Instructions for playing Vampire (basic)

Instructions for playing Vampire (basic)

In this article, I will help you better understand the Vampire card race.




overview

Vampire is a deck of cards consisting of Zombie monsters that have a "blood-sucking" gameplay style. The gameplay of the deck is mainly to destroy cards on the field and destroy the opponent's deck or use the opponent's monsters to defeat their own owner.



Core

 

Vampire Familiar and Vampire Retainer (x2-3)

SR Rarity
Vampire Familiar
SR Rarity
Vampire Familiar
Vampire Familiar
DARK 1
Vampire Familiar
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


SR Rarity
Vampire Retainer
SR Rarity
Vampire Retainer
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


Familiar

(1)

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar".

(2)

If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.

 

You can only use each effect of "Vampire Familiar" once per turn.

 

Retainer

(1)

If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand.

(2)

If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field.

 

You can only use each effect of "Vampire Retainer" once per turn.

 

FamiliarRetainer giúp cho bạn lấy được các quái thú, phép/bẫy Vampire cần thiết cho combo bằng cách trả 500 lp.

Các quái thú này cũng có thể tự triệu hồi từ mộ bằng cách đưa một lá bài Vampire từ tay hoặc sân xuống mộ, tuy nhiên nếu bạn triệu hồi chúng bằng cách này, chúng sẽ bị trục xuất khi ra khỏi sân đấu.

Vampire Vamp (x1)

R Rarity
Vampire Vamp
R Rarity
Vampire Vamp
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


(first)

Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster on your opponent's controls, whose ATK is higher than this card's ; equip it to this card .

(2)

This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect.

(3)

If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card .

 

Vamp is a key monster of the deck. With the ability to steal enemy monsters to equip yourself. Additionally, when Vamp goes to the Graveyard while equipped with the above effect, this monster can be special summoned to the field.

Vampire Kingdom and Vampire Takeover (x1-2)

R Rarity
Vampire Kingdom
R Rarity
Vampire Kingdom
Vampire Kingdom
Spell Field
Vampire Kingdom

    Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


    R Rarity
    Vampire Takeover
    R Rarity
    Vampire Takeover
    Vampire Takeover
    Trap Normal
    Vampire Takeover

      If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


      Kingdom

      (first)

      Zombie-Type monsters gain 500 ATK during damage calculation only.

      (2)

      Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard : Target 1 card on the field ; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target .

      Takeover

      (first)

      If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck , then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position.

      You can only activate 1 "Vampire Takeover" per turn.

       

      Kingdom can bombard your opponent's field when a card is sent from their deck to the grave. Kingdom can also increase the attack of your zombie monsters by 500.

      Takeover lets you activate Kingdom directly from your deck onto the field as long as your field has at least 1 and only zombie monsters, then you can revive 1 more Vampire from your grave.

      Vampire Grace and Vampire Duke (x1-3)

      R Rarity
      Vampire Grace
      R Rarity
      Vampire Grace
      Vampire Grace
      DARK 6
      Vampire Grace
      • ATK:

      • 2000

      • DEF:

      • 1200


      When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


      UR Rarity
      Vampire Duke
      UR Rarity
      Vampire Duke
      Vampire Duke
      DARK 5
      Vampire Duke
      • ATK:

      • 2000

      • DEF:

      • 0


      When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


      Grace

      (1)

      When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard.

      You can only use this effect of "Vampire Grace" once per turn.

      (2)

      Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

      Duke

      (1)

      When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position.

      (2)

      When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

      You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

       

      Mỗi lượt, Grace cho phép bạn bắt đối phương gửi một lá bài từ bộ bài xuống mộ. Hiệu ứng này có thể cho bạn có được thế chủ động để sử dụng được hiệu ứng của Kingdom.

      Bạn có thể sử dụng hiệu ứng (1) của Duke để gọi 1 quái thú level 5 Vampire và thực hiện triệu hồi xyz. Hiệu ứng (2) của Duke có thể combo cùng với Kingdom vừa phá sân và vừa phá bộ bài của đối thủ.

      Vampire's Desire (x2-3)

      R Rarity
      Vampire's Desire
      R Rarity
      Vampire's Desire
      Vampire's Desire
      Spell Normal
      Vampire's Desire

        Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


        (1)

        Activate 1 of these effects.

        ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn.

        ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.

        You can only activate 1 "Vampire's Desire" per turn.


        Vampire’s Desire giúp bạn gửi thêm các Vampire xuống mộ và thay đổi level của quái thú để triệu hồi xyz dễ dàng hơn.

        Vampire’s Desire cũng có thể hồi sinh lại một Vampire từ mộ.

        Vampire's Domain (x0-1)

        N Rarity
        Vampire's Domain
        N Rarity
        Vampire's Domain
        Vampire's Domain
        Spell Continuous
        Vampire's Domain

          Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


          (first)

          Once per turn: You can pay 500 LP; During your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.)

          (2)

          Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.

           

          Domain gives you one more Vampire normal summon during your turn. Vampire is a deck that sells a lot of health, so Domain 's ability to restore lp can help you maintain lp to continue using the skills of Vampire cards.

          Vampire Awakening (x2)

          SR Rarity
          Vampire Awakening
          SR Rarity
          Vampire Awakening
          Vampire Awakening
          Trap Normal
          Vampire Awakening

            Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


            (first)

            Special Summon 1 "Vampire" monster from your Deck , but destroy it during the End Phase of this turn.

            You can only activate 1 "Vampire Awakening" per turn.

             

            Awakening can help you summon a Vampire monster from the deck during your opponent's turn, but this monster will be destroyed at the end of the turn.

            Vampire Scarlet Scourge (x1)

            UR Rarity
            Vampire Scarlet Scourge
            UR Rarity
            Vampire Scarlet Scourge
            Vampire Scarlet Scourge
            DARK 6
            Vampire Scarlet Scourge
            • ATK:

            • 2200

            • DEF:

            • 2200


            If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


            (1)

            If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn.

            You can only use this effect of "Vampire Scarlet Scourge" once per turn.

            (2)

            At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.

             

            Scarlet Scourge giúp bạn triệu hồi thêm 1 quái thú Vampire từ mộ khi được triệu hồi thường hoặc đặc biệt.



            Extra deck

            Vampire's extra deck is completely free, you can play any xyz monster with the appropriate rank. Skill Level Tuning can further assist you in summoning xyz.

            Some suggestions:

            SR Rarity
            Number 70: Malevolent Sin
            SR Rarity
            Number 70: Malevolent Sin
            Number 70: Malevolent Sin
            DARK
            Number 70: Malevolent Sin
            • ATK:

            • 2400

            • DEF:

            • 1200


            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


            SR Rarity
            Adreus, Keeper of Armageddon
            SR Rarity
            Adreus, Keeper of Armageddon
            Adreus, Keeper of Armageddon
            DARK
            Adreus, Keeper of Armageddon
            • ATK:

            • 2600

            • DEF:

            • 1700


            2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


            R Rarity
            Number 45: Crumble Logos the Prophet of Demolition
            R Rarity
            Number 45: Crumble Logos the Prophet of Demolition
            Number 45: Crumble Logos the Prophet of Demolition
            EARTH
            Number 45: Crumble Logos the Prophet of Demolition
            • ATK:

            • 2200

            • DEF:

            • 0


            2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


            UR Rarity
            Constellar Ptolemy M7
            UR Rarity
            Constellar Ptolemy M7
            Constellar Ptolemy M7
            LIGHT
            Constellar Ptolemy M7
            • ATK:

            • 2700

            • DEF:

            • 2000


            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


            R Rarity
            Digital Bug Rhinosebus
            R Rarity
            Digital Bug Rhinosebus
            Digital Bug Rhinosebus
            LIGHT
            Digital Bug Rhinosebus
            • ATK:

            • 2600

            • DEF:

            • 2200


            2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


            SR Rarity
            Diamond Dire Wolf
            SR Rarity
            Diamond Dire Wolf
            Diamond Dire Wolf
            EARTH
            Diamond Dire Wolf
            • ATK:

            • 2000

            • DEF:

            • 1200


            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


             



            How to play

             

            Sample deck

            Destiny Draw

            Need 5 UR

            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            UR Rarity
            Constellar Ptolemy M7
            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon

            Main: 24 Extra: 7

            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            Gozuki
            EARTH 4
            Gozuki
            • ATK:

