Instructions for Playing Phantom Knights

Instructions for Playing Phantom Knights

With the ability to absorb extremely strong skills - Raider's Rebellion - Phantom Knights has returned strongly with the ability to negate + shoot cards like hacks (real hacks), with the ability to mix multiple staples and 1 cumbo card, this deck becomes a powerhouse. at now


Torn Scale Go Brrrrrrrrrrrrrrrrrrrrrrrrrrr




Turns out Phantom Knights are just that

 

Number 68: Sanaphond the Sky Prison (greasy)
R rarity
Number 68: Sanaphond the Sky Prison
R rarity
Number 68: Sanaphond the Sky Prison

Not only will you not be destroyed by the phantom knights, but you will also be able to level up easily and forbid opp from special summoning from the grave. You have a +1-2 plow card with another body in a defensive position and the phantom knights will only be able to make peace, so you can use up to 2 times (because 1 use costs 1 ingredient), so you can OTK the Phantom Knights in a helpless way hahahahaha

Forbidden Lance (x69)
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance

super staple, monsters are not affected by spells/traps if they are targeted by this card, if you target an opp monster then opp cannot use the spell Rank-Up Magic on that monster :)

Radian the Multidimensional Kaiju (also strong)
SR rarity
Radian, the Multidimensional Kaiju
SR rarity
Radian, the Multidimensional Kaiju

You summon 1 monster on the field, I give you 1 monster that cannot be ranked up

D.D. Crow (Quack)
UR rarity
D.D. Crow
UR rarity
D.D. Crow

 I'm Itachi and your Torn Scale fucked up

Artifact Lancea (x0-3)
UR rarity
Artifact Lancea
UR rarity
Artifact Lancea

no one is banned until the end of the turn (can be used on the opponent's turn as well)



Skill

 Nah I'd Win

Raider Rebellion (Skill Card) (100%)
UR rarity
Raider Rebellion (Skill Card)
UR rarity
Raider Rebellion (Skill Card)

If you activate this skill, you win the duel


Skill that brings the ability to have a powerful one card cumbo 1 negate + shoot card turn opp (not counting the 4 staple cards you hold in hand) or floodgay rig with 2.5 cards in general is an error skill, for details of VN skill you click on the card at Please read above :3



CORE

 

The Phantom Knights of Ancient Cloak (X3)
UR rarity
The Phantom Knights of Ancient Cloak
UR rarity
The Phantom Knights of Ancient Cloak

Possessing the ability to increase ATK to easily OTK (even though no one cares) and the ability to self-banish from the grave to search for monsters/spells/traps Phantom Knights (skills can be thrown down easily), so this is always the card you want to pick up. hand as soon as possible

The Phantom Knights of Silent Boots (X3)
SR rarity
Limited to 3 copies
The Phantom Knights of Silent Boots
SR rarity
Limited to 3 copies
The Phantom Knights of Silent Boots

Search for cards while jumping when there is a Phantom Knights monster. This is also the monster you want to pick into your hand to make combos easier.

The Phantom Knights of Ragged Gloves (X3)
UR rarity
The Phantom Knights of Ragged Gloves
UR rarity
The Phantom Knights of Ragged Gloves

The effect of increasing ATK is a bit dull because it is used once per turn, but thanks to the skill, this card goes to the grave easily, milling more items to the grave to use (trap allows monsters to jump onto the field from the grave, monsters in the grave will have their own effects)

The Phantom Knights of Torn Scales (X2)
Card rarity
The Phantom Knights of Torn Scales
Card rarity
The Phantom Knights of Torn Scales

Thrown by skill, self-jumping easily confuses mill 2 cards, the good thing here is that the banish effect if detacted like Xyz material will be sent to the grave so it can be continuously regenerated, because this is a choke point so opp often exploits it to This card is banned

The Phantom Knights of Stained Greaves (X1)
R rarity
The Phantom Knights of Stained Greaves
R rarity
The Phantom Knights of Stained Greaves

Jumps on your own but is very stupid leading to sometimes bricking and there is no search card, you can easily search for this card so bring x1 to avoid bricking

The Phantom Knights' Rank-Up-Magic Launch (x1)
UR rarity
The Phantom Knights' Rank-Up-Magic Launch
UR rarity
The Phantom Knights' Rank-Up-Magic Launch

is a super mercenary card with the ability to rank-up to any monster, not required to be Phantom Knights or Xyz Dragon, searchable and has the ability to increase Xyz materials for your DARK Xyz monsters and is quick- play spell can be used in turn opp


NOTE: This card can only be used in the main phase but duel links only have 1 main phase so if you miss the Battle Phase OTK but missplay there is no main phase 2 to place this card.

