Instructions for Playing Lunalight

Instructions for Playing Lunalight

Even though I 'm not a Phori, for me the design of the deck is very beautiful and cute, Lunalight Duel Links has very good OTK ability, going in front can insert saber dancer - anti-target, big body. In the time when kiteroids were not nerfed, Lunalight could skip turns to turn 2 otk opp and still be alive, but now there is Wightprincess, which is good at resisting OTK, reduces body to penetrate armor, is not limited, and is cheap. ...


With the help of the skill, you can search for Branded Fusion Lunalight Fusion - which helps you fuse using materials from the Deck or Extra Deck, and can also be picked up from the grave and used up to 2 times.

The strength of the deck is good OTK, with support and characters in the new update, the deck becomes very popular, and especially Beast-Warrior should be searchable by Tenki.

Sections covered in this guide:




Skill

 

Lunar Whirl Lure (Skill Card) (75%)

UR Rarity
Lunar Whirl Lure (Skill Card)
UR Rarity
Lunar Whirl Lure (Skill Card)
Lunar Whirl Lure (Skill Card)
Lunar Whirl Lure (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add 1 "Lunalight Blue Cat," 1 "Lunalight Purple Butterfly," and 1 "Lunalight Fusion" to your Deck, unless it already includes 3 copies of the respective card. Add 1 "Lunalight Cat Dancer" to your Extra Deck. The following effect can be used before your normal draw after your Life Points decrease by 1500. Instead of conducting your normal draw, add 1 "Lunalight Fusion" to your hand from your Deck or Graveyard. During the turn you use this Skill, you cannot Special Summon any monsters except "Lunalight" monsters. This Skill can only be used once per turn and twice per Duel.


- If you do not have 3 copies of the following 3 cards: "Blue Cat, Purple Butterfly, Lunalight Fusion", then you will have 1 more copy thanks to the skill

- Add 1 Lunalight Cat Dancer to the Extra Deck
- When you lose 1500 LP or more, before drawing a card, you can activate the skill: add 1 Lunalight Fusion from the Deck or Graveyard to your hand and can be used 2 times in battle, 1 time per turn. But you can only special summon Lunalight monsters

=> has the ability to search and summon Lunalight Fusion. If you lack a card (somehow, for example, you can't farm Blue Cat all the time), then the skill will help you, but you can only special summon Lunalight monsters and It takes 1500 LP or more to use this skill

Destiny Draw (Skill Card) (13%)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Play with handtrap or whatever you can then activate the skill and draw the card you need from the deck :3


The skill is so famous that everyone knows it so I'll keep it short :v

Waltz of the Night Light (Skill Card) (10%)

UR Rarity
Waltz of the Night Light (Skill Card)
UR Rarity
Waltz of the Night Light (Skill Card)
Waltz of the Night Light (Skill Card)
Waltz of the Night Light (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if you have a "Lunalight Cat Dancer" Fusion Monster on the field. Play 1 non-Fusion "Lunalight" monster from your Graveyard in face-down Defense Position to your field. Then play a monster with the highest ATK from your opponent's Graveyard to their field in Attack Position (monster with ? ATK is treated as 0). During the turn you use this Skill, you cannot Special Summon any monsters except "Lunalight" Fusion Monsters. This Skill can only be used once per Duel.


Jump 1 body out for Cat to sacrifice and jump 1 opp monster for Cat to OTK, this is a skill that can only be used when there is a Cat Dancer on the field, if you only jump the Lunalight fusion monster then don't care, who cares, but this skill is too OTK It's strong, so you can only use it once per duel. Since it's only used once per duel, if you can't OTK, you'll lose it.



CORE

 

Lunalight Blue Cat (x1-3)

UR Rarity
Lunalight Blue Cat
UR Rarity
Lunalight Blue Cat
Lunalight Blue Cat
DARK 4
Lunalight Blue Cat
  • ATK:

  • 1600

  • DEF:

  • 1200


If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.


is one of Lunalight's newest cards in the current Duel Links, this is a card that has the ability to double the ATK of your Lunalight monster to OTK, although it requires a special summon to use it, you can absolutely use these cards. like White Rabbit to jump this one. The possibility of being destroyed is that you can jump the Lunalight monster from the deck by simply searching, but no, you can jump a copy of this monster from the deck and double the ATK of your Lunalight monster to OTK :O




Do you guys think this one has to be used x2 to use it and the guys using x1 are retarded? Read the skill again (the drama you just read on some group, don't pay attention)

Lunalight Fusion (x3)

R Rarity
Lunalight Fusion
R Rarity
Lunalight Fusion
Lunalight Fusion
Spell Normal
Lunalight Fusion

    Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


    The Soul of the Deck


    is a fusion that can only be used once per turn, but you can use materials from the Deck or Extra Deck if opp has a special summon monster from the Extra Deck so you are a bit bricked but peel this card and you can otk or clear it. gets to field opp (well opp doesn't have handtraps or spells/traps, anyway)

    Lunalight White Rabbit (x1-3)

    N Rarity
    Lunalight White Rabbit
    N Rarity
    Lunalight White Rabbit
    Lunalight White Rabbit
    DARK 2
    Lunalight White Rabbit
    • ATK:

    • 800

    • DEF:

    • 800


    When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.


    has the ability to jump back 1 Lunalight from the grave when normal summoned (from 1 monster to 2 monsters for fusion)


    In addition, there is also the ability to push the spell/trap opp back to the level of the Lunalight card you are controlling (well, the next turn the opp is set again, but if you already OTK, you don't really care).

