Instructions for playing Blackwings

Instructions for playing Blackwings

Why am I giving you an article about Blackwing today?
  • Since it is a F2P set, I recommend it to newbies? Checked but not really because plowing is very tiring, sometimes I have to use a few Dream Tickets.
  • Because it's a strong deck? Needless to say, yes !!!
  • Because I love Synchro? More to say!
Through the above reasons, Blackwing is a card line that is really worth playing. Blackwing is an archetype line of mostly DARK Winged Beast monsters whose main strategy revolves around swarming the field and Synchro summoning.

Although they are no longer at full strength due to some cards being put on the banned list, they can still play quite stably thanks to Black Whirlwind . This can end up with you having 2 to 3 powerful synchro monsters on the field in a single turn.




overview

Blackwing is a very aggressive Synchro beatdown deck, best enjoyed on your second turn, can kill multiple Synchro monsters in a single turn and OTK. Black Whirlwind is the main support and looks for additional Blackwing monsters that can be special summoned. Blackwing - Simoon the Poison Wind is a searcher that finds Whirlwind and additional normal summons combined together can create 2 Synchro monsters using just itself. Peak Performance is a popular Skill choice, increasing the reach of monsters from Whirlwind and allowing turn 1 Ancient Fairy Dragon to play into Necrovalley or Summon Breaker . Finally, because traps like Floodgate Trap Hole and Treacherous Trap Hole are problematic for Synchro summons, some type of backrow removal ( Cosmic Cyclone , Mystical Space Typhoon , etc.) is often standard in the deck.



Skills

  

Bring it! and Draw Sense: High-Level (25%)
Card rarity
Bring it!
Card rarity
Bring it!
Card rarity
Draw Sense: High-Level
Card rarity
Draw Sense: High-Level

Both Skills are used to bring out the deck's unique high-level monsters. However, there will be a slight difference in both

  • With DS: High-Level , you will use it when playing with a pure Blackwing deck. The purpose of this Skill is to draw Simoon after losing 1000 LP (also known as Draw Sense: Simoon). It gives you a very strong continuation when you have an empty yard. If you have the supplies in your GY, searching for Blizzard the Far North or Tornado the Reverse Wind will result in summoning 2 Synchro thanks to their effects to revive Blackwing and searching for a second from Black Whirlwind ( You don't have to use them with Simoon, they're great continuation cards too!)
  • With Bring It! , you will use it more when playing decks that add Plasma. The goal is to bring Plasma out when the field has enough materials for 3 monsters. Summon Plasma and capture enemy monsters.

Peak Performance (75%)
Card rarity
Peak Performance
Card rarity
Peak Performance

This environmental magic skill gives all of your Blackwings an advantage, but more importantly expands the search range of Black Whirlwind . Since Simoon can now search for Blackwing - Bora the Spear and Blackwing - Zephyros the Elite , this Skill allows for more flexible combinations with just 1 Simoon. Note that this Skill should be used more for the Ancient Pixie Dragon version because it allows you to OTK with Pixie and a 1600+ ATK Blackwing .

Sealed Tombs (Skill Card) (50%)
UR rarity
Sealed Tombs (Skill Card)
UR rarity
Sealed Tombs (Skill Card)

Blackwing doesn't use his grave much (except Zephyros) so you will be able to use this Skill, along with your Necrovalley version, to completely optimize the opponent's grave lock. And believe me, locking graves since the beginning of Duel Links has always been used very often in tournaments, so you should also consider using this Skill.

Level Reduction (Skill Card) (60%)
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Level Reduction (Skill Card)
UR rarity
Level Reduction (Skill Card)

Level Reduction is the second strongest Skill of the deck. There's an extra expander so when your Blackwing tuners go offline, you can develop your playing without the tuners. Without interruption from your opponent, the amount of field advantage you generate is one of the best in Duel Links to date.

