Instructions for Playing Utopia

Instructions for Playing Utopia

This deck's core deck is quite thick and is usually played with 20 cards to reduce bricks, so it doesn't mix a lot of staples. It sounds like not many staples is quite good for newbies, but our search card is now only available in Selection Box Vol 6 - which The account you just created is not enough to reach x3


This deck is currently using the Order of Chaos skill, a pretty good skill that helps the deck have a playstyle revolving around Rank-Up and V Salamander , the deck has the ability to go turn 1 with negate and go turn 2 with good OTK ability, with shooting. Can destroy and mix many cards well (Rank 4 - the king of all ranks because rank 4 players have almost every effect and are easy to gain)

When talking about this deck, we have to talk about chad Ultimate Leo Utopia Ray - big ATK is usually 5000 ATK, has negate, has reduced ATK and is protected very tightly, then Utopia Ray V has bombardment, burn and stable ATK that can suck V Salamander has the ability to shoot all cards and burn but does not target

Sections covered in this guide:




Skill

100% usage rate, because simply, this skill is too strong and overwhelming compared to other skills and the deck depends a lot on this skill, people call this "skill sucking".

Order of Chaos (Skill Card) (100%)

UR Rarity
Order of Chaos (Skill Card)
UR Rarity
Order of Chaos (Skill Card)
Order of Chaos (Skill Card)
Order of Chaos (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You can activate the below effects once per turn each. During this Duel, you can only Special Summon "Utopia" monsters and monsters with Level or Rank 4. ● Reveal 1 V Salamander in your hand and add 1 Number 39: Utopia from outside of your Deck to your Graveyard. ● Return up to 2 cards to the Deck from your hand or Monster Zone. If there are no monsters on your field, you can Normal Summon 1 V Salamander in addition to your Normal Summon/Set during this turn. ● If you control Number 39: Utopia, Set 1 Rank-Up-Magic Limited Barian's Force from your Deck or Graveyard to the field.


Very strong skill but you can only summon Utopia monsters and Level or Rank 4 monsters, this means you can still summon monsters other than level 4 but it's not too optimal.


There are 3 effects

I> show 1 V Salamander in hand to opp and add 1 Number 39 Utopia (referred to as No39) to the grave from outside the deck

=> V Salamander has the effect of jumping No39 from the grave, this means you can jump a sandbag onto the field and rank-up in various ways.

II> add up to 2 cards from your hand or field to your deck and if your field has no monsters left, normal summon 1 V Salamander for 1 more Normal Summon

=> means you can restore stock (the boss runs out of Xyz materials to the extra deck) or the monster no longer has effects on the field or that monster needs a normal summon to activate the effect

III> If you have No39, place 1 Rank-Up-Magic Limited Barian Force ( RUM LBF ) from your deck or grave onto the field

=> Trust me, this effect is great, you don't have to say anything when you search, but after you get to the boss and use it, pick up the RUM LBF to get another OTK boss on the next turn, it's very powerful and speeds up the battle.



CORE

 

V Salamander (x2-3)

SR Rarity
V Salamander
SR Rarity
V Salamander
V Salamander
FIRE 4
V Salamander
  • ATK:

  • 1500

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 "Utopia" monster in your Graveyard; Special Summon that target. You can target 1 "Number C39: Utopia Ray V" you control; equip this monster you control to that target. Once per turn, while this card is equipped to a monster: You can detach 1 Xyz Material from the equipped monster; negate the equipped monster's effects (even after this card leaves the field or the monster becomes unaffected by card effects), and if you do, destroy all monsters your opponent controls, and if you do that, inflict 1000 damage to your opponent for each monster destroyed by this effect.


V Salamander is a very strong individual (well, partly thanks to the skill), because you take the skill, you will always have Utopia in your grave, so you can normally summon this one and consider it as a free Utopia body for punching, kicking or comboing.


If this monster is equipped to a monster, you can discard 1 ingredient, stop the effects of the monster this monster is equipping, then destroy all enemy monsters and burn up to 500 LP for each monster destroyed ( Kill 3, burn 1500, No39 punches 2500 more and it's OTK)

This one has the effect of automatically equipping it to Number C39: Utopia Ray V (I will call it CNo39 V for short), but Ray V is leveled by RUM LBF and RUM LBF is leveled by skill to search or summon to use :)

Utopic Onomatopoeia (x2-3)

UR Rarity
Utopic Onomatopoeia
UR Rarity
Utopic Onomatopoeia
Utopic Onomatopoeia
LIGHT 4
Utopic Onomatopoeia
  • ATK:

  • 1500

  • DEF:

  • 1500


(This card is always treated as a "Zubaba", "Gagaga", "Gogogo", and "Dododo" card.) During your Main Phase: You can Special Summon up to 1 each "Zubaba", "Gagaga", "Gogogo", and/or "Dododo" monster(s) from your hand in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Utopic Onomatopoeia" once per turn.


