Darkfluid Update (Sorry for calling you a dud)

Darkfluid Update (Sorry for calling you a dud)

Launched with a bang along with Agents, Sunavalon, Infernoble Knight,... Darkfluid was expected more than ever because of its coolness, skills, and even High Potential. But in return, it was kicked off the potential list after a few days of launch, which was a shame for many poor young people who still had Builds (like me, damn). It was out of tier because the combo was too long, if the enemy was smart enough to throw disruption at the right place at Cyberse Witch or Cyberse Sage, it would be quite difficult to speak.


So let's see what this deck has today.




Skill

 

Darkfluid Link (Skill Card) (100%)
UR rarity
Darkfluid Link (Skill Card)
UR rarity
Darkfluid Link (Skill Card)

First, learn about the deck's Skills.

The first line is quite simple, locking the deck so we can only summon Cyberse monsters. The most important highlight in this Skill is the second effect: "If we have a Link 5 monster in Extra (here it will be Firewall Dragon Darkfluid), show a Firewall monster or ritual, suddenly a pile of cards from nowhere will appear in your banishment zone (I will talk about each card specifically later) / at the same time add 1 Cynet Spell from the hand. Even if we activate this effect on turn 2 or later, we will also get 1 Cynet Rollback from nowhere to the hand". And of course, any Skill that benefits from any additional card is equally strong.


The third ability of the skill is to help us restore the goods in the grave if we summon Decode Talker, this is necessary because every time we finish the combo, we have nothing left to back up.


Firewall Dragon (Skill)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon

If you go turn 1 alone, it's quite common to use DDR to summon this monster from Banish Zone, Co-Link with Darkfluid to have 1 Quick return turn.

Firewall eXceed Dragon (Skill)
SR rarity
Firewall eXceed Dragon
SR rarity
Firewall eXceed Dragon

Nothing special except being the only XYZ. If the hand is good and there are resources left, we can pull this card from Banish zone with DDR to Max ping 4 counter for Darkfluid

Cyberse Quantum Dragon (Skill)
SR rarity
Cyberse Quantum Dragon
SR rarity
Cyberse Quantum Dragon

This is probably the best card in the deck provided by Skill. The ability to take damage from the body is extremely good (DHS is white too), and at the same time, when going to turn 2, it helps eliminate most of the annoying monsters or those with high ATK, easy to OTK.

Cyberse Clock Dragon and Cyberse Magician (Skill)
SR rarity
Cyberse Clock Dragon
SR rarity
Cyberse Clock Dragon
SR rarity
Cyberse Magician
SR rarity
Cyberse Magician

These are the remaining 2 cards in the 5 cards added by skill, we don't need to care about them because the 2 items Fusion and Ritual are very easy to summon in this deck.



Overview of the cards in the main deck


To say, this Darkfluid deck will be very heavy on combos, a lot of movement and even our biggest opponent is running out of time, not opp =))). So in this part, I will briefly talk about the cards in the deck, you guys focus on the combo part.

Apart from the deck bosses, the monsters in this main deck are not too special, they have one thing in common which is the combo pieces, creating as many bodies as possible -> from there we will take those pieces of meat to climb Link, Synchro or Ritual and then slowly summon Boss. Their general effects will include: Free self-summoning, creating Tokens, reviving from the grave or summoning other monsters, etc....

Linkslayer (x0-2)
UR rarity
Linkslayer
UR rarity
Linkslayer

Can be self-summoned WHEN THERE ARE NO OTHER MONSTERS ON THE FIELD, meaning we have an extra free piece of meat to spam as link material,...
The ability to destroy up to 2 enemy Spells/Traps sounds quite useful, but in reality, it has a rather expensive problem: sending cards from hand to graveyard (sometimes they will be important combo pieces that cannot be discarded).

Dotscaper (x0-1)
UR rarity
Dotscaper
UR rarity
Dotscaper

Linkslayer with a few Spell cards in the deck will need to cost "Discard" while our Deck has no cards to willingly send to the grave (because they have no effect when sent there). So Dotscaper is the perfect choice so you don't have to worry about which cards to send.


