I was wrong, sorry for saying the deck flop, now the deck is in a different position, I regret it... Previously there was a tutorial on how to play Shaddoll, but back then Shaddoll was really weak, but Now, there have been some changes in skills that make Shaddoll jump straight to tier 1. Let's see what the new Shaddoll has.

Sections covered in this guide:
Changes in Skills
The skill still retains the most basic thing compared to before, which is providing us with x3 Shaddoll Fusion cards, x1 Shaddoll Schism and x1 El Shaddoll Winda . The first change is that now this skill will not limit special summons, we can summon anything we like and can also bring Shaddoll Spell/Trap back to the Deck with the second effect.
However, there is still a slight cost if we want to use the Skill's second ability, which is that our Main Deck can only include "Shaddoll" and Spellcaster monsters. This skill is also quite important when we want to get back Winda , Schism or Incarnation if they are Banish.
But the beauty now is that you can completely sacrifice this effect to play monsters other than Shaddoll and Spellcasters. Turn Shaddoll into an engine that can be placed in any Deck while creating diversity in gameplay.
Note that we must have at least 2 Trap Shaddoll cards " available " in the deck to be able to add more Shaddoll cards to the skill. Among the Shaddoll Traps, there is only one useful card, Resh Shaddoll Incarnation, which I will talk about in detail later.
Important cards
Here I will talk first about a few important cards that affect the main purpose of the deck. If you want more specific details, you can go back to the old article to read.
We need at least 2 of these cards to activate the skill, the remaining x3 or not depends on you.
This is the card that you will send to the grave with Construct or Squamata , then banish this card from the grave to flip a face-down monster -> Activate the monster's Flip effect to harass during your opponent's turn or to Search/Perfect combo during your turn.
This time I will only play x2 Incarnation and not add any more Shaddoll trap cards to ensure 100% of the cards sent to the grave will be Incarnation . One good thing is that the condition of this card only needs to be banish along with 1 "Shaddoll Card", so sometimes we can banish the Incarnation card left in the grave to turn monsters, but if the card is good then we should just banish it. Keep this leaf to use more times.
**This card can flip any face-down monster, even other than Shaddoll. So in general, Flip Monster decks are considered to benefit from this skill when we can use it right in the first turn, flip the monster we just placed face down and set it up as we like. There are many new deck building ideas that we can learn about on Youtube =)))))))
Construct and Squamata are mentioned here. These two cards are both very important and have something in common that helps us send Shaddoll cards to the grave, the activation conditions are just different. Simplifying it, it means that after using Incarnation in the grave, it will be banned -> Activate the skill to return Incarnation to the deck -> use 1 of these 2 cards to throw it back to the bottom of society where it belongs (grave).
Unique Effects & Unique Effects:
- Squamata: Set on the field and raised during the enemy's turn to destroy 1 monster on the field.
- Construct: Boss of the deck, an effect during combat turns that allows it to punch against other deck bosses with higher Atk than itself. The effect when leaving the field helps us replenish the Shaddoll Spell/Trap, which is extremely delicious when taking and retaking Schism cards.
Tactics & Engine support
Overall, our gameplan hasn't changed too much. We will do exactly the same steps as before, but everything will be done faster thanks to the new Skill.
Looking at that, Winda can still be negated by cards like Chalice or Droplet . So we have to guard against the second option, which is to put one of these two cards face down on the field with a Normal Summon, or we can also put them face down with Wendy . If Winda is not Negate, combining Schism & Winda with these guys is really dirty. At this point, you're no different than Dirty Old Man teasing a helpless loli =))
The Shaddolls are also scary in their ability to attack for a long time. These 3 cards have effects after leaving the field, giving us the ability to recover extremely strongly without fear of running out of resources, the more we play, the stronger they become.
The best way to play Shaddoll is to combine it with the Magistus Engine. This engine is one of the good ways to search for fusion magic cards, thereby calling out El Shaddoll Construct (Because Magistus Invocation can fuse).
If not, we can summon Aiwass , not a bad choice to get the disturbing effect if we have enough goods and Winda .
If we choose this Engine, we should put in the deck the number of cards: x3-x1-x1-x1 (Order as shown above)
As mentioned in the previous article, Invoker is also a pretty good choice for Shaddoll. Like Magistus, it will also search for Fusion Spells and bring you a pretty solid field. But in fact, the parameters have proven that Magistus is actually more reliable than Ivoker :V
As for Invoked Caliga , going with Winda will be something very annoying, 2 Floodgates on the field at the same time will sometimes make the enemy helpless.
If we choose this Engine, we should put in the deck the number of cards: x3-x1-x0-x1 (Order as shown above)
Build Deck
Now coming to the Build Deck section, as mentioned above, if you want to look closely at each card, go back to the previous Shaddoll article to read ( https://ygovietnam.com/gameplay/duel-links/guide/710/huong-dan- choi-shaddollll l) and here I will only say what I should say
This card is quite good because it is a Quick Fusion Spell (which means it can be used during your opponent's turn, taking advantage of them). At least 1 is this because there will be times when we need to Fusion 2 times in 1 turn, and most fusion spells are One per turn (1 time/turn). Maybe we don't need x3 because we still have Shaddoll Hedgedog
This card is definitely x3, it gives us the ability to access any Shaddoll from the deck and at the same time use it as a fusion material. Monsters specially summoned by Wendy can be placed face down or face up: Face down will save the Flip Effect, face up will be a Fusion material depending on the situation.
Similar to Shadoll Beast, at most we only need x1 of this card because it only gives us more survivability. It looks like a tuner so it can expand our playing direction towards Synchros, but don't be fooled, the main purpose of this card is just to help us live longer. And of course this card is not required to crowd the slot deck.
This card is quite good on turn 1 because of its ability to Search Shaddoll Backrow. It can search for the Fusion card -> Link to Artemis and immediately Fusion to Construct .
Adding this card can greatly improve the deck's rate, we can even x2 or x3 to get a good rate. But I actually feel x3 is not necessary because we already have enough items to get the Fusion cards, so save the slot.
These cards all support Shaddoll. Especially Super Polymerization . If you pay close attention, you will see that the fusion Shaddoll monsters all have different systems (Light-Dark-Fire-Wind), so this Super Poly card will be a trump card to counter many meta cards because when activated Even opp can't chain this card:
- Light - counters: Blue-Eyes, Skeletal Dragon Felgrand (Red-eyes Undead deck), Galaxy-Eyes,...
- Dark - counter: Red-Eyes Zombie Dragon Lord; Sky Striker Ace - Raye; Dingrisu - Orcust; Number 68; Phantom Knight;....
- Fire - counter: Shiranui Sunsage; Shiranui Skillsaga,...
- Wind - counter: Mist Bird; Battlewasp - Hama;...






































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