See You Later! (Skill Card) (45%)
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See You Later! (Skill Card)
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See You Later! (Skill Card)

This skill can be used in tandem with Black Whirlwind to further search and expand your playthroughs. This can also be used to return Blackwings that have been attacked by Floodgate Trap Hole , Book of Moon or Paleozoic Canadia . Using Blackwing - Bora the Spear or Blackwing - Kris the Crack of Dawn with Black Whirlwind activated, you can search for Blackwing - Simoon the Poison Wind . You can then return the level 4 Blackwing in this example to your hand and proceed to activate Simoon's effect in your hand to continue searching your deck.

See You Later! (Skill Card) (45%)
UR rarity
See You Later! (Skill Card)
UR rarity
See You Later! (Skill Card)

This skill can be used in tandem with Black Whirlwind to further search and expand your playthroughs. This can also be used to return Blackwings that have been attacked by Floodgate Trap Hole , Book of Moon or Paleozoic Canadia . Using Blackwing - Bora the Spear or Blackwing - Kris the Crack of Dawn with Black Whirlwind activated, you can search for Blackwing - Simoon the Poison Wind . You can then return the level 4 Blackwing in this example to your hand and proceed to activate Simoon's effect in your hand to continue searching your deck.



Core

  

Blackwing - Simoon the Poison Wind (3x)
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Blackwing - Simoon the Poison Wind
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Blackwing - Simoon the Poison Wind

Simoon's normal summoning effect is considered an effect, meaning it does not count towards your normal once-per-turn summoning rule. Black Whirlwind's effect activates when Simoon is on the field, and you can normally summon another monster to activate Black Whirlwind again.

You usually want to take this opportunity to summon Simoon and then use Black Whirlwind to search for Oroshi. Special Summon Oroshi and combine it with Simoon to create a level 7 synchro. If you already have a tuner in hand, you can consider using Black Whirlwind from Simoon to search for Zephyros instead.

Blackwing has always been quite weak when Black Whirlwind is not present, but thanks to Simoon, we now have a way to put it on the field that can deal with negation effects like Legendary Six Samurai - Shi En and Silent Magician .

Blackwing - Zephyros the Elite (1-2x)
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Blackwing - Zephyros the Elite
UR rarity
Blackwing - Zephyros the Elite

Zephyros is the ideal beast that you want to be able to use as synchro material so it stays in the grave. Once it's in the grave, you can activate its effect by returning Black Whirlwind to synchro again or just letting a third monster attack with it.

You can easily search for Zephyros if you are using a skill that gives you environmental magic power like Peak Performance / Harpies' Hunting Ground , then activate Simoon's effect.

Blackwing - Bora the Spear (2x)
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Blackwing - Bora the Spear
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Blackwing - Bora the Spear

Its effect of being able to be special summoned is what makes it a good card as a starting card or as the last card to be summoned.

Its 1700 ATK also makes it the second highest ATK normal summonable monster to use with Black Whirlwind , meaning you can look for most Blackwings in the deck, with the exception of Kris the Crack of Dawn .

Blackwing - Gale the Whirlwind (3x)
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Blackwing - Gale the Whirlwind
UR rarity
Blackwing - Gale the Whirlwind

A level 3 tuner can be easily summoned to level 7. This is the tuner you want to look for most of the time, especially if your opponent has a face-up monster.

Besides being just a level 3 tuner, it has a pretty powerful effect that's also not difficult once per turn. If you can special summon Gale twice, you can use its effect on the same monster twice. You will be able to overcome most monsters, even if they have 10,000 ATK.

Blackwing - Kris the Crack of Dawn (2x)
R rarity
Blackwing - Kris the Crack of Dawn
R rarity
Blackwing - Kris the Crack of Dawn

Similar to Bora, Kris is a level 4 Blackwing who can special summon himself if you control another Blackwing . It is also immune to magic and trap damage, once per turn, with 1900 ATK to be searched with Black Whirlwind . The only problem with Kris is that it is limited to being special summoned once per turn, so you don't want to end up with multiple copies of it in your hand. Still a staple core card to use in decks as it serves as a good normal summon and synchro material. If you are on a budget, you can alternatively play a Kris instead of a third Bora. We would prefer to use Bora since it is not limited to once per turn. The sum of Bora and Kris copies should be 4-5.

