Instructions for playing Invoked (engine coordination)

Instructions for playing Invoked (engine coordination)

Continuing are other deck building directions for Invoked




overview

In this article, I will suggest to you a few decks that use both Invoked and Neos Fusion.

Invoked

R Rarity
Invoked Caliga
R Rarity
Invoked Caliga
Invoked Caliga
DARK 4
Invoked Caliga
  • ATK:

  • 1000

  • DEF:

  • 1800


"Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


UR Rarity
Aleister the Invoker
UR Rarity
Aleister the Invoker
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


UR Rarity
Invoked Purgatrio
UR Rarity
Invoked Purgatrio
Invoked Purgatrio
FIRE 7
Invoked Purgatrio
  • ATK:

  • 2300

  • DEF:

  • 2000


"Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


SR Rarity
Invoked Magellanica
SR Rarity
Invoked Magellanica
Invoked Magellanica
EARTH 8
Invoked Magellanica
  • ATK:

  • 3000

  • DEF:

  • 3300


"Aleister the Invoker" + 1 EARTH monster


R Rarity
Invocation
R Rarity
Invocation
Invocation
Spell Normal
Invocation

    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


    • Aleister : main fusion material for Invoked monsters; Increases attack and defense of fusion monsters.
    • Invocation : supports fusion capabilities exclusive to Invoked; gained in hand with Aleister ; Makes Aleister and Invocation reusable in future turns.
    • Purgatrio : sweeps monsters in battle phase; armor piercing.
    • Magellanica : 3000 ATK.
    • Caliga : level 4, “ Aleister the Invoker ” + 1 DARK monster.

    Elemental HERO Brave Neos and Neos Fusion (Neos)

    UR Rarity
    Elemental HERO Brave Neos
    UR Rarity
    Elemental HERO Brave Neos
    Elemental HERO Brave Neos
    LIGHT 7
    Elemental HERO Brave Neos
    • ATK:

    • 2500

    • DEF:

    • 2000


    "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


    SR Rarity
    Neos Fusion
    SR Rarity
    Neos Fusion
    Neos Fusion
    Spell Normal
    Neos Fusion

      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


      Neos Fusion

      (1)

      Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions.

      For the rest of this turn after this card resolves, you cannot Special Summon monsters.

      (2)

      If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

       

      Brave Neos

      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster

      Must be Fusion Summoned.

      (1)

      Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY.

      (2)

      When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


      Khác với các lá bài có hiệu ứng dung hợp khác, ngoài sử dụng nguyên liệu từ sân hay tay ra, Neos Fusion còn có thể dùng nguyên liệu trực tiếp từ bộ bài. Điều này giúp cho bạn có thể tiết kiệm được một số quái thú từ tay hay trên sân của bạn. Thêm vào đó, Neos Fusion còn có thể bảo kê một lần cho quái thú dung hợp Neos của bạn bằng cách loại bỏ lá bài này từ mộ.

      Brave Neos là quái thú được triệu hồi nhiều nhất khi sử dụng Neos Fusion bởi vì bạn có thể gửi bất kỳ quái thú level 4 trở xuống nào mà bạn muốn từ bộ bài cho nguyên liệu của Brave Neos (các quái thú được gửi xuống thường sẽ là những quái thú hoạt động tốt khi ở trong mộ).



      Invoked ft. Ninja Ninjitsu

      Invoked ft. Ninja Ninjitsu

      Refer to the deck here .

      Ninjitsu Art of Super-Transformation and Ninja Grandmaster Hanzo (How to play)

      SR Rarity
      Ninjitsu Art of Super-Transformation
      SR Rarity
      Ninjitsu Art of Super-Transformation
      Ninjitsu Art of Super-Transformation
      Trap Continuous
      Ninjitsu Art of Super-Transformation

        Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the GY, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.


        UR Rarity
        Ninja Grandmaster Hanzo
        UR Rarity
        Ninja Grandmaster Hanzo
        Ninja Grandmaster Hanzo
        DARK 4
        Ninja Grandmaster Hanzo
        • ATK:

        • 1800

        • DEF:

        • 1000


        When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


         Hanzo

        (1)

        When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand.

