Cyber ​​Dragon Gameplay Guide

Cyber ​​Dragon Gameplay Guide

Cyber ​​​​Dragon is a machine Deck consisting of machines "piloted" by the GX character Zane Truesdale . It mainly focuses on summoning high attack monsters that attack multiple times . This guide will focus on the supports included in Starving Venom and the new Skill that turns Cyber ​​​​Dragon into an XYZ focused deck while still retaining the old Fusion essence .




Skill

 

Immortal Cyber Style (Skill Card) (100%)
UR rarity
Immortal Cyber Style (Skill Card)
UR rarity
Immortal Cyber Style (Skill Card)

1- You can send a Cyber ​​Dragon from the Deck to the Graveyard.

2- You can adjust the level of all your monsters to level 5 until the end of your turn. Both effects can be activated every turn .

This makes Cyber ​​Repair Plant a starter card and Cyber ​​Dragon Nachster a combo card that produces XYZ , making it easier and faster to summon rank 5 XYZ by changing the levels of Cyber ​​Dragon Core , Cyber ​​Dragon Nachster , and Cyber ​​Dragon Herz .



Monsters in Main Deck

All of the following monsters (except the original Cyber ​​​​Dragon ) change their names to "Cyber ​​​​Dragon" when they are on the field or in the GY . This is important because many cards specify this name to be used as Fusion Materials or to activate effects . If these monsters are negated on the field , their names change back to their original names .

Cyber Dragon (x2-3)
UR rarity
Cyber Dragon
UR rarity
Cyber Dragon

""Always a cyber dragon, a gigachad, unlike some cyber dragons who get negate and are no longer cyber dragons, with ATK enough to punch your self-esteem to death when you see a guy posting hentai and not giving a link." - Quote from Cat Gaming fool :v


You will send this card to the grave with Skill. 2 copies is optimal to avoid bricking and stable enough to activate Skill (in case you play x1 copy and draw in the first hand, our Skill will be disabled).

Cyber Dragon Core (x3)
SR rarity
Cyber Dragon Core
SR rarity
Cyber Dragon Core

1- When Normal Summoned, this card adds a "Cyber" Spell from your deck to your hand . This is a MANDATORY EFFECT .

2- in the Graveyard , it can banish itself to summon a "Cyber ​​​​Dragon" monster from the Deck if you have no monsters on the field and there is a monster on your opponent's side of the field.

A single Starter Monster can Search both Fusion Spells and other Spells to lead to stronger monsters so it should always be played at x3 copies.

NOTE : both effects are Hard One Per Turn , meaning if you activate a normal summon effect, you cannot activate the effect in the GY and vice versa.

Cyber Dragon Nachster (x3)
SR rarity
Cyber Dragon Nachster
SR rarity
Cyber Dragon Nachster

1- You summon this card from your hand by discarding a monster .

2- When summoned, this card special summons Cyber ​​​​Dragon / Cyber ​​​​Twin Dragon / Chimeratech Rampage Dragon / Cyber ​​​​Dragon Infinity / Cyber ​​​​Dragon Nova or Cyber ​​​​Dragon Sieger from the GY .

A new Starter when paired with Skill and Monster Reborn can revive a lot of targets, especially Cyber ​​Dragon Infinity since we only have x1. So always play x3.

Cyber Dragon Herz (x1-2)
Card rarity
Cyber Dragon Herz
Card rarity
Cyber Dragon Herz

1- When Special Summoning, you can change this card's Level to Level 5 until the end of your turn.

2- When sent to the GY, it will add a Cyber ​​Dragon from the Deck/GY to the hand.

A rank 5 xyz material doesn't need a Skill to change levels because it can do it itself and restore the monsters in the main deck to prepare for the next turns . Should have 2 copies.

NOTE : Similar to Core, both effects are Hard One Per Turn



Extra Deck Monsters

 

Cyber Dragon Infinity and Cyber Dragon Nova (x2 - x1)
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity
UR rarity
Cyber Dragon Nova
UR rarity
Cyber Dragon Nova

Cyber ​​Dragon Nova and Infinity are the lords of mercenaries


Nova can be upgraded with any Level 5 Machine monster, so Galaxy Soldiers become handsome in their deck. This monster mainly goes for Infinity, and no one cares about increasing ATK and the final effect. Only IQ 200 can use the effect well to pull monsters from the grave, and it depends on the situation.

Infinity allows you to declare nibiru as a brute, so if you can play it, you should upgrade Infinity first and then combo later, with a big body, ATK 2100 is just right for nachster to pull up, and also has the ability to magic the opponent's monster into overlaying your unit to overcome the brute without being destroyed or ATK greater than 2100 to make it easier to OTK.

BOTH OF THESE CANCERS' EFFECTS ARE SOFT ONCE PER TURN , SO YOU CAN USE THEM MORE THAN ONCE IN ONE TURN.

