Instructions for playing Monarchs

Instructions for playing Monarchs

Let's build Monarchs Version 2023!!

Long time no see, one of the recent boxes, Zillion Thunder, gave us some pretty good Monarchs support cards. Many people open this box to get D Hero and accidentally also open Monarchs so no more lengthy, let's build and write a guild.

Monarchs is an archetype that appeared quite early in Duel Links, but perhaps only now can I build a deck that can compete with other decks. In the game Monarchs, there are now a total of 32 cards including: 14 Monarchs, 8 Vassals and Squires, 10 Spell/Trap... with those resources, perhaps this will be a potential deck.




Skills

 

Pantheism of the Monarchs and Pantheist Revelation (Skill Card) (100%)

 Rarity
Pantheism of the Monarchs
 Rarity
Pantheism of the Monarchs
Pantheism of the Monarchs
Spell Normal
Pantheism of the Monarchs

    Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.


    UR Rarity
    Pantheist Revelation (Skill Card)
    UR Rarity
    Pantheist Revelation (Skill Card)
    Pantheist Revelation (Skill Card)
    Pantheist Revelation (Skill Card)
    • ATK:

    • 0

    • DEF:

    • 0


    At the beginning of the Duel, add 3 "Pantheism of the Monarchs" to your Deck. The following effect can be used once per Duel on turn 4 and onward. Return 1 monster with 800 ATK/1000 DEF and 1 "Monarch" Spell/Trap Card from your hand to your Deck, and then add 1 random monster with 2400 or more ATK and 1000 DEF from your Deck to your hand. This Skill can only be used/applied if you begin the Duel with a Deck (excluding Extra Deck) that contains 6 or more monsters with 2400 or more ATK and 1000 DEF, and 6 or more "Monarch" Spell/Trap Cards.


    Getting x3 Pantheism of the Monarchs cards is really fantastic! It does everything for this deck. Without exaggeration, without this skill Monarchs are almost unplayable.

    Skill's second effect does not seem to affect most matches, but it is still quite useful when allowing us to exchange 2 cards to give 1 Tribute Monster. The conditions to use the skill are not too heavy because after all we will only use more than 6 Monarchs and 6 Spell/Trap.






    Monarchs

     

    Erebus the Underworld Monarch, Kuraz the Light Monarch and Ehther the Heavenly Monarch (x2-3)

    SR Rarity
    Erebus the Underworld Monarch
    SR Rarity
    Erebus the Underworld Monarch
    Erebus the Underworld Monarch
    DARK 8
    Erebus the Underworld Monarch
    • ATK:

    • 2800

    • DEF:

    • 1000


    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.


    SR Rarity
    Kuraz the Light Monarch
    SR Rarity
    Kuraz the Light Monarch
    Kuraz the Light Monarch
    LIGHT 6
    Kuraz the Light Monarch
    • ATK:

    • 2400

    • DEF:

    • 1000


    When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. This card cannot attack during the turn it is Normal or Special Summoned.


    UR Rarity
    Ehther the Heavenly Monarch
    UR Rarity
    Ehther the Heavenly Monarch
    Ehther the Heavenly Monarch
    LIGHT 8
    Ehther the Heavenly Monarch
    • ATK:

    • 2800

    • DEF:

    • 1000


    You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. During your opponent's Main Phase, if this card is in your hand: You can banish 1 "Monarch" Spell/Trap Card from your Graveyard; immediately after this effect resolves, Tribute Summon this card (this is a Quick Effect).


    Ehther the Heavenly Monarch is the main thing we use to disrupt and destroy the opponent's field (Main disruption) and we should play x2-3 copies of this card, mainly depending on how many Deck Size cards you want. Ehther's main target when special summoning is Kuraz the Light Monarch , it's best to play with 2 copies, but sometimes you can consider increasing the number to 3 copies because you will find you don't have enough for Ehther. Summon that Kuraze.