        (2)

        When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

         

        Super-Transformation

        (1)

        Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controlssend them to the GYthen Special Summon 1 Dragon, Dinosaur, or Sea Serpent monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s).

        (2)

        When this card leaves the field, banish that monster.

         

        Sử dụng hiệu ứng (1) của Hanzo để lấy Super-Transformation lên tay.

        Mục đích của là để có thể triệu hồi Keeper of Dragon Magic lên sân nhanh nhất có thể. Bên cạch đó Super-Transformation còn giúp bạn giải quyết được 1 quái thú của đối phương trước.

        Keeper of Dragon Magic (How to play)

        SR Rarity
        Keeper of Dragon Magic
        SR Rarity
        Keeper of Dragon Magic
        Keeper of Dragon Magic
        DARK 4
        Keeper of Dragon Magic
        • ATK:

        • 1800

        • DEF:

        • 1300


        If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


        (1)

        If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.

        (2)

        You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position.

        You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


        Nhiệm vụ chính của Keeper of Dragon Magic là giúp người chơi lấy Neos Fusion lên tay để tiếp tục thực hiện combo. Lưu ý rằng Invocation là lá bài có hiệu ứng dung hợp nhưng không phải là một lá bài Polymerization hay Fusion nên bạn không thể dùng hiệu ứng này để lấy Invocation lên tay được.

        Trong vài trường hợp, hiệu ứng (2) của quái thú này có thể đem lại hiệu quả tuyệt vời. Nếu Aleister của bạn bị gửi xuống mộ ngoài ý muốn trong khi bạn vẫn chưa có Invocation trên tay, bằng cách đưa ra bất kỳ quái thú Invoked nào là bạn có thể gọi lại Aleister từ mộ. Và bởi vì đây là triệu hồi đặc biệt úp nên Aleister có thể được lật lên ở những lượt sau và giúp bạn lấy được Invocation lên tay.

        Elemental HERO Brave Neos and Neos Fusion (Neos package)

        UR Rarity
        Elemental HERO Brave Neos
        UR Rarity
        Elemental HERO Brave Neos
        Elemental HERO Brave Neos
        LIGHT 7
        Elemental HERO Brave Neos
        • ATK:

        • 2500

        • DEF:

        • 2000


        "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


        SR Rarity
        Neos Fusion
        SR Rarity
        Neos Fusion
        Neos Fusion
        Spell Normal
        Neos Fusion

          Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


          Summon Brave Neos by sending Elemental HERO Neos and Volcanic Shell to the grave. The main purpose for playing the Ninja and Neos cards is to keep your deck as thin as possible (by using the Volcanic Shell effect in the grave) to increase the draw rate to Aleister .

          In case you already have Invocation on hand, you can send Aleister directly to the grave with Neos Fusion . Don't forget that from after you use Neos Fusion until the end of your turn, you are not allowed to special summon.

          White Dragon Ninja and Armor Ninjitsu Art of Alchemy (Backup strategy)

          R Rarity
          White Dragon Ninja
          R Rarity
          White Dragon Ninja
          White Dragon Ninja
          LIGHT 7
          White Dragon Ninja
          • ATK:

          • 2700

          • DEF:

          • 1200


          Cannot be Special Summoned, except with a "Ninjitsu Art" card's effect. Spells/Traps you control cannot be destroyed by card effects.


          SR Rarity
          Armor Ninjitsu Art of Alchemy
          SR Rarity
          Armor Ninjitsu Art of Alchemy
          Armor Ninjitsu Art of Alchemy
          Spell Normal
          Armor Ninjitsu Art of Alchemy

            If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.


            Armor Ninjitsu Art of Alchemy

            (first)

            If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.


            Super-Transformation can only summon monsters from the deck. If you have Keeper of Dragon Magic in your hand, you can play additional monsters that Super-Transformation can summon to avoid discarding this card.

