The Tenyi group has two pretty good effects in common:
+ if you do not control an effect monster: you can jump this monster from your hand onto the field => you have no monsters or normal monsters (normal monsters have 1 free jump)
Instructions for Playing Tenyi
Skill
Doesn't depend too much on skill, but must be brought along to optimize the deck
Three Effects! (Skill Card) (55%)
Three Effects! (Skill Card)
ATK:
0
DEF:
0
Select 1 Link Monster you control, and apply one of the following effects of your choice: ● For one time only until the end of your opponent's next turn, that monster will not be destroyed by battle. ● Until the end of your opponent's next turn, you take no battle damage from attacks involving that monster. ● Increase your Life Points by an amount equal to the ATK of that monster. This Skill can only be used once per Duel.
is a very versatile skill, with just 1 skill you have up to 3 effects, but can only be used once per duel.
Choose a link monster, then use 1 of the following 3 effects:
The Tie that Binds (25%)
National skill, any deck can be used, increases 100 ATK corresponding to each monster on the field => 3 monsters increase 300 ATK, 4 monsters, all 4 monsters increase 400 ATK, helping the total ATK increase and OTK easier or simpler Higher than 100 ATK wins mirror match :)
Destiny Draw (Skill Card) and LP Boost Alpha (15%)
Other skills, any skill that suits your taste, can be brought
CORE
Tenyi Spirit - Ashuna (x3)
Tenyi Spirit - Ashuna
ATK:
1600
DEF:
2600
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
has the ability to jump and call up a Tenyi from the deck, activating it is also very easy because jumping this one up, summoning link and clicking the effect will add 1 more body to continue the combo and definitely have to x3 because this is a search for 1 monster. field, in return you can only attack Wyrm monsters if you use this effect
Tenyi Spirit - Adhara (x3)
Tenyi Spirit - Adhara
ATK:
0
DEF:
0
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
is a Tuner and has a self-jumping effect as well as an effect to pick up a banished Wyrm monster in your hand. The good thing here is that you can simply pick up the monster again to backup for the next turn or to combo or pick up the boss again (as long as the Wyrm is and not required to be Tenyi)
Tenyi Spirit - Vishuda (x2-3)
Tenyi Spirit - Vishuda
ATK:
1500
DEF:
2500
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
has self-jumping and the ability to push monsters/spells/traps back to the hand is very difficult. Pushing cards to this hand will help against bosses that cannot be destroyed or cards that have protection (like Sea Stealth Attack).
Tenyi Spirit - Shthana (x1-3)
Tenyi Spirit - Shthana
ATK:
400
DEF:
2000
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
There is auto-jump but the level is a bit bad compared to the present time. There is protection and card shooting but only applies to cases of destruction, banish or send,... so get lost but in return this card is in the grave then opp is very pressured
Tenyi Spirit - Mapura (x0-1)
Tenyi Spirit - Mapura
ATK:
600
DEF:
1500
If you control no Effect Monsters: You can Special Summon this card from your hand. When your opponent activates a card or effect that targets a face-up non-Effect Monster(s) you control (Quick Effect): You can banish this card from your hand or GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Tenyi Spirit - Mapura" once per turn.
Can jump and protect from target effects but the level is bad compared to the current build
Vessel for the Dragon Cycle (x3)
Vessel for the Dragon Cycle
Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.
has the ability to throw Wyrm monsters straight from the deck to the grave (meaning if you want to jump monsters, restore goods, protect,... then ask this card to send them all down) and if you have monsters with no effects on the field, you can You can add 1 more Tenyi monster, with a different name from the monster you threw to the grave
Heavenly Dragon Circle (x3)
Heavenly Dragon Circle
Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.
It's an instant magic so it can be used to dodge targets. The effect of sacrificing 1 Wyrm to add 1 Wyrm from the deck to your hand is quite good, especially when dodging spell/trap cards and searching, usually you will search for Tenyi - those Monsters that search can jump onto the field
Flawless Perfection of the Tenyi (x0-1)
Flawless Perfection of the Tenyi
All non-Effect Monsters on the field are unaffected by monster effects. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards.
This field has a protection effect and the ability to draw 2 is quite good, but at the moment few people use it because they leave this card slot to add other staples because this deck should only play 20 cards and monsters/spells/traps take up a lot. many slot decks
Monk of the Tenyi (x2-3)
gigachad, like EARTH Machine's Goliath, it also has a very OP effect: if you want any one to go to the grave, just link to this one and you're done, not only does not subtract a body on the field, but also has the effect of going to the grave. sai
Shaman of the Tenyi (x1-2)
Shaman of the Tenyi
ATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.
The effect is quite powerful, throw a card you don't use (monsters/spells/traps are fine, it doesn't have to be named Tenyi), jump 1 Wyrm from the grave (including bosses), even though you don't use the effect of monsters jumping from the grave for the entire turn. extra deck except Tenyi monsters but... who asked? (except Baxia, everyone is Tenyi)
Berserker of the Tenyi (x1)
If you think that 1 item that doesn't have an effect costs 3 ingredients, then that's right, I think so too.
Draco Masters of the Tenyi (x1)
Draco Masters of the Tenyi
ATK:
2600
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ monsters, including a Link Monster Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
Remember, this one needs a link monster as a raw material to be able to get it up. I often missplay stupidly, but it's quite easy because with just 1 monster you already have the handsome 1 link guy.
Draco Berserker of the Tenyi (x1)
Draco Berserker of the Tenyi
ATK:
3000
DEF:
0
1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.
mercenary
Staple
staple
You can play these cards to optimize turn 1 to be more defensive or turn 2 to be easier to play, because the deck only plays 20 cards and many cores, so the staple is usually 3-6 copies, and it is common to build 16 copy cores, 4 copy staples.
Baxia Brightness of the Yang Zing (x1)
Baxia, Brightness of the Yang Zing
ATK:
2300
DEF:
2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
It's a wyrm so there's no lock at all. Level 8 is a very nice level because it's easy to reach. It has the ability to push cards back to the deck which is very annoying. Furthermore, you can also shoot a card you control and jump a card to level 4 or lower from grave => you can shoot opp's floodgate card and jump 1 body from the grave to continue the combo
Aleister the Invoker, Invoked Magellanica and Invocation (greasy)
Aleister the Invoker
ATK:
1000
DEF:
1800
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.
Invocation
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.
The one who never disappears, the one who only temporarily hides in a cave