Exodia Ft Aromage Introduction & Quick Guide

Exodia Ft Aromage Introduction & Quick Guide

Wow, Exodia is a monument to Yu-gi-oh!, in addition to the coolness from the anime, the feeling of winning with 5 pieces of Exodia always leaves us with an indescribable feeling. And not long ago Yugi's grandfather was present at Duel Links with the new Skill Exodia and of course it is better than the old skill " Grandpa's card ".

Now I will introduce the Aromage Deck along with the new Skill " The Forbidden Power ". In the past, there were many people who mixed Exodia with Aromage because of Archetype aromage's strong LP recovery and draw but still could not achieve high efficiency. Now with the new skill, this combination is more reasonable than ever.




Skill

First of all, we have to talk about the Skill part, which will give us a 5-piece magic umbrella

The Forbidden Power (Skill Card) and The Soul of Light and Darkness (Skill Card) (100%)
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The Forbidden Power (Skill Card)
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The Forbidden Power (Skill Card)
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The Soul of Light and Darkness (Skill Card)
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The Soul of Light and Darkness (Skill Card)

Talking about old skills, our deck originally had 20 cards, the skill "Grandpa's Card" will give us 5 more Exodia bricks, they both thicken our deck and make bricks when in hand.

With this new Skill " The Forbidden Power ", instead of stuffing it into the deck, it will send pieces of Exodia to the grave in 3 different ways with each -1000 LP.

  • The effect of pushing pieces to the grave so easily makes us often think of the card " The Legendary Exodia Incarnate ", but not because I know you will be like me - will want to summon THE REAL GOD. So we will have to accept adding 3 bricks to the deck which I will talk about later
On YOUTUBE, Playmaker made a video about a FTK Exodia deck, but it was a very unlucky FTK. With this skill and Aromage, I swear this will be the Exodia deck with the best stability you've ever seen.



Aromage

Aromage will give us the amount of LP to meet the Skill requirements along with a little drawing ability.

Aromage Jasmine (x3)
SR rarity
Aromage Jasmine
SR rarity
Aromage Jasmine

This kid will help us draw more and thin out the deck. We can even set up to 2 Jasmines on the field to add this draw engine bonus.

* Since this is not a tutorial on how to play Aromage, I'll just write it down :v There have been tutorials on how to play Aromage before, right?

Blessed Winds (x3)
N rarity
Blessed Winds
N rarity
Blessed Winds

Besides Jasmine, this will be one of the most IMPORTANT cards in the deck so remember x3. It has up to 3 effects, but the one we are most interested in is the ability to re-summon Jasmine as well as being able to deduct 1000 LP from ourselves when needed to activate the Skill.

Dried Winds and Humid Winds (Additional traps)
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Dried Winds
R rarity
Dried Winds
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Humid Winds
SR rarity
Humid Winds

We should probably x1 each card because there will be many cases where we need them.

  • Humid Winds : Pay LP to search for "Aroma" Monster, sometimes recover a little LP (Pay 1000 too, do you think it fits the skill? :V)

  • Dried Winds: Destroy face-up monsters when recovering LP. The second effect in particular and the card in general are not too effective, but you should still bring x1 just in case.

Aroma Garden (x3)
N rarity
Aroma Garden
N rarity
Aroma Garden

Field Spell Aroma Garden is one of two ways you can buff LP in the first turn.

  •   When you control an Aroma monster, Garden allows you to gain 500 LP and increase the ATK and DEF of all monsters you control by 500 until the end of your opponent's next turn. This effect is important for activating effects like Aromage Jasmine's early in the game and drawing.
Another benefit of Garden is that it is a Field Spell. Because Duel Links only has 3 Spell/Trap areas while Aroma is all Continuous Spell/Trap, it will save some space.