            Another disadvantage of Super-Transformation is that it will remain on the field even if the summoned monster is no longer on the field. This will jam the box in your magic and trap area. Playing an additional Armor Ninjitsu Art of Alchemy can both solve situations like this, can be obtained with Hanzo and also helps you add more cards to your hand.



            Invoked ft. Ritual Beast

            Invoked ft. Ritual Beast

            Refer to the deck here .

            Ritual Beast Ulti-Pettlephin, Spiritual Beast Tamer Winda and Ritual Beast Ulti-Apelio (Ritual Beasts are played in decks)

            R Rarity
            Ritual Beast Ulti-Pettlephin
            R Rarity
            Ritual Beast Ulti-Pettlephin
            Ritual Beast Ulti-Pettlephin
            WIND 6
            Ritual Beast Ulti-Pettlephin
            • ATK:

            • 200

            • DEF:

            • 2800


            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


            UR Rarity
            Spiritual Beast Tamer Winda
            UR Rarity
            Spiritual Beast Tamer Winda
            Spiritual Beast Tamer Winda
            WIND 4
            Spiritual Beast Tamer Winda
            • ATK:

            • 1600

            • DEF:

            • 1800


            If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.


            UR Rarity
            Ritual Beast Ulti-Apelio
            UR Rarity
            Ritual Beast Ulti-Apelio
            Ritual Beast Ulti-Apelio
            WIND 6
            Ritual Beast Ulti-Apelio
            • ATK:

            • 2600

            • DEF:

            • 400


            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


            Winda

            (1)

            If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

             

            You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

             

            Ulti-Apelio

            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

            Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".)

            (1)

            If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step.

            (2)

            During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

             

            Ulti-Pettlephin

            1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster

            Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".)

            (1)

            Cannot be destroyed by card effects.

            (2)

            During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.


            Ritual Beast và Invoked tuy trong cùng một bộ bài, nhưng chúng lại không hỗ trợ trực tiếp và có lối chơi hoàn toàn độc lập. Thế nhưng cách xây dựng bộ bài này lại hiệu quả và độc đáo theo một cách khác. Đó là việc bộ bài của bạn có nhiều hơn 1 điều kiện thắng.

            Nhiều đối thủ sẽ cần phải suy nghĩ rất cẩn trọng trong quyết định là sẽ giải quyết các quái thú Invoked hay các Ritual Beast trước.

            Nếu họ quyết định tiêu diệt Winda, các quái thú Ritual Beast khác sẽ được kéo ra thêm từ extra deck và tiếp tục tạo áp lực cho đối phương và rất có thể đối thủ của bạn sẽ bị hạ gục bất ngờ bởi Purgatrio và Magellanica. Chưa hết Winda vừa là một "Ritual Beast Tamer" (Spiritual Beast Tamer Winda) lại vừa là một "Spiritual Beast" (Spiritual Beast Tamer Winda) nên bạn có thể dễ dàng tạo thế chủ động triệu hồi các Ritual Beast từ extra deck với 2 Winda trên sân.

            Nếu đối phương của bạn quyết định giải quyết các Invoked trước thì họ sẽ không còn nhiều lá bài để có thể giải quyết được các Ritual Beast. Winda là một bảo hiểm tuyệt vời cho bạn, kể cả khi đối phương đủ sức hạ gục Winda, họ vẫn phải chuẩn bị các chiến thuật để đối phó với quái thú Ritual Beast được gọi ra bởi Winda. Điều này sẽ câu thêm thời gian cho bạn kéo thêm được nhiều lá bài khác cho bạn trong khoảng thời gian đối phương tích hàng giải quyết Winda.

            Chưa hết, bạn còn có thêm cả Brave Neos trên sân cùng 1 bảo kê là Neos Fusion dưới mộ làm cho chiến thuật này càng khó để đối phó. 

            Aleister the Invoker (There's still another effect...)

