Mayakashi Play Guide (Updated after Phoenix Blaze box)

Mayakashi Play Guide (Updated after Phoenix Blaze box)

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This will be the article about Mayakashi after Link Support.




A little bit of Lore

A little bit of Lore



The "Mayakashi" in the story use powerful and terrifying Yokai magic, but this power cannot be used until nightfall. So they always seek to erase the light from this world - which they absolutely hate - and plunge the world into eternal darkness so that they can completely dominate. The leader of the "Mayakashi" is a yokai who possesses the strongest Yokai Magic. During the day, she appears in the form of a perfect woman, using her beauty to deceive the hearts of humans, and takes the opportunity to try to learn about the "Shiranui Style".


"Shogunsaga" has always been hunting "Mayakashi". However, that effort was not enough to seal the immortal "Mayakashi"... Therefore, "Spiritmaster" and the others created the "Samsara" formation, which gave temporary body to the sealed "Samuraisaga" soul, allowing him to be reborn as "Sunsaga" and to seal "Mayakashi".


"Mayakashi" began to show signs of returning after being sealed for a while. However, "Squire" during that time inherited "Shiranui Style". As a result, "Spectralsword" transformed into "Spectralsword Shade". And coincidentally, "Squire", who spent most of his time training, had a fateful encounter with a woman. And that woman was none other than the disguised form of "Yoko", who was slowly recovering her power. This encounter made the battle more intense and dramatic. "Squire", after being touched by Yokai Magic from the encounter with "Yoko", combined this power with his sword, using an additional "Success" formation to become " Shiranui Skillsaga Supremacy " .


"Yuki-Onna" begins to make her move in the fierce battle between "Yoko" and "Skillsaga Supremacy". She secretly approaches the successor of the main base "Shiranui Style" and steals her power. "Yuki-Onna" then, has obtained the power of "Skillsaga Supremacy" and becomes " Yuki-Onna, the Absolute Zero Mayakashi ". With the power of both "Mayakashi" and "Skillsaga Supremacy" in her hands, "Yuki-Onna" begins to carry out her plan to turn the World covered in Eternal Darkness into reality...!!



Skill

 

The Stirring Mayakashi (Skill Card) (x1)
UR rarity
The Stirring Mayakashi (Skill Card)
UR rarity
The Stirring Mayakashi (Skill Card)

At first glance, this skill seems pretty useless. " Oh, I can't Synchro it slowly, so I'll just play another skill " until you realize that this deck has no room for Extra Deck if you play every Mayakashi Extra Deck Monster.

If you start with 12 Mayakashi cards in your Main Deck, 3 Mayakashi Synchros will be added to your Extra Deck. More specifically, levels 3, 7, and 11 will be added for free. This frees up 3 slots in your Extra Deck, leaving you to only think about level 9 cards,   Yoko, Graceful Mayakashi , and 2 Links when building deck.

Oh, and there's the level 5 card to think about, but that probably won't matter much thanks to the second part of the ability. This effect allows you to send up to 5 Mayakashi Synchros from your Extra Deck to the GY if you control any Mayakashi Link/Synchro on the field. This means you can skip the whole boring synchro tower climbing process and go straight to Yuki-Onna, Ice Mayakashi . Granted, this ability doesn't seem to do anything special, but it does allow you to stuff at least 2 Link Monsters of each type, which would be impossible without it. This also opens up Extra for Shiranui Synchros, which synergizes with Shiranui Spe ctralsword if you can get it to the GY.



Main card

Summary :

  • All Synchros Mayakashi can special summon themselves by banishing another Zombie Monster from the Graveyard. But this can only happen if a Synchro Monster 2 levels higher than itself is destroyed by your opponent.

    If you don't understand what this means, here it is : Suppose Synchro level 11 is destroyed, Synchro level 9 can special summon itself. Repeat for level 9 and 7, etc.

