Instructions for playing Invoked (building a deck of cards)

Instructions for playing Invoked (building a deck of cards)

Introducing some Invoked deck lists.




Directions for building a deck of cards

 

Invoked

R Rarity
Invoked Caliga
R Rarity
Invoked Caliga
Invoked Caliga
DARK 4
Invoked Caliga
  • ATK:

  • 1000

  • DEF:

  • 1800


"Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


UR Rarity
Invoked Purgatrio
UR Rarity
Invoked Purgatrio
Invoked Purgatrio
FIRE 7
Invoked Purgatrio
  • ATK:

  • 2300

  • DEF:

  • 2000


"Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Invoked Magellanica
SR Rarity
Invoked Magellanica
Invoked Magellanica
EARTH 8
Invoked Magellanica
  • ATK:

  • 3000

  • DEF:

  • 3300


"Aleister the Invoker" + 1 EARTH monster


R Rarity
Invocation
R Rarity
Invocation
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


    Invoked has very little core in the main deck (only Aleister and Invocation ), most of which will focus on the extra deck.

    Some suggestions for cards and clans that can be combined with Invoked:

    • The cards allow you to summon quick fire and ground monsters.
    • Card clans do not depend on (do not need) to use normal summons during the turn.
    • Cards and card clans that specialize in supporting fusion abilities.
    • Cards and clans that have a thin core deck and can be played independently do not affect Invoked.



    Invoked Trap monster

    Invoked Trap monster

    Refer to the deck here .

    Quantum Cat and Swamp Mirrorer (Fusion materials)

    SR Rarity
    Quantum Cat
    SR Rarity
    Quantum Cat
    Quantum Cat
    Trap Continuous
    Quantum Cat

      Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)


      UR Rarity
      Swamp Mirrorer
      UR Rarity
      Swamp Mirrorer
      Swamp Mirrorer
      Trap Continuous
      Swamp Mirrorer

        Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)


        Quantum Cat

        (first)

        Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 0/DEF 2200) with that Type and Attribute. (This card is also still a Trap Card.)

         

        Swamp Mirrorer

        (first)

        Activate this card by declaring 1 Monster Type and 1 Attribute; Special Summon this card as a Normal Monster (Level 4/ATK 1800/DEF 1000) with that Type and Attribute. (This card is also still a Trap Card.)

         

        Quantum Cat and Swamp Mirrorer can be flexible in choosing their systems, making it easier for you to fuse Purgatrio without depending on the opponent.

        Number 37: Hope Woven Dragon Spider Shark (Some rank 4 are strong but difficult to summon because of the system requirements of the material monster)

        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        UR Rarity
        Number 37: Hope Woven Dragon Spider Shark
        Number 37: Hope Woven Dragon Spider Shark
        WATER
        Number 37: Hope Woven Dragon Spider Shark
        • ATK:

        • 2600

        • DEF:

        • 2100


        2 Level 4 WATER monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn. When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.


        2 Level 4 WATER monsters

        (1)

        When any player's monster declares an attack: You can detach 1 Xyz Material from this card; all monsters your opponent currently controls lose 1000 ATK until the end of this turn.

        (2)

        When this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other monster in your Graveyard; Special Summon it. You can only use each effect of "Number 37: Hope Woven Dragon Spider Shark" once per turn.

         

        Chọn hệ nước cho Swamp MirrorerQuantum Cat để triệu hồi được Number 37.

        Magic Planter (Handle stuck situations)

        SR Rarity
        Magic Planter
        SR Rarity
        Magic Planter
        Magic Planter
        Spell Normal
        Magic Planter

          Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.


          (first)

          Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.

           

          In some cases, Fiendish Chain will not be able to leave the field even though it no longer has any effect. Magic Planter can help you solve this problem optimally.



          Invoked ft. Evil HERO

          Invoked ft. Evil HERO

          Refer to the deck here .

          Dark Fusion (Connection between Evil HERO and Invoked)

          UR Rarity
          Dark Fusion
          UR Rarity
          Dark Fusion
          Dark Fusion
          Spell Normal
          Dark Fusion

            Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


            In addition to Evil HERO, you can use Dark Fusion to summon Purgatrio , Archfiend's Manifestation . Monsters summoned that turn are also protected by Dark Fusion .

            Polymerization (Never out of time)

            UR Rarity
            Polymerization
            UR Rarity
            Polymerization
            Polymerization
            Spell Normal
            Polymerization

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


              This is also a deck where the classic card Polymerization shows its power. All monster fish in the extra deck can be called with Polymerization . Other cards like Blazeman , King of the Swamp or The Dark – Hex-Sealed Fusion not only help you get Polymerization easily but are also versatile when used as fusion materials.

              Supreme King's Castle (skill)

              UR Rarity
              Supreme King's Castle
              UR Rarity
              Supreme King's Castle
              Supreme King's Castle
              Spell Field
              Supreme King's Castle

                You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).


                (1)

                You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion".

                (2)

                Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).

                 

                Supreme King’s Castle cho phép bạn dung hợp các Evil HERO mà không cần phải dùng Dark Fusion (đây cũng là lý do khiến cho Evil HERO khó có thể chơi chung với một số tộc bài khi bạn phải hy sinh slot trong bộ bài của mình cho Dark Fusion).

                Skill: Supreme King’s Castle Revelation

                Can be used by revealing 1 “Polymerization” Spell Card or “Fusion” Spell Card in your hand when you have no Field Spell on your field. Play "Supreme King’s Castle" from outside of your Deck. This Skill can only be used once per Duel.

                 

                Supreme King’s Castle trong bộ bài của bạn sẽ làm tỷ lệ brick của bộ bài bạn tăng lên.

