Time Thief is a rank 4 xyz deck that specializes in attaching cards of any type (monsters, spells, traps) to xyz monster materials including stealing cards from opponents . It was recently released in Majestic Magic .
Time Thief Game Guide
Sections covered in this guide:
Core leaves
Time Thief Winder (x3)
Time Thief Winder
ATK:
1800
DEF:
1300
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
Starter goes with Skill , the only card in the deck that adds any other time thief from the hand and it is also an extender from the hand when you have an xyz monster with materials on the field. Always play it at x3 copies.
NOTE: You can detach from a face-down xyz monster to summon this card.
Time Thief Regulator (x2-3)
Time Thief Regulator
ATK:
600
DEF:
200
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
Main Starter , when you have no other monsters on the field, will Tribute itself to Summon 2 different Time Thief monsters from the deck. Its second effect is to regenerate itself from the Graveyard when any xyz monster is destroyed in battle .
Time Thief Adjuster (x3)
Time Thief Adjuster
ATK:
1200
DEF:
1800
If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.
Starter with Skill , Extender from hand when Time Thief monster is summoned and when on the field, it will send any Time Thief card from deck to GY (usually Time Thief Bezel Ship or Time Thief Chronocorder ). Should have 3x copies.
NOTE: If you activate a special summon effect, you cannot activate a send to grave effect in the same turn and vice versa.
Time Thief Bezel Ship (x1)
Time Thief Bezel Ship
ATK:
1000
DEF:
2000
(Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.
Has a Quick Effect of sacrificing yourself to steal a monster ( not target) from your opponent's Graveyard (e.g. Borreload Riot Dragon in a Link Borrel duel, Left-Hand Shark in a Shark duel...etc) and attaching it to a Time Thief xyz monster, and also an Extender from the GY when you have any xyz monster with material left on the field. Always play it at x1 copy.
NOTE: Similar to Time Thief Winder , you can detach materials from a face -down xyz monster to summon this card.
Time Thief Chronocorder (x1)
Time Thief Chronocorder
ATK:
1000
DEF:
1000
During your opponent's Battle Phase (Quick Effect): You can Tribute this card; the next battle damage you take from an opponent's monster's attack this turn is inflicted to your opponent instead. If a face-up Xyz Monster you control leaves the field by card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Chronocorder" once per turn.
Quick Effect sacrifices itself during your opponent's battle phase to reflect damage you take from an enemy attack . Second effect regenerates itself from the GY when any xyz monster leaves your field with a Card Effect (including your own). Always have x1 copy in deck.
Time Thief Startup (x2-3)
Time Thief Startup
Special Summon 1 "Time Thief" monster from your hand. During your Main Phase: You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 3 "Time Thief" cards of different types (1 Monster, 1 Spell, and 1 Trap) from your GY to that monster as material. You can only use 1 "Time Thief Startup" effect per turn, and only once that turn.
Starter with Skill , Used to go turn 2 very well because its first effect is to summon Time Thief monster from your hand . The second effect banishes itself from the GY to attach 1 Time Thief monster, 1 Spell Time Thief and 1 Trap Time Thief (usually Time Thief Retrograde ) as material for xyz monster (Also Time Thief :v).
NOTE: Similar to Time Thief Adjuster , you can only activate one of the effects in the same turn .
Time Thief Hack (x0-1)
Time Thief Hack
During the turn they are Special Summoned, Xyz Monsters you control cannot be destroyed by your opponent's card effects, also your opponent cannot target them with card effects. You can target 1 face-up Xyz Monster you control; it gains 300 ATK for each material currently attached to it, until the end of this turn, and if it does, and also has a material that is owned by your opponent, it can attack directly this turn (even if this card leaves the field). You can only use this effect of "Time Thief Hack" once per turn.
The first effect grants Destroy and protection from being Targeted to all your xyz monsters the turn they are summoned. The second effect increases the ATK of 1 xyz monster by 300 times the number of materials it has, and if it has an opponent's card as material, it can attack directly .
Personally I quite like playing this card to give extra protection to xyz monsters before xyz summon and to get past high ATK monsters. But this is just an " optional" card that you can choose to play or not.
Time Thief Retrograde (x1)
Counter Trap negates any Spell/Trap activationaction when you have a Time Thief xyz monster on the field and adds the negated card to your Time Thief xyz monster.
NOTE: This Counter Trap does not Negate Countinuous Spells/Traps that have been activated on the field, it only disables their activation .
Time Thief Flyback (x2-3)
Time Thief Flyback
Target 1 "Time Thief" Xyz Monster you control; attach 1 "Time Thief" card from your hand or Deck to it as material. You can banish this card from your GY, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to it as material. You can only use 1 "Time Thief Flyback" effect per turn, and only once that turn.
The first effect is unnecessary as you will want this card in the GY to activate the second effect which is to banish itself to steal without targe a card from your opponent's GY and turn it into a material for the Time Thief xyz monster.
