Instructions for Playing Banish Control

Instructions for Playing Banish Control

Warning: get out of here quickly, before you become an animal


Banish Control is a deck with 2 ways to win, 1 is opp being decked out (draining all the deck), 2 is opp surr. Playing the deck is fun and leisurely, but not everything that lights up will flash, because if you do that, the loser is you

To play this deck, you must know how to read (which we don't have), know the weaknesses of the opp deck, know how to calculate carefully and know how to deposit money because this deck has bombs.




Skill

 

Holy Guard (Skill Card) (100%)

UR Rarity
Holy Guard (Skill Card)
UR Rarity
Holy Guard (Skill Card)
Holy Guard (Skill Card)
Holy Guard (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


You take no battle damage during your turn.


In general, if you punch opp during your turn, you will not receive combat damage. This helps those who attack opp banish opp and will not cause you to lose LP. This skill is used in Amazoness because there is a trap that punches banish and you. no LP loss



Let's Get Out of Here Before It's Too Late

 

Dimensional Fissure (x3)

UR Rarity
Dimensional Fissure
UR Rarity
Dimensional Fissure
Dimensional Fissure
Spell Continuous
Dimensional Fissure

    Any monster sent to the Graveyard is banished instead.


    If you place this card and opp doesn't let this card leave the field, all monsters (including yours) sent to the grave will be banned. The good thing here is that some groups, for example Lightsworn, send top deck cards to the grave. For example, Celestia's Tribute Summon will send top deck cards to the grave, but because this card is on the field, that effect will NOT ACTIVATE rather than sending top deck cards to the banish zone.

    D.D. Crow (x3)

    UR Rarity
    D.D. Crow
    UR Rarity
    D.D. Crow
    D.D. Crow
    DARK 1
    D.D. Crow
    • ATK:

    • 100

    • DEF:

    • 100


    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


    Because it's a quick effect used from the hand, even if you're behind, you can still use it to make it difficult for opp (handtrap).


    You just need to throw this card into the grave and choose a card in opp's grave, banish it, the strength of this card is that it can end a combo card or when opp bricks, or aim right at opp's choke point, especially guy ml Harp Horror

    D.D. Warrior Lady (x3)

    UR Rarity
    D.D. Warrior Lady
    UR Rarity
    D.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    is a very dirty card, it finished punching and after the damage calculation phase when this card punched each other with opp, both cards were banned, the dirty thing here is to go immediately and not return to the end phase or anything, That means opp doesn't have a summon, but this one hits the boss. Opp is considered to have abandoned the boss and you only use 1 normal summon.

    D.D. Assailant (x3)

    UR Rarity
    D.D. Assailant
    UR Rarity
    D.D. Assailant
    D.D. Assailant
    EARTH 4
    D.D. Assailant
    • ATK:

    • 1700

    • DEF:

    • 1600


    After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


    Same as the one above, but after punching this card, it is destroyed by battle when fighting with the new opp monster and banishes both of them, of course they go without returning them.

    D.D. Warrior (x3)

    UR Rarity
    D.D. Warrior
    UR Rarity
    D.D. Warrior
    D.D. Warrior
    EARTH 4
    D.D. Warrior
    • ATK:

    • 1200

    • DEF:

    • 1000


    After damage calculation, when this card battles a monster: Banish that monster, also banish this card.


    Well, this guy is just like the others, after punching him, he flies away without returning it, but it's cheaper :)

    Ice Dragon's Prison (x3)

    UR Rarity
    Ice Dragon's Prison
    UR Rarity
    Ice Dragon's Prison
    Ice Dragon's Prison
    Trap Normal
    Ice Dragon's Prison

      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


      is an extremely strong card, so strong that when opp turns this card over, all the water flows out


      This card jumps 1 opp monster onto your field, with the effect negated, then banishes 1 monster on both players' fields of the same Type (e.g. Dragon, Warrior, Ricardo Milos,... )

      This card is strong not only in that it banishes a card from opp's grave and field at the same time, this card is also strong in that the monster summon and banish happen at the same time, meaning the cards "If your opp summon monster, ..." will not work

      Bottomless Trap Hole (x3)

      UR Rarity
      Bottomless Trap Hole
      UR Rarity
      Bottomless Trap Hole
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


        trap hole but stronger because it has banish and is not limited. In the past, when banish was banned, there was no banish trigger effect like now, this card is very strong, well, monsters will be banned only after being destroyed by this card. Those who are resistant to destruction like it

        Chain Disappearance (x3)

        UR Rarity
        Chain Disappearance
        UR Rarity
        Chain Disappearance
        Chain Disappearance
        Trap Normal
        Chain Disappearance

          When a monster(s) with 1000 or less ATK is Summoned: Banish that monster(s) with 1000 or less ATK, then your opponent banishes all cards with the same name as that card(s) from their hand and Deck.