Hajun the Winged Mayakashi (x3)
UR rarity
Hajun, the Winged Mayakashi
UR rarity
Hajun, the Winged Mayakashi

Summon Dakki from your Deck when this card is Normal or Special Summoned. It's also a level 1 card so you can change all Synchro to Link Climbing if you want. Needless to say, Hajun is the best starter deck because it has Dakki and everything to be flexible in play.

Oh, and you also can't summon anything other than Mayakashi Monsters while Hajun is on the field. This is a pretty big side effect since you can't get your hands on a lot of powerful Extra deck cards.

Yuki-Onna the Ice Mayakashi (x1-3)
SR rarity
Yuki-Onna, the Ice Mayakashi
SR rarity
Yuki-Onna, the Ice Mayakashi

The Link-2 of the deck, which may seem like it has no effect because it really does :V , the card is almost useless! However, it is still very important because it is the first Link Monster you have to summon to be able to Link higher.

Remember to special summon your Synchros to the middle Monster Zone if Yuki-Onna is on the field, as she will gain free self-protection if she points to the Synchro. You also get more protection if the Synchro you control is destroyed by an opponent's card, thanks to the ATK/DEF halving until the end of the EndPhase.

At least x2 for this card because of the deck's play. When playing you will see this card summon up to 2 times in 1 turn

Yuki-Onna the Icicle Mayakashi (x1-2)
SR rarity
Yuki-Onna, the Icicle Mayakashi
SR rarity
Yuki-Onna, the Icicle Mayakashi

Link-3 of the deck you will want to send to the GY as soon as possible. When special summoning, you can negate the effect 1 of your opponent's monster. A very useful effect when going second and making her a good target for your revive effects.

Most importantly, Icicle Yuki-Onna can banish herself from the GY with a Quick Effect to Special Summon Zombie Synchro from your GY or banish zone, which will most likely just be one of the Mayakashi. This gives her a slight advantage because it triggers Synchro's effect when summoned from the GY, making her a card that can cause Disruption.

The typical playstyle in the new version of the deck will involve going from Link-2 to Link-3, then back to Link-2 to get Icicle in the GY.

Oboro-Guruma, the Wheeled Mayakashi, Tengu, the Winged Mayakashi, Gashadokuro and the Skeletal Mayakashi (Synchros added by Skill)
N rarity
Oboro-Guruma, the Wheeled Mayakashi
N rarity
Oboro-Guruma, the Wheeled Mayakashi
R rarity
Tengu, the Winged Mayakashi
R rarity
Tengu, the Winged Mayakashi
R rarity
Gashadokuro, the Skeletal Mayakashi
R rarity
Gashadokuro, the Skeletal Mayakashi

The latest Synchro released. When special summoned from the Graveyard, Gahadokuro becomes a Beatstick with 3300 that is unaffected until the end of the turn. This makes it a very difficult wall to overcome and can easily hinder your opponent during the turn. Unlike other Synchros, Gashadokuro's special summon effect activates when destroying a Link Monster instead of a Synchro, meaning he will punish your opponent if they dare to touch your beloved Yuki-Onnas.

Tengu removes Spell/Trap when summoned from the Graveyard, and Oboro-Guruma will just be a name to send and act as a food banishment for your Synchros.

Dakki the Graceful Mayakashi (x1-2)
SR rarity
Dakki, the Graceful Mayakashi
SR rarity
Dakki, the Graceful Mayakashi

The center of the deck. She is a level 2 Tuner who does all the Synchro and Link work for the deck. Since she is not restricted to Once per turn, she can special summon herself from the Graveyard any time a Mayakashi monster is special summoned from the Extra deck.
And since you'll always be using her as an ingredient, she'll basically never disappear.

Note that she has a different restriction than the other 2 Mayakashis in the Main Deck. You cannot special summon ANY non-Mayakashi monster from the Extra deck during the turn you want to use Dakki's effect. This means that if you summon something like Vampire Sucker or Shiranui Squiresaga that turn, you cannot use Dakki's effect before or after that summon.