            UR Rarity
            Aleister the Invoker
            UR Rarity
            Aleister the Invoker
            Aleister the Invoker
            DARK 4
            Aleister the Invoker
            • ATK:

            • 1000

            • DEF:

            • 1800


            (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            (first)

            (Quick Effect): You can send this card from your hand to the GY , then target 1 Fusion Monster you control ; it gains 1000 ATK/DEF until the end of this turn .

            (2)

            If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


            Brave Neos and Ritual Beasts from the extra deck are also fusion monsters. Aleister 's attack-boosting effect will easily help you defeat enemy monsters in battle when they are not on guard.



            Invoked ft. Dark Cavalry

            Invoked ft. Dark Cavalry

            Refer to the deck here .

            Dark Cavalry (Another main force of the deck)

            UR Rarity
            Dark Cavalry
            UR Rarity
            Dark Cavalry
            Dark Cavalry
            DARK 8
            Dark Cavalry
            • ATK:

            • 2800

            • DEF:

            • 2300


            "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


            "Dark Magician" + 1 Warrior monster

            (first)

            Gains 100 ATK for each Spell/Trap on the field and in the GYs.

            (2)

            If this card attacks a Defense Position monster, inflict piercing battle damage.

            (3)

            When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it .


            Invoked monsters like Purgatrio or Magellanica are only strong in attack but do not have much good protection. Cavalry is a monster with relatively good protection ability, making it easier for Purgatrio to dance in the battle phase. This is a deck created with 1 SD so you can absolutely play as many Cavalry as you want.

            King of the Swamp, Beastking of the Swamps and The Dark - Hex-Sealed Fusion (Fusion is now even easier!)

            UR Rarity
            King of the Swamp
            UR Rarity
            King of the Swamp
            King of the Swamp
            WATER 3
            King of the Swamp
            • ATK:

            • 500

            • DEF:

            • 1100


            This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


            R Rarity
            Beastking of the Swamps
            R Rarity
            Beastking of the Swamps
            Beastking of the Swamps
            WATER 4
            Beastking of the Swamps
            • ATK:

            • 1000

            • DEF:

            • 1100


            You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


            SR Rarity
            The Dark - Hex-Sealed Fusion
            SR Rarity
            The Dark - Hex-Sealed Fusion
            The Dark - Hex-Sealed Fusion
            DARK 3
            The Dark - Hex-Sealed Fusion
            • ATK:

            • 1000

            • DEF:

            • 1600


            You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.


            King of the Swamp

            (1)

            This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct.

            (2)

            You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.

             

            Beastking of the Swamps

            (1)

            You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).

             

            The Dark – Hex-Sealed Fusion

            (1)

            You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct.

            (2)

            You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.

             

            King of the Swamp, Beastking of the Swamps The Dark – Hex-Sealed Fusion là những quái thú có hiệu ứng thay thế 1 nguyên liệu dung hợp khi dung hợp. Các quái thú dung hợp trong bộ bài này đều có nguyên liệu rất đơn giản.

            3 quái thú này có thể thay thế vị trí cho quái thú bắt buộc đúng tên, vị trí còn lại là những quái thú không quá cụ thể tên nên bạn có thể tận dụng điều này để chơi chung các tộc bài khác tạo liên kết hơn cho bộ bài.

            Vision HERO Vyon and Elemental HERO Blazeman (HERO monsters are used)

            R Rarity
            Vision HERO Vyon
            R Rarity
            Vision HERO Vyon
            Vision HERO Vyon
            DARK 4
            Vision HERO Vyon
            • ATK:

            • 1000

            • DEF:

            • 1200


            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


            SR Rarity
            Elemental HERO Blazeman
            SR Rarity
            Elemental HERO Blazeman
            Elemental HERO Blazeman
            FIRE 4
            Elemental HERO Blazeman
            • ATK:

            • 1200

            • DEF:

            • 1800


            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


            Blazeman

            (1)

            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand.

            (2)

            During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

             Vyon

            (1)

            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn.

            (2)

            Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

             

            Bên cạnh là những nguyên liệu dung hợp, các HERO mang lối chơi theo hướng dung hợp nên sẽ được hỗ trợ nhiều những hiệu ứng giúp triệu hồi dung hợp có thể diễn ra dễ dàng hơn.

