Deck Tier 1 with amazing combos
Instructions for playing Red-eyes Undead Reborn
Sections covered in this guide:
overview
At the time of writing this article, Red-eyes Undead Reborn is a very strong tier 1 deck, and before going into the guide, I will briefly talk a little about the deck. First of all, although this is a skill-sucking deck, it is not a One-card combo and is not the type to destroy the enemy's field but your field is still solid. This deck will have to trade a bit in destroying the enemy's field and having to accept that its field will be weakened, but it's better than giving your field a lot of monsters but eating a lot of bad effects from the enemy.
The goal of the deck is to focus on getting the new Red-eyes Zombie Dragon Lord card. Combined with Skeletal Dragon Felgrand and Yuki-Onna, the Icicle Mayasaki we will have 1 banish and 1 negate. This will be the main thing we set up in most cases
Skill
Red-Eyes Undead Reborn (Skill Card) (100%)
Red-Eyes Undead Reborn (Skill Card)
ATK:
0
DEF:
0
During this Duel, you cannot Normal or Special Summon any monsters from your hand or Deck except for Level 4 or lower DARK Zombie-Type monsters. The following effect can be used once per Duel. Send up to 2 Level 6 or lower Zombie-Type monsters from your hand to your Graveyard. Then, Set 1 "Zombie Reborn" from outside of your Deck to your field and send 1 "Red-Eyes Zombie Dragon Lord" from your Extra Deck to your Graveyard (that monster can be Special Summoned). Until the end of your next turn, you cannot Special Summon Level 7 or higher monsters from your Extra Deck or Graveyard except for Synchro Monsters.
Here we just need to briefly understand this skill, and how to combine skills with cards I will talk about later in the cards.
First, it will lock you from normal or special summoning any monster from your Hand or Deck except level 4 or lower Dark Zombie monsters. In general, it almost locks us in with the Zombies and requires a special summon from the grave
As for the effect, it's simply taking 2 Zombie cards from the hand, helping us somewhat push the Zombies to the grave and at the same time placing 1 free Zombie Reborn card from outside the deck. It also helps us put the Red-Eyes Zombie Dragon Lord into the grave for easy revival and use. After activating this, Konami also offers some limits, but it really doesn't have much of an impact and we don't need to do anything to weigh ourselves down.
Beast
Because they are zombies, we all want to rise from the grave, so we will have many ways to bring them to the grave:
Samurai Skull (x3)
Samurai Skull
ATK:
1700
DEF:
0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
A fairly cheap R rarity card for F2P players, the effect helps us set up the grave by bringing down a Zombie monster from the deck when we normally summon this card.
This card has one more effect: when it leaves the field, it will summon a level 4 or lower Zombie monster. This means that if your opponent does not read and activates the effect to destroy this card, you will still have the advantage of being able to summon another Zombie from the Deck (usually Uni). But this very rarely happens at high ranks, at most there are probably a few low rank cells that don't read before triggering the effect of kicking this card off the field =))
Uni-Zombie (x2-3)
Uni-Zombie
ATK:
1300
DEF:
0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
Uni-Zombie is also a grave set-up card. One effect is to send a card from your hand to the Graveyard (here we will send down zombie cards from your hand) and another effect is to send a Zombie monster from the deck. We can only activate one of these two things in a turn, so let's think about it case by case.
As for the level of this card, it really doesn't matter much, we just focus on sending the card to the grave.
Changshi the Spiridao (x2-3)
Changshi the Spiridao
ATK:
2000
DEF:
0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
Changshi also has the effect of sending zombie monsters from the hand or Deck to the Graveyard. " But what should we do if we destroy this card at level 6? " 🙈 So we can special summon this girl by banishing 1 Zombie in the grave when this girl is banned. To do this, we need 2 things to sue:
- There must be a suitable Zombie in the grave to banish, but many useful Zombie cards may be in the grave and we will need it and cannot throw it away indiscriminately.
- Find a way to banish this card
Alghoul Mazera and Shinobi Necro (x0-1)
Alghoul Mazera
ATK:
2800
DEF:
2300
If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.
Shinobi Necro
ATK:
800
DEF:
0
If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.
