Instructions for Playing Vendread

Instructions for Playing Vendread

Actually, the ritual mechanism of the game is quite boring and lmao when you use a ritual monster in your hand, a ritual spell in your hand and some ingredients just to make a lump of meat and eat raigeki.


but vendread is better than that because it throws the line straight into the grave and then rituals to always launch into battle, has a big body to OTK, doesn't get targeted, cools down, protects the battle phase, searches and mills like a hack

Well, if it's bricked, it's still bricked

Sections covered in this guide:




Skill

 

Master of Rites II (100%)

 Rarity
Master of Rites II
 Rarity
Master of Rites II
Master of Rites II
Master of Rites II
  • ATK:

  • 0

  • DEF:

  • 0


Begin Duel with the Continuous Spell 'Ritual Cage' activated.


skill places a cage for you, when you have a cage you take no damage if a Ritual monster is punched, a Ritual monster cannot be targeted or destroyed by monsters



In general, this is a skill that is both delicious and inexpensive

Level Duplication (Skill Card) and Vendread Striges (Used to be popular but now it's a bit of a flop so I leave it here to show my gratitude)

UR Rarity
Level Duplication (Skill Card)
UR Rarity
Level Duplication (Skill Card)
Level Duplication (Skill Card)
Level Duplication (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used when your Life Points are 3000 or lower, by revealing 1 monster card in your hand and selecting 1 monster on your field. The selected monster's Level will become equal to the Level of the monster you revealed until the end of the turn. This Skill can only be used once per Duel.


R Rarity
Vendread Striges
R Rarity
Vendread Striges
Vendread Striges
DARK 2
Vendread Striges
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.


First you ritual monster use the crow, the crow goes to the grave and shows the ritual monster then jumps up, use the skill on the crow equal to the level of your ritual monster and the ritual plays again, strong combo when OTK



CORE

Rital Beast   "Vendread" Summoned by using this card on the field gains the following effect. I will abbreviate it as (1)

Vendread Houndhorde (x1)

R Rarity
Vendread Houndhorde
R Rarity
Vendread Houndhorde
Vendread Houndhorde
DARK 3
Vendread Houndhorde
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.


Doggy-Chan


has the ability to both throw goods into the grave and jump up to get his own body

with the ability (1) allows you to banish spells/traps of opp's turn, you and opp, both poking away annoying cards and -1 opp's resource each turn

Vendread Revenants (x1)

SR Rarity
Vendread Revenants
SR Rarity
Vendread Revenants
Vendread Revenants
DARK 4
Vendread Revenants
  • ATK:

  • 1800

  • DEF:

  • 200


If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.


A bit blunt compared to a dog, the effect of jumping up when destroyed and sent to the grave also has light resistance to OTK, but cannot fight strong OTK like Galaxy-Eyes, the good thing about this one is the effect (1) banish 1 SPECIAL Summoned monster, every turn

Vendread Anima (x0-1)

N Rarity
Vendread Anima
N Rarity
Vendread Anima
Vendread Anima
DARK 1
Vendread Anima
  • ATK:

  • 0

  • DEF:

  • 0


You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ● Banish any monster destroyed by battle with this card.


Mainly used to jump the banned Vendread onto the field and the effect (1) is something very terrible if you have a cage that the skill creates, but bringing this one will also increase the brick rate :)

Revendread Origin (x3)

SR Rarity
Revendread Origin
SR Rarity
Revendread Origin
Revendread Origin
Spell Normal
Revendread Origin

    This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    chad


    The special feature of this card is the monster ritual from the grave, and the monster goes to the grave very easily, use samurai skull to throw it and you're done. Because it jumps from the grave, it also has the ability to restore goods, and it also has a protection effect. destroy by banish

    Revendread Evolution (x2-3)

    R Rarity
    Revendread Evolution
    R Rarity
    Revendread Evolution
    Revendread Evolution
    Spell Normal
    Revendread Evolution

      This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.


      F2P


      also ritual from the grave but the monster self-destructs at the end of the next phase turn, but the trick is to throw monsters from the deck to the grave as bait for the ritual, so in theory the thrown monster will get other cards to ritualize (disguised search).

