Instructions for Playing Blue-Eyes

Instructions for Playing Blue-Eyes

Blue-Eyes is a very good deck at the moment, no matter what you are doing, just 1 brick that can be normally summoned without sacrificing with ATK 3000 is enough for you to breathe oxygen, although currently shooting destroy spells/traps of all kinds, but remember that bosses and negate yu-gi-oh! Usually body 3000 is even lower, which means opp combo produces 1 negate monster without removal, you just need to normal summon the brick and punch that boss to death and that's it.


Attack ability: strong
OTK ability: strong
Defense ability: average
Ability to cause difficulties for the enemy during their turn: depending on build style
Ability to clear the field: extremely strong
Resource recovery ability: yes
Search ability: very strong
sucking skill: yes

Sections covered in this guide:




Skill

 

Blue-Eyes Dimension (Skill Card) (100%)
UR rarity
Blue-Eyes Dimension (Skill Card)
UR rarity
Blue-Eyes Dimension (Skill Card)

skill can only be used when you have at least 9 "Blue-Eyes" monsters, you cannot special summon any monsters other than LIGHT Dragon monsters with Level and Ritual monsters


In this battle: you can Normal Summon or Set the monster " Blue-Eyes White Dragon " without sacrificing!

In addition, you can activate this skill once per Duel: send 2 Blue-Eyes monsters (1 from hand, 1 from Deck) to the Graveyard, search for Blue-Eyes White Dragon or Monster Reborn from the Deck to your hand and place 1 Polymerization From outside the deck to the bottom of the deck, if you use this skill from turn 2 onwards, place 1 Blue-Eyes Chaos Max Dragon and 1 Chaos Form at the bottom of the deck.



CORE

 

Blue-Eyes White Dragon (x3)
SR rarity
Blue-Eyes White Dragon
SR rarity
Blue-Eyes White Dragon

I'm so glad that x3 BEWD is no longer bricked, because now you can normal summon it without sacrificing it thanks to the skill. The most satisfying feeling is that with just 1 normal summon, you can punch to death the boss that opp took all day to shoot. Hand out :), because ATK is 3000 and it's extremely easy to gain, you can completely OTK with 2 BEWD !!!

Blue-Eyes Alternative White Dragon (x3)
UR rarity
Blue-Eyes Alternative White Dragon
UR rarity
Blue-Eyes Alternative White Dragon

Jumping is very easy, just show opp BEWD from your hand to jump onto the field, capable of shooting 1 of opp's monsters, but after using this card, this card will not attack during the turn to use the effect, however you can resolve it. Solve this problem by bringing Fusion or Synchro

Dragon Spirit of White (x1-3)
SR rarity
Dragon Spirit of White
SR rarity
Dragon Spirit of White

is a card that is always considered Blue-Eyes, capable of clearing spells/traps by banish (which is very important at the time of absorbing skills and absorbing traps currently, if you can't use it, at least bait it with a negate or spell). /trap for easier OTK), has a tribute effect to jump BEWD from hand, convenient for avoiding targets

Blue-Eyes Solid Dragon (x0-2 (not recommended))
UR rarity
Blue-Eyes Solid Dragon
UR rarity
Blue-Eyes Solid Dragon

Although there is a negate, but how to summon in turn opp, currently there are quite a few cards that can be played smoothly, this target avoidance effect is quite good, jump straight BEWD from the deck instead of from the hand like Spirit but again , not recommended

The Melody of Awakening Dragon (x3)
SR rarity
The Melody of Awakening Dragon
SR rarity
The Melody of Awakening Dragon

too strong, just put 1 card and add 2 bricks from the deck to your hand. Due to the skill, you can normally summon your bricks without sacrificing, usually you will search BEWD and Alternative , Alternative will jump onto the field when shown BEWD for opp, then ask for the normal BEWD skill

Sage with Eyes of Blue (x2-3)
SR rarity
Sage with Eyes of Blue
SR rarity
Sage with Eyes of Blue

Even though it's a searcher, it's no longer x3 like before. In the past, you used to throw eggs with the BEWD jump trap. Nowadays, it's normal to summon straight for faster, so you usually use this one to search for itself and then discard summon BEWD or use it to Synchro.



Or you play dirty and search for Effect Veiler to get negate

The White Stone of Ancients and The White Stone of Legend (x0-3)
UR rarity
The White Stone of Ancients
UR rarity
The White Stone of Ancients
SR rarity
The White Stone of Legend
SR rarity
The White Stone of Legend

Play if you like, if you don't like then don't


Legend search BEWD eggs are added to your hand. You can now summon them normally without sacrificing them, so bringing them is fine, but it's a bit cumbersome.

Ancients eggs jump straight BEWD from the deck at the end of the turn and have a cooldown

Both are Tuners so play whatever you like, it is recommended to play 1-2 Ancients

Blue-Eyes Abyss Dragon (x1-2)
UR rarity
Blue-Eyes Abyss Dragon
UR rarity
Blue-Eyes Abyss Dragon

You can search for polymerization, Ritual Spell (can also search for skills from outside the deck), and can also search for Dragon Level 8 monsters or higher (can also search for Ritual monsters from absorbing skills), and also has the ability to increase 1000 ATK for all Dragon Level 8 or higher OTK monsters to make it easier

Silver's Cry, The King of D. and Dragon Revival Rhapsody (x0-3)
UR rarity
Silver's Cry
UR rarity
Silver's Cry
UR rarity
The King of D.
UR rarity
The King of D.
UR rarity
Dragon Revival Rhapsody
UR rarity
Dragon Revival Rhapsody

Depending on each person's playing style, I play 2 guitar players and 2 Dragon Revival because of their strong OTK ability, as well as fast Twin Burst.


