Time Thief is a rank 4 xyz deck that specializes in attaching cards of any type (monsters, spells, traps) to xyz monster materials including stealing cards from opponents . It was recently released in Majestic Magic .

Sections covered in this guide:
Core leaves
Starter goes with Skill , the only card in the deck that adds any other time thief from the hand and it is also an extender from the hand when you have an xyz monster with materials on the field. Always play it at x3 copies.
NOTE: You can detach from a face-down xyz monster to summon this card.
Starter with Skill , Extender from hand when Time Thief monster is summoned and when on the field, it will send any Time Thief card from deck to GY (usually Time Thief Bezel Ship or Time Thief Chronocorder ). Should have 3x copies.
NOTE: If you activate a special summon effect, you cannot activate a send to grave effect in the same turn and vice versa.
Has a Quick Effect of sacrificing yourself to steal a monster ( not target) from your opponent's Graveyard (e.g. Borreload Riot Dragon in a Link Borrel duel, Left-Hand Shark in a Shark duel...etc) and attaching it to a Time Thief xyz monster, and also an Extender from the GY when you have any xyz monster with material left on the field. Always play it at x1 copy.
NOTE: Similar to Time Thief Winder , you can detach materials from a face -down xyz monster to summon this card.
Starter with Skill , Used to go turn 2 very well because its first effect is to summon Time Thief monster from your hand . The second effect banishes itself from the GY to attach 1 Time Thief monster, 1 Spell Time Thief and 1 Trap Time Thief (usually Time Thief Retrograde ) as material for xyz monster (Also Time Thief :v).
NOTE: Similar to Time Thief Adjuster , you can only activate one of the effects in the same turn .
The first effect grants Destroy and protection from being Targeted to all your xyz monsters the turn they are summoned. The second effect increases the ATK of 1 xyz monster by 300 times the number of materials it has, and if it has an opponent's card as material, it can attack directly .
Personally I quite like playing this card to give extra protection to xyz monsters before xyz summon and to get past high ATK monsters. But this is just an " optional" card that you can choose to play or not.
Counter Trap negates any Spell/Trap activationaction when you have a Time Thief xyz monster on the field and adds the negated card to your Time Thief xyz monster.
NOTE: This Counter Trap does not Negate Countinuous Spells/Traps that have been activated on the field, it only disables their activation .
Skill
This is the main Skill for the simple reason that it allows us to get Time Thief Redoer .
If your opponent doesn't have any cards on the field, you shuffle a card from your hand back into the deck. Great for maintaining stability against bricks and also for later turns since it can be used twice in a game . You'll usually add Time Thief Regulator or Time Thief Startup .
Tech card
Extra Deck
Added by Skill Time Thief Cross-Beat , the most important xyz monster of the deck. The first effect is that it steals the top card of your opponent's deck and attaches it as material during each Standby Phase . This is a very interesting effect because it can INTERRUPT some of your opponent's combos and if you're lucky enough, attach a copy of a card your opponent plays (a light monster in a match with Link borrel, Battlin' Boxer Veil in a match with infernoble fleur, Raviel, Lord of Phantasms when played with Sacred Beast... etc). The second effect is a Quick Effect that applies based on the different types of cards you detach :
- Monster : banish Time Thief Redoer until EndPhase.
- Spell : draw 1 card.
- Trap (usually Time Thief Flyback ): Non-target places 1 card face up card of the opponent controlling the top of the deck
The first effect is to detach 1 material to revive a Time Thief monster from the Graveyard during each Standby Phase . This is required to activate the Quick effect of Time Thief Bezel Ship / Time Thief Chronocorder , Revive Time Thief Redoer in case you lose it or to have more monsters on the field and ready for the next turn .
The second fastest effect is to attach any Time Thief from the Deck to any xyz monster except itself .
For the rest of the Extra Deck, you'll be using a variety of xyz monsters to complete this Time Thief deck, from forcing your opponent to use "Rows" by destroying the entire field to Negate monster effects and attack twice , dealing piercing damage , turning face-up monsters face-down, Negate effects in the Graveyard... etc.
Tips & Combos
Tips
- If you go first and start with a copy of a card like: Time Thief Bezel Ship / Time Thief Chronocorder / Time Thief Flyback , you can shuffle it back into the deck with a skill because your opponent will have no cards on the field when you go first.
- When summoning Time Thief Winder and Time Thief Adjuster at the same time as Time Thief Regulator 's effect , you can Chain Block by activating both the winder and adjuster's effects and protecting the effect you want to Resolve from being Negate.
- If you have Time Thief Startup or Time Thief Flyback in your hand and want to activate their GY effects, you can send them to the graveyard by summoning Full Armored Utopic Ray Lancer .
(Remember to read the chat section carefully)
Combo simulation sample Here -> : Click here to see
End Board :
Steal any top 1 card from the opponent's deck + steal 1 card from the grave + negate a spell or trap.
Combo simulation sample Here -> : Click here to see
End Board :
During your opponent's turn, activate Time Thief Perpetua to add Time Thief Flyback as material for Redoer and during the standby phase activate perpetua by discarding Time Thief Bezel Ship . To summarize:
Steal any top card of opponent + Move 1 enemy card to top (Not target) + negate spell or trap + Steal 1 card from enemy graveyard/ Protect from battle damage.


















































