Instructions for Playing Tenyi

Instructions for Playing Tenyi

The Tenyi group has two pretty good effects in common:
+ if you do not control an effect monster: you can jump this monster from your hand onto the field => you have no monsters or normal monsters (normal monsters have 1 free jump)

+ if you have a monster with no effects (normal monster), you can banish this card from your hand or grave to use each card's unique effect


This is a deck like Infinitrack, not too dependent on skills to survive but must bring skills with you to optimize. The deck has banish, destroy, shuffle, return everything and has strong OTK ability, high level of ability to search and mix staples.

Sections covered in this guide:




Skill

Doesn't depend too much on skill, but must be brought along to optimize the deck

Three Effects! (Skill Card) (55%)
UR rarity
Three Effects! (Skill Card)
UR rarity
Three Effects! (Skill Card)

is a very versatile skill, with just 1 skill you have up to 3 effects, but can only be used once per duel.

Choose a link monster, then use 1 of the following 3 effects:

+ until the end of opp's next turn and cast exactly once, your monsters are not destroyed by battle
+ Until opp's next turn, you take no battle damage related to monsters you select
+ Increase your Life Points (LP - Life Point) by the ATK of the link monster you choose

Usually I will use the third effect of this skill to increase the chance of survival when going turn 1 and OTK in the next turn.

The Tie that Binds (25%)
Card rarity
The Tie that Binds
Card rarity
The Tie that Binds

National skill, any deck can be used, increases 100 ATK corresponding to each monster on the field => 3 monsters increase 300 ATK, 4 monsters, all 4 monsters increase 400 ATK, helping the total ATK increase and OTK easier or simpler Higher than 100 ATK wins mirror match :)

Destiny Draw (Skill Card) and LP Boost Alpha (15%)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)
Card rarity
LP Boost Alpha
Card rarity
LP Boost Alpha

Other skills, any skill that suits your taste, can be brought



CORE

 

Tenyi Spirit - Ashuna (x3)
UR rarity
Tenyi Spirit - Ashuna
UR rarity
Tenyi Spirit - Ashuna

has the ability to jump and call up a Tenyi from the deck, activating it is also very easy because jumping this one up, summoning link and clicking the effect will add 1 more body to continue the combo and definitely have to x3 because this is a search for 1 monster. field, in return you can only attack Wyrm monsters if you use this effect

Tenyi Spirit - Adhara (x3)
R rarity
Tenyi Spirit - Adhara
R rarity
Tenyi Spirit - Adhara

is a Tuner and has a self-jumping effect as well as an effect to pick up a banished Wyrm monster in your hand. The good thing here is that you can simply pick up the monster again to backup for the next turn or to combo or pick up the boss again (as long as the Wyrm is and not required to be Tenyi)

Tenyi Spirit - Vishuda (x2-3)
SR rarity
Tenyi Spirit - Vishuda
SR rarity
Tenyi Spirit - Vishuda

has self-jumping and the ability to push monsters/spells/traps back to the hand is very difficult. Pushing cards to this hand will help against bosses that cannot be destroyed or cards that have protection (like Sea Stealth Attack).

Tenyi Spirit - Shthana (x1-3)
N rarity
Tenyi Spirit - Shthana
N rarity
Tenyi Spirit - Shthana

There is auto-jump but the level is a bit bad compared to the present time. There is protection and card shooting but only applies to cases of destruction, banish or send,... so get lost but in return this card is in the grave then opp is very pressured

Tenyi Spirit - Mapura (x0-1)
N rarity
Tenyi Spirit - Mapura
N rarity
Tenyi Spirit - Mapura

Can jump and protect from target effects but the level is bad compared to the current build

Vessel for the Dragon Cycle (x3)
R rarity
Limited to 2 copies
Vessel for the Dragon Cycle
R rarity
Limited to 2 copies
Vessel for the Dragon Cycle

has the ability to throw Wyrm monsters straight from the deck to the grave (meaning if you want to jump monsters, restore goods, protect,... then ask this card to send them all down) and if you have monsters with no effects on the field, you can You can add 1 more Tenyi monster, with a different name from the monster you threw to the grave


With just 1 card, you get +2 resources, 1 card in the grave can trigger effects, 1 card added to hand to jump into combos or use effects and it has a rarity of R.

Heavenly Dragon Circle (x3)
N rarity
Heavenly Dragon Circle
N rarity
Heavenly Dragon Circle

It's an instant magic so it can be used to dodge targets. The effect of sacrificing 1 Wyrm to add 1 Wyrm from the deck to your hand is quite good, especially when dodging spell/trap cards and searching, usually you will search for Tenyi - those Monsters that search can jump onto the field


and if you sacrifice a monster that has no effect then you can jump the Wyrm monster straight onto the field instead of searching (but the effect is blocked), since you only jump Tenyi once by its own effect so this card can help You add a copy of that card to the field

and it also has an effect from the grave, when you have a normal monster, you can banish this card into the main phase and search for 1 more Tenyi card from your deck to your hand :)

