With the ability to absorb extremely strong skills - Raider's Rebellion - Phantom Knights has returned strongly with the ability to negate + shoot cards like hacks (real hacks), with the ability to mix multiple staples and 1 cumbo card, this deck becomes a powerhouse. at now
Instructions for Playing Phantom Knights
Sections covered in this guide:
Turns out Phantom Knights are just that
Number 68: Sanaphond the Sky Prison (greasy)
Number 68: Sanaphond the Sky Prison
ATK:
2100
DEF:
2700
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
Not only will you not be destroyed by the phantom knights, but you will also be able to level up easily and forbid opp from special summoning from the grave. You have a +1-2 plow card with another body in a defensive position and the phantom knights will only be able to make peace, so you can use up to 2 times (because 1 use costs 1 ingredient), so you can OTK the Phantom Knights in a helpless way hahahahaha
Forbidden Lance (x69)
super staple, monsters are not affected by spells/traps if they are targeted by this card, if you target an opp monster then opp cannot use the spell Rank-Up Magic on that monster :)
Radian the Multidimensional Kaiju (also strong)
Radian, the Multidimensional Kaiju
ATK:
2800
DEF:
2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
You summon 1 monster on the field, I give you 1 monster that cannot be ranked up
Artifact Lancea (x0-3)
Artifact Lancea
ATK:
1700
DEF:
2300
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.
no one is banned until the end of the turn (can be used on the opponent's turn as well)
Skill
Nah I'd Win
Raider Rebellion (Skill Card) (100%)
Raider Rebellion (Skill Card)
ATK:
0
DEF:
0
You can only use this Skill's second and third effects once per Duel. 1: You cannot Special Summon monsters with a Level except for "The Phantom Knights" monsters, and you can only activate 1 effect of an Xyz Monster during each of your opponent's turn. 2: Send 1 monster from your hand or field to the Graveyard, and then send 1 "The Phantom Knights" monster from your Deck to the Graveyard and Set 1 "Raider's Unbreakable Mind" from outside of your Deck to your field. (It can be activated this turn.) 3: Send 1 DARK Xyz Monster from your field to the Graveyard, and then play 1 "Dark Rebellion Xyz Dragon" from your Extra Deck to your field in face-down Defense Position. (Its battle position can be changed.)
If you activate this skill, you win the duel
CORE
The Phantom Knights of Ancient Cloak (X3)
The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
Possessing the ability to increase ATK to easily OTK (even though no one cares) and the ability to self-banish from the grave to search for monsters/spells/traps Phantom Knights (skills can be thrown down easily), so this is always the card you want to pick up. hand as soon as possible
The Phantom Knights of Silent Boots (X3)
The Phantom Knights of Silent Boots
ATK:
200
DEF:
1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
Search for cards while jumping when there is a Phantom Knights monster. This is also the monster you want to pick into your hand to make combos easier.
The Phantom Knights of Ragged Gloves (X3)
The Phantom Knights of Ragged Gloves
ATK:
1000
DEF:
500
A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
The effect of increasing ATK is a bit dull because it is used once per turn, but thanks to the skill, this card goes to the grave easily, milling more items to the grave to use (trap allows monsters to jump onto the field from the grave, monsters in the grave will have their own effects)
The Phantom Knights of Torn Scales (X2)
The Phantom Knights of Torn Scales
ATK:
600
DEF:
1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
Thrown by skill, self-jumping easily confuses mill 2 cards, the good thing here is that the banish effect if detacted like Xyz material will be sent to the grave so it can be continuously regenerated, because this is a choke point so opp often exploits it to This card is banned
The Phantom Knights of Stained Greaves (X1)
The Phantom Knights of Stained Greaves
ATK:
1200
DEF:
600
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
Jumps on your own but is very stupid leading to sometimes bricking and there is no search card, you can easily search for this card so bring x1 to avoid bricking
The Phantom Knights' Rank-Up-Magic Launch (x1)
The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
is a super mercenary card with the ability to rank-up to any monster, not required to be Phantom Knights or Xyz Dragon, searchable and has the ability to increase Xyz materials for your DARK Xyz monsters and is quick- play spell can be used in turn opp
Phantom Knights' Rank-Up-Magic Force (x0-1)
Phantom Knights' Rank-Up-Magic Force
During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.
