Speedroid was making waves and was on the tier list for a while but was immediately limited and disappeared. But it's okay, now we will dig it up and play, after all it is still one of the Top Decks
Speedroids are a combination of all Wind-Machine monsters that have the ability to easily and continuously synchro, thereby bringing out the boss Crystal Wing Synchro Dragon.

Instructions for playing Speeroid (After nerf)
Sections covered in this guide:
Core Main Deck
Unfortunately, now we can't x3 Double Yoyo because limit 2 has been nerfed.
The divine Archetype Searcher, this is the card you always want to see in your hand and need to do everything to make sure you get it, allowing you to search for combo pieces like Speedroid Taketomborg or Speedroid Double Yoyo . At the same time, the ability to be searched with Wynn the Wind Channeler makes this card very visible in your Start hand.
This will be the main tuner for most of the Synchro summons you summon in Speedroids. This kid's effect is not one per turn so you can spam it continuously and Sychro continuously comes on the field. Combined with Speedroid Den-Den Daiko Duke and Speedroid Double Yoyo, you will be able to summon Red-eyed Dice from your hand or grave, so you usually don't want to draw Red-eyed too early. And it's very lucky for us =)) in this deck carrying skill game, based on the skill we can easily make this kid appear on the field to sit and dance.
This will be one of the Playstarters that you will receive through the Clear Wing Acceleration skill to use with Double Yoyo and summon Black rose or Psy-Framelord Delta. Although it is quite good for Synchro summoning, we often use it because of the main effect "To summon 1 more Speedroids from hand or grave", which can bring Speedroids Red-eyed Dice out of hand and continue the combo.
Not a card you'd want to see appear in your hand, but it can be tossed into the grave along with Wynn the Wind Channeler:
- Duke is in the grave for later use
- Search Speedroid Terrortop for combo
This card is another Tuner whose Level is really good for certain combos, mainly used to summon Synchros like Hi-Speedroid Kitedrake or Cyber Slash Harpie Lady . But its important use is that when summoned, you can send cards on top of your deck to the Graveyard equal to the number of Wind monsters OTHER than this card that you control. Meaning that it alone on the field cannot push any card to the grave, there isn't too much to say about this card as its GY effect doesn't appear often during any useful time.
Core Archetypal Synchros
This is the boss of the deck, it is like a terrorist descending from the sky. This card is what you strive for whenever it is your turn (to go first). Being able to negate a monster's effect and destroy that card makes this wall difficult to break, and 3000ATK and 2500 Def are the same stats as a certain white brick, which is also quite difficult to break. got over it. Usually, you'll see this appear with PSY-Framelord Zeta on the field on turn 1 or something else to add extra defense on turn 1.
Your trusty dragon doesn't usually stay on the field for too long, but he's a really good monster nonetheless although his negate ability isn't as strong as Crystal's. It can still attack depending on factors in Battle.
If Crystal Wing is summoned when moving first, then Kitedrake summoned when walking must go last. This card has 2 cool effects that can overturn the board at any time: becoming a bomb that explodes all over the field but it is safe, the next effect is Negate all Face-up cards on the field. enemy .
One interesting thing that you need to know when OTK with this deck is that based on the Clear Wing Acceleration skill, we can create a Kitedrake link with Clearwing: by activating Kitedrake's explosion effect, then sending it to the grave through via Skill, Summon Clear Wing again from the grave. Then we will have 1 Clear Wing with 4100 ATK and an empty enemy field =))
This is another Synchro card that you won't use much. It is often used to regain Double Yoyo to prepare for the next turn or to continue Synchro to higher level monsters. Its effect doesn't have much to say and doesn't have much effect in real combat with this small amount of ATK. But there's no need to worry too much because it will leave the field quickly so we can Synchro.
Archetypal/ Non Archetypal Staples/ Supports
In general, this pile is called "staples" and there isn't much to talk about except for Wynn. Wynn uses it to throw cards like Den-den Daiko Duke into the grave to prepare for later.
But note that Wynn will make you unable to use Monster Effects except Wind until the end of your turn and my own Skill will also make Wynn unable to summon it!
Skill
Combo
Terrortop + Yoyo/Borg -> Crystal Wing + Piper excavate 3 + draw 1 + Puzzle recycle
Terrortop + Recovery -> Crystal Wing + Zeta + Piper excavate 3
Terrortop + Recovery -> Crystal Wing + Hagoita + Piper excavate 2 + draw 1
Yoyo + Borg -> Crystal Wing + Zeta
Yoyo + Borg -> Crystal Wing + Piper excavate 2 + Puzzle recycle
Yoyo + Recovery -> Crystal Wing + Any LV 2-7 Synchro
Borg + Recovery -> Crystal Wing + draw 1







































