Instructions for Playing Blue-Eyes

Instructions for Playing Blue-Eyes

Blue-Eyes is a very good deck at the moment, no matter what you are doing, just 1 brick that can be normally summoned without sacrificing with ATK 3000 is enough for you to breathe oxygen, although currently shooting destroy spells/traps of all kinds, but remember that bosses and negate yu-gi-oh! Usually body 3000 is even lower, which means opp combo produces 1 negate monster without removal, you just need to normal summon the brick and punch that boss to death and that's it.


Attack ability: strong
OTK ability: strong
Defense ability: average
Ability to cause difficulties for the enemy during their turn: depending on build style
Ability to clear the field: extremely strong
Resource recovery ability: yes
Search ability: very strong
sucking skill: yes

Sections covered in this guide:




Skill

 

Blue-Eyes Dimension (Skill Card) (100%)

UR Rarity
Blue-Eyes Dimension (Skill Card)
UR Rarity
Blue-Eyes Dimension (Skill Card)
Blue-Eyes Dimension (Skill Card)
Blue-Eyes Dimension (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


During this Duel, if you have at least 9 "Blue-Eyes" monsters in your Deck at the beginning of the Duel, you can Normal Summon/Set Blue-Eyes White Dragon without Tributing, and you cannot Special Summon monsters except LIGHT Dragon-Type monsters with Levels and Ritual Monsters. In addition, the following effect can be used once per Duel. Send 2 "Blue-Eyes" monsters (1 from your hand and 1 from your Deck) to the Graveyard, add 1 Blue-Eyes White Dragon or Monster Reborn from your Deck to your hand, and place 1 Polymerization from outside of your Deck at the bottom of your Deck. If you activated this Skill on turn 2 or later, also place 1 Blue-Eyes Chaos MAX Dragon and 1 Chaos Form at the bottom of your Deck.


skill can only be used when you have at least 9 "Blue-Eyes" monsters, you cannot special summon any monsters other than LIGHT Dragon monsters with Level and Ritual monsters


In this battle: you can Normal Summon or Set the monster " Blue-Eyes White Dragon " without sacrificing!

In addition, you can activate this skill once per Duel: send 2 Blue-Eyes monsters (1 from hand, 1 from Deck) to the Graveyard, search for Blue-Eyes White Dragon or Monster Reborn from the Deck to your hand and place 1 Polymerization From outside the deck to the bottom of the deck, if you use this skill from turn 2 onwards, place 1 Blue-Eyes Chaos Max Dragon and 1 Chaos Form at the bottom of the deck.



CORE

 

Blue-Eyes White Dragon (x3)

SR Rarity
Blue-Eyes White Dragon
SR Rarity
Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT 8
Blue-Eyes White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


I'm so glad that x3 BEWD is no longer bricked, because now you can normal summon it without sacrificing it thanks to the skill. The most satisfying feeling is that with just 1 normal summon, you can punch to death the boss that opp took all day to shoot. Hand out :), because ATK is 3000 and it's extremely easy to gain, you can completely OTK with 2 BEWD !!!

Blue-Eyes Alternative White Dragon (x3)

UR Rarity
Blue-Eyes Alternative White Dragon
UR Rarity
Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT 8
Blue-Eyes Alternative White Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.


Jumping is very easy, just show opp BEWD from your hand to jump onto the field, capable of shooting 1 of opp's monsters, but after using this card, this card will not attack during the turn to use the effect, however you can resolve it. Solve this problem by bringing Fusion or Synchro

Dragon Spirit of White (x1-3)

SR Rarity
Dragon Spirit of White
SR Rarity
Dragon Spirit of White
Dragon Spirit of White
LIGHT 8
Dragon Spirit of White
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.


is a card that is always considered Blue-Eyes, capable of clearing spells/traps by banish (which is very important at the time of absorbing skills and absorbing traps currently, if you can't use it, at least bait it with a negate or spell). /trap for easier OTK), has a tribute effect to jump BEWD from hand, convenient for avoiding targets

Blue-Eyes Solid Dragon (x0-2 (not recommended))

UR Rarity
Blue-Eyes Solid Dragon
UR Rarity
Blue-Eyes Solid Dragon
Blue-Eyes Solid Dragon
LIGHT 8
Blue-Eyes Solid Dragon
  • ATK:

  • 2500

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.


