Altergeist Guide

Altergeist Guide

Sorry for the delay, now it's time for me to talk about the Altergeist deck. This deck has been out for a while, in the same box as Live Twin but it's still really fun to play.

Let's start!




Introduce

Introduce

Archetype Overview : Altergeist is a deck played by Emma Bassho, commonly known as Ghost Gal, in the Vrains Anime. The Deck is based on Mythology... Female Creatures combine with Computer Terminology to form what I call some Ghastly Glitches. For example; Altergeist Hexstia is based on Hestia, combined with Hexadecimal, the base 16 number system used in mathematics and computer science. Well that's all I know about Archetype, but I've never actually watched the anime :)

Altergeist is a true Control Deck , the deck's gameplay is to slowly win, exposing the opponent to resources. Make your opponent run out of cards while you have built a field and hand strong enough for the game, and Recycle all used cards. The deck can make your field full of monsters and threaten opp with Boss Links, but the stability is not high, easy to brick and difficult to play on turn 1.

Therefore, this deck needs to depend on Traps to slow down the game and warm up with players like Altergeist Multifaker and Altergeist Marionetter . From there, the deck can control the whole game with Altergeist Silquitous and Altergeist Hexstia, and your opponent will have to crawl around to find a way to relieve the siege.



Quick explanation of each leaf in Archetype

 

Altergeist Multifaker (x2)
UR rarity
Altergeist Multifaker
UR rarity
Altergeist Multifaker

This card is the core card of the deck , any build will revolve around this card. I was quite shocked to see that Konami gave us these two cards... and they were also free!

Multifaker has the ability to summon itself from your hand every time you use Trap. And when it is summoned, it means it can summon any Altergeist in the deck in defense position (mainly Altergeist Silquitous to threaten opponents).

Everyone wants to have this card as soon as possible, so 90% of the time when using Altergeist Meluseek and Personal Spoofing we will aim for Multifaker. Oh, and remember, you can only use this eff if you only special summon Altergeist before!

Altergeist Marionetter (x2-3)
SR rarity
Altergeist Marionetter
SR rarity
Altergeist Marionetter

Not only does it help set traps, it also makes it easier for Link to summon . Allows you to set 2 trap cards: Altergeist Manifestation or Altergeist Emulatelf from the deck.

Marionetter also has a second effect of sending 1 Altergeist card on your field (including itself) to the Graveyard to special summon another Altergeist Monster from the Graveyard. This allows you to reactivate Altergeist Multifaker or just to summon Altergeist Meluseek back.

This card has not yet reached its full potential because it is still lacking in Duel Links.

Altergeist Meluseek (x1-3)
UR rarity
Altergeist Meluseek
UR rarity
Altergeist Meluseek

Both a searcher and a removal effect . Meluseek can attack directly, which allows it to easily activate its second effect of sending 1 opponent's card to the Graveyard when it deals Battle Dmg.

But most notably, it can add any Altergeist Monster from your deck to your hand if it is sent from the Yard to the Graveyard. With Support of Link-1 Monsters like Linkuriboh and Artemis, Magistus Moon Maiden , you will have more ways to access the Altergeist Multifaker card to ensure you can play the game.

Normally everyone wants this card x3, but due to the limit, you might consider cutting down on some copies to play other powerful Trap limit 3 cards like Ice Dragon's Prison or Crackdown .

Altergeist Silquitous (x2)
SR rarity
Altergeist Silquitous
SR rarity
Altergeist Silquitous

This will be the main target to summon with Multifaker's effect . Silquitous can return 1 other Altergeist card on your field to your Hand to Return a card your opponent controls. This plays a huge role in gameplay, making opponents uncomfortable and is why it will often be recovered by Multifaker.

When sent from Field to GY, it can also recycle another Trap Altergeist in your GY by adding it back to your hand.

Altergeist Kunquery (x1)
UR rarity
Altergeist Kunquery
UR rarity
Altergeist Kunquery

Negate attack and counterattack are super annoying . As long as you are controlling an Altergeist card, you can special summon Kunquery from your hand to block your opponent's attack with a bonus of 1 piece of DEF 2400, so Kunquery is a great way to defend through the battle phase when you are weak. .

On top of that, Kunq also Negates your opponent's card when it is summoned and as long as it remains on the field, making this card a good choice when playing Altergeist Multifaker as well.

Important note : Kunquery's attack stopping effect is not limited to one per turn. So you can completely return Kunquery with the effect of Altergeist Silquitous and can continue to negate the attack. In addition, we can also shuffle Kunquery on the field again with Personal Spoofing and add the add back to use it a second time.

Personal Spoofing (x1)
UR rarity
Limited to 2 copies
Personal Spoofing
UR rarity
Limited to 2 copies
Personal Spoofing

This is also another way to easily get the Altergeist Multifaker starter . Unfortunately, this card cannot be searched in Archetype because it does not have the word "Altergeist" in its name, meaning Marionetter cannot place it face down on the field and Silquitous cannot return it either.

By shuffling 1 Altergeist card from your Hand or field to the Deck, you can add any Altergeist Monster of your choice. Again, just to be sure, this effect will primarily target A ltergeist Multifaker in most cases, but on the following turns, you will mainly consider adding A ltergeist Kunquery or Altergeist Marionetter .

It should be noted that if you activate and immediately use the effect of Spoofing and add Multifaker, Multifaker will be able to "see" that you activated Trap and can special summon itself from the said hand. Note that Spoofing will shuffle 1 card as a cost, so you will suffer -1 (loss) if your opponent chains something to remove Spoofing from the field.

