

LIGHT
4ATK:
1400
DEF:
1600
When this card is Normal Summoned: You can Special Summon 2 Level 4 or lower Warrior monsters with different names from your hand in Defense Position.


LIGHT
2ATK:
400
DEF:
300
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.


DARK
6ATK:
2100
DEF:
1200
If this card is Normal or Special Summoned, or if another Machine monster(s) is Normal or Special Summoned to your field: You can activate this effect; until the end of your opponent's turn, that Normal or Special Summoned monster(s) gains ATK equal to half its original DEF, also its battle position cannot be changed. If this Tribute Summoned card is sent to the GY: You can Special Summon 2 "Engine Tokens" (Machine/EARTH/Level 1/ATK 200/DEF 200) in Attack Position. You can only use each effect of "Motor Frenzy" once per turn.


Trap
NormalDraw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


Trap
NormalDuring damage calculation, if your monster battles an opponent's monster: Play rock-paper-scissors with your opponent. Make the losing player banish the battling monster they control, face-down.
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