Are you a crazy fan of Jack Atlas - a character with a strong style as well as fiery attacking gameplay with the Red Demon Dragons? Updated with new skills along with new supports "Red Reign" and "Scarlight Red Dragon Archfiend", and an Extra Monster Zone, Resonators are back stronger than ever and are holding the Tier 3 position.
Instructions for playing Resonators (April 2023 Update)
Sections covered in this guide:
Skill
Roaring Soul (Skill Card) (100%)
Roaring Soul (Skill Card)
ATK:
0
DEF:
0
This Skill can only be used once per Duel by sending 1 Fiend-Type monster from your hand to your Graveyard. Send 1 "Resonator" monster or 1 Level 4 DARK Fiend-Type monster from your Deck to your Graveyard. Then, add 1 Level 4 FIRE Fiend-Type monster to your hand. You cannot Special Summon monsters during this Duel, except for Synchro Monsters, Tuner monsters, and Special Summoning from the hand. You can also use each of the following effects once per Duel, and max. one effect per turn. ● If you control "Red Dragon Archfiend," return 1 Fiend-Type monster on your field and 1 in your hand to your Deck. Then, Set 1 "Red Reign" to your field from your Deck. ● During this turn, Defense Position "Resonator" monsters you control cannot be destroyed by card effects.
Jack's new skill replaces Demon's Resonance from the previous version. This is a puzzle piece that makes Deck Resonators almost impossible to deadhand, giving us more resources to be able to dance easily.
However, it will also be slightly limited in its ability to summon during skill turns, but that is not too much of a worry if you play pure Resonator or only mix with Mekk-Knights.
The last 2 effects of the skill, the first one, although it takes Red Reign, is very strong but consumes a lot of resources, the second one helps small Resonator tuners survive the self-squeezing eff of Red Dragon Archfiend, but really both are not good. very used.
Core card
Born during the 5Ds era - the most prosperous period of Synchro, our deck will also have two main types of monsters: Tuner and Non-tuner monsters. They are all Fiend-type monsters that have the ability to summon each other and create powerful Synchro monsters, demonstrating the true nature of their aggro combo deck.
In this version, the main deck of Resonator has not changed too much compared to the previous version.
Wandering King Wildwind (x3-100%)
Wandering King Wildwind
ATK:
1700
DEF:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
An important piece in both the strategy and also our mini searcher! With the first effect of Wandering King Wildwind, as long as there is a Fiend-type Tuner with less than 1500 attack power existing on your field, this card can automatically jump onto the field, giving you 1 "free" material to be ready. Synchro Summon's only restriction is that during the entire turn, you will only be able to summon Synchro monsters. With the second effect, when in the Main Phase except for the turn it is sent to the grave, by banishing it from the grave and a small "Resonator" will appear in your hand, a slightly delayed search effect but still brings the ability to turn extremely good bets in the following turns when being able to +1 on each of our next turns. In addition, because it is a Fiend monster, it can be combined very well with the Roaring Soul skill, so x3 is extremely reasonable.
Crimson Resonator (x1-x2)
Crimson Resonator
ATK:
800
DEF:
300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Although not as important as before (definitely x3), Crimson along with Wandering King Wildwind will be an extremely important combo piece that you will want to see first. As a tuner that knows how to jump onto the field, along with Wandering King Wildwind this will be a free synchro without taking a normal summon, and can immediately create Red Rising Dragon - the center of the whole combo!! With the second effect, when there is only 1 dark-type dragon synchro monster on the field while this card is also on the field, it will summon up to 2 Resonator monsters straight from the deck! (but because the number of cells is not enough, there can only be 1 :> ) Those are Red Resonator, Creation Resonator or Synkron Resonator, which I will mention later.
Red Resonator (x1-x2)
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
It's no exaggeration to say that Red Resonator has brought a breath of fresh air to Deck! With the effect of a Goblindbergh, when Normal Summon Red Resonator we can Synchro Summon immediately. Red Resonator not only has an effect when Normal Summoned, but also an effect when Special Summoned: target 1 monster on the field, increasing Life Points equal to that card's ATK. Combined with Solemn Scolding, we will almost lose very little LP even if we have to negate many times! A very interesting card and the combos related to it will be mentioned later in this article. (+boom boom 5k LP lesgo)
Synkron Resonator (x1-x2)
Synkron Resonator
ATK:
100
DEF:
100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
Synkron Resonator is one of the pieces that can be considered in the deck. Possessing the ability to Special Summon when there is a Synchro Monster on the field - something that is not too difficult for decks that focus on Synchro. Normally, when Synchro Summon, we will always get -1, but with Synkron Resonator, we can get back Resonators from the grave when this card is used to Synchro: ensuring we don't run out of Tuner and prepare for moves. cards in the next turns.