    Erebus the Underworld Monarch possesses the ability to remove cards from the strongest opponents in Yu-Gi-Oh with a non-targeting and non-destructive effect, also allowing us to reuse other Monarchs from the grave. . Like Ehther, x2-3 copies depending on how many cards are in your deck.



    Vassal and Squire

     

    Optional

    SR Rarity
    Eidos the Underworld Squire
    SR Rarity
    Eidos the Underworld Squire
    Eidos the Underworld Squire
    DARK 2
    Eidos the Underworld Squire
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: During your Main Phase this turn, you can Tribute Summon 1 monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can banish this card from your Graveyard, then target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Eidos the Underworld Squire"; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Eidos the Underworld Squire" once per turn.


    SR Rarity
    Mithra the Thunder Vassal
    SR Rarity
    Mithra the Thunder Vassal
    Mithra the Thunder Vassal
    LIGHT 2
    Mithra the Thunder Vassal
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is in your hand: You can activate this effect; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, Special Summon 1 "Vassal Token" (Thunder-Type/LIGHT/Level 1/ATK 800/DEF 1000) to your opponent's field in Defense Position. If this card is Tributed for a Tribute Summon: You can activate this effect; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) You can only use each effect of "Mithra the Thunder Vassal" once per turn.


    UR Rarity
    Edea the Heavenly Squire
    UR Rarity
    Edea the Heavenly Squire
    Edea the Heavenly Squire
    LIGHT 1
    Edea the Heavenly Squire
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this card is sent to the Graveyard: You can target 1 of your banished "Monarch" Spell/Trap Cards; add it to your hand. You can only use each effect of "Edea the Heavenly Squire" once per turn.


    UR Rarity
    Landrobe the Rock Vassal
    UR Rarity
    Landrobe the Rock Vassal
    Landrobe the Rock Vassal
    EARTH 4
    Landrobe the Rock Vassal
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card is in your hand: You can target 1 face-up monster your opponent controls; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, also Special Summon this card, and if you do, change that monster to face-down Defense Position. If this card is Tributed for a Tribute Summon: You can target 1 monster with 800 ATK and 1000 DEF in your Graveyard, except "Landrobe the Rock Vassal"; add it to your hand. You can only use each effect of "Landrobe the Rock Vassal" once per turn.


    Edea the Heavenly Squire is the most important card in the deck and you always want the chance to see her on the first turn, providing a powerful Effect similar to Tour Guide, special summoning an Eidos the Underworld Squire directly from the deck of cards. In my opinion, I always play x3 Edea and x2-3 Eidos. As for the 2 Vassal, Mithra the Thunder Vassal and Landrobe the Rock Vassal are not necessary but provide both effects quite well and can be good alternatives for the deck (0-1x)



    Spell/Trap

     

    Monarchs Spell/Trap

    R Rarity
    March of the Monarchs
    R Rarity
    March of the Monarchs
    March of the Monarchs
    Spell Continuous
    March of the Monarchs

      Tribute Summoned monsters you control cannot be targeted by, or destroyed by, card effects. You cannot Special Summon monsters from the Extra Deck.


      N Rarity
      Frost Blast of the Monarchs
      N Rarity
      Frost Blast of the Monarchs
      Frost Blast of the Monarchs
      Spell Normal
      Frost Blast of the Monarchs

        If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. You can banish this card and 1 "Monarch" Spell/Trap Card from your Graveyard, then target 1 Set card on the field; destroy it.


        SR Rarity
        Escalation of the Monarchs
        SR Rarity
        Escalation of the Monarchs
        Escalation of the Monarchs
        Trap Continuous
        Escalation of the Monarchs

          Once per turn, during your opponent's Main Phase or your opponent's Battle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster.


          R Rarity
          Tenacity of the Monarchs
          R Rarity
          Tenacity of the Monarchs
          Tenacity of the Monarchs
          Spell Normal
          Tenacity of the Monarchs

            Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.