    Lunalight Crimson Fox (x2)

    N Rarity
    Lunalight Crimson Fox
    N Rarity
    Lunalight Crimson Fox
    Lunalight Crimson Fox
    DARK 4
    Lunalight Crimson Fox
    • ATK:

    • 1800

    • DEF:

    • 600


    If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


    is an extremely strong card, a weak mercenary, just send it to the grave with an effect and you can change the ATK of the opp monster to 0 (I like to have a Saber with 4000 ATK without being targeted OTK, if you have him, Cat Dancer will punch you). 2 times the monster has 0 ATK, but in general this effect is both easy to use and helps you OTK easier)


    Moreover, there is also a protection effect: if the Lunalight monster is targeted by a card or effect, you banish this card from the grave and prevent activation, then both players receive 1000 points (that 1000 points is not large enough for the opp to live :), but missplay is still sparkling as usual)

    and here is level 4 - the level of mercenaries, Evilswarm Nightmare (book of moon fake), Abyss Dwerller (forbidden tomb), Roach (this synchro with us)

    Lunalight Yellow Marten and Lunalight Emerald Bird (x1-3)

    SR Rarity
    Lunalight Yellow Marten
    SR Rarity
    Lunalight Yellow Marten
    Lunalight Yellow Marten
    DARK 4
    Lunalight Yellow Marten
    • ATK:

    • 800

    • DEF:

    • 2000


    If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


    N Rarity
    Lunalight Emerald Bird
    N Rarity
    Lunalight Emerald Bird
    Lunalight Emerald Bird
    DARK 4
    Lunalight Emerald Bird
    • ATK:

    • 1200

    • DEF:

    • 1000


    If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


    Because both of them have the number (3) at the beginning, they usually bring 2 birds and 1 squirrel


    bird: a very strong card currently in duel links, because sending 1 Lunalight card (monster/spell/trap) to draw 1 card is too strong, especially when you brick you will know how necessary it is, and how many cards are lost. This item will usually activate the effect when touching the grave (usually a squirrel here), or have the effect when under the grave (fox).

    If the bird is sent to the grave by the effect (and of course the bird that sends the bird also clicks): you jump 1 Lunalight from the grave or are banned, except this one (restores).

    => 1 card has the ability to draw, because it triggers other cards, restores stock, and is level 4 to Xyz

    Squirrel: has the ability to jump from the hand and the grave, usually will jump from the grave by pushing a Lunalight monster to the hand (you only have 1 material on the field and cannot fuse, this monster pushes the monster back to the hand, jumps from the grave up, so you have 2 fusion materials from hand and field), and if the effect is sent to the grave, it will add 1 Spell/Trap Lunalight, usually Lunalight Fusion, because of this effect sent to the grave, it will Usually jumped from the grave, after jumping out of the field, you will be banned, but if you win and get there, the ban will not affect you.

    => is a card that automatically restores, search key card, level 4 to

    Lunalight Purple Butterfly (x0-3)

    R Rarity
    Lunalight Purple Butterfly
    R Rarity
    Lunalight Purple Butterfly
    Lunalight Purple Butterfly
    DARK 3
    Lunalight Purple Butterfly
    • ATK:

    • 1000

    • DEF:

    • 1000


    You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.


    Although level 3 is a bit bad, the ability to increase 1000 ATK is also very good, has the ability to jump to Lunalight from hand when banish from the grave + adds body, but if you brick...


    However, in F2P, you should play this card, because it plays the role of a Lunalight, spamming destiny to draw Lunalight Fusion is enough to build a set for newbies.

    Lunalight Cat Dancer (x0-2)

    SR Rarity
    Lunalight Cat Dancer
    SR Rarity
    Lunalight Cat Dancer
    Lunalight Cat Dancer
    DARK 7
    Lunalight Cat Dancer
    • ATK:

    • 2400

    • DEF:

    • 2000


    2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


    The first waifu I met was bantumlum


    If you're in the lead, you can attack because you won't be destroyed in combat

    If you go later, you will become the best OTK pirate king , ability to sacrifice 1 Lunalight monster (except this card) then punch the monster, if it is destroyed by battle the first time it is not destroyed, meaning this monster punches If a monster has 400 ATK, it won't destroy that monster after punching it, but opp loses 2000 LP, punching all monsters, and 1 monster gets punched twice, meaning if a monster with 400 ATK gets punched twice, opp will lose 4000 LP. If you can't OTK, then this card will punch all of opp's field. When this card attacks, it deals 100 LP to opp.

