Instructions for playing Monarchs

Instructions for playing Monarchs

Let's build Monarchs Version 2023!!

Long time no see, one of the recent boxes, Zillion Thunder, gave us some pretty good Monarchs support cards. Many people open this box to get D Hero and accidentally also open Monarchs so no more lengthy, let's build and write a guild.

Monarchs is an archetype that appeared quite early in Duel Links, but perhaps only now can I build a deck that can compete with other decks. In the game Monarchs, there are now a total of 32 cards including: 14 Monarchs, 8 Vassals and Squires, 10 Spell/Trap... with those resources, perhaps this will be a potential deck.




Skills

 

Pantheism of the Monarchs and Pantheist Revelation (Skill Card) (100%)
Card rarity
Pantheism of the Monarchs
Card rarity
Pantheism of the Monarchs
UR rarity
Pantheist Revelation (Skill Card)
UR rarity
Pantheist Revelation (Skill Card)

Getting x3 Pantheism of the Monarchs cards is really fantastic! It does everything for this deck. Without exaggeration, without this skill Monarchs are almost unplayable.

Skill's second effect does not seem to affect most matches, but it is still quite useful when allowing us to exchange 2 cards to give 1 Tribute Monster. The conditions to use the skill are not too heavy because after all we will only use more than 6 Monarchs and 6 Spell/Trap.






Monarchs

 

Erebus the Underworld Monarch, Kuraz the Light Monarch and Ehther the Heavenly Monarch (x2-3)
SR rarity
Erebus the Underworld Monarch
SR rarity
Erebus the Underworld Monarch
SR rarity
Kuraz the Light Monarch
SR rarity
Kuraz the Light Monarch
UR rarity
Ehther the Heavenly Monarch
UR rarity
Ehther the Heavenly Monarch

Ehther the Heavenly Monarch is the main thing we use to disrupt and destroy the opponent's field (Main disruption) and we should play x2-3 copies of this card, mainly depending on how many Deck Size cards you want. Ehther's main target when special summoning is Kuraz the Light Monarch , it's best to play with 2 copies, but sometimes you can consider increasing the number to 3 copies because you will find you don't have enough for Ehther. Summon that Kuraze.

Erebus the Underworld Monarch possesses the ability to remove cards from the strongest opponents in Yu-Gi-Oh with a non-targeting and non-destructive effect, also allowing us to reuse other Monarchs from the grave. . Like Ehther, x2-3 copies depending on how many cards are in your deck.



Vassal and Squire

 

Optional
SR rarity
Eidos the Underworld Squire
SR rarity
Eidos the Underworld Squire
SR rarity
Mithra the Thunder Vassal
SR rarity
Mithra the Thunder Vassal
UR rarity
Edea the Heavenly Squire
UR rarity
Edea the Heavenly Squire
UR rarity
Landrobe the Rock Vassal
UR rarity
Landrobe the Rock Vassal

Edea the Heavenly Squire is the most important card in the deck and you always want the chance to see her on the first turn, providing a powerful Effect similar to Tour Guide, special summoning an Eidos the Underworld Squire directly from the deck of cards. In my opinion, I always play x3 Edea and x2-3 Eidos. As for the 2 Vassal, Mithra the Thunder Vassal and Landrobe the Rock Vassal are not necessary but provide both effects quite well and can be good alternatives for the deck (0-1x)



Spell/Trap

 

Monarchs Spell/Trap
R rarity
March of the Monarchs
R rarity
March of the Monarchs
N rarity
Frost Blast of the Monarchs
N rarity
Frost Blast of the Monarchs
SR rarity
Escalation of the Monarchs
SR rarity
Escalation of the Monarchs
R rarity
Tenacity of the Monarchs
R rarity
Tenacity of the Monarchs
SR rarity
The Prime Monarch
SR rarity
The Prime Monarch
R rarity
Return of the Monarchs
R rarity
Return of the Monarchs

Tenacity of the Monarchs is our Searcher for all Spell/Trap Monarchs, and also the Banish material for The Prime Monarch ( always play the maximum allowed amount of both ).


Escalation of the Monarchs is an extremely good card that helps us summon Erebus during the opponent's turn and gives us an additional Disruption ( always have at least 1 card in the deck ). Frost Blast of the Monarchs , March of the Monarchs and Return of the Monarchs mainly function as extra cards, they even have quite large limitations for themselves so they only play from 0-1x.



Engines

 

Burning Abyss
SR rarity
Virgil, Rock Star of the Burning Abyss
SR rarity
Virgil, Rock Star of the Burning Abyss
SR rarity
Cir, Malebranche of the Burning Abyss
SR rarity
Cir, Malebranche of the Burning Abyss
R rarity
Libic, Malebranche of the Burning Abyss
R rarity
Libic, Malebranche of the Burning Abyss
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
UR rarity
Scarm, Malebranche of the Burning Abyss
UR rarity
Scarm, Malebranche of the Burning Abyss
R rarity
Farfa, Malebranche of the Burning Abyss
R rarity
Farfa, Malebranche of the Burning Abyss
UR rarity
Limited to 3 copies
Tour Guide From the Underworld
UR rarity
Limited to 3 copies
Tour Guide From the Underworld
N rarity
Alich, Malebranche of the Burning Abyss
N rarity
Alich, Malebranche of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss
UR rarity
Dante, Traveler of the Burning Abyss

Burning Abyss's key monsters like Dante, Traveler of the Burning Abyss and Beatrice, Lady of the Eternal are very good at milling decks to the grave. The Burning Abyss engine works extremely well with Monarchs, providing a resource-filled grave setup while still maintaining control on the field with a DANTE - Cir loop, Malebranche of the Burning Abyss acts as a tribute source for summon.