            SR Rarity
            The Prime Monarch
            SR Rarity
            The Prime Monarch
            The Prime Monarch
            Trap Continuous
            The Prime Monarch

              Once per turn: You can target 2 "Monarch" Spell/Trap Cards in your Graveyard; shuffle them into the Deck, then draw 1 card. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summon this card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK 1000/DEF 2400). (This card is NOT treated as a Trap Card.) You can only use this effect of "The Prime Monarch" once per turn.


              R Rarity
              Return of the Monarchs
              R Rarity
              Return of the Monarchs
              Return of the Monarchs
              Spell Continuous
              Return of the Monarchs

                You cannot Special Summon monsters from the Extra Deck. When you Tribute Summon a monster: You can activate 1 of these effects; ● Add, from your Deck to your hand, 1 monster with 2400 ATK and 1000 DEF with a different name from that Tribute Summoned monster. ● Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. The Tribute Summoned monster must be face-up on the field to activate and to resolve this effect. You can only use this effect of "Return of the Monarchs" once per turn.


                Tenacity of the Monarchs is our Searcher for all Spell/Trap Monarchs, and also the Banish material for The Prime Monarch ( always play the maximum allowed amount of both ).


                Escalation of the Monarchs is an extremely good card that helps us summon Erebus during the opponent's turn and gives us an additional Disruption ( always have at least 1 card in the deck ). Frost Blast of the Monarchs , March of the Monarchs and Return of the Monarchs mainly function as extra cards, they even have quite large limitations for themselves so they only play from 0-1x.



                Engines

                 

                Burning Abyss

                SR Rarity
                Virgil, Rock Star of the Burning Abyss
                SR Rarity
                Virgil, Rock Star of the Burning Abyss
                Virgil, Rock Star of the Burning Abyss
                LIGHT 6
                Virgil, Rock Star of the Burning Abyss
                • ATK:

                • 2500

                • DEF:

                • 1000


                1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.


                SR Rarity
                Cir, Malebranche of the Burning Abyss
                SR Rarity
                Cir, Malebranche of the Burning Abyss
                Cir, Malebranche of the Burning Abyss
                DARK 3
                Cir, Malebranche of the Burning Abyss
                • ATK:

                • 1600

                • DEF:

                • 1200


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.


                R Rarity
                Libic, Malebranche of the Burning Abyss
                R Rarity
                Libic, Malebranche of the Burning Abyss
                Libic, Malebranche of the Burning Abyss
                DARK 3
                Libic, Malebranche of the Burning Abyss
                • ATK:

                • 1300

                • DEF:

                • 700


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.


                SR Rarity
                Beatrice, Lady of the Eternal
                SR Rarity
                Beatrice, Lady of the Eternal
                Beatrice, Lady of the Eternal
                LIGHT
                Beatrice, Lady of the Eternal
                • ATK:

                • 2500

                • DEF:

                • 2800


                2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                UR Rarity
                Scarm, Malebranche of the Burning Abyss
                UR Rarity
                Scarm, Malebranche of the Burning Abyss
                Scarm, Malebranche of the Burning Abyss
                DARK 3
                Scarm, Malebranche of the Burning Abyss
                • ATK:

                • 800

                • DEF:

                • 2000


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".


                R Rarity
                Farfa, Malebranche of the Burning Abyss
                R Rarity
                Farfa, Malebranche of the Burning Abyss
                Farfa, Malebranche of the Burning Abyss
                DARK 3
                Farfa, Malebranche of the Burning Abyss
                • ATK:

                • 1000

                • DEF:

                • 1900


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.


                UR Rarity
                Tour Guide From the Underworld
                UR Rarity
                Tour Guide From the Underworld
                Tour Guide From the Underworld
                DARK 3
                Tour Guide From the Underworld
                • ATK:

                • 1000

                • DEF:

                • 600


                When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


                N Rarity
                Alich, Malebranche of the Burning Abyss
                N Rarity
                Alich, Malebranche of the Burning Abyss
                Alich, Malebranche of the Burning Abyss
                DARK 3
                Alich, Malebranche of the Burning Abyss
                • ATK:

                • 1200

                • DEF:

                • 0


                If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.