    There is nothing to say if there is no fox, sacrificing the fox will make 1 monster of opp's ATK become 0, meaning 2 punches for 2400 + 2 burns for 100 = 5000 LP

    Lunalight Sabre Dancer (x1)

    SR Rarity
    Lunalight Sabre Dancer
    SR Rarity
    Lunalight Sabre Dancer
    Lunalight Sabre Dancer
    DARK 9
    Lunalight Sabre Dancer
    • ATK:

    • 3000

    • DEF:

    • 2600


    3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.


    chubby


    With ATK 3000 and increasing by 200 for each beast warrior in the grave or banned, this card's attack power is usually 3600 ATK or more, enough to punch boss opp to death, and not be targeted by effects so it's quite difficult to beat. Even though there are a lot of non-target cards now, this one can fight them and the bait opp has to use non-target to eliminate this one, which is also ok.

    Has the ability to increase 3000 ATK for 1 of your fusion monsters when banishing this card from the grave, but this is an effect that activates in the main phase (except for the turn sent to the grave) so it's quite slow, but if you can activate it, it's very difficult for opps to survive.

    Lunalight Panther Dancer and Lunalight Leo Dancer (x1-2)

    UR Rarity
    Lunalight Panther Dancer
    UR Rarity
    Lunalight Panther Dancer
    Lunalight Panther Dancer
    DARK 8
    Lunalight Panther Dancer
    • ATK:

    • 2800

    • DEF:

    • 2500


    "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


    UR Rarity
    Lunalight Leo Dancer
    UR Rarity
    Lunalight Leo Dancer
    Lunalight Leo Dancer
    DARK 10
    Lunalight Leo Dancer
    • ATK:

    • 3500

    • DEF:

    • 3000


    "Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.


    Panther Dancer: can only be combined with Cat Dancer and Lunalight monsters, but cannot be used to replace materials like Swamp. Not being destroyed by card effects is an ability that helps prevent OTK anti-you cards like Raigeki Break, Mirror Force,..., has the effect of hitting multiple times, all monsters like Cat Dancer and increases 200 ATK corresponding to each monster. gets destroyed by OTK combat and clears the field better than Cat's burn 100, but I only use this one to fusion Leo lmao


    Leo Dancer: same as Panther, can only fuse with monsters, can't use other monsters, doesn't target, doesn't destroy by effects, sounds cool, but fuck Dingirsu, anyway, he has very strong self-protection ability, already So ATK 3500 DEF 3000, turn 1 is also ok, this monster punches twice in 1 Battle Phase, after punching the first time you can destroy all of opp's Special Summon monsters, and the second punch will be ineffective. straight to the opponent's face



    Staple

     

    Fire Formation - Tenki (x0-3)

    SR Rarity
    Fire Formation - Tenki
    SR Rarity
    Fire Formation - Tenki
    Fire Formation - Tenki
    Spell Continuous
    Fire Formation - Tenki

      When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


      Search for any Beast Warrior as long as it's Level 4 or lower (to be frank, even your main deck), just x3 this card and you'll be much less bricked (except for all 3 in your hand because this is hard once per turn and when used, you lose 1 spell/trap slot because it stays on the field)

      Allure of Darkness (x0-1)

      UR Rarity
      Allure of Darkness
      UR Rarity
      Allure of Darkness
      Allure of Darkness
      Spell Normal
      Allure of Darkness

        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


        draw 2 and banish 1, although it used 5 cards before, it still used 5 cards, but it makes you peel the card you need and banish the card you don't need, if you don't have a DARK monster in your hand to banish then you send all your cards. on your hand to the grave, but just play, are you afraid?

        Wightprincess (x0-3)

        R Rarity
        Wightprincess
        R Rarity
        Wightprincess
        Wightprincess
        LIGHT 3
        Wightprincess
        • ATK:

        • 1600

        • DEF:

        • 0


        This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


        handtrap, no limit, cheap, reduces ATK to survive or OTK when the opp monster's body is low, best handtrap




        By the way, is this considered a loli?

        Abyss Dweller, Steelswarm Roach and Evilswarm Nightmare (Staple Rank 4)

        UR Rarity
        Abyss Dweller
        UR Rarity
        Abyss Dweller
        Abyss Dweller
        WATER
        Abyss Dweller
        • ATK:

        • 1700

        • DEF:

        • 1400


        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


        SR Rarity
        Steelswarm Roach
        SR Rarity
        Steelswarm Roach
        Steelswarm Roach
        DARK
        Steelswarm Roach
        • ATK:

        • 1900

        • DEF:

        • 0


        2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


        SR Rarity
        Evilswarm Nightmare
        SR Rarity
        Evilswarm Nightmare
        Evilswarm Nightmare
        DARK
        Evilswarm Nightmare
        • ATK:

        • 950

        • DEF:

        • 1950


        2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


        These are very strong mercenary cards, to the point that even though MD or real duel have a bunch of cards, they still appear, which is enough to prove the power of these cards.


        First of all, I have to say: these guys are very easy to get on
        Second, their effects are very good
        - Nightmare : book of moon 2.0, no target
        - Roach: hey, synchro
        - Abyss Dweller: forbidden to tear graves go brrrrrrr




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