Darkfluid Update (Sorry for calling you a dud)

Darkfluid Update (Sorry for calling you a dud)

Launched with a bang along with Agents, Sunavalon, Infernoble Knight,... Darkfluid was expected more than ever because of its coolness, skills, and even High Potential. But in return, it was kicked off the potential list after a few days of launch, which was a shame for many poor young people who still had Builds (like me, damn). It was out of tier because the combo was too long, if the enemy was smart enough to throw disruption at the right place at Cyberse Witch or Cyberse Sage, it would be quite difficult to speak.


So let's see what this deck has today.




Skill

 

Darkfluid Link (Skill Card) (100%)

UR Rarity
Darkfluid Link (Skill Card)
UR Rarity
Darkfluid Link (Skill Card)
Darkfluid Link (Skill Card)
Darkfluid Link (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can only use this Skill's second and third effects once per Duel. 1: You cannot Normal or Special Summon monsters, except Cyberse monsters. 2: If your Extra Deck contains a Link-5 monster, reveal 1 "Firewall" monster or Ritual Monster in your hand, and then banish 5 monsters from outside of your Deck (these monsters can be Special Summoned) and add 1 "Cynet" Spell Card from your Deck to your hand. If you activated this effect on the 2nd turn onward, also add 1 "Cynet Rollback" from outside of your Deck to your hand. 3: If you have Special Summoned "Decode Talker" during this Duel, shuffle up to 5 cards from your Graveyard and/or among your banished cards into the Deck.


First, learn about the deck's Skills.

The first line is quite simple, locking the deck so we can only summon Cyberse monsters. The most important highlight in this Skill is the second effect: "If we have a Link 5 monster in Extra (here it will be Firewall Dragon Darkfluid), show a Firewall monster or ritual, suddenly a pile of cards from nowhere will appear in your banishment zone (I will talk about each card specifically later) / at the same time add 1 Cynet Spell from the hand. Even if we activate this effect on turn 2 or later, we will also get 1 Cynet Rollback from nowhere to the hand". And of course, any Skill that benefits from any additional card is equally strong.


The third ability of the skill is to help us restore the goods in the grave if we summon Decode Talker, this is necessary because every time we finish the combo, we have nothing left to back up.


Firewall Dragon (Skill)

UR Rarity
Firewall Dragon
UR Rarity
Firewall Dragon
Firewall Dragon
LIGHT
Firewall Dragon
  • ATK:

  • 2500

  • LINK-4

Link Arrow:

Top

Left

Right

Bottom


2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


If you go turn 1 alone, it's quite common to use DDR to summon this monster from Banish Zone, Co-Link with Darkfluid to have 1 Quick return turn.

Firewall eXceed Dragon (Skill)

SR Rarity
Firewall eXceed Dragon
SR Rarity
Firewall eXceed Dragon
Firewall eXceed Dragon
DARK
Firewall eXceed Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.


Nothing special except being the only XYZ. If the hand is good and there are resources left, we can pull this card from Banish zone with DDR to Max ping 4 counter for Darkfluid

Cyberse Quantum Dragon (Skill)

SR Rarity
Cyberse Quantum Dragon
SR Rarity
Cyberse Quantum Dragon
Cyberse Quantum Dragon
DARK 7
Cyberse Quantum Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.


This is probably the best card in the deck provided by Skill. The ability to take damage from the body is extremely good (DHS is white too), and at the same time, when going to turn 2, it helps eliminate most of the annoying monsters or those with high ATK, easy to OTK.

Cyberse Clock Dragon and Cyberse Magician (Skill)

SR Rarity
Cyberse Clock Dragon
SR Rarity
Cyberse Clock Dragon
Cyberse Clock Dragon
DARK 7
Cyberse Clock Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


"Clock Wyvern" + 1+ Link Monsters When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.


SR Rarity
Cyberse Magician
SR Rarity
Cyberse Magician
Cyberse Magician
DARK 7
Cyberse Magician
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.


These are the remaining 2 cards in the 5 cards added by skill, we don't need to care about them because the 2 items Fusion and Ritual are very easy to summon in this deck.



Overview of the cards in the main deck


To say, this Darkfluid deck will be very heavy on combos, a lot of movement and even our biggest opponent is running out of time, not opp =))). So in this part, I will briefly talk about the cards in the deck, you guys focus on the combo part.

Apart from the deck bosses, the monsters in this main deck are not too special, they have one thing in common which is the combo pieces, creating as many bodies as possible -> from there we will take those pieces of meat to climb Link, Synchro or Ritual and then slowly summon Boss. Their general effects will include: Free self-summoning, creating Tokens, reviving from the grave or summoning other monsters, etc....

