Instructions for playing Sky Striker

Instructions for playing Sky Striker

An Archetype makes waves in many formats and when it comes to Duel Links it is no exception, immediately holding the tier 2 position when it was first released. The hotness of the deck is not only because of its power or gameplay, but also because it possesses beautiful art and genuine waifu ^^.


In general, other decks are easy to play but incredibly powerful. You should try to build a deck to try it out, it's guaranteed to be addictive.

Rating: 100/10




Introduce

Introduce


  Sky Striker is a recently introduced control archetype in Duel Links, a deck that focuses on using some incredibly powerful Spell cards and a series of Link Monsters that can Link Summon each other. Except for the two Spells, all remaining Spell cards can only be activated if you do not control any Monsters in the Main Monster Zone and gain additional effects if you have 3 or more Spell Cards in the Graveyard.

This deck is very good at gaining an advantage by outnumbering its opponents in resources thanks to cards like Sky Striker Mobilize - Engage! while still on the field there will be Sky Striker Ace - Raye is very difficult to deal with. The core of the deck is not much, allowing for a lot of customization and a diverse selection of Techs.



Skill

 

Sky Striker Mobilize - Contact (Skill Card) (100%)
UR rarity
Sky Striker Mobilize - Contact (Skill Card)
UR rarity
Sky Striker Mobilize - Contact (Skill Card)

Sky Striker's exclusive skill, however, it is not very strong (when compared to the skills of other decks). While the meta of the game Yu-gi-oh! In this "Skill" Duel, all skill-sucking decks are king (I won't mention Blue-eyes and Shiranui), but Sky Striker has a pretty simple skill. Through this Skill, Komoney just threw us a bunch of cards and was like "GOOD LUCK" and looked at them using the skill to dance with elephants and apes and then Bro really wanted us to beat them....

It's fun to say, but we still have enough strength to play the current meta again because Sky Striker itself is very strong, adding more powerful skills will surely destroy him immediately. So I think Konami's offering of this skill is quite reasonable, it provides us with just enough of the extremely important card Sky Striker Mobilize - Engage! x2 in main deck and x1 Sky Striker Links in extra to summon.

Cx has some limitations for this skill: it is not possible to normal summon or special summon monsters that cover "Sky Striker" (but special from the Extra Deck or from the opponent's grave is still possible). In addition, there is a limit nx nma that is not significant so I won't talk about it because it's too long





Sky Striker monsters

Currently in the game we can only own exactly 2 Sky Striker Monsters: 1 Main deck Monster and 1 Link Monster. The rest we can only get through skills, but in this part I will talk about it all at once

Sky Striker Ace - Raye (x3)
UR rarity
Sky Striker Ace - Raye
UR rarity
Sky Striker Ace - Raye

The girl is 15 and very young. The entire deck only has Raye as the Main deck monster, the rest are just Spell/Trap.


In some magical way, Raye's body and effects in this deck have a body of 1500 ATK so she can punch through several monsters, even monsters with negate, everyone knows this until after punching, Raye magically turns it into I have the ability to punch LP straight

Raye can use link directly on another link sky striker monster or click the effect to turn into a link sky striker monster. Because this is a quick effect, after punching, it often turns into Hayate. Because it is a quick effect, it can avoid the target. OTK if opp 3000 LP or lower. It sounds cool, but because it's an effect, it will be negated. The most tiring thing is to negate and then banish

Raye should have been very powerful coming here, but when the Link Monster Sky Striker Ace leaves the field due to a card effect or being punched, Raye can jump from her grave onto the field so you have room to continue playing, extremely broken.

Sky Striker Ace - Shizuku (x3)
UR rarity
Sky Striker Ace - Shizuku
UR rarity
Sky Striker Ace - Shizuku

This is the remaining Sky Striker card that we can earn through the main Box Striker Expansion

You will usually call this card onto the field before the end of the turn (EndPhase). At the end of the turn, you will be able to search for a Sky Striker spell DIFFERENT FROM THE ONE AVAILABLE IN THE GRAVE, which is a +1 resource and reduces the corresponding ATK opp by 100. per grave spell, this effect is better than Kagari because if you reduce all opp monsters by 1600 ATK then you can punch the enemy boss to death with EVERY sky striker you have instead of playing the game alone like Kagari

