Instructions for playing Resonators (April 2023 Update)

Instructions for playing Resonators (April 2023 Update)

Are you a crazy fan of Jack Atlas - a character with a strong style as well as fiery attacking gameplay with the Red Demon Dragons? Updated with new skills along with new supports "Red Reign" and "Scarlight Red Dragon Archfiend", and an Extra Monster Zone, Resonators are back stronger than ever and are holding the Tier 3 position.

So how, followers of King Jack, can confidently Summon Hot Red Dragon Archfiend Bane or Red Nova Dragon and shout "KING wa hitori !!! Kono ORE DAAA!"?




Skill

 

Roaring Soul (Skill Card) (100%)
UR rarity
Roaring Soul (Skill Card)
UR rarity
Roaring Soul (Skill Card)

Jack's new skill replaces Demon's Resonance from the previous version. This is a puzzle piece that makes Deck Resonators almost impossible to deadhand, giving us more resources to be able to dance easily.

However, it will also be slightly limited in its ability to summon during skill turns, but that is not too much of a worry if you play pure Resonator or only mix with Mekk-Knights.

The last 2 effects of the skill, the first one, although it takes Red Reign, is very strong but consumes a lot of resources, the second one helps small Resonator tuners survive the self-squeezing eff of Red Dragon Archfiend, but really both are not good. very used.



Core card

Born during the 5Ds era - the most prosperous period of Synchro, our deck will also have two main types of monsters: Tuner and Non-tuner monsters. They are all Fiend-type monsters that have the ability to summon each other and create powerful Synchro monsters, demonstrating the true nature of their aggro combo deck.

In this version, the main deck of Resonator has not changed too much compared to the previous version.

Wandering King Wildwind (x3-100%)
UR rarity
Wandering King Wildwind
UR rarity
Wandering King Wildwind

An important piece in both the strategy and also our mini searcher! With the first effect of Wandering King Wildwind, as long as there is a Fiend-type Tuner with less than 1500 attack power existing on your field, this card can automatically jump onto the field, giving you 1 "free" material to be ready. Synchro Summon's only restriction is that during the entire turn, you will only be able to summon Synchro monsters. With the second effect, when in the Main Phase except for the turn it is sent to the grave, by banishing it from the grave and a small "Resonator" will appear in your hand, a slightly delayed search effect but still brings the ability to turn extremely good bets in the following turns when being able to +1 on each of our next turns. In addition, because it is a Fiend monster, it can be combined very well with the Roaring Soul skill, so x3 is extremely reasonable.

Crimson Resonator (x1-x2)
SR rarity
Crimson Resonator
SR rarity
Crimson Resonator

Although not as important as before (definitely x3), Crimson along with Wandering King Wildwind will be an extremely important combo piece that you will want to see first. As a tuner that knows how to jump onto the field, along with Wandering King Wildwind this will be a free synchro without taking a normal summon, and can immediately create Red Rising Dragon - the center of the whole combo!! With the second effect, when there is only 1 dark-type dragon synchro monster on the field while this card is also on the field, it will summon up to 2 Resonator monsters straight from the deck! (but because the number of cells is not enough, there can only be 1 :> ) Those are Red Resonator, Creation Resonator or Synkron Resonator, which I will mention later.

Red Resonator (x1-x2)
SR rarity
Red Resonator
SR rarity
Red Resonator

It's no exaggeration to say that Red Resonator has brought a breath of fresh air to Deck! With the effect of a Goblindbergh, when Normal Summon Red Resonator we can Synchro Summon immediately. Red Resonator not only has an effect when Normal Summoned, but also an effect when Special Summoned: target 1 monster on the field, increasing Life Points equal to that card's ATK. Combined with Solemn Scolding, we will almost lose very little LP even if we have to negate many times! A very interesting card and the combos related to it will be mentioned later in this article. (+boom boom 5k LP lesgo)


Synkron Resonator (x1-x2)
R rarity
Synkron Resonator
R rarity
Synkron Resonator

Synkron Resonator is one of the pieces that can be considered in the deck. Possessing the ability to Special Summon when there is a Synchro Monster on the field - something that is not too difficult for decks that focus on Synchro. Normally, when Synchro Summon, we will always get -1, but with Synkron Resonator, we can get back Resonators from the grave when this card is used to Synchro: ensuring we don't run out of Tuner and prepare for moves. cards in the next turns.

Mirror Resonator (x0-x1)
R rarity
Mirror Resonator
R rarity
Mirror Resonator

This card is not too strong, but it can still summon itself to the field. Although its effect is quite dependent on the situation, it will probably help a lot in making Synchro easier, even flipping the bet with only small cards that Synchro can produce high level monsters.

Red Sprinter (x2)
SR rarity
Red Sprinter
SR rarity
Red Sprinter

When playing this version of Resonator, missing Red Sprinter is almost impossible. 90% of us will want to get it in hand after activating the skill. After activating the skill, it will be a valuable starter with resources in the grave and Synchro immediately.



