Exodia Ft Aromage Introduction & Quick Guide

Exodia Ft Aromage Introduction & Quick Guide

Wow, Exodia is a monument to Yu-gi-oh!, in addition to the coolness from the anime, the feeling of winning with 5 pieces of Exodia always leaves us with an indescribable feeling. And not long ago Yugi's grandfather was present at Duel Links with the new Skill Exodia and of course it is better than the old skill " Grandpa's card ".

Now I will introduce the Aromage Deck along with the new Skill " The Forbidden Power ". In the past, there were many people who mixed Exodia with Aromage because of Archetype aromage's strong LP recovery and draw but still could not achieve high efficiency. Now with the new skill, this combination is more reasonable than ever.




Skill

First of all, we have to talk about the Skill part, which will give us a 5-piece magic umbrella

The Forbidden Power (Skill Card) and The Soul of Light and Darkness (Skill Card) (100%)

UR Rarity
The Forbidden Power (Skill Card)
UR Rarity
The Forbidden Power (Skill Card)
The Forbidden Power (Skill Card)
The Forbidden Power (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can activate 1 of the following effects each time your Life Points decrease by 1000. Each effect can be used only once per Duel. ● Play 1 "Exodia" monster to your field from your hand in face-up Attack Position. ● Place 1 "Exodia the Forbidden One" from outside of your Deck to your Graveyard. ● Reveal 1 "Exodia" monster in your hand, then place 1 "Right Arm of the Forbidden One" and 1 "Left Arm of the Forbidden One" from outside of your Deck to your Graveyard. ● Reveal 1 "Exodia" monster in your hand, then place 1 "Right Leg of the Forbidden One" and 1 "Left Leg of the Forbidden One" from outside of your Deck to the Graveyard. This Skill can only be used when there are no cards in your Extra Deck.


UR Rarity
The Soul of Light and Darkness (Skill Card)
UR Rarity
The Soul of Light and Darkness (Skill Card)
The Soul of Light and Darkness (Skill Card)
The Soul of Light and Darkness (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add the Soul of Light and Darkness and 1 Super Soldier Ritual to your Graveyard. During this Duel, you can only Special Summon "Gaia The Fierce Knight" monsters, "Black Luster Soldier" monsters, and monsters without Rank or Level. Once per turn, you can activate the following effect when you Special Summon a "Black Luster Soldier" monster. Add 1 "Black Luster Soldier" Ritual Monster when there are no cards with the same name in your Graveyard and field, and add it from the Deck to your hand. Then, select up to 3 banished cards of yours and return them to your Graveyard. After so, for once per Duel only, if there is "Black Luster Soldier" on your field, you can Set 1 Ritual Spell Card from your Deck to your field.


Talking about old skills, our deck originally had 20 cards, the skill "Grandpa's Card" will give us 5 more Exodia bricks, they both thicken our deck and make bricks when in hand.

With this new Skill " The Forbidden Power ", instead of stuffing it into the deck, it will send pieces of Exodia to the grave in 3 different ways with each -1000 LP.

  • The effect of pushing pieces to the grave so easily makes us often think of the card " The Legendary Exodia Incarnate ", but not because I know you will be like me - will want to summon THE REAL GOD. So we will have to accept adding 3 bricks to the deck which I will talk about later
On YOUTUBE, Playmaker made a video about a FTK Exodia deck, but it was a very unlucky FTK. With this skill and Aromage, I swear this will be the Exodia deck with the best stability you've ever seen.



Aromage

Aromage will give us the amount of LP to meet the Skill requirements along with a little drawing ability.

Aromage Jasmine (x3)

SR Rarity
Aromage Jasmine
SR Rarity
Aromage Jasmine
Aromage Jasmine
LIGHT 2
Aromage Jasmine
  • ATK:

  • 100

  • DEF:

  • 1900


During your Main Phase, while your LP are higher than your opponent's, you can Normal Summon 1 Plant monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.


This kid will help us draw more and thin out the deck. We can even set up to 2 Jasmines on the field to add this draw engine bonus.

* Since this is not a tutorial on how to play Aromage, I'll just write it down :v There have been tutorials on how to play Aromage before, right?

Blessed Winds (x3)

N Rarity
Blessed Winds
N Rarity
Blessed Winds
Blessed Winds
Trap Continuous
Blessed Winds

    You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


    Besides Jasmine, this will be one of the most IMPORTANT cards in the deck so remember x3. It has up to 3 effects, but the one we are most interested in is the ability to re-summon Jasmine as well as being able to deduct 1000 LP from ourselves when needed to activate the Skill.

    Dried Winds and Humid Winds (Additional traps)

    R Rarity
    Dried Winds
    R Rarity
    Dried Winds
    Dried Winds
    Trap Continuous
    Dried Winds

      If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.


      SR Rarity
      Humid Winds
      SR Rarity
      Humid Winds
      Humid Winds
      Trap Continuous
      Humid Winds

        You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


        We should probably x1 each card because there will be many cases where we need them.

