarity
                                      3 cardMaxx "C"
                                      UR Rarity
                                      3 cardMaxx "C"
                                      Maxx "C"
                                      EARTH 2
                                      Maxx "C"
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 200


                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      UR Rarity
                                      2 cardNibiru, the Primal Being
                                      Nibiru, the Primal Being
                                      LIGHT 11
                                      Nibiru, the Primal Being
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 600


                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                      N Rarity
                                      1 cardAquarium Lighting
                                      N Rarity
                                      1 cardAquarium Lighting
                                      Aquarium Lighting
                                      Spell Continuous
                                      Aquarium Lighting

                                        If an "Aquaactress" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK and DEF each become double its current ATK and DEF during that damage calculation only. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters. You can only control 1 "Aquarium Lighting".


                                        N Rarity
                                        2 cardAquarium Stage
                                        N Rarity
                                        2 cardAquarium Stage
                                        Aquarium Stage
                                        Spell Continuous
                                        Aquarium Stage

                                          WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


                                          R Rarity
                                          2 cardDimensional Fissure
                                          R Rarity
                                          2 cardDimensional Fissure
                                          Dimensional Fissure
                                          Spell Continuous
                                          Dimensional Fissure

                                            Any monster sent to the Graveyard is banished instead.


                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              1 cardPot of Prosperity
                                              SR Rarity
                                              1 cardPot of Prosperity
                                              Pot of Prosperity
                                              Spell Normal
                                              Pot of Prosperity

                                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                Tag(s):

                                                UR Rarity
                                                1 cardRaigeki
                                                UR Rarity
                                                1 cardRaigeki
                                                Raigeki
                                                Spell Normal
                                                Raigeki

                                                  Destroy all monsters your opponent controls.




                                                  Tag(s):

                                                  UR Rarity
                                                  2 cardDraco-Utopian Aura
                                                  UR Rarity
                                                  2 cardDraco-Utopian Aura
                                                  Draco-Utopian Aura
                                                  Trap Counter
                                                  Draco-Utopian Aura

                                                    When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                                    SR Rarity
                                                    1 cardGozen Match
                                                    SR Rarity
                                                    1 cardGozen Match
                                                    Gozen Match
                                                    Trap Continuous
                                                    Gozen Match

                                                      Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                      N Rarity
                                                      3 cardMetal Reflect Slime
                                                      N Rarity
                                                      3 cardMetal Reflect Slime
                                                      Metal Reflect Slime
                                                      Trap Continuous
                                                      Metal Reflect Slime

                                                        Special Summon this card in Defense Position as an Effect Monster (Aqua/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap.) This card cannot attack.


                                                        N Rarity
                                                        2 cardPaleozoic Canadia
                                                        N Rarity
                                                        2 cardPaleozoic Canadia
                                                        Paleozoic Canadia
                                                        Trap Normal
                                                        Paleozoic Canadia

                                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          R Rarity
                                                          1 cardPaleozoic Dinomischus
                                                          R Rarity
                                                          1 cardPaleozoic Dinomischus
                                                          Paleozoic Dinomischus
                                                          Trap Normal
                                                          Paleozoic Dinomischus

                                                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                            SR Rarity
                                                            2 cardPowersink Stone
                                                            SR Rarity
                                                            2 cardPowersink Stone
                                                            Powersink Stone
                                                            Trap Continuous
                                                            Powersink Stone

                                                              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


                                                              SR Rarity
                                                              1 cardRivalry of Warlords
                                                              SR Rarity
                                                              1 cardRivalry of Warlords
                                                              Rivalry of Warlords
                                                              Trap Continuous
                                                              Rivalry of Warlords

                                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                R Rarity
                                                                2 cardShadow-Imprisoning Mirror
                                                                R Rarity
                                                                2 cardShadow-Imprisoning Mirror
                                                                Shadow-Imprisoning Mirror
                                                                Trap Continuous
                                                                Shadow-Imprisoning Mirror

                                                                  Negate all DARK monster effects activated on the field or in the Graveyard.