Sky Striker Ace - Kagari (Skill)
Card rarity
Sky Striker Ace - Kagari
Card rarity
Sky Striker Ace - Kagari

This card retrieves the Sky Striker spell from the grave, but because of the ability to retrieve items in a control deck, this card is extremely strong and has the highest ATK because ATK increases by 100 for each Spell in the grave, and is related to the mercenaries :)


Use Engage! To search, Link summons Kagari, picks up Engage, searches for the next card depending on the situation and circumstances, duma + lots of resources

Sky Striker Ace - Hayate (Skill)
Card rarity
Sky Striker Ace - Hayate
Card rarity
Sky Striker Ace - Hayate

Usually picked up by Raye during the battle phase or raised and then in the battle phase, this monster can punch straight at the origin point and after damage calculation (not negated due to damage step but still negated activation) throws 1 Sky Striker card from the deck to the grave.


Because this card sends spells, you can use this card to collect all 3 spells, unlocking bonus effects of Sky Striker spells.

Sky Striker Ace - Kaina (Skill)
Card rarity
Sky Striker Ace - Kaina
Card rarity
Sky Striker Ace - Kaina

Raye usually jumps out during turn opp to target 1 monster and that monster cannot attack until the end of the opponent's turn




over :D



Sky Striker Spell

Sky Striker's main power will come from the extremely powerful spell cards of this archetype

Sky Striker Mobilize - Engage! (Skill)
UR rarity
Sky Striker Mobilize - Engage!
UR rarity
Sky Striker Mobilize - Engage!

Skill will give us x2 of this card into the main deck, this card can search for monsters/magic/traps Sky Striker, sounds like a gazell until if you have 3 or more Magic cards in the grave then you can draw 1, yep it's no different from pot of greed but search 1 draw 1.


It can also be searched by other cards, restored or reset to the field by other cards, so it is extremely broken. This card also helps you peel off the handtrap (by searching for 1 sky striker, the deck will be thinner).

NO ONCE PER TURNNNNNNNN

Sky Striker Mecha - Widow Anchor (x2)
Card rarity
Sky Striker Mecha - Widow Anchor
Card rarity
Sky Striker Mecha - Widow Anchor

Of course it's chained, limit 2 because this is probably Sky Striker's strongest spell

This card has negate until the end of the turn. If you have 3 or more spells in your grave, NTR will steal the monster. This strong effect is 10/10, but as I said, which spell card named sky striker auto is strong, This card can be searched, picked up, returned to stock, in general you can do anything, including climbing links or OTK opp.

it's also a quick-play spell, so OP

Sky Striker Airspace - Area Zero (x3)
R rarity
Sky Striker Airspace - Area Zero
R rarity
Sky Striker Airspace - Area Zero


This card has 2 search effects that thin the deck extremely well. The first effect has a trick to play with Raye (yep best waifu), this card chooses another card you control, flip 3 cards on top of the deck and put 1 Sky Striker card from the deck into your hand in those 3 cards, how many cards? shuffle back to the deck, and IF you excavate the Sky Striker card, the card you target will be sent to the grave, that's why you can target Raye chain link 1, Raye jump chain link 2 while searching for cards, without losing monsters.

Effect 2: When this card is sent to the grave by the card effect, it will jump 1 Sky Striker Ace from the deck. Due to this effect, you can only shoot the card yourself to jump the monster. If the opp shoots this card, then 100% they are a true duelist. so can't read :)

Sky Striker Mecha - Shark Cannon (x2-3)
R rarity
Sky Striker Mecha - Shark Cannon
R rarity
Sky Striker Mecha - Shark Cannon

Called by the grave but searchable (because its name has Sky striker), you banish the opp monster and if you have 3 or more spells in the grave then you jump that monster onto the field and let it fight even if that monster doesn't attack, but You can use its effect :), after you get tired of using it, link it or use it as bait for another card, or keep it on the field (yes, if it's a tough card, banish it for relief).

Sky Striker Mecha Modules - Multirole (x1-2)
SR rarity
Sky Striker Mecha Modules - Multirole
SR rarity
Sky Striker Mecha Modules - Multirole

In the past, when I first started playing, I heard my friends say that this card brought x3, but now I realize how retarded I am


Actually, this is a card with a very strong recovery ability, but it is rarely used EARLY because by taking control of this card, this card comes late or you accidentally peel it off before using it (because in the early stages you are not in snowball position).
This card has an extremely OP ability in that the opp does not activate cards or effects in response, so you can bombard the negate or boss opp without them being able to do anything.


