Are you a crazy fan of Jack Atlas - a character with a strong style as well as fiery attacking gameplay with the Red Demon Dragons? The King of Vermilion mini box and Pendulum Genesis main box bring us many Resonators, Jack's signature Tuners, and also new level Red Dragon Archfiends!
Instructions for playing Resonator
Sections covered in this guide:
Skill
These are the skills most commonly used by players in ranked matches:
Demon's Resonance (Skill Card) (100%)
Demon's Resonance (Skill Card)
ATK:
0
DEF:
0
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name, during this turn. This Skill will only activate if you begin the Duel with a Deck that follows the conditions below. This Skill can only be used once per turn and twice per Duel. ● Your Deck contains 8 or more "Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters. ● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than DARK Dragon-Type or Fiend-Type Synchro Monsters.
Current strongest skill for Resonator! Just by shuffling 1 "Resonator" monster from your hand back to your deck, you will immediately add 1 monster with level 4 or lower to your hand. It could be Wandering King Wildwind with the ability to flexibly jump onto the field, or Doomcalibur Knight with the ability to negate extremely annoying monster effects, or even more special: Fiend-type monsters other than Resonator, which I will mention in the following section.
Core Card
Born during the 5Ds era - the most prosperous period of Synchro, our deck will also have two main types of monsters: Tuner and Non-tuner monsters. They are all Fiend-type monsters that have the ability to summon each other and create powerful Synchro monsters, demonstrating the true nature of their aggro combo deck.
Wandering King Wildwind (x3 - 100%)
Wandering King Wildwind
ATK:
1700
DEF:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
An important piece in both the strategy and also our mini searcher! With the first effect of Wandering King Wildwind, as long as there is a Fiend-type Tuner with less than 1500 attack power existing on your field, this card can automatically jump onto the field, giving you 1 "free" material to be ready. Synchro Summon's only restriction is that during the entire turn, you will only be able to summon Synchro monsters. With the second effect, when in the Main Phase except for the turn it is sent to the grave, by banishing it from the grave and a small "Resonator" will appear in your hand, a slightly delayed search effect but still brings the ability to turn extremely good bets in the following turns when being able to +1 on each of our next turns. In addition, this tiger's first effect will not be blocked by Demon's Resonance so the number of 3 cards is extremely reasonable!
Crimson Resonator (x3 - 100%)
Crimson Resonator
ATK:
800
DEF:
300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Along with Wandering King Wildwind, this will be an extremely important combo piece that you will want to see first. As a tuner that knows how to jump onto the field, along with Wandering King Wildwind this will be a free synchro without taking a normal summon, and can immediately create Red Rising Dragon - the center of the whole combo!! With the second effect, when there is only 1 dark-type dragon synchro monster on the field while this card is also on the field, it will summon up to 2 Resonator monsters straight from the deck! (but because the number of cells is not enough, there can only be 1 :> ) Those are Red Resonator, Creation Resonator or Synkron Resonator, which I will mention later.
Red Resonator (x2-3 - 80%)
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
It's no exaggeration to say that Red Resonator has brought a breath of fresh air to Deck! With the effect of a Goblindbergh, when Normal Summon Red Resonator we can Synchro Summon immediately. Red Resonator not only has an effect when Normal Summoned, but also an effect when Special Summoned: target 1 monster on the field, increasing Life Points equal to that card's ATK. Combined with Solemn Scolding, we will almost lose very little LP even if we have to negate many times! A very interesting card and the combos related to it will be mentioned later in this article.
Synkron Resonator (x0-1 )
Synkron Resonator
ATK:
100
DEF:
100
If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.
Synkron Resonator is one of the pieces that can be considered in the deck. Possessing the ability to Special Summon when there is a Synchro Monster on the field - something that is not too difficult for decks that focus on Synchro. Normally, when Synchro Summon, we will always get -1, but with Synkron Resonator, we can get back Resonators from the grave when this card is used to Synchro: ensuring we don't run out of Tuner and prepare for moves. cards in the next turns.
Flare Resonator (x0-1)
Not possessing the ability to magically jump on its own like many other Resonator brothers, in return, when using Flare Resonator as a material for Synchro, the summoned monster will have an additional 300 ATK - a number that is not surprising. Impressive but also partly increases the toughness of the bosses in our deck.
Spell/Trap
Resonant Destruction (x0-2)
If you are interested in "plus", this is the ideal card for you with the ability to continuously bombard; If not, there aren't many reasons for us to use this Continuous Spell.
Extra Deck
The Red Dragon Archfiends - the pride and supreme soul of Jack Atlas!!