Techs

 

Resonator Call (x0-x1)
SR rarity
Resonator Call
SR rarity
Resonator Call

It's quite surprising, isn't it, a spell that was responsible for the main searcher role has now been thrown into the chicken coop by the skill. We almost don't need Resonator Call when we'll be spamming a lot of Fiends in the deck, but if you like, you can still add it to listen to Jack's Voiceline =)).

Backrow Break
UR rarity
Forbidden Lance
UR rarity
Forbidden Lance
UR rarity
Archfiend Eccentrick
UR rarity
Archfiend Eccentrick
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

In an OTK deck, everyone needs to clear the field to fight directly, right? In addition, Resonator also has no ability to fight backrows, so it is absolutely necessary for us to add techs to fight them:

  • Cosmic, MST, Lance are so familiar, they can deal with each backrow with Quick Effect

  • Archfiend Eccentrick is a bit slower than the other 3 cards, but in return it is a Fiend Monster so we can use it as a material to activate skills. Unfortunately it's level 3 otherwise we could search through skill r.

Tech harassment
UR rarity
Book of Moon
UR rarity
Book of Moon
SR rarity
Skull Meister
SR rarity
Skull Meister
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
SR rarity
Radian, the Multidimensional Kaiju
SR rarity
Radian, the Multidimensional Kaiju

Techs that disrupt the enemy's gameplay, making it easier for us to win:

  • Book of Moon, Evacuation: No need to say anymore because everyone already knows :v

  • Skull Meister: Instead of using DD Crow, Skull Meister will be much better for Resonator. They have something in common: destroying the enemy's grave, but Skull Meister is a level 4 Fiend, which can both be used as a skill trigger and can also be searched.

  • Kaiju: Solve the boss in 1 note, it's the Fiend. (run out of)

Red Reign (x1)
SR rarity
Red Reign
SR rarity
Red Reign

The card deals with crowds effectively, is easy to understand, and can be recovered.



Extra Deck

The Red Dragon Archfiends - the pride and supreme soul of Jack Atlas!!


In contrast to the ability of the Stardust Dragons to protect their teeth, the Red Dragon Archfiend possesses the ability to be brutally destructive with effects that completely sweep the opponent's field, burning the arena like a fiery duel. The deck owner's fire!

Red Dragon Archfiend (x0-x1)
UR rarity
Red Dragon Archfiend
UR rarity
Red Dragon Archfiend

Jack Atlas's iconic card from the anime series YGO 5D's. A beater with 3000 attack power is capable of completely destroying monsters in defensive position on the opponent's field. However, be really careful when Crimson Hell Burning will burn all the monsters that do not order your attack during the battle phase.

Although it is not necessary, because of the symbolism we can still bring it into okela.

Scarlight Red Dragon Archfiend (x1)
UR rarity
Scarlight Red Dragon Archfiend
UR rarity
Scarlight Red Dragon Archfiend

1 new Support for Resonator, because of this, the effect of "Red Dragon Archfiend" is to Synchro the boss and also be brought to the chicken coop. Although it is called "Red Dragon Archfiend" on the field or grave, it is a "better" version in every aspect. You can destroy many monsters (even your own) at the same time and deal 250 Damage effects to each destroyed card.


That's better than a 3000 ATK brick that can even be crushed by your teammates without any help =))

Tyrant Red Dragon Archfiend (x1)
SR rarity
Tyrant Red Dragon Archfiend
SR rarity
Tyrant Red Dragon Archfiend

With a large amount of ATK and quick crowd-clearing effects, this is one of Resonator's strongest bosses. We can combine this card with Scarlight above (Effect that causes damage) and OTK the opponent in 1 turn. Otherwise, it will be difficult for us to finish off our opponents because when we activate the first effect, our other monsters will not be able to attack and 3500 damage will give them a chance to comeback.

The second effect is simple and easy to understand, helping us ensure safety when punching.

Hot Red Dragon Archfiend Bane (x1)
SR rarity
Hot Red Dragon Archfiend Bane
SR rarity
Hot Red Dragon Archfiend Bane

Summon via HRDA or RDA and a level 2 Tuner. Although the effect is not really too strong at present, the ability to pull back RDAs in the grave is also very strong, in addition, with its 3500 ATK body, HRDAB will be extremely difficult to hit. lose. The effect of pulling out 2 Tuners does not show too much power because there is no level 12 Synchro monster that can become a target for Resonator to summon, but it will still be an extremely solid wall that opponents cannot easy attack.

Red Nova Dragon (x1)
UR rarity
Red Nova Dragon
UR rarity
Red Nova Dragon

The main Boss of the entire Deck, summoning it has also become easier since it has new skills, supports and the Extra Monster Zone. As soon as this card is Summoned, it will immediately possess an attack power of up to 5000 with the ability to not be destroyed by card effects, ready to duel any monster! In addition, the effect of disabling attacks will help Red Nova Dragon escape from the most dangerous situations!