Overall, the combination of Burning Abyss's Engine and Engine Monarch creates a versatile and resource-rich deck, it has been one of the best decks in the past in the TCG and now we can experience Experience in Duel Links.

Lightsworn
SR rarity
Charge of the Light Brigade
SR rarity
Charge of the Light Brigade
R rarity
Lumina, Lightsworn Summoner
R rarity
Lumina, Lightsworn Summoner
SR rarity
Raiden, Hand of the Lightsworn
SR rarity
Raiden, Hand of the Lightsworn
R rarity
Solar Recharge
R rarity
Solar Recharge

Incorporating Engine Lightsworn into a deck like Monarch provides many benefits, including the ability to self-destroy cards and send Monarch Spells/Traps to the grave quickly, filling the graveyard with valuable resources. This activates the effects of Spell/Trap Monarchs, such as The Prime Monarch and Pantheism of the Monarchs.

Furthermore, Lightsworn also gives us the ability to summon rank 3 Xyz and level 7 Synchro monsters, expanding the deck's toolbox and providing more tactical options. The combination of Lightsworn and Monarch creates a deck that is more flexible than ever, excelling in resource management, grave utilization, and the ability to summon powerful monsters from the Extra deck.

Orcust
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star
SR rarity
Limited to 3 copies
Orcust Harp Horror
SR rarity
Limited to 3 copies
Orcust Harp Horror
N rarity
Orcust Brass Bombard
N rarity
Orcust Brass Bombard
UR rarity
Galatea, the Orcust Automaton
UR rarity
Galatea, the Orcust Automaton
SR rarity
Limited to 3 copies
Scrap Recycler
SR rarity
Limited to 3 copies
Scrap Recycler
R rarity
Orcustrated Return
R rarity
Orcustrated Return
R rarity
Limited to 3 copies
Orcust Knightmare
R rarity
Limited to 3 copies
Orcust Knightmare
UR rarity
Limited to 1 copy
Orcustrated Babel
UR rarity
Limited to 1 copy
Orcustrated Babel
R rarity
Orcust Cymbal Skeleton
R rarity
Orcust Cymbal Skeleton
N rarity
World Legacy - "World Wand"
N rarity
World Legacy - "World Wand"

Combining Orcust Engine with Monarch gives a lot of power instead of flexibility like Lightsworn: by providing more sacrificial material for summoning while almost ignoring the potential abilities caused by the limitation Special summon only for Dark-type monsters. Cards like Orcust Harp Horror can easily provide food to sacrifice to Monarch monsters: this Mix pair allows the player to maintain a constant stream of Tribute summons while overcoming limitations and also having the ability to freely Give your Engine a complete and powerful engine .

Super Quantal Mech Beast Magnaliger and Super Quantum Red Layer (Super Quantum)
UR rarity
Super Quantal Mech Beast Magnaliger
UR rarity
Super Quantal Mech Beast Magnaliger
SR rarity
Super Quantum Red Layer
SR rarity
Super Quantum Red Layer

Super Quantum's summoning condition is an upgraded version of Cyber ​​Dragon, allowing it to be used as a sacrifice material or as the sacrificed monster itself. Its summoning effect allows you to continuously recast Super Quantums from the grave for additional uses. One of the benefits of Super Quantum Red Layer is its versatility, so it is possible to include x2-3 copies of it in your Deck, making a very valuable secondary Engine. By summoning XYZ Super Quantal Mech Beast Magnaliger and The Prime Monarch, you can create a lot of nasty disruptions during your opponent's turn.



Slot Limit 1

 

One for One and Reinforcement of the Army (1 in 2)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

In fact, when we don't use any Engine and are limited or banned, we will immediately think of choosing cards that are limited to 1 to put in the deck and that choice is Reinforcement of the Army or One for One . You should prioritize ROTA if you want increased stability without any weaknesses as Edea the Heavenly Squire is our only real Starter. Meanwhile, One for One allows us to reach Edea without using a normal summon again, giving more maximum potential to our moves but at the cost of removing one other monsters, this can be a benefit or a loss depending on the starting hand.



Extra Deck

 

Extra deck
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
UR rarity
Galaxy-Eyes Full Armor Photon Dragon
SR rarity
Chronomaly Vimana
SR rarity
Chronomaly Vimana
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
SR rarity
Limited to 3 copies
Beatrice, Lady of the Eternal
SR rarity
Photon Strike Bounzer
SR rarity
Photon Strike Bounzer
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7
SR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Galaxy-Eyes Cipher Dragon
UR rarity
Galaxy-Eyes Cipher Dragon

Monarchs has difficulty in the game because it is a fairly ancient card model and needs all the support it can get to face modern decks. Because we don't have the Monarchs' key card: "Domain of the True Monarchs" yet, we have to use the Extra Deck to get more "harder" moves. Popular monsters in the ED like Galaxy or monsters that can harass opponents like Negate and Return are essential for Monarchs.



Knowledge to note

  • Kuraz the Light Monarch can suffer from Miss timing
  • You can destroy your own cards with Kuraz the Light Monarch for additional draws
  • Many times you will want to destroy your Monarchs Spell/Trap so you can special summon from the Extra Deck when it prohibits you from Specializing from the ED (for example, the March of the Monarch card).
  • March of the Monarchs prevents both of them from being targeted, so be careful of being crushed
  • Ehther the Heavenly Monarch 's self-summoning effect can activate multiple times per turn
  • Only the graveside effect of Pantheism of the Monarchs is one per turn
  • Reveal 2 Tenacity of the Monarchs and 1 Monarchs Spell/Trap you want from Pantheism of the Monarchs' effect so you can be sure to get what you want




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