Yuki-Musume the Ice Mayakashi (x1-3)
R rarity
Yuki-Musume, the Ice Mayakashi
R rarity
Yuki-Musume, the Ice Mayakashi

Dec's level 1 Extender is pretty good. If you control a Mayakashi monster, you can special summon Yuki-Musume from your Hand OR Graveyard, and when you do, you can send ANY Zombie monster from your Deck to the Graveyard. The effect is similar to Foolish Burial , as you have more options. You can send   Shiranui Spectralsword and end the game on the next turn with Shiranui Synchro. You can also send   Nine-tailed Fox for a powerful Attacker that can replace itself when destroyed. Or simply give Bacon Saver to save yourself from the Battle Phase.

Note that when Yuki-Musume goes to the GY, you always have access to her first effect. This way you always have a backup plan when Mayakashi is on the field.

Yoko the Graceful Mayakashi (x1)
UR rarity
Yoko, the Graceful Mayakashi
UR rarity
Yoko, the Graceful Mayakashi

Level 9 is super cool and the best target to revive. When summoned from the Graveyard, you can destroy a Monster your opponent controls... That's it

Tsuchigumo the Poisonous Mayakashi (x0-1)
N rarity
Tsuchigumo, the Poisonous Mayakashi
N rarity
Tsuchigumo, the Poisonous Mayakashi

Synchro level 5 of the deck. Kind of redundant, as it becomes most important because level 5 allows you to make Shiranui Squiresaga with Shiranui Spectralsword if you play it.

Mayakashi Return (x3)
SR rarity
Mayakashi Return
SR rarity
Mayakashi Return

Archetype's ROTA, which can also act as a Foolish Burial at will. Great for brick-free stability, allowing you to add Hajun or Mayakashi Metomophosis to your hand, and also send Yuki-Musume or Mayakashi Winter GY.

Mayakashi Winter (x0-3)
SR rarity
Mayakashi Winter
SR rarity
Mayakashi Winter

A good tool to gain an advantage. The ATK reduction isn't really a concern but it can be useful in some matches. The other two effects are good though.

Once you finish your Link Climbing, you can send Dakki and Winter from Field to GY to draw. This is great if you want to set up Winter in GY and potentially draw Staple.

GY effect mimics Synchros' special summon effect, allowing you to banish Winter and another Zombie in the Graveyard to special summon any Mayakashi in the Graveyard. Can also be used to bring Link-3 to Negate if you used Yoko.

Mayakashi Metamorphosis (x0-2)
R rarity
Mayakashi Metamorphosis
R rarity
Mayakashi Metamorphosis

A resurrection trap for the Archetype. By discarding a card, you can summon any banished or Graveyard Mayakashi. Keep in mind that these types of resurrection effects are always beneficial because you can also activate Synchro Monster effects and Link-3 effects. Therefore, the card can also act as a lite Removal Trap.

Mayakashi Mayhem (x0-2)
N rarity
Mayakashi Mayhem
N rarity
Mayakashi Mayhem

Mayhem is… pretty magical and pretty crappy at the same time? It brings a lot of value to your deck every time you summon a Zombie Synchro from the Graveyard or Banish Zone. It has 4 effects, all of which can be used in one turn, and you can choose which one you want. You can get advantage from the first 2 effects, incredible removal from the third, or random burn damage from the last. It’s a card that punishes your opponent every time they destroy your Synchros. In reality, you’ll only get to use one of the effects per turn, but against a desperate opponent, you’ll get a lot more value.

To compare in the current meta: The 3rd effect is game-ending with decks like Kozmo and Tenyi (Send without targeting the graveyard). Kozmo won't be able to trigger the effect to leave the field and you can remove Tenyi's Berserker without triggering Tenyi Spirit - Mapura or Tenyi Spirit - Shthana .

Yasha the Skeletal Mayakashi (x0-3)
N rarity
Yasha, the Skeletal Mayakashi
N rarity
Yasha, the Skeletal Mayakashi

This is generally an overlooked monster, but has recently been brought out of the dungeon thanks to the new support. Yasha is a pretty good Extenedr to go second and can really make the End board even stronger than usual.