Mirror Resonator (x0-x1)
Mirror Resonator
ATK:
0
DEF:
0
If your opponent controls a face-up monster(s) that was Special Summoned from the Extra Deck and you do not, while this card is in your hand or Graveyard: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Mirror Resonator" once per turn. Once per turn: You can target 1 face-up monster your opponent controls; treat this card's Level as that monster's original Level if this card is used for a Synchro Summon this turn.
This card is not too strong, but it can still summon itself to the field. Although its effect is quite dependent on the situation, it will probably help a lot in making Synchro easier, even flipping the bet with only small cards that Synchro can produce high level monsters.
Red Sprinter (x2)
When playing this version of Resonator, missing Red Sprinter is almost impossible. 90% of us will want to get it in hand after activating the skill. After activating the skill, it will be a valuable starter with resources in the grave and Synchro immediately.
Techs
Resonator Call (x0-x1)
It's quite surprising, isn't it, a spell that was responsible for the main searcher role has now been thrown into the chicken coop by the skill. We almost don't need Resonator Call when we'll be spamming a lot of Fiends in the deck, but if you like, you can still add it to listen to Jack's Voiceline =)).
Backrow Break
Archfiend Eccentrick
ATK:
800
DEF:
1000
[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.
In an OTK deck, everyone needs to clear the field to fight directly, right? In addition, Resonator also has no ability to fight backrows, so it is absolutely necessary for us to add techs to fight them:
- Cosmic, MST, Lance are so familiar, they can deal with each backrow with Quick Effect
- Archfiend Eccentrick is a bit slower than the other 3 cards, but in return it is a Fiend Monster so we can use it as a material to activate skills. Unfortunately it's level 3 otherwise we could search through skill r.
Tech harassment
Radian, the Multidimensional Kaiju
ATK:
2800
DEF:
2500
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.
Techs that disrupt the enemy's gameplay, making it easier for us to win:
- Book of Moon, Evacuation: No need to say anymore because everyone already knows :v
- Skull Meister: Instead of using DD Crow, Skull Meister will be much better for Resonator. They have something in common: destroying the enemy's grave, but Skull Meister is a level 4 Fiend, which can both be used as a skill trigger and can also be searched.
- Kaiju: Solve the boss in 1 note, it's the Fiend. (run out of)
Red Reign (x1)
Red Reign
If you control a Level 8 or higher Synchro Monster: Banish all monsters on the field, except the monster(s) with the highest Level, also the remaining face-up monsters on the field are unaffected by other card effects, except their own, until the end of this turn. If a DARK Dragon Synchro Monster is Synchro Summoned to your field while this card is in your GY: You can add this card to your hand. You can only use this effect of "Red Reign" once per turn.
The card deals with crowds effectively, is easy to understand, and can be recovered.
Extra Deck
The Red Dragon Archfiends - the pride and supreme soul of Jack Atlas!!
Red Dragon Archfiend (x0-x1)
Red Dragon Archfiend
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Jack Atlas's iconic card from the anime series YGO 5D's. A beater with 3000 attack power is capable of completely destroying monsters in defensive position on the opponent's field. However, be really careful when Crimson Hell Burning will burn all the monsters that do not order your attack during the battle phase.
Although it is not necessary, because of the symbolism we can still bring it into okela.
Scarlight Red Dragon Archfiend (x1)
Scarlight Red Dragon Archfiend
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
1 new Support for Resonator, because of this, the effect of "Red Dragon Archfiend" is to Synchro the boss and also be brought to the chicken coop. Although it is called "Red Dragon Archfiend" on the field or grave, it is a "better" version in every aspect. You can destroy many monsters (even your own) at the same time and deal 250 Damage effects to each destroyed card.
Tyrant Red Dragon Archfiend (x1)
Tyrant Red Dragon Archfiend
ATK:
3500
DEF:
3000
2 Tuners + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. You can only use each of these effects of "Tyrant Red Dragon Archfiend" once per turn. ● During your Main Phase 1: You can destroy all other cards on the field, also, for the rest of this turn, other monsters you control cannot attack. ● During either player's Battle Phase, when a Spell/Trap Card is activated: You can negate the activation, and if you do, destroy that card, and if you do that, this card gains 500 ATK.
With a large amount of ATK and quick crowd-clearing effects, this is one of Resonator's strongest bosses. We can combine this card with Scarlight above (Effect that causes damage) and OTK the opponent in 1 turn. Otherwise, it will be difficult for us to finish off our opponents because when we activate the first effect, our other monsters will not be able to attack and 3500 damage will give them a chance to comeback.