        • Humid Winds : Pay LP to search for "Aroma" Monster, sometimes recover a little LP (Pay 1000 too, do you think it fits the skill? :V)

        • Dried Winds: Destroy face-up monsters when recovering LP. The second effect in particular and the card in general are not too effective, but you should still bring x1 just in case.

        Aroma Garden (x3)

        N Rarity
        Aroma Garden
        N Rarity
        Aroma Garden
        Aroma Garden
        Spell Field
        Aroma Garden

          Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.


          Field Spell Aroma Garden is one of two ways you can buff LP in the first turn.

          •   When you control an Aroma monster, Garden allows you to gain 500 LP and increase the ATK and DEF of all monsters you control by 500 until the end of your opponent's next turn. This effect is important for activating effects like Aromage Jasmine's early in the game and drawing.
          Another benefit of Garden is that it is a Field Spell. Because Duel Links only has 3 Spell/Trap areas while Aroma is all Continuous Spell/Trap, it will save some space.

          Aroma Gardening (x3)

          N Rarity
          Aroma Gardening
          N Rarity
          Aroma Gardening
          Aroma Gardening
          Spell Continuous
          Aroma Gardening

            If you Normal or Special Summon an "Aroma" monster(s) (except during the Damage Step): You can gain 1000 LP. When an opponent's monster declares an attack, while your LP are lower than your opponent's: You can Special Summon 1 "Aroma" monster from your Deck. You can only use each effect of "Aroma Gardening" once per turn.


            Aroma Gardening is the second way to buff LP in the first turn.
            • If you Normal or Special Summon an Aroma monster, this card allows you to gain 1000 LP . Surely it goes without saying that everyone will know that you have to activate this spell first before summoning Jasmine =))) Gardening -> Jasmine = +1000 LP + 1 draw + 1 bonus summon Aromage

            • Gardening's second effect allows you to Special Summon an Aroma monster from your deck if your opponent prepares to punch you while your LP is lower than theirs . This is almost a perfect effect to defend or buy time until we have 5 pieces of Exodia, we can special Rosemary to switch opp's monsters to defense, prevent them from attacking and then buff ourselves by 1000 LP, etc. .. (Until I eat cosmic or MST :v)

            Aromage Rosemary (x2)

            R Rarity
            Aromage Rosemary
            R Rarity
            Aromage Rosemary
            Aromage Rosemary
            WATER 4
            Aromage Rosemary
            • ATK:

            • 1800

            • DEF:

            • 700


            While your LP are higher than your opponent's, if a Plant monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.


            Ughhhh,.... I don't want to say too much because this is an Exodia deck. Rosemary can be considered a card that helps us defend quite well and can sometimes even punch opp back.

            Aromage Cananga (x1)

            SR Rarity
            Aromage Cananga
            SR Rarity
            Aromage Cananga
            Aromage Cananga
            EARTH 3
            Aromage Cananga
            • ATK:

            • 1400

            • DEF:

            • 1000


            While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.


            The effect is quite slow, but this baby can also help us somewhat in eliminating backrows



            EXODIAAA And How to win with this deck

            PLSSSSS PLEASE READ THIS SECTION CAREFULLY!!

            I know no one likes to read too much, so I'll keep it short. You will see that the Aromage part is completely made up of monsters with low ATK, no extras, spells/traps are only support, so to win with this deck we must summon EXODIA.

            So please read carefully to win the game, otherwise you will be asked to play this game and write articles :v

            Small note

            UR Rarity
            Exodia the Forbidden One
            UR Rarity
            Exodia the Forbidden One
            Exodia the Forbidden One
            DARK 3
            Exodia the Forbidden One
            • ATK:

            • 1000

            • DEF:

            • 1000


            If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


            UR Rarity
            Left Leg of the Forbidden One
            UR Rarity
            Left Leg of the Forbidden One
            Left Leg of the Forbidden One
            DARK 1
            Left Leg of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


            UR Rarity
            Left Arm of the Forbidden One
            UR Rarity
            Left Arm of the Forbidden One
            Left Arm of the Forbidden One
            DARK 1
            Left Arm of the Forbidden One
            • ATK:

            • 200

            • DEF:

            • 300


            A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


            N Rarity
            Blessed Winds
            N Rarity
            Blessed Winds
            Blessed Winds
            Trap Continuous
            Blessed Winds

              You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.


