Instructions for playing War Rock

Instructions for playing War Rock

Well, to be honest, I don't think this deck can do much. However, it is an OTK but F2P deck that is very friendly to newbies or those who are bored and want to experience a newer deck.

The deck's art is relatively beautiful but the effects are a bit dull =))). Welp, anyway I hope you guys still like them, watch this tutorial and feel the pile of effs that make you feel like you're playing YGO in 2008 =))




Skill

 

Balance (Skill Card) (100%)
UR rarity
Balance (Skill Card)
UR rarity
Balance (Skill Card)

Stabilizing hands at the beginning of the game, preventing dead hands, everyone knows =))



War rock monsters

 

War Rock Fortia (x3)
R rarity
War Rock Fortia
R rarity
War Rock Fortia

War Rock Card Searcher when an Earth Warrior monster you control fights after Damage Caculation, will also increase the ATK of other "War Rock" monsters by 200. The card's effect when leaving the field will be summoned. 1 "War Rock" level 5 or higher such as Meteoragon or Mahmud.

Remember that you can only use 1 of these effects per turn.

Everyone can see that this deck's Stratos can only be searched through battle, and that's a huge problem. The search process of this card is really slow and easily interrupted. Honestly, this card is one of the slowest archetype searcher cards in the game. And with only 1700 atk, it will definitely encounter something that will stop us and make us stop searching. Anyway, we don't need to worry too much because Field Spell performs searcj and provides related effects better.

War Rock Meteoragon (x2)
UR rarity
War Rock Meteoragon
UR rarity
War Rock Meteoragon

Oh my god... we finally have a card with the ability to defend itself... in fact this is the only card in this archetype that has the ability to defend itself.


I also don't know how they could design a deck that focuses on modern warfare and NOT add anti-destruction or some form of target avoidance, banish, etc. for the Bosses to make them effective. being able to safely go out onto the field and use their effects, this baffles me vkl :))??.

Anyway, this card's effect is extremely effective as it will counter most monsters that will only use their effects before the Battle Phase so I guess this is good against... Gladiator Beast ?? Uh Krawlers too, I guess :D.

I think this is a really weird negate ability that doesn't do much. What makes me consider and play this card x2 in the deck is the ability to defend myself and attack x2 times on monsters to clear the field.

War Rock Wento (x2)
R rarity
War Rock Wento
R rarity
War Rock Wento

It can be said that this is a pretty good card, while this deck is considered a deck with Archetype focusing on battle, but on the contrary they have quite low atk and this will be an atk buff card, making it easy for you. punch to activate his effect.

War Rock Gactos (x0-x1)
R rarity
War Rock Gactos
R rarity
War Rock Gactos

This card is probably much better than Fortia at being an extender, easily summoned from your other monsters, from there we can XYZ or swarm the field a little more.


Even if it doesn't search anything, it's still much better just because of the especially easy summoning conditions and the fact that it also has a floating effect (effect after leaving the field) like Fortia.

War Rock Mammud (x0-x1)
N rarity
War Rock Mammud
N rarity
War Rock Mammud

Although this is not level 4, you will not need to tribute anything to this card so it is considered similar to level 4 while also allowing you to summon some of the Rank 5 monsters we currently have.

Unfortunately its effects (similar to Fortia) are too slow. If your opponent has not activated the face-down backrow cards at the end of the Battle Phase, then that card is 90% a trick card (useless because it scares the enemy face-down) or they forgot to throw away the meme or troll card from a casual match with friends, so That's nonsense :V. As for the frame, the enemy has already triggered the trap and smashed my mouth =))

In addition, the condition to increase 200 ATK is very difficult to implement for the above reasons we just gave and is really unreasonable because it is both difficult to implement, the increase is small and not permanent. (balanced card like game L)



Spell/Trap

 

War Rock Mountain (x3)
SR rarity
War Rock Mountain
SR rarity
War Rock Mountain

Finally, we have a pretty great spell that carries the entire deck. This field spell is a mile ahead of the heroes' Stratos because it even helps you remove large brick monsters from your hand .


This great card even gives you protection in Battle. It would be great if the entire deck were designed like this. (War rock would have dominated the meta if every card was good)

War Rock Dignity (x1)
R rarity
War Rock Dignity
R rarity
War Rock Dignity

This is the only reason I can see why some people might think this deck is a bit competitive compared to other decks.


Quick negate is amazing even if it only works on Monster Eff during Main Phase. The second effect is meh but with the toggle button you can create a bait to hook a Karma Cut or something in Battle Phase with this card. Great spells in a poor Archetype. (Jasmine flower arrangement....)