Although there is a negate, but how to summon in turn opp, currently there are quite a few cards that can be played smoothly, this target avoidance effect is quite good, jump straight BEWD from the deck instead of from the hand like Spirit but again , not recommended

The Melody of Awakening Dragon (x3)

SR Rarity
The Melody of Awakening Dragon
SR Rarity
The Melody of Awakening Dragon
The Melody of Awakening Dragon
Spell Normal
The Melody of Awakening Dragon

    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


    too strong, just put 1 card and add 2 bricks from the deck to your hand. Due to the skill, you can normally summon your bricks without sacrificing, usually you will search BEWD and Alternative , Alternative will jump onto the field when shown BEWD for opp, then ask for the normal BEWD skill

    Sage with Eyes of Blue (x2-3)

    SR Rarity
    Sage with Eyes of Blue
    SR Rarity
    Sage with Eyes of Blue
    Sage with Eyes of Blue
    LIGHT 1
    Sage with Eyes of Blue
    • ATK:

    • 0

    • DEF:

    • 1500


    When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.


    Even though it's a searcher, it's no longer x3 like before. In the past, you used to throw eggs with the BEWD jump trap. Nowadays, it's normal to summon straight for faster, so you usually use this one to search for itself and then discard summon BEWD or use it to Synchro.



    Or you play dirty and search for Effect Veiler to get negate

    The White Stone of Ancients and The White Stone of Legend (x0-3)

    UR Rarity
    The White Stone of Ancients
    UR Rarity
    The White Stone of Ancients
    The White Stone of Ancients
    LIGHT 1
    The White Stone of Ancients
    • ATK:

    • 600

    • DEF:

    • 500


    Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.


    SR Rarity
    The White Stone of Legend
    SR Rarity
    The White Stone of Legend
    The White Stone of Legend
    LIGHT 1
    The White Stone of Legend
    • ATK:

    • 300

    • DEF:

    • 250


    If this card is sent to the GY: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.


    Play if you like, if you don't like then don't


    Legend search BEWD eggs are added to your hand. You can now summon them normally without sacrificing them, so bringing them is fine, but it's a bit cumbersome.

    Ancients eggs jump straight BEWD from the deck at the end of the turn and have a cooldown

    Both are Tuners so play whatever you like, it is recommended to play 1-2 Ancients

    Blue-Eyes Abyss Dragon (x1-2)

    UR Rarity
    Blue-Eyes Abyss Dragon
    UR Rarity
    Blue-Eyes Abyss Dragon
    Blue-Eyes Abyss Dragon
    LIGHT 8
    Blue-Eyes Abyss Dragon
    • ATK:

    • 2500

    • DEF:

    • 2500


    If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.


    You can search for polymerization, Ritual Spell (can also search for skills from outside the deck), and can also search for Dragon Level 8 monsters or higher (can also search for Ritual monsters from absorbing skills), and also has the ability to increase 1000 ATK for all Dragon Level 8 or higher OTK monsters to make it easier

    Silver's Cry, The King of D. and Dragon Revival Rhapsody (x0-3)

    UR Rarity
    Silver's Cry
    UR Rarity
    Silver's Cry
    Silver's Cry
    Spell Quick
    Silver's Cry

      Target 1 Dragon Normal Monster in your GY; Special Summon that target. You can only activate 1 "Silver's Cry" per turn.