            Hai quái thú HERO mà ta có thể tận dụng là VyonBlazeman, những quái thú này đều có hiệu ứng cho phép bạn lấy 1 Polymerization từ bộ bài lên tay rất dễ dàng.

            King of the Swamp and Elemental HERO Blazeman (How to play)

            UR Rarity
            King of the Swamp
            UR Rarity
            King of the Swamp
            King of the Swamp
            WATER 3
            King of the Swamp
            • ATK:

            • 500

            • DEF:

            • 1100


            This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


            SR Rarity
            Elemental HERO Blazeman
            SR Rarity
            Elemental HERO Blazeman
            Elemental HERO Blazeman
            FIRE 4
            Elemental HERO Blazeman
            • ATK:

            • 1200

            • DEF:

            • 1800


            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


            Blazeman + Swamp King = Dark Cavalry

            • Summon Blazeman to the field to apply effects and add Polymerization to your hand.
            • Use Polymerization immediately to fuse King of the Swamp and Blazeman into Dark Cavalry . ( King of the Swamp will replace Dark Magician in Dark Cavalry 's materials).

            The above is just one of many ways to summon Dark Cavalry , with Vyon you can get the same result by using all 2 of Vyon 's effects (Remove the HERO sent by effect (1) to get Polymerization on hand, it really doesn't matter which HERO you send to the grave when the main purpose of you summoning Vyon is to get Polymerization to your hand).

            Beastking of the Swamps and The Dark – Hex-Sealed Fusion can take the place of King of the Swamp during the fusion process. This gives you more advantages when the rate of you being able to summon Dark Cavalry is very high.

            Beastking of the Swamps, Elemental HERO Blazeman and Invocation (How to play)

            R Rarity
            Beastking of the Swamps
            R Rarity
            Beastking of the Swamps
            Beastking of the Swamps
            WATER 4
            Beastking of the Swamps
            • ATK:

            • 1000

            • DEF:

            • 1100


            You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


            SR Rarity
            Elemental HERO Blazeman
            SR Rarity
            Elemental HERO Blazeman
            Elemental HERO Blazeman
            FIRE 4
            Elemental HERO Blazeman
            • ATK:

            • 1200

            • DEF:

            • 1800


            If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the GY, except "Elemental HERO Blazeman", and if you do, this card's Attribute and ATK/DEF become the same as the monster sent to the GY, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.


            R Rarity
            Invocation
            R Rarity
            Invocation
            Invocation
            Spell Normal
            Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


              Blazeman + Swamp King + Invocation = Dark Cavalry + Purgatrio

              Combos are performed similarly to the combos above.

              Activate Invocation and banish Swamp King (in place of Aleister ) along with Blazeman from the grave to summon Purgatrio .

              Purgatrio now no longer needs to be summoned and no longer has to rely on Aleister as there are monsters that can replace Aleister . However, Aleister 's role is still very important to the deck because this is the only way for you to reuse Invocation for other Invoked monsters.

              Magicalized Fusion (another version of Invocation)

              R Rarity
              Magicalized Fusion
              R Rarity
              Magicalized Fusion
              Magicalized Fusion
              Spell Normal
              Magicalized Fusion

                Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                (first)

                Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.

                 

                Magicalized Fusion acts as an Invocation for Spellcaster monsters in this deck.

                For Invocation to return to the deck, you must have 1 Aleister that is being discarded. In cases where both Aleister and Invocation are in the grave, you can use Magicalized to remove Aleister from the grave, at this point you have You can use Invocation 's effect from the grave to return Aleister to your hand (you can still continue to normal summon Aleister and then add Invocation from your deck to your hand to continue performing fusion combos if you want).



                Tips to play

                Tips to play

                 



                Epilogue

                I would like to end the article here, hope you will have good experiences with the decks suggested above.




                Companion unit:

                - Yu-Gi-Oh! Guidance Vietnam





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