Instructions for Playing Lunalight

Instructions for Playing Lunalight

Even though I 'm not a Phori, for me the design of the deck is very beautiful and cute, Lunalight Duel Links has very good OTK ability, going in front can insert saber dancer - anti-target, big body. In the time when kiteroids were not nerfed, Lunalight could skip turns to turn 2 otk opp and still be alive, but now there is Wightprincess, which is good at resisting OTK, reduces body to penetrate armor, is not limited, and is cheap. ...


With the help of the skill, you can search for Branded Fusion Lunalight Fusion - which helps you fuse using materials from the Deck or Extra Deck, and can also be picked up from the grave and used up to 2 times.

The strength of the deck is good OTK, with support and characters in the new update, the deck becomes very popular, and especially Beast-Warrior should be searchable by Tenki.

Sections covered in this guide:




Skill

 

Lunar Whirl Lure (Skill Card) (75%)
UR rarity
Lunar Whirl Lure (Skill Card)
UR rarity
Lunar Whirl Lure (Skill Card)

- If you do not have 3 copies of the following 3 cards: "Blue Cat, Purple Butterfly, Lunalight Fusion", then you will have 1 more copy thanks to the skill

- Add 1 Lunalight Cat Dancer to the Extra Deck
- When you lose 1500 LP or more, before drawing a card, you can activate the skill: add 1 Lunalight Fusion from the Deck or Graveyard to your hand and can be used 2 times in battle, 1 time per turn. But you can only special summon Lunalight monsters

=> has the ability to search and summon Lunalight Fusion. If you lack a card (somehow, for example, you can't farm Blue Cat all the time), then the skill will help you, but you can only special summon Lunalight monsters and It takes 1500 LP or more to use this skill

Destiny Draw (Skill Card) (13%)
UR rarity
Destiny Draw (Skill Card)
UR rarity
Destiny Draw (Skill Card)

Play with handtrap or whatever you can then activate the skill and draw the card you need from the deck :3


The skill is so famous that everyone knows it so I'll keep it short :v

Waltz of the Night Light (Skill Card) (10%)
UR rarity
Waltz of the Night Light (Skill Card)
UR rarity
Waltz of the Night Light (Skill Card)

Jump 1 body out for Cat to sacrifice and jump 1 opp monster for Cat to OTK, this is a skill that can only be used when there is a Cat Dancer on the field, if you only jump the Lunalight fusion monster then don't care, who cares, but this skill is too OTK It's strong, so you can only use it once per duel. Since it's only used once per duel, if you can't OTK, you'll lose it.



CORE

 

Lunalight Blue Cat (x1-3)
UR rarity
Lunalight Blue Cat
UR rarity
Lunalight Blue Cat

is one of Lunalight's newest cards in the current Duel Links, this is a card that has the ability to double the ATK of your Lunalight monster to OTK, although it requires a special summon to use it, you can absolutely use these cards. like White Rabbit to jump this one. The possibility of being destroyed is that you can jump the Lunalight monster from the deck by simply searching, but no, you can jump a copy of this monster from the deck and double the ATK of your Lunalight monster to OTK :O




Do you guys think this one has to be used x2 to use it and the guys using x1 are retarded? Read the skill again (the drama you just read on some group, don't pay attention)

Lunalight Fusion (x3)
R rarity
Lunalight Fusion
R rarity
Lunalight Fusion

The Soul of the Deck


is a fusion that can only be used once per turn, but you can use materials from the Deck or Extra Deck if opp has a special summon monster from the Extra Deck so you are a bit bricked but peel this card and you can otk or clear it. gets to field opp (well opp doesn't have handtraps or spells/traps, anyway)

Lunalight White Rabbit (x1-3)
N rarity
Lunalight White Rabbit
N rarity
Lunalight White Rabbit

has the ability to jump back 1 Lunalight from the grave when normal summoned (from 1 monster to 2 monsters for fusion)


In addition, there is also the ability to push the spell/trap opp back to the level of the Lunalight card you are controlling (well, the next turn the opp is set again, but if you already OTK, you don't really care).

Lunalight Crimson Fox (x2)
N rarity
Limited to 2 copies
Lunalight Crimson Fox
N rarity
Limited to 2 copies
Lunalight Crimson Fox

is an extremely strong card, a weak mercenary, just send it to the grave with an effect and you can change the ATK of the opp monster to 0 (I like to have a Saber with 4000 ATK without being targeted OTK, if you have him, Cat Dancer will punch you). 2 times the monster has 0 ATK, but in general this effect is both easy to use and helps you OTK easier)


Moreover, there is also a protection effect: if the Lunalight monster is targeted by a card or effect, you banish this card from the grave and prevent activation, then both players receive 1000 points (that 1000 points is not large enough for the opp to live :), but missplay is still sparkling as usual)

and here is level 4 - the level of mercenaries, Evilswarm Nightmare (book of moon fake), Abyss Dwerller (forbidden tomb), Roach (this synchro with us)

Lunalight Yellow Marten and Lunalight Emerald Bird (x1-3)
SR rarity
Lunalight Yellow Marten
SR rarity
Lunalight Yellow Marten
N rarity
Limited to 3 copies
Lunalight Emerald Bird
N rarity
Limited to 3 copies
Lunalight Emerald Bird

Because both of them have the number (3) at the beginning, they usually bring 2 birds and 1 squirrel


bird: a very strong card currently in duel links, because sending 1 Lunalight card (monster/spell/trap) to draw 1 card is too strong, especially when you brick you will know how necessary it is, and how many cards are lost. This item will usually activate the effect when touching the grave (usually a squirrel here), or have the effect when under the grave (fox).