      UR Rarity
      The King of D.
      UR Rarity
      The King of D.
      The King of D.
      DARK 4
      The King of D.
      • ATK:

      • 1200

      • DEF:

      • 1100


      This card's name becomes "Lord of D." while on the field. When this card is Normal Summoned: You can discard 1 Spell/Trap; add 1 "The Flute of Summoning Dragon", "The Melody of Awakening Dragon", or "Dragon Revival Rhapsody" from your Deck to your hand.


      UR Rarity
      Dragon Revival Rhapsody
      UR Rarity
      Dragon Revival Rhapsody
      Dragon Revival Rhapsody
      Spell Normal
      Dragon Revival Rhapsody

        If you control a Spellcaster monster: You can target up to 2 Dragon monsters in your GY, including at least 1 Normal Monster; Special Summon them. Your opponent takes no damage this turn. You can only activate 1 "Dragon Revival Rhapsody" per turn.


        Depending on each person's playing style, I play 2 guitar players and 2 Dragon Revival because of their strong OTK ability, as well as fast Twin Burst.


        Both spells revive, but Dragon Revival can search and jump 2 monsters instead of 1 like Silver's Cry. However, it can only be used if you control a Spellcaster monster (can easily be bombarded).

        Blue-Eyes Twin Burst Dragon (x1)

        UR Rarity
        Blue-Eyes Twin Burst Dragon
        UR Rarity
        Blue-Eyes Twin Burst Dragon
        Blue-Eyes Twin Burst Dragon
        LIGHT 10
        Blue-Eyes Twin Burst Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


        Gigachad


        Easy build, no need for polymerization , ability to punch up to 2 times, punching any monster banishes that monster (if that monster is not destroyed by battle)


        fact: if you and opp both have Twin Burst , you punch opp, only you banish opp monsters, Twin Burst opp cannot ban you back

        Deep-Eyes White Dragon (x0-1)

        UR Rarity
        Deep-Eyes White Dragon
        UR Rarity
        Deep-Eyes White Dragon
        Deep-Eyes White Dragon
        LIGHT 10
        Deep-Eyes White Dragon
        • ATK:

        • 0

        • DEF:

        • 0


        When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.


        I brought x1 of this card because it protects your cheap life, burns opp, has a big body, and destroys all enemy cards. brick

        Neo Blue-Eyes Ultimate Dragon (x1)

        UR Rarity
        Neo Blue-Eyes Ultimate Dragon
        UR Rarity
        Neo Blue-Eyes Ultimate Dragon
        Neo Blue-Eyes Ultimate Dragon
        LIGHT 12
        Neo Blue-Eyes Ultimate Dragon
        • ATK:

        • 4500

        • DEF:

        • 3800


        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.


        It's a bit difficult to get up, but with Dragon Mirror it's easy to get up, but sometimes bricks, is a monster that can punch up to 3 times, if this card is destroyed and sent to the grave, you can still protect the Blue-Eyes monster Your body is removed from the target by banishing from the grave, however if you level up with polymerization , it costs 3 BEWD but only 1 body gets on the field and is easy to bombard, backrow and leave the field in a nonsensical manner.

        Blue-Eyes Spirit Dragon (x1-2)

        UR Rarity
        Blue-Eyes Spirit Dragon
        UR Rarity
        Blue-Eyes Spirit Dragon
        Blue-Eyes Spirit Dragon
        LIGHT 9
        Blue-Eyes Spirit Dragon
        • ATK:

        • 2500

        • DEF:

        • 3000


        1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.


        extremely dirty


        has negate effects from the grave, prohibits opp from summoning 2 or more monsters at the same time (squeaking in the pendulum's face), has the effect of avoiding the target by sacrificing yourself to jump 1 LIGHT Dragon Synchro from the Extra Deck In defense position (except this card), you can jump cards that have nothing to do with Blue-Eyes like Michael


        Azure-Eyes Silver Dragon (x1-2)