Red Dragon Archfiend (x1 - 100%)
Red Dragon Archfiend
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
Jack Atlas's iconic card from the anime series YGO 5D's. A beater with 3000 attack power is capable of completely destroying monsters in defensive position on the opponent's field. However, be really careful when Crimson Hell Burning will burn all the monsters that do not order your attack during the battle phase. Possessing such a fatal weakness, but because it is one of the two pieces required to satisfy the activation conditions of Demon's Resonance, as well as being a required ingredient to summon our real boss, I Number 1 is enough.
Red Rising Dragon (x2-3 - 80%)
Red Rising Dragon
ATK:
2100
DEF:
1600
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
The central card of the entire deck! When it is successfully Synchro Summoned, it will pull back from Limbo a Resonator monster, helping us continue to Synchro Summon to higher level Synchro monsters. The target will be Crimson Resonators to continue summoning another Resonator from the deck, or Red Resonators to instantly restore 2100 LP. With the second effect, by removing it from the grave, you will immediately have 2 level 1 Resonator corpses on the field to continue the combo!! A +1 card helps restore stock after Synchro, so the existence of this card in the deck is a must.
Hot Red Dragon Archfiend (x1 - 60%)
Jack Atlas's symbol in YGO 5D's manga and the effect is also much better than the Red Dragon Archfiend. A wave that wipes out enemy monsters and deals 3000 damage will most likely be the deciding move in your Duel. And please note, its effect is soft one per turn so it can be reused if there are many copies on the field or when recycled by Hot Red Dragon Archfiend Bane!!
Hot Red Dragon Archfiend Bane (x1 - 100%)
Hot Red Dragon Archfiend Bane
ATK:
3500
DEF:
3000
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your GY; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuners with the same Level (1 from your Deck and 1 from your GY) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.
Summon via HRDA or RDA and a level 2 Tuner. Although the effect is not really too strong at present, the ability to pull back RDAs in the grave is also very strong, in addition, with its 3500 ATK body, HRDAB will be extremely difficult to hit. lose. The effect of pulling out 2 Tuners does not show too much power because there is no level 12 Synchro monster that can become a target for Resonator to summon, but it will still be an extremely solid wall that opponents cannot easy attack.
Red Nova Dragon (x1 - 100%)
Red Nova Dragon
ATK:
3500
DEF:
3000
2 Tuners + "Red Dragon Archfiend" This card gains 500 ATK for each Tuner monster in your Graveyard. Cannot be destroyed by an opponent's card effects. When an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
The main Boss of the entire Deck (although actually Summoning this card is extremely resource-consuming and can cause you to immediately lose the next turn because you run out of resources to play)! As soon as this card is Summoned, it will immediately possess an attack power of up to 5000 with the ability to not be destroyed by card effects, ready to hand-to-hand with any monster! In addition, the effect of disabling attacks will help Red Nova Dragon escape from the most dangerous situations!
Dark End Dragon (x1-2 - 100%)
Having summoning conditions is relatively easy with the Resonator deck when both our tuners and non-tuners have the Dark attribute. With the effect "send to the Graveyard" rather than destroy, Dark End will not trigger any effects upon destruction, making it much easier to eliminate annoying monsters without consequences. .
How to play
The gameplay of the Resonator deck depends very much on the monsters you have in your hand. Because this is a synchro deck, you must need at least 2 monsters on the field (1 tuner and 1 non-tuner) to summon synchro.
Red Rising Dragon (Key)
Red Rising Dragon
ATK:
2100
DEF:
1600
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
Red Rising Dragon can summon 1 Resonator monster from the grave when synchro summoned to help you continue your level-up combo. This is an important monster of the combo.
Crimson Resonator and Red Resonator (Combo)
Crimson Resonator
ATK:
800
DEF:
300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
Most of the Resonator monsters played in the deck are level 2, so you need to play level 4 fiend (skill conditions) monsters to summon the fastest Red Rising Dragon .
Crimson Resonator can be special summoned to the field when you do not control any monsters. With this ability, you will not lose your normal summon but will leave that summon to a non-tuner monster.
Red Resonator, when summoned, will often help you pull 1 more monster from your hand, making it easier for you to tune.
Cards in hand : Crimson Resonator or Red Resonator + 1 level 4 fiend monster = Red Rising Dragon ! |
Demon's Resonance (Skill Card) (The rate of getting the boss is almost absolute)
Demon's Resonance (Skill Card)
ATK:
0
DEF:
0
Can be used by returning 1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your Deck to your hand. You cannot activate the effect of the card added by this Skill or a card with same name, during this turn. This Skill will only activate if you begin the Duel with a Deck that follows the conditions below. This Skill can only be used once per turn and twice per Duel. ● Your Deck contains 8 or more "Resonator" cards in your Deck and does not contain any monsters other than Dragon-Type and Fiend-Type monsters. ● Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova Dragon" and does not contain any monsters other than DARK Dragon-Type or Fiend-Type Synchro Monsters.
