Instructions for Playing Mermail Atlantean

Instructions for Playing Mermail Atlantean

Wait bro, if you want to build this deck, you have to have enough kids in the Extra Deck, because they are quite important, so important that without them you don't have a boss to play. Anyway, at least


x1 Abyss Dweller: because this one is so OP
x1 Knightmare Mermail: because it is water and SUCC Iblee

Luckily both are famous staples so you probably have them all

This deck has the ability to shoot very well with the criteria, everwhere i go, i see level 4 so the skill must definitely be Territory of the Sharks , because this skill does not prohibit you from only playing Xyz so you can link synchro or ri cmn tual always okay

Sections covered in this guide:




Skill

  

Territory of the Sharks (Skill Card) (100%)
UR rarity
Territory of the Sharks (Skill Card)
UR rarity
Territory of the Sharks (Skill Card)

Remember that monsters in the deck must be full WATER to play both deck and extra deck







everywhere i go, i see level 4




CORE

 

Deep Sea Diva (x3)
UR rarity
Deep Sea Diva
UR rarity
Deep Sea Diva

That's right Peter, this one is level 4


Anyway, this one can act as a Level 4 or 2 Tuner to synchro out spots like Trishula or a crocodile with such a long name that I don't remember the name of, or you can bombard enemy turn opps with the Abyss Dweller when detacting the creeps. toss.

I say that because this monster can jump a level 3 or lower Sea Serpent from the deck onto the field and it jumps itself, and this monster only needs 1 normal summon to be able to create a very powerful monster depending on your play style. Friend

Atlantean Heavy Infantry and Atlantean Marksman (some larva (or whatever you guys call it))
SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Heavy Infantry
SR rarity
Atlantean Marksman
SR rarity
Atlantean Marksman

Both of them, when sent to the grave to activate the WATER monster effect, will trigger the bombardment effect (even if detacted by Xyz monsters like Abyss Dweller).


Heavy Infantry (shield guy) is the one that can be played x2-3 because it shoots opp's face-up cards, but that's the reason most people see it, the other important reason is because it's level 4 and can normally summon 1 more Sea. Serpent from hand too, yes you can normal Deep Sea Diva

Marksman (the guy with the crossbow) is a normal one x1 because he shoots opp's face down cards,... no monster jumping effect when causing some damage will be strong if the game has Main Phase 2 because you jump body by this one then you can't Xyz or Synchro anything, it's simply a punching bag for the next turn if you live then combo

Mermail Abyssteus (x3)
UR rarity
Mermail Abyssteus
UR rarity
Mermail Abyssteus

Search jumps and jumps by throwing other guys. Yes, other guys being thrown will trigger effects, so this guy jumps, searches, and stimulates other guys' effects.


Oh, this one is level 7, so why use it? It's too difficult to mix, forget it's level 4

Mermail Abyssmegalo (x1)
UR rarity
Mermail Abyssmegalo
UR rarity
Mermail Abyssmegalo

Like that guy but throws up to 2 WATER to jump and has the ability to tribute monsters to punch once to OTK


And the ability to search spell/trap Abyss is quite useless (in fact, extremely useless) because now no one plays equip spells or spell/trap Abyss anymore, they only play Pot Of Greed to draw 3 cards, even No one even plays BoM or MST

Atlantean Dragoons (x3)
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Dragoons

What is stronger than a searcher? which search does not happen once per turn and allows level 3 or lower Sea Serpent monsters to punch directly at the origin


This guy is like the scammers above, sent to the grave to affect WATER monsters even if detacted

Mermail Abyssgunde (x1)
R rarity
Mermail Abyssgunde
R rarity
Mermail Abyssgunde

search is combined with jumping monsters from the grave when discarded (usually turn 1 rarely when you have monsters in the grave), so it is often played x1

Moray of Greed (x3)
SR rarity
Moray of Greed
SR rarity
Moray of Greed

draw 3 go brrrrrrrrrr


Natural drilling -3 to +3 is nothing hot, it resets your hand peter, for example you can reset those who are thrown into the deck to jump deep sea diva and jump those that have just been shuffled from your hand into the deck.



Extra Deck

 

Abyss Dweller (x1-2)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Both ban the grave and detact in turn opp to bombard the card (detact the tombs), and also increase ATK to easily OTK, reaching level 4 is easy with 2 guys (actually any level is fine if you use the skill).

Cat Shark (x0-1)
SR rarity
Cat Shark
SR rarity
Cat Shark

This monster simply means that it cannot be destroyed by combat. If it hits enough, activate the effect to double the ATK and DEF of a Rank 4 monster or lower to OTK, usually increasing it for Number 37 because its body is big and powerful. ability to reduce the ATK of enemy monsters

Number 37: Hope Woven Dragon Spider Shark (x1)
UR rarity
Number 37: Hope Woven Dragon Spider Shark
UR rarity
Number 37: Hope Woven Dragon Spider Shark

big body, with Abyss Dweller, it increases ATK to 3100, but also reduces the ATK of all opp monsters by 1000, easy to upgrade


And if this guy is destroyed by combat or effects, you jump another one from the grave to continue playing in the next turn (except this one).

Knightmare Mermaid (x1)
UR rarity
Forbidden
Knightmare Mermaid
UR rarity
Forbidden
Knightmare Mermaid

Mainly to use the iblee that the Mekk-Knights threw over to link to this one. Run out of








Well, it's water-based, so you can still use the skill

Marincess Coral Anemone (x1-2)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

You don't know what to do with mermail's body link 1? Don't worry, me too


but we can link to this guy to pull a WATER ATK 1500 or lower from the grave, you can pull a cat shark (I don't know what to do, punch Zeus 🐧 ) or a crocodile named: Ravenous Crocodragon Archethys shoots cards (quick effect) and is often the main target

Ravenous Crocodragon Archethys (x1)
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys

If you ask 4 stars + how many stars get this one, my answer is 7 + 2


This animal has 3 things that make people pay attention to it

first : it WATER ( of course )
Second: it has very good drawing ability, enough to keep you from bricking
Third: shooting quick effect cards will make opp bitter

As for the ATK/DEF boost, you don't have enough cards in your hand to help this one survive after 1 punch from opp (or you get negated by Mekk-Knight, get shot,...)

