Phantom Knights is a deck capable of Combo, Midrange, Swarm, even OTK, mixing many staples, sucking skills because the owner is a character in yu-gi-oh! The deck is a bit expensive but is tier 1 and worth the money :3
Instructions for Playing The Phantom Knights
Skill
Sucking great magic skill
Treason Phantom (Skill Card) (67% (gradually using more and more))
Treason Phantom (Skill Card)
ATK:
0
DEF:
0
The following effects can be used once per Duel. - Reveal a total of 2 "The Phantom Knights" monster and/or "Phantom Knights" Spell/Trap Card from your hand, return one of them to your Deck, and send 1 "The Phantom Knights" monster from your Deck to your Graveyard. During this turn, you can treat "The Phantom Knight" monsters as Level 4 monsters when you Xyz Summon "Dark Rebellion Xyz Dragon". - Remove 2 Xyz Materials from 1 "Dark Rebellion Xyz Dragon" you control, and increase its ATK by 500 until the end of the turn. During your opponent's next turn after you activate this effect, you can activate your Xyz Monster's effect only one time.
There are 2 things you need to pay attention to in this skill
Phantom Strategy (Skill Card) (33% (decreasing))
Phantom Strategy (Skill Card)
ATK:
0
DEF:
0
Send 1 "The Phantom Knights" monster from your hand to the Graveyard. Then, add 1 "Phantom Knights' Fog Blade" to the very bottom of your Deck from outside of your Deck. During the turn you activate this Skill, you cannot Special Summon Rank 4 or above monsters unless are DARK Warrior-Type or DARK Dragon-Type monsters This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains no monsters other than DARK Warrior-Type monsters. This Skill can only be used once per Duel.
Mainly creating Fog Blade in the deck is easy to get 1 negate monster, because this deck is like you in NNN surfing Facebook, all searching, so you almost have 1 negate monster after activating the skill.
CORE
search ✅
The Phantom Knights of Ancient Cloak (x3)
The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
The simple searcher searches for monsters/spells/traps as long as their name has the word The Phantom Knights
The Phantom Knights of Silent Boots (x3)
The Phantom Knights of Silent Boots
ATK:
200
DEF:
1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
is the only one currently with a self-jumping effect to have 2 bodies to Link or Xyz
The Phantom Knights of Ragged Gloves (x3)
The Phantom Knights of Ragged Gloves
ATK:
1000
DEF:
500
A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
miller (can be considered a disguised searcher), increases ATK to easily OTK and punch to death the enemy's cards that cause difficulty (leaves that almost do not attack in the battle phase like negate effect,... to kill negate, or boss opp )
The Phantom Knights of Stained Greaves (x0-2)
The Phantom Knights of Stained Greaves
ATK:
1200
DEF:
600
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
jump when Phantom Knights special summon - is the main ingredient in the combo Leviair + Dark Requiem, I advise you guys to only brick x1 :v (deck with more than 20 cards can be x2-3)
The Phantom Knights of Fragile Armor (x0-1)
The Phantom Knights of Fragile Armor
ATK:
1000
DEF:
2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your GY and send 1 "Phantom Knights" card from your hand to the GY; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
jump, mill and draw 1 myself but it's a bit boring lmao, I choose not to play this card (because it's level 4, not level 3 so I can't get Leviair or Break sword to shoot backrow)
The Phantom Knights' Rank-Up-Magic Launch (x1)
The Phantom Knights' Rank-Up-Magic Launch
During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.
Remember, your DARK Xyz monster must have no Xyz materials left to use
Phantom Knights' Wing (x1-2)
Phantom Knights' Wing
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
searchable
Phantom Knights' Sword (x0-1)
Phantom Knights' Sword
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
Like wings, sometimes the sword gets stuck on the field so it can't banish to jump monsters from the grave and has a bunch of weaknesses that an equip card (well, let's just say that) has
The Phantom Knights of Break Sword (x2-3)
The Phantom Knights of Break Sword
ATK:
2000
DEF:
1000
2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Chad
Dark Rebellion Xyz Dragon and Dark Requiem Xyz Dragon (Black Reactionary Dragon)
Dark Requiem Xyz Dragon
ATK:
3000
DEF:
2500
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as material, it gains these effects. ● Once per turn: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change its ATK to 0, and if you do, this card gains ATK equal to that monster's original ATK. ● When your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can Special Summon 1 Xyz Monster from your GY.
Dark Rebellion x1-2: has good OTK ability (if you are an anime enjoyer) although OTK is better than ATK but the effect is permanent, not 1 turn like someone else
Staple
Staple
You can play every card because these guys are capable of playing staple and even handtrap at a good level, not too bricked
Kagemucha Knight (x0-1)
Jump when you have a normal Level 3 monster. Because it's with ROTA, when RUM appears, this monster also goes into the chicken coop.
Leviair the Sea Dragon (x1)
return goods
Number 70: Malevolent Sin (x0-1)
Number 70: Malevolent Sin
ATK:
2400
DEF:
1200
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Because this deck has a lot of destruction, the destroy-resistant monsters will cause you extreme panic, so you need a banish monster that won't be destroyed.
Link Disciple and Knightmare Phoenix (Hey, Mekk-Knight is with us )
Knightmare Phoenix
ATK:
1900
LINK-2
Link Arrow:
Top
Right
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Link Disciple: Iblee magic
Combo
textbook
The Phantom Knights of Stained Greaves
ATK:
1200
DEF:
600
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn.
The Phantom Knights of Silent Boots
ATK:
200
DEF:
1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
The Phantom Knights of Ancient Cloak
ATK:
800
DEF:
1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
The Phantom Knights of Ragged Gloves
ATK:
1000
DEF:
500
A DARK Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK. You can banish this card from your GY; send 1 "Phantom Knights" card from your Deck to the GY. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
Needs 1 Stained Greaves or Boots + any 2 PKs