Hot Red Dragon Archfiend (x0-x1)
SR rarity
Hot Red Dragon Archfiend
SR rarity
Hot Red Dragon Archfiend

Jack Atlas's symbol in YGO 5D's manga and the effect is also much better than the Red Dragon Archfiend. A wave that wipes out enemy monsters and deals 3000 damage will most likely be the deciding move in your Duel. And please note, its effect is soft one per turn so it can be reused if there are many copies on the field or when recycled by Hot Red Dragon Archfiend Bane!!


Dark End Dragon (x1)
SR rarity
Dark End Dragon
SR rarity
Dark End Dragon

Having summoning conditions is relatively easy with the Resonator deck when both our tuners and non-tuners have the attribute Dark. With the effect "send to the Graveyard" rather than destroy, Dark End will not trigger any effects upon destruction, making it much easier to eliminate annoying monsters without consequences. .

Red Rising Dragon (x2)
UR rarity
Red Rising Dragon
UR rarity
Red Rising Dragon

The central card of the entire deck! When it is successfully Synchro Summoned, it will pull back from Limbo a Resonator monster, helping us continue to Synchro Summon to higher level Synchro monsters. The target will be Crimson Resonators to continue summoning another Resonator from the deck, or Red Resonators to instantly restore 2100 LP. With the second effect, by removing it from the grave, you will immediately have 2 level 1 Resonator corpses on the field to continue the combo!! A +1 card helps restore stocks after Synchro, so the existence of this card in the deck is a must.



Combo

The gameplay of the Resonator deck depends very much on the monsters you have in your hand. Because this is a synchro deck, you must need at least 2 monsters on the field (1 tuner and 1 non-tuner) to summon synchro.

You need to play the tuner monsters in your deck as Resonator. This increases the ability to connect cards in the deck as well as combine them with skills in the smoothest way.

Combo #0
SR rarity
Crimson Resonator
SR rarity
Crimson Resonator
UR rarity
Red Rising Dragon
UR rarity
Red Rising Dragon
UR rarity
Wandering King Wildwind
UR rarity
Wandering King Wildwind
SR rarity
Red Resonator
SR rarity
Red Resonator
UR rarity
Scarlight Red Dragon Archfiend
UR rarity
Scarlight Red Dragon Archfiend

Resonator will have 2 main combos, combo #1 and #2, both will have something in common that revolves around Red Rising Dragon and Scarlight Red Dragon Archfiend and share the same initial steps to create these two monsters. So I'll call this combo #0 and we'll connect it with one of the next two:


  1. Special Summon Crimson Resonator And Wildwind

  2. Synchro Red Rising Dragon

  3. Activate Red Rising Dragon, summon Crimson from the grave and +2 Red Resonator to the field

  4. Red Rising Dragon + Crimson Resonator = Scarlight Red Dragon Archfiend

*NOTE : If you play Combo #2, then in step 3, activate the Red Resonator's effect to +LP, but if you play Combo #1, keep it!

Combo #1 (9000 LP)
UR rarity
Red Rising Dragon
UR rarity
Red Rising Dragon
UR rarity
Red Nova Dragon
UR rarity
Red Nova Dragon
SR rarity
Red Resonator
SR rarity
Red Resonator
SR rarity
Red Sprinter
SR rarity
Red Sprinter
UR rarity
Scarlight Red Dragon Archfiend
UR rarity
Scarlight Red Dragon Archfiend

This combo will help you End Board with 1 Red Nova Dragon and 1 Scarlight Red Dragon Archfiend with 9000 LP:


  1. Continuing combo #0, use Scarlight Red Dragon Archfiend + 2 Red Resonators on the field to Synchro Red Nova

  2. Summon another 1 Red Resonator from hand, special summon 1 additional level 4 from hand

  3. Synchro Red Rising Dragon continues

  4. Activate Eff Red Rising, summoning Red Resonator from the grave.

  5. Use Red Res to choose Red Nova to get +5000 LP

  6. Continue using Red Res and Red Rising to create 1 more Scarlight.

Red Resonator, Scarlight Red Dragon Archfiend and Hot Red Dragon Archfiend Bane (Combo #2)
SR rarity
Red Resonator
SR rarity
Red Resonator
UR rarity
Scarlight Red Dragon Archfiend
UR rarity
Scarlight Red Dragon Archfiend
SR rarity
Hot Red Dragon Archfiend Bane
SR rarity
Hot Red Dragon Archfiend Bane

This combo will End Board with 1 Bane and 1 Scarlight:

  1. Continue with combo #0, Scarlight Red Dragon Archfiend + 1 Red Res = Bane

  2. Use the remaining Bane tribute Red Resonator and call Scarlight back to the field.

*NOTE:
Although this combo is short, it is more popular because it does not require many resources and has better stability.

And one thing worth noting is that Scarlight Red Dragon Archfiend's effect is Soft One per turn, meaning we can activate its effect every time it returns to the field, so please be careful to make optimal use of its ability. .




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