Chimeratech Rampage Dragon (x1-2)
UR rarity
Chimeratech Rampage Dragon
UR rarity
Chimeratech Rampage Dragon

Usually goes with overload fusion that can punch multiple times, dealing billions of damage, mills 2 LIGHT Machines (usually mills Herz and/or Core). And its mill effect if eaten by Negate, this card cannot punch multiple times. But because the mill effect is Soft Once Per Turn, if there are 2 copies of this card, it can mill 4 cards and each card can punch 3 times.


REMEMBER THAT YOU ARE MILL 2 LEAF FOR ME, GUYS, THE LOW RANK IS ALL MILL 1, YOU CAN'T OTK AND THEN YOU GET OTKED AGAIN, IT'S SO COMEDIC.

Cyber Twin Dragon (x1)
UR rarity
Cyber Twin Dragon
UR rarity
Cyber Twin Dragon

Fusion summon this one using 2 Cyber ​​Dragons . It attacks twice in each Battle Phase .

Cyber End Dragon (x0-1)
UR rarity
Cyber End Dragon
UR rarity
Cyber End Dragon

Summon Fusion with 3 Cyber ​​Dragons . It deals piercing damage but you will rarely summon it because it requires a lot of materials and does not give you card advantage. But sometimes it can be a good defensive option when summoned by Cyber ​​Dragon Nova .

Cyber Dragon Sieger (x1)
Card rarity
Cyber Dragon Sieger
Card rarity
Cyber Dragon Sieger

This card calls itself Cyber ​​Dragon, the most confusing effect of this young man that newbies who just started playing Cyber ​​Dragon always wonder about: this card will increase 2100 ATK for 2100 ATK or more monsters and Machine type before this card attacks, for example, it increases for Chimeratech Rampage Dragon, then SIEGE will not cause damage when hitting, so Rampage with 4200 ATK can punch 3 times and still cause damage, except SIEGEEEEE does not cause damage.


NOTE THAT IF RAMPAGE'S ATK IS REDUCED TO 2100 (EXAMPLE DPE REDUCES ATK), THIS ONE CANNOT INCREASE ATK.

However, it is still quite necessary to help end the game quickly or protect you from end game attacks.

Chronomaly Vimana (x1)
SR rarity
Chronomaly Vimana
SR rarity
Chronomaly Vimana

Negateeeee!!. Easily summoned with skill.

Wind-Up Arsenal Zenmaioh (x0-1)
R rarity
Wind-Up Arsenal Zenmaioh
R rarity
Wind-Up Arsenal Zenmaioh

Is the best back row removal XYZ card you can play.



Spell/Trap

  

Cyber Repair Plant (x3)
SR rarity
Cyber Repair Plant
SR rarity
Cyber Repair Plant

This card can search for Galaxy Soldier, Jizukiru and Cyber ​​Dragon monsters. This card can pick up Cyber ​​Dragon monsters again to use Machine Duplication.

 
But this card needs Cyber ​​Dragon in the grave to activate (No need to qtam because it already has Skill, making it a Starter when used with Skill). Always x3, guys.

Cyber Emergency (x1-2)
Card rarity
Cyber Emergency
Card rarity
Cyber Emergency

Since it searches for Cyber ​​Dragon monsters and not Cyber ​​Dragons, it can search for those who consider themselves Cyber ​​Dragons. And this card also punches negates in the mouth when they are negated and sent to the graveyard, you can pick it up and activate it again :D.


Since it is a starter , it has less monster targets to search and cannot recycle hot items compared to Cyber ​​Repair Plant , so 2 copies are enough.

Cyberload Fusion (x1-2)
SR rarity
Limited to 2 copies
Cyberload Fusion
SR rarity
Limited to 2 copies
Cyberload Fusion

It summons a Fusion monster by shuffling the Fusion Material cards on the field or Face-up Banish back to the Deck (after which only that monster can attack for the rest of the turn.)

This is the main Fusion Spell .

NOTE : Since this is a Quick-Play spell, you can avoid being locked out by attacking with all your monsters before Fusion .

Cyber Revsystem (x0-1)
UR rarity
Cyber Revsystem
UR rarity
Cyber Revsystem

It summons a Cyber ​​​​Dragon from the hand/GY and that monster cannot be destroyed by permanent card effects .

Mainly played to turn Cyber ​​Dragon Core into a xyz combo card.

Overload Fusion (x0-1)
UR rarity
Overload Fusion
UR rarity
Overload Fusion

It summons Chimeratech Rampage Dragon by banishing fusion material from the field/GY. You will rarely use this card because it cannot be searched and is not powerful enough to help you win the game immediately when you draw it.



Tech

 

Jizukiru the Star Destroying Kaiju (x1)
SR rarity
Jizukiru, the Star Destroying Kaiju
SR rarity
Jizukiru, the Star Destroying Kaiju

Being searchable and reusable by Cyber ​​Repair Plant makes this card the best tech to use, meaning you can remove any of your opponent's monsters from the field at any time like Lyrilusc - Ensemblue Robin and Sky Striker Ace - Shizuku .