                • Mục đích để bạn chơi lá bài này là để triệu hồi Evil HERO mà không cần sử dụng Dark Fusion.
                • Rất ít cách (gần như là không có) để lấy lá bài này lên tay bạn nếu bạn xây dựng bộ bài theo hướng này.
                • Nếu lá bài này trên tay bạn nhưng bạn không có đủ nguyên liệu trên tay hoặc sân thì lá bài này hoàn toàn không giúp ích được gì cho bạn.

                Bạn có thể khắc phục những điều trên bằng cách sử dụng skill Supreme King’s Castle Revelation, bạn không cần phải có Supreme King’s Castle trong bộ bài của mình nếu sử dụng skill này. 

                Archfiend's Manifestation and Summoned Skull (Summon Demon!!!)

                UR Rarity
                Archfiend's Manifestation
                UR Rarity
                Archfiend's Manifestation
                Archfiend's Manifestation
                DARK 6
                Archfiend's Manifestation
                • ATK:

                • 2500

                • DEF:

                • 1200


                "Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.


                UR Rarity
                Summoned Skull
                UR Rarity
                Summoned Skull
                Summoned Skull
                DARK 6
                Summoned Skull
                • ATK:

                • 2500

                • DEF:

                • 1200


                A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)


                "Summoned Skull" + 1 DARK monster

                (first)

                This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card.

                (2)

                All "Summoned Skull" you control gain 500 ATK.

                (3)

                If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY.

                 

                Besides Dark Cavalry , Archfiend's Manifestation is also an easy-to-summon monster with huge attack power and the ability to summon additional Summoned Skull after being graved by the opponent.

                You can also play Vanilla Summoned Skull if you want to get more shields after Archfiend's Manifestation is destroyed. This monster can contribute some attack power to Dark Gaia and can be a fusion material for some other monsters.

                Some other options

                SR Rarity
                Necro Fusion
                SR Rarity
                Necro Fusion
                Necro Fusion
                Trap Normal
                Necro Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                  R Rarity
                  Vision HERO Vyon
                  R Rarity
                  Vision HERO Vyon
                  Vision HERO Vyon
                  DARK 4
                  Vision HERO Vyon
                  • ATK:

                  • 1000

                  • DEF:

                  • 1200


                  If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                  UR Rarity
                  Lava Golem
                  UR Rarity
                  Lava Golem
                  Lava Golem
                  FIRE 8
                  Lava Golem
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                  R Rarity
                  Battlin' Boxer Veil
                  R Rarity
                  Battlin' Boxer Veil
                  Battlin' Boxer Veil
                  FIRE 4
                  Battlin' Boxer Veil
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


                  • Lava Golem : the ability to clear the opponent's field quickly but you have to exchange your normal summon for this ability; Ingredients for Purgatrio , Dark Gaia , Malicious Fiend .
                  • Vyon : similar to Blazeman , Vyon can help you get Polymerization on your hand; Ingredients for Caliga , Dark Cavalry , Archfiend's Manifestation .
                  • Veil : a good protection for you in the battle phase besides Kiteroid ; Ingredients for Purgatrio , Dark Cavalry .
                  • Necro Fusion : helps you summon fusion during your opponent's turn.



                  Tips to play

                  Tips to play

                   



                  Invoked ft. Robotic Knight

                  Invoked ft. Robotic Knight

                  Refer to the deck here .

                  Rescue Rabbit and Robotic Knight (Style play)

                  UR Rarity
                  Rescue Rabbit
                  UR Rarity
                  Rescue Rabbit
                  Rescue Rabbit
                  EARTH 4
                  Rescue Rabbit
                  • ATK:

                  • 300

                  • DEF:

                  • 100


                  Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                  N Rarity
                  Robotic Knight
                  N Rarity
                  Robotic Knight
                  Robotic Knight
                  FIRE 4
                  Robotic Knight
                  • ATK:

                  • 1600

                  • DEF:

                  • 1800


                  The Commander of Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.


                  Cannot be Special Summoned from the Deck.

                  (first)

                  You can ban this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck , but destroy them during the End Phase.

                  You can only use this effect of "Rescue Rabbit" once per turn.

                   

                  The main gameplay of this deck will depend heavily on Rescue Rabbit , this monster helps you summon 2 materials for Invocation from the deck. You can find suitable FIRE, EARTH, DARK monsters for this deck.

                  Suggestion: Robotic Knight (Machine/FIRE/Level 4/ATK 1600/DEF 1800)

                  Commander of the machine army under King Robot. He is widely known for his outstanding army command talent. ~

                  Gear Gigant X (You can get Kiteroids directly from the deck!!)

                  UR Rarity
                  Gear Gigant X
                  UR Rarity
                  Gear Gigant X
                  Gear Gigant X
                  EARTH
                  Gear Gigant X
                  • ATK:

                  • 2300

                  • DEF:

                  • 1500


                  2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                  2 Level 4 Machine-Type monsters

                  (first)

                  Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand .

                  (2)

                  When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

                   

                  With the 2 Robotic Knights summoned with Rescue Rabbit , you can use them as xyz materials for Gear Gigant X before banishing them as materials for Purgatrio .

                  This monster helps you take Kiteroids directly from the deck or from the grave into your hand, allowing you to use 1 Kiteroid more than 2 protection times (1 time from hand, 1 banishment from the grave).

                  In addition, you can take advantage of this effect to use cards in your hand to pay costs for other cards like Karma Cut or Lightning Vortex .



                  Epilogue

                  Invoked can be combined with many other card races, you can completely create many different types of build decks. Hopefully after this article you can learn some more ways to build decks using Invoked monsters.




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





                  https://metaduelist.com/
                  Top