Chad, in general, this one can see a bunch of names so Yuma's cards (Gogogo, Dododo,...) can all interact with this one.


Level 4, has the effect of jumping up to 1 Zubaba, Gagaga, Gogogo, and/or Dododo, 1 of each type, however you usually only jump 1 to Xyz No39 . In return, after using this effect, you can only special summon monsters from the Extra Deck that are Xyz monsters, but no one cares, everyone builds decks full of Xyz monsters.

Dodododwarf Gogogoglove (x1-3)

SR Rarity
Dodododwarf Gogogoglove
SR Rarity
Dodododwarf Gogogoglove
Dodododwarf Gogogoglove
EARTH 4
Dodododwarf Gogogoglove
  • ATK:

  • 0

  • DEF:

  • 1800


During your Main Phase: You can Special Summon 1 "Zubaba" or "Gagaga" monster from your hand. If you control a "Gogogo" or "Dododo" monster except "Dodododwarf Gogogoglove", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dodododwarf Gogogoglove" once per turn.


Names include Dododo and Gogogo


Level 4, has the effect of jumping Zubaba or Gagaga monsters from the hand, this effect is activated after being summoned, meaning it is cooked by a BoM like the one above. However, this spell is not locked and only jumps Xyz monsters. and this has a jump from grave effect if you are controlling Gogogo and Dododo monsters

=> the jump from the grave effect will be banned when leaving the field, but if you use that monster as an Xyz material and are left the field again, it will not be banned

Zubababancho Gagagacoat (x1-3)

UR Rarity
Zubababancho Gagagacoat
UR Rarity
Zubababancho Gagagacoat
Zubababancho Gagagacoat
EARTH 4
Zubababancho Gagagacoat
  • ATK:

  • 1800

  • DEF:

  • 100


If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.


Names include Zubaba and Gagaga


Level 4, is the guy that up until now has a self-jumping effect (the other guys always jump onto the field before jumping another guy), specifically this guy will jump onto the field from your hand when you have a Zubaba or Gagaga monster on the field.

Moreover, there is also the effect of jumping Gogogo and Dododo monsters from the grave (although this effect looks quite boring, it is really very powerful because with luck you can get 2 Xyz monsters, but at the present time it is usually stuck with Ultimate Leo). Utopia Ray and a pile of Zexal Weapons or staples)

If you revive a monster from the grave with this monster's effect, you only summon Xyz monsters from your Extra Deck (which no one cares about).

Zubababancho Gagagacoat (x1-3)

UR Rarity
Zubababancho Gagagacoat
UR Rarity
Zubababancho Gagagacoat
Zubababancho Gagagacoat
EARTH 4
Zubababancho Gagagacoat
  • ATK:

  • 1800

  • DEF:

  • 100


If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.


Names include Zubaba and Gagaga


Level 4, is the guy that up until now has a self-jumping effect (the other guys always jump onto the field before jumping another guy), specifically this guy will jump onto the field from your hand when you have a Zubaba or Gagaga monster on the field.

Moreover, there is also the effect of jumping Gogogo and Dododo monsters from the grave (although this effect looks quite boring, it is really very powerful because with luck you can get 2 Xyz monsters, but at the present time it is usually the Ultimate Leo slot). Utopia Ray and a pile of Zexal Weapons or staples)

If you revive a monster from the grave with this monster's effect, you only summon Xyz monsters from your Extra Deck (which no one cares about).

Onomatopaira (x3)

UR Rarity
Onomatopaira
UR Rarity
Onomatopaira
Onomatopaira
Spell Normal
Onomatopaira

    You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ● 1 "Zubaba" monster ● 1 "Gagaga" monster ● 1 "Gogogo" monster ● 1 "Dododo" monster


    Load it up for the first time


    Send any 1 card and you can add up to 2 Zubaba, Gagaga, Gogogo, Dododo cards (you cannot add 2 cards of the same type, for example, not 2 Zubaba)

    This card is so strong, the simple reason is because these are 2 combo cards, you search for both, it's different from the old skills that made this deck tier 1 (now it's been nerfed and can't raise its head).