                UR Rarity
                Dante, Traveler of the Burning Abyss
                UR Rarity
                Dante, Traveler of the Burning Abyss
                Dante, Traveler of the Burning Abyss
                LIGHT
                Dante, Traveler of the Burning Abyss
                • ATK:

                • 1000

                • DEF:

                • 2500


                2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


                Burning Abyss's key monsters like Dante, Traveler of the Burning Abyss and Beatrice, Lady of the Eternal are very good at milling decks to the grave. The Burning Abyss engine works extremely well with Monarchs, providing a resource-filled grave setup while still maintaining control on the field with a DANTE - Cir loop, Malebranche of the Burning Abyss acts as a tribute source for summon.


                Overall, the combination of Burning Abyss's Engine and Engine Monarch creates a versatile and resource-rich deck, it has been one of the best decks in the past in the TCG and now we can experience Experience in Duel Links.

                Lightsworn

                SR Rarity
                Charge of the Light Brigade
                SR Rarity
                Charge of the Light Brigade
                Charge of the Light Brigade
                Spell Normal
                Charge of the Light Brigade

                  Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                  R Rarity
                  Lumina, Lightsworn Summoner
                  R Rarity
                  Lumina, Lightsworn Summoner
                  Lumina, Lightsworn Summoner
                  LIGHT 3
                  Lumina, Lightsworn Summoner
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                  SR Rarity
                  Raiden, Hand of the Lightsworn
                  SR Rarity
                  Raiden, Hand of the Lightsworn
                  Raiden, Hand of the Lightsworn
                  LIGHT 4
                  Raiden, Hand of the Lightsworn
                  • ATK:

                  • 1700

                  • DEF:

                  • 1000


                  During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                  R Rarity
                  Solar Recharge
                  R Rarity
                  Solar Recharge
                  Solar Recharge
                  Spell Normal
                  Solar Recharge

                    Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                    Incorporating Engine Lightsworn into a deck like Monarch provides many benefits, including the ability to self-destroy cards and send Monarch Spells/Traps to the grave quickly, filling the graveyard with valuable resources. This activates the effects of Spell/Trap Monarchs, such as The Prime Monarch and Pantheism of the Monarchs.

                    Furthermore, Lightsworn also gives us the ability to summon rank 3 Xyz and level 7 Synchro monsters, expanding the deck's toolbox and providing more tactical options. The combination of Lightsworn and Monarch creates a deck that is more flexible than ever, excelling in resource management, grave utilization, and the ability to summon powerful monsters from the Extra deck.

                    Orcust

                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                    SR Rarity
                    Orcust Harp Horror
                    SR Rarity
                    Orcust Harp Horror
                    Orcust Harp Horror
                    DARK 4
                    Orcust Harp Horror
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                    N Rarity
                    Orcust Brass Bombard
                    N Rarity
                    Orcust Brass Bombard
                    Orcust Brass Bombard
                    DARK 1
                    Orcust Brass Bombard
                    • ATK:

                    • 500

                    • DEF:

                    • 1900


                    You can banish this card from your GY; Special Summon 1 "Orcust" monster from your hand, except "Orcust Brass Bombard", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Brass Bombard" once per turn.


                    UR Rarity
                    Galatea, the Orcust Automaton
                    UR Rarity
                    Galatea, the Orcust Automaton
                    Galatea, the Orcust Automaton
                    DARK
                    Galatea, the Orcust Automaton
                    • ATK:

                    • 1800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Top-Right


                    2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                    SR Rarity
                    Scrap Recycler
                    SR Rarity
                    Scrap Recycler
                    Scrap Recycler
                    EARTH 3
                    Scrap Recycler
                    • ATK:

                    • 900

                    • DEF:

                    • 1200


                    When this card is Normal or Special Summoned: You can send 1 Machine monster from your Deck to the GY. Once per turn: You can shuffle 2 Level 4 EARTH Machine monsters from your GY into the Deck; draw 1 card.


