Deck Tier 1 with amazing combos

Sections covered in this guide:
overview
At the time of writing this article, Red-eyes Undead Reborn is a very strong tier 1 deck, and before going into the guide, I will briefly talk a little about the deck. First of all, although this is a skill-sucking deck, it is not a One-card combo and is not the type to destroy the enemy's field but your field is still solid. This deck will have to trade a bit in destroying the enemy's field and having to accept that its field will be weakened, but it's better than giving your field a lot of monsters but eating a lot of bad effects from the enemy.
The goal of the deck is to focus on getting the new Red-eyes Zombie Dragon Lord card. Combined with Skeletal Dragon Felgrand and Yuki-Onna, the Icicle Mayasaki we will have 1 banish and 1 negate. This will be the main thing we set up in most cases
Skill
Here we just need to briefly understand this skill, and how to combine skills with cards I will talk about later in the cards.
First, it will lock you from normal or special summoning any monster from your Hand or Deck except level 4 or lower Dark Zombie monsters. In general, it almost locks us in with the Zombies and requires a special summon from the grave
As for the effect, it's simply taking 2 Zombie cards from the hand, helping us somewhat push the Zombies to the grave and at the same time placing 1 free Zombie Reborn card from outside the deck. It also helps us put the Red-Eyes Zombie Dragon Lord into the grave for easy revival and use. After activating this, Konami also offers some limits, but it really doesn't have much of an impact and we don't need to do anything to weigh ourselves down.
Beast
Because they are zombies, we all want to rise from the grave, so we will have many ways to bring them to the grave:
A fairly cheap R rarity card for F2P players, the effect helps us set up the grave by bringing down a Zombie monster from the deck when we normally summon this card.
This card has one more effect: when it leaves the field, it will summon a level 4 or lower Zombie monster. This means that if your opponent does not read and activates the effect to destroy this card, you will still have the advantage of being able to summon another Zombie from the Deck (usually Uni). But this very rarely happens at high ranks, at most there are probably a few low rank cells that don't read before triggering the effect of kicking this card off the field =))
Uni-Zombie is also a grave set-up card. One effect is to send a card from your hand to the Graveyard (here we will send down zombie cards from your hand) and another effect is to send a Zombie monster from the deck. We can only activate one of these two things in a turn, so let's think about it case by case.
As for the level of this card, it really doesn't matter much, we just focus on sending the card to the grave.
Changshi also has the effect of sending zombie monsters from the hand or Deck to the Graveyard. " But what should we do if we destroy this card at level 6? " 🙈 So we can special summon this girl by banishing 1 Zombie in the grave when this girl is banned. To do this, we need 2 things to sue:
- There must be a suitable Zombie in the grave to banish, but many useful Zombie cards may be in the grave and we will need it and cannot throw it away indiscriminately.
- Find a way to banish this card
This is one of the two cards we will use to satisfy Changsi 's condition 1 that I mentioned before:
- Alghoul Mazera will usually be a more popular card thanks to its protective effect for all our zombies and it is not even constrained by Changsi but does a lot of work on its own. In addition, this is also quite a big meat, the level can be changed to synchro....
- Shinobi Necro is less used but it is a level 2 tuner, so when used with Changsi it will be 2+6= ez level 8 Skeletal Dragon Felgrand
Even if they are sent to the grave, there must be a way to bring them up and Mezuki is the most reasonable choice. This is an essential core card that we will always want to max ping in the deck. Mezuki can summon any Zombie from the grave without requiring levels, Synchro or normal monsters.
Moreover, this card is not One-Per-Turn, combined with spells we can use this card over and over again.
Extra Deck
As the main character this time, Red-Eyes Zombie Dragon Lord has a quick effect that revives any Zombie monster during the opponent's turn. The main target of this revival effect will be the Skeletal Dragon Felgrand card. When called up, it will have a pretty good banish effect. But because the effect of Red-Eyes Zombie Dragon Lord is Hard-one-per-turn, to make the most of the deck's power, the target of this card will be another card, not Felgrand , I will talk about it later.
Usually, x1 of this card is enough, but sometimes when it's black, we have to use Zombie Reborn to banish Red-Eyes Zombie Dragon Lord, then whoever gives x2 is good. In general, it depends on your preferences and the number of people you have
We usually only need x1 for the extra cards in the Extra of this deck because we have many ways to recover these. This card has 2 good effects, 1 is to banish 1 card ON THE FIELD or UNDER the enemy's GRAVE when it is specially summoned (because Banish's range includes the opponent's grave so it's quite good); 2 is Negate, a face-up monster on the field when anyone comes up from the grave (new cards coming up from the grave cannot be targeted).
As I said above, I often use Red-Eyes Zombie Dragon Lord to revive this card, but to make the most of its ability, we should combine it with Yuki-Onna to revive this card, then use Red-Eyes to revive this card. generates another card, then we can both banish and get Negate.
This card must be said to be "ngol" in many senses: v, with decks, it takes on the role of reviving Zombie Synchro monsters like Skeletal or Sunsaga because it can revive leaves in the Banish area. In addition, there is another side effect: when it is specially summoned, it will negate the effect of an enemy's Effect Monster. Isn't that delicious enough =))).
