Instructions for playing Speeroid (After nerf)

Instructions for playing Speeroid (After nerf)

Speedroid was making waves and was on the tier list for a while but was immediately limited and disappeared. But it's okay, now we will dig it up and play, after all it is still one of the Top Decks

Speedroids are a combination of all Wind-Machine monsters that have the ability to easily and continuously synchro, thereby bringing out the boss Crystal Wing Synchro Dragon.




Core Main Deck

 

Speedroid Double Yoyo (x1)
R rarity
Speedroid Double Yoyo
R rarity
Speedroid Double Yoyo

Unfortunately, now we can't x3 Double Yoyo because limit 2 has been nerfed.


This will be the main way you will summon Synchro after or before using Terrortop or Taketomborg. This card is level 4 which means that by simply adding Speedroid Den-Den Daiko Duke you can easily summon a level 7 Synchro monster like Black Rose Dragon or PSY-Framelord Zeta before being locked to summon with Effect Wind. Monster in her turn. This is one of the most important names that you always want to see in turn 1 or turn 2.

Speedroid Terrortop (x1)
UR rarity
Speedroid Terrortop
UR rarity
Speedroid Terrortop

The divine Archetype Searcher, this is the card you always want to see in your hand and need to do everything to make sure you get it, allowing you to search for combo pieces like Speedroid Taketomborg or Speedroid Double Yoyo . At the same time, the ability to be searched with Wynn the Wind Channeler makes this card very visible in your Start hand.

Speedroid Red-Eyed Dice (x1 (can be x2))
R rarity
Speedroid Red-Eyed Dice
R rarity
Speedroid Red-Eyed Dice

This will be the main tuner for most of the Synchro summons you summon in Speedroids. This kid's effect is not one per turn so you can spam it continuously and Sychro continuously comes on the field. Combined with Speedroid Den-Den Daiko Duke and Speedroid Double Yoyo, you will be able to summon Red-eyed Dice from your hand or grave, so you usually don't want to draw Red-eyed too early. And it's very lucky for us =)) in this deck carrying skill game, based on the skill we can easily make this kid appear on the field to sit and dance.

Speedroid Taketomborg (x3)
SR rarity
Speedroid Taketomborg
SR rarity
Speedroid Taketomborg

" Every King has their Queen", this card is Terrortop 's most prestigious teammate. It can do everything you want in a single summon for free, allowing you to summon any Tuner Speedroid from your deck to the field, at a low cost just not being able to special summon non-monsters. Wind and can be a free material to summon Synchro. The only weakness is that it is limited to 1 special summon per turn, meaning you cannot re-summon it with another effect like Speed ​​Recovery . This card will always be an option to search with Terrortop unless you already have it in hand, in which case you can choose Speedroid Double Yoyo instead.

Speedroid Den-Den Daiko Duke (x1-2)
R rarity
Speedroid Den-Den Daiko Duke
R rarity
Speedroid Den-Den Daiko Duke

This will be one of the Playstarters that you will receive through the Clear Wing Acceleration skill to use with Double Yoyo and summon Black rose or Psy-Framelord Delta. Although it is quite good for Synchro summoning, we often use it because of the main effect "To summon 1 more Speedroids from hand or grave", which can bring Speedroids Red-eyed Dice out of hand and continue the combo.

Not a card you'd want to see appear in your hand, but it can be tossed into the grave along with Wynn the Wind Channeler:

  1. Duke is in the grave for later use
  2. Search Speedroid Terrortop for combo

Speedroid Fuki-Modoshi Piper (x1)
SR rarity
Speedroid Fuki-Modoshi Piper
SR rarity
Speedroid Fuki-Modoshi Piper

This card is another Tuner whose Level is really good for certain combos, mainly used to summon Synchros like Hi-Speedroid Kitedrake or Cyber ​​Slash Harpie Lady . But its important use is that when summoned, you can send cards on top of your deck to the Graveyard equal to the number of Wind monsters OTHER than this card that you control. Meaning that it alone on the field cannot push any card to the grave, there isn't too much to say about this card as its GY effect doesn't appear often during any useful time.

