The Tenyi group has two pretty good effects in common:
+ if you do not control an effect monster: you can jump this monster from your hand onto the field => you have no monsters or normal monsters (normal monsters have 1 free jump)

Instructions for Playing Tenyi
Skill
Doesn't depend too much on skill, but must be brought along to optimize the deck
is a very versatile skill, with just 1 skill you have up to 3 effects, but can only be used once per duel.
Choose a link monster, then use 1 of the following 3 effects:
CORE
has the ability to jump and call up a Tenyi from the deck, activating it is also very easy because jumping this one up, summoning link and clicking the effect will add 1 more body to continue the combo and definitely have to x3 because this is a search for 1 monster. field, in return you can only attack Wyrm monsters if you use this effect
is a Tuner and has a self-jumping effect as well as an effect to pick up a banished Wyrm monster in your hand. The good thing here is that you can simply pick up the monster again to backup for the next turn or to combo or pick up the boss again (as long as the Wyrm is and not required to be Tenyi)
has the ability to throw Wyrm monsters straight from the deck to the grave (meaning if you want to jump monsters, restore goods, protect,... then ask this card to send them all down) and if you have monsters with no effects on the field, you can You can add 1 more Tenyi monster, with a different name from the monster you threw to the grave
It's an instant magic so it can be used to dodge targets. The effect of sacrificing 1 Wyrm to add 1 Wyrm from the deck to your hand is quite good, especially when dodging spell/trap cards and searching, usually you will search for Tenyi - those Monsters that search can jump onto the field
This field has a protection effect and the ability to draw 2 is quite good, but at the moment few people use it because they leave this card slot to add other staples because this deck should only play 20 cards and monsters/spells/traps take up a lot. many slot decks
gigachad, like EARTH Machine's Goliath, it also has a very OP effect: if you want any one to go to the grave, just link to this one and you're done, not only does not subtract a body on the field, but also has the effect of going to the grave. sai
The effect is quite powerful, throw a card you don't use (monsters/spells/traps are fine, it doesn't have to be named Tenyi), jump 1 Wyrm from the grave (including bosses), even though you don't use the effect of monsters jumping from the grave for the entire turn. extra deck except Tenyi monsters but... who asked? (except Baxia, everyone is Tenyi)
If you think that 1 item that doesn't have an effect costs 3 ingredients, then that's right, I think so too.
Remember, this one needs a link monster as a raw material to be able to get it up. I often missplay stupidly, but it's quite easy because with just 1 monster you already have the handsome 1 link guy.
mercenary
Staple
It's a wyrm so there's no lock at all. Level 8 is a very nice level because it's easy to reach. It has the ability to push cards back to the deck which is very annoying. Furthermore, you can also shoot a card you control and jump a card to level 4 or lower from grave => you can shoot opp's floodgate card and jump 1 body from the grave to continue the combo
The one who never disappears, the one who only temporarily hides in a cave







































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