Star Seraph Gameplay Guide

Star Seraph Gameplay Guide

"Slow buffalo drinks muddy water" but Elsu said "don't worry". But in my opinion, Star Seraph is still very good to play despite being nerfed, the proof is that this deck is still in the top decks..




Overview

Overview


Star Seraph is an Archetype that has been around for quite a while in Duel Links, and a few years ago it had its time in the top tier. It was previously used by Mokuba Kaiba (DSOD) with the Skill See You Again, and now it has been returned to its original owner: Dumon (Zexal). has its own Skill. After activating the Skill (the 3rd one), Dumon will transform into that clg (I don't know, I don't watch anime) like that alone is probably cool enough to make you want to play Star Seraph right away

This deck mainly spams Rank 4 XYZ and likes cards that use 3 XYZ materials the most to be able to maximize the ability of Star Seraph cards, you guys can understand it briefly.



Skill

 

Barian Battlemorph! The Barians' White Shield (Skill Card) (100%)

 Rarity
Barian Battlemorph! The Barians' White Shield (Skill Card)
 Rarity
Barian Battlemorph! The Barians' White Shield (Skill Card)
Barian Battlemorph! The Barians' White Shield (Skill Card)
Barian Battlemorph! The Barians' White Shield (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per turn. 1: You can only Normal or Special Summon "Star Seraph" monsters (excluding Special Summons from the Extra Deck). Monsters on your field that include “Number 102" in the original card name can attack twice in each Battle Phase. 2: During your Main Phase, play "Star Seraph" monsters, 1 each from your Deck and hand to your field in face-down Defense Position. (Its battle position can be changed.) 3: If there is a card on your opponent's field, send 1 monster from your field to the Graveyard. Barian Battlemorph! Regain your true form! Play 1 "Star Seraph" monster from your Deck to your field in face-down Defense Position. (Its battle position can be changed.) Then, add 1 "Rank-Up-Magic Barian's Force" from outside of your Deck to your hand.


This is a unique skill for a deck and is very strong. Although it has been nerfed recently, I personally think it is still very good. Just reading through it, we can see that the second line of the skill is quite ridiculous, spamming a bunch of bodies:

  • You can immediately set 1 Star Seraph from your hand and 1 from your deck to the field (you can flip it face up later). This means that if you have 1 Star Seraph in your hand, you will immediately get +1 more card on the field for FREE. If you have 2 Star Seraph in your hand, that means you have +2 Body on the field for FREEEEEE and now you can have 3 level 4 meatballs right away.

  • The third effect of the Skill means that it allows us to change the Star Seraph Monster to another one that is more suitable, and at the same time gives us the card: " Rank-Up-Magic Barian's Force " from the deck to the hand. The spell card can be the cost for the effect of Star Seraph Sage , or bring us powerful rank 5 XYZ cards.
This Skill also has weaknesses: First, similar to Sacred Beast, summoning monsters with the Skill will have to be face down and then flipped up, creating opportunities for the opponent to chain effects like Warning Point ,... Second, with the 3rd Effect, we need the opponent to have something on the field to be able to activate, this will limit the way to play quite a bit when going first. And with the recent Limit 3 Star Seraph Scepter , we cannot go with Crackdown to have an extra body as material for the 3rd effect of this Skill.

Rank-Up-Magic Barian's Force (Skill)

SR Rarity
Rank-Up-Magic Barian's Force
SR Rarity
Rank-Up-Magic Barian's Force
Rank-Up-Magic Barian's Force
Spell Normal
Rank-Up-Magic Barian's Force

    Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


    This card is added from Skill here, usually only used to summon Ult Leo Utopia Ray . Otherwise, it is simply a cost for Star Seraph Sage to revive.



    The Star Seraphs

    The Star Seraphs in the Main Deck have quite simple effects, mainly providing the ability to draw and create more bodies on the field. In this part, I will only talk about their effects, and leave the practical applications for later.