Aroma Gardening (x3)
N rarity
Aroma Gardening
N rarity
Aroma Gardening

Aroma Gardening is the second way to buff LP in the first turn.
  • If you Normal or Special Summon an Aroma monster, this card allows you to gain 1000 LP . Surely it goes without saying that everyone will know that you have to activate this spell first before summoning Jasmine =))) Gardening -> Jasmine = +1000 LP + 1 draw + 1 bonus summon Aromage

  • Gardening's second effect allows you to Special Summon an Aroma monster from your deck if your opponent prepares to punch you while your LP is lower than theirs . This is almost a perfect effect to defend or buy time until we have 5 pieces of Exodia, we can special Rosemary to switch opp's monsters to defense, prevent them from attacking and then buff ourselves by 1000 LP, etc. .. (Until I eat cosmic or MST :v)

Aromage Rosemary (x2)
R rarity
Aromage Rosemary
R rarity
Aromage Rosemary

Ughhhh,.... I don't want to say too much because this is an Exodia deck. Rosemary can be considered a card that helps us defend quite well and can sometimes even punch opp back.

Aromage Cananga (x1)
SR rarity
Aromage Cananga
SR rarity
Aromage Cananga

The effect is quite slow, but this baby can also help us somewhat in eliminating backrows



EXODIAAA And How to win with this deck

PLSSSSS PLEASE READ THIS SECTION CAREFULLY!!

I know no one likes to read too much, so I'll keep it short. You will see that the Aromage part is completely made up of monsters with low ATK, no extras, spells/traps are only support, so to win with this deck we must summon EXODIA.

So please read carefully to win the game, otherwise you will be asked to play this game and write articles :v

Small note
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Exodia the Forbidden One
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Exodia the Forbidden One
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Left Leg of the Forbidden One
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Left Leg of the Forbidden One
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Left Arm of the Forbidden One
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Left Arm of the Forbidden One
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Blessed Winds
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Blessed Winds
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Right Arm of the Forbidden One
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Right Arm of the Forbidden One
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Right Leg of the Forbidden One
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Right Leg of the Forbidden One
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The Forbidden Power (Skill Card)
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The Forbidden Power (Skill Card)
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The Soul of Light and Darkness (Skill Card)
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The Soul of Light and Darkness (Skill Card)
SR rarity
Humid Winds
SR rarity
Humid Winds

* NOTE: A small interesting thing you should know to make it easier to play is that the skill we use is not One Per Turn, each skill's effect can be activated immediately after 1000 life points are deducted. SO IN 1 TURN I CAN ACTIVATE THIS SKILL MAX 3 TIMES AND HAVE FULL 5 EXODIA PIECES UNDER THE GRAVE.

For example: In opp's previous turn, you already set both Humind Winds and Blessed Winds, you can:

  1. Pay 1000 LP to Search a certain Aroma, send the Aroma monster you searched to the grave with Blessed Winds

  2. Opp ends opp's turn, when it's his turn, activate the skill and there is Exodia's Head in the grave (because it was -1000LP).

  3. Recover the Exodia Head from the grave with Dark Eruption , continue to pay 1000 LP with Humid Winds to search (because we have moved to the next turn, we can continue to activate the effect of Humid Winds)

  4. Activate another skill effect, adding 2 of Exodia's hands to the grave

  5. Continue using Blessed Winds Pay 1000 LP to revive 1 Aroma in the grave (the card I sent in step 1)

  6. Reactivate the Skill and get 2 leg pieces in the grave

In just a few steps, I can have all 5 pieces of Exodia in the grave, activating the skill 3 times in just 1 turn.

Dark Eruption and Exodia the Forbidden One (x1)
SR rarity
Dark Eruption
SR rarity
Dark Eruption
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Exodia the Forbidden One
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Exodia the Forbidden One

Dark Eruption is one of the three bricks I mentioned above. Its mission will be to get Exodia's Head from the grave so that it can add 2 legs and 2 arms in the following Skill clicks.

The reason I call it a brick is because if it's in the hand early then it won't really have any effect, the hand is dead.

Dark Factory of Mass Production (x2)
SR rarity
Dark Factory of Mass Production
SR rarity
Dark Factory of Mass Production

We will have these 2 cards in the deck and also the remaining 2 bricks. Similar to Dark Eruption, its main task is to take 2 hands and 2 feet from the grave to the hand, other than that, there is nothing left except bricks.



Epilogue

If you're too bored with the nut meta, try having fun with this deck, it's a lot of fun =))). It looks cumbersome, but it's actually not as difficult to summon EXODIA through this deck as you might think

Wishing you all the best, after all it's f2p, why not try it!!




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