If the bird is sent to the grave by the effect (and of course the bird that sends the bird also clicks): you jump 1 Lunalight from the grave or are banned, except this one (restores).

=> 1 card has the ability to draw, because it triggers other cards, restores stock, and is level 4 to Xyz

Squirrel: has the ability to jump from the hand and the grave, usually will jump from the grave by pushing a Lunalight monster to the hand (you only have 1 material on the field and cannot fuse, this monster pushes the monster back to the hand, jumps from the grave up, so you have 2 fusion materials from hand and field), and if the effect is sent to the grave, it will add 1 Spell/Trap Lunalight, usually Lunalight Fusion, because of this effect sent to the grave, it will Usually jumped from the grave, after jumping out of the field, you will be banned, but if you win and get there, the ban will not affect you.

=> is a card that automatically restores, search key card, level 4 to

Lunalight Purple Butterfly (x0-3)
R rarity
Lunalight Purple Butterfly
R rarity
Lunalight Purple Butterfly

Although level 3 is a bit bad, the ability to increase 1000 ATK is also very good, has the ability to jump to Lunalight from hand when banish from the grave + adds body, but if you brick...


However, in F2P, you should play this card, because it plays the role of a Lunalight, spamming destiny to draw Lunalight Fusion is enough to build a set for newbies.

Lunalight Cat Dancer (x0-2)
SR rarity
Lunalight Cat Dancer
SR rarity
Lunalight Cat Dancer

The first waifu I met was bantumlum


If you're in the lead, you can attack because you won't be destroyed in combat

If you go later, you will become the best OTK pirate king , ability to sacrifice 1 Lunalight monster (except this card) then punch the monster, if it is destroyed by battle the first time it is not destroyed, meaning this monster punches If a monster has 400 ATK, it won't destroy that monster after punching it, but opp loses 2000 LP, punching all monsters, and 1 monster gets punched twice, meaning if a monster with 400 ATK gets punched twice, opp will lose 4000 LP. If you can't OTK, then this card will punch all of opp's field. When this card attacks, it deals 100 LP to opp.

There is nothing to say if there is no fox, sacrificing the fox will make 1 monster of opp's ATK become 0, meaning 2 punches for 2400 + 2 burns for 100 = 5000 LP

Lunalight Sabre Dancer (x1)
SR rarity
Lunalight Sabre Dancer
SR rarity
Lunalight Sabre Dancer

chubby


With ATK 3000 and increasing by 200 for each beast warrior in the grave or banned, this card's attack power is usually 3600 ATK or more, enough to punch boss opp to death, and not be targeted by effects so it's quite difficult to beat. Even though there are a lot of non-target cards now, this one can fight them and the bait opp has to use non-target to eliminate this one, which is also ok.

Has the ability to increase 3000 ATK for 1 of your fusion monsters when banishing this card from the grave, but this is an effect that activates in the main phase (except for the turn sent to the grave) so it's quite slow, but if you can activate it, it's very difficult for opps to survive.

Lunalight Panther Dancer and Lunalight Leo Dancer (x1-2)
UR rarity
Lunalight Panther Dancer
UR rarity
Lunalight Panther Dancer
UR rarity
Lunalight Leo Dancer
UR rarity
Lunalight Leo Dancer

Panther Dancer: can only be combined with Cat Dancer and Lunalight monsters, but cannot be used to replace materials like Swamp. Not being destroyed by card effects is an ability that helps prevent OTK anti-you cards like Raigeki Break, Mirror Force,..., has the effect of hitting multiple times, all monsters like Cat Dancer and increases 200 ATK corresponding to each monster. gets destroyed by OTK combat and clears the field better than Cat's burn 100, but I only use this one to fusion Leo lmao


Leo Dancer: same as Panther, can only fuse with monsters, can't use other monsters, doesn't target, doesn't destroy by effects, sounds cool, but fuck Dingirsu, anyway, he has very strong self-protection ability, already So ATK 3500 DEF 3000, turn 1 is also ok, this monster punches twice in 1 Battle Phase, after punching the first time you can destroy all of opp's Special Summon monsters, and the second punch will be ineffective. straight to the opponent's face



Staple

 

Fire Formation - Tenki (x0-3)
SR rarity
Fire Formation - Tenki
SR rarity
Fire Formation - Tenki

Search for any Beast Warrior as long as it's Level 4 or lower (to be frank, even your main deck), just x3 this card and you'll be much less bricked (except for all 3 in your hand because this is hard once per turn and when used, you lose 1 spell/trap slot because it stays on the field)

Allure of Darkness (x0-1)
UR rarity
Limited to 1 copy
Allure of Darkness
UR rarity
Limited to 1 copy
Allure of Darkness

draw 2 and banish 1, although it used 5 cards before, it still used 5 cards, but it makes you peel the card you need and banish the card you don't need, if you don't have a DARK monster in your hand to banish then you send all your cards. on your hand to the grave, but just play, are you afraid?

Wightprincess (x0-3)
R rarity
Wightprincess
R rarity
Wightprincess

handtrap, no limit, cheap, reduces ATK to survive or OTK when the opp monster's body is low, best handtrap




By the way, is this considered a loli?

Abyss Dweller, Steelswarm Roach and Evilswarm Nightmare (Staple Rank 4)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach
SR rarity
Evilswarm Nightmare
SR rarity
Evilswarm Nightmare

These are very strong mercenary cards, to the point that even though MD or real duel have a bunch of cards, they still appear, which is enough to prove the power of these cards.


First of all, I have to say: these guys are very easy to get on
Second, their effects are very good
- Nightmare : book of moon 2.0, no target
- Roach: hey, synchro
- Abyss Dweller: forbidden to tear graves go brrrrrrr




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