Linkslayer (x0-2)

UR Rarity
Linkslayer
UR Rarity
Linkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


Can be self-summoned WHEN THERE ARE NO OTHER MONSTERS ON THE FIELD, meaning we have an extra free piece of meat to spam as link material,...
The ability to destroy up to 2 enemy Spells/Traps sounds quite useful, but in reality, it has a rather expensive problem: sending cards from hand to graveyard (sometimes they will be important combo pieces that cannot be discarded).

Dotscaper (x0-1)

UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


Linkslayer with a few Spell cards in the deck will need to cost "Discard" while our Deck has no cards to willingly send to the grave (because they have no effect when sent there). So Dotscaper is the perfect choice so you don't have to worry about which cards to send.


Combine this card with Linkslayer to lure the enemy to use Spell/Trap, or use it with Cynet Crosswipe to destroy a card on the field (or DDR to revive Banish) while still dragging this little guy back to the field.

Firewall Defenser (x2-3)

SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


Main starter. After Linking, this card will summon another Firewall from the deck, which is also an additional Body to Link. In addition, its second effect will give us a little peace of mind to protect the deck's main Boss, Firewall Dragon Darkfluid and Firewall Dragon. (not afraid of Dark Hole)

Firewall Guardian (x2-3)

SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


After taking Firewall Defenser to Link and activating its effect, Firewall Guardian will be the main target of that effect.

This card when used as Link material will return to the field once more (you all know why), but will be banished when leaving the field, not sent to the graveyard.

So you don't need to worry about the second ability of this card because it rarely ends up in the grave, and even if it does, that condition is very unlikely to happen.

Firewall Phantom (x0-1)

UR Rarity
Firewall Phantom
UR Rarity
Firewall Phantom
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


Not recommended to use this item, level 5 so can only be special summoned by Firewall Defenser 's ability so it is quite brick. Like many other Firewalls in Maindeck, it has an effect when used as Link material for Cyberse monster: Add 1 Spell/Trap "Cynet" to hand. Sometimes use to search Cynet Crosswipe then set but the price of having to send 1 card in hand to grave is not worth it.

The second effect is back but also quite bad, only 1 card from the grave is returned to the deck. The third effect of the Skill is already very good so there is no need for this card. So if you build a Cheap version deck, you can reluctantly put this card in.

Cyberse Sage (x1-2)

UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


Cyberse Sage is the most important piece in the deck's combo chain. It is a Ritual monster, but also the only Tuner in the deck, with an Effect that helps us summon Fusion. A perfect card :v

  1. Right now, because it's level 1, it's easy to ritualize with any monster.

  2. Tuner level 1 + Cyberse Converter/Link-Infra Flier = Synchro Lv 3 (Cyberse Integrator) Also when used to Synchro, 1 Ritual Spell card or 1 Cyberse monster from the grave is returned to the hand.

  3. The ability to summon Fusion without Magic, using materials from the grave helps us summon Diplexer Chimera
Plus it's a Ritual monster so it's already given Boss Firewall Dragon Darkfluid 3 different types of cards at once to maximize its power.

Link Infra-Flier and Cyberse Converter (x1)

N Rarity
Link Infra-Flier
N Rarity
Link Infra-Flier
Link Infra-Flier
WIND 2
Link Infra-Flier
  • ATK:

  • 0

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.


N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


Level 2 cards have the ability to self-summon, combined with Cyberse Sage to summon Synchro level 3. I prioritize Cyberse Converter because the summoning conditions are a bit easier, otherwise you can put both in.

Cyberse Gadget (x0-1)

SR Rarity
Cyberse Gadget
SR Rarity
Cyberse Gadget
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


This card can revive Cyberse Sage straight from the grave and can also create tokens.

Armored Bitron (x0-2)

R Rarity
Armored Bitron
R Rarity
Armored Bitron
Armored Bitron
DARK 2
Armored Bitron
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.


The main purpose of this card is usually to summon, tribute and special summon Firewall Defenser from the deck, then use Cyberse Witch to pull it back from the grave to combine with Cyberse Sage Synchro

Paladin of Storm Dragon (x0-1)

R Rarity
Paladin of Storm Dragon
R Rarity
Paladin of Storm Dragon
Paladin of Storm Dragon
LIGHT 4
Paladin of Storm Dragon
  • ATK:

  • 1900

  • DEF:

  • 900


You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.