    Onomatopickup (x1-3)

    SR Rarity
    Onomatopickup
    SR Rarity
    Onomatopickup
    Onomatopickup
    Spell Continuous
    Onomatopickup

      When this card is activated: You can add 1 "Onomat" card from your Deck to your hand, except "Onomatopickup". You can target 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster you control; all monsters you currently control become that monster's Level until the end of this turn (even if this card leaves the field). You can only use this effect of "Onomatopickup" once per turn. You can only activate 1 "Onomatopickup" per turn.


      search 1 Onomat (monster/spell/trap) in hand. Run out of


      Let's ignore the level change effect because this deck is only level 4 XD

      This card can search for Onomatopaira (which can be comboed like a textbook with just 1 discard).

      Number 39: Utopia (x1-2)

      UR Rarity
      Number 39: Utopia
      UR Rarity
      Number 39: Utopia
      Number 39: Utopia
      LIGHT
      Number 39: Utopia
      • ATK:

      • 2500

      • DEF:

      • 2000


      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


      This one is just for use as a punching bag


      That's the case if you don't have rank-up magic, when you have rank-up magic, from just one negate attack you can create many bosses with many effects depending on the match such as negate, destroy card, OTK,...

      I only brought this one because the skill automatically adds a card from outside the deck to the grave. XD

      Ultimate Leo Utopia Ray (x1-2)

      UR Rarity
      Ultimate Leo Utopia Ray
      UR Rarity
      Ultimate Leo Utopia Ray
      Ultimate Leo Utopia Ray
      LIGHT
      Ultimate Leo Utopia Ray
      • ATK:

      • 2500

      • DEF:

      • 2000


      3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.


      Because this card is always considered Number C, it can be ranked up


      I'm just going to talk about this one because right now, everyone gets bitten by this one and puts a negate in their face

      The body is okay but enough to kill you when equipped with goods from the deck. has the ability to directly equip 1 ZW (Zexal Weapon) from the deck or extra deck to this card and this equip effect is not blocked (negate), if this card is equipped with a ZW monster, you can choose 1 monster (with effect) opp's stops that monster's effect and halves its ATK

      I added the word "effect" because some people use this effect to target Tenyi -.-


      But that's not all because this monster will usually have an ATK of 5500, not be destroyed by effects, not be targeted and protected in combat after equipping its ZW pile.

      Number C39: Utopia Ray V (x1-2)

      UR Rarity
      Number C39: Utopia Ray V
      UR Rarity
      Number C39: Utopia Ray V
      Number C39: Utopia Ray V
      LIGHT
      Number C39: Utopia Ray V
      • ATK:

      • 2600

      • DEF:

      • 2000


      3 Level 5 monsters When this card in its owner's possession is destroyed by an opponent's card (either by battle or by card effect): You can target 1 Xyz Monster in your Graveyard; return that target to the Extra Deck. If this card has a "Utopia" monster as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


      This level is extremely easy to level up (using skills), it can be destroyed because opp also chooses an Xyz monster from the grave and puts it in the extra deck, in some cases you can kill yourself to restore Ultimate Leo Ray


      If this monster has a Utopia monster as an Xyz material, it will have an additional effect:

      + once per turn: discard 1 Xyz material from this card and target 1 opp monster, destroy that monster, and if that monster is destroyed, inflict damage to opp equal to half the ATK that monster currently has on the field

      The beauty of this card is that after shooting the card, you can still punch, so OTK is very easy, and if you have V Salamande r, you can destroy all opp monsters and deal 500 damage for each monster destroyed, meaning If you destroy 3 monsters, you get 1500 damage, if you punch 2500, you win

      Number S39: Utopia the Lightning (x1)

      SR Rarity
      Number S39: Utopia the Lightning
      SR Rarity
      Number S39: Utopia the Lightning
      Number S39: Utopia the Lightning
      LIGHT
      Number S39: Utopia the Lightning
      • ATK:

      • 2500

      • DEF:

      • 2000


      3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


      It's easy to level up, just use a Rank 4 Utopia monster to level up without needing any rank-up magic. In return, this card cannot be used as a material for Xyz summons.


      This card has the ability to clear opp's boss very well. When this card fights, opp does not use cards or card effects until the end of the damage phase, but it also has the effect of removing 2 Xyz materials to increase ATK to 5000, however you You must have the Xyz Utopia monster as a material to activate it. If you have 4 Xyz materials, you can use it twice but remember not to detact Utopia early.



      Zexal

       

      ZW - Leo Arms (x1)

      UR Rarity
      ZW - Leo Arms
      UR Rarity
      ZW - Leo Arms
      ZW - Leo Arms
      LIGHT
      ZW - Leo Arms
      • ATK:

      • 3000

      • DEF:

      • 1200


      2 Level 5 monsters This card cannot attack your opponent directly. Once per turn: You can detach 1 Xyz Material from this card; add 1 "ZW -" monster from your Deck to your hand. You can target 1 "Utopia" monster you control; equip this monster on the field to that target. It gains 3000 ATK. During your Battle Phase, if a monster attacked this turn while equipped with this card: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make a second attack, on an opponent's monster, during this Battle Phase.


