Even though I 'm not a Phori, for me the design of the deck is very beautiful and cute, Lunalight Duel Links has very good OTK ability, going in front can insert saber dancer - anti-target, big body. In the time when kiteroids were not nerfed, Lunalight could skip turns to turn 2 otk opp and still be alive, but now there is Wightprincess, which is good at resisting OTK, reduces body to penetrate armor, is not limited, and is cheap. ...
Instructions for Playing Lunalight
Skill
Lunar Whirl Lure (Skill Card) (75%)
Lunar Whirl Lure (Skill Card)
ATK:
0
DEF:
0
At the beginning of the Duel, add 1 "Lunalight Blue Cat," 1 "Lunalight Purple Butterfly," and 1 "Lunalight Fusion" to your Deck, unless it already includes 3 copies of the respective card. Add 1 "Lunalight Cat Dancer" to your Extra Deck. The following effect can be used before your normal draw after your Life Points decrease by 1500. Instead of conducting your normal draw, add 1 "Lunalight Fusion" to your hand from your Deck or Graveyard. During the turn you use this Skill, you cannot Special Summon any monsters except "Lunalight" monsters. This Skill can only be used once per turn and twice per Duel.
- If you do not have 3 copies of the following 3 cards: "Blue Cat, Purple Butterfly, Lunalight Fusion", then you will have 1 more copy thanks to the skill
Destiny Draw (Skill Card) (13%)
Play with handtrap or whatever you can then activate the skill and draw the card you need from the deck :3
Waltz of the Night Light (Skill Card) (10%)
Waltz of the Night Light (Skill Card)
ATK:
0
DEF:
0
Can be used if you have a "Lunalight Cat Dancer" Fusion Monster on the field. Play 1 non-Fusion "Lunalight" monster from your Graveyard in face-down Defense Position to your field. Then play a monster with the highest ATK from your opponent's Graveyard to their field in Attack Position (monster with ? ATK is treated as 0). During the turn you use this Skill, you cannot Special Summon any monsters except "Lunalight" Fusion Monsters. This Skill can only be used once per Duel.
Jump 1 body out for Cat to sacrifice and jump 1 opp monster for Cat to OTK, this is a skill that can only be used when there is a Cat Dancer on the field, if you only jump the Lunalight fusion monster then don't care, who cares, but this skill is too OTK It's strong, so you can only use it once per duel. Since it's only used once per duel, if you can't OTK, you'll lose it.
CORE
Lunalight Blue Cat (x1-3)
Lunalight Blue Cat
ATK:
1600
DEF:
1200
If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
is one of Lunalight's newest cards in the current Duel Links, this is a card that has the ability to double the ATK of your Lunalight monster to OTK, although it requires a special summon to use it, you can absolutely use these cards. like White Rabbit to jump this one. The possibility of being destroyed is that you can jump the Lunalight monster from the deck by simply searching, but no, you can jump a copy of this monster from the deck and double the ATK of your Lunalight monster to OTK :O
Lunalight Fusion (x3)
Lunalight Fusion
Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.
The Soul of the Deck
Lunalight White Rabbit (x1-3)
Lunalight White Rabbit
ATK:
800
DEF:
800
When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.
has the ability to jump back 1 Lunalight from the grave when normal summoned (from 1 monster to 2 monsters for fusion)
Lunalight Crimson Fox (x2)
Lunalight Crimson Fox
ATK:
1800
DEF:
600
If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster(s) you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.
is an extremely strong card, a weak mercenary, just send it to the grave with an effect and you can change the ATK of the opp monster to 0 (I like to have a Saber with 4000 ATK without being targeted OTK, if you have him, Cat Dancer will punch you). 2 times the monster has 0 ATK, but in general this effect is both easy to use and helps you OTK easier)
Lunalight Yellow Marten and Lunalight Emerald Bird (x1-3)
Lunalight Yellow Marten
ATK:
800
DEF:
2000
If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.
Lunalight Emerald Bird
ATK:
1200
DEF:
1000
If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.
Because both of them have the number (3) at the beginning, they usually bring 2 birds and 1 squirrel
Lunalight Purple Butterfly (x0-3)
Lunalight Purple Butterfly
ATK:
1000
DEF:
1000
You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.
Although level 3 is a bit bad, the ability to increase 1000 ATK is also very good, has the ability to jump to Lunalight from hand when banish from the grave + adds body, but if you brick...
Lunalight Cat Dancer (x0-2)
Lunalight Cat Dancer
ATK:
2400
DEF:
2000
2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
The first waifu I met was bantumlum
Lunalight Sabre Dancer (x1)
Lunalight Sabre Dancer
ATK:
3000
DEF:
2600
3 "Lunalight" monsters Must be Fusion Summoned. Gains 200 ATK for each Beast-Warrior monster that is banished or in the GYs. Your opponent cannot target this card with card effects. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn. You can only use this effect of "Lunalight Sabre Dancer" once per turn.
chubby
Lunalight Panther Dancer and Lunalight Leo Dancer (x1-2)
Lunalight Panther Dancer
ATK:
2800
DEF:
2500
"Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
Lunalight Leo Dancer
ATK:
3500
DEF:
3000
"Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
Panther Dancer: can only be combined with Cat Dancer and Lunalight monsters, but cannot be used to replace materials like Swamp. Not being destroyed by card effects is an ability that helps prevent OTK anti-you cards like Raigeki Break, Mirror Force,..., has the effect of hitting multiple times, all monsters like Cat Dancer and increases 200 ATK corresponding to each monster. gets destroyed by OTK combat and clears the field better than Cat's burn 100, but I only use this one to fusion Leo lmao
Staple
Fire Formation - Tenki (x0-3)
Search for any Beast Warrior as long as it's Level 4 or lower (to be frank, even your main deck), just x3 this card and you'll be much less bricked (except for all 3 in your hand because this is hard once per turn and when used, you lose 1 spell/trap slot because it stays on the field)
Allure of Darkness (x0-1)
draw 2 and banish 1, although it used 5 cards before, it still used 5 cards, but it makes you peel the card you need and banish the card you don't need, if you don't have a DARK monster in your hand to banish then you send all your cards. on your hand to the grave, but just play, are you afraid?
Wightprincess (x0-3)
Wightprincess
ATK:
1600
DEF:
0
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
handtrap, no limit, cheap, reduces ATK to survive or OTK when the opp monster's body is low, best handtrap
Abyss Dweller, Steelswarm Roach and Evilswarm Nightmare (Staple Rank 4)
Abyss Dweller
ATK:
1700
DEF:
1400
2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.
These are very strong mercenary cards, to the point that even though MD or real duel have a bunch of cards, they still appear, which is enough to prove the power of these cards.