            • 1700

            • DEF:

            • 800


            During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            Gozuki
            EARTH 4
            Gozuki
            • ATK:

            • 1700

            • DEF:

            • 800


            During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            SR Rarity
            Vampire Familiar
            SR Rarity
            Vampire Familiar
            Vampire Familiar
            DARK 1
            Vampire Familiar
            • ATK:

            • 500

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


            SR Rarity
            Vampire Familiar
            SR Rarity
            Vampire Familiar
            Vampire Familiar
            DARK 1
            Vampire Familiar
            • ATK:

            • 500

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


            R Rarity
            Vampire Grace
            R Rarity
            Vampire Grace
            Vampire Grace
            DARK 6
            Vampire Grace
            • ATK:

            • 2000

            • DEF:

            • 1200


            When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


            R Rarity
            Vampire Grace
            R Rarity
            Vampire Grace
            Vampire Grace
            DARK 6
            Vampire Grace
            • ATK:

            • 2000

            • DEF:

            • 1200


            When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


            N Rarity
            Vampire Grimson
            N Rarity
            Vampire Grimson
            Vampire Grimson
            DARK 5
            Vampire Grimson
            • ATK:

            • 2000

            • DEF:

            • 1400


            If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead (you must protect all your monsters that would be destroyed, if you use this effect). At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


            SR Rarity
            Vampire Retainer
            SR Rarity
            Vampire Retainer
            Vampire Retainer
            DARK 2
            Vampire Retainer
            • ATK:

            • 1200

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


            SR Rarity
            Vampire Retainer
            SR Rarity
            Vampire Retainer
            Vampire Retainer
            DARK 2
            Vampire Retainer
            • ATK:

            • 1200

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


            R Rarity
            Vampire Vamp
            R Rarity
            Vampire Vamp
            Vampire Vamp
            DARK 7
            Vampire Vamp
            • ATK:

            • 2000

            • DEF:

            • 2000


            Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


            UR Rarity
            Book of Moon
            UR Rarity
            Book of Moon
            Book of Moon
            Spell Quick
            Book of Moon

              Target 1 face-up monster on the field; change that target to face-down Defense Position.


              UR Rarity
              Book of Moon
              UR Rarity
              Book of Moon
              Book of Moon
              Spell Quick
              Book of Moon

                Target 1 face-up monster on the field; change that target to face-down Defense Position.


                SR Rarity
                Enemy Controller
                SR Rarity
                Enemy Controller
                Enemy Controller
                Spell Quick
                Enemy Controller

                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                  R Rarity
                  Vampire Kingdom
                  R Rarity
                  Vampire Kingdom
                  Vampire Kingdom
                  Spell Field
                  Vampire Kingdom

                    Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                    R Rarity
                    Vampire Kingdom
                    R Rarity
                    Vampire Kingdom
                    Vampire Kingdom
                    Spell Field
                    Vampire Kingdom

                      Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                      R Rarity
                      Vampire's Desire
                      R Rarity
                      Vampire's Desire
                      Vampire's Desire
                      Spell Normal
                      Vampire's Desire

                        Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                        R Rarity
                        Vampire's Desire
                        R Rarity
                        Vampire's Desire
                        Vampire's Desire
                        Spell Normal
                        Vampire's Desire

                          Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                          N Rarity
                          Vampire's Domain
                          N Rarity
                          Vampire's Domain
                          Vampire's Domain
                          Spell Continuous
                          Vampire's Domain

                            Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                            SR Rarity
                            Vampire Awakening
                            SR Rarity
                            Vampire Awakening
                            Vampire Awakening
                            Trap Normal
                            Vampire Awakening

                              Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                              SR Rarity
                              Vampire Awakening
                              SR Rarity
                              Vampire Awakening
                              Vampire Awakening
                              Trap Normal
                              Vampire Awakening

                                Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                R Rarity
                                Vampire Takeover
                                R Rarity
                                Vampire Takeover
                                Vampire Takeover
                                Trap Normal
                                Vampire Takeover