Blackwing - Oroshi the Squall (1x)
R rarity
Blackwing - Oroshi the Squall
R rarity
Blackwing - Oroshi the Squall

This is a level 1 monster used with Simoon to synchro to level 7. Normally you should only use 1 copy because its limit 2 overlaps with Raikiri - a synchro monster needed in your Extra Deck.

If you are using the environmental magic skill to gain +200 ATK, you can summon Simoon to search Zephyr / Bora, then normal summon the card you searched for to be able to add Oroshi.

Black Whirlwind (3x)
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Black Whirlwind
UR rarity
Black Whirlwind

Black Whirlwind is the main core search card in the deck and is the heart of the deck. It can be activated twice per turn if you use Simoon's effect.

If you are using Peak Performance , summoning Simoon will grant an additional monster with under 1800 ATK (instead of 1600), allowing you to search for Zephyros. If you already have Black Whirlwind in hand, remember to activate it before using Simoon's effect to search twice.

During the End Phase, Black Whirlwind placed on the field by Simoon's effect is sent to the GY and you take 1000 damage, but you can actually prevent this from happening by returning that continuous spell card to your hand. through the effect of Blackwing - Zephyros the Elite .



Other Blackwings

Other Blackwing cards will often be quite situational without finding their main slot in competitive versions of the deck. Therefore, you have to be quite careful in using them. Anyway, don't worry too much, YGO Vietnam is here to help you analyze them.

Good summoning options
R rarity
Blackwing - Harmattan the Dust
R rarity
Blackwing - Harmattan the Dust
UR rarity
Blackwing - Pinaki the Waxing Moon
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Blackwing - Pinaki the Waxing Moon
R rarity
Blackwing - Steam the Cloak
R rarity
Blackwing - Steam the Cloak
R rarity
Blackwing - Sirocco the Dawn
R rarity
Blackwing - Sirocco the Dawn
R rarity
Blackwing - Breeze the Zephyr
R rarity
Blackwing - Breeze the Zephyr
R rarity
Blackwing - Vayu the Emblem of Honor
R rarity
Blackwing - Vayu the Emblem of Honor
R rarity
Blackwing - Tornado the Reverse Wind
R rarity
Blackwing - Tornado the Reverse Wind

Their summoning abilities will vary a bit, but those effects are all very powerful and quite situational. That's why they are not used as much as Core leaves.

  • Harmattan, with its built-in level adjustment, can allow for versatile plays. Most notably, it targets level 7 synchro to synchro summon Assault Blackwing - Onimaru the Divine Thunder . It can also be used with Gale or Steam to synchro out level 8.
  • Pinaki combines well with a level 4 Blackwing to make a level 7 synchro play and provide a follow-up play for the next turn. It is also the top target for Blackbird Close 's costs.
  • If you read Sirocco's effect carefully, you will notice that it is not limited to just your monsters. This makes Sirocco an incredible tool to punish over-swarming the field in similar matchups, as it takes all of the opponent's Blackwing's ATK and attacks for massive damage.
  • Breeze can be considered a F2P replacement for 1 Gale as a level 3 tuner that can be special summoned once searched. Do not use more than 1 copy! Also note that it locks you into Blackwing Synchro and cannot be special summoned from the hand like Gale does.
  • Once a staple in this deck, Steam has fallen out of favor as this deck has its top lvl 3 tuner. Steam allows you to continue the combo after the initial level 7 synchro summon, leading to a great field finish. However, forced Token effects can become awkward and are often unnecessary to end the turn. Steam the Cloak's respawn effect is limited to once per match. Additionally, it also has a normal summon, which is why we should keep it at a maximum of 1.
  • Vayu can extend your turn by summoning synchro from your grave. It also has great synergy with Assault Blackwing - Sohaya the Rain Storm . However, Vayu probably warrants a more specialized build and does not match the current standard version. However, it is a card that needs careful consideration .
  • Tornado the Reverse Wind is a card that has good recovery in later turns, but you're better off using better cards to prevent that situation than playing into a situation like this.