This card's effect is not very useful, except that it is a Ritual so it can activate Skills or be thrown down to Firewall Dragon Darkfluid. We can completely remove it, but I recommend you to still x1 it because it can be summoned by Cynet Ritual.

Cynet Mining (x2-3)

UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


    Searcher Ur can search every monster in this deck. However, the cost of 1 card in hand is quite expensive because the cards in the deck do not have any good graveyard effects. (So I think just x1-x2 this card is enough because you can still search through skills)

    Cynet Ritual (x2)

    N Rarity
    Cynet Ritual
    N Rarity
    Cynet Ritual
    Cynet Ritual
    Spell Normal
    Cynet Ritual

      This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


      used to summon Cyberse Sage and Storm Dragon and can create tokens (this token creation effect doesn't appear often but it can help us in some difficult situations because after all, the more bodies we create, the better to climb Link up)

      This card is also quite easy to get into your hand so I don't think you need to x3 it.

      Cynet Backdoor and Cynet Crosswipe (x1)

      N Rarity
      Cynet Backdoor
      N Rarity
      Cynet Backdoor
      Cynet Backdoor
      Spell Quick
      Cynet Backdoor

        Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.


        SR Rarity
        Cynet Crosswipe
        SR Rarity
        Cynet Crosswipe
        Cynet Crosswipe
        Spell Quick
        Cynet Crosswipe

          Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


          Crosswipe will be favored and Backdoor can also glide. But they are Quickspells anyway so they are quite useful in most cases, usually left face down to be part of Endboard after combo then give it to the enemy's turn.

          Cynet Refresh (x0-1)

          N Rarity
          Cynet Refresh
          N Rarity
          Cynet Refresh
          Cynet Refresh
          Trap Normal
          Cynet Refresh

            When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.


            The first effect of this card is quite bad and rarely happens because the condition is that the opponent must use Cyberse monsters to attack us. The main purpose of putting this card in is to discard and throw it to the graveyard (similar to Dotscaper) but it does not help increase body but helps our Link Cyberse monsters not be affected by negative effects for the rest of this turn (avoiding handtrap is 9)

            D.D.R. - Different Dimension Reincarnation and Dimension Distortion (x3)

            UR Rarity
            D.D.R. - Different Dimension Reincarnation
            UR Rarity
            D.D.R. - Different Dimension Reincarnation
            D.D.R. - Different Dimension Reincarnation
            Spell Equip
            D.D.R. - Different Dimension Reincarnation

              Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


              N Rarity
              Dimension Distortion
              N Rarity
              Dimension Distortion
              Dimension Distortion
              Spell Normal
              Dimension Distortion

                You can only activate this card if there are no cards in your Graveyard. Select 1 removed from play monster and Special Summon it on your side of the field.



                Skill will give us a bunch of cards in the Banish zone, so this card pulls them from the banish zone back to the field. We can use them to make combo pieces, or even use them to create a part of the endboard, to punch OTK,... If you don't have enough Chips to change DDR, you can use fake goods next to it, but it's not recommended.

                Dark Hole (x0-2)

                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  You guys are no longer too unfamiliar with this card, right? Now in the Duel Links meta, decks that go to Turn 1 to spread out the field are usually very strong, with a lot of disruption, so decks that like OTK like us must have this card: both to clear the field and to counter annoying monsters (for example: Phantom Knights eat 1 Dark Hole and fall).

                  Effect Veiler and Artifact Lancea (Hand trap)

                  UR Rarity
                  Effect Veiler
                  UR Rarity
                  Effect Veiler
                  Effect Veiler
                  LIGHT 1
                  Effect Veiler
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                  UR Rarity
                  Artifact Lancea
                  UR Rarity
                  Artifact Lancea
                  Artifact Lancea
                  LIGHT 5
                  Artifact Lancea
                  • ATK:

                  • 1700

                  • DEF:

                  • 2300


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                  Handtrap is popular, this deck when built will also have quite a few extra slots to put Handtrap in, so try to put it in or else you'll have to sit and watch it burn out on Turn 2.



                  Extra Deck

                   

                  Firewall Dragon Darkfluid (x1)

                  UR Rarity
                  Firewall Dragon Darkfluid
                  UR Rarity
                  Firewall Dragon Darkfluid
                  Firewall Dragon Darkfluid
                  DARK
                  Firewall Dragon Darkfluid
                  • ATK:

                  • 3000

                  • LINK-5

                  Link Arrow:

                  Top

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                  This is the main character of the Deck, max ping we will be able to summon Darkfluid when there are 4 different types of cards in the grave corresponding to 4 counters (but very rare, usually 3 is a very pro vjp). At this time it will have 13000+ Atk in the battle Phase with 4 negates.

