Tier 2 gogogogo
This will be the article about Mayakashi after Link Support.

Mayakashi Play Guide (Updated after Phoenix Blaze box)
Sections covered in this guide:
A little bit of Lore

The "Mayakashi" in the story use powerful and terrifying Yokai magic, but this power cannot be used until nightfall. So they always seek to erase the light from this world - which they absolutely hate - and plunge the world into eternal darkness so that they can completely dominate. The leader of the "Mayakashi" is a yokai who possesses the strongest Yokai Magic. During the day, she appears in the form of a perfect woman, using her beauty to deceive the hearts of humans, and takes the opportunity to try to learn about the "Shiranui Style".
"Shogunsaga" has always been hunting "Mayakashi". However, that effort was not enough to seal the immortal "Mayakashi"... Therefore, "Spiritmaster" and the others created the "Samsara" formation, which gave temporary body to the sealed "Samuraisaga" soul, allowing him to be reborn as "Sunsaga" and to seal "Mayakashi".
"Mayakashi" began to show signs of returning after being sealed for a while. However, "Squire" during that time inherited "Shiranui Style". As a result, "Spectralsword" transformed into "Spectralsword Shade". And coincidentally, "Squire", who spent most of his time training, had a fateful encounter with a woman. And that woman was none other than the disguised form of "Yoko", who was slowly recovering her power. This encounter made the battle more intense and dramatic. "Squire", after being touched by Yokai Magic from the encounter with "Yoko", combined this power with his sword, using an additional "Success" formation to become " Shiranui Skillsaga Supremacy " .
"Yuki-Onna" begins to make her move in the fierce battle between "Yoko" and "Skillsaga Supremacy". She secretly approaches the successor of the main base "Shiranui Style" and steals her power. "Yuki-Onna" then, has obtained the power of "Skillsaga Supremacy" and becomes " Yuki-Onna, the Absolute Zero Mayakashi ". With the power of both "Mayakashi" and "Skillsaga Supremacy" in her hands, "Yuki-Onna" begins to carry out her plan to turn the World covered in Eternal Darkness into reality...!!
Skill
Oh, and there's the level 5 card to think about, but that probably won't matter much thanks to the second part of the ability. This effect allows you to send up to 5 Mayakashi Synchros from your Extra Deck to the GY if you control any Mayakashi Link/Synchro on the field. This means you can skip the whole boring synchro tower climbing process and go straight to Yuki-Onna, Ice Mayakashi . Granted, this ability doesn't seem to do anything special, but it does allow you to stuff at least 2 Link Monsters of each type, which would be impossible without it. This also opens up Extra for Shiranui Synchros, which synergizes with Shiranui Spe ctralsword if you can get it to the GY.
Main card
- All Synchros Mayakashi can special summon themselves by banishing another Zombie Monster from the Graveyard. But this can only happen if a Synchro Monster 2 levels higher than itself is destroyed by your opponent.
If you don't understand what this means, here it is : Suppose Synchro level 11 is destroyed, Synchro level 9 can special summon itself. Repeat for level 9 and 7, etc.
The center of the deck. She is a level 2 Tuner who does all the Synchro and Link work for the deck. Since she is not restricted to Once per turn, she can special summon herself from the Graveyard any time a Mayakashi monster is special summoned from the Extra deck.
And since you'll always be using her as an ingredient, she'll basically never disappear.
Note that she has a different restriction than the other 2 Mayakashis in the Main Deck. You cannot special summon ANY non-Mayakashi monster from the Extra deck during the turn you want to use Dakki's effect. This means that if you summon something like Vampire Sucker or Shiranui Squiresaga that turn, you cannot use Dakki's effect before or after that summon.
Archetype's ROTA, which can also act as a Foolish Burial at will. Great for brick-free stability, allowing you to add Hajun or Mayakashi Metomophosis to your hand, and also send Yuki-Musume or Mayakashi Winter GY.
GY effect mimics Synchros' special summon effect, allowing you to banish Winter and another Zombie in the Graveyard to special summon any Mayakashi in the Graveyard. Can also be used to bring Link-3 to Negate if you used Yoko.
A resurrection trap for the Archetype. By discarding a card, you can summon any banished or Graveyard Mayakashi. Keep in mind that these types of resurrection effects are always beneficial because you can also activate Synchro Monster effects and Link-3 effects. Therefore, the card can also act as a lite Removal Trap.
This is generally an overlooked monster, but has recently been brought out of the dungeon thanks to the new support. Yasha is a pretty good Extenedr to go second and can really make the End board even stronger than usual.
The removal cost is usually not an issue, since Dakki and Yuki-Musume will be fine when sent to the GY. But most notably, Yasha is a 2k Beater that you can summon from Hajun for later turns. And it's also a 2k Monster that you can banish for the effect of Shiranui Shogunsaga , and you can also banish Yasha since he's not too important to lose. And of course, like Hajun and Yuki-Musume, you can only summon Mayakashis when he's on the Field.
The card is good as a follow-up, but really not necessary for the deck to be successful. He'd be even better if he didn't disable the monster he summoned, but his main use seems to be just to help you Link Summon again. …anddddd he has the same lock as Hajun and the others, you get the idea.
Targets for Yuki-Musume
The level 1 extender card has the effect of sending cards to the grave. When choosing, we can choose nx of the following cards:
While in the Graveyard, you can banish Spectralsword and another Zombie from your Graveyard to Synchro a Synchro Zombie right in the Graveyard. Speaking of playing with Shiranui Synchros, this is a pretty powerful effect all around. Tsuchigumo + Spectralsword is probably the most notable one, as it allows Squiresaga to Remove Monsters, non-target enemy Spells/traps and also increase your Monster's ATK by 300. However, you can't use this effect the same turn you send it to the Graveyard, so it's strictly for your second turn. You can't use Shiranui anyway because Dakki has you locked in on turn 1.
Another Zombie FIRE you can summon. This is a level 6 card that you can special summon from the Graveyard or Hand by Tributing 2 Monsters you control. You will have a lot of food on the field after climbing Link so the cost is not too high. And when summoned from the Graveyard, it can also deal piercing damage.
When it is destroyed and goes to the GY, it will special summon 2 tokens to the field, Use it to summon it back or simply protect from the Battle Phase. Level 6 is good for Shiranui Shogunsaga as well as your second turn when combined with Dakki.
Glow-Up Bloom is pretty good for milling. It helps you get level 5 or higher Zombies from your Deck, don't bother with Zombie World since you'll never play it.
Similar to what I said with Nine-Tailed Fox, this deck can easily give food tribute to the card you add to your hand. Whether it's Vampire Vamp or Dark Dust Spirit, both are GREAT ways to disrupt your opponent's game.
Tech/Engines
Sample Deck
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