Star Seraph Gameplay Guide

Star Seraph Gameplay Guide

"Slow buffalo drinks muddy water" but Elsu said "don't worry". But in my opinion, Star Seraph is still very good to play despite being nerfed, the proof is that this deck is still in the top decks..




Overview

Overview


Star Seraph is an Archetype that has been around for quite a while in Duel Links, and a few years ago it had its time in the top tier. It was previously used by Mokuba Kaiba (DSOD) with the Skill See You Again, and now it has been returned to its original owner: Dumon (Zexal). has its own Skill. After activating the Skill (the 3rd one), Dumon will transform into that clg (I don't know, I don't watch anime) like that alone is probably cool enough to make you want to play Star Seraph right away

This deck mainly spams Rank 4 XYZ and likes cards that use 3 XYZ materials the most to be able to maximize the ability of Star Seraph cards, you guys can understand it briefly.



Skill

 

Barian Battlemorph! The Barians' White Shield (Skill Card) (100%)
Card rarity
Barian Battlemorph! The Barians' White Shield (Skill Card)
Card rarity
Barian Battlemorph! The Barians' White Shield (Skill Card)

This is a unique skill for a deck and is very strong. Although it has been nerfed recently, I personally think it is still very good. Just reading through it, we can see that the second line of the skill is quite ridiculous, spamming a bunch of bodies:

  • You can immediately set 1 Star Seraph from your hand and 1 from your deck to the field (you can flip it face up later). This means that if you have 1 Star Seraph in your hand, you will immediately get +1 more card on the field for FREE. If you have 2 Star Seraph in your hand, that means you have +2 Body on the field for FREEEEEE and now you can have 3 level 4 meatballs right away.

  • The third effect of the Skill means that it allows us to change the Star Seraph Monster to another one that is more suitable, and at the same time gives us the card: " Rank-Up-Magic Barian's Force " from the deck to the hand. The spell card can be the cost for the effect of Star Seraph Sage , or bring us powerful rank 5 XYZ cards.
This Skill also has weaknesses: First, similar to Sacred Beast, summoning monsters with the Skill will have to be face down and then flipped up, creating opportunities for the opponent to chain effects like Warning Point ,... Second, with the 3rd Effect, we need the opponent to have something on the field to be able to activate, this will limit the way to play quite a bit when going first. And with the recent Limit 3 Star Seraph Scepter , we cannot go with Crackdown to have an extra body as material for the 3rd effect of this Skill.

Rank-Up-Magic Barian's Force (Skill)
SR rarity
Rank-Up-Magic Barian's Force
SR rarity
Rank-Up-Magic Barian's Force

This card is added from Skill here, usually only used to summon Ult Leo Utopia Ray . Otherwise, it is simply a cost for Star Seraph Sage to revive.



The Star Seraphs

The Star Seraphs in the Main Deck have quite simple effects, mainly providing the ability to draw and create more bodies on the field. In this part, I will only talk about their effects, and leave the practical applications for later.

Star Seraph Scepter (x3)
UR rarity
Limited to 3 copies
Star Seraph Scepter
UR rarity
Limited to 3 copies
Star Seraph Scepter

"Stick" is the best starter in the bunch so it can eat limit 3. It has the ability to Search any Star Seraph monster in the deck, and everyone probably knows the legendary combo "Stick" search "Chair" + 1 "Chair" in hand (especially oldbies from when this deck went with the Skill See you again ) I will mention it in detail in the next part.

In addition, this card also gives us the ability to destroy + draw if we use it to summon XYZ for a monster that uses 3 materials to summon, which means that in theory we can gain a +3 card advantage over our opponent with just 1 stick (-1 enemy card, + 1 draw + 1 search)

Star Seraph Sovereignty (x2)
SR rarity
Limited to 2 copies
Star Seraph Sovereignty
SR rarity
Limited to 2 copies
Star Seraph Sovereignty

StarSeraph's glory days came twice, causing its two younger brothers to be numbered, which was heartbreaking when those were the two main cards in the Main Deck. As mentioned above, a few years ago, Star Seraph tier 1 with See you again , this "Chair" was numbered 2 due to its ability to draw and spam bodies onto the field too easily. (only needed 1 Star Seraph to be summoned)

Note : This card can only be used as material for XYZ cards that use 3 monsters to summon.