                  The ability to punch multiple times of this card is quite rare because the activation condition is quite difficult or because the ATK of this card is too high, so punching will kill you instantly. But we can also give some examples for this effect if the opp is illiterate and can't read 🤡: (For example, the enemy has a 2-headed BE, using this card to punch a 2-headed BE will activate our 2-headed BE ability, Banish Darkfluid -> At this time, we will Negate and continue punching)


                  Decode Talker (x1)

                  UR Rarity
                  Decode Talker
                  UR Rarity
                  Decode Talker
                  Decode Talker
                  DARK
                  Decode Talker
                  • ATK:

                  • 2300

                  • LINK-3

                  Link Arrow:

                  Top

                  Bottom-Left

                  Bottom-Right


                  2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                  We mainly summon this card to activate the skill and restore the goods because the Darkfluid deck will run out of resources after the combo. So use the skill to restore the goods and open up the water to go to the next turn.

                  In addition, Decode Talker link 3 will easily + 2 more cards to summon Darkfluid. If I go Turn 2, I prefer to leave this card on instead of Darkfluid.

                  Cyberse Witch (x1)

                  SR Rarity
                  Cyberse Witch
                  SR Rarity
                  Cyberse Witch
                  Cyberse Witch
                  DARK
                  Cyberse Witch
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom


                  2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                  This is also an important combo piece, no less important than Cyberse Sage. We will usually Link summon this card first during the combo, immediately search for "Cynet Ritual" + 1 Cyberse Ritual monster if not available and at the same time can revive 1 Cyberse monster level 4 or lower from the grave (the revival limit is very wide, allowing us to freely choose the target depending on the situation).

                  Cyberse Wicckid (x1)

                  R Rarity
                  Cyberse Wicckid
                  R Rarity
                  Cyberse Wicckid
                  Cyberse Wicckid
                  DARK
                  Cyberse Wicckid
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom

                  Bottom-Right


                  2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                  Besides Cynet Mining and Cyberse Witch, this card can also search for Cyberse Sage. Besides, the protective effect is also quite interesting.

                  Honeybot (x1)

                  SR Rarity
                  Honeybot
                  SR Rarity
                  Honeybot
                  Honeybot
                  LIGHT
                  Honeybot
                  • ATK:

                  • 1900

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


                  This card has two arrows in a very suitable position to be in the middle, connecting to Darkfluid and Firewall Dragon, while protecting them.

                  Link Disciple (x0-1)

                  R Rarity
                  Link Disciple
                  R Rarity
                  Link Disciple
                  Link Disciple
                  LIGHT
                  Link Disciple
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                  Link 1 is the easiest to summon, we can use Firewalls in the Main deck or Dotscaper to climb to Link 2 very easily.

                  Cyberse Integrator (x1)

                  R Rarity
                  Cyberse Integrator
                  R Rarity
                  Cyberse Integrator
                  Cyberse Integrator
                  LIGHT 3
                  Cyberse Integrator
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                  Synchro card is indispensable in extra, easy to summon + Free draw, even revive Cyberse Sage to continue fusion

                  Diplexer Chimera (x1)

                  R Rarity
                  Diplexer Chimera
                  R Rarity
                  Diplexer Chimera
                  Diplexer Chimera
                  LIGHT 5
                  Diplexer Chimera
                  • ATK:

                  • 2000

                  • DEF:

                  • 800


                  2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                  Simple summoning conditions, suitable for decks. Main purpose is to be a sacrifice for Dark fluid, other than that, not much concern.



                  Combo

                  This is the most important part of the Deck. This Deck will have many small attacks, the key being a few important monsters, from which they can be combined to form a big combo. Here I will only show the simplest possible cases.