    Star Seraph Scepter (x3)

    UR Rarity
    Star Seraph Scepter
    UR Rarity
    Star Seraph Scepter
    Star Seraph Scepter
    LIGHT 4
    Star Seraph Scepter
    • ATK:

    • 1800

    • DEF:

    • 400


    When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


    "Stick" is the best starter in the bunch so it can eat limit 3. It has the ability to Search any Star Seraph monster in the deck, and everyone probably knows the legendary combo "Stick" search "Chair" + 1 "Chair" in hand (especially oldbies from when this deck went with the Skill See you again ) I will mention it in detail in the next part.

    In addition, this card also gives us the ability to destroy + draw if we use it to summon XYZ for a monster that uses 3 materials to summon, which means that in theory we can gain a +3 card advantage over our opponent with just 1 stick (-1 enemy card, + 1 draw + 1 search)

    Star Seraph Sovereignty (x2)

    SR Rarity
    Star Seraph Sovereignty
    SR Rarity
    Star Seraph Sovereignty
    Star Seraph Sovereignty
    LIGHT 4
    Star Seraph Sovereignty
    • ATK:

    • 800

    • DEF:

    • 2000


    Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


    StarSeraph's glory days came twice, causing its two younger brothers to be numbered, which was heartbreaking when those were the two main cards in the Main Deck. As mentioned above, a few years ago, Star Seraph tier 1 with See you again , this "Chair" was numbered 2 due to its ability to draw and spam bodies onto the field too easily. (only needed 1 Star Seraph to be summoned)

    Note : This card can only be used as material for XYZ cards that use 3 monsters to summon.

    Star Seraph Scale (x3)

    R Rarity
    Star Seraph Scale
    R Rarity
    Star Seraph Scale
    Star Seraph Scale
    LIGHT 4
    Star Seraph Scale
    • ATK:

    • 1500

    • DEF:

    • 900


    When this card is Special Summoned: You can Special Summon 1 "Star Seraph" monster from your hand, then you can place 1 LIGHT monster from your Graveyard on top of your Deck. An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ● Once per turn, while this card has Xyz Material, if a monster(s) is Special Summoned from the hand, immediately draw 1 card.


    This "scale" is also quite important now. When it is specially summoned, it will call 1 more ally from the hand, and can also restore a little resource. Similar to "Wand", it will add 1 effect to the monster that uses 3 Materials to summon XYZ, which is Draw, Draw, Draw, Drawwwwwwwwww (just kidding, we can only draw more cards when a monster is summoned from the hand)

    Star Seraph Sage (x2)

    N Rarity
    Star Seraph Sage
    N Rarity
    Star Seraph Sage
    Star Seraph Sage
    LIGHT 4
    Star Seraph Sage
    • ATK:

    • 1600

    • DEF:

    • 1400


    Once per turn: You can send 1 Spell Card from your hand to the Graveyard; Special Summon 1 "Star Seraph" monster from your hand.


    Also provides the ability to summon additional Star Seraphs from hand, but the trade-off is a Spell, which I sometimes find a bit sida.

    Star Seraph Scout (x0-1)

    R Rarity
    Star Seraph Scout
    R Rarity
    Star Seraph Scout
    Star Seraph Scout
    LIGHT 4
    Star Seraph Scout
    • ATK:

    • 1200

    • DEF:

    • 1800


    When this card is Normal Summoned: You can Special Summon 1 "Star Seraph" monster from your hand.


    Scout has an effect that is a bit opposite to the "scale", when summoned it will usually call 1 more ally from hand.

    Star Seraph Sword (x0)

    N Rarity
    Star Seraph Sword
    N Rarity
    Star Seraph Sword
    Star Seraph Sword
    LIGHT 4
    Star Seraph Sword
    • ATK:

    • 1400

    • DEF:

    • 1000


    Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.


    ... Well, it's Star Seraph so I'll mention it. It's so bad, the effects have nothing to do with the Deck's strategy. So no need to think, Ez 1 ticket to the island

    Number 102: Star Seraph Sentry (x1)

    UR Rarity
    Number 102: Star Seraph Sentry
    UR Rarity
    Number 102: Star Seraph Sentry
    Number 102: Star Seraph Sentry
    LIGHT
    Number 102: Star Seraph Sentry
    • ATK:

    • 2500

    • DEF:

    • 2000


    3 Level 4 LIGHT monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; halve its ATK, also, negate its effects. If this face-up card on the field would be destroyed, you can detach all of its Xyz Materials instead. If you do, any battle damage you take this turn is halved.


