Blue-Eyes is a very good deck at the moment, no matter what you are doing, just 1 brick that can be normally summoned without sacrificing with ATK 3000 is enough for you to breathe oxygen, although currently shooting destroy spells/traps of all kinds, but remember that bosses and negate yu-gi-oh! Usually body 3000 is even lower, which means opp combo produces 1 negate monster without removal, you just need to normal summon the brick and punch that boss to death and that's it.
Instructions for Playing Blue-Eyes
Skill
Blue-Eyes Dimension (Skill Card) (100%)
Blue-Eyes Dimension (Skill Card)
ATK:
0
DEF:
0
During this Duel, if you have at least 9 "Blue-Eyes" monsters in your Deck at the beginning of the Duel, you can Normal Summon/Set Blue-Eyes White Dragon without Tributing, and you cannot Special Summon monsters except LIGHT Dragon-Type monsters with Levels and Ritual Monsters. In addition, the following effect can be used once per Duel. Send 2 "Blue-Eyes" monsters (1 from your hand and 1 from your Deck) to the Graveyard, add 1 Blue-Eyes White Dragon or Monster Reborn from your Deck to your hand, and place 1 Polymerization from outside of your Deck at the bottom of your Deck. If you activated this Skill on turn 2 or later, also place 1 Blue-Eyes Chaos MAX Dragon and 1 Chaos Form at the bottom of your Deck.
skill can only be used when you have at least 9 "Blue-Eyes" monsters, you cannot special summon any monsters other than LIGHT Dragon monsters with Level and Ritual monsters
CORE
Blue-Eyes White Dragon (x3)
I'm so glad that x3 BEWD is no longer bricked, because now you can normal summon it without sacrificing it thanks to the skill. The most satisfying feeling is that with just 1 normal summon, you can punch to death the boss that opp took all day to shoot. Hand out :), because ATK is 3000 and it's extremely easy to gain, you can completely OTK with 2 BEWD !!!
Blue-Eyes Alternative White Dragon (x3)
Blue-Eyes Alternative White Dragon
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
Jumping is very easy, just show opp BEWD from your hand to jump onto the field, capable of shooting 1 of opp's monsters, but after using this card, this card will not attack during the turn to use the effect, however you can resolve it. Solve this problem by bringing Fusion or Synchro
Dragon Spirit of White (x1-3)
Dragon Spirit of White
ATK:
2500
DEF:
2000
(This card is always treated as a "Blue-Eyes" card.) This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Spell/Trap your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
is a card that is always considered Blue-Eyes, capable of clearing spells/traps by banish (which is very important at the time of absorbing skills and absorbing traps currently, if you can't use it, at least bait it with a negate or spell). /trap for easier OTK), has a tribute effect to jump BEWD from hand, convenient for avoiding targets
Blue-Eyes Solid Dragon (x0-2 (not recommended))
Blue-Eyes Solid Dragon
ATK:
2500
DEF:
2000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
Although there is a negate, but how to summon in turn opp, currently there are quite a few cards that can be played smoothly, this target avoidance effect is quite good, jump straight BEWD from the deck instead of from the hand like Spirit but again , not recommended
The Melody of Awakening Dragon (x3)
too strong, just put 1 card and add 2 bricks from the deck to your hand. Due to the skill, you can normally summon your bricks without sacrificing, usually you will search BEWD and Alternative , Alternative will jump onto the field when shown BEWD for opp, then ask for the normal BEWD skill
Sage with Eyes of Blue (x2-3)
Sage with Eyes of Blue
ATK:
0
DEF:
1500
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the GY, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
Even though it's a searcher, it's no longer x3 like before. In the past, you used to throw eggs with the BEWD jump trap. Nowadays, it's normal to summon straight for faster, so you usually use this one to search for itself and then discard summon BEWD or use it to Synchro.