To remove this one after summoning, you can:

  • attached as a material to Cyber ​​Dragon Infinity .
  • Destroy through Battle using the Cyber ​​Dragon Nova or Cyber ​​Dragon Sieger effect .

Always play at 1 copy.

Galaxy Soldier (x0 or x2)
SR rarity
Galaxy Soldier
SR rarity
Galaxy Soldier

Another monster that can be added to your hand is Cyber ​​Repair Plant . A level 5 material that adds a second copy of itself when special summoned. You'll use it mainly to extend your turn (I wouldn't say Cyber ​​Dragon Nachster is better at this).

Forbidden Droplet and Book of Eclipse (x3)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse

Must play in this meta.

Barrage Blast (x0-1)
SR rarity
Barrage Blast
SR rarity
Barrage Blast

You can benefit from it because all your xyz monsters are Machines, making our turn 1 stronger.



Combo

 

Cyber Dragon Infinity (1 Card Revsystem - Endboard : 1 omni negate)
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity

Hand : ( Cyber ​​Dragon Core / Cyber ​​Emergency / Cyber ​​Repair Plant )

1- skill to send Cyber ​​Dragon to the grave

2- Add Cyber ​​Dragon Core to your hand (If you don't have one).

3- normal summon Core to add Cyber ​​Revsystem .

4- Activate revsystem to summon cyber dragon.

5- skill changed to level 5.

6- xyz summon Cyber ​​Dragon Nova and summon Cyber ​​Dragon Infinity .

>> CLICK HERE TO SEE <<

Cyber Dragon Infinity and Chronomaly Vimana (2 Card Infinity Vimana - Endboard : 1 omni negate + 1 monster negate + 1 lá cho lượt sau)
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity
SR rarity
Chronomaly Vimana
SR rarity
Chronomaly Vimana

Tay : (Cyber Dragon Core + Cyber Dragon Nachster/Cyber Dragon Herz/Cyber Emergency/Cyber Repair Plant)


 >> BẤM VÀO ĐÂY ĐỂ XEM <<

Cyber Dragon Infinity (Deal with Nibiru - Endboard: 1 omni negate + 1 card for next turn)
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity

with the combo of 2 infinity vimana cards, Nibiru, Primal Being will clear your field after the 5th summon with the effect of Cyber ​​Dragon Nova , this will force you to end up in Cyber ​​Dragon Infinity without Chronomaly Vimana . To deal with nibiru (for example, going first against Revolution des Fleurs ) we need:

>> CLICK HERE TO SEE <<

3 Card Cyberload Fusion - Endboard : 1 omni negate + 2/3 phá backrow
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Infinity
Card rarity
Cyber Dragon Herz
Card rarity
Cyber Dragon Herz
SR rarity
Limited to 2 copies
Cyberload Fusion
SR rarity
Limited to 2 copies
Cyberload Fusion
UR rarity
Cyber Dragon
UR rarity
Cyber Dragon

Hand : ( Cyber ​​Dragon Core + ( Cyber ​​Dragon Nachster / Cyber ​​Dragon Herz ) + Cyber ​​Emergency / Cyber ​​Repair Plant )


>> CLICK HERE TO SEE <<

Cyber Dragon Nova and Cyber Dragon Sieger (2 Card Nova Sieger OTK )
UR rarity
Cyber Dragon Nova
UR rarity
Cyber Dragon Nova
Card rarity
Cyber Dragon Sieger
Card rarity
Cyber Dragon Sieger

Hand: ( Cyber ​​Dragon Core + Cyber ​​Dragon Nachster / Cyber ​​Dragon Herz / Cyber ​​Emergency / Cyber ​​Repair Plant )

This combo will help you win when going behind against any attacking monster with 2300 ATK or less:

>> Click here to view <<



Tips &amp; Conclusion

Tips

  • The Cyber ​​Dragon Herz monster target to recycle from the GY to continue depends on your decision for the next turn:

If you want to summon Chimeratech Rampage Dragon by Fusion or using Jizukiru, Star Destroying Kaiju , add Cyber ​​Dragon Core to your hand.

If you want to do xyz/link plays or regenerate more monsters from the GY, add Cyber ​​Dragon Nachster .

  • If the endboard is Cyber ​​Dragon Infinity with Cyberload Fusion , cyberload can help infinity evade a negate to successfully "Resolve" infinity's omni negate. It also helps other monsters evade disruptions in specific situations.
  • Cyber ​​Dragon Core 's graveyard effect and Cyber ​​Dragon Nova 's ATK increase effect are the only major ways to banish face-up monsters in response.   Cyberload Fusion material requirements . Another way is   Barrage Blast 's GY effect by banishing Cyber ​​Dragon Nova to the grave.

Conclusion

Even though Cyber ​​Dragon has gotten an omni negate and a stable Skill, its turn 1 and turn 2 set-up is not enough to stop and beat most decks today and it doesn't have many good combos in this meta to be considered a meta deck, but it could have the potential to become more popular, more visible and stronger than its current state when the deck gets unlimits like Cybernetic Overflow. Thanks for reading this guide.




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