Phantom Knights' Rank-Up-Magic Force (x0-1)
Card rarity
Phantom Knights' Rank-Up-Magic Force
Card rarity
Phantom Knights' Rank-Up-Magic Force

It's also a rank-up magic quick play spell but can only summon Phantom Knights, Raidraptor or Xyz Dragon monsters (can't summon Evilswarm Ophion) and only stops at the rank-up effect with no side effects.


One of the reasons why this card is covered is because the skill to jump straight to the Xyz monster has no materials, so just Launch it and use it, you don't have to banish your own resources to use this card, but you can play if you want to shoot more cards thanks skill or depending on play style

NOTE: This card can only be used in the main phase but duel links only have 1 main phase so if you miss the Battle Phase OTK but missplay there is no main phase 2 to place this card.

Phantom Knights' Wing and Phantom Knights' Sword (x0-1)
UR rarity
Phantom Knights' Wing
UR rarity
Phantom Knights' Wing
UR rarity
Phantom Knights' Sword
UR rarity
Phantom Knights' Sword

often thrown into the grave, when on the field gives the ability to buff ATK and protect, while in the grave helps you jump 1 more Phantom Knights onto the field from the grave to combo. Phantom Knights

The Phantom Knights of Break Sword (x2-3)
SR rarity
The Phantom Knights of Break Sword
SR rarity
The Phantom Knights of Break Sword

Extremely easy to level up, with the ability to shoot cards to clear the field to OTK, good body, good skill absorption, effect of jumping 2 monsters and turning into LV 4 allowing you to get to Number 70 or Dark Rebellion , Raider's Knight ,...

Dark Rebellion Xyz Dragon (x1)
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon

Easy to level up (using skills), when you use effects or go on the field thanks to skills, there will be no Xyz materials to Rank-Up


OMGGGGGGGG Card has Animation

Dark Requiem Xyz Dragon (x1)
UR rarity
Dark Requiem Xyz Dragon
UR rarity
Dark Requiem Xyz Dragon

Easy to get, extremely high ATK, easy to negate OTK (1 turn opp due to skill, 2 turns for you). However, the Dark Rebellion Xyz Dragon material must be present to have the effect, so you should limit using Dark Rebellion Xyz Dragon to trigger the effect unless it is the last Xyz material.

Arc Rebellion Xyz Dragon and Raider's Knight (x0-1)
Card rarity
Arc Rebellion Xyz Dragon
Card rarity
Arc Rebellion Xyz Dragon
Card rarity
Raider's Knight
Card rarity
Raider's Knight

Raider's Knights : allows you to jump Phantom Knights, Raidraptor, 1 card)


Arc Rebellion

The Phantom Knights of Fragile Armor (x0-1)
R rarity
The Phantom Knights of Fragile Armor
R rarity
The Phantom Knights of Fragile Armor

Has the ability to jump and draw 1 to find a staple very well, but in return it's level 4 (while these guys are all level 3).



Staple

 

Evilswarm Ophion and Infestation Terminus (x0-1)
UR rarity
Evilswarm Ophion
UR rarity
Evilswarm Ophion
R rarity
Infestation Terminus
R rarity
Infestation Terminus

is an engine that uses Break Sword with 0 materials to build Ophion , Ophion is a floodgay card monster that makes opp not special summon monsters of Level 5 or higher (normal summoning with monster skills of Level 5 or higher can still be done by BE monsters ), There is a search effect called Infestation Terminus that pushes up to 2 cards, which is extremely inhibiting

Forbidden Droplet and Condemned Witch (x0-3)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Condemned Witch
UR rarity
Condemned Witch

Witch : search Droplet


Droplet : super negate, opp can't get in, sending cards to the grave is a cost, but these phantom knights go to the grave to trigger effects continuously, and at the same time divide opp's ATK in half to OTK or punch and kill strong enemy monsters.

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Search all Phantom Knights from just one card not once per turn, this card is easy to find and can be purchased directly in bundles without gacha

Mystical Space Typhoon and Cosmic Cyclone (x0-3)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

This deck is quite afraid of backrows at the moment, for example BE guys send monsters to you,...

Abyss Dweller (x0-1)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

everyone has staple oldbie, easy to use, easy to build, counters grave meta

Number 70: Malevolent Sin (x0-1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

specializes in fighting destroy resistance by banishing, has good OTK ability and OTK support, easy to build, good body

Leviair the Sea Dragon (x1)
UR rarity
Leviair the Sea Dragon
UR rarity
Leviair the Sea Dragon

Has the ability to jump back to a banned monster (let that monster go to the grave when leaving the field) to combo

Evilswarm Nightmare (x0-1)
SR rarity
Evilswarm Nightmare
SR rarity
Evilswarm Nightmare

Easy to pick up, extremely annoying ability to face monsters on turn 1, but clearly disabled on turn 2




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