          As long as opp summons a monster with 1000 ATK or lower, you ban that monster, then banish all cards with the same name from opp's hand and deck, this will "magic" all of opp's starter copies. , just snatch the hand or thin the deck to make opp more bitter and win faster (because deckout is faster or opp surr faster)



          Extra Deck ?

           

          Number S39: Utopia the Lightning, Number 39: Utopia and Number C39: Utopia Ray (OTK)

          SR Rarity
          Number S39: Utopia the Lightning
          SR Rarity
          Number S39: Utopia the Lightning
          Number S39: Utopia the Lightning
          LIGHT
          Number S39: Utopia the Lightning
          • ATK:

          • 2500

          • DEF:

          • 2000


          3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.


          UR Rarity
          Number 39: Utopia
          UR Rarity
          Number 39: Utopia
          Number 39: Utopia
          LIGHT
          Number 39: Utopia
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


          UR Rarity
          Number C39: Utopia Ray
          UR Rarity
          Number C39: Utopia Ray
          Number C39: Utopia Ray
          LIGHT
          Number C39: Utopia Ray
          • ATK:

          • 2500

          • DEF:

          • 2000


          3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


          You're in control but feel like opp is too dominant and about to lose the situation? OTK broadcast makes the game fast. If you miss OTK, you lose, but the game is fast :)

          Knightmare Phoenix and Knightmare Unicorn (shoot cards boom boom)

          SR Rarity
          Knightmare Phoenix
          SR Rarity
          Knightmare Phoenix
          Knightmare Phoenix
          FIRE
          Knightmare Phoenix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Top

          Right


          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


          UR Rarity
          Knightmare Unicorn
          UR Rarity
          Knightmare Unicorn
          Knightmare Unicorn
          DARK
          Knightmare Unicorn
          • ATK:

          • 2200

          • LINK-3

          Link Arrow:

          Left

          Bottom

          Right


          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


          Well, there are a few cards that are resistant to banish so you need to return them to the deck (Unicorn) or clear the OTK backrow or continue controlling (Phoenix).



          Staple

           

          What can you do when you're poor?

          UR Rarity
          Decode Talker
          UR Rarity
          Decode Talker
          Decode Talker
          DARK
          Decode Talker
          • ATK:

          • 2300

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


          UR Rarity
          Dark Rebellion Xyz Dragon
          UR Rarity
          Dark Rebellion Xyz Dragon
          Dark Rebellion Xyz Dragon
          DARK
          Dark Rebellion Xyz Dragon
          • ATK:

          • 2500

          • DEF:

          • 2000


          2 Level 4 monsters You can detach 2 materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.


          R Rarity
          Predaplant Chlamydosundew
          R Rarity
          Predaplant Chlamydosundew
          Predaplant Chlamydosundew
          DARK 2
          Predaplant Chlamydosundew
          • ATK:

          • 600

          • DEF:

          • 200


          Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.


          UR Rarity
          Predaplant Chimerafflesia
          UR Rarity
          Predaplant Chimerafflesia
          Predaplant Chimerafflesia
          DARK 7
          Predaplant Chimerafflesia
          • ATK:

          • 2500

          • DEF:

          • 2000


          1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.


          SR Rarity
          Enemy Controller
          SR Rarity
          Enemy Controller
          Enemy Controller
          Spell Quick
          Enemy Controller

            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


            SR Rarity
            Number 70: Malevolent Sin
            SR Rarity
            Number 70: Malevolent Sin
            Number 70: Malevolent Sin
            DARK
            Number 70: Malevolent Sin
            • ATK:

            • 2400

            • DEF:

            • 1200


            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


            UR Rarity
            Caius the Shadow Monarch
            UR Rarity
            Caius the Shadow Monarch
            Caius the Shadow Monarch
            DARK 6
            Caius the Shadow Monarch
            • ATK:

            • 2400

            • DEF:

            • 1000


            If this card is Tribute Summoned: Target 1 card on the field; banish that target, and if you do, inflict 1000 damage to your opponent if it is a DARK monster.


            Well, there's something to play, in which the monster cards help you OTK opp easier after controlling, but I recommend controlling 30 cards more, because it's fun (hackers hacked my computer, I'm not an animal).




            Companion unit:

            - Yu-Gi-Oh! Guidance Vietnam





            https://metaduelist.com/
            Top