Mystical Space Typhoon (x2)
UR rarity
Mystical Space Typhoon
UR rarity
Mystical Space Typhoon

Everyone is afraid of backrows interrupting them, so adding a few cards to help us have more ability to resist backrows is not surprising.

Cosmic Cyclone (x1)
UR rarity
Cosmic Cyclone
UR rarity
Cosmic Cyclone

Like Typhoon but you can banish and have to pay 1000 LP
This guy just got released from prison, I hope he will be more respected :v

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

 Easy search for Fortia, Wentos, Gactos.

Pot of Duality (x1)
UR rarity
Pot of Duality
UR rarity
Pot of Duality

This card makes your deck more stable by allowing you to search for tech or get key cards sooner. But remember that you cannot special summon on the turn you use this card, so remember to use it wisely.

Trap makes your opponent rage quit
UR rarity
Bottomless Trap Hole
UR rarity
Bottomless Trap Hole
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Ice Dragon's Prison
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Limited to 3 copies
Compulsory Evacuation Device
UR rarity
Warning Point
UR rarity
Warning Point
SR rarity
Expendable Dai
SR rarity
Expendable Dai

The traps that reach the top of lettuce are scattered with grapes, both annoying and effective. They make things difficult for our opponents, which we really need because War Rock is quite weak in the defensive department

Each trap has its own discomfort, everyone has probably encountered them and knows their effects, so there's no need to say more :V



Extra deck

 

Dark Rebellion Xyz Dragon (x1)
UR rarity
Dark Rebellion Xyz Dragon
UR rarity
Dark Rebellion Xyz Dragon

Essentially, its effect allows you to deal 2500 damage (its own ATK) if it attacks a monster you have targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack it with your other weaker monsters.

Number 70: Malevolent Sin (x1)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin

Works well against opponents with only 1 monster on the field. Even better if it's an XYZ monster as it will remove all their materials, or if it's a monster say it can't be special summoned in the cardtext.

Number 39: Utopia and Number C39: Utopia Ray (x1 per card)
UR rarity
Number 39: Utopia
UR rarity
Number 39: Utopia
UR rarity
Number C39: Utopia Ray
UR rarity
Number C39: Utopia Ray

Flip combo

Heroic Champion - Excalibur (x1)
UR rarity
Heroic Champion - Excalibur
UR rarity
Heroic Champion - Excalibur

buff dame slaps opp

Ferocious Flame Swordsman (x1)
SR rarity
Ferocious Flame Swordsman
SR rarity
Ferocious Flame Swordsman

Quite suitable for Warrior decks like War rock, however ATK is quite small and does not bring too many advantages



Combo

A combat-oriented Deck like War rock really has very few combos to talk about, but I will still point out a few basic gameplay.

1 War rock of any level + Field spell = 1 extra deck monster (Gactos combo)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
R rarity
War Rock Gactos
R rarity
War Rock Gactos
R rarity
War Rock Fortia
R rarity
War Rock Fortia
SR rarity
War Rock Mountain
SR rarity
War Rock Mountain

Actually, in the popular War rock versions at duel links, Gactos is quite rarely used. But personally, I think Gactos is quite good, helping us easily get xyz rank 4 or Link.

  1. Activate Mountain, Search 1 war rock level 4. We will search for Gactos if we have another level 4 War rock, or vice versa Search Fortia or Wentos if we already have Gactos in hand
  2. Normal summon Fortia or Wentos
  3. Activate Gactos' effect and special summon Gactos on the field
At this point, we will play on a case-by-case basis, because as we can see, the field spell card has a very good swarm effect adding monsters in the battle phase but requires a condition that there is a Warrior monster, so:

  • Summon Number 70 or Dark Rebellion if you have enough ability to kill the enemy or when there are no more war rocks in hand
  • (Recommended for stability): we should really summon Heroic or Utopia so we can free summon 1 more war rock from hand to attack or set up the field (if available).

War Rock Fortia, War Rock Meteoragon and War Rock Mountain (Regular combos)
R rarity
War Rock Fortia
R rarity
War Rock Fortia
UR rarity
War Rock Meteoragon
UR rarity
War Rock Meteoragon
SR rarity
War Rock Mountain
SR rarity
War Rock Mountain

This combo is the most common combo in War Rock, it is not only easy to hit but can also prepare for the next turn:

  1. Activate Field spell, search metepragon
  2. Normal summon Fortia
  3. At the start of the Battle Phase, special summon Meteoragon via the field spell's effect
  4. Attack, add 1 War rock through Fortia's effect, from here we can search to prepare for the next turn or we can even search for War rock Diginity to ensure safety right in this battle.




duel-links
479
5




https://metaduelist.com/
Toparrow_upward