        SR Rarity
        Azure-Eyes Silver Dragon
        SR Rarity
        Azure-Eyes Silver Dragon
        Azure-Eyes Silver Dragon
        LIGHT 9
        Azure-Eyes Silver Dragon
        • ATK:

        • 2500

        • DEF:

        • 3000


        1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.


        easy, protect your Dragon monsters from being targeted by effects and not destroyed by effects!!!, this means opp can almost only pass by having monsters over 3000 ATK, having send, banish, return,... no target. In addition to your standby phase, you jump 1 Normal Monster from the grave to the field !!!, meaning that just by hitting this monster on the field each turn, you get 1 free 3000 ATK brick.

        Monster Reborn (x1)

        UR Rarity
        Monster Reborn
        UR Rarity
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.




          Tag(s):

          Well... the skill to search this card and the skill also throw things to the grave, not wasting anything



          Summon 1 monster from the grave with no cost and no restrictions go brrrrrrrr

          Blue-Eyes Chaos MAX Dragon and Chaos Form (x0 (skill cho free))

           Rarity
          Blue-Eyes Chaos MAX Dragon
           Rarity
          Blue-Eyes Chaos MAX Dragon
          Blue-Eyes Chaos MAX Dragon
          DARK 8
          Blue-Eyes Chaos MAX Dragon
          • ATK:

          • 4000

          • DEF:

          • 0


          You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.


          UR Rarity
          Chaos Form
          UR Rarity
          Chaos Form
          Chaos Form
          Spell Normal
          Chaos Form

            This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.


            Chaos Form : uses materials from the grave, because Chaos Max Level 8, you only need to use 1 Blue-Eyes to reach the boss


            Chaos Max : easy to level, not targeted by effects nor destroyed by effects, when punching monsters, the enemy will pierce and deal double penetration damage, ATK 4000, when Chaos buffs it will reach 5000 ATK OTK is extremely easy



            Staple

             

            Hallowed Life Barrier (x2)

            R Rarity
            Hallowed Life Barrier
            R Rarity
            Hallowed Life Barrier
            Hallowed Life Barrier
            Trap Normal
            Hallowed Life Barrier

              Discard 1 card from your hand. This turn, any damage you take from your opponent's cards and effects becomes 0.


              I x2 this card because it's too strong, if opp can't negate then you get 1 free turn to breathe and OTK the next turn. If you discard the egg, you get 1 more body with 3000 ATK for free to make it easier to OTK

              Effect Veiler (x0-3)

              UR Rarity
              Effect Veiler
              UR Rarity
              Effect Veiler
              Effect Veiler
              LIGHT 1
              Effect Veiler
              • ATK:

              • 0

              • DEF:

              • 0


              During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


              Searchable by Sage , is the best handtrap, but bringing too much will brick you so x1 or x2 is fine

              Michael the Arch-Lightsworn (x1)

              UR Rarity
              Michael, the Arch-Lightsworn
              UR Rarity
              Michael, the Arch-Lightsworn
              Michael, the Arch-Lightsworn
              LIGHT 7
              Michael, the Arch-Lightsworn
              • ATK:

              • 2600

              • DEF:

              • 2000


              1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


              Called by Spirit, has the ability to banish cards. Although it sounds boring, banishing spells/traps or large body monsters or not being destroyed by the opponent is a very effective way to clear annoying cards.

              Sun Dragon Inti (x0-1)

              SR Rarity
              Sun Dragon Inti
              SR Rarity
              Sun Dragon Inti
              Sun Dragon Inti
              LIGHT 8
              Sun Dragon Inti
              • ATK:

              • 3000

              • DEF:

              • 2800


              "Fire Ant Ascator" + 1+ non-Tuner monsters If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.


              In short, whichever monster destroys this monster by battle, that monster is destroyed and opp takes damage equal to half of that monster's ATK. This is both an effective health-modifying monster and puts pressure on the opponent if they No bombardment, just big body for OTK




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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