The removal cost is usually not an issue, since Dakki and Yuki-Musume will be fine when sent to the GY. But most notably, Yasha is a 2k Beater that you can summon from Hajun for later turns. And it's also a 2k Monster that you can banish for the effect of Shiranui Shogunsaga , and you can also banish Yasha since he's not too important to lose. And of course, like Hajun and Yuki-Musume, you can only summon Mayakashis when he's on the Field.

Shafu the Wheeled Mayakashi (x0-1)
R rarity
Shafu, the Wheeled Mayakashi
R rarity
Shafu, the Wheeled Mayakashi

The card is good as a follow-up, but really not necessary for the deck to be successful. He'd be even better if he didn't disable the monster he summoned, but his main use seems to be just to help you Link Summon again. …anddddd he has the same lock as Hajun and the others, you get the idea.



Targets for Yuki-Musume

The level 1 extender card has the effect of sending cards to the grave. When choosing, we can choose nx of the following cards:

Shiranui
R rarity
Shiranui Sunsaga
R rarity
Shiranui Sunsaga
UR rarity
Shiranui Squiresaga
UR rarity
Shiranui Squiresaga
R rarity
Shiranui Shogunsaga
R rarity
Shiranui Shogunsaga
R rarity
Limited to 3 copies
Shiranui Spectralsword
R rarity
Limited to 3 copies
Shiranui Spectralsword

While in the Graveyard, you can banish Spectralsword and another Zombie from your Graveyard to Synchro a Synchro Zombie right in the Graveyard. Speaking of playing with Shiranui Synchros, this is a pretty powerful effect all around. Tsuchigumo + Spectralsword is probably the most notable one, as it allows Squiresaga to Remove Monsters, non-target enemy Spells/traps and also increase your Monster's ATK by 300. However, you can't use this effect the same turn you send it to the Graveyard, so it's strictly for your second turn. You can't use Shiranui anyway because Dakki has you locked in on turn 1.

Nine-Tailed Fox (Options)
UR rarity
Nine-Tailed Fox
UR rarity
Nine-Tailed Fox

Another Zombie FIRE you can summon. This is a level 6 card that you can special summon from the Graveyard or Hand by Tributing 2 Monsters you control. You will have a lot of food on the field after climbing Link so the cost is not too high. And when summoned from the Graveyard, it can also deal piercing damage.

When it is destroyed and goes to the GY, it will special summon 2 tokens to the field, Use it to summon it back or simply protect from the Battle Phase. Level 6 is good for Shiranui Shogunsaga as well as your second turn when combined with Dakki.

Bacon Saver (Options)
R rarity
Bacon Saver
R rarity
Bacon Saver

It just protects you from battle. It's generally the safest target to send in on Turn 1 and can even get more value than Shiranui Spectralsword or Glow-Up Bloom.

Dark Dust Spirit, Vampire Vamp and Glow-Up Bloom (Options)
UR rarity
Dark Dust Spirit
UR rarity
Dark Dust Spirit
R rarity
Vampire Vamp
R rarity
Vampire Vamp
UR rarity
Glow-Up Bloom
UR rarity
Glow-Up Bloom

Glow-Up Bloom is pretty good for milling. It helps you get level 5 or higher Zombies from your Deck, don't bother with Zombie World since you'll never play it.

Similar to what I said with Nine-Tailed Fox, this deck can easily give food tribute to the card you add to your hand. Whether it's Vampire Vamp or Dark Dust Spirit, both are GREAT ways to disrupt your opponent's game.



Tech/Engines

 

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

This card helps summon Hajun from the deck by discarding 1 Monster. It will give you a big advantage if you discard Yuki-Musume, Ice Mayakashi with this.

Monster Reborn (x1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

beast revival, i've talked about it a lot so it's obvious how good this effect is for mayakashi.

Call of the Haunted and Back to the Front (Options)
SR rarity
Call of the Haunted
SR rarity
Call of the Haunted
SR rarity
Back to the Front
SR rarity
Back to the Front

These 2 cards summon monsters from your GY but they are Trap :V.




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