Summary: Gorgonic are DARK Rock monsters, with a playstyle that favors field swarms and reduces enemy ATK to 0

Instructions for playing Gorgonic
Skill
Sentrification has the following effects:
Core
Gorgonic Gargoyle has the ability to special summon very easily. As long as there is a Rock-type monster that is normally summoned, this card will special summon it to the field.
Although the summoning conditions are 2 Level 3 Rock-type monsters, once summoned, Gorgonic Guardian is worth the money.
Although Gorgonic Golem has the ability to reduce ATK to 0 and block spells/traps, in the meta, setting monsters is very slow (summoning in attack position is easily OTK), and destruction is also gradually being replaced by banish and push back. hand, even destroy monsters whose effects you cannot trigger. So Gorgonic Golem becomes weak at the present time.
Staple
Giant Soldier Of Stone is a Rock-type, Level 3 monster so it can be played with Gorgonic monsters, and because it is a Normal Monster, it can be mixed with search cards or directly summoned from the deck.
The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.
They all have the same ability to lock the effects of monsters that can attack opponents during your turn so you can combo more easily, but BoM and Chalice are used depending on different situations such as:
If you have no trap cards in your grave, you can target 2 monsters on the field and destroy them. With this effect of Treacherous Trap Hole , you can be proactive in controlling the field, even breaking the opponent's combo and the opponent will surrender when there are no cards to defend. Treacherous Trap Hole should be used for decks that rarely carry traps.
Crystal Bone is a Rock-type, Level 3 monster that has the ability to special summon itself to the field if you do not control a monster and your opponent controls a monster. Crystal Bone is more suitable for going later, however if you used Painful Decision , you can Normal Summon this card to jump Sentry from the grave.
Grand Mole is a Rock-type monster, Level 3. Not as disabled as his junior ( Galaxy-Eyes Photon Dragon ), Grand Mole 's effect has no target (target is extremely important because of target-oriented decks like Galaxy- Eyes is under Saber Dancer odds). When this card attacks an opponent's monster, at the beginning of the Damage Step, return both cards to the hand.
Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, many people bring Number 20 as a Staple for the F2P version of the Extra Deck.
Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your origin with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).
Combo
You use Painful Decision , throw 1 Giant to get 1 Giant , then activate the skill, 1 Giant will become a Sentry .
Use Painful Decision (throw 1 Giant, take 1 Giant, then use Skill), then Special Summon Crystal Bone
F2P

















