It's also a rank-up magic quick play spell but can only summon Phantom Knights, Raidraptor or Xyz Dragon monsters (can't summon Evilswarm Ophion) and only stops at the rank-up effect with no side effects.
Phantom Knights' Wing and Phantom Knights' Sword (x0-1)
Phantom Knights' Wing
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
Phantom Knights' Sword
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
often thrown into the grave, when on the field gives the ability to buff ATK and protect, while in the grave helps you jump 1 more Phantom Knights onto the field from the grave to combo. Phantom Knights
The Phantom Knights of Break Sword (x2-3)
The Phantom Knights of Break Sword
ATK:
2000
DEF:
1000
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Extremely easy to level up, with the ability to shoot cards to clear the field to OTK, good body, good skill absorption, effect of jumping 2 monsters and turning into LV 4 allowing you to get to Number 70 or Dark Rebellion , Raider's Knight ,...
Dark Rebellion Xyz Dragon (x1)
Easy to level up (using skills), when you use effects or go on the field thanks to skills, there will be no Xyz materials to Rank-Up
Dark Requiem Xyz Dragon (x1)
Dark Requiem Xyz Dragon
ATK:
3000
DEF:
2500
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
Easy to get, extremely high ATK, easy to negate OTK (1 turn opp due to skill, 2 turns for you). However, the Dark Rebellion Xyz Dragon material must be present to have the effect, so you should limit using Dark Rebellion Xyz Dragon to trigger the effect unless it is the last Xyz material.
Arc Rebellion Xyz Dragon and Raider's Knight (x0-1)
Arc Rebellion Xyz Dragon
ATK:
3000
DEF:
2500
3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.
Raider's Knight
ATK:
2000
DEF:
0
2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.
Raider's Knights : allows you to jump Phantom Knights, Raidraptor, 1 card)
The Phantom Knights of Fragile Armor (x0-1)
The Phantom Knights of Fragile Armor
ATK:
1000
DEF:
2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
Has the ability to jump and draw 1 to find a staple very well, but in return it's level 4 (while these guys are all level 3).
Staple
Evilswarm Ophion and Infestation Terminus (x0-1)
is an engine that uses Break Sword with 0 materials to build Ophion , Ophion is a floodgay card monster that makes opp not special summon monsters of Level 5 or higher (normal summoning with monster skills of Level 5 or higher can still be done by BE monsters ), There is a search effect called Infestation Terminus that pushes up to 2 cards, which is extremely inhibiting
Forbidden Droplet and Condemned Witch (x0-3)
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Condemned Witch
ATK:
100
DEF:
2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
Witch : search Droplet
Mystical Space Typhoon and Cosmic Cyclone (x0-3)
This deck is quite afraid of backrows at the moment, for example BE guys send monsters to you,...
Abyss Dweller (x0-1)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
everyone has staple oldbie, easy to use, easy to build, counters grave meta
Number 70: Malevolent Sin (x0-1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
specializes in fighting destroy resistance by banishing, has good OTK ability and OTK support, easy to build, good body
Leviair the Sea Dragon (x1)
Has the ability to jump back to a banned monster (let that monster go to the grave when leaving the field) to combo
Evilswarm Nightmare (x0-1)
Easy to pick up, extremely annoying ability to face monsters on turn 1, but clearly disabled on turn 2
Combo
The Phantom Knights of Torn Scales (One Card Cumbo)
The Phantom Knights of Torn Scales
ATK:
600
DEF:
1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
Phantom Knights Đã Có Thể One Card Combo Nhớ Bú Skill Raider's Rebellion | Yu-Gi-Oh! Duel Links
The Phantom Knights of Torn Scales and The Phantom Knights of Ancient Cloak (2.5 Cards Cumbo)
The Phantom Knights of Torn Scales
ATK:
600
DEF:
1600
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
2.5 Cards Combo Phantom Knights 1 Floodgate + 2 Đẩy Card + 1 Negate + Backup Turn Sau | Duel Links