                                  If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                  UR Rarity
                                  Constellar Ptolemy M7
                                  UR Rarity
                                  Constellar Ptolemy M7
                                  Constellar Ptolemy M7
                                  LIGHT
                                  Constellar Ptolemy M7
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                  SR Rarity
                                  Diamond Dire Wolf
                                  SR Rarity
                                  Diamond Dire Wolf
                                  Diamond Dire Wolf
                                  EARTH
                                  Diamond Dire Wolf
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                  R Rarity
                                  Digital Bug Rhinosebus
                                  R Rarity
                                  Digital Bug Rhinosebus
                                  Digital Bug Rhinosebus
                                  LIGHT
                                  Digital Bug Rhinosebus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2200


                                  2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                                  R Rarity
                                  Inzektor Exa-Beetle
                                  R Rarity
                                  Inzektor Exa-Beetle
                                  Inzektor Exa-Beetle
                                  DARK
                                  Inzektor Exa-Beetle
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                  R Rarity
                                  Number 18: Heraldry Patriarch
                                  R Rarity
                                  Number 18: Heraldry Patriarch
                                  Number 18: Heraldry Patriarch
                                  LIGHT
                                  Number 18: Heraldry Patriarch
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 2200


                                  2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                  R Rarity
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  R Rarity
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  EARTH
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 0


                                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  SR Rarity
                                  Number 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                   

                                  Samurai Skull and Gozuki (starters)

                                  R Rarity
                                  Samurai Skull
                                  R Rarity
                                  Samurai Skull
                                  Samurai Skull
                                  DARK 4
                                  Samurai Skull
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 0


                                  When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                  UR Rarity
                                  Gozuki
                                  UR Rarity
                                  Gozuki
                                  Gozuki
                                  EARTH 4
                                  Gozuki
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 800


                                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                  Gozuki

                                  (first)

                                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY .

                                  (2)

                                  If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand.

                                  You can only use each effect of "Gozuki" once per turn.

                                  Samurai Skull

                                  (first)

                                  When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY .

                                  (2)

                                  If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

                                   

                                  Both Gozuki and Samurai Skull monsters have effects that can send a zombie monster from the deck to the grave. Take advantage of this effect and send Retainer to the grave, then use Retainer 's effect and continue the combo.

                                  Vampire Grace and Vampire Kingdom (win condition)

                                  R Rarity
                                  Vampire Grace
                                  R Rarity
                                  Vampire Grace
                                  Vampire Grace
                                  DARK 6
                                  Vampire Grace
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1200


                                  When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


                                  R Rarity
                                  Vampire Kingdom
                                  R Rarity
                                  Vampire Kingdom
                                  Vampire Kingdom
                                  Spell Field
                                  Vampire Kingdom

                                    Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                    The way for this deck to win is to use the Grace - Kingdom combo, each turn Grace will call out a type of card (monster, spell, trap) and force the opponent to drop a card of the same type from the deck to the grave, then Kingdom will be able to activate effects and shoot an opponent's card. You can do this every turn to clear your opponent's field and make it easier for Grace and your other monsters to attack.

                                    You can add Grace to your hand with Familiar (send Familiar directly from the deck to the grave with Gozuki or Samurai Skull ; then use Familiar 's effect to send a Vampire card from your hand or on the field to summon itself to the field, So you can get Grace in your hand).

                                    Vampire's Desire can be used to recall Grace that was sent to the grave with Gozuki or Samurai Skull .

                                    Use Grace and force the opponent to send powerful spells and traps ( Mystical Space Typhoon, Karma Cut,... ) to the grave, making them unable to play those cards.

                                    Kingdom can be activated directly from the deck with Takeover , or you can add this card to your hand with Retainer .

                                    Kingdom can increase 500 ATK for all Zombie monsters, not just Vampires.

                                    Be careful when using the Grace – Kingdom gameplay, because it will be a double-edged sword for you.

                                    Strength:

                                    • You can bombard the opponent's field with Kingdom with multiple Graces and Kingdoms active. When you clear your opponent's field, you can finish them off more easily, or catch cards that block your opponent's attacks, and your monsters don't have to worry about spell cards or traps on the field. competitor.
                                    • The opponent will easily be out of deck because Grace can activate effects every turn and you can use the effects of multiple Graces on the field to make them out of deck faster.

