Instructions for playing Desperado

Instructions for playing Desperado

Summary: Desperado is a deck whose gameplay revolves around the DARK Machine monster. When that monster is destroyed by the opponent or yourself, you will jump Desperado out and control the match, then win.

Playstyle: Midrange
Should you play F2P: no
Should newbies play: yes




Skill

 

Baggy Sleeves (Skill Card) (100% at KoG and professional)

UR Rarity
Baggy Sleeves (Skill Card)
UR Rarity
Baggy Sleeves (Skill Card)
Baggy Sleeves (Skill Card)
Baggy Sleeves (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


If your Level 7 or higher monster is destroyed by battle, your normal draw in the next Draw Phase becomes 2 cards. This Skill will only activate once per Duel.


If your Level 7 or higher monster is destroyed by battle, your normal draw in the next Draw Phase becomes 2 cards. This skill will only activate once per Battle.


This skill helps your final boss ( Desperado Barrel Dragon ) or other Level 7 Machine monsters that are unfortunately defeated, you can have 2 more resources to combo or stay on the field.

Destiny Draw (Skill Card) (20% )

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Can be used when your Life Points are reduced by 2000. During the Draw Phase, instead of proceeding with a normal draw, draw a card of your choice. This skill can only be used once per Battle.


Helps you reverse the situation or search.



Core

*If you mix Cyberdark into Desperado, that deck will be called a Cyberdark deck.

Desperado Barrel Dragon (X3)

UR Rarity
Desperado Barrel Dragon
UR Rarity
Desperado Barrel Dragon
Desperado Barrel Dragon
DARK 8
Desperado Barrel Dragon
  • ATK:

  • 2800

  • DEF:

  • 2200


If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


DECK'S SOUL!!!

[1] Desperado can be special summoned from the hand if your face-up DARK Machine monster is destroyed, this effect not only helps increase the deck's speed when calling out the boss early, but also helps you mix with other DARK Machine monsters.
[2] Desperado has a quick effect that targets: once per turn, during your battle phase, you can roll 3 coins, destroying HEAD monsters on the field up to the number of coins you rolled resulting in Heads, if By some magical means you roll 3 heads, you draw 1 card. But when this effect activates, this card cannot attack.

[3] If Desperado is sent to the grave for a cost or a blah effect (generally sending to the grave will activate), you can add 1 Level 7 or lower monster with a coin toss effect from your deck. hand.

===> The main monster of the deck, has strong control ability thanks to untargeted bombardment, has a large body and can be mixed with other strong engines like Cyberdark,...

Twin-Barrel Dragon (X1-2)

UR Rarity
Twin-Barrel Dragon
UR Rarity
Twin-Barrel Dragon
Twin-Barrel Dragon
DARK 4
Twin-Barrel Dragon
  • ATK:

  • 1700

  • DEF:

  • 200


When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.


It is a Level 4 monster and has a coin toss effect, so it can be searched using Desperado .

As a DARK Machine monster, Twin-Barrel Dragon has the ability to mix extremely well with Desperado .
When this card is summoned: you can target 1 card your opponent controls, flip 2 coins, if both heads are gone, you destroy the card you target.

Machina Fortress (X3)

UR Rarity
Machina Fortress
UR Rarity
Machina Fortress
Machina Fortress
EARTH 7
Machina Fortress
  • ATK:

  • 2500

  • DEF:

  • 1600


You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


Although Machina Fortress is not a DARK monster, it can activate the Baggy Sleeves skill because it is Level 7 and is a Machine.

One of the things that makes Machina Fortress trusted as a mercenary for Machine decks in general and Desperado in particular is the effect that when in your hand or grave, you can throw one or more Machine monsters with a total Level of 8 to summon. recover it from hand or grave. And coincidentally, Desperado is Level 8 and when thrown into the grave, he will search for 1 more monster in his hand.

If this card is destroyed by battle and sent to the Graveyard, you can target 1 card and destroy it. This effect helps Machina Fortress to be able to deal with the monsters that Desperado lacks. Because it has a body with 2k5 ATK at a decent level, if you accidentally kill yourself with another 2k5 ATK monster and go to the grave, then you shoot 1 card, you will gain 1 resource, so this card can jump as long as it lasts. on the field, then you can still control resources.

Machina Fortress also has another really bad effect. BEFORE your opponent's monster's effect targets this face-up card, you look at your opponent's hand :3, and throw 1 card from their hand to the grave. If an opponent's monster activates a target effect on this card, but this card is not removed from the field, as long as it is targeted, you still gain cards.

*Bonus: the third effect is theoretically +0 resources because you lose 1, they lose 1. But if you discard their important card, they will not be able to combo, or even surrender.

Machina Gearframe (X2)

SR Rarity
Machina Gearframe
SR Rarity
Machina Gearframe
Machina Gearframe
EARTH 4
Machina Gearframe
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


Normally, the searcher should x3, however in Desperado , the searcher is encouraged to bring x2 because the deck usually brings 20 cards to optimize card extraction, plus the Baggy Sleeves skill allows you to draw 2 cards so the draw rate increases to Machina Fortress. is very high.