Star Seraph Scale (x3)
R rarity
Star Seraph Scale
R rarity
Star Seraph Scale

This "scale" is also quite important now. When it is specially summoned, it will call 1 more ally from the hand, and can also restore a little resource. Similar to "Wand", it will add 1 effect to the monster that uses 3 Materials to summon XYZ, which is Draw, Draw, Draw, Drawwwwwwwwww (just kidding, we can only draw more cards when a monster is summoned from the hand)

Star Seraph Sage (x2)
N rarity
Star Seraph Sage
N rarity
Star Seraph Sage

Also provides the ability to summon additional Star Seraphs from hand, but the trade-off is a Spell, which I sometimes find a bit sida.

Star Seraph Scout (x0-1)
R rarity
Star Seraph Scout
R rarity
Star Seraph Scout

Scout has an effect that is a bit opposite to the "scale", when summoned it will usually call 1 more ally from hand.

Star Seraph Sword (x0)
N rarity
Star Seraph Sword
N rarity
Star Seraph Sword

... Well, it's Star Seraph so I'll mention it. It's so bad, the effects have nothing to do with the Deck's strategy. So no need to think, Ez 1 ticket to the island

Number 102: Star Seraph Sentry (x1)
UR rarity
Number 102: Star Seraph Sentry
UR rarity
Number 102: Star Seraph Sentry

Ughh... Star Seraph's boss card, it requires 3 monsters as materials and has 2 effects that sound pretty good:


  1. Select 1 opponent's monster, then halve its ATK and Negate its effect.

  2. Protects 1 face-up card, while reducing damage taken during the turn.
But LISTEN LISTEN,... sounds good but we won't need to care much about both effects above because the Skill Effect that makes this card ATTACK 2 Times is what we care about most :v

Number C102: Archfiend Seraph (x0)
UR rarity
Number C102: Archfiend Seraph
UR rarity
Number C102: Archfiend Seraph

We can use Rank up to Number 102 to summon this card. The only notable thing about it is its 2nd Effect: "Choose 1 enemy monster, turn its ATK to 0 + disable its ability" which dozens of other cards can do, and it also costs less resources, for example Starliege . It's best not to waste a precious Extra slot on this card.



Extra Deck

 

Fairy Cheer Girl (x1)
UR rarity
Fairy Cheer Girl
UR rarity
Fairy Cheer Girl

We will usually summon this baby when going first, add 1 Draw turn to be able to draw techs that make it difficult for the enemy.

Drill Driver Vespenato (x0-1 )
SR rarity
Drill Driver Vespenato
SR rarity
Drill Driver Vespenato

This bee is so easy, it reminds me of The Bee in Kamen Rider Kabuto :v . I say it's easy because its effect allows us to summon XYZ on top of any other rank 4 XYZ monster without any difficult requirements (no need for rank-up spell). So for a pure Rank 4 XYZ spam Deck like mine, this bee will prove to be quite useful.

Stellarknight Delteros (x1)
UR rarity
Stellarknight Delteros
UR rarity
Stellarknight Delteros

This Badboy is really awesome, he might be the Boss of Star Seraph because he fits the deck so well. Right from the start, it requires 3 Level 4 monsters so we can make the most of "Chair" and "Wand". In addition, the first line will make our Effects very annoying because the enemy cannot chain it, nothing can stop it kkkkkk.

Very hot, with only 1 "Wand" and 1 "Chair" we can easily summon Delteros , from there Draw 3 + Destroy 2 enemy cards (because Deltaros also has the ability to destroy 1 more card) and it will be very difficult for the enemy to stop us.

Ultimate Leo Utopia Ray and ZW - Leo Arms (x1)
UR rarity
Ultimate Leo Utopia Ray
UR rarity
Ultimate Leo Utopia Ray
UR rarity
ZW - Leo Arms
UR rarity
ZW - Leo Arms

Deltaros is boss 1, then Ultimate Leo Utopia Ray will be boss 2 of the Deck. This guy will be in charge of finishing with the support of ZW - Leo Arms . When Leo Arms is available, our boss will become extremely strong with 5k5 ATK + 1 Quick negate Monster + reduce Atk + attack 2 times. The only thing is that we have to use Rank-Up-Magic Spell to summon this card.