Combine this card with Linkslayer to lure the enemy to use Spell/Trap, or use it with Cynet Crosswipe to destroy a card on the field (or DDR to revive Banish) while still dragging this little guy back to the field.

Firewall Defenser (x2-3)
SR rarity
Firewall Defenser
SR rarity
Firewall Defenser

Main starter. After Linking, this card will summon another Firewall from the deck, which is also an additional Body to Link. In addition, its second effect will give us a little peace of mind to protect the deck's main Boss, Firewall Dragon Darkfluid and Firewall Dragon. (not afraid of Dark Hole)

Firewall Guardian (x2-3)
SR rarity
Firewall Guardian
SR rarity
Firewall Guardian

After taking Firewall Defenser to Link and activating its effect, Firewall Guardian will be the main target of that effect.

This card when used as Link material will return to the field once more (you all know why), but will be banished when leaving the field, not sent to the graveyard.

So you don't need to worry about the second ability of this card because it rarely ends up in the grave, and even if it does, that condition is very unlikely to happen.

Firewall Phantom (x0-1)
UR rarity
Firewall Phantom
UR rarity
Firewall Phantom

Not recommended to use this item, level 5 so can only be special summoned by Firewall Defenser 's ability so it is quite brick. Like many other Firewalls in Maindeck, it has an effect when used as Link material for Cyberse monster: Add 1 Spell/Trap "Cynet" to hand. Sometimes use to search Cynet Crosswipe then set but the price of having to send 1 card in hand to grave is not worth it.

The second effect is back but also quite bad, only 1 card from the grave is returned to the deck. The third effect of the Skill is already very good so there is no need for this card. So if you build a Cheap version deck, you can reluctantly put this card in.

Cyberse Sage (x1-2)
UR rarity
Cyberse Sage
UR rarity
Cyberse Sage

Cyberse Sage is the most important piece in the deck's combo chain. It is a Ritual monster, but also the only Tuner in the deck, with an Effect that helps us summon Fusion. A perfect card :v

  1. Right now, because it's level 1, it's easy to ritualize with any monster.

  2. Tuner level 1 + Cyberse Converter/Link-Infra Flier = Synchro Lv 3 (Cyberse Integrator) Also when used to Synchro, 1 Ritual Spell card or 1 Cyberse monster from the grave is returned to the hand.

  3. The ability to summon Fusion without Magic, using materials from the grave helps us summon Diplexer Chimera
Plus it's a Ritual monster so it's already given Boss Firewall Dragon Darkfluid 3 different types of cards at once to maximize its power.

Link Infra-Flier and Cyberse Converter (x1)
N rarity
Link Infra-Flier
N rarity
Link Infra-Flier
N rarity
Cyberse Converter
N rarity
Cyberse Converter

Level 2 cards have the ability to self-summon, combined with Cyberse Sage to summon Synchro level 3. I prioritize Cyberse Converter because the summoning conditions are a bit easier, otherwise you can put both in.

Cyberse Gadget (x0-1)
SR rarity
Cyberse Gadget
SR rarity
Cyberse Gadget

This card can revive Cyberse Sage straight from the grave and can also create tokens.

Armored Bitron (x0-2)
R rarity
Armored Bitron
R rarity
Armored Bitron

The main purpose of this card is usually to summon, tribute and special summon Firewall Defenser from the deck, then use Cyberse Witch to pull it back from the grave to combine with Cyberse Sage Synchro

Paladin of Storm Dragon (x0-1)
R rarity
Paladin of Storm Dragon
R rarity
Paladin of Storm Dragon

This card's effect is not very useful, except that it is a Ritual so it can activate Skills or be thrown down to Firewall Dragon Darkfluid. We can completely remove it, but I recommend you to still x1 it because it can be summoned by Cynet Ritual.

Cynet Mining (x2-3)
UR rarity
Cynet Mining
UR rarity
Cynet Mining

Searcher Ur can search every monster in this deck. However, the cost of 1 card in hand is quite expensive because the cards in the deck do not have any good graveyard effects. (So I think just x1-x2 this card is enough because you can still search through skills)

Cynet Ritual (x2)
N rarity
Cynet Ritual
N rarity
Cynet Ritual

used to summon Cyberse Sage and Storm Dragon and can create tokens (this token creation effect doesn't appear often but it can help us in some difficult situations because after all, the more bodies we create, the better to climb Link up)

This card is also quite easy to get into your hand so I don't think you need to x3 it.