    Ughh... Star Seraph's boss card, it requires 3 monsters as materials and has 2 effects that sound pretty good:


    1. Select 1 opponent's monster, then halve its ATK and Negate its effect.

    2. Protects 1 face-up card, while reducing damage taken during the turn.
    But LISTEN LISTEN,... sounds good but we won't need to care much about both effects above because the Skill Effect that makes this card ATTACK 2 Times is what we care about most :v

    Number C102: Archfiend Seraph (x0)

    UR Rarity
    Number C102: Archfiend Seraph
    UR Rarity
    Number C102: Archfiend Seraph
    Number C102: Archfiend Seraph
    LIGHT
    Number C102: Archfiend Seraph
    • ATK:

    • 2900

    • DEF:

    • 2400


    4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.


    We can use Rank up to Number 102 to summon this card. The only notable thing about it is its 2nd Effect: "Choose 1 enemy monster, turn its ATK to 0 + disable its ability" which dozens of other cards can do, and it also costs less resources, for example Starliege . It's best not to waste a precious Extra slot on this card.



    Extra Deck

     

    Fairy Cheer Girl (x1)

    UR Rarity
    Fairy Cheer Girl
    UR Rarity
    Fairy Cheer Girl
    Fairy Cheer Girl
    LIGHT
    Fairy Cheer Girl
    • ATK:

    • 1900

    • DEF:

    • 1500


    2 Level 4 Fairy-Type monsters You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.


    We will usually summon this baby when going first, add 1 Draw turn to be able to draw techs that make it difficult for the enemy.

    Drill Driver Vespenato (x0-1 )

    SR Rarity
    Drill Driver Vespenato
    SR Rarity
    Drill Driver Vespenato
    Drill Driver Vespenato
    EARTH
    Drill Driver Vespenato
    • ATK:

    • 2500

    • DEF:

    • 2100


    2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Xyz Summoned card in its owner's control is destroyed by an opponent's card: You can target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Drill Driver Vespenato" once per turn.


    This bee is so easy, it reminds me of The Bee in Kamen Rider Kabuto :v . I say it's easy because its effect allows us to summon XYZ on top of any other rank 4 XYZ monster without any difficult requirements (no need for rank-up spell). So for a pure Rank 4 XYZ spam Deck like mine, this bee will prove to be quite useful.

    Stellarknight Delteros (x1)

    UR Rarity
    Stellarknight Delteros
    UR Rarity
    Stellarknight Delteros
    Stellarknight Delteros
    LIGHT
    Stellarknight Delteros
    • ATK:

    • 2500

    • DEF:

    • 2100


    3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


    This Badboy is really awesome, he might be the Boss of Star Seraph because he fits the deck so well. Right from the start, it requires 3 Level 4 monsters so we can make the most of "Chair" and "Wand". In addition, the first line will make our Effects very annoying because the enemy cannot chain it, nothing can stop it kkkkkk.

    Very hot, with only 1 "Wand" and 1 "Chair" we can easily summon Delteros , from there Draw 3 + Destroy 2 enemy cards (because Deltaros also has the ability to destroy 1 more card) and it will be very difficult for the enemy to stop us.

    Ultimate Leo Utopia Ray and ZW - Leo Arms (x1)

    UR Rarity
    Ultimate Leo Utopia Ray
    UR Rarity
    Ultimate Leo Utopia Ray
    Ultimate Leo Utopia Ray
    LIGHT
    Ultimate Leo Utopia Ray
    • ATK:

    • 2500

    • DEF:

    • 2000


    3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


    UR Rarity
    ZW - Leo Arms
    UR Rarity
    ZW - Leo Arms
    ZW - Leo Arms
    LIGHT
    ZW - Leo Arms
    • ATK:

    • 3000

    • DEF:

    • 1200


    2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.