                                    Weakness:

                                    • Some card clans will perform better if they have cards in their grave. Grace will allow the opponent to choose the card to send to the grave (you are just the one choosing the type of card), so Grace will also unintentionally help the opponent thin the deck as well as get more resources for their grave. .
                                    • Some staples can also be played in the grave ( Kiteroid, Galaxy Cyclone, Paleozoic Canadia,... ) so sometimes Grace 's effect will be useless.

                                    You need to consider carefully before using the Grace - Kingdom combo. It is safest to use this combo when you are sure that you can defeat the opponent right that turn to avoid consequences in the following turns. You can research and learn more about how to play many other decks to be more confident when using Grace 's effects.

                                    Vampire Vamp (boss)

                                    R Rarity
                                    Vampire Vamp
                                    R Rarity
                                    Vampire Vamp
                                    Vampire Vamp
                                    DARK 7
                                    Vampire Vamp
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


                                    Another way to play Vampire and safer than the Grace – Kingdom combo is to use Vamp . With Vamp , you can capture an opponent's monster with higher ATK than Vamp (usually over 2000 ATK when Vamp is unequipped) as an item for this monster.

                                    Not only that, Vamp is also increased equally with the ATK of the monsters equipped to it ( Vamp can increase to more than 4000 ATK), this helps Vamp be ready to defeat all opponents.

                                    Attack reduction effects affecting Vamp will unintentionally give this monster the opportunity to take over monsters with ATK lower than 2000.

                                    The difficulty when using Vamp 's monster steal effect is that Vamp or another Vampire is normally summoned to the field. Normal summoning Vamp is almost impossible because Vamp requires 2 sacrifice monsters, so this action will uselessly subtract 2 monsters from you.

                                    The best way is to normally summon other Vampires to use Vamp 's effects, but you need to consider and summon appropriate monsters depending on the situation:

                                    • You can summon Familiar and Retainer without sacrificing, however these two monsters can only activate the effect of adding Vampire cards to your hand if specially summoned.
                                    • You can normal summon Grace by sacrificing Familiar , Retainer is special summoned from the grave (remember, after being special summoned using the effect of Familiar or Retainer to summon itself to the field, they will removed).

                                    Vampire's Desire and Vampire Awakening (The fastest way to summon Vamp)

                                    R Rarity
                                    Vampire's Desire
                                    R Rarity
                                    Vampire's Desire
                                    Vampire's Desire
                                    Spell Normal
                                    Vampire's Desire

                                      Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                      SR Rarity
                                      Vampire Awakening
                                      SR Rarity
                                      Vampire Awakening
                                      Vampire Awakening
                                      Trap Normal
                                      Vampire Awakening

                                        Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                        Vamp can be special summoned from the deck with Awakening . Vampire monsters summoned at the end of the turn are destroyed. Use Vamp 's monster steal effect so that at the end of the turn this monster can rise from the grave to the field one more time.

                                        Vampire's Desire can summon Vamp back from the grave. You can use Gozuki, Samurai Skull 's effect to send Vamp to the grave, then use Vampire's Desire to summon Vamp from the grave again.

                                        Vampire's Desire and Vampire's Domain (Maximize Vamp's power)

                                        R Rarity
                                        Vampire's Desire
                                        R Rarity
                                        Vampire's Desire
                                        Vampire's Desire
                                        Spell Normal
                                        Vampire's Desire

                                          Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                          N Rarity
                                          Vampire's Domain
                                          N Rarity
                                          Vampire's Domain
                                          Vampire's Domain
                                          Spell Continuous
                                          Vampire's Domain

                                            Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                            Each different copy of Vamp can steal 1 monster. You can use Vampire's Desire to send the Vamp that used the effect to the grave and call another Vampire from the grave, this way the Vamp from the grave will be summoned back to the field (because when sent to the grave, the Vamp has equipment opponent's monster), Vamp can activate the monster steal effect again when another Vampire monster is normally summoned.

                                            With an effect that allows you to normally summon 1 more Vampire monster of the Domain , your Vamp can steal up to 2 monsters in one turn with the above combo.

                                            Vampire's Desire (key)

                                            R Rarity
                                            Vampire's Desire
                                            R Rarity
                                            Vampire's Desire
                                            Vampire's Desire
                                            Spell Normal
                                            Vampire's Desire

                                              Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                              You can send Retainer to the grave with Vampire's Desire . Retainer will summon from the grave and help you get another Vampire spell or trap from the deck.