You need to pay attention to two things about its picking effect: you pick up the card again with the spell you use WHEN this card is on the field, meaning you will usually ban this card first and then use the spell to optimize resources and cards. If this card is picked up, you will be banned

but the truth is that when this card activates, it is usually negated or shot and holding 2 pieces in hand is enough to brick

*This card sends field to the grave to jump Raye*

Sky Striker Maneuver - Afterburners! and Sky Striker Maneuver - Jamming Waves! (x1-2)
R rarity
Sky Striker Maneuver - Afterburners!
R rarity
Sky Striker Maneuver - Afterburners!
SR rarity
Sky Striker Maneuver - Jamming Waves!
SR rarity
Sky Striker Maneuver - Jamming Waves!

These two cards are a bit opposite, but their second effect is to shoot without targeting


Wait, AFTERBURNERS can only shoot UPON monsters, so when opp sets a monster, you will shoot your own monster. If you have 3 or more spells in your grave, you will not target spells/traps on the field (if opp doesn't have one, you will shoot yourself). your spell/trap, so you can shoot your field too)

JAMMING WAVES shoots spell/trap SET on the field, so you can shoot the wrong card if the opp card is all face up, if you have 3 spells or more then the shot does not target 1 monster on the field

Sky Striker Mecha - Eagle Booster (x0-1)
R rarity
Sky Striker Mecha - Eagle Booster
R rarity
Sky Striker Mecha - Eagle Booster

This is a card that makes ANY MONSTER on the field immune to effects, so you can use it to protect your Boss if opp toggle on, sometimes it can even break the combo of some decks when used on themselves. it (because they are not destroyed due to being immune to their own effects).

If you have 3 or more spells, you won't be destroyed by combat. It usually depends on the situation and complements effect 1, but it's undeniably strong. Play this card x0 because some people don't like it, play the rest. x1 because if you can search it and hold it in your hand, it will break



Tech & Staple

 

Into the Void (x0-3)
UR rarity
Into the Void
UR rarity
Into the Void

As far as I can see, with the 20 card format of Duel Links, Into the Void is quite suitable for Sky Striker. It thins the deck significantly, and spams spells in the grave to open bonus effects for Sky Striker Spells. Discarding the whole hand is often effective because it will quickly make our graveyard have 3 spell cards.

But we must also mention its weakness, it can only be activated when there are >3 cards in hand, sometimes there are not enough cards in hand and this card can be bricked.

Terraforming (x1)
UR rarity
Limited to 1 copy
Terraforming
UR rarity
Limited to 1 copy
Terraforming

Dùng để search field Sky Striker Airspace - Area Zero

Knightmare Cerberus, Knightmare Unicorn and Knightmare Phoenix (Mercenary king)
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

Mercenaries for every family, Skills do not prohibit us from specializing from extra, so we can freely choose the Link card we like.

Link Support
SR rarity
Rasterliger
SR rarity
Rasterliger
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Amphibious Swarmship Amblowhale
UR rarity
Amphibious Swarmship Amblowhale

The Link card method is quite effective, so we should put it in. If we have the conditions, just put it in the bag

Flex
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Offerings to the Doomed
SR rarity
Offerings to the Doomed
UR rarity
Limited to 3 copies
Mind Control
UR rarity
Limited to 3 copies
Mind Control
UR rarity
D.D. Crow
UR rarity
D.D. Crow
UR rarity
Volcanic Wall
UR rarity
Volcanic Wall

Flexible this group. They are all leaves that cause bad effects to opponents, we can choose according to our preferences or simply have a card for that card :)



Epilogue

Thank you for reading. I also want to write a part about how to play and combo of Sky Striker, but in reality, Sky Striker in Duel Links has too many different situations depending on the Hand you draw and Sky Striker is actually not too difficult. To play, we just need to get used to it and be a little careful.

We can understand it simply, we will play around Raye (the only monster card in the Main Deck), find ways to summon that wife and Link summons Link cards depending on the situation. The main power of the Deck comes from spells, there will be spell cards to help us get Raye and the remaining cards will take on the role of causing negative effects for opp to win.

That's it, that's it, good luck opening the box and experiencing Sky Strikerrr soon




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