Cynet Backdoor and Cynet Crosswipe (x1)
N rarity
Cynet Backdoor
N rarity
Cynet Backdoor
SR rarity
Cynet Crosswipe
SR rarity
Cynet Crosswipe

Crosswipe will be favored and Backdoor can also glide. But they are Quickspells anyway so they are quite useful in most cases, usually left face down to be part of Endboard after combo then give it to the enemy's turn.

Cynet Refresh (x0-1)
N rarity
Cynet Refresh
N rarity
Cynet Refresh

The first effect of this card is quite bad and rarely happens because the condition is that the opponent must use Cyberse monsters to attack us. The main purpose of putting this card in is to discard and throw it to the graveyard (similar to Dotscaper) but it does not help increase body but helps our Link Cyberse monsters not be affected by negative effects for the rest of this turn (avoiding handtrap is 9)

D.D.R. - Different Dimension Reincarnation and Dimension Distortion (x3)
UR rarity
D.D.R. - Different Dimension Reincarnation
UR rarity
D.D.R. - Different Dimension Reincarnation
N rarity
Dimension Distortion
N rarity
Dimension Distortion


Skill will give us a bunch of cards in the Banish zone, so this card pulls them from the banish zone back to the field. We can use them to make combo pieces, or even use them to create a part of the endboard, to punch OTK,... If you don't have enough Chips to change DDR, you can use fake goods next to it, but it's not recommended.

Dark Hole (x0-2)
SR rarity
Dark Hole
SR rarity
Dark Hole

You guys are no longer too unfamiliar with this card, right? Now in the Duel Links meta, decks that go to Turn 1 to spread out the field are usually very strong, with a lot of disruption, so decks that like OTK like us must have this card: both to clear the field and to counter annoying monsters (for example: Phantom Knights eat 1 Dark Hole and fall).

Effect Veiler and Artifact Lancea (Hand trap)
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Artifact Lancea
UR rarity
Artifact Lancea

Handtrap is popular, this deck when built will also have quite a few extra slots to put Handtrap in, so try to put it in or else you'll have to sit and watch it burn out on Turn 2.



Extra Deck

 

Firewall Dragon Darkfluid (x1)
UR rarity
Firewall Dragon Darkfluid
UR rarity
Firewall Dragon Darkfluid

This is the main character of the Deck, max ping we will be able to summon Darkfluid when there are 4 different types of cards in the grave corresponding to 4 counters (but very rare, usually 3 is a very pro vjp). At this time it will have 13000+ Atk in the battle Phase with 4 negates.

The ability to punch multiple times of this card is quite rare because the activation condition is quite difficult or because the ATK of this card is too high, so punching will kill you instantly. But we can also give some examples for this effect if the opp is illiterate and can't read 🤡: (For example, the enemy has a 2-headed BE, using this card to punch a 2-headed BE will activate our 2-headed BE ability, Banish Darkfluid -> At this time, we will Negate and continue punching)


Decode Talker (x1)
UR rarity
Decode Talker
UR rarity
Decode Talker

We mainly summon this card to activate the skill and restore the goods because the Darkfluid deck will run out of resources after the combo. So use the skill to restore the goods and open up the water to go to the next turn.

In addition, Decode Talker link 3 will easily + 2 more cards to summon Darkfluid. If I go Turn 2, I prefer to leave this card on instead of Darkfluid.

Cyberse Witch (x1)
SR rarity
Cyberse Witch
SR rarity
Cyberse Witch

This is also an important combo piece, no less important than Cyberse Sage. We will usually Link summon this card first during the combo, immediately search for "Cynet Ritual" + 1 Cyberse Ritual monster if not available and at the same time can revive 1 Cyberse monster level 4 or lower from the grave (the revival limit is very wide, allowing us to freely choose the target depending on the situation).