                                              The previously targeted monster will have a level equal to the Retainer 's level, you can take advantage of this to summon xyz. By summoning xyz using Familiar or Retainer as material, these monsters will not be removed after being summoned by their own effects. You can easily get more goods in the next turns thanks to the available Familiar and Retainer in the grave as well as using Gozuki and Samurai Skull to send other monsters to the grave.

                                              In addition, you can flexibly use Vampire's Desire to change Retainer's level by sending Grace from the deck to the grave to summon xyz 6.

                                              Furthermore, the monster targeted by Vampire's Desire can be any of your monsters, which will make your deck easier to play as you can target your Gozuki or Samurai Skull monsters.



                                              Different deck building directions

                                              Skill: Level Tuning

                                              Can be used if your Life Points are at 2000 or below.

                                              Select 2 monsters on your side of the field and declare a monster level between 1 and 4. The selected monsters' levels will be equal to the number you declared.

                                              This Skill can only be used once per Duel.

                                               

                                              Using this skill can increase the rate of getting rank 4 from your extra deck as well as help prevent Retainer and Familiar from being eliminated after self-summoning by using them as xyz materials.

                                              Enemy Controller and Vampire Scarlet Scourge (Strategy to capture enemy monsters)

                                              SR Rarity
                                              Enemy Controller
                                              SR Rarity
                                              Enemy Controller
                                              Enemy Controller
                                              Spell Quick
                                              Enemy Controller

                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                UR Rarity
                                                Vampire Scarlet Scourge
                                                UR Rarity
                                                Vampire Scarlet Scourge
                                                Vampire Scarlet Scourge
                                                DARK 6
                                                Vampire Scarlet Scourge
                                                • ATK:

                                                • 2200

                                                • DEF:

                                                • 2200


                                                If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                                You can play Vampire in the style of stealing your opponent's monsters with Scarlet Scourge .

                                                The Enemy Controller can be used to sacrifice monsters summoned by Scarlet Scourge and steal an additional monster from your opponent during the battle phase.

                                                You can also sacrifice an equipped Vamp to the Enemy Controller , Vamp can continue to take over 1 more enemy monster.

                                                Vampire Duke and Vampire Kingdom (win condition)

                                                UR Rarity
                                                Vampire Duke
                                                UR Rarity
                                                Vampire Duke
                                                Vampire Duke
                                                DARK 5
                                                Vampire Duke
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 0


                                                When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                R Rarity
                                                Vampire Kingdom
                                                R Rarity
                                                Vampire Kingdom
                                                Vampire Kingdom
                                                Spell Field
                                                Vampire Kingdom

                                                  Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                  You can use Duke instead of Grace in the Grace – Kingdom combo.

                                                  Use Awakening to summon Duke from the deck when Kingdom is on the field during your opponent's turn. Duke will activate the effect of forcing the opponent to send 1 card from the deck, then Kingdom will be eligible to activate the effect of shooting 1 card on the field.

                                                  When there is Duke in the grave, use Takeover to draw Kingdom directly from the deck to the field and then call Duke from the grave.

                                                  Vampire Sorcerer (Monsters help you summon Vampires more easily)

                                                  R Rarity
                                                  Vampire Sorcerer
                                                  R Rarity
                                                  Vampire Sorcerer
                                                  Vampire Sorcerer
                                                  DARK 4
                                                  Vampire Sorcerer
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1500


                                                  If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.


                                                  (first)

                                                  If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand.

                                                  (2)

                                                  You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing .

                                                   

                                                  Sorcerer can help Vamp summon normally without sacrificing, Vamp can activate effects immediately after being normally summoned and steal the opponent's monster.

                                                  You can also use this effect to summon Duke or Scarlet Scourge and use their effects to summon additional Vampires from the grave.