              UR Rarity
              Right Arm of the Forbidden One
              UR Rarity
              Right Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              UR Rarity
              Right Leg of the Forbidden One
              UR Rarity
              Right Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              UR Rarity
              The Forbidden Power (Skill Card)
              UR Rarity
              The Forbidden Power (Skill Card)
              The Forbidden Power (Skill Card)
              The Forbidden Power (Skill Card)
              • ATK:

              • 0

              • DEF:

              • 0


              You can activate 1 of the following effects each time your Life Points decrease by 1000. Each effect can be used only once per Duel. ● Play 1 "Exodia" monster to your field from your hand in face-up Attack Position. ● Place 1 "Exodia the Forbidden One" from outside of your Deck to your Graveyard. ● Reveal 1 "Exodia" monster in your hand, then place 1 "Right Arm of the Forbidden One" and 1 "Left Arm of the Forbidden One" from outside of your Deck to your Graveyard. ● Reveal 1 "Exodia" monster in your hand, then place 1 "Right Leg of the Forbidden One" and 1 "Left Leg of the Forbidden One" from outside of your Deck to the Graveyard. This Skill can only be used when there are no cards in your Extra Deck.


              UR Rarity
              The Soul of Light and Darkness (Skill Card)
              UR Rarity
              The Soul of Light and Darkness (Skill Card)
              The Soul of Light and Darkness (Skill Card)
              The Soul of Light and Darkness (Skill Card)
              • ATK:

              • 0

              • DEF:

              • 0


              At the beginning of the Duel, add the Soul of Light and Darkness and 1 Super Soldier Ritual to your Graveyard. During this Duel, you can only Special Summon "Gaia The Fierce Knight" monsters, "Black Luster Soldier" monsters, and monsters without Rank or Level. Once per turn, you can activate the following effect when you Special Summon a "Black Luster Soldier" monster. Add 1 "Black Luster Soldier" Ritual Monster when there are no cards with the same name in your Graveyard and field, and add it from the Deck to your hand. Then, select up to 3 banished cards of yours and return them to your Graveyard. After so, for once per Duel only, if there is "Black Luster Soldier" on your field, you can Set 1 Ritual Spell Card from your Deck to your field.


              SR Rarity
              Humid Winds
              SR Rarity
              Humid Winds
              Humid Winds
              Trap Continuous
              Humid Winds

                You can pay 1000 LP; add 1 "Aroma" monster from your Deck to your hand. If your LP is lower than your opponent's: You can gain 500 LP. You can only use each effect of "Humid Winds" once per turn.


                * NOTE: A small interesting thing you should know to make it easier to play is that the skill we use is not One Per Turn, each skill's effect can be activated immediately after 1000 life points are deducted. SO IN 1 TURN I CAN ACTIVATE THIS SKILL MAX 3 TIMES AND HAVE FULL 5 EXODIA PIECES UNDER THE GRAVE.

                For example: In opp's previous turn, you already set both Humind Winds and Blessed Winds, you can:

                1. Pay 1000 LP to Search a certain Aroma, send the Aroma monster you searched to the grave with Blessed Winds

                2. Opp ends opp's turn, when it's his turn, activate the skill and there is Exodia's Head in the grave (because it was -1000LP).

                3. Recover the Exodia Head from the grave with Dark Eruption , continue to pay 1000 LP with Humid Winds to search (because we have moved to the next turn, we can continue to activate the effect of Humid Winds)

                4. Activate another skill effect, adding 2 of Exodia's hands to the grave

                5. Continue using Blessed Winds Pay 1000 LP to revive 1 Aroma in the grave (the card I sent in step 1)

                6. Reactivate the Skill and get 2 leg pieces in the grave

                In just a few steps, I can have all 5 pieces of Exodia in the grave, activating the skill 3 times in just 1 turn.

                Dark Eruption and Exodia the Forbidden One (x1)

                SR Rarity
                Dark Eruption
                SR Rarity
                Dark Eruption
                Dark Eruption
                Spell Normal
                Dark Eruption

                  Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.


                  UR Rarity
                  Exodia the Forbidden One
                  UR Rarity
                  Exodia the Forbidden One
                  Exodia the Forbidden One
                  DARK 3
                  Exodia the Forbidden One
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                  Dark Eruption is one of the three bricks I mentioned above. Its mission will be to get Exodia's Head from the grave so that it can add 2 legs and 2 arms in the following Skill clicks.

                  The reason I call it a brick is because if it's in the hand early then it won't really have any effect, the hand is dead.

                  Dark Factory of Mass Production (x2)

                  SR Rarity
                  Dark Factory of Mass Production
                  SR Rarity
                  Dark Factory of Mass Production
                  Dark Factory of Mass Production
                  Spell Normal
                  Dark Factory of Mass Production

                    Target 2 Normal Monsters in your GY; add them to your hand.


                    We will have these 2 cards in the deck and also the remaining 2 bricks. Similar to Dark Eruption, its main task is to take 2 hands and 2 feet from the grave to the hand, other than that, there is nothing left except bricks.



                    Epilogue

                    If you're too bored with the nut meta, try having fun with this deck, it's a lot of fun =))). It looks cumbersome, but it's actually not as difficult to summon EXODIA through this deck as you might think

                    Wishing you all the best, after all it's f2p, why not try it!!




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                    - Yu-Gi-Oh! Guidance Vietnam


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