Flawless Perfection of the Tenyi (x0-1)
R rarity
Flawless Perfection of the Tenyi
R rarity
Flawless Perfection of the Tenyi

This field has a protection effect and the ability to draw 2 is quite good, but at the moment few people use it because they leave this card slot to add other staples because this deck should only play 20 cards and monsters/spells/traps take up a lot. many slot decks


p/s: I put 1 slot of this card because it's searchable, drawing 2 is good but if opp OTK then the other 2 cards can't do anything (unless you draw cards like DD Crow or handtrap, which Tenyi usually doesn't bring )

Monk of the Tenyi (x2-3)
SR rarity
Monk of the Tenyi
SR rarity
Monk of the Tenyi

gigachad, like EARTH Machine's Goliath, it also has a very OP effect: if you want any one to go to the grave, just link to this one and you're done, not only does not subtract a body on the field, but also has the effect of going to the grave. sai


This is not a monster with effects, so Tenyi and his group can use effects

Shaman of the Tenyi (x1-2)
SR rarity
Shaman of the Tenyi
SR rarity
Shaman of the Tenyi

The effect is quite powerful, throw a card you don't use (monsters/spells/traps are fine, it doesn't have to be named Tenyi), jump 1 Wyrm from the grave (including bosses), even though you don't use the effect of monsters jumping from the grave for the entire turn. extra deck except Tenyi monsters but... who asked? (except Baxia, everyone is Tenyi)


If there is an attack involving a face-up monster without effects, you shoot 1 of opp's monsters/spells/traps.

The fact that this one is link 2 is very easy to get and has the effect of climbing the link (jumping a monster from the grave to get to link 3), or the pressure when opp attacks is very good for a link 2 monster, it's easy to get, only 2 Wyrms.

Berserker of the Tenyi (x1)
UR rarity
Berserker of the Tenyi
UR rarity
Berserker of the Tenyi

If you think that 1 item that doesn't have an effect costs 3 ingredients, then that's right, I think so too.


1> This monster has no effects, so it can be protected by many cards or played together if there are no-effect monsters on the field

2> suck skill three effects we free 3000 LP opp very difficult to OTK, plus draw 2 from the field then turn 2 you OTK very easily

3> easy to level with just 1 or 2 combo cards (with 1 discard from Shaman)

Draco Masters of the Tenyi (x1)
R rarity
Draco Masters of the Tenyi
R rarity
Draco Masters of the Tenyi

Remember, this one needs a link monster as a raw material to be able to get it up. I often missplay stupidly, but it's quite easy because with just 1 monster you already have the handsome 1 link guy.


Not being destroyed by effect monsters is quite dirty (because the monsters that bombard you give BoM or other staples).

has the ability to cosplay raigeki, destroy monsters with opp's effects using monsters without effects that you are controlling or in the grave, this effect does not target (because at this time he is normal ax raider -.-) if your monster None of your items have any effects (except this one).


Draco Berserker of the Tenyi (x1)
UR rarity
Limited to 1 copy
Draco Berserker of the Tenyi
UR rarity
Limited to 1 copy
Draco Berserker of the Tenyi

mercenary


Easy to upgrade, one has a Tuner, the other doesn't have a Tuner, Wyrm or not, I don't care

opp activate the effect? banish, and because this is a quick effect, you can harass opp quite well. Even though it won't negate, losing the normal summon or missing an ingredient Xyz, Synchro, Fusion (normal aleister) is also fun.

If this card kills an effect monster (obviously), it gains ATK equal to the original ATK of the destroyed monster and punches 1 more time (but only on monsters), but even so 1 usually has over 5000 ATK The second punch is very difficult to survive



Staple

 

staple
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

You can play these cards to optimize turn 1 to be more defensive or turn 2 to be easier to play, because the deck only plays 20 cards and many cores, so the staple is usually 3-6 copies, and it is common to build 16 copy cores, 4 copy staples.

Baxia Brightness of the Yang Zing (x1)
UR rarity
Baxia, Brightness of the Yang Zing
UR rarity
Baxia, Brightness of the Yang Zing

It's a wyrm so there's no lock at all. Level 8 is a very nice level because it's easy to reach. It has the ability to push cards back to the deck which is very annoying. Furthermore, you can also shoot a card you control and jump a card to level 4 or lower from grave => you can shoot opp's floodgate card and jump 1 body from the grave to continue the combo

Aleister the Invoker, Invoked Magellanica and Invocation (greasy)
UR rarity
Aleister the Invoker
UR rarity
Aleister the Invoker
SR rarity
Invoked Magellanica
SR rarity
Invoked Magellanica
R rarity
Invocation
R rarity
Invocation

The one who never disappears, the one who only temporarily hides in a cave



Normal aleister is a very strong thing, behind the aluber set
🐧
. Since your deck doesn't use normal summons much, you can play Aleister, mixing aleister also helps you punch up to 3000 ATK, and by sending aleister from hand down it will reach up to 4000 ATK, enough to punch opp to death if the board opp is not strong enough

But bricks are still bricks




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