Cyberse Wicckid (x1)
R rarity
Cyberse Wicckid
R rarity
Cyberse Wicckid

Besides Cynet Mining and Cyberse Witch, this card can also search for Cyberse Sage. Besides, the protective effect is also quite interesting.

Honeybot (x1)
SR rarity
Honeybot
SR rarity
Honeybot

This card has two arrows in a very suitable position to be in the middle, connecting to Darkfluid and Firewall Dragon, while protecting them.

Link Disciple (x0-1)
R rarity
Link Disciple
R rarity
Link Disciple

Link 1 is the easiest to summon, we can use Firewalls in the Main deck or Dotscaper to climb to Link 2 very easily.

Cyberse Integrator (x1)
R rarity
Cyberse Integrator
R rarity
Cyberse Integrator

Synchro card is indispensable in extra, easy to summon + Free draw, even revive Cyberse Sage to continue fusion

Diplexer Chimera (x1)
R rarity
Diplexer Chimera
R rarity
Diplexer Chimera

Simple summoning conditions, suitable for decks. Main purpose is to be a sacrifice for Dark fluid, other than that, not much concern.



Combo

This is the most important part of the Deck. This Deck will have many small attacks, the key being a few important monsters, from which they can be combined to form a big combo. Here I will only show the simplest possible cases.

1 Card Cyberse Witch
SR rarity
Firewall Defenser
SR rarity
Firewall Defenser
SR rarity
Firewall Guardian
SR rarity
Firewall Guardian
SR rarity
Cyberse Witch
SR rarity
Cyberse Witch
R rarity
Link Disciple
R rarity
Link Disciple

Requirement: Hand with Firewall Defenser

  1. Normal Summon Firewall Defenser
  2. Summon Link Disciple
  3. Firewall Defenser in the graveyard will special summon Firewall Guardian from the deck
  4. Firewall Guardian + Link D = summon Link Cyberse Witch
  5. Summon Guardian back to the field on the square Cyberse Witch points to (then banish spell to search, revive,... if possible)
End: Now there is 1 Cyberse Witch Link 2 on the field + 1 Firewall Guardian

DarkFluid 4 counter
UR rarity
D.D.R. - Different Dimension Reincarnation
UR rarity
D.D.R. - Different Dimension Reincarnation
UR rarity
Cyberse Sage
UR rarity
Cyberse Sage
UR rarity
Decode Talker
UR rarity
Decode Talker
SR rarity
Cyberse Witch
SR rarity
Cyberse Witch
UR rarity
Firewall Dragon Darkfluid
UR rarity
Firewall Dragon Darkfluid
SR rarity
Firewall eXceed Dragon
SR rarity
Firewall eXceed Dragon
N rarity
Cynet Ritual
N rarity
Cynet Ritual
R rarity
Cyberse Integrator
R rarity
Cyberse Integrator
R rarity
Diplexer Chimera
R rarity
Diplexer Chimera
UR rarity
Cynet Mining
UR rarity
Cynet Mining
N rarity
Cyberse Converter
N rarity
Cyberse Converter

This is not a starting combo, this combo happens when we already have Cyberse Sage (try your best to Search Cyberse Sage with Witch or whatever)


Suppose this case follows the above Combo:

  1. Activate skill, Add 5 cards to banish zone and Add Cynet Mining (if not already present)

  2. Use Cynet Mining search Cyberse Converter (if you don't have it yet)

  3. Summon Ritual Cyberse Sage with Firewall Guardian on the field

  4. Special Summon Cyberse Converter, instantly Synchro out Cyberse Integrator

  5. Cyberse Integrator revives Cyberse Sage from the grave, Cyberse Sage activates its ability and fuses a Chimera with any 2 materials from the grave

  6. Chimera + Cyberse Sage Link out any Link 2 card (Honeybot)

  7. Cyberse Witch revives 1 level 4 or younger from the grave

  8. Use Cyberse Witch + any card on the field then summon Decode Talker to clear the field.

  9. Enable DDR (Or Cynet Rollback) to revive Firewall Exceed in Banish Zone

  10. Then use Decode Talker + Exceed + 1 Level card from step 7, Link Summon Dark Fluid with 4 Counters




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