Blackwing - Jin the Rain Shadow and Blackwing - Blizzard the Far North (Potential options)
N rarity
Blackwing - Jin the Rain Shadow
N rarity
Blackwing - Jin the Rain Shadow
R rarity
Blackwing - Blizzard the Far North
R rarity
Blackwing - Blizzard the Far North

Although these cards seem strong when reading through their effects, they are not yet used much in Duel Links and maybe, if they are, in the future but we don't know what will happen. Anyway, here's what they offer.

  • Jin's effects are quite unpredictable. What makes it considered for use is its level and attack power. Jin is a level 1 tuner that allows you to search for Oroshi using Black Whirlwind . Therefore, you can combine a single Simoon without having to use Peak Performance to level up your deck. In the Peak Performance version, you will use the second Oroshi instead of Jin.
  • It's a fairly stable card in the TCG, but Blizzard has yet to find its footing in Duel Links. Setting up your grave is more difficult to do in Duel Links. Normal summon your Blizzard and Simoon, the only way you get an extra normal summon, banish a card from your hand, they have some kind of anti-synthesis power. Plus Blizzard is best used for easy lvl 6 synchro systems, which current builds don't. We may see more of this when we get Blackwing - Nothung the Starlight someday.

Blackwing's trap leaves
SR rarity
Blackbird Close
SR rarity
Blackbird Close
SR rarity
Blackwing - Bombardment
SR rarity
Blackwing - Bombardment
N rarity
Black Return
N rarity
Black Return
R rarity
Delta Crow - Anti Reverse
R rarity
Delta Crow - Anti Reverse

Basically, these trap cards support Blackwings a lot, in almost every situation they can be used. However, they are only considered Tech and not a Core, so their use is quite unlucky. Let's take a look at their effects!

  • With Bombardment, it acts as a booster that increases the ATK of Blackwing Synchro to overcome other strong enemy monsters. Other than that, it reduces the resources on your field so make sure you know if you need to use it or not.
  • As for Black Return , I feel like this is a fairly underrated trap card even though its effect is OP. It's also great to both increase LP and get rid of a nasty monster. Activation is also simple, you just need to special summon 1 Blackwing , this is not really difficult. Perhaps because it's a trap, you have to wait until the second turn to activate it, making it underrated?
  • Blackbird Close is similar to the Rebirth of Parshath card. The main difference is that Blackbird Close only negates the effects of monsters on the field, at the cost of Blackwing monsters on the field and you end up summoning Black-Winged Dragon instead. Close can be activated from your hand if you control a Blackwing Synchro, a reason to leave smaller Blackwing monsters on the field.
  • While Delta Crow - Anti Reverse is devastating, this card can take a turn to set up or require you to special summon your Blackwing before dealing with the backrow, something that can be easily broken . I believe Cosmic Cyclone is a better replacement for that role.



Tech

  

Chaos Hunter, Artifact Lancea and Necrovalley (Options to prevent banishment or grave activation)
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Chaos Hunter
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Chaos Hunter
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Artifact Lancea
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Artifact Lancea
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Necrovalley
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Necrovalley

They are all the best options for preventing decks from banishing graves in today's meta, or simply preventing them from using their grave effects. Although it looks like that at first glance, Blackwings will usually use Necrovalley and Lancea more than Chaos Hunter because they don't consume too many resources and are only used in 1 copy, making them less brickable in the set. this lesson.

Anti-backrow options + effects
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon
UR rarity
Night Beam
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Night Beam

There is no need to say too much about the backrow resistance of these cards. Sometimes you just want to use Cosmic Cyclone to both remove backrows and activate Skills to make the most of your resources. But there are times when there are effects you don't expect, so you should use Night Beam and Lance.

Book of Moon, Summon Breaker and Offerings to the Doomed (Other great options)
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Book of Moon
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Book of Moon
N rarity
Summon Breaker
N rarity
Summon Breaker
SR rarity
Offerings to the Doomed
SR rarity
Offerings to the Doomed

  • Black Whirlind has been used as a pretty strong and consistent way to draw the monsters you need, so skipping the draw is less of an issue than in most of these decks. Offerings to the Doomed can be an effective way to stop your opponent's combos as it is a strong instant spell.
  • Summon Break is very effective against many different meta decks because Synchro and XYZ are common, and you can search this card easily through Ancient Fairy Dragon .
  • Book of Moon is becoming more popular lately due to its easy access to +3 copies and the flexibility to shift targeting effects elsewhere. You should consider using this card more in the current meta.