                                                  Deck Template

                                                  Level Tuning

                                                  Need 7 UR

                                                  UR Rarity
                                                  Gozuki
                                                  UR Rarity
                                                  Gozuki
                                                  UR Rarity
                                                  Vampire Duke
                                                  UR Rarity
                                                  Vampire Scarlet Scourge
                                                  UR Rarity
                                                  Constellar Ptolemy M7
                                                  UR Rarity
                                                  Book of Moon
                                                  UR Rarity
                                                  Book of Moon

                                                  Main: 25 Extra: 7

                                                  UR Rarity
                                                  Gozuki
                                                  UR Rarity
                                                  Gozuki
                                                  Gozuki
                                                  EARTH 4
                                                  Gozuki
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 800


                                                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                  UR Rarity
                                                  Gozuki
                                                  UR Rarity
                                                  Gozuki
                                                  Gozuki
                                                  EARTH 4
                                                  Gozuki
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 800


                                                  During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                  R Rarity
                                                  Samurai Skull
                                                  R Rarity
                                                  Samurai Skull
                                                  Samurai Skull
                                                  DARK 4
                                                  Samurai Skull
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                  R Rarity
                                                  Samurai Skull
                                                  R Rarity
                                                  Samurai Skull
                                                  Samurai Skull
                                                  DARK 4
                                                  Samurai Skull
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                  R Rarity
                                                  Samurai Skull
                                                  R Rarity
                                                  Samurai Skull
                                                  Samurai Skull
                                                  DARK 4
                                                  Samurai Skull
                                                  • ATK:

                                                  • 1700

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                  UR Rarity
                                                  Vampire Duke
                                                  UR Rarity
                                                  Vampire Duke
                                                  Vampire Duke
                                                  DARK 5
                                                  Vampire Duke
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 0


                                                  When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                  SR Rarity
                                                  Vampire Familiar
                                                  SR Rarity
                                                  Vampire Familiar
                                                  Vampire Familiar
                                                  DARK 1
                                                  Vampire Familiar
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                  SR Rarity
                                                  Vampire Familiar
                                                  SR Rarity
                                                  Vampire Familiar
                                                  Vampire Familiar
                                                  DARK 1
                                                  Vampire Familiar
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 0


                                                  If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                  R Rarity
                                                  Vampire Grace
                                                  R Rarity
                                                  Vampire Grace
                                                  Vampire Grace
                                                  DARK 6
                                                  Vampire Grace
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


                                                  SR Rarity
                                                  Vampire Retainer
                                                  SR Rarity
                                                  Vampire Retainer
                                                  Vampire Retainer
                                                  DARK 2
                                                  Vampire Retainer
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 0


                                                  If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                  SR Rarity
                                                  Vampire Retainer
                                                  SR Rarity
                                                  Vampire Retainer
                                                  Vampire Retainer
                                                  DARK 2
                                                  Vampire Retainer
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 0


                                                  If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                  UR Rarity
                                                  Vampire Scarlet Scourge
                                                  UR Rarity
                                                  Vampire Scarlet Scourge
                                                  Vampire Scarlet Scourge
                                                  DARK 6
                                                  Vampire Scarlet Scourge
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 2200


                                                  If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                                  R Rarity
                                                  Vampire Sorcerer
                                                  R Rarity
                                                  Vampire Sorcerer
                                                  Vampire Sorcerer
                                                  DARK 4
                                                  Vampire Sorcerer
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1500


                                                  If this card in your possession is sent to your GY by your opponent's card: You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap from your Deck to your hand. You can banish this card from your GY; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.


                                                  R Rarity
                                                  Vampire Vamp
                                                  R Rarity
                                                  Vampire Vamp
                                                  Vampire Vamp
                                                  DARK 7
                                                  Vampire Vamp
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2000


                                                  Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


                                                  UR Rarity
                                                  Book of Moon
                                                  UR Rarity
                                                  Book of Moon
                                                  Book of Moon
                                                  Spell Quick
                                                  Book of Moon

                                                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                    UR Rarity
                                                    Book of Moon
                                                    UR Rarity
                                                    Book of Moon
                                                    Book of Moon
                                                    Spell Quick
                                                    Book of Moon

                                                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                                      SR Rarity
                                                      Enemy Controller
                                                      SR Rarity
                                                      Enemy Controller
                                                      Enemy Controller
                                                      Spell Quick
                                                      Enemy Controller

                                                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                        R Rarity
                                                        Vampire Kingdom
                                                        R Rarity
                                                        Vampire Kingdom
                                                        Vampire Kingdom
                                                        Spell Field
                                                        Vampire Kingdom