Trishula, Dragon of the Ice Barrier, Trishula and Zero Dragon of the Ice Barrier (x0-1)
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier
UR rarity
Trishula, Zero Dragon of the Ice Barrier
UR rarity
Trishula, Zero Dragon of the Ice Barrier

Well, if you want to get to Trishula, you have to 4 + 3 + 2. This guy asks for 2 or more non-Tuner, in return you get 1 card in your opp hand, 1 on the field and 1 in the grave NO TARGET


The 11-star guy gets to play more because he's both easy-going and handsome. Not only that, you can also upgrade the 9-star guy. This guy also needs 2 or more Non-Tuners, but it's easy to upgrade with 3 + 4 + 4 (friend). Use the skill and summon a 3-star monster and you'll be fine), this guy only banishes cards on the field, but when he is destroyed by an opp, jump the 9-star monster and his body will increase to 3300, dividing the ATK of all opp monsters in half. and negate the effect (if this effect is not negated :) ),

=> easy to OTK, bait up to 2 negates, easy to get, no limit

As for the 9-star trishula, it's okay to bring it if you have extra slots, but it's not recommended



Staple

These guys are so picky

Fortune Fairy Swee (x0-2)
UR rarity
Fortune Fairy Swee
UR rarity
Fortune Fairy Swee

level 4 self-jump (if drawn and in empty hand, it will brick or cost 1 normal summon), has good negate bait ability, if opp does not negate this effect, you can banish 1 of opp's face-up cards until the next standby phase According to you, create conditions for OTK or staging

Book of Moon and Mystical Space Typhoon (x0-3)
UR rarity
Book of Moon
UR rarity
Book of Moon
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

You can bring it with you, but I'm not responsible for bricking it

Silent Angler (x0-1)
SR rarity
Silent Angler
SR rarity
Silent Angler

This one kills the level 7s that jump from their hands, so let's just play x1, because this one is famous for jumping to level 4, but if it has the skill, then every one of them is level 4 :3, as well as leaving slots for the others.

Mermail Abysspike and Abyss-scale of Cetus (armor and fish)
SR rarity
Mermail Abysspike
SR rarity
Mermail Abysspike
N rarity
Abyss-scale of Cetus
N rarity
Abyss-scale of Cetus

Actually, they're a bit of a flop at the moment


armor: allows the shark to search to optimize the effect, but peeling it on the hand is considered to not optimize the shark's effect and also takes 1 monster to combo. In return, the negate trap ability is also very good and also gives 800 ATK to OTK too

Abysspike: usually not brought because of the normal summon slot competition with Deep Sea Diva, but this one can be found by disposing 1 card, the dispelled card also triggers the effect so you can play it if you like, but x1-2 is recommended only.

Brionac Dragon of the Ice Barrier (x0-1)
UR rarity
Brionac, Dragon of the Ice Barrier
UR rarity
Brionac, Dragon of the Ice Barrier

Easy to get on, push the card to open the OTK path, but unfortunately it can't be done on the opp turn, so it usually gives way to the crocodile



Combo

 

Ravenous Crocodragon Archethys and Abyss Dweller (2 shots + forbidden grave (actually 3 but only shoot 2 on turn opp))
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys
SR rarity
Limited to 1 copy
Ravenous Crocodragon Archethys
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Needed: Abyssteus, Dragoon, Deep Sea Diva (Marksman or Heavy Infantry)

I> use Abyssteus to throw Dragoon to jump onto the field, Abyssteus search for Abyssgunde (to backup next turn), Dragoon search for 1 of 3 Deep Sea Diva, Marksman or Heavy Infantry (if you have it in hand, don't search, prioritize Deep Sea Diva)
II> Normal Deep Sea Diva jumps Heavy Infantry from the deck onto the field, Synchro Deep Sea Diva and Abyssteus produce a crocodile, the crocodile draws 1
III> Heavy Infantry normal Marksman or Heavy Infantry from hand then activate skill then Xyz Abyss Dweller


=> from 3 cards you have 3 shots and 1 draw, search a pile of cards in your hand and have Abyssgunde to backup the next turn



Or when the deep fish shoots a card, throw Gunde to make it jump one more body to better protect you from OTK

Abyss Dweller (Deep Sea Diva + Sea Serpent level 4 or lower = 1 card shot, no grave allowed)
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

I> Normal Deep Sea Diva, jump Heavy Infantry from deck, link both to Anemone

II> Anemone uses the effect to pull Heavy Infatry back from the grave
III> Heavy Infantry normal Sea Serpent of 4 or lower from hand, activate Xyz skill to produce Abyss Dweller


=> If you are lucky enough to peel Dragoon and use it as bait for Abyss Dweller, if opp bricks, instead of shooting the card you can detact Dragoon to search for OTK for the next turn

Marincess Coral Anemone (2 Deep Sea Diva => bắn card, draw 2)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

I> normal deep sea diva, jumps Heavy Infantry from Deck, links to Anemone, Anemone jumps back to Infantry from grave


- - - - Click Skill - - - -
II> Heavy Infantry normal Deep Sea Diva, jump 1 Level 3 from the deck and Synchro out a crocodile, draw 2




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