Speedroid CarTurbo and Speedroid Horse Stilts (Optional)
SR rarity
Speedroid CarTurbo
SR rarity
Speedroid CarTurbo
N rarity
Speedroid Horse Stilts
N rarity
Speedroid Horse Stilts

May or may not



Core Archetypal Synchros

 

Crystal Wing Synchro Dragon (x1)
UR rarity
Limited to 1 copy
Crystal Wing Synchro Dragon
UR rarity
Limited to 1 copy
Crystal Wing Synchro Dragon

This is the boss of the deck, it is like a terrorist descending from the sky. This card is what you strive for whenever it is your turn (to go first). Being able to negate a monster's effect and destroy that card makes this wall difficult to break, and 3000ATK and 2500 Def are the same stats as a certain white brick, which is also quite difficult to break. got over it. Usually, you'll see this appear with PSY-Framelord Zeta on the field on turn 1 or something else to add extra defense on turn 1.

Clear Wing Synchro Dragon (x1)
UR rarity
Clear Wing Synchro Dragon
UR rarity
Clear Wing Synchro Dragon

Your trusty dragon doesn't usually stay on the field for too long, but he's a really good monster nonetheless although his negate ability isn't as strong as Crystal's. It can still attack depending on factors in Battle.


Most importantly, the second effect is negate when a level 5 or higher monster is targeted by any Monster effect. In theory, it can prevent certain combos, but we should not leave Clear wing on your field. when we can summon Crystal Wing easily through Skill. Either way, this is an important piece of the team's puzzle even if all this card is here for is Crystal!

Hi-Speedroid Chanbara (x1)
SR rarity
Hi-Speedroid Chanbara
SR rarity
Hi-Speedroid Chanbara

1 Big Chanbara, although not a very important card in Archetype, has the ability to clear the game with 2 Attacks in 1 turn and also a buff of 200 ATK. Although not as important as the other leaves, they are useful in many cases.

Hi-Speedroid Kitedrake (x1)
UR rarity
Hi-Speedroid Kitedrake
UR rarity
Hi-Speedroid Kitedrake

If Crystal Wing is summoned when moving first, then Kitedrake summoned when walking must go last. This card has 2 cool effects that can overturn the board at any time: becoming a bomb that explodes all over the field but it is safe, the next effect is Negate all Face-up cards on the field. enemy .


Its remaining effect is to add a Speedroid from the deck to the hand once it is forced to leave the field and go to the grave by an opponent's card. Kitedrake is really good on turn 2. I often blow up the whole field (If I don't summon Black Rose first), clearing out anything that is blocking its path.

One interesting thing that you need to know when OTK with this deck is that based on the Clear Wing Acceleration skill, we can create a Kitedrake link with Clearwing: by activating Kitedrake's explosion effect, then sending it to the grave through via Skill, Summon Clear Wing again from the grave. Then we will have 1 Clear Wing with 4100 ATK and an empty enemy field =))


Hi-Speedroid Puzzle (x1)
R rarity
Hi-Speedroid Puzzle
R rarity
Hi-Speedroid Puzzle

This is another Synchro card that you won't use much. It is often used to regain Double Yoyo to prepare for the next turn or to continue Synchro to higher level monsters. Its effect doesn't have much to say and doesn't have much effect in real combat with this small amount of ATK. But there's no need to worry too much because it will leave the field quickly so we can Synchro.



Archetypal/ Non Archetypal Staples/ Supports

 

Optional
UR rarity
Wynn the Wind Channeler
UR rarity
Wynn the Wind Channeler
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
SR rarity
Forbidden Chalice
SR rarity
Forbidden Chalice
R rarity
Speed Recovery
R rarity
Speed Recovery
UR rarity
Warning Point
UR rarity
Warning Point

In general, this pile is called "staples" and there isn't much to talk about except for Wynn. Wynn uses it to throw cards like Den-den Daiko Duke into the grave to prepare for later.

But note that Wynn will make you unable to use Monster Effects except Wind until the end of your turn and my own Skill will also make Wynn unable to summon it!

Some other Synchros can provide good support for Speedroids
R rarity
Mist Bird Clausolas
R rarity
Mist Bird Clausolas
UR rarity
Battlewasp - Hama the Conquering Bow
UR rarity
Battlewasp - Hama the Conquering Bow
SR rarity
Stardust Charge Warrior
SR rarity
Stardust Charge Warrior
R rarity
PSY-Framelord Zeta
R rarity
PSY-Framelord Zeta

 



Skill

 

Clear Wing Acceleration (Skill Card) (100%)
UR rarity
Clear Wing Acceleration (Skill Card)
UR rarity
Clear Wing Acceleration (Skill Card)

This is the deck's strongest skill as of the time of writing this article. In addition to being able to set up combos, it can also summon Red-eyed Dice from the Graveyard or Deck whenever Clear Wing is on the field.



Combo

  




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