Gearframe 's second effect is often used for two purposes:
•Protect monsters
•Jump onto the field with a Level 4 body and summon Xyz.



Staple

 

Super Team Buddy Force Unite! (X3)

SR Rarity
Super Team Buddy Force Unite!
SR Rarity
Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Trap Normal
Super Team Buddy Force Unite!

    Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


    After reading the core, everyone will be like: nani, where my Machine DARK?

    The answer is that the current playing style banishes and pushes too much into the hand so playing the old way is no longer suitable, just like Desperado used to appear in tier 1 a lot so it's easy to get caught.

    Buddy allows you to target 1 card on the field, then summon from your hand or grave a monster of the same type as the targeted monster. Because the core is all Machine, this card will be a must-have staple if you don't mix with other engines like Cyberdark,... If you remember Machina Fortress throw 1 or more cards totaling 8 stars to summon it and if you throw Desperado will find 1 more card, then with this card, you can summon Desperado from the grave by targeting Machina Fortress .

    If this card is destroyed, you can place another Buddy card from your deck face down on the field.
    ===> If your opponent targets and destroys this card, but you turn it up (higher chain link), effect 1 will activate, then effect 2 will activate and place 1 more Buddy face down.

    Cosmic Cyclone and Mystical Space Typhoon (X0-3)

    UR Rarity
    Cosmic Cyclone
    UR Rarity
    Cosmic Cyclone
    Cosmic Cyclone
    Spell Quick
    Cosmic Cyclone

      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


      UR Rarity
      Mystical Space Typhoon
      UR Rarity
      Mystical Space Typhoon
      Mystical Space Typhoon
      Spell Quick
      Mystical Space Typhoon

        Target 1 Spell/Trap on the field; destroy that target.


        The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

        Specifically :
        Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
        ===> This makes it easier to activate Level Duplication skills or skills that require LP
        MST only targets and destroys 1 spell/trap without paying a cost
        ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

        Book of Moon and Forbidden Chalice (X0-3)

        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          SR Rarity
          Forbidden Chalice
          SR Rarity
          Forbidden Chalice
          Forbidden Chalice
          Spell Quick
          Forbidden Chalice

            Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


            They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:

            Chalice : cheaper than BoM with the ability to prevent effects but increases the blocked monster by 400 ATK
            BoM : Place monsters on the field face down (if monsters are face down, except Krawler, the effect will be prevented). In addition, BoM also helps your monsters punch low ATK to DEF monsters like Levianeer and can protect your monsters from cards like Karma Cut (and of course your monster will be in defense position and you have an extra piece of meat to use). Block 1 attack and still consume enemy resources).

            Raigeki Break and Karma Cut (X0-3)

            UR Rarity
            Raigeki Break
            UR Rarity
            Raigeki Break
            Raigeki Break
            Trap Normal
            Raigeki Break

              Discard 1 card, then target 1 card on the field; destroy it.


              SR Rarity
              Karma Cut
              SR Rarity
              Karma Cut
              Karma Cut
              Trap Normal
              Karma Cut

                Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                Both cards use a cost of throwing any card in your hand to the grave and a target to control the game in your favor, however.

                - Karma Cut : can only target monsters and banish that monster. If the opponent has a monster with the same name in the grave, banish all monsters in the grave.
                - Raigeki Break : choose any card and destroy that card.



                Staple Extra Deck

                 

                Number 39: Utopia and Number C39: Utopia Ray (X0-1)

                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                Number 39: Utopia
                LIGHT
                Number 39: Utopia
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                UR Rarity
                Number C39: Utopia Ray
                UR Rarity
                Number C39: Utopia Ray
                Number C39: Utopia Ray
                LIGHT
                Number C39: Utopia Ray
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                Number 39: Utopia

                ===> used to jump to Number C39: Utopia Ray
                Number C39: Utopia Ray
                You can Xyz Summon this card by using Number 39 as the material. Number 39 and all of its current materials will be transferred to this card.
                When your base score is 1000 or lower. You can discard 1 Xyz material from this card, this card gains 500 ATK, and if it does, 1 opponent's monster loses 1000 ATK (not targeted).
                ===> This is a card with extremely strong OTK and comeback abilities. As long as the opponent does not have enough ATK or DEF to OTK you and you have enough resources to summon this monster, there is a high chance you will turn the bet.

                Number 70: Malevolent Sin (X0-2)

                SR Rarity
                Number 70: Malevolent Sin
                SR Rarity
                Number 70: Malevolent Sin
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                Number 70 has a very strong late-stage OTK ability with 1 ability to banish enemy monsters and attack. The biggest fear of Number 70 is when you have 2 Number 70s on the field and have Xyz materials and unblocked abilities. You can banish up to 2 enemy monsters and deal up to 4800 damage.