    Deltaros is boss 1, then Ultimate Leo Utopia Ray will be boss 2 of the Deck. This guy will be in charge of finishing with the support of ZW - Leo Arms . When Leo Arms is available, our boss will become extremely strong with 5k5 ATK + 1 Quick negate Monster + reduce Atk + attack 2 times. The only thing is that we have to use Rank-Up-Magic Spell to summon this card.

    Full Armored Utopic Ray Lancer, Number 69: Heraldry Crest and Evilswarm Ouroboros (Options)

    UR Rarity
    Full Armored Utopic Ray Lancer
    UR Rarity
    Full Armored Utopic Ray Lancer
    Full Armored Utopic Ray Lancer
    WATER
    Full Armored Utopic Ray Lancer
    • ATK:

    • 2500

    • DEF:

    • 600


    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


    N Rarity
    Number 69: Heraldry Crest
    N Rarity
    Number 69: Heraldry Crest
    Number 69: Heraldry Crest
    LIGHT
    Number 69: Heraldry Crest
    • ATK:

    • 2600

    • DEF:

    • 1400


    3 Level 4 monsters When this card is Special Summoned: Negate the effects of all other face-up Xyz Monsters currently on the field. You can target 1 other face-up Xyz Monster on the field; until the End Phase, this card's name and original effect become the same as that monster. You can only use this effect of "Number 69: Heraldry Crest" once per turn.


    SR Rarity
    Evilswarm Ouroboros
    SR Rarity
    Evilswarm Ouroboros
    Evilswarm Ouroboros
    DARK
    Evilswarm Ouroboros
    • ATK:

    • 2750

    • DEF:

    • 1950


    3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


    These are rank 4 XYZ cards that require 3 Monsters as summoning materials to optimize the effects of the Star Seraphs. In my opinion, Evilswarm Ouroboros is the best of the bunch. With experience using the deck from a few years ago, Ouroboros is still very reputable with Star Seraph until now.

    Notable XYZ rank 4s

    SR Rarity
    Evilswarm Exciton Knight
    SR Rarity
    Evilswarm Exciton Knight
    Evilswarm Exciton Knight
    LIGHT
    Evilswarm Exciton Knight
    • ATK:

    • 1900

    • DEF:

    • 0


    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


    R Rarity
    Photon Papilloperative
    R Rarity
    Photon Papilloperative
    Photon Papilloperative
    LIGHT
    Photon Papilloperative
    • ATK:

    • 2100

    • DEF:

    • 1800


    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


    UR Rarity
    Starliege Paladynamo
    UR Rarity
    Starliege Paladynamo
    Starliege Paladynamo
    LIGHT
    Starliege Paladynamo
    • ATK:

    • 2000

    • DEF:

    • 1000


    2 Level 4 LIGHT monsters Once per turn: You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, it has its effects negated. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your Graveyard: Draw 1 card.


    UR Rarity
    Abyss Dweller
    UR Rarity
    Abyss Dweller
    Abyss Dweller
    WATER
    Abyss Dweller
    • ATK:

    • 1700

    • DEF:

    • 1400


    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


    SR Rarity
    Cairngorgon, Antiluminescent Knight
    SR Rarity
    Cairngorgon, Antiluminescent Knight
    Cairngorgon, Antiluminescent Knight
    DARK
    Cairngorgon, Antiluminescent Knight
    • ATK:

    • 2450

    • DEF:

    • 1950


    2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


    SR Rarity
    Castel, the Skyblaster Musketeer
    SR Rarity
    Castel, the Skyblaster Musketeer
    Castel, the Skyblaster Musketeer
    WIND
    Castel, the Skyblaster Musketeer
    • ATK:

    • 2000

    • DEF:

    • 1500


    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


    These are rank 4 XYZ monsters that only require 2 monsters to summon. Each one has Effects that annoy the enemy in different ways, depending on the situation and the player's preference.