                  1 Card Cyberse Witch

                  SR Rarity
                  Firewall Defenser
                  SR Rarity
                  Firewall Defenser
                  Firewall Defenser
                  DARK 4
                  Firewall Defenser
                  • ATK:

                  • 1200

                  • DEF:

                  • 1500


                  If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                  SR Rarity
                  Firewall Guardian
                  SR Rarity
                  Firewall Guardian
                  Firewall Guardian
                  DARK 4
                  Firewall Guardian
                  • ATK:

                  • 100

                  • DEF:

                  • 2000


                  If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


                  SR Rarity
                  Cyberse Witch
                  SR Rarity
                  Cyberse Witch
                  Cyberse Witch
                  DARK
                  Cyberse Witch
                  • ATK:

                  • 800

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom


                  2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                  R Rarity
                  Link Disciple
                  R Rarity
                  Link Disciple
                  Link Disciple
                  LIGHT
                  Link Disciple
                  • ATK:

                  • 500

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                  Requirement: Hand with Firewall Defenser

                  1. Normal Summon Firewall Defenser
                  2. Summon Link Disciple
                  3. Firewall Defenser in the graveyard will special summon Firewall Guardian from the deck
                  4. Firewall Guardian + Link D = summon Link Cyberse Witch
                  5. Summon Guardian back to the field on the square Cyberse Witch points to (then banish spell to search, revive,... if possible)
                  End: Now there is 1 Cyberse Witch Link 2 on the field + 1 Firewall Guardian

                  DarkFluid 4 counter

                  UR Rarity
                  D.D.R. - Different Dimension Reincarnation
                  UR Rarity
                  D.D.R. - Different Dimension Reincarnation
                  D.D.R. - Different Dimension Reincarnation
                  Spell Equip
                  D.D.R. - Different Dimension Reincarnation

                    Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


                    UR Rarity
                    Cyberse Sage
                    UR Rarity
                    Cyberse Sage
                    Cyberse Sage
                    DARK 1
                    Cyberse Sage
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


                    UR Rarity
                    Decode Talker
                    UR Rarity
                    Decode Talker
                    Decode Talker
                    DARK
                    Decode Talker
                    • ATK:

                    • 2300

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                    SR Rarity
                    Cyberse Witch
                    SR Rarity
                    Cyberse Witch
                    Cyberse Witch
                    DARK
                    Cyberse Witch
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom


                    2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                    UR Rarity
                    Firewall Dragon Darkfluid
                    UR Rarity
                    Firewall Dragon Darkfluid
                    Firewall Dragon Darkfluid
                    DARK
                    Firewall Dragon Darkfluid
                    • ATK:

                    • 3000

                    • LINK-5

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                    SR Rarity
                    Firewall eXceed Dragon
                    SR Rarity
                    Firewall eXceed Dragon
                    Firewall eXceed Dragon
                    DARK
                    Firewall eXceed Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.


                    N Rarity
                    Cynet Ritual
                    N Rarity
                    Cynet Ritual
                    Cynet Ritual
                    Spell Normal
                    Cynet Ritual

                      This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                      R Rarity
                      Cyberse Integrator
                      R Rarity
                      Cyberse Integrator
                      Cyberse Integrator
                      LIGHT 3
                      Cyberse Integrator
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                      R Rarity
                      Diplexer Chimera
                      R Rarity
                      Diplexer Chimera
                      Diplexer Chimera
                      LIGHT 5
                      Diplexer Chimera
                      • ATK:

                      • 2000

                      • DEF:

                      • 800


                      2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                      UR Rarity
                      Cynet Mining
                      UR Rarity
                      Cynet Mining
                      Cynet Mining
                      Spell Normal
                      Cynet Mining

                        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                        N Rarity
                        Cyberse Converter
                        N Rarity
                        Cyberse Converter
                        Cyberse Converter
                        LIGHT 2
                        Cyberse Converter
                        • ATK:

                        • 1000

                        • DEF:

                        • 1000


                        If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


                        This is not a starting combo, this combo happens when we already have Cyberse Sage (try your best to Search Cyberse Sage with Witch or whatever)


                        Suppose this case follows the above Combo:

                        1. Activate skill, Add 5 cards to banish zone and Add Cynet Mining (if not already present)

                        2. Use Cynet Mining search Cyberse Converter (if you don't have it yet)

                        3. Summon Ritual Cyberse Sage with Firewall Guardian on the field

                        4. Special Summon Cyberse Converter, instantly Synchro out Cyberse Integrator

                        5. Cyberse Integrator revives Cyberse Sage from the grave, Cyberse Sage activates its ability and fuses a Chimera with any 2 materials from the grave

                        6. Chimera + Cyberse Sage Link out any Link 2 card (Honeybot)

                        7. Cyberse Witch revives 1 level 4 or younger from the grave

                        8. Use Cyberse Witch + any card on the field then summon Decode Talker to clear the field.

                        9. Enable DDR (Or Cynet Rollback) to revive Firewall Exceed in Banish Zone

                        10. Then use Decode Talker + Exceed + 1 Level card from step 7, Link Summon Dark Fluid with 4 Counters




                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam

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