Both spells revive, but Dragon Revival can search and jump 2 monsters instead of 1 like Silver's Cry. However, it can only be used if you control a Spellcaster monster (can easily be bombarded).

Blue-Eyes Twin Burst Dragon (x1)
UR rarity
Blue-Eyes Twin Burst Dragon
UR rarity
Blue-Eyes Twin Burst Dragon

Gigachad


Easy build, no need for polymerization , ability to punch up to 2 times, punching any monster banishes that monster (if that monster is not destroyed by battle)


fact: if you and opp both have Twin Burst , you punch opp, only you banish opp monsters, Twin Burst opp cannot ban you back

Deep-Eyes White Dragon (x0-1)
UR rarity
Deep-Eyes White Dragon
UR rarity
Deep-Eyes White Dragon

I brought x1 of this card because it protects your cheap life, burns opp, has a big body, and destroys all enemy cards. brick

Neo Blue-Eyes Ultimate Dragon (x1)
UR rarity
Neo Blue-Eyes Ultimate Dragon
UR rarity
Neo Blue-Eyes Ultimate Dragon

It's a bit difficult to get up, but with Dragon Mirror it's easy to get up, but sometimes bricks, is a monster that can punch up to 3 times, if this card is destroyed and sent to the grave, you can still protect the Blue-Eyes monster Your body is removed from the target by banishing from the grave, however if you level up with polymerization , it costs 3 BEWD but only 1 body gets on the field and is easy to bombard, backrow and leave the field in a nonsensical manner.

Blue-Eyes Spirit Dragon (x1-2)
UR rarity
Blue-Eyes Spirit Dragon
UR rarity
Blue-Eyes Spirit Dragon

extremely dirty


has negate effects from the grave, prohibits opp from summoning 2 or more monsters at the same time (squeaking in the pendulum's face), has the effect of avoiding the target by sacrificing yourself to jump 1 LIGHT Dragon Synchro from the Extra Deck In defense position (except this card), you can jump cards that have nothing to do with Blue-Eyes like Michael


Azure-Eyes Silver Dragon (x1-2)
SR rarity
Azure-Eyes Silver Dragon
SR rarity
Azure-Eyes Silver Dragon

easy, protect your Dragon monsters from being targeted by effects and not destroyed by effects!!!, this means opp can almost only pass by having monsters over 3000 ATK, having send, banish, return,... no target. In addition to your standby phase, you jump 1 Normal Monster from the grave to the field !!!, meaning that just by hitting this monster on the field each turn, you get 1 free 3000 ATK brick.

Monster Reborn (x1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

Well... the skill to search this card and the skill also throw things to the grave, not wasting anything



Summon 1 monster from the grave with no cost and no restrictions go brrrrrrrr

Blue-Eyes Chaos MAX Dragon and Chaos Form (x0 (skill cho free))
Card rarity
Blue-Eyes Chaos MAX Dragon
Card rarity
Blue-Eyes Chaos MAX Dragon
UR rarity
Limited to 1 copy
Chaos Form
UR rarity
Limited to 1 copy
Chaos Form

Chaos Form : uses materials from the grave, because Chaos Max Level 8, you only need to use 1 Blue-Eyes to reach the boss


Chaos Max : easy to level, not targeted by effects nor destroyed by effects, when punching monsters, the enemy will pierce and deal double penetration damage, ATK 4000, when Chaos buffs it will reach 5000 ATK OTK is extremely easy



Staple

 

Hallowed Life Barrier (x2)
R rarity
Limited to 2 copies
Hallowed Life Barrier
R rarity
Limited to 2 copies
Hallowed Life Barrier

I x2 this card because it's too strong, if opp can't negate then you get 1 free turn to breathe and OTK the next turn. If you discard the egg, you get 1 more body with 3000 ATK for free to make it easier to OTK

Effect Veiler (x0-3)
UR rarity
Effect Veiler
UR rarity
Effect Veiler

Searchable by Sage , is the best handtrap, but bringing too much will brick you so x1 or x2 is fine

Michael the Arch-Lightsworn (x1)
UR rarity
Michael, the Arch-Lightsworn
UR rarity
Michael, the Arch-Lightsworn

Called by Spirit, has the ability to banish cards. Although it sounds boring, banishing spells/traps or large body monsters or not being destroyed by the opponent is a very effective way to clear annoying cards.

Sun Dragon Inti (x0-1)
SR rarity
Sun Dragon Inti
SR rarity
Sun Dragon Inti

In short, whichever monster destroys this monster by battle, that monster is destroyed and opp takes damage equal to half of that monster's ATK. This is both an effective health-modifying monster and puts pressure on the opponent if they No bombardment, just big body for OTK




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