Full Armored Utopic Ray Lancer, Number 69: Heraldry Crest and Evilswarm Ouroboros (Options)
UR rarity
Full Armored Utopic Ray Lancer
UR rarity
Full Armored Utopic Ray Lancer
N rarity
Number 69: Heraldry Crest
N rarity
Number 69: Heraldry Crest
SR rarity
Evilswarm Ouroboros
SR rarity
Evilswarm Ouroboros

These are rank 4 XYZ cards that require 3 Monsters as summoning materials to optimize the effects of the Star Seraphs. In my opinion, Evilswarm Ouroboros is the best of the bunch. With experience using the deck from a few years ago, Ouroboros is still very reputable with Star Seraph until now.

Notable XYZ rank 4s
SR rarity
Evilswarm Exciton Knight
SR rarity
Evilswarm Exciton Knight
R rarity
Photon Papilloperative
R rarity
Photon Papilloperative
UR rarity
Starliege Paladynamo
UR rarity
Starliege Paladynamo
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Cairngorgon, Antiluminescent Knight
SR rarity
Cairngorgon, Antiluminescent Knight
SR rarity
Castel, the Skyblaster Musketeer
SR rarity
Castel, the Skyblaster Musketeer

These are rank 4 XYZ monsters that only require 2 monsters to summon. Each one has Effects that annoy the enemy in different ways, depending on the situation and the player's preference.

I want to mention Starliege Paladynamo in particular, this guy's effect is exactly the same as C102 I mentioned above, so C102 should go to the island. When turning the enemy monster's ATK to 0, we can easily end the game with Ult Leo Utopia Ray

Protector of The Agents - Moon and Knightmare Phoenix (Options)
R rarity
Protector of The Agents - Moon
R rarity
Protector of The Agents - Moon
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

And of course, if you can spam a lot of bodies, you can also Link Summon. Although I don't recommend it like the XYZ cards, these are also two cards worth paying attention to.



Tech & Staple

Star Seraph has crazy drawing ability so we can easily draw Tech cards from Deck, so Tech plays a huge role in the whole strategy. Sadly, after "Chair" recently ate limit 3, we have to give up a bunch of strong limit 3 Techs like Crackdown, Book of Esclipe, Evacuation ,... But it's okay, the cards below are also very strong and you can replace them:

Monster Reborn (x1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

Ughhh then revive tthoi. Just choose the appropriate target, prioritize the "Stick"

Optional Spell
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Book of Eclipse
SR rarity
Book of Eclipse
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
Book of Moon
UR rarity
Book of Moon

There's nothing more to say about this bunch. As for Book Of Eclipse , it's very strong in the meta right now, so if you're brave enough, you can trade 1 Star Seraph Scepter slot for this card.

Optional Trap
UR rarity
Drowning Mirror Force
UR rarity
Drowning Mirror Force
UR rarity
Needle Ceiling
UR rarity
Needle Ceiling
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Limited to 1 copy
Treacherous Trap Hole
SR rarity
Xyz Block
SR rarity
Xyz Block

Right now we can only choose Traps that are not affected by Limit 2 and 3. Personally, I do not recommend using Treacherous Trap Hole because it leaves the Limit 1 slot for Monster Reborn .

As for Needle Ceiling , I recommend you guys to use this card because Star Seraph can spam a lot of bodies to quickly reach the 4 monster condition. In addition, Number 102 can be protected from Destroy effects to avoid self-destruction.


Effect Veiler (x0-2)
UR rarity
Effect Veiler
UR rarity
Effect Veiler

Because it is a handtrap, it is always welcome.



Combo

In terms of combos, this deck is not as difficult as you think.

1. Basic Combo turn 1 (with any Star Seraph in hand):

>>Click here to view<<


2. Turn 2 combo with 1 "Chair" and 1 "Stick":

>> Click here to view<<

3. Finishing combo with Ultimate Leo Utopia Ray:

>>Click here to view<<

With this combo, we will use Starliege's effect to turn the enemy monster into 0 ATK. And we can completely use rank up Magic on Deltaros, depending on the situation.




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