      This monster cannot be summoned to When going to the grave, the monster equipped by this monster will punch the monster a second time (not without original points).


      => is a card that is quite easy to use and buffs dirty ATK up to OTK or defend the field extremely well

      ZW - Tornado Bringer and ZW - Lightning Blade (dirty)

      R Rarity
      ZW - Tornado Bringer
      R Rarity
      ZW - Tornado Bringer
      ZW - Tornado Bringer
      WIND 5
      ZW - Tornado Bringer
      • ATK:

      • 1300

      • DEF:

      • 1800


      You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1300 ATK. While this card is equipped to a monster, your opponent cannot target that monster with card effects. If a monster equipped with this card would be destroyed by battle, destroy this card instead. You can only control 1 face-up "ZW - Tornado Bringer".


      R Rarity
      ZW - Lightning Blade
      R Rarity
      ZW - Lightning Blade
      ZW - Lightning Blade
      LIGHT 5
      ZW - Lightning Blade
      • ATK:

      • 1200

      • DEF:

      • 2000


      You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1200 ATK. While this card is equipped to a monster, face-up "ZW -" cards you control cannot be destroyed by your opponent's card effects. If a monster equipped with this card would be destroyed by a card effect, destroy this card instead. You can only control 1 face-up "ZW - Lightning Blade".


      In general, if you equip these guys, not only will your ATK increase, but they will be protected. If the monster is destroyed, destroy this monster instead and that will lead to the boss staying longer on the field.


      Both are equipped from the hand or field onto monsters so they are very easy to use

      Dragon : monsters that are not targeted (Book Of Moon, Enemy Controller, Dystopia,...) are extremely annoying

      Tiger : not destroyed by effects (Dark Hole)

      ZS - Armed Sage (x1-3)

      SR Rarity
      ZS - Armed Sage
      SR Rarity
      ZS - Armed Sage
      ZS - Armed Sage
      LIGHT 4
      ZS - Armed Sage
      • ATK:

      • 300

      • DEF:

      • 900


      If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


      + has the ability to jump from hand if there is a Level 4 monster on the field (as long as it is not this card)

      + If Utopia summons Xyz using this card as material, it will search for 1 ZW from the deck (target resistance or destroyed by effect)

      Although it is very delicious, in return this card will sometimes brick (actually this is a characteristic of the deck if it has too many staples).



      Staple

      Don't put too much in because you will have a brick rate

      Reinforcement of the Army (ROTA)

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


        Definitely have to bring it because it's too strong to search for 1 monster copy of your entire deck literally in your hand, not once per turn (well, this card will definitely never drop more than 1 but if in the future it will be 3 copies). will search 3 times that's why this card is very OP)


        "Add 1 Level 4 or lower Warrior monster from your Deck to your hand"

        Book of Moon and Cosmic Cyclone (other staple leaves)

        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            You shouldn't mix too much because it will brick. If you want to go well behind, then cosmic cyclone is a good choice because trap sucking is the force.


            Book of moon is strong after or before, but can't resist trap-sucking decks

            Number 106: Giant Hand, Abyss Dweller, Castel and the Skyblaster Musketeer (Xyz Monster)

            UR Rarity
            Number 106: Giant Hand
            UR Rarity
            Number 106: Giant Hand
            Number 106: Giant Hand
            EARTH
            Number 106: Giant Hand
            • ATK:

            • 2000

            • DEF:

            • 2000


            2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


            UR Rarity
            Abyss Dweller
            UR Rarity
            Abyss Dweller
            Abyss Dweller
            WATER
            Abyss Dweller
            • ATK:

            • 1700

            • DEF:

            • 1400


            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


            SR Rarity
            Castel, the Skyblaster Musketeer
            SR Rarity
            Castel, the Skyblaster Musketeer
            Castel, the Skyblaster Musketeer
            WIND
            Castel, the Skyblaster Musketeer
            • ATK:

            • 2000

            • DEF:

            • 1500


            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


            Abyss Dwelle r : opp does not attack the effect from the grave => destiny hero and worse, Tenyi will be caught.


            No106 Giant Hand : negate has a target and is easy to build, I copied this one into both destiny hero and odd-eyes and found it very good

            Castel : easy to raise, has the ability to set monsters or push cards back to the deck, although often uses the push back to deck effect because pushing back to the deck is something very dirty and strong.




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