The last Synchro leaf in the gradual Synchro climb. Sunsaga usually does not stay on the field for too long but will stay in the grave, waiting to be called up and destroy a large number of enemy cards. In addition, Atk 3500 is also quite big to punch most current monsters in the game.
Above I said Shinobi Necro tuner level2 + Changsi = Easy level 8. But in real combat Shinobi Necro will not be used, but instead is Mad Mauler with self-summoning mechanism. When Mad Mauler comes out of the grave, Changsi's level is also reduced by 2 (Changsi is level 4 at this time), then we have level 2+4=6 boom Synchro to produce this card.
This card will also be an important bridge to summon Skeletal Dragon Felgrand , which is quite easy because we have many adjustment effects coming from this card and Uni-Zombie. In addition, it also has an additional effect that helps us have an extra piece of meat to support in bad cases.
Vampire Sucker gives us the ability to draw more cards, and just being able to draw more cards is good because we will play a lot more Handtraps, and there's nothing better than drawing good handtraps. It's Link 2 so it can also clear the field (because the duel link format has 3 boxes with few dance slots) then Link connects to become Yuki-Onna Link 3.
This is actually a pretty good card and can be used to its full potential if played first. First, it will protect Synchro monsters from card effects, and even fire-type monsters cannot be destroyed in battle. When going turn 1, having this card on the field is very good because during the turn the opponent can summon a Synchro monster in the banish area: It is usually Red-Eyes Zombie or sometimes Sunsaga.
Tech & Staple
Any of these annoying Tech & Staple that can cause disruption to the enemy can be brought in here, depending on what you have in your deck. Hand trap according to the meta will probably be the best
Let's talk about this card first. This card allows us to return up to 3 banished monsters to the grave, from there we have many good choices to bring back, most notably Mezuki , then we can revive dozens of Zombies at our discretion. Spam meat on the field to Synchro, Link,...
In addition, because 99% of our Undead Zombies' strength depends on the grave, we should bring cards like DD Crow or IDP. So even if we accidentally eat DD Crow, we still have this card to save
Handtrap Negate's monster effect is quite strong at the present time, and this is the only Handtrap card that helps us confront Number 68: Sanaphond the Sky Prison . That card is a strong counter to graveyard decks :) If you get caught by its effect, you will definitely surrender, so Effect Veiler will be your savior in this case.
Combo
As mentioned above, this deck is not a combo card but it has many ways to create 2 combo cards.
I won't be able to talk about all the combos because honestly there are too many situations that will happen, but I find this deck not too difficult to combo. So I will talk about some basic combos
Start with Changshi + Shinobi Necro in hand:
- Use skill to send Changshi + Shinobi to the grave. Set Zombie Reborn and throw Red-Eyes Zombie Dragon Lord into the grave
- Using Zombie Reborn , banish a Changshi from your deck and summon a Changshi from the grave.
- Banished Changsi will activate the ability, banish Shinobi Necro from his grave and fly onto the field.
- When Shinobi Necro is banned, it will also activate the effect and return, then we will have 2 Changshi and 1 Shinobi Necro on the field.
- Activate Changshi on the field, sending Mezuki to the grave
- Red-Eyes Zombie Dragon Lord in the grave will throw 1 Changshi on the field to the grave to advance to the field. At the same time, Shinobi Necro 's Effect will be activated: Draw 1 card and then Discard 1 card
- Shinobi Necro + Changshi remaining on the Synchro field = Skeletal Dragon Felgrand
- Link summon Vampire Sucker = Felgrand + Red-Eyes Zombie.
- Banish Mezuki from the grave revives Red-Eyes , Vampire Sucker activates draw +1
- Turn opp, Red-Eyes revives Felgrand , Vampire Sucker draws +1 next
The start of this combo will be when we have Samurai Skull or Uni-Zombie:
- Depending on the Hand, we will send the cards to the grave through Skill, but it is mandatory not to send the Samurai Skull down
- Normal summon Samurai Skull , sending Changshi to the grave
- Activate Zombie Reborn , Banish Changshi in the deck and then summon as in Combo 1
- Changshi activates the ability to send Mad Mauler to the grave
- Link Summon Vampire Sucker = Samurai Skull + 1 Changshi
- Mad Mauler from the grave activates the effect and crawls onto the field, reducing the remaining Changshi 's level to 4
- Synchro Summon: Mad Mauler level 2 + Changshi Level 4 = Level 6 Immortal Dragon
- At this step, there will be many cases, I will talk about the case: Immortal Dragon takes Mezuki to the grave and turns into level 2.
- Mezuki revived Changshi, Synchro Felgrand level 8 = Immortal Dragon + Changshi
- If there are resources left over, specifically Mezuki. I will use Mezuki to revive Mad Mauler . Synchro to Sunsaga level 10 with Felgrand + Madmauler
- Yuki-Onna summon link = Vampire Sucker + Sunsaga
- "If" there is still Mezuki (where Mezuki can be restored with spells). We can revive any Zom card and summon Link 3 Shiranui Skillsaga





































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