The second effect is simple and easy to understand, helping us ensure safety when punching.
Hot Red Dragon Archfiend Bane (x1)
Hot Red Dragon Archfiend Bane
ATK:
3500
DEF:
3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Summon via HRDA or RDA and a level 2 Tuner. Although the effect is not really too strong at present, the ability to pull back RDAs in the grave is also very strong, in addition, with its 3500 ATK body, HRDAB will be extremely difficult to hit. lose. The effect of pulling out 2 Tuners does not show too much power because there is no level 12 Synchro monster that can become a target for Resonator to summon, but it will still be an extremely solid wall that opponents cannot easy attack.
Red Nova Dragon (x1)
Red Nova Dragon
ATK:
3500
DEF:
3000
2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
The main Boss of the entire Deck, summoning it has also become easier since it has new skills, supports and the Extra Monster Zone. As soon as this card is Summoned, it will immediately possess an attack power of up to 5000 with the ability to not be destroyed by card effects, ready to duel any monster! In addition, the effect of disabling attacks will help Red Nova Dragon escape from the most dangerous situations!
Hot Red Dragon Archfiend (x0-x1)
Jack Atlas's symbol in YGO 5D's manga and the effect is also much better than the Red Dragon Archfiend. A wave that wipes out enemy monsters and deals 3000 damage will most likely be the deciding move in your Duel. And please note, its effect is soft one per turn so it can be reused if there are many copies on the field or when recycled by Hot Red Dragon Archfiend Bane!!
Dark End Dragon (x1)
Having summoning conditions is relatively easy with the Resonator deck when both our tuners and non-tuners have the attribute Dark. With the effect "send to the Graveyard" rather than destroy, Dark End will not trigger any effects upon destruction, making it much easier to eliminate annoying monsters without consequences. .
Red Rising Dragon (x2)
Red Rising Dragon
ATK:
2100
DEF:
1600
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
The central card of the entire deck! When it is successfully Synchro Summoned, it will pull back from Limbo a Resonator monster, helping us continue to Synchro Summon to higher level Synchro monsters. The target will be Crimson Resonators to continue summoning another Resonator from the deck, or Red Resonators to instantly restore 2100 LP. With the second effect, by removing it from the grave, you will immediately have 2 level 1 Resonator corpses on the field to continue the combo!! A +1 card helps restore stocks after Synchro, so the existence of this card in the deck is a must.
Combo
The gameplay of the Resonator deck depends very much on the monsters you have in your hand. Because this is a synchro deck, you must need at least 2 monsters on the field (1 tuner and 1 non-tuner) to summon synchro.
Combo #0
Crimson Resonator
ATK:
800
DEF:
300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Red Rising Dragon
ATK:
2100
DEF:
1600
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
Wandering King Wildwind
ATK:
1700
DEF:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Scarlight Red Dragon Archfiend
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
Resonator will have 2 main combos, combo #1 and #2, both will have something in common that revolves around Red Rising Dragon and Scarlight Red Dragon Archfiend and share the same initial steps to create these two monsters. So I'll call this combo #0 and we'll connect it with one of the next two:
- Special Summon Crimson Resonator And Wildwind
- Synchro Red Rising Dragon
- Activate Red Rising Dragon, summon Crimson from the grave and +2 Red Resonator to the field
- Red Rising Dragon + Crimson Resonator = Scarlight Red Dragon Archfiend
Combo #1 (9000 LP)
Red Rising Dragon
ATK:
2100
DEF:
1600
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
Red Nova Dragon
ATK:
3500
DEF:
3000
2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Scarlight Red Dragon Archfiend
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
This combo will help you End Board with 1 Red Nova Dragon and 1 Scarlight Red Dragon Archfiend with 9000 LP:
- Continuing combo #0, use Scarlight Red Dragon Archfiend + 2 Red Resonators on the field to Synchro Red Nova
- Summon another 1 Red Resonator from hand, special summon 1 additional level 4 from hand
- Synchro Red Rising Dragon continues
- Activate Eff Red Rising, summoning Red Resonator from the grave.
- Use Red Res to choose Red Nova to get +5000 LP
- Continue using Red Res and Red Rising to create 1 more Scarlight.
Red Resonator, Scarlight Red Dragon Archfiend and Hot Red Dragon Archfiend Bane (Combo #2)
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Scarlight Red Dragon Archfiend
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.
Hot Red Dragon Archfiend Bane
ATK:
3500
DEF:
3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
This combo will End Board with 1 Bane and 1 Scarlight:
- Continue with combo #0, Scarlight Red Dragon Archfiend + 1 Red Res = Bane
- Use the remaining Bane tribute Red Resonator and call Scarlight back to the field.