This is one of the two cards we will use to satisfy Changsi 's condition 1 that I mentioned before:
- Alghoul Mazera will usually be a more popular card thanks to its protective effect for all our zombies and it is not even constrained by Changsi but does a lot of work on its own. In addition, this is also quite a big meat, the level can be changed to synchro....
- Shinobi Necro is less used but it is a level 2 tuner, so when used with Changsi it will be 2+6= ez level 8 Skeletal Dragon Felgrand
Mezuki (x3)
Even if they are sent to the grave, there must be a way to bring them up and Mezuki is the most reasonable choice. This is an essential core card that we will always want to max ping in the deck. Mezuki can summon any Zombie from the grave without requiring levels, Synchro or normal monsters.
Moreover, this card is not One-Per-Turn, combined with spells we can use this card over and over again.
Gozuki (x0-1)
Gozuki
ATK:
1700
DEF:
800
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
Oldbies who played Shiranui in the past are no stranger to this card anymore. It's also a grave setup, but now this card seems a bit outdated and doesn't fit the deck very well. We can also x1 but I think it's better to slot for handtrap
Mad Mauler (x1)
Mad Mauler
ATK:
400
DEF:
200
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
This card is simply the tuner we need. Just x1 this card is more than enough because we already have too many ways to send this card to the grave, there is no need to do much to brick it.
Extra Deck
Red-Eyes Zombie Dragon Lord (x1-2)
Red-Eyes Zombie Dragon Lord
ATK:
2800
DEF:
2400
1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
As the main character this time, Red-Eyes Zombie Dragon Lord has a quick effect that revives any Zombie monster during the opponent's turn. The main target of this revival effect will be the Skeletal Dragon Felgrand card. When called up, it will have a pretty good banish effect. But because the effect of Red-Eyes Zombie Dragon Lord is Hard-one-per-turn, to make the most of the deck's power, the target of this card will be another card, not Felgrand , I will talk about it later.
Usually, x1 of this card is enough, but sometimes when it's black, we have to use Zombie Reborn to banish Red-Eyes Zombie Dragon Lord, then whoever gives x2 is good. In general, it depends on your preferences and the number of people you have
Skeletal Dragon Felgrand (x1)
Skeletal Dragon Felgrand
ATK:
2800
DEF:
2800
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
We usually only need x1 for the extra cards in the Extra of this deck because we have many ways to recover these. This card has 2 good effects, 1 is to banish 1 card ON THE FIELD or UNDER the enemy's GRAVE when it is specially summoned (because Banish's range includes the opponent's grave so it's quite good); 2 is Negate, a face-up monster on the field when anyone comes up from the grave (new cards coming up from the grave cannot be targeted).
As I said above, I often use Red-Eyes Zombie Dragon Lord to revive this card, but to make the most of its ability, we should combine it with Yuki-Onna to revive this card, then use Red-Eyes to revive this card. generates another card, then we can both banish and get Negate.
Yuki-Onna the Icicle Mayakashi (x1)
Yuki-Onna, the Icicle Mayakashi
ATK:
2400
LINK-3
Link Arrow:
Bottom-Left
Bottom-Right
Bottom
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.
This card must be said to be "ngol" in many senses: v, with decks, it takes on the role of reviving Zombie Synchro monsters like Skeletal or Sunsaga because it can revive leaves in the Banish area. In addition, there is another side effect: when it is specially summoned, it will negate the effect of an enemy's Effect Monster. Isn't that delicious enough =))).
Shiranui Sunsaga (x1 )
Shiranui Sunsaga
ATK:
3500
DEF:
0
1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
The last Synchro leaf in the gradual Synchro climb. Sunsaga usually does not stay on the field for too long but will stay in the grave, waiting to be called up and destroy a large number of enemy cards. In addition, Atk 3500 is also quite big to punch most current monsters in the game.
Immortal Dragon (x1)
Immortal Dragon
ATK:
500
DEF:
2400
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
Above I said Shinobi Necro tuner level2 + Changsi = Easy level 8. But in real combat Shinobi Necro will not be used, but instead is Mad Mauler with self-summoning mechanism. When Mad Mauler comes out of the grave, Changsi's level is also reduced by 2 (Changsi is level 4 at this time), then we have level 2+4=6 boom Synchro to produce this card.