                Number 50: Blackship of Corn (X0-1)

                SR Rarity
                Number 50: Blackship of Corn
                SR Rarity
                Number 50: Blackship of Corn
                Number 50: Blackship of Corn
                DARK
                Number 50: Blackship of Corn
                • ATK:

                • 2100

                • DEF:

                • 1500


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                Number 50 is very useful in the current meta to fight against hordes that cannot be destroyed, have weak ATK like Bloom Diva ,...

                Number 50 has the ability to target and send 1 monster with ATK lower or equal to it. Due to its 2k1 ATK, it can be used to deal with Cyber ​​Dragon, then cause damage to the opponent. But this card cannot attack when using this effect.

                Mecha Phantom Beast Dracossack (X0-1)

                UR Rarity
                Mecha Phantom Beast Dracossack
                UR Rarity
                Mecha Phantom Beast Dracossack
                Mecha Phantom Beast Dracossack
                WIND
                Mecha Phantom Beast Dracossack
                • ATK:

                • 2600

                • DEF:

                • 2200


                2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                Dracossack is very easy to summon, only requires 2 Level 7 monsters, with the ability to spend 1 Xyz material to create 2 bullets and sandbag protection, Dracossack becomes difficult to destroy. Dracossack can sacrifice 1 projectile of its own or itself to destroy 1 card on the field. This effect helps Dracossack shoot both backrows and monsters, helping to clear the field very well.



                Combo

                 

                Basic combos

                SR Rarity
                Super Team Buddy Force Unite!
                SR Rarity
                Super Team Buddy Force Unite!
                Super Team Buddy Force Unite!
                Trap Normal
                Super Team Buddy Force Unite!

                  Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                  UR Rarity
                  Twin-Barrel Dragon
                  UR Rarity
                  Twin-Barrel Dragon
                  Twin-Barrel Dragon
                  DARK 4
                  Twin-Barrel Dragon
                  • ATK:

                  • 1700

                  • DEF:

                  • 200


                  When this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 Heads, destroy it.


                  UR Rarity
                  Desperado Barrel Dragon
                  UR Rarity
                  Desperado Barrel Dragon
                  Desperado Barrel Dragon
                  DARK 8
                  Desperado Barrel Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 2200


                  If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


                  UR Rarity
                  Machina Fortress
                  UR Rarity
                  Machina Fortress
                  Machina Fortress
                  EARTH 7
                  Machina Fortress
                  • ATK:

                  • 2500

                  • DEF:

                  • 1600


                  You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


                  *Combo has Buddy placed face down before

                  Activate Machina Fortress effect from hand or grave, throw Desperado down to summon it to the field
                  Desperado sends to the Graveyard to search for 1 Level 7 or lower monster with coin toss ability, searching for Twin-Barrel Dragon .
                  Use Buddy to target Machina Fortress to summon Desperado from the grave to the field.
                  Normal summon Twin-Barrel Dragon and bombard the spell/trap (if possible).
                  Desperado enters Battle Phase and activates the effect to destroy all monsters (if possible).
                  1700 + 2500 = 4200
                  OTK

                  Desperado Def Sân

                  SR Rarity
                  Super Team Buddy Force Unite!
                  SR Rarity
                  Super Team Buddy Force Unite!
                  Super Team Buddy Force Unite!
                  Trap Normal
                  Super Team Buddy Force Unite!

                    Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.


                    UR Rarity
                    Desperado Barrel Dragon
                    UR Rarity
                    Desperado Barrel Dragon
                    Desperado Barrel Dragon
                    DARK 8
                    Desperado Barrel Dragon
                    • ATK:

                    • 2800

                    • DEF:

                    • 2200


                    If a face-up DARK Machine monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. Once per turn, during the Battle Phase (Quick Effect): You can toss a coin 3 times; destroy face-up monsters on the field, up to the number of heads, then if the result was 3 heads, draw 1 card. This card cannot attack the turn this effect is activated. If this card is sent to the GY: You can add 1 Level 7 or lower monster that has a coin tossing effect, from your Deck to your hand.


                    UR Rarity
                    Machina Fortress
                    UR Rarity
                    Machina Fortress
                    Machina Fortress
                    EARTH 7
                    Machina Fortress
                    • ATK:

                    • 2500

                    • DEF:

                    • 1600


                    You can discard Machine monster(s) whose total Levels equal 8 or more, then Special Summon this card (from your hand or GY). If this card is destroyed by battle and sent to the GY: Target 1 card your opponent controls; destroy that target. Before resolving an opponent's monster effect that targets this face-up card, look at your opponent's hand and discard 1 card from their hand.


                    SR Rarity
                    Machina Gearframe
                    SR Rarity
                    Machina Gearframe
                    Machina Gearframe
                    EARTH 4
                    Machina Gearframe
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    When this card is Normal Summoned: You can add 1 "Machina" monster from your Deck to your hand, except "Machina Gearframe". Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                    Summon Machina Gearframe to search for Machina Fortress , use the Machina Fortress effect to throw Desperado into the grave and use the Desperado effect to search. Set Buddy to end your turn. On your opponent's turn, use Buddy to summon Desperado .




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