Floodgate Trap Hole, Fiendish Chain and Paleozoic Canadia (Tech options pitfalls)
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Limited to 3 copies
Floodgate Trap Hole
UR rarity
Fiendish Chain
UR rarity
Fiendish Chain
UR rarity
Paleozoic Canadia
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Paleozoic Canadia

  • Floodgate Trap Hole and Paleozoic Canadia work the same with the effect of turning over the opponent's monster, but Floodgate Trap Hole is slightly better, being able to completely lock the opponent's monster than Canadia.
  • Fiendish Chain has become the meta's most stable card (for anyone who can afford it). While we have more punishing negation effects at our disposal with Blackbird Close , Fiendish Chain is more flexible and can also stop continuous effects. It also frees up an extra spot in the Extra Deck, as we are no longer required to use the Black-Winged Dragon .



Extra Deck

  

The Synchro Blackwing
R rarity
Assault Blackwing - Raikiri the Rain Shower
R rarity
Assault Blackwing - Raikiri the Rain Shower
N rarity
Blackwing - Gram the Shining Star
N rarity
Blackwing - Gram the Shining Star
UR rarity
Blackwing Armor Master
UR rarity
Blackwing Armor Master
N rarity
Assault Blackwing - Sohaya the Rain Storm
N rarity
Assault Blackwing - Sohaya the Rain Storm
R rarity
Blackwing Tamer - Obsidian Hawk Joe
R rarity
Blackwing Tamer - Obsidian Hawk Joe
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Onimaru the Divine Thunder
R rarity
Assault Blackwing - Chidori the Rain Sprinkling
R rarity
Assault Blackwing - Chidori the Rain Sprinkling

  • Raikiri is the first of three Level 7 Blackwing Synchro cards that the deck needs to compete. With the way Blackwing easily upsets the field, this card can destroy up to 2 cards (if you have 2 other Blackwings on the field). Its tuner effect is very useful when used in conjunction with Blackwing - Steam the Cloak to create some easy level 8 Synchro. Note that its effect is "once per turn", meaning you can use the effect again if it leaves and re-enters the field.
  • Hawk Joe is a great expansion card in the deck. Joe is usually your first or second Synchro to play, and works very well with Simoon combos or simply summoning back another Synchro monster. Joe allows one to use Raikiri's effect twice per turn, which is potentially devastating to opponents.
  • Chidori is the deck's biggest finisher that can be easily summoned. If summoned early, it will be a level 7 synchro with 3200 ATK, able to punch key monster cards in the current meta. At the end of the game, if this card is destroyed by any means, you can swarm into your Blackwing Synchro field, except Blackwing Tamer - Obsidian Hawk Joe , which is mainly Assault Blackwing - Raikiri the Rain Shower .
  • Onimaru is a strange beast. At level 12, summoning is harder than most other Blackwing allies, but with Blackwing - Harmattan the Dust , it is much easier with a level 7 Blackwing and a level 3 tuner. Its effect to reach 3000 tons attack only works when summoned using only synchro monsters. The main reason to summon this card is its destruction immunity. Use this card in a version of the deck that uses Harmattan.
  • Sohaya provides a nice recovery play in a list that uses Harmattan. It can bring Raikiri back from the grave to destroy 1 card and give you 4100 damage on the field. Sohaya is also the best way to get Onimaru 6000 ATK on the field, as it acts as a tuner when summoning and reviving a level 7 non-tuner card. Its second effect to revive yourself from the grave is very useful Useful for versions that use Vayu or Cattle Call , but these versions are generally not recommended.
  • Another Level 5 Synchro Blackwing , Gram has more ATK than Sohaya and allows you to continue swarming the field from your hand, which makes it better in the early game than Sohaya's revive effect, which is more suitable for the early game. mid to late game.
  • Blackwing Armor Master can act as a shield if your opponent doesn't have card removal effects or to deal with monsters with high DEF.