This card will also be an important bridge to summon Skeletal Dragon Felgrand , which is quite easy because we have many adjustment effects coming from this card and Uni-Zombie. In addition, it also has an additional effect that helps us have an extra piece of meat to support in bad cases.
Vampire Sucker (x1-2)
Vampire Sucker
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
Vampire Sucker gives us the ability to draw more cards, and just being able to draw more cards is good because we will play a lot more Handtraps, and there's nothing better than drawing good handtraps. It's Link 2 so it can also clear the field (because the duel link format has 3 boxes with few dance slots) then Link connects to become Yuki-Onna Link 3.
Shiranui Skillsaga Supremacy (x0-1)
Shiranui Skillsaga Supremacy
ATK:
2300
LINK-3
Link Arrow:
Top
Left
Bottom
2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.
This is actually a pretty good card and can be used to its full potential if played first. First, it will protect Synchro monsters from card effects, and even fire-type monsters cannot be destroyed in battle. When going turn 1, having this card on the field is very good because during the turn the opponent can summon a Synchro monster in the banish area: It is usually Red-Eyes Zombie or sometimes Sunsaga.
Tech & Staple
Any of these annoying Tech & Staple that can cause disruption to the enemy can be brought in here, depending on what you have in your deck. Hand trap according to the meta will probably be the best
Burial from a Different Dimension (x3)
Let's talk about this card first. This card allows us to return up to 3 banished monsters to the grave, from there we have many good choices to bring back, most notably Mezuki , then we can revive dozens of Zombies at our discretion. Spam meat on the field to Synchro, Link,...
In addition, because 99% of our Undead Zombies' strength depends on the grave, we should bring cards like DD Crow or IDP. So even if we accidentally eat DD Crow, we still have this card to save
Zombie Reborn (1-Skill)
Zombie Reborn
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.
We don't need to put this card in because the skill is already given to us for free. Apart from the fact that it is a Combo starter card that helps us banish + revive the necessary Zombie cards to play, there is nothing else worth mentioning.
Effect Veiler (x2-3)
Handtrap Negate's monster effect is quite strong at the present time, and this is the only Handtrap card that helps us confront Number 68: Sanaphond the Sky Prison . That card is a strong counter to graveyard decks :) If you get caught by its effect, you will definitely surrender, so Effect Veiler will be your savior in this case.
Skull Meister and D.D. Crow (x2-3)
Strong decks in this format mainly use graves, not just Zombie Undead, so DD Crow is also very necessary. And if you are a poor monkey without money x2-3 DD Crow, you can temporarily use Skull Meister.
Bonus
Ghost Mourner & Moonlit Chill
ATK:
0
DEF:
1800
If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
There are many more delicious enemy destroying cards in the game that we can add, depending on your wallet.
Combo
As mentioned above, this deck is not a combo card but it has many ways to create 2 combo cards.
I won't be able to talk about all the combos because honestly there are too many situations that will happen, but I find this deck not too difficult to combo. So I will talk about some basic combos
Combo 1
Vampire Sucker
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.
Shinobi Necro
ATK:
800
DEF:
0
If another Zombie monster is Special Summoned from your GY while you control this monster (except during the Damage Step): You can draw 1 card, then discard 1 card. If this card in the GY is banished face-up to activate an effect, or by an effect: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shinobi Necro" once per turn.
Red-Eyes Zombie Dragon Lord
ATK:
2800
DEF:
2400
1 Zombie Tuner + 1+ non-Tuner monsters During your opponent's turn (Quick Effect): You can target 1 Zombie monster in your GY, except "Red-Eyes Zombie Dragon Lord"; Special Summon it. If this card is in your GY: You can banish 1 Zombie monster you control; Special Summon this card. You can only use each effect of "Red-Eyes Zombie Dragon Lord" once per turn.
Skeletal Dragon Felgrand
ATK:
2800
DEF:
2800
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
Changshi the Spiridao
ATK:
2000
DEF:
0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
Zombie Reborn
Target 1 Zombie monster in either GY; banish 1 monster with the same name from your Deck or Extra Deck, and if you do, Special Summon the targeted monster to your field. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Zombie Reborn" effect per turn, and only once that turn.
Start with Changshi + Shinobi Necro in hand:
- Use skill to send Changshi + Shinobi to the grave. Set Zombie Reborn and throw Red-Eyes Zombie Dragon Lord into the grave
- Using Zombie Reborn , banish a Changshi from your deck and summon a Changshi from the grave.