Skill
Time Thief Cross-Beat (Skill Card) (100%)
Time Thief Cross-Beat (Skill Card)
ATK:
0
DEF:
0
You can use this Skill's second effect once per turn and twice per Duel. 1: At the beginning of the Duel, add 1 "Time Thief Redoer" to your Extra Deck. During this Duel, you cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) any monsters, except for "Time Thief" monsters. 2: Reveal 1 "Time Thief" Psychic monster or 1 "Time Thief Startup" in your hand, then add 1 "Time Thief" Machine monster or 1 "Time Thief Startup" from your Deck to your hand. If your opponent controls no cards, shuffle 1 card from your hand into the Deck.
This is the main Skill for the simple reason that it allows us to get Time Thief Redoer .
If your opponent doesn't have any cards on the field, you shuffle a card from your hand back into the deck. Great for maintaining stability against bricks and also for later turns since it can be used twice in a game . You'll usually add Time Thief Regulator or Time Thief Startup .
Tech card
Popular
Book of Eclipse
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
It is recommended to play (x5-6) Quick Spell because this deck has quite a few problems when going later .
Extra Deck
Time Thief Redoer (x1 Skill)
Time Thief Redoer
ATK:
2400
DEF:
2000
2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.
Added by Skill Time Thief Cross-Beat , the most important xyz monster of the deck. The first effect is that it steals the top card of your opponent's deck and attaches it as material during each Standby Phase . This is a very interesting effect because it can INTERRUPT some of your opponent's combos and if you're lucky enough, attach a copy of a card your opponent plays (a light monster in a match with Link borrel, Battlin' Boxer Veil in a match with infernoble fleur, Raviel, Lord of Phantasms when played with Sacred Beast... etc). The second effect is a Quick Effect that applies based on the different types of cards you detach :
- Monster : banish Time Thief Redoer until EndPhase.
- Spell : draw 1 card.
- Trap (usually Time Thief Flyback ): Non-target places 1 card face up card of the opponent controlling the top of the deck
Time Thief Perpetua (x2)
Time Thief Perpetua
ATK:
1900
DEF:
2500
2 Level 4 monsters During the Standby Phase: You can detach 1 material from this card, then target 1 "Time Thief" monster in your GY, except "Time Thief Perpetua"; Special Summon that monster. (Quick Effect): You can target 1 other Xyz Monster you control; attach 1 "Time Thief" card from your Deck to it as material. You can only use each effect of "Time Thief Perpetua" once per turn.
The first effect is to detach 1 material to revive a Time Thief monster from the Graveyard during each Standby Phase . This is required to activate the Quick effect of Time Thief Bezel Ship / Time Thief Chronocorder , Revive Time Thief Redoer in case you lose it or to have more monsters on the field and ready for the next turn .
The second fastest effect is to attach any Time Thief from the Deck to any xyz monster except itself .
Other XYZ Monsters
Evilswarm Exciton Knight
ATK:
1900
DEF:
0
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
Drill Driver Vespenato
ATK:
2500
DEF:
2100
2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.
Raider's Knight
ATK:
2000
DEF:
0
2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
Full Armored Utopic Ray Lancer
ATK:
2500
DEF:
600
3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
Cairngorgon, Antiluminescent Knight
ATK:
2450
DEF:
1950
2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Arc Rebellion Xyz Dragon
ATK:
3000
DEF:
2500
3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
Castel, the Skyblaster Musketeer
ATK:
2000
DEF:
1500
2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
For the rest of the Extra Deck, you'll be using a variety of xyz monsters to complete this Time Thief deck, from forcing your opponent to use "Rows" by destroying the entire field to Negate monster effects and attack twice , dealing piercing damage , turning face-up monsters face-down, Negate effects in the Graveyard... etc.
Tips & Combos
Tips
- If you go first and start with a copy of a card like: Time Thief Bezel Ship / Time Thief Chronocorder / Time Thief Flyback , you can shuffle it back into the deck with a skill because your opponent will have no cards on the field when you go first.
- When summoning Time Thief Winder and Time Thief Adjuster at the same time as Time Thief Regulator 's effect , you can Chain Block by activating both the winder and adjuster's effects and protecting the effect you want to Resolve from being Negate.
- If you have Time Thief Startup or Time Thief Flyback in your hand and want to activate their GY effects, you can send them to the graveyard by summoning Full Armored Utopic Ray Lancer .
Time Thief Regulator (1 card combo)
Time Thief Regulator
ATK:
600
DEF:
200
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
(Remember to read the chat section carefully)
Combo simulation sample Here -> : Click here to see
End Board :
Steal any top 1 card from the opponent's deck + steal 1 card from the grave + negate a spell or trap.
Time Thief Regulator and Time Thief Winder (2 cards combo)
Time Thief Regulator
ATK:
600
DEF:
200
If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.
Time Thief Winder
ATK:
1800
DEF:
1300
You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.
Combo simulation sample Here -> : Click here to see
End Board :
During your opponent's turn, activate Time Thief Perpetua to add Time Thief Flyback as material for Redoer and during the standby phase activate perpetua by discarding Time Thief Bezel Ship . To summarize:
Steal any top card of opponent + Move 1 enemy card to top (Not target) + negate spell or trap + Steal 1 card from enemy graveyard/ Protect from battle damage.