5ds Synchro (5 Dragons)
UR rarity
Ancient Fairy Dragon
UR rarity
Ancient Fairy Dragon
SR rarity
Black-Winged Dragon
SR rarity
Black-Winged Dragon
UR rarity
Ancient Pixie Dragon
UR rarity
Ancient Pixie Dragon
UR rarity
Black Rose Dragon
UR rarity
Black Rose Dragon

  • Black-Winged Dragon is only recommended when used with Blackbird Close in your deck. Similar to Rebirth of Parshath , Close can bring a Synchro monster onto the field ignoring its normal summoning conditions by sacrificing a Blackwing monster you control, and Blackbird Close is also limited to negate the effects of monsters on your opponent's side of the field.
  • Ancient Pixie Dragon strengthens the Blackwing Lockdown deck by adding monster removal, extension, the ability to deal with negation, and ease of summoning even through a limited summon-only effect Simoon's DARK special episode. Having Necrovalley in hand early will not be considered a problem because Pixie can help you draw cards when Pixie is on the field. Having 3000 DEF is a big problem for some decks in the meta, as cards like Anki, Dark Magician , Rampage Dragon, and several others all have lower ATK. Pixie also allows Raikiri to bait Fiendish Chain by destroying Raikiri after it is targeted to be summoned again by Hawk Joe
  • Use Black Rose Dragon to clear the field, or simply force your opponent to activate their backrow. This can be a turn over in certain situations as you also won't have any monsters on your field. But if you go into Black Rose using only special summoned monsters, this can be quite good. You can special summon Zephyr by returning your Black Whirlwind to save it from destruction. Then, special summon Gale to release Black Rose without using your normal summon.
  • Blackwings can recycle their graves, but they do not necessarily need this recycling to function properly. Therefore, you will decide to follow the path of summoning Ancient Fairy or Ancient Pixie .
    • When facing decks like Shiranu i or Crystron that use their grave better than Blackwing , it's better to build Ancient Pixie Dragon and activate Necrovalley to close out most of their plays. This also limits you from using Hawk Joe, but it's more important to stop your opponent.
    • When facing decks like Gouki and Gravekeeper that can use Necrovalley as a control card and are not disrupted by Necrovalley itself, you can choose to play Ancient Fairy Dragon to destroy your opponent's Necrovalley . This allows you to search for your own Necrovalley to thin your deck but not activate it. If you don't have Necrovally on the field, you can freely create powerful sets with Hawk Joe.

Samurai Destroyer and Star Eater (Other Synchros)
R rarity
Samurai Destroyer
R rarity
Samurai Destroyer
SR rarity
Star Eater
SR rarity
Star Eater

  • Samurai Destroyer 's effect preventing your opponent from activating cards during battle is also great because it prevents powerful magic/traps and some hand traps like Sphere Kuriboh or Battlin Boxer Veil . Just note that this effect will only trigger when Samurai Destroyer attacks a monster, not when it attacks directly.
  • Star Eater 's high base ATK will not be reduced if negated, unlike Chidori. Not being affected by other cards when it attacks also allows you to attack more safely if you think your opponent has a combat trap like Drown Mirror Force .

Number 70: Malevolent Sin, Abyss Dweller and Number 18: Heraldry Patriarch (The Xyz)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
R rarity
Number 18: Heraldry Patriarch
R rarity
Number 18: Heraldry Patriarch

These are probably the two cards most worth using in the current meta. Although most card slots will not have enough room for them in the Extra Deck, you should still store at least 1 Xyz card in case you cannot synchro, Xyz will also save you a loss.



Final thoughts

Although it is an old meta line, Blackwing also accounts for a large percentage of the top archetype lines in the current Duel Links meta. That's why this is a strong deck that I recommend to you. Although the plows are quite acidic, it is worth the investment because up to now their power is still very good. I hope that after this article, the Blackwing line will be more popular with Vietnamese newbie players and you will be able to build your own deck worth investing in. Come here, hello!




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