Can
be used by returning
1 "Resonator" monster in your hand to your Deck. Add 1 Level 4 or lower monster from your
Deck to your hand. You cannot activate the effect of the card
added by this Skill or a card with same name, during this turn. This
Skill will only activate if you begin the Duel with a Deck that follows the
conditions below. This
Skill can only be used once per turn and twice per Duel. ●
Your Deck contains 8 or more "Resonator" cards in your Deck and
does not contain any monsters other than Dragon-Type and Fiend-Type monsters.
●
Your Extra Deck contains "Red Dragon Archfiend" and "Red Nova
Dragon" and does not contain any monsters other than DARK Dragon-Type or
Fiend-Type Synchro Monsters. |
Đây là skill mà hầu hết mọi người chơi deck Resonator đều sử
dụng.
Với skill này, việc bạn có thể triệu hồi lên được 1 quái
thú non-tuner gần như là tuyệt đối khi chơi Resonator. Thay vì với 1 quái thú
Resonator và 1 quái thú non-tuner, sự hỗ trợ của skill sẽ giúp bạn có thể thực
hiện combo trên với 2 quái thú Resonator!!
Bài
trên tay: 2
quái thú Resonator + Skill= Red
Rising Dragon! |
Wandering King Wildwind (The most optimal target for the skill)
Wandering King Wildwind
ATK:
1700
DEF:
1300
If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand.
(first) If you control a Fiend-Type Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If you attempt this, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. (2) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 Fiend-Type Tuner with 1500 or less ATK from your Deck to your hand. |
Wandering King Wildwind is the best monster to target for skills.
With the ability to special summon from hand when there is a fiend tuner monster of 1500atk or lower (specifically in this deck, Resonator monsters)
- You can summon Crimson Resonator (when there are no monsters on the field) and this monster (when you control Crimson Resonator ) without losing your normal summon.
- Red Resonator can apply effects when normal summoned to other monsters and you can have up to 3 monsters on the field.
Wandering King Wildwind 's self-summoning ability is not counted as an effect activation, so you can easily bypass the skill's restriction when searching for this monster in your hand with the skill.
Not only that, this monster when in the grave is also a set up for you in the next turns. By discarding this card from the Graveyard, you can take 1 fiend tuner monster with 1500atk or less from the deck. This effect gives you additional tuner monsters to continue fighting.
- Because you can use Skill: Demon's Resonace up to 2 times in a Duel, you can use this effect to add a second Resonator monster to your hand to use the skill.
Dark End Dragon, Red Dragon Archfiend and Hot Red Dragon Archfiend (Boss stays on the field turn 1)
Red Dragon Archfiend
ATK:
3000
DEF:
2000
1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.
With Red Rising Dragon 's ability to help you recall 1 Resonator from the grave, you can continue to level up stable field trus monsters in turn 1.
Cards in hand : Crimson Resonator or Red Resonator + 1 level 4 fiend monster = 1 level 8 DARK Dragon synchro monster ! |
Crimson Resonator (Optimize effects)
Crimson Resonator
ATK:
800
DEF:
300
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
Crimson Resonator can help you summon up to 2 more Resonator monsters from your deck (usually 1 because you need room for non-tuner monsters), this monster can help you get a very high level 10 synchro monster. fast.
This effect helps you get more turret monsters if you go turn 1. If you use this effect, you should not end the turn with Red Dragon Archfiend because this monster will destroy your Resonator monsters at the end turn.
Solemn Scolding and Red Resonator (Optimize effects)
Red Resonator
ATK:
600
DEF:
200
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
When Red Resonator is special summoned (usually by Red Rising Dragon or Crimson Resonator ) you can gain lp equal to the ATK of a monster on the field.
Normally, Red Resonator will target Red Rising Dragon to optimize the amount of lp.
Red Resonator can be summoned from the deck with Crimson Resonator .
With the ability to increase lp, you can take advantage of this to use techs that can use lp as a cost (Solemn Scolding).
Other support monsters
Lava Golem
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
With the ability to search any level 4 or lower fiend monster and sometimes without the need for a normal summon, you can take advantage of a few other strong monsters:
- Caius can take advantage of the normal summon to enter the field.
- You can search for Skull Meister using skills, however during that turn this monster cannot use effects.
- Lava Golem can also take advantage of the normal summon to clear the opponent's field.
- Doomcaliber Knight can be acquired by skill and normal summon this monster to the field, note that this monster cannot be special summoned.
Epilogue
Thank you for your interest, hope you will have a good experience with this Resonator deck.