    I want to mention Starliege Paladynamo in particular, this guy's effect is exactly the same as C102 I mentioned above, so C102 should go to the island. When turning the enemy monster's ATK to 0, we can easily end the game with Ult Leo Utopia Ray

    Protector of The Agents - Moon and Knightmare Phoenix (Options)

    R Rarity
    Protector of The Agents - Moon
    R Rarity
    Protector of The Agents - Moon
    Protector of The Agents - Moon
    LIGHT
    Protector of The Agents - Moon
    • ATK:

    • 1800

    • LINK-2

    Link Arrow:

    Right

    Bottom-Right


    2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


    SR Rarity
    Knightmare Phoenix
    SR Rarity
    Knightmare Phoenix
    Knightmare Phoenix
    FIRE
    Knightmare Phoenix
    • ATK:

    • 1900

    • LINK-2

    Link Arrow:

    Top

    Right


    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


    And of course, if you can spam a lot of bodies, you can also Link Summon. Although I don't recommend it like the XYZ cards, these are also two cards worth paying attention to.



    Tech & Staple

    Star Seraph has crazy drawing ability so we can easily draw Tech cards from Deck, so Tech plays a huge role in the whole strategy. Sadly, after "Chair" recently ate limit 3, we have to give up a bunch of strong limit 3 Techs like Crackdown, Book of Esclipe, Evacuation ,... But it's okay, the cards below are also very strong and you can replace them:

    Monster Reborn (x1)

    UR Rarity
    Monster Reborn
    UR Rarity
    Monster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      Ughhh then revive tthoi. Just choose the appropriate target, prioritize the "Stick"

      Optional Spell

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




        Tag(s):

        SR Rarity
        Book of Eclipse
        SR Rarity
        Book of Eclipse
        Book of Eclipse
        Spell Quick
        Book of Eclipse

          Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


          UR Rarity
          Mystical Space Typhoon
          UR Rarity
          Mystical Space Typhoon
          Mystical Space Typhoon
          Spell Quick
          Mystical Space Typhoon

            Target 1 Spell/Trap on the field; destroy that target.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              There's nothing more to say about this bunch. As for Book Of Eclipse , it's very strong in the meta right now, so if you're brave enough, you can trade 1 Star Seraph Scepter slot for this card.

              Optional Trap

              UR Rarity
              Drowning Mirror Force
              UR Rarity
              Drowning Mirror Force
              Drowning Mirror Force
              Trap Normal
              Drowning Mirror Force

                When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                UR Rarity
                Needle Ceiling
                UR Rarity
                Needle Ceiling
                Needle Ceiling
                Trap Normal
                Needle Ceiling

                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                  SR Rarity
                  Treacherous Trap Hole
                  SR Rarity
                  Treacherous Trap Hole
                  Treacherous Trap Hole
                  Trap Normal
                  Treacherous Trap Hole

                    If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                    SR Rarity
                    Xyz Block
                    SR Rarity
                    Xyz Block
                    Xyz Block
                    Trap Counter
                    Xyz Block

                      When your opponent activates a monster effect: Detach 1 Xyz Material from a monster you control; negate the activation, and if you do, destroy that monster.


                      Right now we can only choose Traps that are not affected by Limit 2 and 3. Personally, I do not recommend using Treacherous Trap Hole because it leaves the Limit 1 slot for Monster Reborn .

                      As for Needle Ceiling , I recommend you guys to use this card because Star Seraph can spam a lot of bodies to quickly reach the 4 monster condition. In addition, Number 102 can be protected from Destroy effects to avoid self-destruction.


                      Effect Veiler (x0-2)

                      UR Rarity
                      Effect Veiler
                      UR Rarity
                      Effect Veiler
                      Effect Veiler
                      LIGHT 1
                      Effect Veiler
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                      Because it is a handtrap, it is always welcome.



                      Combo

                      In terms of combos, this deck is not as difficult as you think.

                      1. Basic Combo turn 1 (with any Star Seraph in hand):

                      >>Click here to view<<


                      2. Turn 2 combo with 1 "Chair" and 1 "Stick":

                      >> Click here to view<<

                      3. Finishing combo with Ultimate Leo Utopia Ray:

                      >>Click here to view<<

                      With this combo, we will use Starliege's effect to turn the enemy monster into 0 ATK. And we can completely use rank up Magic on Deltaros, depending on the situation.




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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