- Banished Changsi will activate the ability, banish Shinobi Necro from his grave and fly onto the field.
- When Shinobi Necro is banned, it will also activate the effect and return, then we will have 2 Changshi and 1 Shinobi Necro on the field.
- Activate Changshi on the field, sending Mezuki to the grave
- Red-Eyes Zombie Dragon Lord in the grave will throw 1 Changshi on the field to the grave to advance to the field. At the same time, Shinobi Necro 's Effect will be activated: Draw 1 card and then Discard 1 card
- Shinobi Necro + Changshi remaining on the Synchro field = Skeletal Dragon Felgrand
- Link summon Vampire Sucker = Felgrand + Red-Eyes Zombie.
- Banish Mezuki from the grave revives Red-Eyes , Vampire Sucker activates draw +1
- Turn opp, Red-Eyes revives Felgrand , Vampire Sucker draws +1 next
Combo 2
Mad Mauler
ATK:
400
DEF:
200
This card's name becomes "Plaguespreader Zombie" while on the field or in the GY. If this card is in your GY: You can target 1 Level 6 or higher monster you control; reduce its Level by 2, and if you do, Special Summon this card, also the player who Summoned it cannot Special Summon monsters, except Zombie monsters, while this card is face-up in the Monster Zone. You can only use this effect of "Mad Mauler" once per turn.
Samurai Skull
ATK:
1700
DEF:
0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Immortal Dragon
ATK:
500
DEF:
2400
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
Uni-Zombie
ATK:
1300
DEF:
0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
Shiranui Skillsaga Supremacy
ATK:
2300
LINK-3
Link Arrow:
Top
Left
Bottom
2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.
Skeletal Dragon Felgrand
ATK:
2800
DEF:
2800
1 Zombie Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 monster your opponent controls or in their GY; banish it. If a monster(s) is Special Summoned from either GY, while this monster is on the field (except during the Damage Step): You can target 1 other face-up monster on the field; negate its effects until the end of this turn. You can only use each effect of "Skeletal Dragon Felgrand" once per turn.
Changshi the Spiridao
ATK:
2000
DEF:
0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
The start of this combo will be when we have Samurai Skull or Uni-Zombie:
- Depending on the Hand, we will send the cards to the grave through Skill, but it is mandatory not to send the Samurai Skull down
- Normal summon Samurai Skull , sending Changshi to the grave
- Activate Zombie Reborn , Banish Changshi in the deck and then summon as in Combo 1
- Changshi activates the ability to send Mad Mauler to the grave
- Link Summon Vampire Sucker = Samurai Skull + 1 Changshi
- Mad Mauler from the grave activates the effect and crawls onto the field, reducing the remaining Changshi 's level to 4
- Synchro Summon: Mad Mauler level 2 + Changshi Level 4 = Level 6 Immortal Dragon
- At this step, there will be many cases, I will talk about the case: Immortal Dragon takes Mezuki to the grave and turns into level 2.
- Mezuki revived Changshi, Synchro Felgrand level 8 = Immortal Dragon + Changshi
- If there are resources left over, specifically Mezuki. I will use Mezuki to revive Mad Mauler . Synchro to Sunsaga level 10 with Felgrand + Madmauler
- Yuki-Onna summon link = Vampire Sucker + Sunsaga
- "If" there is still Mezuki (where Mezuki can be restored with spells). We can revive any Zom card and summon Link 3 Shiranui Skillsaga
Mezuki & the cards send the cards to the grave
Samurai Skull
ATK:
1700
DEF:
0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Immortal Dragon
ATK:
500
DEF:
2400
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.
Uni-Zombie
ATK:
1300
DEF:
0
You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.
Changshi the Spiridao
ATK:
2000
DEF:
0
During your Main Phase: You can send 1 Zombie monster from your hand or Deck to the GY. If this card is banished: You can banish 1 Zombie monster in your GY; Special Summon this card, but place it on the bottom of the Deck when it leaves the field. You can only use each effect of "Changshi the Spiridao" once per turn.
If we read all of the above two combos carefully, we will realize that the more Mezuki in the grave, the stronger it is, so if you have enough combo pieces, the effects that send cards to the grave should only be exposed to Mezuki.