The White Stone of Ancients and The White Stone of Legend (x0-3)
The White Stone of Ancients
ATK:
600
DEF:
500
Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your GY, then target 1 "Blue-Eyes" monster in your GY; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
Play if you like, if you don't like then don't
Blue-Eyes Abyss Dragon (x1-2)
Blue-Eyes Abyss Dragon
ATK:
2500
DEF:
2500
If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
You can search for polymerization, Ritual Spell (can also search for skills from outside the deck), and can also search for Dragon Level 8 monsters or higher (can also search for Ritual monsters from absorbing skills), and also has the ability to increase 1000 ATK for all Dragon Level 8 or higher OTK monsters to make it easier
Silver's Cry, The King of D. and Dragon Revival Rhapsody (x0-3)
Depending on each person's playing style, I play 2 guitar players and 2 Dragon Revival because of their strong OTK ability, as well as fast Twin Burst.
Blue-Eyes Twin Burst Dragon (x1)
Blue-Eyes Twin Burst Dragon
ATK:
3000
DEF:
2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Gigachad
Deep-Eyes White Dragon (x0-1)
Deep-Eyes White Dragon
ATK:
0
DEF:
0
When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.
I brought x1 of this card because it protects your cheap life, burns opp, has a big body, and destroys all enemy cards. brick
Neo Blue-Eyes Ultimate Dragon (x1)
Neo Blue-Eyes Ultimate Dragon
ATK:
4500
DEF:
3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.
It's a bit difficult to get up, but with Dragon Mirror it's easy to get up, but sometimes bricks, is a monster that can punch up to 3 times, if this card is destroyed and sent to the grave, you can still protect the Blue-Eyes monster Your body is removed from the target by banishing from the grave, however if you level up with polymerization , it costs 3 BEWD but only 1 body gets on the field and is easy to bombard, backrow and leave the field in a nonsensical manner.
Blue-Eyes Spirit Dragon (x1-2)
Blue-Eyes Spirit Dragon
ATK:
2500
DEF:
3000
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
extremely dirty
Azure-Eyes Silver Dragon (x1-2)
Azure-Eyes Silver Dragon
ATK:
2500
DEF:
3000
1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.
easy, protect your Dragon monsters from being targeted by effects and not destroyed by effects!!!, this means opp can almost only pass by having monsters over 3000 ATK, having send, banish, return,... no target. In addition to your standby phase, you jump 1 Normal Monster from the grave to the field !!!, meaning that just by hitting this monster on the field each turn, you get 1 free 3000 ATK brick.
Blue-Eyes Chaos MAX Dragon and Chaos Form (x0 (skill cho free))
Blue-Eyes Chaos MAX Dragon
ATK:
4000
DEF:
0
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
Chaos Form
This card can be used to Ritual Summon any "Chaos" or "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field and/or banish "Blue-Eyes White Dragon" or "Dark Magician" from your GY, whose total Levels exactly equal the Level of the "Chaos" or "Black Luster Soldier" Ritual Monster you Ritual Summon.
Chaos Form : uses materials from the grave, because Chaos Max Level 8, you only need to use 1 Blue-Eyes to reach the boss
Staple
Hallowed Life Barrier (x2)
I x2 this card because it's too strong, if opp can't negate then you get 1 free turn to breathe and OTK the next turn. If you discard the egg, you get 1 more body with 3000 ATK for free to make it easier to OTK
Effect Veiler (x0-3)
Searchable by Sage , is the best handtrap, but bringing too much will brick you so x1 or x2 is fine
Michael the Arch-Lightsworn (x1)
Michael, the Arch-Lightsworn
ATK:
2600
DEF:
2000
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Called by Spirit, has the ability to banish cards. Although it sounds boring, banishing spells/traps or large body monsters or not being destroyed by the opponent is a very effective way to clear annoying cards.
Sun Dragon Inti (x0-1)
Sun Dragon Inti
ATK:
3000
DEF:
2800
"Fire Ant Ascator" + 1+ non-Tuner monsters If this card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. Once per turn, during the Standby Phase of the next turn after this card on the field was destroyed: You can target 1 "Moon Dragon Quilla" in your GY; Special Summon that target.
In short, whichever monster destroys this monster by battle, that monster is destroyed and opp takes damage equal to half of that monster's ATK. This is both an effective health-modifying monster and puts pressure on the opponent if they No bombardment, just big body for OTK