                    R Rarity
                    Orcustrated Return
                    R Rarity
                    Orcustrated Return
                    Orcustrated Return
                    Spell Normal
                    Orcustrated Return

                      Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                      R Rarity
                      Orcust Knightmare
                      R Rarity
                      Orcust Knightmare
                      Orcust Knightmare
                      DARK 7
                      Orcust Knightmare
                      • ATK:

                      • 100

                      • DEF:

                      • 2000


                      Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                      UR Rarity
                      Orcustrated Babel
                      UR Rarity
                      Orcustrated Babel
                      Orcustrated Babel
                      Spell Field
                      Orcustrated Babel

                        You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                        R Rarity
                        Orcust Cymbal Skeleton
                        R Rarity
                        Orcust Cymbal Skeleton
                        Orcust Cymbal Skeleton
                        DARK 3
                        Orcust Cymbal Skeleton
                        • ATK:

                        • 1200

                        • DEF:

                        • 1500


                        You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                        N Rarity
                        World Legacy - "World Wand"
                        N Rarity
                        World Legacy - "World Wand"
                        World Legacy - "World Wand"
                        DARK 8
                        World Legacy - "World Wand"
                        • ATK:

                        • 500

                        • DEF:

                        • 2500


                        This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                        Combining Orcust Engine with Monarch gives a lot of power instead of flexibility like Lightsworn: by providing more sacrificial material for summoning while almost ignoring the potential abilities caused by the limitation Special summon only for Dark-type monsters. Cards like Orcust Harp Horror can easily provide food to sacrifice to Monarch monsters: this Mix pair allows the player to maintain a constant stream of Tribute summons while overcoming limitations and also having the ability to freely Give your Engine a complete and powerful engine .

                        Super Quantal Mech Beast Magnaliger and Super Quantum Red Layer (Super Quantum)

                        UR Rarity
                        Super Quantal Mech Beast Magnaliger
                        UR Rarity
                        Super Quantal Mech Beast Magnaliger
                        Super Quantal Mech Beast Magnaliger
                        FIRE
                        Super Quantal Mech Beast Magnaliger
                        • ATK:

                        • 2600

                        • DEF:

                        • 2000


                        2 Level 5 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. This is a Quick Effect if this card has "Super Quantum Red Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.


                        SR Rarity
                        Super Quantum Red Layer
                        SR Rarity
                        Super Quantum Red Layer
                        Super Quantum Red Layer
                        FIRE 5
                        Super Quantum Red Layer
                        • ATK:

                        • 2000

                        • DEF:

                        • 800


                        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


                        Super Quantum's summoning condition is an upgraded version of Cyber ​​Dragon, allowing it to be used as a sacrifice material or as the sacrificed monster itself. Its summoning effect allows you to continuously recast Super Quantums from the grave for additional uses. One of the benefits of Super Quantum Red Layer is its versatility, so it is possible to include x2-3 copies of it in your Deck, making a very valuable secondary Engine. By summoning XYZ Super Quantal Mech Beast Magnaliger and The Prime Monarch, you can create a lot of nasty disruptions during your opponent's turn.



                        Slot Limit 1

                         

                        One for One and Reinforcement of the Army (1 in 2)

                        UR Rarity
                        One for One
                        UR Rarity
                        One for One
                        One for One
                        Spell Normal
                        One for One

                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                          UR Rarity
                          Reinforcement of the Army
                          UR Rarity
                          Reinforcement of the Army
                          Reinforcement of the Army
                          Spell Normal
                          Reinforcement of the Army

                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                            In fact, when we don't use any Engine and are limited or banned, we will immediately think of choosing cards that are limited to 1 to put in the deck and that choice is Reinforcement of the Army or One for One . You should prioritize ROTA if you want increased stability without any weaknesses as Edea the Heavenly Squire is our only real Starter. Meanwhile, One for One allows us to reach Edea without using a normal summon again, giving more maximum potential to our moves but at the cost of removing one other monsters, this can be a benefit or a loss depending on the starting hand.