                                                                  SR Rarity
                                                                  1 cardSkill Drain
                                                                  SR Rarity
                                                                  1 cardSkill Drain
                                                                  Skill Drain
                                                                  Trap Continuous
                                                                  Skill Drain

                                                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                    UR Rarity
                                                                    2 cardSolemn Judgment
                                                                    UR Rarity
                                                                    2 cardSolemn Judgment
                                                                    Solemn Judgment
                                                                    Trap Counter
                                                                    Solemn Judgment

                                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      SR Rarity
                                                                      2 cardSolemn Warning
                                                                      SR Rarity
                                                                      2 cardSolemn Warning
                                                                      Solemn Warning
                                                                      Trap Counter
                                                                      Solemn Warning

                                                                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                        Tag(s):

                                                                        SR Rarity
                                                                        1 cardSummon Limit
                                                                        SR Rarity
                                                                        1 cardSummon Limit
                                                                        Summon Limit
                                                                        Trap Continuous
                                                                        Summon Limit

                                                                          Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                          SR Rarity
                                                                          2 cardEgyptian God Slime
                                                                          SR Rarity
                                                                          2 cardEgyptian God Slime
                                                                          Egyptian God Slime
                                                                          WATER 10
                                                                          Egyptian God Slime
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          1 Aqua monster + 1 Level 10 WATER monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Level 10 Aqua monster with 0 ATK. This card can be treated as 1 or 3 Tributes for the Tribute Summon of a monster. Cannot be destroyed by battle. Your opponent's monsters cannot target for attacks, and your opponent cannot target with card effects, any monsters you control, except "Egyptian God Slime".


                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          UR Rarity
                                                                          1 cardAccesscode Talker
                                                                          Accesscode Talker
                                                                          DARK
                                                                          Accesscode Talker
                                                                          • ATK:

                                                                          • 2300

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Top

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                          Tag(s):

                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          SR Rarity
                                                                          1 cardKnightmare Phoenix
                                                                          Knightmare Phoenix
                                                                          FIRE
                                                                          Knightmare Phoenix
                                                                          • ATK:

                                                                          • 1900

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Top

                                                                          Right


                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          UR Rarity
                                                                          1 cardKnightmare Unicorn
                                                                          Knightmare Unicorn
                                                                          DARK
                                                                          Knightmare Unicorn
                                                                          • ATK:

                                                                          • 2200

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                          SR Rarity
                                                                          2 cardMarincess Coral Anemone
                                                                          SR Rarity
                                                                          2 cardMarincess Coral Anemone
                                                                          Marincess Coral Anemone
                                                                          WATER
                                                                          Marincess Coral Anemone
                                                                          • ATK:

                                                                          • 2000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Bottom


                                                                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                          R Rarity
                                                                          1 cardMarincess Marbled Rock
                                                                          R Rarity
                                                                          1 cardMarincess Marbled Rock
                                                                          Marincess Marbled Rock
                                                                          WATER
                                                                          Marincess Marbled Rock
                                                                          • ATK:

                                                                          • 2500

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom


                                                                          2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                                                          SR Rarity
                                                                          1 cardMistar Boy
                                                                          SR Rarity
                                                                          1 cardMistar Boy
                                                                          Mistar Boy
                                                                          WATER
                                                                          Mistar Boy
                                                                          • ATK:

                                                                          • 1400

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          UR Rarity
                                                                          1 cardSpright Elf
                                                                          UR Rarity
                                                                          1 cardSpright Elf
                                                                          Spright Elf
                                                                          FIRE
                                                                          Spright Elf
                                                                          • ATK:

                                                                          • 1400

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          UR Rarity
                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          LIGHT
                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 3000


                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                          Tag(s):

                                                                          SR Rarity
                                                                          1 cardDownerd Magician
                                                                          SR Rarity
                                                                          1 cardDownerd Magician
                                                                          Downerd Magician
                                                                          DARK
                                                                          Downerd Magician
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 200


                                                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                          UR Rarity
                                                                          1 cardNumber 2: Ninja Shadow Mosquito
                                                                          UR Rarity
                                                                          1 cardNumber 2: Ninja Shadow Mosquito
                                                                          Number 2: Ninja Shadow Mosquito
                                                                          WIND
                                                                          Number 2: Ninja Shadow Mosquito
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                          R Rarity
                                                                          1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                                          R Rarity
                                                                          1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                                          Number 45: Crumble Logos the Prophet of Demolition
                                                                          EARTH
                                                                          Number 45: Crumble Logos the Prophet of Demolition
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 0


                                                                          2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.



                                                                          AQUAACTRESS Decks in MASTER DUEL








                                                                          https://metaduelist.com/
                                                                          Top