      Vendread Nights (x0-2)

      N Rarity
      Vendread Nights
      N Rarity
      Vendread Nights
      Vendread Nights
      Spell Field
      Vendread Nights

        You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.


        Searcher and Conveniently have a cost to increase the item in the grave, but they can't search for ritual spells so it's buh buh lmao, and the effect of punching one more time is to punch a monster, meaning it only clears 1 more of opp's monsters, not If you can punch straight at the origin, it's no longer a monster and you can't punch anymore

        Revendread Slayer (x2-3)

        SR Rarity
        Revendread Slayer
        SR Rarity
        Revendread Slayer
        Revendread Slayer
        DARK 6
        Revendread Slayer
        • ATK:

        • 2400

        • DEF:

        • 0


        You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.


        has the ability to banish cards so that Anima can pick up the banned card, has the ability to search for Ritual Spell (something you can only draw after 3 generations), then throw Vendread monsters from the deck to the grave to jump or get ritualized from the grave, Even though the effect is negated, it's still called Revendread Slayer, not like some other guy

        Revendread Executor (x1-2)

        R Rarity
        Revendread Executor
        R Rarity
        Revendread Executor
        Revendread Executor
        DARK 8
        Revendread Executor
        • ATK:

        • 3000

        • DEF:

        • 0


        You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.


        chad


        ATK 3000, make opp only target this card, but with the skill cage, opp cannot target monsters, so => ​​all your cards are not targeted. If this monster is destroyed, search for a Vendread spell/monster/trap from your deck to hand, yes, if you like ritual spell or monster then search, in general this monster is very good.

        On the field, he even considers himself Revendread Slayer

        What about F2P?

        Vendread Battlelord (x0-2)

        R Rarity
        Vendread Battlelord
        R Rarity
        Vendread Battlelord
        Vendread Battlelord
        DARK 7
        Vendread Battlelord
        • ATK:

        • 2700

        • DEF:

        • 0


        You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.


        Choose a type of monster/spell/trap card and opp can't activate cards or effects of the same type, the ATK is so big you can also search for monsters



        F2P



        Extra Deck

         

        Avendread Savior (x1-2 )

        SR Rarity
        Avendread Savior
        SR Rarity
        Avendread Savior
        Avendread Savior
        DARK
        Avendread Savior
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


        easy to get, named Revendread Slayer when on the field, pick up items from the grave (spells/traps/Vendread monsters from the grave) every turn, because you make opp not target after setting the field, then opp can only use non-target effects or punch you, and this one both reduces opp's ATK to def and punch opp and mills to the grave to get more resources


        10/10



        Staple

         

        Manju of the Ten Thousand Hands (x2-3 )

        SR Rarity
        Manju of the Ten Thousand Hands
        SR Rarity
        Manju of the Ten Thousand Hands
        Manju of the Ten Thousand Hands
        LIGHT 4
        Manju of the Ten Thousand Hands
        • ATK:

        • 1400

        • DEF:

        • 1000


        When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


        Search the reputation of every ritual deck, search for Ritual monsters or Ritual spells not once per turn :)


        Weakness: It's so expensive because the box is on sale for 50% off :/

        Samurai Skull (x0-3)

        R Rarity
        Samurai Skull
        R Rarity
        Samurai Skull
        Samurai Skull
        DARK 4
        Samurai Skull
        • ATK:

        • 1700

        • DEF:

        • 0


        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


        The main effect is to throw any zombies that you find annoying, this is a disguised search because the ones thrown like dogs will jump up, ritual monsters will be ritualized in the grave,...

        Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (mercenary)

        SR Rarity
        Knightmare Cerberus
        SR Rarity
        Knightmare Cerberus
        Knightmare Cerberus
        EARTH
        Knightmare Cerberus
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Top


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


        SR Rarity
        Knightmare Phoenix
        SR Rarity
        Knightmare Phoenix
        Knightmare Phoenix
        FIRE
        Knightmare Phoenix
        • ATK:

        • 1900

        • LINK-2

        Link Arrow:

        Top

        Right


        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


        UR Rarity
        Knightmare Unicorn
        UR Rarity
        Knightmare Unicorn
        Knightmare Unicorn
        DARK
        Knightmare Unicorn
        • ATK:

        • 2200

        • LINK-3

        Link Arrow:

        Left

        Bottom

        Right


        2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


        Easy to build, strong ability to destroy boards






        lmao no one uses the draw 1 effect with anything so don't care

        Code Talker (x0-1)

        UR Rarity
        Code Talker
        UR Rarity
        Code Talker
        Code Talker
        DARK
        Code Talker
        • ATK:

        • 1300

        • LINK-2

        Link Arrow:

        Top

        Bottom


        2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


        F2P, it's easy to level up, when you level up 2 guys are free to trigger effects, ATK is good, not destroyed by combat effects so sometimes can resist OTK

        Beatrice, Lady of the Eternal, Photon Strike Bounzer and Constellar Ptolemy M7 (Xyz Rank 6)

        SR Rarity
        Beatrice, Lady of the Eternal
        SR Rarity
        Beatrice, Lady of the Eternal
        Beatrice, Lady of the Eternal
        LIGHT
        Beatrice, Lady of the Eternal
        • ATK:

        • 2500

        • DEF:

        • 2800


        2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


        SR Rarity
        Photon Strike Bounzer
        SR Rarity
        Photon Strike Bounzer
        Photon Strike Bounzer
        LIGHT
        Photon Strike Bounzer
        • ATK:

        • 2700

        • DEF:

        • 2000


        2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


        UR Rarity
        Constellar Ptolemy M7
        UR Rarity
        Constellar Ptolemy M7
        Constellar Ptolemy M7
        LIGHT
        Constellar Ptolemy M7
        • ATK:

        • 2700

        • DEF:

        • 2000


        2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


        M7: easy to pick up, pick up your own goods or push back opp monsters, good ATK

        Photon Strike Bounzer: easy to get, negate monsters then burn for easy OTK, decent ATK
        Beatrice: easy to get, throw 1 card you like to the grave for free, because it's thrown on both player's turns so you can throw up to 2 cards, good DEF, good ATK

        Galaxy-Eyes Full Armor Photon Dragon, Number 22: Zombiestein and Galaxy-Eyes Cipher Dragon (Rank 8 )

        UR Rarity
        Galaxy-Eyes Full Armor Photon Dragon
        UR Rarity
        Galaxy-Eyes Full Armor Photon Dragon
        Galaxy-Eyes Full Armor Photon Dragon
        LIGHT
        Galaxy-Eyes Full Armor Photon Dragon
        • ATK:

        • 4000

        • DEF:

        • 3500


        3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.


        SR Rarity
        Number 22: Zombiestein
        SR Rarity
        Number 22: Zombiestein
        Number 22: Zombiestein
        DARK
        Number 22: Zombiestein
        • ATK:

        • 4500

        • DEF:

        • 1000


        2 Level 8 DARK monsters Must be Xyz Summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and send 1 card from your hand to the Graveyard, then target 1 face-up card your opponent controls; change this card to Defense Position, and if you do, that face-up card has its effects negated until the end of this turn.


        UR Rarity
        Galaxy-Eyes Cipher Dragon
        UR Rarity
        Galaxy-Eyes Cipher Dragon
        Galaxy-Eyes Cipher Dragon
        LIGHT
        Galaxy-Eyes Cipher Dragon
        • ATK:

        • 3000

        • DEF:

        • 2500


        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


        Number 22: negate card, ATK is as big as a cart wheel, punch it away

        Cipher-kun: mainly goes to Full Armor
        Full Armor: shoot the card then a 4000 ATK lump of meat rushes into OTK go brrrrrrrrr

        Inzektor Exa-Beetle and Digital Bug Rhinosebus (mercenary)

        R Rarity
        Inzektor Exa-Beetle
        R Rarity
        Inzektor Exa-Beetle
        Inzektor Exa-Beetle
        DARK
        Inzektor Exa-Beetle
        • ATK:

        • 1000

        • DEF:

        • 1000


        2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


        R Rarity
        Digital Bug Rhinosebus
        R Rarity
        Digital Bug Rhinosebus
        Digital Bug Rhinosebus
        LIGHT
        Digital Bug Rhinosebus
        • ATK:

        • 2600

        • DEF:

        • 2200


        2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


        Exa-Bettle: does opp trigger but mainly on Rhinosebus

        Rhinosebus: shoot cards without target, sometimes shoot all cards opp go brrrrrrrrrr

        Brute Enforcer (jerking loose hands)

        SR Rarity
        Brute Enforcer
        SR Rarity
        Brute Enforcer
        Brute Enforcer
        DARK
        Brute Enforcer
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


        If opp doesn't want to lose a card, he must throw a card of the same type :)

        Link Disciple and Knightmare Mermaid (Hello Iblee-chan)

        R Rarity
        Link Disciple
        R Rarity
        Link Disciple
        Link Disciple
        LIGHT
        Link Disciple
        • ATK:

        • 500

        • LINK-1

        Link Arrow:

        Bottom


        1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


        UR Rarity
        Knightmare Mermaid
        UR Rarity
        Knightmare Mermaid
        Knightmare Mermaid
        WATER
        Knightmare Mermaid
        • ATK:

        • 1000

        • LINK-1

        Link Arrow:

        Bottom


        1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


        Iblee magic

        Vampire Sucker (x0-1)

        SR Rarity
        Vampire Sucker
        SR Rarity
        Vampire Sucker
        Vampire Sucker
        DARK
        Vampire Sucker
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. ● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. ● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


        yes, i want to suck the vampire sucker



        This one has many good effects, but mainly takes the draw 1 effect to + resources after you subtract at least 2 resources per opp's turn.

        Puzzlomino the Drop-n-Deleter (x0-1)

        UR Rarity
        Puzzlomino, the Drop-n-Deleter
        UR Rarity
        Puzzlomino, the Drop-n-Deleter
        Puzzlomino, the Drop-n-Deleter
        LIGHT
        Puzzlomino, the Drop-n-Deleter
        • ATK:

        • 1300

        • LINK-2

        Link Arrow:

        Bottom

        Right


        2 monsters with different Levels If a monster is Special Summoned face-up to a zone this card points to while you control this monster (except during the Damage Step): You can declare a Level from 1 to 8; that monster becomes that Level until the end of the turn. You can target 2 monsters with the same Level (1 from each field); destroy them. You can only use each effect of "Puzzlomino, the Drop-n-Deleter" once per turn.


        Whatever level you want for the ritual, this person will take care of it all

        x0-1

        SR Rarity
        The Phantom Knights of Break Sword
        SR Rarity
        The Phantom Knights of Break Sword
        The Phantom Knights of Break Sword
        DARK
        The Phantom Knights of Break Sword
        • ATK:

        • 2000

        • DEF:

        • 1000


        2 Level 3 monsters Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


        SR Rarity
        Djinn Demolisher of Rituals
        SR Rarity
        Djinn Demolisher of Rituals
        Djinn Demolisher of Rituals
        DARK 3
        Djinn Demolisher of Rituals
        • ATK:

        • 1500

        • DEF:

        • 600


        When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.


        UR Rarity
        Tour Guide From the Underworld
        UR Rarity
        Tour Guide From the Underworld
        Tour Guide From the Underworld
        DARK 3
        Tour Guide From the Underworld
        • ATK:

        • 1000

        • DEF:

        • 600


        When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.


        UR Rarity
        Dante, Traveler of the Burning Abyss
        UR Rarity
        Dante, Traveler of the Burning Abyss
        Dante, Traveler of the Burning Abyss
        LIGHT
        Dante, Traveler of the Burning Abyss
        • ATK:

        • 1000

        • DEF:

        • 2500


        2 Level 3 monsters Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.


        Tour Guide throws a Djinn (banish from the grave as a ritual material, protects the target) holding an ax onto the field, at this point you will have enough for Ritual level 6 or Xyz to produce Break Sword, Dante,...


        Break Sword: shoot go card brrrrrrr
        Dante: mill 3 (+3 disguised resources), ATK DEF is good, after punching, you can defend yourself so you don't have to worry about being OTK (unless opp is too strong in OTK or punches through)




        Companion unit:

        - Yu-Gi-Oh! Guidance Vietnam





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