                                                          Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                          R Rarity
                                                          Vampire's Desire
                                                          R Rarity
                                                          Vampire's Desire
                                                          Vampire's Desire
                                                          Spell Normal
                                                          Vampire's Desire

                                                            Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                            R Rarity
                                                            Vampire's Desire
                                                            R Rarity
                                                            Vampire's Desire
                                                            Vampire's Desire
                                                            Spell Normal
                                                            Vampire's Desire

                                                              Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                              R Rarity
                                                              Vampire's Desire
                                                              R Rarity
                                                              Vampire's Desire
                                                              Vampire's Desire
                                                              Spell Normal
                                                              Vampire's Desire

                                                                Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                                N Rarity
                                                                Vampire's Domain
                                                                N Rarity
                                                                Vampire's Domain
                                                                Vampire's Domain
                                                                Spell Continuous
                                                                Vampire's Domain

                                                                  Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                                                  SR Rarity
                                                                  Vampire Awakening
                                                                  SR Rarity
                                                                  Vampire Awakening
                                                                  Vampire Awakening
                                                                  Trap Normal
                                                                  Vampire Awakening

                                                                    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                                    SR Rarity
                                                                    Vampire Awakening
                                                                    SR Rarity
                                                                    Vampire Awakening
                                                                    Vampire Awakening
                                                                    Trap Normal
                                                                    Vampire Awakening

                                                                      Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                                      R Rarity
                                                                      Vampire Takeover
                                                                      R Rarity
                                                                      Vampire Takeover
                                                                      Vampire Takeover
                                                                      Trap Normal
                                                                      Vampire Takeover

                                                                        If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                                                        UR Rarity
                                                                        Constellar Ptolemy M7
                                                                        UR Rarity
                                                                        Constellar Ptolemy M7
                                                                        Constellar Ptolemy M7
                                                                        LIGHT
                                                                        Constellar Ptolemy M7
                                                                        • ATK:

                                                                        • 2700

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                                                        R Rarity
                                                                        Digital Bug Rhinosebus
                                                                        R Rarity
                                                                        Digital Bug Rhinosebus
                                                                        Digital Bug Rhinosebus
                                                                        LIGHT
                                                                        Digital Bug Rhinosebus
                                                                        • ATK:

                                                                        • 2600

                                                                        • DEF:

                                                                        • 2200


                                                                        2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                                                                        R Rarity
                                                                        Inzektor Exa-Beetle
                                                                        R Rarity
                                                                        Inzektor Exa-Beetle
                                                                        Inzektor Exa-Beetle
                                                                        DARK
                                                                        Inzektor Exa-Beetle
                                                                        • ATK:

                                                                        • 1000

                                                                        • DEF:

                                                                        • 1000


                                                                        2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                                                        R Rarity
                                                                        Number 18: Heraldry Patriarch
                                                                        R Rarity
                                                                        Number 18: Heraldry Patriarch
                                                                        Number 18: Heraldry Patriarch
                                                                        LIGHT
                                                                        Number 18: Heraldry Patriarch
                                                                        • ATK:

                                                                        • 2200

                                                                        • DEF:

                                                                        • 2200


                                                                        2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                        R Rarity
                                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                                        R Rarity
                                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                                        EARTH
                                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                                        • ATK:

                                                                        • 2200

                                                                        • DEF:

                                                                        • 0


                                                                        2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                        SR Rarity
                                                                        Number 70: Malevolent Sin
                                                                        SR Rarity
                                                                        Number 70: Malevolent Sin
                                                                        Number 70: Malevolent Sin
                                                                        DARK
                                                                        Number 70: Malevolent Sin
                                                                        • ATK:

                                                                        • 2400

                                                                        • DEF:

                                                                        • 1200


                                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                        SR Rarity
                                                                        Photon Strike Bounzer
                                                                        SR Rarity
                                                                        Photon Strike Bounzer
                                                                        Photon Strike Bounzer
                                                                        LIGHT
                                                                        Photon Strike Bounzer
                                                                        • ATK:

                                                                        • 2700

                                                                        • DEF:

                                                                        • 2000


                                                                        2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                                                           



                                                                        Epilogue

                                                                        Hope you have good experiences with the Vampire deck.




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