Warning: get out of here quickly, before you become an animal
Instructions for Playing Banish Control
Sections covered in this guide:
Skill
Holy Guard (Skill Card) (100%)
In general, if you punch opp during your turn, you will not receive combat damage. This helps those who attack opp banish opp and will not cause you to lose LP. This skill is used in Amazoness because there is a trap that punches banish and you. no LP loss
Let's Get Out of Here Before It's Too Late
Dimensional Fissure (x3)
If you place this card and opp doesn't let this card leave the field, all monsters (including yours) sent to the grave will be banned. The good thing here is that some groups, for example Lightsworn, send top deck cards to the grave. For example, Celestia's Tribute Summon will send top deck cards to the grave, but because this card is on the field, that effect will NOT ACTIVATE rather than sending top deck cards to the banish zone.
D.D. Crow (x3)
Because it's a quick effect used from the hand, even if you're behind, you can still use it to make it difficult for opp (handtrap).
D.D. Warrior Lady (x3)
is a very dirty card, it finished punching and after the damage calculation phase when this card punched each other with opp, both cards were banned, the dirty thing here is to go immediately and not return to the end phase or anything, That means opp doesn't have a summon, but this one hits the boss. Opp is considered to have abandoned the boss and you only use 1 normal summon.
D.D. Assailant (x3)
Same as the one above, but after punching this card, it is destroyed by battle when fighting with the new opp monster and banishes both of them, of course they go without returning them.
Ice Dragon's Prison (x3)
is an extremely strong card, so strong that when opp turns this card over, all the water flows out
Bottomless Trap Hole (x3)
trap hole but stronger because it has banish and is not limited. In the past, when banish was banned, there was no banish trigger effect like now, this card is very strong, well, monsters will be banned only after being destroyed by this card. Those who are resistant to destruction like it
Chain Disappearance (x3)
As long as opp summons a monster with 1000 ATK or lower, you ban that monster, then banish all cards with the same name from opp's hand and deck, this will "magic" all of opp's starter copies. , just snatch the hand or thin the deck to make opp more bitter and win faster (because deckout is faster or opp surr faster)
Extra Deck ?
Number S39: Utopia the Lightning, Number 39: Utopia and Number C39: Utopia Ray (OTK)
Number S39: Utopia the Lightning
ATK:
2500
DEF:
2000
3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
Number C39: Utopia Ray
ATK:
2500
DEF:
2000
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
You're in control but feel like opp is too dominant and about to lose the situation? OTK broadcast makes the game fast. If you miss OTK, you lose, but the game is fast :)
Knightmare Phoenix and Knightmare Unicorn (shoot cards boom boom)
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Well, there are a few cards that are resistant to banish so you need to return them to the deck (Unicorn) or clear the OTK backrow or continue controlling (Phoenix).
Staple
What can you do when you're poor?
Decode Talker
ATK:
2300
LINK-3
Link Arrow:
Top
Bottom-Left
Bottom-Right
2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
Predaplant Chlamydosundew
ATK:
600
DEF:
200
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.
Predaplant Chimerafflesia
ATK:
2500
DEF:
2000
1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Well, there's something to play, in which the monster cards help you OTK opp easier after controlling, but I recommend controlling 30 cards more, because it's fun (hackers hacked my computer, I'm not an animal).