                            Extra Deck

                             

                            Extra deck

                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                            UR Rarity
                            Galaxy-Eyes Full Armor Photon Dragon
                            UR Rarity
                            Galaxy-Eyes Full Armor Photon Dragon
                            Galaxy-Eyes Full Armor Photon Dragon
                            LIGHT
                            Galaxy-Eyes Full Armor Photon Dragon
                            • ATK:

                            • 4000

                            • DEF:

                            • 3500


                            3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


                            SR Rarity
                            Chronomaly Vimana
                            SR Rarity
                            Chronomaly Vimana
                            Chronomaly Vimana
                            LIGHT
                            Chronomaly Vimana
                            • ATK:

                            • 2300

                            • DEF:

                            • 2600


                            2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                            SR Rarity
                            Beatrice, Lady of the Eternal
                            SR Rarity
                            Beatrice, Lady of the Eternal
                            Beatrice, Lady of the Eternal
                            LIGHT
                            Beatrice, Lady of the Eternal
                            • ATK:

                            • 2500

                            • DEF:

                            • 2800


                            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                            SR Rarity
                            Photon Strike Bounzer
                            SR Rarity
                            Photon Strike Bounzer
                            Photon Strike Bounzer
                            LIGHT
                            Photon Strike Bounzer
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                            UR Rarity
                            Constellar Ptolemy M7
                            UR Rarity
                            Constellar Ptolemy M7
                            Constellar Ptolemy M7
                            LIGHT
                            Constellar Ptolemy M7
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                            SR Rarity
                            Galaxy-Eyes Cipher Blade Dragon
                            SR Rarity
                            Galaxy-Eyes Cipher Blade Dragon
                            Galaxy-Eyes Cipher Blade Dragon
                            LIGHT
                            Galaxy-Eyes Cipher Blade Dragon
                            • ATK:

                            • 3200

                            • DEF:

                            • 2800


                            3 Level 9 monsters You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. Once per turn: You can detach 1 material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card you control, is destroyed by battle with an opponent's attacking monster, or destroyed by an opponent's card effect, and sent to your GY: You can target 1 "Galaxy-Eyes Cipher Dragon" in your GY; Special Summon it.


                            UR Rarity
                            Galaxy-Eyes Cipher Dragon
                            UR Rarity
                            Galaxy-Eyes Cipher Dragon
                            Galaxy-Eyes Cipher Dragon
                            LIGHT
                            Galaxy-Eyes Cipher Dragon
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


                            Monarchs has difficulty in the game because it is a fairly ancient card model and needs all the support it can get to face modern decks. Because we don't have the Monarchs' key card: "Domain of the True Monarchs" yet, we have to use the Extra Deck to get more "harder" moves. Popular monsters in the ED like Galaxy or monsters that can harass opponents like Negate and Return are essential for Monarchs.



                            Knowledge to note

                            • Kuraz the Light Monarch can suffer from Miss timing
                            • You can destroy your own cards with Kuraz the Light Monarch for additional draws
                            • Many times you will want to destroy your Monarchs Spell/Trap so you can special summon from the Extra Deck when it prohibits you from Specializing from the ED (for example, the March of the Monarch card).
                            • March of the Monarchs prevents both of them from being targeted, so be careful of being crushed
                            • Ehther the Heavenly Monarch 's self-summoning effect can activate multiple times per turn
                            • Only the graveside effect of Pantheism of the Monarchs is one per turn
                            • Reveal 2 Tenacity of the Monarchs and 1 Monarchs Spell/Trap you want from Pantheism of the Monarchs' effect so you can be sure to get what you want




                            Companion unit:

                            - Yu-Gi-Oh! Guidance Vietnam





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