Altergeist Hexstia (x2-3)
UR rarity
Altergeist Hexstia
UR rarity
Altergeist Hexstia

This card is responsible for Negate Spell/Trap and the main damage of the deck . You can negate and destroy any active spell/trap by tribute the Altergeist this card points to (Link arrow). This effect is Soft One Per so it means that the more Hexstia on the field, the more Negate turns we have.


Additionally, Hexstia also gains ATK equal to the ATK of each Altergeist Monster it points to (Link arrow). Although most of them have quite low ATK, you can have Hexstia point at another Hexstia or a Marionetter for a 3k/3.1k meat to support the attack. And finally, Hexstia also has a Hard Once Per Turn effect that adds an Altergeist Monster from the deck to the hand when it is sent from the Field to the GY, useful in difficult games.

Altergeist Primebanshee (x1)
UR rarity
Altergeist Primebanshee
UR rarity
Altergeist Primebanshee

A Link 3 card is essential for playing around Multifaker. Admittedly, you will rarely summon Primebanshee when playing. But when you get the chance to summon it, think of it as if you just won a duel.

Summoning an Altergeist straight from the deck with Quick Effect (at a cost of 1 tribute) can do many things... things that I explained in the Multifaker section. Well, honestly, think of this as a Link 3 Multifaker .


Once it is sent to the GY from the yard, you can Recycle Altergeist from your GY to use it again.

Altergeist Manifestation and Altergeist Emulatelf (Traps)
SR rarity
Altergeist Manifestation
SR rarity
Altergeist Manifestation
N rarity
Altergeist Emulatelf
N rarity
Altergeist Emulatelf

1 card is Call of the Haunted Altergeist version. 1 card is the Trap monster of the deck.

  • Altergeist Manifestation (x1-2) will be the main Altergeist trap card in your deck. You can read the effect of this card yourself. I will mention a few important things about this card: the second effect can recover its own copy. And please note that this is a Normal Trap, not a continuous trap like the other cards. Assuming this card leaves the field with an active effect (for example, capturing Cosmic), we will still be able to summon Altergeist. And this is quite important when you immediately chain with the effect of Altergeist Silquitous or Personal Spoofing , we will save costs.

  • Altergeist Emulatelf is simply a trap monster used to spam Link summons, in addition to protecting your Altergeist traps from effects. Run out of




Skill

Altergeists seems to be one of the rare decks that can play well without skills. Most of Ghost Gal's skills are quite lackluster and this deck can hold its own without really needing a fixed skill. However, something is still better than nothing, so I will still give a few recommended skills.

Personal Spoofing (Prioritize)
UR rarity
Limited to 2 copies
Personal Spoofing
UR rarity
Limited to 2 copies
Personal Spoofing

( This should have been the Personal Spoofing skill, but for some reason I used this card as a representative )

Set Personal Spoofing from nowhere on your side of the field if you control a Link Altergeist in the Main Monster Zone. A skill that seems to only really come into play in the mid and late game, but it gives you the ability to activate Multifaker for free in late situations where you don't have traps on the field. And just using Personal Spoofing is enough to give you full value for the rest of the match if the only Spoofing in your deck has been removed by your opponent.



The Legend of the Heroes (Skill Card) and LP Boost Alpha (Increases LP)
UR rarity
The Legend of the Heroes (Skill Card)
UR rarity
The Legend of the Heroes (Skill Card)
Card rarity
LP Boost Alpha
Card rarity
LP Boost Alpha

LP Boost Alpha/ Legend of the Heroes . Both skills have the same purpose: to give you more LP for survival. LP Boost Alpha seems to be the best because it is activated right from the beginning of the game, while Legend of the Heroes will require you to wait a few turns to activate the first part to receive 2k LP. The second effect of the skill will also appear rarely.

Draw Sense: Low-Level (Skill Card), Draw Sense: DARK and Draw Sense: LIGHT (Skill Card) (draw cards)
UR rarity
Draw Sense: Low-Level (Skill Card)
UR rarity
Draw Sense: Low-Level (Skill Card)
Card rarity
Draw Sense: DARK
Card rarity
Draw Sense: DARK
UR rarity
Draw Sense: LIGHT (Skill Card)
UR rarity
Draw Sense: LIGHT (Skill Card)

Draw Sense: Low-level. The interesting thing is that DS Low Level is a reasonable choice for most builds. Since the deck tends to play more Traps than Monsters, it's easy to get bricked. And with Low-level DS, you're guaranteed to get any playable Monster, although Silquitous can be considered a pretty bad draw. But getting Meluseek, Multifaker or Marionetter with this skill is always valuable for later plays in the game.

Draw Sense: Attribute (Light, water, dark) are also good options if you want to tailor your hand to a specific Altergeist. If you notice, all Altergeists in the Main Deck have different Attributes. WATER for Meluseek, Dark for Multifaker, Light for Marionetter. (WIND for Silq but why do you want to draw it??)



Some pieces of the puzzle are missing

Tell me in advance to prepare yourself mentally or if you intend to switch to another format.

Bonus
Card rarity
Altergeist Haunted Rock
Card rarity
Altergeist Haunted Rock
Card rarity
Altergeist Protocol
Card rarity
Altergeist Protocol
Card rarity
Altergeist Memorygant
Card rarity
Altergeist Memorygant
Card rarity
Altergeist Pookuery
Card rarity
Altergeist Pookuery

(Does not include the latest Support TCG like Adminia)

  • Altergeist Protocol , a Monster Negate that can be set up by Marionetter, this also makes it impossible for your opponent to chain with your Altergeist Effect. Would make the deck very, very scary if it were added.

  • Altergeist Haunted Rock allows Multifaker to be summoned with Marionetter's normal summon. Also provides additional protection from enemy trap cards.

  • Altergeist Pookuery allows you to summon your Link Monster more easily by using Pookuery as a material from your hand.

  • Altergeist Memorygant is an OTK Enabler for the deck.




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